ClawsandEffect

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  1. I'm posting this build so Werner can run it through his spreadsheet and give me a survivability rating. Other critique is welcome, since I will get it anyway


    Hero Plan by Mids' Hero Designer 1.401
    http://www.cohplanner.com/

    [u]Click this DataLink to open the build![u]

    Level 50 Mutation Scrapper
    Primary Power Set: Claws
    Secondary Power Set: Regeneration
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Fighting
    Ancillary Pool: Weapon Mastery

    Hero Profile:
    Level 1: Swipe <ul type="square">[*] (A) Touch of Death - Accuracy/Damage[*] (7) Touch of Death - Damage/Endurance[*] (31) Touch of Death - Damage/Recharge[*] (42) Touch of Death - Accuracy/Damage/Endurance[*] (42) Touch of Death - Damage/Endurance/Recharge[*] (43) Touch of Death - Chance of Damage(Negative)[/list]Level 1: Fast Healing <ul type="square">[*] (A) Numina's Convalescence - Heal[*] (3) Numina's Convalescence - Heal/Recharge[*] (3) Numina's Convalescence - Heal/Endurance[/list]Level 2: Slash <ul type="square">[*] (A) Crushing Impact - Accuracy/Damage[*] (7) Crushing Impact - Accuracy/Damage/Endurance[*] (25) Crushing Impact - Damage/Endurance/Recharge[*] (34) Crushing Impact - Damage/Recharge[*] (34) Crushing Impact - Accuracy/Damage/Recharge[*] (43) Achilles' Heel - Chance for Res Debuff[/list]Level 4: Quick Recovery <ul type="square">[*] (A) Performance Shifter - EndMod[*] (5) Performance Shifter - EndMod/Accuracy[*] (5) Performance Shifter - EndMod/Recharge[*] (48) Performance Shifter - Chance for +End[/list]Level 6: Reconstruction <ul type="square">[*] (A) Doctored Wounds - Endurance/Recharge[*] (9) Doctored Wounds - Heal/Recharge[*] (9) Doctored Wounds - Recharge[*] (15) Doctored Wounds - Heal/Endurance/Recharge[*] (15) Doctored Wounds - Heal[/list]Level 8: Follow Up <ul type="square">[*] (A) Touch of Death - Damage/Endurance[*] (21) Touch of Death - Damage/Recharge[*] (25) Touch of Death - Accuracy/Damage/Endurance[*] (37) Touch of Death - Damage/Endurance/Recharge[*] (37) Touch of Death - Accuracy/Damage[*] (37) Touch of Death - Chance of Damage(Negative)[/list]Level 10: Dull Pain <ul type="square">[*] (A) Doctored Wounds - Heal[*] (11) Doctored Wounds - Endurance/Recharge[*] (11) Doctored Wounds - Heal/Recharge[*] (13) Doctored Wounds - Recharge[*] (13) Doctored Wounds - Heal/Endurance/Recharge[/list]Level 12: Combat Jumping <ul type="square">[*] (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range[*] (27) Blessing of the Zephyr - Knockback Reduction (4 points)[*] (48) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance[/list]Level 14: Super Jump <ul type="square">[*] (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range[*] (27) Blessing of the Zephyr - Knockback Reduction (4 points)[*] (42) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance[/list]Level 16: Integration <ul type="square">[*] (A) Numina's Convalescence - Heal/Endurance[*] (17) Numina's Convalescence - Heal/Endurance/Recharge[*] (17) Numina's Convalescence - Heal[/list]Level 18: Focus <ul type="square">[*] (A) Decimation - Accuracy/Damage[*] (19) Decimation - Accuracy/Damage/Recharge[*] (19) Decimation - Damage/Recharge[*] (43) Decimation - Accuracy/Endurance/Recharge[*] (46) Decimation - Chance of Build Up[*] (46) Thunderstrike - Accuracy/Damage[/list]Level 20: Resilience <ul type="square">[*] (A) Steadfast Protection - Resistance/+Def 3%[*] (21) Aegis - Psionic/Status Resistance[/list]Level 22: Spin <ul type="square">[*] (A) Obliteration - Damage[*] (23) Obliteration - Accuracy/Recharge[*] (23) Obliteration - Damage/Recharge[*] (36) Obliteration - Accuracy/Damage/Recharge[*] (40) Obliteration - Accuracy/Damage/Endurance/Recharge[*] (40) Obliteration - Chance for Smashing Damage[/list]Level 24: Hurdle <ul type="square">[*] (A) Jumping IO[/list]Level 26: Health <ul type="square">[*] (A) Numina's Convalescence - +Regeneration/+Recovery[/list]Level 28: Instant Healing <ul type="square">[*] (A) Doctored Wounds - Heal[*] (29) Doctored Wounds - Endurance/Recharge[*] (29) Doctored Wounds - Heal/Recharge[*] (31) Doctored Wounds - Heal/Endurance/Recharge[*] (48) Doctored Wounds - Recharge[/list]Level 30: Boxing <ul type="square">[*] (A) Stupefy - Accuracy/Endurance[*] (31) Stupefy - Stun/Range[/list]Level 32: Shockwave <ul type="square">[*] (A) Positron's Blast - Accuracy/Damage[*] (33) Positron's Blast - Damage/Endurance[*] (33) Positron's Blast - Damage/Recharge[*] (33) Positron's Blast - Damage/Range[*] (34) Positron's Blast - Accuracy/Damage/Endurance[/list]Level 35: Tough <ul type="square">[*] (A) Titanium Coating - Resistance/Endurance[*] (36) Titanium Coating - Resistance/Recharge[*] (36) Titanium Coating - Endurance/Recharge[*] (39) Titanium Coating - Resistance/Endurance/Recharge[*] (50) Titanium Coating - Resistance[*] (50) Titanium Coating - Endurance[/list]Level 38: Weave <ul type="square">[*] (A) Luck of the Gambler - Defense/Endurance[*] (39) Luck of the Gambler - Defense/Recharge[*] (39) Luck of the Gambler - Defense[*] (40) Luck of the Gambler - Recharge Speed[/list]Level 41: Web Grenade <ul type="square">[*] (A) Accuracy IO[/list]Level 44: Targeting Drone <ul type="square">[*] (A) Gaussian's Synchronized Fire-Control - To Hit Buff[*] (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge[*] (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance[*] (45) Gaussian's Synchronized Fire-Control - Recharge/Endurance[*] (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance[*] (50) Gaussian's Synchronized Fire-Control - Chance for Build Up[/list]Level 47: Revive <ul type="square">[*] (A) Recharge Reduction IO[/list]Level 49: Moment of Glory <ul type="square">[*] (A) Recharge Reduction IO[/list]------------
    Level 1: Brawl <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) Empty[/list]Level 2: Rest <ul type="square">[*] (A) Empty[/list]Level 1: Critical Hit
    ------------
    [u]Set Bonus Totals:[u]<ul type="square">[*]10.5% DamageBuff(Smashing)[*]10.5% DamageBuff(Lethal)[*]10.5% DamageBuff(Fire)[*]10.5% DamageBuff(Cold)[*]10.5% DamageBuff(Energy)[*]10.5% DamageBuff(Negative)[*]10.5% DamageBuff(Toxic)[*]10.5% DamageBuff(Psionic)[*]11.1% Defense(Smashing)[*]11.1% Defense(Lethal)[*]7.38% Defense(Fire)[*]7.38% Defense(Cold)[*]7.38% Defense(Energy)[*]7.38% Defense(Negative)[*]3% Defense(Psionic)[*]19.3% Defense(Melee)[*]11.8% Defense(Ranged)[*]11.8% Defense(AoE)[*]2.25% Max End[*]34% Enhancement(Accuracy)[*]45% Enhancement(RechargeTime)[*]12% Enhancement(Heal)[*]10% FlySpeed[*]205.8 HP (15.4%) HitPoints[*]10% JumpHeight[*]10% JumpSpeed[*]Knockback (Mag -8)[*]Knockup (Mag -8)[*]MezResist(Held) 8.25%[*]MezResist(Immobilize) 10.5%[*]MezResist(Sleep) 2.2%[*]MezResist(Stun) 4.4%[*]MezResist(Terrorized) 6.6%[*]10% (0.17 End/sec) Recovery[*]34% (1.9 HP/sec) Regeneration[*]5.36% Resistance(Fire)[*]5.36% Resistance(Cold)[*]2.25% Resistance(Psionic)[*]10% RunSpeed[/list]------------
    [u]Set Bonuses:[u]
    [u]Touch of Death[u]
    (Swipe)<ul type="square">[*] MezResist(Immobilize) 2.75%[*] 20.1 HP (1.5%) HitPoints[*] 2.5% DamageBuff(All)[*] MezResist(Held) 2.75%[*] 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)[/list][u]Numina's Convalescence[u]
    (Fast Healing)<ul type="square">[*] 12% (0.67 HP/sec) Regeneration[*] 25.1 HP (1.87%) HitPoints[/list][u]Crushing Impact[u]
    (Slash)<ul type="square">[*] MezResist(Immobilize) 2.2%[*] 15.1 HP (1.12%) HitPoints[*] 7% Enhancement(Accuracy)[*] 5% Enhancement(RechargeTime)[/list][u]Performance Shifter[u]
    (Quick Recovery)<ul type="square">[*] 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed[*] 25.1 HP (1.87%) HitPoints[*] 2.5% (0.04 End/sec) Recovery[/list][u]Doctored Wounds[u]
    (Reconstruction)<ul type="square">[*] MezResist(Terrorized) 2.2%[*] 1.26% Resistance(Fire,Cold)[*] 4% Enhancement(Heal)[*] 5% Enhancement(RechargeTime)[/list][u]Touch of Death[u]
    (Follow Up)<ul type="square">[*] MezResist(Immobilize) 2.75%[*] 20.1 HP (1.5%) HitPoints[*] 2.5% DamageBuff(All)[*] MezResist(Held) 2.75%[*] 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)[/list][u]Doctored Wounds[u]
    (Dull Pain)<ul type="square">[*] MezResist(Terrorized) 2.2%[*] 1.26% Resistance(Fire,Cold)[*] 4% Enhancement(Heal)[*] 5% Enhancement(RechargeTime)[/list][u]Blessing of the Zephyr[u]
    (Combat Jumping)<ul type="square">[*] 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)[*] 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)[*] Knockback Protection (Mag -4)[/list][u]Blessing of the Zephyr[u]
    (Super Jump)<ul type="square">[*] 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)[*] 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)[*] Knockback Protection (Mag -4)[/list][u]Numina's Convalescence[u]
    (Integration)<ul type="square">[*] 12% (0.67 HP/sec) Regeneration[*] 25.1 HP (1.87%) HitPoints[/list][u]Decimation[u]
    (Focus)<ul type="square">[*] MezResist(Immobilize) 2.75%[*] 15.1 HP (1.12%) HitPoints[*] 2.25% Max End[*] 6.25% Enhancement(RechargeTime)[/list][u]Steadfast Protection[u]
    (Resilience)<ul type="square">[*] 3% Defense(All)[/list][u]Aegis[u]
    (Resilience)<ul type="square">[*] 2.25% Resistance(Psionic)[/list][u]Obliteration[u]
    (Spin)<ul type="square">[*] MezResist(Stun) 2.2%[*] 3% DamageBuff(All)[*] 9% Enhancement(Accuracy)[*] 5% Enhancement(RechargeTime)[*] 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)[/list][u]Doctored Wounds[u]
    (Instant Healing)<ul type="square">[*] MezResist(Terrorized) 2.2%[*] 1.26% Resistance(Fire,Cold)[*] 4% Enhancement(Heal)[*] 5% Enhancement(RechargeTime)[/list][u]Stupefy[u]
    (Boxing)<ul type="square">[*] 2.5% (0.04 End/sec) Recovery[/list][u]Positron's Blast[u]
    (Shockwave)<ul type="square">[*] 2.5% (0.04 End/sec) Recovery[*] 1.58% Resistance(Fire,Cold)[*] 9% Enhancement(Accuracy)[*] 6.25% Enhancement(RechargeTime)[/list][u]Titanium Coating[u]
    (Tough)<ul type="square">[*] MezResist(Sleep) 2.2%[*] 20.1 HP (1.5%) HitPoints[*] MezResist(Stun) 2.2%[*] MezResist(Held) 2.75%[*] 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing)[/list][u]Luck of the Gambler[u]
    (Weave)<ul type="square">[*] 10% (0.56 HP/sec) Regeneration[*] 15.1 HP (1.12%) HitPoints[*] 9% Enhancement(Accuracy)[*] 7.5% Enhancement(RechargeTime)[/list][u]Gaussian's Synchronized Fire-Control[u]
    (Targeting Drone)<ul type="square">[*] 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed[*] 25.1 HP (1.87%) HitPoints[*] 2.5% (0.04 End/sec) Recovery[*] 2.5% DamageBuff(All)[*] 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)[/list]
  2. [ QUOTE ]
    Are you getting tired of the game nerfs? If so, plaese speak your mind here.

    [/ QUOTE ]

    I got tired of the Nerf a long time ago. There comes a point when shooting your friends with foam pellets just ceases to be fun.
  3. [ QUOTE ]
    [ QUOTE ]
    I've said it before many times, but I'll say it again now:

    Vigilance would be greatly improved if it took the defender's own health into account.

    Good for soloers, good for teams, good for proactive and reactive sets. I think the endurance discount is useful and thematically appropriate, so I'd be happy with this one tweak.

    [/ QUOTE ]

    There's just one problem with this, and it would be a min-max expectaion that the defender would go out of his way to harm himself to have max uptime. Afterwards, development would feel pressure to balance the AT for this playstyle.

    It's a "cut-yourself: playstyle that I just don't want.

    [/ QUOTE ]

    I personally don't like the way that every other AT's inherent is useful all the time, but a defender that is doing their job well is effectively penalized by their inherent not functioning.

    It's great when a team is on the brink of death and the defender suddenly has bottomless reserves of endurance to work with to try and turn things around, but when a team is rolling along and no one is getting hurt that ability becomes useless.

    I was thinking about this and came up with an idea.
    How about a boost to the defender's POWERS as the team is getting closer to death. As the team takes damage an Empath's base heal would increase a little bit, representing them trying harder to keep someone alive. Similarly, a Force Field defender whose team is taking damage would be able to reapply their bubbles with a higher defense bonus, replacing the current bubble. A debuffer's powers would debuff slightly more if the team is hurt, and so on.

    My idea, if added to a reduced endurance discount version of current Vigilance, would benefit the defender and the team, and would discourage min/maxing because the team would have to be near death, and in the case of the Empath, the bonus would quickly get rid of itself as their heals started healing more. The bubbler would get the benefit on their shields as the team is hurt, but when they reapplied while the team was at full health they would be at normal strength.

    The only problem area would be the debuffers. If you had a team that was good at remaining low on health and a force fielder along, you could stay injured and get much more benefit out of the debuffs.

    Just a thought I had, figured I'd put it here since it was being discussed anyway.

    Edit: Another problem would be this would be rather difficult to code I'm guessing.
  4. Ok, so going with a flat 50% enhancement you would have, on a Tank, 36% positional defense. The addition of Weave would take that to 44% (Slotted Weave grants around 8% defense for Tanks)
    Adding Combat Jumping to that and you STILL have softcapped defenses without a single set bonus. At a paltry endurance cost for Weave and CJ.

    I forgot about the difference in resistance and defense enhancement, but it still stands that it would be overpowered.
  5. My comment was in Sardan's quote, and I am still VERY much in support of this idea. I've played with a few deaf people in my years here, and in the course of talking to them discovered that there are a number of missions that they flat out cannot run because it takes them upwards of an hour to find the glowy.
  6. Er...that set would be stupid overpowered. It would put Willpower to shame and give SR a serious run for it's money. At the same time even. For free.

    You listed the scrapper numbers there. Now consider the fact that if given to tanks those values would increase by approximately 1/3rd, making the values more like:

    +Mag 12 Mez protect (all but KB)
    +75% HP
    24% Melee Def
    24% Ranged Def
    24% AoE Def
    22% Smash Res
    22% Lethal Res
    32% Energy Res
    32% N. Energy Res
    32% Fire Res
    32% Cold Res
    32% Toxic Res
    26% Psionic Res
    26% Def Resist
    (And some scaling resists to go with it)

    All without enhancement. Add in the fact that you can enhance by nearly 100% and tanks would achieve softcap without a single set bonus (95% enhancement would put the positional defense at almost exactly 45%) AND resistance to everything would be around 60%, with the exception of Smashing/Lethal, which Tough would easily cover. The scaling damage resistance would mean that, the more your HP dwindled, the higher your resistance would become, topping out at the cap when nearly dead. So, with 1/4 of your health bar left you have 45% positional defense and 90% resistance to everything. Healer? Buffer? What for? You would never even be in danger of dying, since your HP would be capped, and 1/4 of your bar would equal something like 800 HP, which is insurmountable when you are taking 45 damage from the hardest hitting attacks in the game. Your natural regen rate would be all you would ever need to stay alive pretty much indefinitely, add in Health and you just quadrupled your survivability.

    Taunt aura would probably go in HPT or something.

    Also, the fact that all of this would cost you ZERO endurance means that you just trumped every single defensive set in the game, and don't even need Stamina to run it.

    If you were to add in set bonuses and Aid Self, or a tray full of greens, you'd have a tank capable of tanking Lord Recluse by himself......with his towers up.

    Might want to rethink this proposal, it would be game-breakingly overpowered as it stands here.
  7. Isn't your statement of detesting pie borderline sacrilegious?

    As to the OP, seems to me to be another in the horde of whiners upset that the devs took away their shiny new exploit.

    But we should turn the game back over to Cryptic, because Jack knew JUST how to run things, and his Vision was obviously superior to our wants, and common sense for that matter
    /sarcasm
  8. Yes, good idea. It would prevent me from having a character named "namechecktoon" on any server. Ironically, the name "namechecktoon" was taken on Liberty.
  9. OchoCinco plays for the Bengals, or did when I checked last.

    Yes, there is still a team in Cincinnati.
  10. ClawsandEffect

    No one likes DA?

    My BS/DA got gutted to get my claws/regen closer to done. When I finally get around to finishing his build I'll put it up for your inspection.

    I have survived some ridiculous things just with a basic build, so I'm curious to see what I can do with a pimped-out one.
  11. ClawsandEffect

    Unique build?

    Sonic/Devices is MY claim to uniqueness!

    Get off my lawn!!
  12. ClawsandEffect

    Who vrs who

    Breakout vs Outbreak
  13. ClawsandEffect

    AE: Destroyed

    [ QUOTE ]
    [ QUOTE ]
    Some might farm after getting bored of playing all the usual arcs on 20 different toons. It should be their option to do this and play the game without playing the same arcs.

    [/ QUOTE ] Which is why they could, instead, play through any of the numerous lower-level story-based arcs that players have created. A lot of them are really quite nifty truth be told ....

    Oh wait, they're not really bored with the same-old content, they just want to level ASAP and are using that as an excuse.

    [/ QUOTE ]

    Actually, I was running the borked-rewards mishes for two reasons. A) I really was bored with the low level blueside content and wanted to skip it, as evidenced by the fact that none of my characters PLed over level 30, and B) I wanted to try out a couple powersets that I had never played before and wanted to get to the early 20's to see how they performed after SO's. (End result of that, in case you care, is 2 of the 3 characters I leveled that way I will be keeping, the 3rd is getting deleted.

    So, hate to have to tell you this, but some of the people that said they were bored with the low level content were telling the truth. But if you want to continue to believe that everyone is lying about it to make themselves look better, I won't stand in your way.
  14. I have a DM/Nin that I PvP with once in a while. Seems to work pretty good, and it has a lot of skippable powers to loosen your build up a little bit, only 5 are vital.
  15. [ QUOTE ]
    [ QUOTE ]
    You want to add a feature to a game (that you play while sitting inside) that allows your character to stay inside?

    [/ QUOTE ]

    Nobody said you have to play this game inside.

    [/ QUOTE ]

    True. But how many people actually play CoH while sitting outside? I haven't taken a survey or anything, but I would wager a guess that the answer would be "not many".
  16. Umm.....Let's see if I got this straight.

    You want to add a feature to a game (that you play while sitting inside) that allows your character to stay inside?

    That's even more ironic than your video game character spending all their time playing video games.

    I really hope you're kidding about this one....
  17. ClawsandEffect

    Subscription

    Wow, an idea in the S&amp;I forum I like and agree with!
    That doesn't happen often.

    Kudos

    /signed
  18. I'm against it on the basis that it would be a colossal effort to achieve something that the response to has been lukewarm at best.

    How long does it take to animate one powerset to the satisfaction of the developers? We hear about a new set, a couple months later we see the animations, and finally, a month or so after that we see the finished product.

    That's for ONE powerset. Now imagine how much work it would be to come up with static, running, and flying animations for every single power in the game. And also the amount of work to make those animations not look like absolute trash in a gameplay environment.

    In order to pull off this one seemingly simple idea you would push back ANY new development for at least a year, if not more. And the end result: the vast majority of the playerbase won't care about the ability to move while attacking and just be annoyed that they halted new content to do it.

    I'd be all for reducing root times, but removing rooting altogether will bring a whole mess of new problems with it.
    PvP consideration has already been brought up. It is already difficult enough for a brute to engage a blaster in melee, if you were to add the ability to blast while moving the majority of the melee classes would be useless in PvP. Blasters are already borderline overpowered in PvP as it is, this idea would break them completely.

    It is a worthy suggestion, and one that I at least haven't seen a bazillion times already, but it seems doomed due to unfeasibility and extreme balance issues. That said, I can't support this one.
  19. When you notice a plaque somewhere and idly read it.....and then start looking around for the rest of the set so you can get the badge.

    When you have serious discussions with your wife about what AT movie characters are.

    When you offer 50 cents for a 99 cent candy bar in the hope that someone listed it low.

    When you crouch down on one knee with your hand on the ground to catch your breath, in real life.

    When you walk through a mall mentally switching targets for the best cone placement.
  20. Sonic/Devices is a solid choice. I PvP with mine on a regular basis, and he's the only toon I PvP with that has earned himself some respect in the zones.

    Trip Mines and TP can work if you're incredibly patient and don't mind getting killed by your own mines occasionally when a fortunata or Mind dom notices what you're doing. That said, I don't recommend using Trip Mines at all. Basically, for zone PvP, just ignore the second half of Devices (after Cloaking Device) Gun Drone is fun in duels, but you won't get as much use out of it in zones.

    Sonic/Devices isn't your absolute best choice, but you can do a lot worse.
  21. Any time I begin a MA arc all my accolade bonuses disappear.

    My normal max HP is 1691.7

    When I begin a MA arc it drops to 1338.2

    The only thing I can think is that my accolade bonuses are not functioning correctly, as I do not have enough IO set bonuses to account for a 353 HP discrepancy.

    Had I not been oneshotted by an EB with Seismic Smash (it did 1592 damage) I probably wouldn't have noticed it yet. My character is a regen, so that loss of HP hits him pretty hard.
  22. ClawsandEffect

    /devices?

    [ QUOTE ]
    Stealth IO + CD = You don't need SS

    [/ QUOTE ]

    True story. I have a Stealth IO in Hover (my sonic/devices hasn't walked anywhere in close to a year, his legs will atrophy soon) Nothing except Rikti Drones and snipers ever sees me.

    Time Bomb has it's uses. If you're invisible you can walk (or hover, in my case) into the middle of a spawn and plant a Time Bomb. If they fail to note your presence ("Hey, Sam, you hear a beeping sound?") you can be on your merry way reassured that that particular spawn won't be troubling you.

    If you have a sleep power as I (and Munitions, and Cold Mastery users) have, then you can do the same thing with a spawn that has already been agroed.

    There is nothing intrinsically wrong with Devices. it doesn't appeal to a large percentage of players, but, there is another sizable percentage that loves the set (myself included) who would be extremely upset if drastic changes were made to it because the other half of the population wanted more burst damage.

    Devices should be left as it is because it is different. A Devices blaster plays differently than any other blaster secondary. The mistake people keep making is pairing it with Assault Rifle. Those two sets have the worst synergy for any pair of sets that seems designed to go together. Pair Assult Rifle with anything else, or Devices with anything else and you're good.
  23. It depends on what level you set them to. Standard, Hard, and Extreme are your options. Extreme is the only setting they have status protection on. Extreme means they have every power available to that set, and they will use all of them. A Dark Armor NPC set to Extreme has Dark Embrace, Murky Cloud, Death Shroud, Obsidian Shield, and Oppressive Gloom, and runs all of them at once. They will also rez the second they hit the ground if there is anyone in melee range of them. A DM/DA AV set to Extreme is a very nasty critter.
  24. I kinda like Hertz's idea about having the character think something to themselves when near it, and think something else when they start getting farther away. It would serve the same purpose as the other ideas and probably be easier to implement so they could possibly do it between issues.

    Also would be open to customiziation so you could have you character think "It's got to be around here somewhere" or (like what I'm usually saying IRL) "Where the hell is the &amp;#%!*&amp; thing?!?"
  25. ClawsandEffect

    Dialog question.

    Awesome, thanks guys. It was so simple it never even occured to me to try that.