Broadsword/Electric build


ClawsandEffect

 

Posted

Haven't seen any posts on this build yet. I leveled one to 50 over the 2xp weekend. Not sure what I may be missing, I usually only do shield scrapper . Any advice would be appreciated. I also took the spiritual boost.


Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

Deathmaid: Level 50 Magic Scrapper
Primary Power Set: Broad Sword
Secondary Power Set: Electric Armor
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Hack -- T'Death-Dam%(A), T'Death-Dmg/EndRdx/Rchg(3), T'Death-Acc/Dmg/EndRdx(3), T'Death-Dmg/Rchg(5), T'Death-Dmg/EndRdx(5), T'Death-Acc/Dmg(11)
Level 1: Charged Armor -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(13), RctvArm-ResDam(13), RctvArm-EndRdx(15)
Level 2: Slice -- Oblit-Dmg(A), Oblit-Acc/Rchg(43), Oblit-Dmg/Rchg(43), Oblit-Acc/Dmg/Rchg(46), Oblit-Acc/Dmg/EndRdx/Rchg(50), Oblit-%Dam(50)
Level 4: Conductive Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(15), RctvArm-ResDam/Rchg(17), RctvArm-EndRdx(17)
Level 6: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(19), GSFC-ToHit/Rchg/EndRdx(19), GSFC-Rchg/EndRdx(21), GSFC-ToHit/EndRdx(21), GSFC-Build%(23)
Level 8: Parry -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(23), T'Death-Dmg/Rchg(25), T'Death-Acc/Dmg/EndRdx(25), T'Death-Dmg/EndRdx/Rchg(27), T'Death-Dam%(27)
Level 10: Static Shield -- S'fstPrt-ResDam/Def+(A)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(29), RechRdx-I(29)
Level 14: Boxing -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(40), Hectmb-Acc/Dmg/Rchg(42), Hectmb-Acc/Rchg(42), Hectmb-Dmg/EndRdx(42)
Level 16: Grounded -- GA-3defTpProc(A)
Level 18: Tough -- ResDam-I(A)
Level 20: Energize -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(31), Numna-Heal/Rchg(31), Numna-Heal/EndRdx/Rchg(31), Numna-Heal(33), Numna-Regen/Rcvry+(33)
Level 22: Weave -- LkGmblr-Rchg+(A)
Level 24: Combat Jumping -- LkGmblr-Rchg+(A)
Level 26: Disembowel -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(33), Mako-Dmg/Rchg(34), Mako-Acc/EndRdx/Rchg(34), Mako-Acc/Dmg/EndRdx/Rchg(34), Mako-Dam%(36)
Level 28: Lightning Reflexes -- Run-I(A)
Level 30: Maneuvers -- LkGmblr-Rchg+(A)
Level 32: Head Splitter -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(37), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(37)
Level 35: Power Sink -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(39), Efficacy-EndMod/Acc/Rchg(39), Efficacy-Acc/Rchg(39), Efficacy-EndMod/Acc(40), Efficacy-EndMod/EndRdx(40)
Level 38: Assault -- EndRdx-I(A)
Level 41: Focused Accuracy -- EndRdx-I(A)
Level 44: Physical Perfection -- Efficacy-Acc/Rchg(A), Efficacy-EndMod/Acc/Rchg(45), Efficacy-EndMod/Rchg(45), Efficacy-EndMod(45), Efficacy-EndMod/Acc(46), Efficacy-EndMod/EndRdx(46)
Level 47: Laser Beam Eyes -- Apoc-Dmg(A), Apoc-Dmg/Rchg(48), Apoc-Acc/Dmg/Rchg(48), Apoc-Acc/Rchg(48), Apoc-Dmg/EndRdx(50)
Level 49: Super Jump -- Jump-I(A)
Level 50: Spiritual Boost
------------
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Heal(A), Numna-Heal/EndRdx(43)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(7), Efficacy-EndMod/Acc/Rchg(7), Efficacy-Acc/Rchg(9), Efficacy-EndMod/Acc(9), Efficacy-EndMod/EndRdx(11)


 

Posted

I'd focus more on Ranged and AoE defense. You can get enough melee defense through Parry that you don't need to slot so heavily for it.

I'd use Mako's Bite instead of Touch of Death, and full sets of Eradication instead of Obliteration.

And I'd definitely slot Weave and Maneuvers better than that. There is no real point in taking them if you're just going to mule them.

Slot Doctored Wounds x5 in Energize, an pull some of the slots out of Physical Perfection, you have 6 slotted Power Sink, the LAST thing you need is to enhance the comparitively pitiful amount of recovery you get from PP. PP is a good place to put the Numina's and Miracle uniques.

Move the slots you pull out of PP and the one from Energize into Weave and Maneuvers.

And actually, for a build that leans more towards positional defense, I'd replace the Reactive Armors with Aegis. you can get just as much enhancement with one less slot, and it gives you a decent amount of AoE defense (1.56% AoE defense vs. 1.25% S/L/E/N that isn't stacking with your positional defense bias, and you're only getting 0.63% to melee and ranged). And the 2 slots you save from your armors can be put in Tough for a 3rd set of Aegis.

You probably won't manage to soft cap Ranged and AoE, but you should be able to get them to 37-40%, which is huge if your Parry is keeping you soft-capped to melee. You'll definitely notice the difference.

Your build here isn't BAD, but it could be more efficient with the slotting.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.