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Posts
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Joined
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The entire Dual Pistols powerset.
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Other than the ever-so-fun Boost Range in Energy Manipulation, do any of the Blaster secondaries have any particularly notable synergy with Dual Pistols?
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Lord Crow, a Robotics MM with a crow-themed power armor suit.
Crowbot 1-3 for the Drones.
Repair Raven 1-2 for the ProBots.
Unsure about the AssBot. Using Nevermore until I can think of something more fitting. -
I'm male, and all of my toons are male (except the Widow but I barely ever play her).
I just think the female running animation is dumb as all hell. -
Timed underwater stealth escort missions. Do it.
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Option 1.5. Update stuff like the tank tops and simple leather belt and whatnot, get rid of the old low-res versions. However, make shiny versions of ALL metallic items (like Robotic Arm -> Large Robotic -> Tech) while leaving in non-shiny Legacy options. Maybe add some glowmap versions for older stuff like the Circuitry/Electron textures/patterns, too.
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Fighting on Blitzkrieger (Elec/Elec Brute). Gonna try to IO him up too, make him more tanky and less squishy.
Possibly Presence on my Masterminds, not sure yet. Or maybe Medicine on the Bots/Traps one.
Might go for the melee attacks on my Crab, just for fun. He has slots to spare.
No idea about my Widow. She has too many powers as it is.
No idea about my Dark/Energy Brute either. His build is pretty... proper. Has Stamina, but doesn't feel tight and isn't missing anything nice I would've picked otherwise. -
My main, an Elec/Elec Brute, is picking up the Fighting pool and trying to become less squishy.
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They have access to Patron pools, though.
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For the record, VEATs do NOT get access to any Hero epics, for some reason. Sucks, because I'd love Superior Conditioning and Physical Perfection...
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Oh, can Fire Melee get access to the Oni's (Mastermind Ninjas) fire katana, too?
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Black Scorpion is also the weakest Patron, for the purposes of the betrayal mission.
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On the subject of Traps and Acc, I still wonder whether slotting Acc into Acid Mortar even does anything. In my 2 years of playing City of Villains, I have never seen Acid Mortar miss or be dodged, even when attacking enemies with defense-based godmodes (Elude, Retsu) active.
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Eh, they could at least make it so long-inactive accounts end up having their names freed up after a certain length of time passes. Otherwise we have people with awesome names like 'Nevermore' that quit the game permanently, and the name is lost forever.
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More 'brutal' animations for Kinetic Melee. I don't want airy-swishy-swashy arm motions, I want to punch the air in front of me so hard it knocks down an enemy 40 feet away.
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Hm, alright.
Well, one last question, then - anyone got a close match for the blue energy punch colors the Resistance have, for power customization? I'm real OCD about this sort of thing, you see. -
Hi.
I've seen some nice people here or there on the boards help out others trying to mimic an NPC faction (such as Ouroboros) by providing a nice little color chart and listing off numbers, helping the person pick out colors that match the faction's thematic colors.
So, I was wondering, could anyone be nice enough to help me get the Resistance colors just right? Would be real lovely of you. I don't have the eye for this sort of thing, can't get the blue glowie bits just right, etc.
For the record, I'm after the ones with dark grey armor, not rusty/brown armor.
Thank you in advance! -
Yep. Checked the /loc and everything.
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I just ran all 5 plaques for the Pupil badge three times on my Rogue, and it still has me at 4/5. I have no idea which one it is, but one of the plaques isn't registering, apparently.
Intellectual has the same problem. Anyone else experienced this, and is it a known issue?
[Edit]: Student badge awarded just fine. Apparently this only affects specific badges. -
Definitely the Arsonist. A deceptively large portion of your AoE damage output comes from the little fella.
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I'm too lazy to actively search for a team.
But I play on EU redside anyway, so even if I don't hide it's not like anyone will invite me anyway, blind or otherwise.
I don't mind. I'm levelling up a MM right now. I have my own team. If anyone invites me, sure, that's fun. If not, I don't care.
Seriously though, I don't have anything to hide -from-, nor any reason to do so. -
Seeing as most AoEs cap out at 16 targets, what difficulty setting spawns around that number of enemies on average?
I realize this largely depends on the group in question (e.g. Rikti Monkeys and Drones taking up less than a single unit's worth of 'supply'), but I'm referring to the general picture.
Basically, my Bots/Traps is level 42 (two more until Electrifying Fences!) and I'm looking to optimize my spawn difficulty settings for optimal experience over time. Size, level, bosses or no bosses, and so on. -
I like it. As was said, for longer, non-moving fights.