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Posts
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Quote:I suspect that one just slipped through the cracks, since defense strength buffs are fairly rare outside of PB/PBU itself.I don't know how it wasn't public knowledge before, but someone recently demonstrated you could slot Power Boost or Power Build Up with a defense Hami, which in turn increased that power's defense global multiplier. Whether this change is connected to that or not, its timing couldn't be better, because had that become the new norm, there would be no way out of it (especially since Defense wasn't the only global mod you could slot for).
I think we can safely say that it wasn't the motivation for the HO change, however. That particular problem has a much simpler fix, and it wouldn't surprise me if we found in a future patch that the Defense part of PB/PBU was flagged to ignore enhancements and buffs just like Damage and Resistance buffs are. -
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Quote:Haha, you beat me to it.At even level, it will be able to keep minions and lieutenants in its area of effect. At +3 lieutenants will be able to walk out of it, not to mention the many mobs that have some degree of immobilize protection (Banes, Warwolves, Cims via Shout of Command).
At the very least it needs a slow component in the AoE to keep bosses from simply walking right out of it. Even that is problematic when it comes to Warwolves that are nigh immune to both slows and immobilize.
Synapse, instead of a pseudopet, have you tried a toggle that grants a power to enemies which causes them to phase/intangible themselves? The activation period and grant power effect would need to have a duration longer than the maximum amount of time the toggle can stay on. I think it should work (i.e. the power gets revoked when the toggle drops), but of course can't promise that and it would require testing. -
Quote:The underlined part is not true. I tested it, and was able to phase a Giant Monster with Dimension Shift. The mag 3 intangible didn't affect it, which meant that it didn't get the visual effect, the "Dimension Shift" orange text, or the hint to the AI that it couldn't attack me. But when it tried, it did no damage and was not able to affect me.The scary thing to me is the mag. If only minions are phased and there's an accuracy, how useful is it? Any higher rank mobs go through it. Anyone you miss goes through it. Anyone that has immobilize resist goes through it. It's not a lock down control power by any means.
Nothing except for trial bosses and a few objects with special-case powers has any phase protection whatsoever.
The problem of course is that Eochai also wasn't affected by the immobilize, and happily waltzed right through the field and after me. -
Quote:It's definitely not autohit. When I did my testing vs. Eochai I saw several hit rolls in my pet channel, and some of them missed. It looks like the pulses have a normal hit chance, and if they miss a target it'll unphase until the next pulse (approx 1.75 seconds later).True, but how many hard controls are 20 seconds long without slotting and autohit on top of it?
So better slot for accuracy still... -
Beast Mastery definitely needs a bear as the Tier 3 pet. Especially if it's going to be a pay-for powerset. I know that it wasn't intended to be "turned on" in this beta and it's super early and unfinished, but on the bright side, that means there might actually be time for our feedback to be taken into account! Usually by the time we set a set, it's far too late to make any major changes to it.
Also:
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Quote:Umm, ours already does.other games reward people for using the LFG tool with buffs when you use it.
When you start an Incarnate trial and leave the league open for people to join, you get Warmth of Prometheus applied, which gives everyone in the league +7.5% damage, healing, and recharge.
The Master Lambda teams I've been on usually leave the league open just for this, to get the extra damage.
You also get an extra astral merit I think. I don't know if you still get it if the league is at max size. You may, which kind of defeats the purpose, but I deliberately avoid league leaders who sit there for 10 minutes waiting to fill spot #24 rather than just hitting 'Go' with 20-23. -
Quote:Based on how it's implemented, I don't think it will work in Mind Link (i.e. only the defense part will be enhanced by Membranes). All of the HO effects were tagged with the enhancement type, not just the defense ones.I hypothesize that they might half-work the opposite way in something like Mind Link, which can normally be slotted for defense but not recharge, but I have not yet tested that.
Which is a little annoying since IOs do work there, and will continue to. -
Quote:Combat mods (aka the Purple Patch) are not related to resistance. They're a separate calculation and even unresistable effects are modified by them.Based on what I am reading on the wiki, enemies have a resistance modifier that scales by level. If your debuff is unresistable, it should not matter what the level is or whether or not the Purple Patch is active (the purple patch is a resistance to effects after all) as it should bypass it entirely.
There is a flag for whether or not a particular effect applies combat modifiers, however it's extremely rare for a player power to not have it set, excepting summons and buffs to self. I checked Flash Arrow and it is set to be affected by combat modifiers.
This should be fairly easy to verify in-game with a power analyzer and a higher level enemy.
I suspect that one of the reasons the debuff in Flash Arrow is so low is because the power doesn't aggro enemies. Personally I'd rather it be set to notify and have a bigger debuff than be able to use it as a poor man's stealth, but that's just my opinion. -
That's correct, each of the HO's effects are now strictly limited to powers that accept that type of enhancement.
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Quote:I think everybody's too busy playing with the beta to be reading the forums.Guys, VIP Beta is live now. Go test Gravity controls! Read the patch note. There are many good improvements on Singy.
For reference, the new Dimension Shift summons two psuedopets, one stays in the caster's phase, and one phases along with the targets in order to pulse there and keep them phased. -
Quote:Last I heard drag-to-a-point (or reverse repel) is not currently possible and would require programming a new effect. Which means that it's not impossible, but I wouldn't expect to see it created just for a Gravity revamp. Perhaps if another (pay-for) powerset were being developed that used it, it might be justified, and could also be used for Gravity down the road...That'd fit especially well if they could also add that idea that someone had above to also add a drag-to-centre mechanic (assuming it's possible, of course). Maybe also a DoT crushing damage component, which gets stronger as the targets get closer to the centre.....
Hmm. I like the sound of that! -
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Quote:I don't know if simplistic terms exist as it gets into some of the more obscure details of how the engine works. Here's a 'quick' breakdown.In simplistic terms, what's the difference between phased and intangible?
Intangible is treated like any other mez. Your character has an "Intangible" attribute that starts out at -1. Intangible effects add their magnitude to this attribute. If it gets pushed above 0, you're considered Intangible. As it's an attribute, you can have resistance to it, you can have strength buffs to it, and so on.
Phase is a special effect. These effects don't have an attribute associated with them, so you have no "state" of being in phase or not, other than the fact that you have a phase effect applied to your character. This also means there's no such thing as Phase Resistance, or Phase buffs. Phase does have a special parameter that tells the game which phase to put you in. So it's entirely possible that different powers put enemies in different phases that can't affect each other.
It also probably means that separate Phase effects don't add their magnitude together, though that depends on how the code that processes them is implemented. From the evidence I've seen so far, my current conjecture is that the Phase with the highest magnitude 'wins'. If two have the same magnitude, it may be possible to be in two phases at once. Dimension Shift for example has two mag 3 phase effects -- one for "Phased" and one for "NoPrime".
Quote:What I mean is that there is no magnitude to phase. Intangibility had a magnitude (which was variable with enhancement and level difference). Phase, to my knowledge, is simply on or off. You can DS a giant monster or a Rikti Pylon as easily as you can a minion. I'll have to toss some objects into an AE map to test them as well.
Quote:Well the Crates/Containers in the Lambda iTrial are not affected by Dimension Shift. That leads me to believe there is some type magnitude system in place. Unless perhaps some things are just tagged to be immune to phase?
Maybe on Doms. I've seen more Controllers using it in PvE, probably because with a support set to fill in the gaps, the shortcomings of Gravity are less of an issue. -
You should open a support request. If they look at your account they should be able to see the purchase history, or at the very least that you had it at one point in time.
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Neither Recovery Aura nor Regeneration Aura stack from the same caster. Adrenalin Boost doesn't either, though you could always use it on a second target.
Emp/Dark is a very good combo, but it looks like Burnout doesn't do much for Empathy. -
As mentioned, adjusting the window scale will get you most of the way there. It makes the entire UI bigger, fonts and all. That includes not only chat windows, but mission text, your power icons, all of it. There's an option to change it globally in the Graphics settings, or you can adjust individual windows by using a slash command.
The only thing that doesn't fix are the player names above people's heads. That takes a font replacement. There's no modification to the game, it's just putting an extra file into a directory that the game sees and uses -- if the devs didn't want us to be able to do that they could easily shut it off.
The downsides of that are that (1) you'd need a custom font, that at size 12 actually renders as if it were say, size 36. A font editor program can make this. And (2) It will increase the font size of everything in the UI, making it incompatible with the window scale option, so your icons and windows would still be small.
I would really like to see an option added for adjusting the size of player / SG names in the game world, it's the only thing that's missing that would be needed to do this without having to replace fonts. It could be just a generic size option, there's nothing TV specific about it. Far-off players are hard enough to read on an ultra-high-DPI laptop screen as it is. -
Quote:*cough* PowerRedirect *cough*You can change the effects of a power for PvP, but not its mechanics. As far as I know, the tech does not exist to change how a power is targeted based on conditionals.
(the upcoming valentines event arrows do exactly this, with different target types and effect types based on if your target is friendly or not) -
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Yes, you do. And since you have to be a VIP to unlock those anyway, the solution is simple, unlock 1/3 of it each month.
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I almost jumped in and recommended window scale, but that doesn't affect things like player and NPC names, so it's not a full solution.
The only way to "fix" that currently is to turn down your display resolution. -
Quote:It was in the build, but was not in the official patch notes.Edit: It looks like I missed it because it wasn't in the beta version of the same patch's notes. (Or possibly it wasn't in that build, but that would be kind of odd.)
Not sure if it was just an oversight or if they were trying to stealth it in somehow (odd thing to do it on though). -
Quote:It's a ground-targeted power that is also a toggle.P.S. What's a toggle patch? I don't even think they exist. It would have to be just a patch, no?
Yes, no powers currently do that, but there's no reason AFAIK why it wouldn't work.
(though technically the toggle vanity pets are also, they're not AoE though) -
Quote:Beta seems more like the test server these days than an actual beta.How odd, it was on beta for not even a week, and we never got an official feedback or bug thread for it.
Not that I mind
Which is fine if it is, just somewhat mislabeled. My guess is that it's easier to publish to or something. I'm not sure if Test has ever been fully fixed with regard to the store and account data post-Freedom. -
You should go check this spot out after the patch today.