/DB attack slotting...


Auroxis

 

Posted

... so Sky Commando (WP/DB) is slowly but surely approaching level 50. I'm trying to figure out how to bump up his defense...

unfortunately for DB, you pretty much have to wind up taking every single power in the game (you *can* skip blinding feint, but the combination of bruising plus the 30% damage buff is actually quite nice for tankers). But that means you have a lot of attacks that you can use to get defense bonuses, half single target and half AOE.

Alas, this makes slotting everything out pretty tight. I wondered if I could get away with only four-slotting all my attacks, putting four kinetic combat in all the single targets and four eradication in all my AOEs. This helps boost my smashing and lethal defense up to 46.1 and energy and negative up to 49.6, which is nice. My concern is that I might be cheating myself out of damage. How workable would you all think this is?

Just wondering!


Scrapper Jack (SJ/WP Brute), Sky Commando (WP/SJ Tanker), Curveball (Rad/DP Defender), and a bunch more.

 

Posted

Quote:
Originally Posted by Curveball View Post
My concern is that I might be cheating myself out of damage. How workable would you all think this is?

Just wondering!
By pursuing Defense like this, you are absolutely 'cheating yourself out of damage'. Worse, your Accuracy, recharge, endurance reduction, and other bonuses are also being affected.

My own plan is to pick up 20-30% defense, mostly 'accidentally' and build for the things that Willpower is best at: +HPs and Regen. I'm slotting my single attacks with 5 Crushing Impact, and my AoEs with a mix of Eradication and Scirocco's. I also have Fighting, Leaping, and Leadership pools - And, yes, every single one from WP & DB.

In my experience, you can't build Willpower as an invulnerable 'Main Battle Tank'. On the other hand, you can stand in a middle of an Ocean of +0s and +1s and just Laugh, while you mow them down - RttC will keep your green bar from moving at all. You can also go toe-to-toe with Psionic enemies that make other Tankers... worry, and laugh that off, too.

So, don't try to turn your Willpower tank into a Stone tank, but build to your own strengths.

Be Well!
Fireheart


 

Posted

I don't think accuracy will be a problem (maybe I have lower standards than the norm but Mids' was reporting accuracy averages of 130% which seems fine to me.) And recharge should work out OK with a base 40% in each attack plus a global recharge from other set bonuses (though one DB attack will, now that I think of it, still be shortchanged.) Damage was only listed at 80% though... so I'll go for a s/l Def in the mid-30s and see how that works from me.


Scrapper Jack (SJ/WP Brute), Sky Commando (WP/SJ Tanker), Curveball (Rad/DP Defender), and a bunch more.

 

Posted

It may be that Accuracy will not be a problem for you. The 130% reported by Mids is vs an even-level minion, not vs a plus-level Boss, AV, or GM. It also does not account for debuffs.

As for recharge, that is less of an issue than Endurance Reduction. DB is a fast-cycling set whose individual attacks may be endurance-light, but maintaining the attack-stream still puts a strong drain on your resources. Happily, Willpower has nice recovery powers, to offset that - somewhat.

Unfortunately, this thread has not attracted the attention of other experienced Willpower tankers, so we are stuck discussing my own experiences (and, admittedly, my prejudices) which may or may not apply to you.

Whether you will be 'gimped' by your chosen slotting has at least as much to do with your playstyle and teammates, if any, as it does with your build. For instance, I'm usually partnered with a psychotic Scrapper, so I only have to hold the enemy's attention and survive long enough for him to chop them into tiny, quivering gobbets. Best way for me to do that, usually, is to be almost as aggressive as he is, especially when holding aggro with Willpower.

Your needs and experiences may be different, but that doesn't mean I'm trying to sell you a load of moldy bologna.

Be Well!
Firheart


 

Posted

If you can fit one more slot into those powers, 4 slot them like you plan and fill the 5th slot with a Nucleolus Hami-O. It gets your damage to about 95% and accuracy just above 70%, and only costs you one more slot per power.

Additionally, if you can spare a 6th slot for Ablating Strike, put an Achille's Heel proc in there as well. It's a 20% chance for a 20% resistance debuff, which will indeed stack with Bruising. (I confirmed it myself)

You can slot 5 Obliteration in one of your AoEs and still stay over softcap on E/N, or you can slot it with Scirocco's and gain a little bit of F/C defense.

I'll see about throwing a build together for you when I get home. I don't remember for sure, but I think I managed to softcap all types except Psi with a WP/DB build, I'll have to check and see if I saved it or not.

I DO know that you can softcap at least S/L/E/N without gimping your attacks and still getting enough Max HP and regen to keep you going. I'll definitely make sure to post a build for that for you to look at and see how I did it.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Sweet! Thanks! I look forward to seeing it.


Scrapper Jack (SJ/WP Brute), Sky Commando (WP/SJ Tanker), Curveball (Rad/DP Defender), and a bunch more.

 

Posted

You may end up having to give up one of the combos to do it. If that's the case, which ones are you least attached to?


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

... gah. I'd have to think about it. Currently I open with bruising, then use Blinding Feint, then go through Attack Vitals and Sweep. Sweep is really useful when Sky Commando is completely surrounded (that knockdown is great) but if I had to choose between the two Attack Vitals is the one I wind up using more.

But... Attack Vitals has only one attack with knockdown in it. I need more than that for Malta Sappers unless there's a way to pump my recharge up so high that I can spam that one attack over and over and over again...


Scrapper Jack (SJ/WP Brute), Sky Commando (WP/SJ Tanker), Curveball (Rad/DP Defender), and a bunch more.

 

Posted

Quote:
Originally Posted by Curveball View Post
... gah. I'd have to think about it. Currently I open with bruising, then use Blinding Feint, then go through Attack Vitals and Sweep. Sweep is really useful when Sky Commando is completely surrounded (that knockdown is great) but if I had to choose between the two Attack Vitals is the one I wind up using more.

But... Attack Vitals has only one attack with knockdown in it. I need more than that for Malta Sappers unless there's a way to pump my recharge up so high that I can spam that one attack over and over and over again...
Well, I solved your Sapper problem. They'll hit you so seldom they won't matter anymore.

As promised, here's the build.

The highlights: Softcapped to all types except Psionic. 3238 HP (with accolades), 1166% regen when surrounded by enemies (686% with just one in range of RttC), and the attacks are all slotted for damage (no gimping attacks for set bonuses). Oh, and it has over 200% end recovery too.

I suggest Spiritual Core Paragon for Alpha slotting. It will boost your recharge and it will boost all of your regen or Max HP powers. The attack chain I advise for single targets (like AVs and such) is Nimble Slash - Blinding Feint - Attack Vitals Combo. You actually don't need any global recharge at all to run that chain either. (You can put another -res proc in Sweeping Strike, but it's REALLY expensive, so I didn't put it in the build)

Overall, the build probably has a midrange price point. No purples or PvP IOs driving the price up, and everything in it can be gotten with Hero Merits to keep the cost down if you're patient with it.

Oh, and Sweep was the combo I dropped, the knockdown is less important when everything is mostly missing anyway. Between your defense and your regen, you'll be just fine.

Hero Plan by Mids' Hero Designer 1.94
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Willpower
Secondary Power Set: Dual Blades
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: High Pain Tolerance -- Numna-Heal(A), Numna-Heal/EndRdx(3), Numna-Heal/Rchg(25), Aegis-ResDam/EndRdx(46), Aegis-ResDam(46), Aegis-ResDam/Rchg(46)
Level 1: Nimble Slash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(25), KntkC'bat-Dmg/EndRdx/Rchg(33), HO:Nucle(33)
Level 2: Fast Healing -- Numna-Heal(A), Numna-Heal/EndRdx(3), Numna-Heal/Rchg(31)
Level 4: Ablating Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(15), KntkC'bat-Dmg/EndRdx/Rchg(33), HO:Nucle(34), Achilles-ResDeb%(34)
Level 6: Indomitable Will -- LkGmblr-Rchg+(A), LkGmblr-Def(7), LkGmblr-Def/EndRdx(7)
Level 8: Rise to the Challenge -- Numna-Heal(A), Numna-Heal/EndRdx(9), Numna-Heal/Rchg(9), Heal-I(37)
Level 10: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(11), Mocking-Taunt/Rchg/Rng(11), Mocking-Acc/Rchg(37)
Level 12: Mind Over Body -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(13), RctvArm-ResDam/Rchg(13), RctvArm-ResDam/EndRdx/Rchg(34)
Level 14: Combat Jumping -- LkGmblr-Rchg+(A), Ksmt-ToHit+(15)
Level 16: Typhoon's Edge -- Erad-Dmg(A), Erad-Dmg/Rchg(17), Erad-Acc/Dmg/Rchg(17), Erad-Acc/Rchg(40), HO:Nucle(40)
Level 18: Heightened Senses -- LkGmblr-Rchg+(A), LkGmblr-Def(19), LkGmblr-Def/EndRdx(19)
Level 20: Blinding Feint -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(21), KntkC'bat-Dmg/Rchg(21), KntkC'bat-Dmg/EndRdx/Rchg(42), Rec'dRet-ToHit(42), Rec'dRet-ToHit/Rchg(43)
Level 22: Quick Recovery -- Efficacy-EndMod(A), Efficacy-EndMod/Acc(23), P'Shift-End%(23)
Level 24: Boxing -- Empty(A)
Level 26: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(27), RctvArm-ResDam/Rchg(27), RctvArm-ResDam/EndRdx/Rchg(45)
Level 28: Vengeful Slice -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(29), KntkC'bat-Dmg/Rchg(29), KntkC'bat-Dmg/EndRdx/Rchg(43), HO:Nucle(43)
Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(31), LkGmblr-Def/EndRdx(31)
Level 32: Strength of Will -- S'fstPrt-ResDam/Def+(A)
Level 35: Sweeping Strike -- Erad-Dmg(A), Erad-Acc/Rchg(36), Erad-Dmg/Rchg(36), Erad-Acc/Dmg/Rchg(36), Erad-Acc/Dmg/EndRdx/Rchg(37), Erad-%Dam(45)
Level 38: One Thousand Cuts -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(39), Sciroc-Dmg/Rchg(39), Sciroc-Acc/Rchg(39), Sciroc-Acc/Dmg/EndRdx(40)
Level 41: Focused Accuracy -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(42)
Level 44: Physical Perfection -- RgnTis-Regen+(A)
Level 47: Laser Beam Eyes -- Mael'Fry-Acc/Dmg(A), Mael'Fry-Dmg/EndRdx(48), Mael'Fry-Dmg/Rchg(48)
Level 49: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(50), LkGmblr-Def(50)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
------------
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(45)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(48), P'Shift-End%(50)
Level 4: Ninja Run



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Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

I have to say I never would have thought of some of those things. Though the first problem I see is I'd have to swap out hover and fly, which makes the character name ("Sky Commando") a bit unusual. ;-)

Thanks for this info! I'm going to study this in more detail when I get home this evening...


Scrapper Jack (SJ/WP Brute), Sky Commando (WP/SJ Tanker), Curveball (Rad/DP Defender), and a bunch more.

 

Posted

You could always use a Raptor Pack and adjust his backstory to say that he's a reformed Sky Raider. They use swords in melee combat, so it wouldn't be too much of a stretch to have one using two.

And I'm always glad to share my build knowledge. I made a lot of really crappy builds and asked a bunch of dumb questions to get to this point, so I try to pay it forward.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Some small things I would change about that build C&E posted:

1. Accuracy slotting in Blinding Feint. As far as I know you need to hit with Blinding Feint to get the +ToHit effect(though I could be wrong), and without the extra ToHit you'll be missing quite often against +3's.

2. You can lose the Rectified Reticles in Focused Accuracy and BF, and put 1 slot from each in Boxing for another set of Kinetic Combat. The fourth slot for Boxing would come from RttC since you're at the ED cap with Spiritual.

3. I would replace the set in LBE with Devastation for extra regen and HP, and then remove a slot from 1K Cuts and put it into Taunt, for the F/C defense from Mocking Beratement.


Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster

 

Posted

About point 1.

The build I posted is endurance sustainable enough that it can run Focused Accuracy for extended periods if you need to hit higher level enemies, even unslotted for end reduction.

That was one of the things I made sure of before I left it that way. I figured out how much I needed to gain in net endurance to run it without running dry. As long as the net endurance gain stays above 2.2 you can run Focused Accuracy and still fight. (Mids is not showing the gain from the 2 Performance Shifter procs)

For even con enemies up to +2 or so, the Kismet +Acc should be enough.

Your suggestions are good ones, but I did already think about the uplevel accuracy situation

If you don't want to rely on the proc for endurance, you can swap the Regenerative Tissue in Physical Perfection for a Miracle +Recovery (which I left out because it doesn't really need it) or a third Performance Shifter proc (your choice)

And about point 2: I HATE slotting powers I'll never use, and I try to avoid it whenever possible. If I can do something without slotting Brawl or Boxing, I'll do it that way instead. It seems kind of wasteful to slot a power that's just going to get removed from my tray. LBE can at least be used to taunt back a runner if Taunt isn't recharged yet (or if you want to pull a single target for some reason), Boxing deals crap damage and forces redraw, so I'd rather not slot it if it can be at all avoided. (I may actually use this build myself when I feel like leveling another tank)


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Does laser beam eyes cause redraw? None of the builds I ever worked with considered taking that power because I assumed it would disrupt my DB attacks.


Scrapper Jack (SJ/WP Brute), Sky Commando (WP/SJ Tanker), Curveball (Rad/DP Defender), and a bunch more.

 

Posted

Quote:
Originally Posted by Curveball View Post
Does laser beam eyes cause redraw? None of the builds I ever worked with considered taking that power because I assumed it would disrupt my DB attacks.
Yes, it will cause redraw, but it isn't meant to be used in an attack chain. It's more intended for tagging runners or pulling. It has a use, and it's a ranged attack, which lets you slot Maelstrom's Fury for the defense.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

I particularly liked putting the steadfast protection +def io in the Strength of Will slot. I was thinking of putting it in high pain tolerance but SoW seems a much better choice considering that it only marginally adds to survivability compared to other tier 9's.


Scrapper Jack (SJ/WP Brute), Sky Commando (WP/SJ Tanker), Curveball (Rad/DP Defender), and a bunch more.

 

Posted

Quote:
Originally Posted by Curveball View Post
I particularly liked putting the steadfast protection +def io in the Strength of Will slot. I was thinking of putting it in high pain tolerance but SoW seems a much better choice considering that it only marginally adds to survivability compared to other tier 9's.
Yeah, Strength of Will gets you to 90% S/L resistance with just the Steadfast in it, and it lets you save a slot to put somewhere else, instead of adding one to HPT, Mind over Body, or Tough.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.