ClawsandEffect

Renowned
  • Posts

    7232
  • Joined

  1. The base resistance numbers are too high. 35% is the highest base on any tanker resistance set (Electric), and your base for S/L is 5% higher.

    I'd look at the vase values of other tanker sets and adjust yours accordingly.

    Don't really see any major problems with the rest of it though.
  2. Quote:
    Originally Posted by TerraScorcher View Post
    Any thoughts on what to do with the secondary?
    There are a few things you could do to improve your build, with both the primary and the secondary.

    I'll mention them as they occur to me.

    Slot High Pain Tolerance for healing first, and then maybe sme resistance if you have the slots to spare. HPT raises your max HP, which makes your regen more valuable. The resistance it gives isn't all that great, and it can be short slotted for resist if you're tight on slots.

    Slot Mind Over Body and Tough with 4 Reactive Armor. That will give you ED capped resistance values, and 1.25% S/L/E/N defense.

    Take Strength of Will and just leave the default slot in it. It doesn't really matter when you take it. Put your Steadfast Res/Def there instead. SoW doesn't really need to be slotted, and putting the Res/Def there lets you save a slot for something else.

    You don't need Conserve Power. And you REALLY don't need to 3 slot it. If you want Body Mastery, take Focused Accuracy instead and 2 slot it with Rectified Reticle for a 1.88% S/L defense bonus. You can put some end reduction in it if you have the slots to spare and want to run it. Though you should have the end recovery to run it for short periods without the end reduction.

    The Leadership pool is commonly taken with the power picks you gain from inherent Fitness. I usually take Maneuvers for a little more defense and Tactics because I can slot 2 more Rectified Reticle in it.

    3 slot Numina's Convalescence as many places as you can fit it. On a Willpower I would put it in HPT, Fast Healing, and Rise to the Challenge. You want the extra regen and max HP for 3 slotting it. You can move the Regenerative Tissue and Numina's procs to Health or Physical Perfection.

    3 Performance Shifter Chance For +End will fit on your build, and it isn't a bad idea to slot all 3.

    3 LotG, including the recharge, is good for all your defense powers. I usually go Defense, Def/End, Recharge. Don't bother with doing that in COmbat Jumping though. The amount of defense you gain from it isn't worth it. I usually put just the LotG recharge and a Kismet +Acc in CJ.

    Now, for attack slotting.

    Your slotting for Shadow Punch and Smite looks good.

    I'd swap the slotting in Siphon Life to have 4 Kinetic Combat instead of the 4 Mako's Bite you have in there now. The Touch of the Nictus will be just fine in it.

    I'd also give Midnight Grasp the same slotting as Shadow Punch and Smite.

    If you want to save some slots, you can use a Nucleolus Hami-O in place of the 2 Mako's Bite you have in your single targets. It will get the enhancement on the powers to a similar level and you have no use for the immobilize resistance Mako's gives you. If you do that you can save 3 slots for other stuff. (I'd leave the 2 Touch of the Nictus in Siphon Life though)

    Now, the AoEs. For a Willpower, Obliteration isn't the best choice for your AoEs. Since Willpower uses typed defense and doesn't resist exotic damage well, you want Energy/Negative defense. Eradication is a great set for that.

    4x Eradication will get you: 1.8% max End, 3.13% E/N defense, and 2.25% max HP (highest Max HP bonus not in a purple set). You can round them out with 2 Scirocco's for more regen if you like, or you can put a Nucleolus in there as well if you want to save slots.

    Now, Dark Consumption is a good pick, you don't really need the end recovery, but it will accept Eradication so you can get the bonuses from it. I'd just 4 slot it.

    Shadow Maul I would give 4 Eradication and 2 Scirocco's (Acc/Rech and Dam/Rech)

    Soul Drain should get 4 Eradication and 2 Rectified Reticle.

    You don't really need the rez. In fact, the rezzes in Willpower and Regen both suck. It doesn't give you untouchable status and you have to slowly stand up. You will quite frequently be killed before you finish standing up. Take Strength of Will in it's place.

    Hope that helps you a little bit with your dilemma

    PS, I concur with mauk, your bio is pretty cool.
  3. Quote:
    Originally Posted by DJKyo View Post
    I don't see your build as being that much better than mine, and you don't like the way I built my scrapper.
    Honestly, I don't really care how you built your scrapper.

    I was under the impression, since you posted a build of your own volition, that you were seeking advice or feedback on said build. And I gave you both. If you didn't WANT advice or feedback, why post a build for people to look at? And why brag about tanking 2 of the tougher things for a scrapper to do with that build if you weren't expecting criticism?

    If *I* posted a build and bragged about what it could do I would fully expect to get some skepticism about it, especially if the build isn't up to the task. Yet you seemed to be posting your build and bragging about what it allegedly did, expecting everyone to just take your word for it in the section of the forums that is KNOWN for having a large amount of game knowledge in it's regulars.

    I think your build is horribly inefficient, and could be a hell of a lot better than it is, without spending that much more on it. But you're happy with it, and I'm not going to try and force you to see things my way. I've explained my reasoning as best I can and you still don't see how my build is better, so there's nothing more I care to do in that regard.

    I would not be at all happy with that build, because I can tell by looking at it that it would not be capable of doing the things I enjoy in the game.

    If I HAD a character high enough on Protector I'd LOVE to see that build tank an ITF and an STF. I'd love to see that build attempt tanking Lord Recluse while the towers are up. I'd love to see that build tank all 5 AVs at the end of the ITF. Because, just from general knowledge of what is required in a build to do those things, I don't think your build is capable of it. Hell, MY build isn't capable of tanking tower-buffed Recluse, I can tell that just looking at it, and I'm not all that confident that it could handle all 5 AVs in the ITF either. That's why I'm skeptical, I know what MY build should be capable of, and those two things are most likely beyond it, so that makes me really question how the hell YOURS did it.

    Which brings up the question: When you did those things, what ELSE was on your team? Because I seriously doubt your build is capable of those things without some serious support in the form of buffs and debuffs from teammates.
  4. Quote:
    - Robes. No, the option robe in the character customization area does not show robes. I am talking about long robes, real. long. robes. Think oriental robes, or even something similar to a wedding dress (just an example).

    - On the subject of longer clothing, there are no long skirt. Yes, short skirts are a wonder as well as god's gift to man and all, but for the sake of customization and having more options, long skirts that reach below the knee would definitely add to the diversity.
    These aren't in the game due to the wide variety of animations in the game. Imagine how horrible a long robe or a long skirt would look while you're doing something like Storm Kick or Eagle's Claw.

    They were tried, and they looked like crap, so they didn't put them in. (heard this from Jay the costume guy)
  5. Spines/Invuln can still be very solid if you build it well.

    You won't be the top of the heap, but you won't be the bottom of the barrel either.

    I don't know a whole lot about either set though, so I'll let others chime in with specific advice.

    And I'm pretty sure you can hit scrapper resist cap on Smashing and Lethal damage, but take that with a grain of salt, because like I said, I don't know either set all that well.
  6. You can solo a GM with the right build. I've done it on a Rad/Sonic defender.

    Illusion/Rad controllers have the easiest time of it, but I've heard of other combos doing it too.

    Your level 29 mastermind? Probably not gonna happen. Might be doable once you hit level 50 and start really tweaking your character, but at level 29 you haven't even gotten your second pet buff power yet.
  7. Quote:
    Originally Posted by Curveball View Post
    I particularly liked putting the steadfast protection +def io in the Strength of Will slot. I was thinking of putting it in high pain tolerance but SoW seems a much better choice considering that it only marginally adds to survivability compared to other tier 9's.
    Yeah, Strength of Will gets you to 90% S/L resistance with just the Steadfast in it, and it lets you save a slot to put somewhere else, instead of adding one to HPT, Mind over Body, or Tough.
  8. An early Positron is in the back left, and I believe the monocle guy is a really early version of Synapse (I've seen other shots where he is shown to be a speedster)
  9. Quote:
    Originally Posted by the_postman View Post
    With the orig build I could ignore def insps and just make reds to keep damage up couldn't I?
    You could. But combining to make reds will leave you up a creek if you need a purple and don't have one.

    Quote:
    Also how much regen is good with a single target for WP?
    I shoot for 700%, or as close as possible without taking away from other stuff. Anything over 600% will be just fine. You could go as low as 500% if your defense is good enough.

    Since you aren't quite softcapped, I'd shoot for 600%, and maybe try to get close to 700% if you have room in your build.

    I haven't managed to get it much higher than 700% without gimping the rest of the build though, so trying for any more than that probably isn't a good idea.


    Quote:
    Finally it would be great to know if there's a way to see power recharge times in Mids factoring in Global Recharge etc., is this possible.
    Yep, Mid's does it for you automatically.

    It's in the info window. Click on any powers that will affect your recharge. Then look at the info for the power you want to know about, and it will show you the adjusted recharge of that power.
  10. Quote:
    Originally Posted by DJKyo View Post
    -It's way more expensive. Kinetic Combats? Hami-Os? LotGs? If I could afford that, I wouldn't be building cheaply. As it is, I can't afford that, because I have about four other builds I'm juggling as I level toons into IO set ranges.
    Everything but the Hami-Os can be obtained with Hero Merits. If I'm patient enough, I can build this for LESS than you spent. You're only looking at the cost of things on the market, without taking into account the fact that you can acquire that stuff by other means.

    Quote:
    -Yes, you have higher typed defenses than I do, but not by very much-only 3% in most cases, everything but S/L. Yes, S/L is the most prevalent damage type in the game, but I spend most of my time on that toon beating on psychic characters, preferably Arachnos and Rikti.
    My typed defenses are significantly higher than yours. Fire and Cold are about the same, but they are also the rarest damage types to find not paired with something else.

    And you don't think Rikti and Arachnos use a lot of S/L attacks?

    My E/N defense is 7% higher, and my S/L defense is 11% higher. That's a BIG difference when you're talking about defense in the 30-40% range.

    Quote:
    -Resistances are lower on your build than mine, though not by much, only by about 2%. Does the slightly higher defense make up for the slightly lower resistances? I'd say they about even out, really.
    On a 100 damage attack, you take 49 damage while I take 51. I'm getting hit significantly less often than you though, so it doesn't even come close to evening out. On average you will be taking 500 points of damage more than me because attacks that hit you did NOT hit me. Resistance is irrelevant when the attack doesn't hit.

    And your resistance is only higher because you have the Cardiac Alpha slotted. If I slotted Cardiac mine would equal or surpass yours.

    Quote:
    -Yes, you have more regen than me. Way more than you should ever need. What on earth are you fighting that's hitting you often enough to need almost 100 HP back per second? I'd like to know, because I'd like to try it on my build and see how I stack up. Oh wait, that's because you have your RttC saying you have 10 people on you at once, and mine says I only have one. So really, it's not much different.
    Ever fight an AV? They hit hard. If you get hit a few times in a row you're going to need that regen to keep your face out of the dirt.

    Also, the more enemies you have attacking you, the more damage you are going to take, even with high defense. By also having high regeneration I'm in less danger of being killed because I took more damage than I could handle.

    Also, I ramped yours up, and when we're both surrounded my regen is a little under 200% higher. Yours is sitting at 984%, mine is at 1166% or so.

    Quote:
    -Your build has more end use than mine and more recovery. I actually don't have a problem with my endurance at all on my build. I don't see any reason to put slots into Stamina, since it's really hard to give a WP toon much of an endurance problem without some serious recharge (or doing what I did once-giving it so many toggles it can drain its end bar standing still).
    Mine can run Focused Accuracy (not slotted for end reduction) if I want without causing my end to bottom out.

    Also, using 2 Efficacy Adapters gives me a Max HP bonus. My build has 300 more HP than you because I did things like that. More HP = Better regen.

    Quote:
    -I don't understand why you put Physical Perfection on that build. See my last two points as regards regen and recovery.
    It doesn't need much in the way of slotting to be an effective power. Everything else I could have taken there required slots I didn't have available to spend.

    Quote:
    -Okay, you have more recharge. That could account for a need for more recovery, but not that much more. Claws is a pretty fast set anyhow.
    I can keep Follow Up double stacked fairly consistently, which equals more damage output.

    Quote:
    -You have more ToHit. Fantastic. But you took Focused Accuracy to get it-which is another toggle you don't really need. I've had it on this toon's past builds, and I found it to be largely useless unless fighting someone with Elude. Even then I still had to pop some yellows. Elude is badass like that. Also, you slotted Recitifed Reticle: Increased Perception in it, which only gives you another 100 ft. of perception over my build. You don't need 1142 feet of perception, especially if you don't PvP. I don't PvP often enough, or seriously enough, to care. EDIT: Also affected by the Gaussian's proc, see Damage two points down.
    Higher To-Hit means I can fight higher level enemies without suffering a penalty on my final chance to hit them. How accurate are you against +4s? My build stays at 95% against them.

    Quote:
    -You has less Accuracy than I do. The way I understand this to work, ToHit is the opposite of Defense in that it raises your toon's ability to hit things by a fixed amount, and Accuracy changes how often an attack hits by adding a percentage of itself, so 50% ToHit > 50% Accuracy. Okay, I can see slotting for ToHit over slotting for Accuracy, but I don't really miss that much anyhow the way I have attacks slotted, so how much do the bonuses listed as "ToHit" and "Accuracy" really matter?
    See my above response. Higher level enemies reduce your effective To-Hit, so that accuracy is less beneficial. Adding 60% to 95% is a lot better than adding 60% to 60%.

    Quote:
    -Your Damage mod is way higher than mine-102.5% as opposed to 34%. However, I'm not sure I see where you're getting them from in the build. EDIT: Actually, a friend just pointed out to me that you're getting that from the Gaussian's Synchronized Fire-Control: Chance for ToHit. I don't have that bonus toggled on on my build, because I can't count on it firing every single time.
    I didn't mean to leave it toggled on. But my damage is still higher because, as I mentioned above, I can double stack Follow Up on a fairly consistent basis. I don't think you can.

    Additionally, I slotted Follow Up as an attack FIRST. My Follow up is dealing 86% more damage than yours is. And my Focus is dealing more than twice as much damage than yours, even taking Follow Up and damage bonuses into account.

    In an attack chain of Follow Up - Slash - Focus - Strike -Repeat, I will do a lot more damage than you will. And that's a pretty basic Claws attack chain that doesn't require a great deal of recharge to achieve.

    Quote:
    -Powers and enhancement-wise, I've already said that I don't see the use in putting extra slots in Stamina, or in taking the Body Mastery pool (I've had it before, and it's blah) and slotting it.
    Already addressed this.

    Quote:
    I don't see the point in slotting the Achilles Heel: Chance for Res Debuff in Slash. It only has a 20% chance to hit, and it really seems like a waste of a perfectly good slot to me.
    A 20% chance for 20% -resistance is better than a 100% chance for 0% -resistance.

    It also increases the damage of the entire team against that target, not just yours. You have a damage proc in your Slash, that gives YOU a 20% chance of dealing 71 more damage. My Achille's proc gives the entire team a 20% chance to deal 20% more damage. That adds up to being a much bigger benefit than an extra 71 damage from just you.

    Quote:
    Also, most of the Claws powers have been slotted for way more damage than they can actually deal, thanks to ED. It's just more wasted slots to keep putting in more Damage enhancements those powers can't use.
    Wait, you are using MORE slots to get LESS bonuses....and MY slotting is wasteful?

    You gimped the damage of your best attack, and didn't even get the defense bonus Thunderstrike gives for 3 slots.

    Look at your attack slotting and the defense bonuses you are getting from it. Touch of Death is a good example: You slotted 6 enhancements and got 1.88% S/L defense. I slotted 4 enhancements and got 3.75% S/L. I also got equal or better enhancement values out of fewer slots spent, because you used 6 and I only used 5.

    Your 5 Serendipity netted you .64% F/C defense, and barely more than 1% overall defense from Combat Jumping. The 6 Red Fortune got you 1.25% E/N. The 6 Obliterations got you another 1.88% S/L, while I slotted 3 Eradication for 3.13% E/N

    Yes, I'm ignoring the positional bonuses from those powers. Why? because the GAME is ignoring them. With your defense numbers, the only benefit you are gaining from 6 slotting all those sets is the small amounts of typed defense.

    That is the point I was making the whole time. You 6 slotted powers that didn't NEED 6 slots, for bonuses that weren't nearly as effective as what you could have gotten in fewer slots from different sets.

    It makes no sense to 6 slot powers that don't benefit from the extra slots, like Red Fortune versus LotG. 4 LotG gives you the same defense bonus as 6 Red Fortune, and you end up with 2.5% more recharge.
  11. Quote:
    Originally Posted by frosticus-11 View Post
    If on the other hand you believe that is an impossibility then we simply disagree.
    I don't believe that it is an impossibility to design a worthwhile F2P system at all.

    However, I DO believe it is an impossibility for THIS game.

    Quote:
    A lot harder environments have had profit extracted out of them.
    The only time I've ever seen a F2P business model adopted after starting as a subscription based model it was a last ditch effort to save the game. Making SOME money is better than shutting down.

    The perception that going F2P means the game is going under is a very real problem, especially if the game was successful as a subscription based game for a long time. Just like server merges, it creates the impression that the game could not survive any other way. CoH going F2P after 7 years of being successful with subscriptions would very much create the impression that the game is on life-support.

    I don't know about you, but I would be very unlikely to spend money on a game I see as being on the way out. I can't imagine too many other people out there would feel differently about it.

    Quote:
    Again i'm not saying it is a good or bad idea at this juncture. There are certainly real hurdles that would need to be overcome. My hope is that the sort of blind rejection and even fear mongering present in much of this thread, wouldn't be the primary motivator in stopping such an initiative.
    It's not blind rejection, at least not on my part. I'm very well aware of what I'm saying.

    If CoH goes F2P at this point in it's history, it WILL be seen by the online community as being an indication that the game is going under. Especially with the recent events occurring with our competition being fresh in people's minds. They see one game that went F2P after trying subscriptions fail miserably, the are going to assume that the same thing is happening here. You're not going to convince an internet community that what they saw in one case isn't the same thing they are seeing in another, especially when they have no reason to believe otherwise.

    A lot of people who currently play rarely would go free to play because it would be cheaper. Especially if you let former subscription players keep all the stuff they unlocked already, because it wouldn't be fair to say "Okay, thanks for subscribing for so long, now if you want to play for free....you need to pay us to unlock all the stuff you've been playing with for years already."

    That would be a good number of F2P players who would not be spending money unlocking stuff because they already had it.

    From my viewpoint, the potential negatives of going F2P outweigh the potential positives by a wide margin. It is MUCH safer to continue the current business model and continue making a modest profit than it is to switch to a F2P model and suddenly find yourself in a succeed or fail situation. Because once you switch to a F2P model there is no going back to a subscription model. If F2P fails miserably and the game dies, there won't be anything they can do to save it.

    So, from my perspective, it looks like this:

    Subscription based: steady modest profits.
    F2P based: potential greater profits, but also potential complete failure and game shutdown.

    If I were the devs, I would not risk the very existence of the game on the potential to make more money. If there's no guarantee that it would be more profitable (and there isn't), they shouldn't risk losing everything.
  12. Quote:
    Originally Posted by Curveball View Post
    Does laser beam eyes cause redraw? None of the builds I ever worked with considered taking that power because I assumed it would disrupt my DB attacks.
    Yes, it will cause redraw, but it isn't meant to be used in an attack chain. It's more intended for tagging runners or pulling. It has a use, and it's a ranged attack, which lets you slot Maelstrom's Fury for the defense.
  13. Quote:
    Originally Posted by TheDeepBlue View Post
    Mid's says otherwise. :/
    Okay, I got the placement backwards.

    But...you only need to take ONE of the first two powers to unlock the next two.

    You can take Gloom, and then Darkest Night. And then you can take Dark Obliteration.

    You do NOT need to take Soul Tentacles in order to take Dark Obliteration.

    See? Gloom, Darkest Night, and Dark Obliteration, NO Soul Tentacles:

    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
    |MxDz;1441;710;1420;HEX;|
    |78DA6594DB4E13511486F71C6A690BB48542A19CCAB1D093251A82116344C460688|
    |242BC25631D61649892E960E4CE77F018050F2F618CFA1C2612131F4039A8F7D635|
    |EB1F4A4D27E97C7BFEBDF6BFD75EB3A6C58773CD423CBA2CA4D05553AB545667ED6|
    |D47F715B535A3145E31AC8A6E26674DADB4912C4CF985109D3CBF5AD44D5DCFCF69|
    |F606865D90E7F47B3A2DC1C4157BB36C4717AC75DDD62D277F32685B2A97CDFC0AA|
    |DDA2ADB8EE61865AB85A579636DDD31ACB5283F2D580F8C8A71C7300D6727CCCAA2|
    |AEDDD5EDCABAB115BFB66594F2D872B9BC6DAE16B58AA3DB3B5D94609A7E3FC4C95|
    |555C5126148A83719676E01CB8CEC7DC2A478E9464A1CAE887E1AA4843C000C32D4|
    |21C6CF9330B295601B846D2B6C23B0CDC1F615DD152F5C99965D69E40263EC22300|
    |35C621C50A00FE18ACF6487D826603186FF72DC2E3DF8BD6CFDC8B609D93621DB20|
    |B23DA28800E2D4C0182F8DA4186D13409A319861EC5160C8B30DC1B619B6CDB06D8|
    |56D8ABAA005694A2DFB38D537C66BD2C2926B51F585630A7BC719C3AD843E311265|
    |A4DA18B9698A5415F18B10E5BA5695E86376EA7F023C059E310E29A21D1BCBED5F2|
    |457EAFCCAE8DA671CD3540702444785D7BCA187380E25C723088E31121D8CDF34D5|
    |8DCDD5EE5DD9DD21B1C7E84D70D17B338C1CF096EE3DDE2BEDF1E3884D8C5400083|
    |2D22186EC770F8A8CFA6670DC3F8401CF62004D94441325D1444934511A4DF48E1F|
    |603134E55A505391EDA8F7AA4691D84495AEFFEE25CA60DC6BA77156CE36DC5532C|
    |A78E5C9A03C5994278BF27CA7FF86BCB77B9E97E8645BF06C0BEFB9C8931F808FC0|
    |2746AF5AFB0485F08E9EAED7D8ADD0A04C3628E71A94F30DCABC5AFB82AB8BF5B33|
    |9AECE925AFB708584821D0449923C095147A79224DDE0661FBECD6538AC0F1EE7E0|
    |E3534996922C7502E9E75C8040A4F6F55717DB5D05E36CEC74FCB94EBF5EA7BFA8D|
    |3FF01D7A2FBE9|
    |-------------------------------------------------------------------|
  14. Quote:
    Originally Posted by BrandX View Post
    2 ACC/3 DMG/1 ENDRED!

    Slot it for damage! The heal is just bonus.
    This.

    Siphon Life is your second hardest hitting attack.

    The only time I slot any healing in it is if I'm slotting for typed defense, and then it's 4 Kinetic Combat a Nucleolus, and a generic heal IO.

    Spiritual Alpha will enhance it too, if you decide to go that route (which wouldn't be a bad choice for a DM/SD)
  15. About point 1.

    The build I posted is endurance sustainable enough that it can run Focused Accuracy for extended periods if you need to hit higher level enemies, even unslotted for end reduction.

    That was one of the things I made sure of before I left it that way. I figured out how much I needed to gain in net endurance to run it without running dry. As long as the net endurance gain stays above 2.2 you can run Focused Accuracy and still fight. (Mids is not showing the gain from the 2 Performance Shifter procs)

    For even con enemies up to +2 or so, the Kismet +Acc should be enough.

    Your suggestions are good ones, but I did already think about the uplevel accuracy situation

    If you don't want to rely on the proc for endurance, you can swap the Regenerative Tissue in Physical Perfection for a Miracle +Recovery (which I left out because it doesn't really need it) or a third Performance Shifter proc (your choice)

    And about point 2: I HATE slotting powers I'll never use, and I try to avoid it whenever possible. If I can do something without slotting Brawl or Boxing, I'll do it that way instead. It seems kind of wasteful to slot a power that's just going to get removed from my tray. LBE can at least be used to taunt back a runner if Taunt isn't recharged yet (or if you want to pull a single target for some reason), Boxing deals crap damage and forces redraw, so I'd rather not slot it if it can be at all avoided. (I may actually use this build myself when I feel like leveling another tank)
  16. Here, read this thread: http://boards.cityofheroes.com/showthread.php?t=189427

    In it, Werner and I (and a number of other people) extensively discuss the approach we took with our builds, which was positional softcapping using Parry and getting set bonuses for the other two positions. It's a little out of date, but the basic information in it is still valid.

    My build is a BS/DA as well, so if you look at the last build I posted in that thread it should give you a good idea how I built it. (the builds in that thread have NOT been adjusted for inherent Fitness, so keep that in mind)

    Neither my build or Desmodos' is the "right" way to build it, they're both equally viable, just different. I prefer the positional softcap because it's a little cheaper to do (Kinetic Combat is expensive). I also used full sets of Eradication in my current live build, which I don't think are reflected in the thread.
  17. You could always use a Raptor Pack and adjust his backstory to say that he's a reformed Sky Raider. They use swords in melee combat, so it wouldn't be too much of a stretch to have one using two.

    And I'm always glad to share my build knowledge. I made a lot of really crappy builds and asked a bunch of dumb questions to get to this point, so I try to pay it forward.
  18. Quote:
    Originally Posted by Curveball View Post
    ... gah. I'd have to think about it. Currently I open with bruising, then use Blinding Feint, then go through Attack Vitals and Sweep. Sweep is really useful when Sky Commando is completely surrounded (that knockdown is great) but if I had to choose between the two Attack Vitals is the one I wind up using more.

    But... Attack Vitals has only one attack with knockdown in it. I need more than that for Malta Sappers unless there's a way to pump my recharge up so high that I can spam that one attack over and over and over again...
    Well, I solved your Sapper problem. They'll hit you so seldom they won't matter anymore.

    As promised, here's the build.

    The highlights: Softcapped to all types except Psionic. 3238 HP (with accolades), 1166% regen when surrounded by enemies (686% with just one in range of RttC), and the attacks are all slotted for damage (no gimping attacks for set bonuses). Oh, and it has over 200% end recovery too.

    I suggest Spiritual Core Paragon for Alpha slotting. It will boost your recharge and it will boost all of your regen or Max HP powers. The attack chain I advise for single targets (like AVs and such) is Nimble Slash - Blinding Feint - Attack Vitals Combo. You actually don't need any global recharge at all to run that chain either. (You can put another -res proc in Sweeping Strike, but it's REALLY expensive, so I didn't put it in the build)

    Overall, the build probably has a midrange price point. No purples or PvP IOs driving the price up, and everything in it can be gotten with Hero Merits to keep the cost down if you're patient with it.

    Oh, and Sweep was the combo I dropped, the knockdown is less important when everything is mostly missing anyway. Between your defense and your regen, you'll be just fine.

    Hero Plan by Mids' Hero Designer 1.94
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Tanker
    Primary Power Set: Willpower
    Secondary Power Set: Dual Blades
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: High Pain Tolerance -- Numna-Heal(A), Numna-Heal/EndRdx(3), Numna-Heal/Rchg(25), Aegis-ResDam/EndRdx(46), Aegis-ResDam(46), Aegis-ResDam/Rchg(46)
    Level 1: Nimble Slash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(25), KntkC'bat-Dmg/EndRdx/Rchg(33), HO:Nucle(33)
    Level 2: Fast Healing -- Numna-Heal(A), Numna-Heal/EndRdx(3), Numna-Heal/Rchg(31)
    Level 4: Ablating Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(15), KntkC'bat-Dmg/EndRdx/Rchg(33), HO:Nucle(34), Achilles-ResDeb%(34)
    Level 6: Indomitable Will -- LkGmblr-Rchg+(A), LkGmblr-Def(7), LkGmblr-Def/EndRdx(7)
    Level 8: Rise to the Challenge -- Numna-Heal(A), Numna-Heal/EndRdx(9), Numna-Heal/Rchg(9), Heal-I(37)
    Level 10: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(11), Mocking-Taunt/Rchg/Rng(11), Mocking-Acc/Rchg(37)
    Level 12: Mind Over Body -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(13), RctvArm-ResDam/Rchg(13), RctvArm-ResDam/EndRdx/Rchg(34)
    Level 14: Combat Jumping -- LkGmblr-Rchg+(A), Ksmt-ToHit+(15)
    Level 16: Typhoon's Edge -- Erad-Dmg(A), Erad-Dmg/Rchg(17), Erad-Acc/Dmg/Rchg(17), Erad-Acc/Rchg(40), HO:Nucle(40)
    Level 18: Heightened Senses -- LkGmblr-Rchg+(A), LkGmblr-Def(19), LkGmblr-Def/EndRdx(19)
    Level 20: Blinding Feint -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(21), KntkC'bat-Dmg/Rchg(21), KntkC'bat-Dmg/EndRdx/Rchg(42), Rec'dRet-ToHit(42), Rec'dRet-ToHit/Rchg(43)
    Level 22: Quick Recovery -- Efficacy-EndMod(A), Efficacy-EndMod/Acc(23), P'Shift-End%(23)
    Level 24: Boxing -- Empty(A)
    Level 26: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(27), RctvArm-ResDam/Rchg(27), RctvArm-ResDam/EndRdx/Rchg(45)
    Level 28: Vengeful Slice -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(29), KntkC'bat-Dmg/Rchg(29), KntkC'bat-Dmg/EndRdx/Rchg(43), HO:Nucle(43)
    Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(31), LkGmblr-Def/EndRdx(31)
    Level 32: Strength of Will -- S'fstPrt-ResDam/Def+(A)
    Level 35: Sweeping Strike -- Erad-Dmg(A), Erad-Acc/Rchg(36), Erad-Dmg/Rchg(36), Erad-Acc/Dmg/Rchg(36), Erad-Acc/Dmg/EndRdx/Rchg(37), Erad-%Dam(45)
    Level 38: One Thousand Cuts -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(39), Sciroc-Dmg/Rchg(39), Sciroc-Acc/Rchg(39), Sciroc-Acc/Dmg/EndRdx(40)
    Level 41: Focused Accuracy -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(42)
    Level 44: Physical Perfection -- RgnTis-Regen+(A)
    Level 47: Laser Beam Eyes -- Mael'Fry-Acc/Dmg(A), Mael'Fry-Dmg/EndRdx(48), Mael'Fry-Dmg/Rchg(48)
    Level 49: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(50), LkGmblr-Def(50)
    Level 0: Freedom Phalanx Reserve
    Level 0: Portal Jockey
    Level 0: Task Force Commander
    Level 0: The Atlas Medallion
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Gauntlet
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(45)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(48), P'Shift-End%(50)
    Level 4: Ninja Run



    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
    |MxDz;1411;700;1400;HEX;|
    |78DA65944B4F13611486BFE94C29941628E5526EC542115A6068234BA3898209094|
    |D8A7859996680CF766432349D0AD4955B2F0BE34217BAD0ADFFC2FFE20D04F40F98|
    |E1CC79875AD249A7CF3767CE9C73DE772E85C3958810CF6F0A2572DB321CA774CFB|
    |077652D5830CAE6B608092112889456E463693B527F685A5675EF40D62E4E14A425|
    |A5BEF2D4B04AB72C63473AB135BB226BD2AEEB178B48716FCFD2D7A55135ED72940|
    |FEE98E54A9D8E7A2F4EEDC89A5331AB313E5EB3F74DC7DC322DB3DE88AF56CD6D7D|
    |D596B572A354309CBAAC3512345886F66F5DF4A7D02EDCA0B84F8BBC086C30129B8|
    |CC51CB00CE419AE77156FAE268A8429A16D30127719573681EB044D153F285F4197|
    |8072A94B125D94B0102A0A06D54B057B2E154CF905535F0342C4C54FAA1BF4EB060|
    |7B952C700D0C7F8450921AFB870D5101A77A271271AA7D382A7A1146872D5AE4AC0|
    |0B854DE00923BDCBF84E49DD68A8762769312B2253C0242395620CD18D8F224F896|
    |2B09E7F74342154EAD4EB5BD77B14F0427DBF8113C6EC31E02B3DA68E315F620C95|
    |FA21B11F12352A186773DD601CD60DC0BA0158978175990F6C59F623E388CA0EFA6|
    |5075FB3B6A137C07B86420A8631A7187669132A45467CED23D03E0AEDA3D0BE00ED|
    |411A68CC57388681C631D03806CA62A0ACAF50A3BA13FE2813509884C224149ED0A|
    |C93FE2893C38AE74E47D8AB80E7650A2E4EC3B76998390D33D3A78C85334688AE9A|
    |F1279BD9E71B7FF50038041A8CD9678C4FF444CE215D99837B19B8F7252AC43C461|
    |6F33778A2CF94AC2339A0BF60814B2F81578C18C9CCF93273909987BE3CD48E6BCD|
    |978A7E9EE319ADF972BAD9B6B3B9B648BE2D72AD2DB2DC16596F8B1435BF2D45148|
    |E9C869B2FB05016D99D3FFF438AF280152CE00D3B6B4D9EE3E4BFE1960FC05B7EC0|
    |96DE31F278DCBAFA9A1F00B718F66A62FDA8656DB4ACB75AD6E77F46E863|
    |-------------------------------------------------------------------|
  19. Quote:
    I couldn't take Gloom after Darkest Night without taking Soul Tentacles first.
    Huh? Since when is this true? Last I checked, Gloom and Darkest Night are both tier 1 picks in Soul Mastery. You should be able to take either one at level 41 and the other at 44.
  20. You may end up having to give up one of the combos to do it. If that's the case, which ones are you least attached to?
  21. If you can fit one more slot into those powers, 4 slot them like you plan and fill the 5th slot with a Nucleolus Hami-O. It gets your damage to about 95% and accuracy just above 70%, and only costs you one more slot per power.

    Additionally, if you can spare a 6th slot for Ablating Strike, put an Achille's Heel proc in there as well. It's a 20% chance for a 20% resistance debuff, which will indeed stack with Bruising. (I confirmed it myself)

    You can slot 5 Obliteration in one of your AoEs and still stay over softcap on E/N, or you can slot it with Scirocco's and gain a little bit of F/C defense.

    I'll see about throwing a build together for you when I get home. I don't remember for sure, but I think I managed to softcap all types except Psi with a WP/DB build, I'll have to check and see if I saved it or not.

    I DO know that you can softcap at least S/L/E/N without gimping your attacks and still getting enough Max HP and regen to keep you going. I'll definitely make sure to post a build for that for you to look at and see how I did it.
  22. If you aren't concerned about theme, Blaze Mastery would be the way to go for more AoE. It gives you Fireball, which you can fire while in the middle of a spawn. It won't require you to jump backwards to line up cones.
  23. Also: If I WANTED to play on Freedom, I WOULD play on Freedom. The fact that I DON'T play on Freedom is pretty telling.

    Please don't try to make the ENTIRE GAME like Freedom, because I can't stand the atmosphere there.

    I like my smaller server because: 1) I like the community there, 2) I don't have to put up with people sending me PL begging tells (not too often at least) 3) My computer cannot handle the amount of activity generated on jam packed servers.

    3 is especially relevant. If every server were as populated as Freedom is now, I would be forced to quit playing because my computer just couldn't run the game at all. And no, "Just buy a new computer" is NOT an acceptable solution. If I could afford a new computer I'd already have one.
  24. Quote:
    Originally Posted by American_Knight View Post
    The senarios you spin don't mention anything about new/returning players joining the player base as mentioned in other posts.
    If they are playing for free, and not spending a lot of money on microtransactions, those new/returning players aren't bring in any more money for NCSoft.

    The only way the devs or anyone else can convince NCSoft that a free to play model is a good idea is if they can guarantee the game will remain profitable if they do it. And there is no way to make that kind of guarantee.

    There's also another aspect I hadn't mentioned: With the game earning less money (which is likely), they will probably cut the staff down again. That means there will be less content being released, and it will take longer.

    I'd like to see you convince the devs that free to play is a good idea when what you are essentially telling them is: "How would 75% of you like to be unemployed so we can play for free? Isn't that a GREAT idea?"

    Also, free to play MIGHT give the game a quick infusion of cash when people buy the stuff they want, but what happens to that cash flow when most everyone has everything they want? They aren't going to buy stuff they don't want or need just to keep the game alive. After the first 6 months of F2P, the profit margin is going to narrow dramatically, NCSoft will start laying devs off, players will get annoyed that content is taking longer to be released, and basically it will be the beginning of the end for the game.

    Free to play might work for some other games, but I don't see any way it could work for THIS game.

    Going free to play after 7 years of being subscription based just screams "This game is going under soon!". You might get some new players, but they'll all be under the impression that the game will be gone soon, so they won't want to waste their money buying stuff. And because they are under that impression, they will probably be right.

    Quote:
    It's just that Power Customization is the one people tend to incorrectly use as an example instead of Inherent Stamina which one dev did say something along the lines of he'd rather get rid of stamina altogether than make it inherent.
    Yep, it was Castle. he said as long as he worked there he would do everything he could to prevent it. I don't think it was a coincidence that inherent Fitness and Castle's leaving were announced at around the same time. (though I've been told by another dev that inherent Fitness wasn't a catalyst for him leaving)
  25. It is NEVER a good thing to cram people together who don't WANT to be crammed together.

    I LIKE my low traffic server, and I do not WANT to be forced onto a crowded lagfest because YOU miss the old days. If I want to team with people, I have no problems whatsoever doing so through the global channels I'm a member of.

    Stop trying to force the game to do something because "it's in the game's best interest" when not only is it NOT in the game's best interest, but it is simply nothing more than what YOU want.