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Quote:Captain America, the Punisher, Deadpool, Dr. Doom. Marvel examples of all 4 alignments (Hero, Vigilante, Rogue, Villain)That's the danger of building thematically. I didn't get moral choices added into the game just to completely ignore them and go farm whatever's convenient. I don't think I should be punished progression wise for being a certain moral alignment.
Which of those 4 is not like the others?
Give up?
The answer is Captain America. He is the only one of those 4 who is NOT a wanted criminal.
The Punisher is a CLASSIC Vigilante. He is also on the FBI's Most Wanted List, with a huge bounty on his head. Do you think he isn't suffering some drawbacks for the choice he made to be a vigilante? No one is going to help him, he doesn't get assistance from the police if he gets in over his head. In fact, people are reluctant to even be seen working with him. When he goes out and does something (completing a mission) he doesn't get praise from people, instead he is usually called a murderer and the manhunt for him picks up in intensity for a while.
But you shouldn't be punished progression wise for being a certain moral alignment? If the moral alignments were REALISTIC, Longbow and the PPD would attack your vigilante character on sight, because your vigilante is a wanted criminal in the eyes of the law. When you operate outside the law to bring justice to people, that makes you a criminal, regardless of your motives.
You decided to be a Vigilante of your own volition. You decided that your character's concept, and the freedom to travel anywhere in the game were more important than the ability to gain alignment merits. I've made similar choices with some of my characters, and accepted the consequences of those choices. That's part of what makes the alignment system at all worth having in the game: There are actual gameplay consequences for your actions and decisions. If there were no consequences, there would be no point to having the alignment system at all, because it would be no different than it was before.
The actual gameplay consequences are you do not get the same rewards as a Hero, because you are operating outside the authority that grants those rewards. And you do not get those rewards because of the choice that you, and you alone made.
You do, however, have the ability to travel anywhere in the game you want. A pure Hero cannot do that. -
Quote:Go for it.Right now they do. I could sue them for past expenses, the box and content costs specifically(and get much more than I paid as a punishment to the company for screwing customers), for charging a secondary fee that was not agreed to on a signed form before purchase.
Seriously, I DARE you to attempt a lawsuit on this basis.
It will get laughed out of court. And they might fine you for frivolous litigation.
When you click on "I agree" every single time you log in, YOU ARE SIGNING IT. That is an electronic signature that is EVERY BIT as binding as you flying to northern California and signing a piece of paper in their office.
Part of the EULA is you agreeing to their terms of service, any fees they charge you are part of those terms.
You are renting access to their servers. THEIR servers. YOU do not own them and you have no rights to them other than what they allow you to have. Did you notice what ELSE is in the EULA? They reserve the right to change their terms of service at any point, with or without notification. And there is nothing you can do about that, because you AGREED TO IT.
Oh, you never actually READ the EULA? Well, that's what you get for signing something without reading it, isn't it?
The box you bought? That was a physical copy of the game itself. Since it is their product for sale, they can charge anything they like for that product and you can choose whether or not you want to pay what they ask. If they choose to give that product away for free several years after you bought it, they have every right to do so, because it is their product to do with as they please.
You don't have a leg to stand on in any lawsuit you file. But that's fine, people file frivolous lawsuits all the time that waste the court's time.
Word of advice: Have an idea what the hell you're talking about before you start throwing threats of litigation around. -
Other things not brought up.
There is also the option of getting things like individual pieces from Super Boosters.
I'll give a personal example. There is exactly ONE piece in the Animal Pack I have any interest in whatsoever: the minotaur head. Now, there is no way I'm dropping $10 on a single costume piece, since I will never use any of the rest of the stuff in the booster. With Freedom, I will have the option of spending 20-40 points on just that one piece, which I will happily do, instead of having to drop $10 cash on the whole set.
Say I want that one piece, and 2 more pieces from 2 different booster packs. Before, I would have had to spend THIRTY DOLLARS on THREE costume pieces. Now, I will be able to get those 3 pieces for 60-120 points, for a real world cost of 75 cents to $1.50.
Now, isn't paying $1.50 for the particular pieces you want better than spending $30.00 for the same 3 pieces?
A lot of the stuff in the Paragon Market is stuff that everyone will have to pay for, no exceptions. VIPs get the potential to get at least some, if not most of that stuff for no extra real world expense. Free and Premium players do not get that option. If they want something, they pay full price for it or they don't get it.
I personally see nothing at all wrong with limiting what people have access to if they are not actively spending money on the game. It is far better than what we have now. Currently, if you are not actively spending money, you get NOTHING, no game, no perks, no forum access.
It's a very simple question, with a no-brainer answer. Would you rather pay nothing and GET nothing, or pay nothing and get a limited amount of something?
And no, you have not PAID for the stuff you have now, you are RENTING it. You don't own it, and the people who DO own it have every right to take it away when you quit paying. As it stands now, if you stop paying, they take ALL of it away. In the future, if you stop paying, you get to keep SOME of it.
Analogy: It's like an apartment with utilities included. Currently, if you stop paying your rent they kick you out. They are introducing a payment scheme where if you stop paying your rent you can stay in the apartment, but they're going to shut the lights off until you decide to start paying your rent again. -
Quote:Who says everyone is going to WANT everything they release? I have seen nothing other than a couple power sets that I have any interest in acquiring, and at the pace those sets will come out, I will have the points banked to buy them. Street Justice will be released after i21 goes live, and I will have the 800 points for it because there is nothing else I want right now. Titan Weapons will come later, and I'll probably have the points for that as well. And Staff Melee will be coming out eventually.My point is, if a powerset costs 800 points and we get 400 points a month and they release a new powerset each and every month, we can never have them all without spending more money on it.
I'm not saying that is going to be the case because I, like everyone else have no idea at the pace new content will be added to the store.
What I am saying, is we need to wait and see - blindly saying eventually we can get it all for free if we are patient enough is not necessarily true and should not be advertised as such.
There is a BUNCH more stuff that I have ZERO interest in. Guess what? I don't HAVE to spend my points on crap I don't want, allowing me to save them for the stuff I DO want.
The only people who are going to want everything the devs release in this fashion are those who must have EVERYTHING, whether they are ever going to use it or not.
Maybe I misspoke. You will eventually be able to get everything you WANT for free, if you are patient enough.
If I want something RIGHT NOW and I don't have the points, I have the option of spending a few bucks to get those points. If I can wait for it, I will do exactly that and not spend the money. Thus far in my almost 6 years playing this game, I have seen NOTHING that I wanted so bad I couldn't wait a while to get it.
Edit: I didn't misspeak. I did in fact say you can have what you WANT for free, with a little patience. -
Quote:The only way 400 points will not be enough is if you absolutely MUST have everything the very SECOND it is released.Blindly saying the 400 points is enough might be showing a good positive attitude but without knowledge of whether or not it is enough, it is the complete lack of objectivity.
If you are patient, you will eventually get everything you want for free. It will just take a little longer for some of it.
I fail to see how that is not objective. Lemur is just displaying a capacity for patience that is largely lacking in MMO players. -
Basically, here's how it breaks down (for anyone who may have inexplicably missed it until now):
A) CoH Subscription model (current model): If you stop paying your subscription, you lose access to the game. Period. You don't get to log in and play the game. At all.
B) CoH Freedom (new model): If you stop paying your subscription, you lose access to SOME things, but you can still log in and play the game. For free.
I don't see ANYTHING to suggest how Option B is NOT much much better than Option A. With Option A, if you stop giving them money, you get NOTHING. With Option B, if you stop giving them money, you still get SOMETHING.
Now, I'm sure all of us (except the OP, apparently) can agree that SOMETHING (for free) is better than NOTHING (for free).
What the OP wants is nonexistent Option C.
C) CoH Business Suicide Model: If you stop paying your subscription, you keep 100% of what you have now, plus get everything new for absolutely nothing.
Option C would KILL the game. I mean, is there anyone in their right mind that would continue paying $15 a month if they could have every single thing that $15 gets them free of charge? I certainly wouldn't.
The ala carte stuff that is available is not enough, by itself, to cover even the operating costs of the game, let alone allow the game to continue making enough of a profit for NCSoft to keep active. NCSoft is NOT shy about canning unprofitable games (remember Auto Assault, Tabula Rasa, and now the original Lineage?) It's very simple: CoH stops making money = CoH goes bye-bye, because NCSoft is not big on keeping games on life support to appease the handful of people that still play.
If there were no incentive to keep a subscription active because you got everything for free, the game would stop making money in a hurry, because no one would keep their subscription active anymore. I wouldn't, and I can't imagine anyone else would either if there were no reason to do so. The fact that you are barred from certain things without a monthly subscription is exactly that reason.
I was vehemently against the idea of CoH going F2P. I'm sure some of you remember how against it I was. Then the devs announced CoH Freedom and, after reading some of the details, I realized that they came up with a business model that I can appreciate, and I subsequently changed my mind. (Yes, Claws changed his mind about something. shocking isn't it?) -
Quote:He doesn't want to pay a subscription fee, and he wants to keep all the stuff he has.What is causing you to lose these things?
I thought we were explicitly told that what we had purchased already wasn't going anywhere?
Yes, if he stops paying for his subscription, he will lose those things.
Apparently the OP was under the impression that he would be allowed to stop paying his subscription and keep EVERYTHING.
Not the case at all, and it has been spelled out pretty clearly that it isn't the case.
He's also completely ignoring the fact that if he keeps his subscription active, he not only keeps everything, but gets MORE for his money that he's getting now.
Basically, he's whining because he wants something for nothing and he can't have it.
Really simple: If you stop paying a monthly subscription fee, you aren't going to have all the same stuff as people who do.
The ONLY way you have to pay extra for stuff is if you want to stop paying a monthly fee. -
Brute:
Pros
= Taunt in aura powers (Only a pro if you need enemies surrounding you for beneficial powers.)
= Highest damage cap (Virtually impossible to reach unassisted, you need 14 large red inspirations to hit it by yourself)
= 90% to resistances for a cap. (Again, for most sets this is impossible to reach unassisted)
= Fury (This can be a Con if you have to drop a target NOW, without having to build up damage bonuses first)
= Hp cap higher (Legitimate Pro)
= Has Super Strength (Depends on how much you like Super Strength)
Cons
= Less base damage than scrapper (This is the big one, you are required to be in a fight for some time before you hit your full damage, a scrapper hits at full strength right away)
Scrapper-
Pros
= Higher base damage
= Chance to crit
= Has Spines (Again, depends on how much you like the set)
Cons
= Lower resistance cap (Only relevant on sets that depend on resistance, does not matter at all for Shield Defense, SR, or Energy Aura)
= Lower Hp cap (Legitimate Con)
Others
= No taunt effect in damage aura (Not always a bad thing, the ability to disengage without dragging 17 enemies with you comes in handy)
Really, it's just a playstyle difference. There isn't anything, mechanically speaking, that makes one definitively better than the other. At their respective damage caps, a brute will outdamage a scrapper by maybe 80-100 points, and that advantage disappears instantly if the scrapper happens to crit on that attack.
Brutes get a slight survivability advantage, but in reality, the kill speed of both ATs makes that much less of a factor than it appears to be. A scrapper or a brute generally only needs to survive for 10-15 seconds to get through a spawn, which both ATs are equally capable of. Tanks get more survivability, but their purpose requires it, and they kill slightly slower. -
The Squat of Doom is actually somewhat appropriate for Dark Melee. You're not actually hitting them physically, you're hitting them with concentrated Negative Energy.
The animation is still kind of silly, but at least in that case it's not entirely inappropriate. -
Quote:Pretty much this.Given their actions to date I suspect they do not particularly care for it but are resigned to it's existence as long as the rewards aren't too far out of whack.
They don't like it, various devs have said as much over the years. They have made changes to heavily farmed missions or enemy groups when the farming of hem got out of hand. (several missions had timers added, and a couple enemy groups had their rewards reduced).
But, the devs also know they will never completely eliminate it, so they basically leave it alone until they notice an extreme trend toward farming certain things (AE exploits being a prime example). They haven't changed any missions or enemies outside of AE in quite a while (that I know of at least), so they seem pretty resigned to the fact that they won't completely get rid of it.
They also seem to have somewhat embraced people's tendency to farm things for rewards. The way the trials are set up illustrates that much. But I think it's more of a case of "We know they're going to do it anyway, so let's design it that way from the start with the rewards set at the pace WE want them at." -
Quote:Only one that is getting rerolled is a level 4 Dark/Sonic Defender named Night Mirror. She's becoming a Dark/Dark blaster.
Who Are You Re-Rolling?
It's not really a re-roll though, the character has been a placeholder since I found out we were getting Dark Blast.
The rest of what I'm making will be new characters. I deleted a couple seldom played lowbie alts to make room on my home server.
I did, however, roll a SS/EA brute in anticipation of the upcoming changes to EA. He's level 12 or so now. -
Good name, was wondering who had that one. I'm a big fan of the band and wanted it for a scrapper a while back.
I got my tank Wraithwind (WP/DM) from 19 to 24.
And some assorted lowbies got a few levels as well. Only managed to squeeze in a few hours of playtime this go 'round, so I'm happy with what I accomplished in that time. -
The point you COMPLETELY missed in all your ranting is that the OP was saying we should get a server that ONLY females can play on.
Couple problems with that:
A) Creating a server that only females can play on does not SOLVE the problem, it only allows people to RUN AWAY from the problem.
B) Creating a server that only a specific group of people can play on is DISCRIMINATORY. It doesn't matter what that group of people is. If you exclude people based on their gender, ethnicity, religion, social caste or sexual preference, you are discriminating against them. Plain and simple. And you can't say that men cannot be discriminated against because they are men. If you exclude men from playing on a server simply because they are men, you are discriminating against them, plain and simple. There is a HUGE difference between excluding people based on their account status and excluding them based on any of the above criteria. One is okay, the other is most definitely NOT.
C) There is absolutely NO way short of webcam verification to ensure that only females are playing on the server. There are men named Kerry, and Kelly, and Shannon. The name attached to the account means nothing.
D) Relating to C) Since there is no way to ensure that only women are playing on the server, you are setting up a situation where harassment will be MORE likely. People who like to harass others tend to flock to a place where they know their harassment will have the most effect on ther targets. Create a female-only server and you are sending up a flag that says "Come HERE if you want to harass women and get them really offended!"
F) The problem the OP had is the EXACT REASON the /ignore feature exists. If you /ignore the person who is bothering you, your problem goes away without resorting to demanding the devs make it go away FOR you (which, as I explained here, wouldn't work). If you /ignore and /petition those people, your problem is solved. -
I had no problem at all re-verifying my account.
Of course, I thought ahead way back then and chose security question answers that only I would know, that were NEVER going to change. It didn't matter that I forgot what questions I picked, as soon as I saw them I knew the answer immediately.
If you answer the security questions correctly you don't have to go through all the crap with the serial codes.
I know it doesn't help much in your current situation, but it's a good thing to keep in mind for future reference. Questions like your father's middle name and your mother's maiden name are good ones to go with, as they won't change and will probably be difficult for someone else to guess. -
I'd focus more on Ranged and AoE defense. You can get enough melee defense through Parry that you don't need to slot so heavily for it.
I'd use Mako's Bite instead of Touch of Death, and full sets of Eradication instead of Obliteration.
And I'd definitely slot Weave and Maneuvers better than that. There is no real point in taking them if you're just going to mule them.
Slot Doctored Wounds x5 in Energize, an pull some of the slots out of Physical Perfection, you have 6 slotted Power Sink, the LAST thing you need is to enhance the comparitively pitiful amount of recovery you get from PP. PP is a good place to put the Numina's and Miracle uniques.
Move the slots you pull out of PP and the one from Energize into Weave and Maneuvers.
And actually, for a build that leans more towards positional defense, I'd replace the Reactive Armors with Aegis. you can get just as much enhancement with one less slot, and it gives you a decent amount of AoE defense (1.56% AoE defense vs. 1.25% S/L/E/N that isn't stacking with your positional defense bias, and you're only getting 0.63% to melee and ranged). And the 2 slots you save from your armors can be put in Tough for a 3rd set of Aegis.
You probably won't manage to soft cap Ranged and AoE, but you should be able to get them to 37-40%, which is huge if your Parry is keeping you soft-capped to melee. You'll definitely notice the difference.
Your build here isn't BAD, but it could be more efficient with the slotting. -
Quote:No, IOing for Psi resist is a waste if you have to sacrifice other things to do it. Psi is rare enough that you'd be wasting IOs a good 90% of the time if you slot for Psi resist on an Energy Aura.Is it worth IOing with psi resist at all and sacrficing other things.
Or should I just not worry at all about it?
Best bet would be to focus on killing Psi users first if you encounter them, there are very few places in the game where you will encounter more than one or two at a time.
Carnies will probably suck for you, but the rest of them only have a couple psi users in the whole group. -
Quote:The thing about Shadow Meld is: Once you get soft-capped defenses, it is largely useless. Shadow Meld is great for /Regens, who have a hard time building significant defense, but for Invuln, who can soft-cap pretty easily, you won't get much use out of it.ok thanks! I took soul mastery cause I like the pets. Especially the widow, since it does -regen. And figured shadowmeld would be an extra bonus since I got it down to almost perma.
If you're not sure exactly what soft-capping means, I can explain it pretty simply. The vast majority of enemies in the game have a base 50% chance to hit you, meaning that if you have 0% defense, they will hit you 50% of the time. The game will not allow their chance to hit you to drop below 5% (or go above 95%). Since the game won't allow their chance to hit to go below 5%, once you get to 45% defense adding more defense is completely pointless. It doesn't matter if you have 45% defense or 245% defense, their chance to hit you will still be 5%. So, if you get to 45%, Shadow Meld will be nothing more than a waste of animation time and endurance.
You chose a secondary that can soft-cap particularly easily. Only Super Reflexes, Shield Defense, and the upcoming Energy Aura will have an easier time soft-capping. Willpower is almost as easy, but Invuln has a somewhat easier time of it. On any of those 5 secondaries, I would consider Shadow Meld to be a bad choice if you're planning on IOing the character. Now, Fiery Aura, Regen, Electric, or Dark Armor I would consider Shadow Meld a good choice for, since they have a harder time reaching the soft-cap.
Just my 2 cents and an explanation for why. -
Quote:Specifically, Mesmerize and Dominate are non-positional Psi attacks. Another example of non-positional attacks would be Crush and Gravity Distortion, which I believe are tagged only Smashing.I don't know an example, but quite a few psionic attacks are non-positional. Fight Malaise, for instance, with a Super Reflexes with soft-capped defense. It isn't pretty.
Quote:If you're soft-capped to melee and lethal already, Divine Avalanche would only be situational - incarnate trials, tip mission devouring earth, pets, suffering from defense debuffs (depends on secondary), and so on. -
Quote:The major difference is in the special effect of scrapper criticals on the set. A critical hit from Concentrated Strike will automatically recharge Power Siphon, which lets you use it more often to buff your damage.As with many of you, I'm very much looking forward to some new powerset options. Right now I would really love to make a KM/Energy scrapper. At this point the brute version is an option, but I've heard the km/ is much better on a scrapper.
Is there really a big difference?
Also, Power Siphon is slightly better for scrappers because they generally benefit more from damage buffs than brutes do.
Survivability-wise, the brute will have a slight edge due to having more HP, but once you're soft-capped that shouldn't be a deal breaker.
I'd say hold off and roll it as a scrapper. -
I threw together a build for you.
Now, I'm not the best with either set, but it should give you an idea what makes scrapper Invulnerability so tough.
It is soft capped to Smashing/Lethal/Energy/Negative attacks, and it has perma-Dull Pain capability. S/L resistance isn't capped, but it's only 5% away from it.
Only downsides I see are: Lack of a real travel power, and it's probably not endurance sustainable. But both of those can be adjusted as you see fit, this build is just an example of what you should probably be focusing on for a survivable Invuln Scrapper.
Hero Plan by Mids' Hero Designer 1.94
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Scrapper
Primary Power Set: Electrical Melee
Secondary Power Set: Invulnerability
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Mu Mastery
Hero Profile:
Level 1: Charged Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(13), KntkC'bat-Dmg/Rchg(21), KntkC'bat-Dmg/EndRdx/Rchg(40), HO:Nucle(43)
Level 1: Resist Physical Damage -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(37), RctvArm-ResDam/EndRdx/Rchg(39), RctvArm-ResDam(39)
Level 2: Havoc Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(13), KntkC'bat-Dmg/EndRdx/Rchg(31), HO:Nucle(40)
Level 4: Temp Invulnerability -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(5), RctvArm-ResDam/Rchg(5), RctvArm-ResDam/EndRdx/Rchg(34)
Level 6: Jacobs Ladder -- Erad-Dmg(A), Erad-Dmg/Rchg(7), Erad-Acc/Rchg(21), Erad-Acc/Dmg/Rchg(50), HO:Nucle(50)
Level 8: Thunder Strike -- Erad-Dmg(A), Erad-Acc/Rchg(9), Erad-Dmg/Rchg(9), Erad-Acc/Dmg/Rchg(43), HO:Nucle(43)
Level 10: Dull Pain -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(11), Dct'dW-Heal/EndRdx/Rchg(11), Dct'dW-Heal(34), Dct'dW-Rchg(46)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A), Ksmt-ToHit+(46)
Level 14: Build Up -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(15), RechRdx-I(15)
Level 16: Unyielding -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(17), RctvArm-ResDam/EndRdx/Rchg(17), RctvArm-ResDam(50)
Level 18: Chain Induction -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(19), KntkC'bat-Dmg/Rchg(19), KntkC'bat-Dmg/EndRdx/Rchg(39), HO:Nucle(40)
Level 20: Boxing -- Empty(A)
Level 22: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(23), RctvArm-ResDam/EndRdx/Rchg(23), RctvArm-ResDam(37)
Level 24: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(25), LkGmblr-Def/EndRdx(25)
Level 26: Hasten -- RechRdx-I(A), RechRdx-I(27), RechRdx-I(27)
Level 28: Invincibility -- LkGmblr-Rchg+(A), LkGmblr-Def(29), LkGmblr-Def/EndRdx(29), Rec'dRet-ToHit(36), Rec'dRet-ToHit/Rchg(37)
Level 30: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(31), LkGmblr-Def/EndRdx(31)
Level 32: Lightning Rod -- Erad-Dmg(A), Erad-Acc/Rchg(33), Erad-Dmg/Rchg(33), Erad-Acc/Dmg/Rchg(33), HO:Nucle(34)
Level 35: Tough Hide -- LkGmblr-Rchg+(A), LkGmblr-Def(36), LkGmblr-Def/EndRdx(36)
Level 38: Unstoppable -- ResDam-I(A)
Level 41: Mu Bolts -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/Rchg(42), Thundr-Acc/Dmg/EndRdx(42), Thundr-Dmg/Rchg(42)
Level 44: Ball Lightning -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Dmg/Rng(45), Posi-Acc/Dmg/EndRdx(46)
Level 47: Electric Shackles -- BasGaze-Acc/Hold(A), BasGaze-Acc/EndRdx/Rchg/Hold(48), BasGaze-EndRdx/Rchg/Hold(48), BasGaze-Acc/Rchg(48)
Level 49: Resist Energies -- S'fstPrt-ResDam/Def+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(3), P'Shift-EndMod(3)
Level 4: Ninja Run
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Quote:This is why I pretty much quit PvPing. Because everything is cookie cutter builds nowadays.Quick advice: You want to have a ton of KB protection, and as much +HP as you can get. And hibernate or phase shift is 100% mandatory, as are super speed and super jump.
The only reason it's really necessary is because all of your opponents have those things.
And I do mean ALL of your opponents. If you go into a zone with a toon built any other way, you're probably going to suck.
And even if the devs fix PvP that isn't going to change. There is always going to be one type of build that outperforms the rest, and I like to have some kind of choice in how I slot my characters instead of doing the exact same thing as everyone else.
But, aside from my rant, Supermax's quick advice is sound. -
Quote:This.You haven't slotted any accuracy in your powers, which will put you at a severe disadvantage when it comes to using your attacks.
Since the OP is apprently new, he may not know one important thing about accuracy.
You hit consistently at low levels because the devs added a "beginner's luck" mechanic that increases your to-hit while at low levels. It goes away at level 20.
So, OP, if you have already started playing that character and figured you didn't need accuracy because you weren't missing a lot, that's going to change. -
Quote:This would be cool.best option make 2 options, one crashes the other doesn't. Once you pick one the other is greyed out like how some SOA powers currently works tech is already there why not.
I'd definitely support a change to it that lets you take one of 2 options.
Option A) The nukes exactly as they are now, with all the damage and the crash intact.
Option B) A crashless, less damaging nuke on a shorter recharge. The OTHER thing RoA, HoB, and FA have going for them is they recharge faster than the crashing nukes as well. If the other sets were given the option of taking a less damaging nuke that has no crash and recharges in 90 or 120 seconds, it would put them about on par with the sets that already have a crashless nuke.
Maybe they could add a crashing nuke option to the sets that currently have a crashless one as well? Just to even things out. I can't imagine too many people would go for it, but it'd be nice to have that option as well. -
Quote:The net effect, if my guess about the magnitude of some of the nastier regen debuffs is correct, is that when you get hit with those debuffs, it will still floor your regen. BUT...you will be resisting enough of those debuffs so that you can pop Instant Healing and counteract the debuff, which will get you approximately back to your normal regen rate.Hmmm, I wonder why I had it in my mind that it effected the duration. I mean, most -regen that you run into is -eleventy billion (besides the preatorian bursts, which stack quickly). Seems to me it would be better to quarter the duration than the magnitude with 50% resistance.
It's the double whammy that tends to kill regens. Your regen gets shut down, causing you to rely on your click heals, then your recharge gets debuffed, which makes the clicks take forever to come back.
Most of the time when I'm running my regen, I can power through one or the other debuffs, but not both at once. With the regen debuff resistance we're getting, I'll be able to at least keep healing at roughly my normal rate (~700% for me) and I can pop a couple inspirations to help me stay alive until the recharge debuff wears off.
I'd like to see recharge debuff resistance added to the set as well, but it's unlikely to happen, and the regen debuff resistance is not nearly as useless as some are trying to make it out to be.
With a build like mine passive regeneration is highly useful, and I build for as much of it as possible without gimping other aspects of my build. I have around 700% regen, as I mentioned. I also have 32.5% defense to S/L attacks, and perma Dull Pain capability. Between my defense, passive regen, and perma HP cap, I can go several missions in a row without needing to hit a click heal at all. The fact that I can do that means I can save my heals for when I REALLY need them, instead of hoping I have one available when I take a few big hits in a row. So, for ME, knowing that I can resist a debuff to a large part of my survivability is a huge boon.