How to slot Siphon Life?


BrandX

 

Posted

Hey everyone,

Always been curious, more-so now that I am starting up a DM/SD, of how to slot Siphon Life?
In the ways of SOs, not sets.
I plan to use sets later, but as I am leveling, SOs are cheaper and quicker for me.

Do I slot for damage or healing? I plan to mainly use as a heal to keep end use manageable... but does slotting for damage affect the heal too? or does heal enhancements affect damage... or do I need a mix of the two?

Thanks in advance... sorry would of searched but doing this from my phone is difficult enough


 

Posted

Quote:
Originally Posted by Lukros View Post
Hey everyone,

Always been curious, more-so now that I am starting up a DM/SD, of how to slot Siphon Life?
In the ways of SOs, not sets.
I plan to use sets later, but as I am leveling, SOs are cheaper and quicker for me.

Do I slot for damage or healing? I plan to mainly use as a heal to keep end use manageable... but does slotting for damage affect the heal too? or does heal enhancements affect damage... or do I need a mix of the two?

Thanks in advance... sorry would of searched but doing this from my phone is difficult enough
2 ACC/3 DMG/1 ENDRED!

Slot it for damage! The heal is just bonus.


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

That works!
Thank you, BrandX!


 

Posted

Quote:
Originally Posted by BrandX View Post
2 ACC/3 DMG/1 ENDRED!

Slot it for damage! The heal is just bonus.
This.

Siphon Life is your second hardest hitting attack.

The only time I slot any healing in it is if I'm slotting for typed defense, and then it's 4 Kinetic Combat a Nucleolus, and a generic heal IO.

Spiritual Alpha will enhance it too, if you decide to go that route (which wouldn't be a bad choice for a DM/SD)


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Originally Posted by Dechs Kaison
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Posted

Agreed.

Slot it for Damage. I usually go 4 Kinetic Combat and then the other two slots with procs or pair something for bonuses. It's a great attack. My DM/SR scrapper has a ton of recharge and his attack chain consists of Midnight Grasp>Siphon Life>Repeat, or do other stuff if I get bored with mowing down stuff so quickly.


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Posted

While you have been given good advice, Siphon Life is an interesting case and a prime candidate for frankenslotting.

The reason being, Siphon Life is a rare 'five aspect' power. Namely, there are five things that it does, and it would be nice to maximize all of them.

Namely: Damage, Recharge, Accuracy, Endurance, and Healing. The basic frankenslot is simple: Find as many applicable three and four aspect IO's and mix them together to max out all five aspects.

For the record, that's a total of 475 percent enhancement, if you can cram it all in.

After that, you can start looking at squeezing in a set bonus or two. I like tinkering with five aspect powers, they are a challenge.


 

Posted

Quote:
Originally Posted by Silas View Post
I went with 2 acc/dam HOs, 2 heal/end HOs and a Crushing Impact acc/dam/rech. Good values for acc/dam/heal/end and my global recharge/Spiritual Alpha carries the recharge.
That's a good one.


Probably my favorite has been a Touch of the Nictus acc/end/heal, a Mako Quad, A Gladiator Quad, a Golgi Heal/End, and two Hecatombs, acc/dam/rech and dam/rech. Get's near-max acc/end/rech/damage, 54 percent heal, and even squeezes in a set bonus which doesn't suck, 4 percent recovery.

Of course, it is not inexpensive....


 

Posted

Quote:
Originally Posted by Silas View Post
I went with 2 acc/dam HOs, 2 heal/end HOs and a Crushing Impact acc/dam/rech. Good values for acc/dam/heal/end and my global recharge/Spiritual Alpha carries the recharge.
I run 3 acc/dmg 3 heal/end HOs. If you have enough global recharge you won't need to slot it for rech.


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Posted

I like 3 Acc/Dam HOs and then Numina's Heal, Heal/End, Heal/End/Rech for extra regen and HP



Your character does not have capped defense. Depending on your AT the cap is between 175% - 225%. Your defense is not teal in the combat window, it can go higher. STOP SAYING IT IS CAPPED! The correct term is Soft Cap.
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Posted

I was home sick today and had waaaaay too much time on my hands, so I compiled the results so far.

It's interesting how many ways there are tinker this power, and how the results change depending upon what people assign importance to.


BrandX's Basics:


6 50 SO's 3 dam, 2 acc, 1 end
acc 66.6
dam 94.93
end 33.3
rec 0.0
heal 0.0


6 50 IO's 3 dam 2 acc 1 end

acc 83.32
dam 99.08
end 42.40
rec 0.0
heal 0.0


Slightly modified IO slotting

6 50 IO's, 2 dam 2 acc 1 end 1 rec

acc 83.32
dam 83.32
end 42.40
rec 42.40
heal 0.0


Silas' case: 5 slots 2 Golgi HO's, 2 Nucleolus HO's, CI acc/dam/rech


acc 86.02
dam 86.02
end 66.60
rec 21.20
heal 66.60


Mauk's case: 6 slots, 1TotN acc/end/heal, Mako Quad,Glad Quad, Hec acc/dam/rech, hec dam/rech
SET Bonus: 4% Recovery


acc 83.32
dam 92.71
end 89.12
rec 92.71
heal 54.50


Santi's case: 6 slots, 3 Golgi HO's, 3 Nucleolus HO's

acc 94.93
dam 94.93
end 94.93
rec 0.0
heal 94.93



Pine's case: 6 slots, 3 Nucleolus, 3 Numina, heal, heal/end, heal/end rech
SET BONUS: 12% regen, 25.1 HP's


acc 94.93
dam 94.93
end 47.70
rec 21.20
heal 88.07


 

Posted

I wanted recharge so that I could spam healing when hurt. Hit points were important to me too, so I didn't go for a full frankenslot. And I didn't mind sacrificing a little DPS. I went with:

53 Nucleolus
53 Golgi
50 Hecatomb damage/recharge
50 Numina's heal/end, heal/rech and heal/end/rech

acc 38.30
dam 71.28
end 84.40
rec 79.74
heal 96.87

12% regeneration
25.1 hit points
This was also a long, long time ago. There are probably better approaches these days.

Mauk, I love how high you got the enhancement values, but it looks more like it was done for the sake of doing it than as something that a build requires. I think you'd only need that much recharge in two cases - you want to spam the heal, or for an attack chain. But if you're doing it to spam the heal, I'd think we'd want to focus at least as much on the heal enhancement. If for the attack chain, well, if you have the recharge for the top attack chain, you don't even need recharge in Siphon Life. There are some extreme recharge chains to spam Siphon Life faster that that level of recharge would be critical for, but the point there is again to spam Siphon Life for the heal, so you'd want more healing. Accuracy is great, but probably higher than it needs to be in most builds. I guess what I'm suggesting is to try to hit similar numbers, but use accuracy as the dump stat instead of healing. Then we'd really be talking!

It's been a long time since I've looked seriously at Siphon Life, though. I could be off base on some things.


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Posted

Quote:
Originally Posted by Werner View Post

Mauk, I love how high you got the enhancement values, but it looks more like it was done for the sake of doing it than as something that a build requires.
Oh, absolutely! I just tinkered that one together to see how much I could cram into it. I was surprised I could squeeze 412 percent out of six slots, even losing some to ED. That's 68 percent per enhancer!

If I ever get around to rebuilding my DM/inv scrap, I've already decided to use the much more mundane but set-bonus rich 4 Kinetic Combats/2 Touch of the Nictus.

That works out to:

6 slots, KC acc/dam, dam/end, dam/rech, dam/end/rech, and TotN heal/rech, acc/end/heal

SET Bonus: 20.08 HP, 25.1 HP, 3.75 S/L Def

acc 44.14
dam 85.45
end 62.49
rec 67.79
heal 47.70


Yeah. 45 hp's, 3.75 S/L and solid numbers all around? Yes, please!


Quote:
I think you'd only need that much recharge in two cases - you want to spam the heal, or for an attack chain. But if you're doing it to spam the heal, I'd think we'd want to focus at least as much on the heal enhancement.
I think moar recharge gets you more healing than more +heal, assuming you hit, etc. Plus, more recharge makes the baddies moar ded moar fast.

I could be wrong, though. And the 'big one' is deadly expensive, even for my virtual wallet.



Quote:
If for the attack chain, well, if you have the recharge for the top attack chain, you don't even need recharge in Siphon Life. There are some extreme recharge chains to spam Siphon Life faster that that level of recharge would be critical for, but the point there is again to spam Siphon Life for the heal, so you'd want more healing. Accuracy is great, but probably higher than it needs to be in most builds.

Yeah, my reasoning is, the extra acc will help you hold up through severe spots. Assuming you're getting that much of a hammering, it is also likely you've taken a lot of debuffs as well. You don't want your spam heal to fail you because you couldn't hit with it!

Granted, that's a pretty darn severe spot to be in.....

Quote:
I guess what I'm suggesting is to try to hit similar numbers, but use accuracy as the dump stat instead of healing. Then we'd really be talking!
Hmmmm.

I will ponder this.


 

Posted

I've always taken Dark Consumption so I usually don't prioritize End Rdx in DM slotting. So for Siphon Life, I keep it simple and slot like this.

Numina: Heal, Heal/Rech
Mako: Acc/Dmg, Dmg/Rech
Crush: Acc/Dmg, Dmg/Rech

Acc: 53.00
Dmg: 95.90
Heal: 68.90
Rech:78.55

It's not the most that can be squeezed in there, but I think its good considering it doesn't require HOs, purples, or pvp ios. And like the others said, a Spiritual Core alpha slot is gravy.


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Posted

Quote:
Originally Posted by Santorican View Post
Werner how did you get L53 HOs? I have been looking for some for YEARS...
Well, technically I have 51++ or 52+. They used to be easier to acquire, I think back when people were converting from Hamio to IO builds. That's mostly come to an end, so they're very rare now, but they still sell occasionally on the market. I begged for some at crazy high prices on the market forum when I was actively slotting a toon and got a few that way. Some show up for sale there now and again along with the usual PvP suspects. Basically, it's a whole lotta influence and a whole lotta patience these days.


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"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
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Posted

I go against the popular board advice:

2 50 Damage IOs
Kinetic Combat - Knockdown Bonus (for style points)
Touch of the Nictus - Heal, Acc/Heal, Acc/End/Heal

Gives me:
47.7 ACC
83.3 Damage
88.1 Heal
54.2 Endrdx

Plus 9% acc bonus to all powers and 1.88% max health from TotN set bonus.

Then, when the KD occurs, the mob looks like he gets lifted up by his collar and dropped to the ground. I love that effect, so I will never remove that proc.


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Posted

Quote:
Originally Posted by mauk2 View Post
That's a good one.


Probably my favorite has been a Touch of the Nictus acc/end/heal, a Mako Quad, A Gladiator Quad, a Golgi Heal/End, and two Hecatombs, acc/dam/rech and dam/rech. Get's near-max acc/end/rech/damage, 54 percent heal, and even squeezes in a set bonus which doesn't suck, 4 percent recovery.

Of course, it is not inexpensive....
That's a really nice slotting numbers wise, I like it. For me, the downside would be not being able to use the Hecatombs elsewhere and thus not get the set bonuses and enh values.

I used 5/6 Hecatombs (all but the Dam) in MG because its my best attack and needs the high recharge more than SL does. I've got something stupid like 110% global recharge plus Spiritual so SL is up plenty.


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Posted

Quote:
Originally Posted by Silas View Post
That's a really nice slotting numbers wise, I like it. For me, the downside would be not being able to use the Hecatombs elsewhere and thus not get the set bonuses and enh values.

I used 5/6 Hecatombs (all but the Dam) in MG because its my best attack and needs the high recharge more than SL does. I've got something stupid like 110% global recharge plus Spiritual so SL is up plenty.
DM tends to get picked a lot (A LOT) for extreme high-survival builds. Purples are often not the optimal choice in high-survival builds, becuz they don't have +def bonuses. Thus I felt okay sneakin' in a couple of purps.

Giving up one purple set in a build is not exactly crippling, especially if it isn't a high-spin build in the first place. Hell, one of my Incarnated toons doesn't even have hasten.