Hey was wondering hows my elec/invul build


ClawsandEffect

 

Posted

hey was wondering could someone critique my build and edit/leave comments? thanks
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Scrapper
Primary Power Set: Electrical Melee
Secondary Power Set: Invulnerability
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Havoc Punch

  • (A) Kinetic Combat - Accuracy/Damage
  • (9) Kinetic Combat - Damage/Endurance
  • (11) Kinetic Combat - Damage/Endurance/Recharge
  • (11) Kinetic Combat - Damage/Recharge
Level 1: Resist Physical Damage
  • (A) Aegis - Psionic/Status Resistance
  • (3) Impervium Armor - Psionic Resistance
  • (3) Impervium Armor - Resistance
Level 2: Temp Invulnerability
  • (A) Impervium Armor - Psionic Resistance
  • (5) Impervium Armor - Resistance
  • (5) Resist Damage IO
Level 4: Dull Pain
  • (A) Doctored Wounds - Recharge
  • (39) Doctored Wounds - Heal
  • (40) Doctored Wounds - Heal/Endurance
  • (40) Doctored Wounds - Endurance/Recharge
  • (40) Doctored Wounds - Heal/Recharge
Level 6: Maneuvers
  • (A) Luck of the Gambler - Defense
  • (37) Luck of the Gambler - Defense/Endurance
Level 8: Thunder Strike
  • (A) Force Feedback - Chance for +Recharge
  • (43) Obliteration - Damage
  • (43) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (46) Obliteration - Accuracy/Damage/Recharge
  • (46) Obliteration - Chance for Smashing Damage
  • (46) Obliteration - Damage/Recharge
Level 10: Build Up
  • (A) Recharge Reduction IO
  • (15) Recharge Reduction IO
  • (15) Recharge Reduction IO
Level 12: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
  • (13) Luck of the Gambler - Defense
  • (13) Luck of the Gambler - Defense/Endurance
Level 14: Super Jump
  • (A) Empty
Level 16: Unyielding
  • (A) Resist Damage IO
  • (17) Impervium Armor - Psionic Resistance
  • (17) Impervium Armor - Resistance
  • (19) Impervium Armor - Resistance/Endurance
Level 18: Chain Induction
  • (A) Touch of Death - Chance of Damage(Negative)
  • (19) Touch of Death - Damage/Endurance/Recharge
  • (25) Touch of Death - Damage/Endurance
  • (25) Touch of Death - Accuracy/Damage
  • (37) Touch of Death - Damage/Recharge
  • (37) Touch of Death - Accuracy/Damage/Endurance
Level 20: Resist Energies
  • (A) Impervium Armor - Psionic Resistance
  • (21) Impervium Armor - Resistance
  • (21) Resist Damage IO
Level 22: Hasten
  • (A) Recharge Reduction IO
  • (23) Recharge Reduction IO
  • (23) Recharge Reduction IO
Level 24: Boxing
  • (A) Empty
Level 26: Tactics
  • (A) Adjusted Targeting - To Hit Buff/Endurance
  • (27) Adjusted Targeting - To Hit Buff/Recharge
  • (27) Adjusted Targeting - To Hit Buff/Endurance/Recharge
  • (34) Adjusted Targeting - Endurance/Recharge
  • (36) Adjusted Targeting - To Hit Buff
Level 28: Invincibility
  • (A) Luck of the Gambler - Recharge Speed
  • (29) Luck of the Gambler - Defense
  • (29) Luck of the Gambler - Defense/Endurance
  • (31) Kismet - Accuracy +6%
Level 30: Tough
  • (A) Steadfast Protection - Resistance/+Def 3%
  • (31) Impervium Armor - Resistance/Endurance
  • (31) Impervium Armor - Resistance
Level 32: Lightning Rod
  • (A) Force Feedback - Chance for +Recharge
  • (33) Obliteration - Damage
  • (33) Obliteration - Chance for Smashing Damage
  • (33) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (34) Obliteration - Damage/Recharge
  • (34) Obliteration - Accuracy/Damage/Recharge
Level 35: Tough Hide
  • (A) Luck of the Gambler - Recharge Speed
  • (36) Luck of the Gambler - Defense
  • (36) Luck of the Gambler - Defense/Endurance
Level 38: Weave
  • (A) Luck of the Gambler - Recharge Speed
  • (39) Luck of the Gambler - Defense
  • (39) Luck of the Gambler - Defense/Endurance
Level 41: Dark Blast
  • (A) Entropic Chaos - Accuracy/Damage
  • (42) Entropic Chaos - Damage/Endurance
  • (42) Entropic Chaos - Damage/Recharge
  • (42) Entropic Chaos - Damage/Endurance/Recharge
  • (43) Entropic Chaos - Chance of Heal Self
Level 44: Shadow Meld
  • (A) Luck of the Gambler - Recharge Speed
  • (45) Luck of the Gambler - Defense
  • (45) Luck of the Gambler - Defense/Endurance
  • (45) Recharge Reduction IO
Level 47: Summon Widow
  • (A) Expedient Reinforcement - Endurance/Damage/Recharge
  • (48) Expedient Reinforcement - Accuracy/Damage
  • (48) Expedient Reinforcement - Damage/Endurance
  • (48) Expedient Reinforcement - Accuracy/Damage/Recharge
  • (50) Recharge Reduction IO
Level 49: Resist Elements
  • (A) Impervium Armor - Resistance
  • (50) Impervium Armor - Psionic Resistance
  • (50) Resist Damage IO
------------
Level 1: Brawl
  • (A) Empty
Level 1: Critical Hit
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run
Level 2: Swift
  • (A) Empty
Level 2: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (9) Miracle - +Recovery
Level 2: Hurdle
  • (A) Empty
Level 2: Stamina
  • (A) Endurance Modification IO
  • (7) Endurance Modification IO
  • (7) Endurance Modification IO


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Posted

No reply? does it mean its bad?


 

Posted

Not necessarily bad, just people are busy with either A) Beta testing i21 or B) Double XP weekend.

You need more defense bonuses. There are numerous spots in your build you could have gotten them, but you slotted something else instead.

Invuln isn't actually all that great if you try and rely completely on resistance, especially for a scrapper, which gets lower resistance values out of the gate.

It also looks like you're trying to get Psionic resistance in your build. In a word: Don't. The amount of psionic resistance you can achieve through IOs is pretty pathetic, less than 20% or so if I remember correctly. You would be FAR better off focusing on getting your defenses solidified and just leaving the Psi hole.

Ideally, an Invuln scrapper wants to be softcapped to as many damage types as possible with only one enemy in range of Invincibility.

You really want Energy and Negative Energy defense in your build. You barely resist it at all, and there isn't much stopping it from hitting you. Additionally, any electricity based attacks will drain your endurance, and they are PURE energy damage.

You have the right idea with the Kinetic Combats. Use them in ALL your single target attacks. For your PBAoEs, use 3 Eradication and 3 Cleaving Blow. The Force Feedback isn't helping as much as you'd probably like it to, I'd skip them.

Ditch the Impervium Armors and replace them with 4 Reactive Armor (1.25% defense to S/L/E/N)

Put 2 Rectified Reticle in Tactics and Invincibility for 1.88% S/L defense for each pair.

Put your Steadfast Res/Def in a passive to save slots in Tough. Give Tough 4 Reactive Armor.

If you follow my advice here, you'll find that you won't need Shadow Meld anymore, and can pick a different APP/PPP if you want.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

I threw together a build for you.

Now, I'm not the best with either set, but it should give you an idea what makes scrapper Invulnerability so tough.

It is soft capped to Smashing/Lethal/Energy/Negative attacks, and it has perma-Dull Pain capability. S/L resistance isn't capped, but it's only 5% away from it.

Only downsides I see are: Lack of a real travel power, and it's probably not endurance sustainable. But both of those can be adjusted as you see fit, this build is just an example of what you should probably be focusing on for a survivable Invuln Scrapper.

Hero Plan by Mids' Hero Designer 1.94
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Scrapper
Primary Power Set: Electrical Melee
Secondary Power Set: Invulnerability
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Charged Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(13), KntkC'bat-Dmg/Rchg(21), KntkC'bat-Dmg/EndRdx/Rchg(40), HO:Nucle(43)
Level 1: Resist Physical Damage -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(37), RctvArm-ResDam/EndRdx/Rchg(39), RctvArm-ResDam(39)
Level 2: Havoc Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(13), KntkC'bat-Dmg/EndRdx/Rchg(31), HO:Nucle(40)
Level 4: Temp Invulnerability -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(5), RctvArm-ResDam/Rchg(5), RctvArm-ResDam/EndRdx/Rchg(34)
Level 6: Jacobs Ladder -- Erad-Dmg(A), Erad-Dmg/Rchg(7), Erad-Acc/Rchg(21), Erad-Acc/Dmg/Rchg(50), HO:Nucle(50)
Level 8: Thunder Strike -- Erad-Dmg(A), Erad-Acc/Rchg(9), Erad-Dmg/Rchg(9), Erad-Acc/Dmg/Rchg(43), HO:Nucle(43)
Level 10: Dull Pain -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(11), Dct'dW-Heal/EndRdx/Rchg(11), Dct'dW-Heal(34), Dct'dW-Rchg(46)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A), Ksmt-ToHit+(46)
Level 14: Build Up -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(15), RechRdx-I(15)
Level 16: Unyielding -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(17), RctvArm-ResDam/EndRdx/Rchg(17), RctvArm-ResDam(50)
Level 18: Chain Induction -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(19), KntkC'bat-Dmg/Rchg(19), KntkC'bat-Dmg/EndRdx/Rchg(39), HO:Nucle(40)
Level 20: Boxing -- Empty(A)
Level 22: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(23), RctvArm-ResDam/EndRdx/Rchg(23), RctvArm-ResDam(37)
Level 24: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(25), LkGmblr-Def/EndRdx(25)
Level 26: Hasten -- RechRdx-I(A), RechRdx-I(27), RechRdx-I(27)
Level 28: Invincibility -- LkGmblr-Rchg+(A), LkGmblr-Def(29), LkGmblr-Def/EndRdx(29), Rec'dRet-ToHit(36), Rec'dRet-ToHit/Rchg(37)
Level 30: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(31), LkGmblr-Def/EndRdx(31)
Level 32: Lightning Rod -- Erad-Dmg(A), Erad-Acc/Rchg(33), Erad-Dmg/Rchg(33), Erad-Acc/Dmg/Rchg(33), HO:Nucle(34)
Level 35: Tough Hide -- LkGmblr-Rchg+(A), LkGmblr-Def(36), LkGmblr-Def/EndRdx(36)
Level 38: Unstoppable -- ResDam-I(A)
Level 41: Mu Bolts -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/Rchg(42), Thundr-Acc/Dmg/EndRdx(42), Thundr-Dmg/Rchg(42)
Level 44: Ball Lightning -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Dmg/Rng(45), Posi-Acc/Dmg/EndRdx(46)
Level 47: Electric Shackles -- BasGaze-Acc/Hold(A), BasGaze-Acc/EndRdx/Rchg/Hold(48), BasGaze-EndRdx/Rchg/Hold(48), BasGaze-Acc/Rchg(48)
Level 49: Resist Energies -- S'fstPrt-ResDam/Def+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(3), P'Shift-EndMod(3)
Level 4: Ninja Run



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Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

ok thanks! I took soul mastery cause I like the pets. Especially the widow, since it does -regen. And figured shadowmeld would be an extra bonus since I got it down to almost perma.


 

Posted

And heres what i came up wth. I did some editing.

Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Scrapper
Primary Power Set: Electrical Melee
Secondary Power Set: Invulnerability
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Charged Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(13), KntkC'bat-Dmg/Rchg(21), KntkC'bat-Dmg/EndRdx/Rchg(40), HO:Nucle(43)
Level 1: Resist Physical Damage -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(15), RctvArm-ResDam(15), RctvArm-ResDam/Rchg(37)
Level 2: Havoc Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(13), KntkC'bat-Dmg/EndRdx/Rchg(31), Mako-Acc/Dmg(40)
Level 4: Temp Invulnerability -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(5), RctvArm-ResDam/Rchg(5), RctvArm-ResDam/EndRdx/Rchg(34)
Level 6: Jacobs Ladder -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Dmg(7), Oblit-Acc/Dmg/Rchg(21), Oblit-Dmg/Rchg(45), Oblit-%Dam(50)
Level 8: Thunder Strike -- Erad-Dmg(A), Erad-Acc/Rchg(9), Erad-Dmg/Rchg(9), Erad-Acc/Dmg/Rchg(43), HO:Nucle(43)
Level 10: Dull Pain -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(11), Dct'dW-Heal/EndRdx/Rchg(11), Dct'dW-Heal(34), Dct'dW-Rchg(46)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A), Ksmt-ToHit+(46)
Level 14: Super Jump -- Jump-I(A)
Level 16: Unyielding -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(17), RctvArm-ResDam/EndRdx/Rchg(17), RctvArm-ResDam(50)
Level 18: Chain Induction -- C'ngImp-Acc/Dmg(A), C'ngImp-Acc/Dmg/EndRdx(19), C'ngImp-Dmg/EndRdx(19), C'ngImp-Dmg/Rchg(39), C'ngImp-Acc/Dmg/Rchg(40)
Level 20: Boxing -- Empty(A)
Level 22: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(23), RctvArm-ResDam/EndRdx/Rchg(23), RctvArm-ResDam(37)
Level 24: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(25), LkGmblr-Def/EndRdx(25)
Level 26: Hasten -- RechRdx-I(A), RechRdx-I(27), RechRdx-I(27)
Level 28: Invincibility -- LkGmblr-Rchg+(A), LkGmblr-Def(29), LkGmblr-Def/EndRdx(29), Rec'dRet-ToHit(36), Rec'dRet-ToHit/Rchg(37)
Level 30: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(31), LkGmblr-Def/EndRdx(31)
Level 32: Lightning Rod -- Erad-Dmg(A), Erad-Acc/Rchg(33), Erad-Dmg/Rchg(33), Erad-Acc/Dmg/Rchg(33), Sciroc-Acc/Dmg(34)
Level 35: Tough Hide -- LkGmblr-Rchg+(A), LkGmblr-Def(36), LkGmblr-Def/EndRdx(36)
Level 38: Build Up -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-Pcptn(39), RechRdx-I(39)
Level 41: Dark Blast -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/Rchg(42), Thundr-Acc/Dmg/EndRdx(42), Thundr-Dmg/Rchg(42)
Level 44: Shadow Meld -- LkGmblr-Rchg+(A), RechRdx-I(45), RechRdx-I(45), LkGmblr-Def/Rchg(46)
Level 47: Summon Widow -- ExRmnt-EndRdx/Dmg/Rchg(A), ExRmnt-Acc/Dmg(48), ExRmnt-Dmg/EndRdx(48), ExRmnt-Acc/Dmg/Rchg(48), RechRdx-I(50)
Level 49: Resist Energies -- S'fstPrt-ResDam/Def+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(3), P'Shift-EndMod(3)
Level 4: Ninja Run



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Posted

Quote:
Originally Posted by slicric15 View Post
ok thanks! I took soul mastery cause I like the pets. Especially the widow, since it does -regen. And figured shadowmeld would be an extra bonus since I got it down to almost perma.
The thing about Shadow Meld is: Once you get soft-capped defenses, it is largely useless. Shadow Meld is great for /Regens, who have a hard time building significant defense, but for Invuln, who can soft-cap pretty easily, you won't get much use out of it.

If you're not sure exactly what soft-capping means, I can explain it pretty simply. The vast majority of enemies in the game have a base 50% chance to hit you, meaning that if you have 0% defense, they will hit you 50% of the time. The game will not allow their chance to hit you to drop below 5% (or go above 95%). Since the game won't allow their chance to hit to go below 5%, once you get to 45% defense adding more defense is completely pointless. It doesn't matter if you have 45% defense or 245% defense, their chance to hit you will still be 5%. So, if you get to 45%, Shadow Meld will be nothing more than a waste of animation time and endurance.

You chose a secondary that can soft-cap particularly easily. Only Super Reflexes, Shield Defense, and the upcoming Energy Aura will have an easier time soft-capping. Willpower is almost as easy, but Invuln has a somewhat easier time of it. On any of those 5 secondaries, I would consider Shadow Meld to be a bad choice if you're planning on IOing the character. Now, Fiery Aura, Regen, Electric, or Dark Armor I would consider Shadow Meld a good choice for, since they have a harder time reaching the soft-cap.

Just my 2 cents and an explanation for why.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

gotcha. ok thanks!