Here ya go, Werner


Aliana Blue

 

Posted

I'm posting this build so Werner can run it through his spreadsheet and give me a survivability rating. Other critique is welcome, since I will get it anyway


Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Level 50 Mutation Scrapper
Primary Power Set: Claws
Secondary Power Set: Regeneration
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Weapon Mastery

Hero Profile:
Level 1: Swipe <ul type="square">[*] (A) Touch of Death - Accuracy/Damage[*] (7) Touch of Death - Damage/Endurance[*] (31) Touch of Death - Damage/Recharge[*] (42) Touch of Death - Accuracy/Damage/Endurance[*] (42) Touch of Death - Damage/Endurance/Recharge[*] (43) Touch of Death - Chance of Damage(Negative)[/list]Level 1: Fast Healing <ul type="square">[*] (A) Numina's Convalescence - Heal[*] (3) Numina's Convalescence - Heal/Recharge[*] (3) Numina's Convalescence - Heal/Endurance[/list]Level 2: Slash <ul type="square">[*] (A) Crushing Impact - Accuracy/Damage[*] (7) Crushing Impact - Accuracy/Damage/Endurance[*] (25) Crushing Impact - Damage/Endurance/Recharge[*] (34) Crushing Impact - Damage/Recharge[*] (34) Crushing Impact - Accuracy/Damage/Recharge[*] (43) Achilles' Heel - Chance for Res Debuff[/list]Level 4: Quick Recovery <ul type="square">[*] (A) Performance Shifter - EndMod[*] (5) Performance Shifter - EndMod/Accuracy[*] (5) Performance Shifter - EndMod/Recharge[*] (48) Performance Shifter - Chance for +End[/list]Level 6: Reconstruction <ul type="square">[*] (A) Doctored Wounds - Endurance/Recharge[*] (9) Doctored Wounds - Heal/Recharge[*] (9) Doctored Wounds - Recharge[*] (15) Doctored Wounds - Heal/Endurance/Recharge[*] (15) Doctored Wounds - Heal[/list]Level 8: Follow Up <ul type="square">[*] (A) Touch of Death - Damage/Endurance[*] (21) Touch of Death - Damage/Recharge[*] (25) Touch of Death - Accuracy/Damage/Endurance[*] (37) Touch of Death - Damage/Endurance/Recharge[*] (37) Touch of Death - Accuracy/Damage[*] (37) Touch of Death - Chance of Damage(Negative)[/list]Level 10: Dull Pain <ul type="square">[*] (A) Doctored Wounds - Heal[*] (11) Doctored Wounds - Endurance/Recharge[*] (11) Doctored Wounds - Heal/Recharge[*] (13) Doctored Wounds - Recharge[*] (13) Doctored Wounds - Heal/Endurance/Recharge[/list]Level 12: Combat Jumping <ul type="square">[*] (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range[*] (27) Blessing of the Zephyr - Knockback Reduction (4 points)[*] (48) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance[/list]Level 14: Super Jump <ul type="square">[*] (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range[*] (27) Blessing of the Zephyr - Knockback Reduction (4 points)[*] (42) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance[/list]Level 16: Integration <ul type="square">[*] (A) Numina's Convalescence - Heal/Endurance[*] (17) Numina's Convalescence - Heal/Endurance/Recharge[*] (17) Numina's Convalescence - Heal[/list]Level 18: Focus <ul type="square">[*] (A) Decimation - Accuracy/Damage[*] (19) Decimation - Accuracy/Damage/Recharge[*] (19) Decimation - Damage/Recharge[*] (43) Decimation - Accuracy/Endurance/Recharge[*] (46) Decimation - Chance of Build Up[*] (46) Thunderstrike - Accuracy/Damage[/list]Level 20: Resilience <ul type="square">[*] (A) Steadfast Protection - Resistance/+Def 3%[*] (21) Aegis - Psionic/Status Resistance[/list]Level 22: Spin <ul type="square">[*] (A) Obliteration - Damage[*] (23) Obliteration - Accuracy/Recharge[*] (23) Obliteration - Damage/Recharge[*] (36) Obliteration - Accuracy/Damage/Recharge[*] (40) Obliteration - Accuracy/Damage/Endurance/Recharge[*] (40) Obliteration - Chance for Smashing Damage[/list]Level 24: Hurdle <ul type="square">[*] (A) Jumping IO[/list]Level 26: Health <ul type="square">[*] (A) Numina's Convalescence - +Regeneration/+Recovery[/list]Level 28: Instant Healing <ul type="square">[*] (A) Doctored Wounds - Heal[*] (29) Doctored Wounds - Endurance/Recharge[*] (29) Doctored Wounds - Heal/Recharge[*] (31) Doctored Wounds - Heal/Endurance/Recharge[*] (48) Doctored Wounds - Recharge[/list]Level 30: Boxing <ul type="square">[*] (A) Stupefy - Accuracy/Endurance[*] (31) Stupefy - Stun/Range[/list]Level 32: Shockwave <ul type="square">[*] (A) Positron's Blast - Accuracy/Damage[*] (33) Positron's Blast - Damage/Endurance[*] (33) Positron's Blast - Damage/Recharge[*] (33) Positron's Blast - Damage/Range[*] (34) Positron's Blast - Accuracy/Damage/Endurance[/list]Level 35: Tough <ul type="square">[*] (A) Titanium Coating - Resistance/Endurance[*] (36) Titanium Coating - Resistance/Recharge[*] (36) Titanium Coating - Endurance/Recharge[*] (39) Titanium Coating - Resistance/Endurance/Recharge[*] (50) Titanium Coating - Resistance[*] (50) Titanium Coating - Endurance[/list]Level 38: Weave <ul type="square">[*] (A) Luck of the Gambler - Defense/Endurance[*] (39) Luck of the Gambler - Defense/Recharge[*] (39) Luck of the Gambler - Defense[*] (40) Luck of the Gambler - Recharge Speed[/list]Level 41: Web Grenade <ul type="square">[*] (A) Accuracy IO[/list]Level 44: Targeting Drone <ul type="square">[*] (A) Gaussian's Synchronized Fire-Control - To Hit Buff[*] (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge[*] (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance[*] (45) Gaussian's Synchronized Fire-Control - Recharge/Endurance[*] (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance[*] (50) Gaussian's Synchronized Fire-Control - Chance for Build Up[/list]Level 47: Revive <ul type="square">[*] (A) Recharge Reduction IO[/list]Level 49: Moment of Glory <ul type="square">[*] (A) Recharge Reduction IO[/list]------------
Level 1: Brawl <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) Empty[/list]Level 2: Rest <ul type="square">[*] (A) Empty[/list]Level 1: Critical Hit
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]10.5% DamageBuff(Smashing)[*]10.5% DamageBuff(Lethal)[*]10.5% DamageBuff(Fire)[*]10.5% DamageBuff(Cold)[*]10.5% DamageBuff(Energy)[*]10.5% DamageBuff(Negative)[*]10.5% DamageBuff(Toxic)[*]10.5% DamageBuff(Psionic)[*]11.1% Defense(Smashing)[*]11.1% Defense(Lethal)[*]7.38% Defense(Fire)[*]7.38% Defense(Cold)[*]7.38% Defense(Energy)[*]7.38% Defense(Negative)[*]3% Defense(Psionic)[*]19.3% Defense(Melee)[*]11.8% Defense(Ranged)[*]11.8% Defense(AoE)[*]2.25% Max End[*]34% Enhancement(Accuracy)[*]45% Enhancement(RechargeTime)[*]12% Enhancement(Heal)[*]10% FlySpeed[*]205.8 HP (15.4%) HitPoints[*]10% JumpHeight[*]10% JumpSpeed[*]Knockback (Mag -8)[*]Knockup (Mag -8)[*]MezResist(Held) 8.25%[*]MezResist(Immobilize) 10.5%[*]MezResist(Sleep) 2.2%[*]MezResist(Stun) 4.4%[*]MezResist(Terrorized) 6.6%[*]10% (0.17 End/sec) Recovery[*]34% (1.9 HP/sec) Regeneration[*]5.36% Resistance(Fire)[*]5.36% Resistance(Cold)[*]2.25% Resistance(Psionic)[*]10% RunSpeed[/list]------------
[u]Set Bonuses:[u]
[u]Touch of Death[u]
(Swipe)<ul type="square">[*] MezResist(Immobilize) 2.75%[*] 20.1 HP (1.5%) HitPoints[*] 2.5% DamageBuff(All)[*] MezResist(Held) 2.75%[*] 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)[/list][u]Numina's Convalescence[u]
(Fast Healing)<ul type="square">[*] 12% (0.67 HP/sec) Regeneration[*] 25.1 HP (1.87%) HitPoints[/list][u]Crushing Impact[u]
(Slash)<ul type="square">[*] MezResist(Immobilize) 2.2%[*] 15.1 HP (1.12%) HitPoints[*] 7% Enhancement(Accuracy)[*] 5% Enhancement(RechargeTime)[/list][u]Performance Shifter[u]
(Quick Recovery)<ul type="square">[*] 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed[*] 25.1 HP (1.87%) HitPoints[*] 2.5% (0.04 End/sec) Recovery[/list][u]Doctored Wounds[u]
(Reconstruction)<ul type="square">[*] MezResist(Terrorized) 2.2%[*] 1.26% Resistance(Fire,Cold)[*] 4% Enhancement(Heal)[*] 5% Enhancement(RechargeTime)[/list][u]Touch of Death[u]
(Follow Up)<ul type="square">[*] MezResist(Immobilize) 2.75%[*] 20.1 HP (1.5%) HitPoints[*] 2.5% DamageBuff(All)[*] MezResist(Held) 2.75%[*] 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)[/list][u]Doctored Wounds[u]
(Dull Pain)<ul type="square">[*] MezResist(Terrorized) 2.2%[*] 1.26% Resistance(Fire,Cold)[*] 4% Enhancement(Heal)[*] 5% Enhancement(RechargeTime)[/list][u]Blessing of the Zephyr[u]
(Combat Jumping)<ul type="square">[*] 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)[*] 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)[*] Knockback Protection (Mag -4)[/list][u]Blessing of the Zephyr[u]
(Super Jump)<ul type="square">[*] 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)[*] 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)[*] Knockback Protection (Mag -4)[/list][u]Numina's Convalescence[u]
(Integration)<ul type="square">[*] 12% (0.67 HP/sec) Regeneration[*] 25.1 HP (1.87%) HitPoints[/list][u]Decimation[u]
(Focus)<ul type="square">[*] MezResist(Immobilize) 2.75%[*] 15.1 HP (1.12%) HitPoints[*] 2.25% Max End[*] 6.25% Enhancement(RechargeTime)[/list][u]Steadfast Protection[u]
(Resilience)<ul type="square">[*] 3% Defense(All)[/list][u]Aegis[u]
(Resilience)<ul type="square">[*] 2.25% Resistance(Psionic)[/list][u]Obliteration[u]
(Spin)<ul type="square">[*] MezResist(Stun) 2.2%[*] 3% DamageBuff(All)[*] 9% Enhancement(Accuracy)[*] 5% Enhancement(RechargeTime)[*] 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)[/list][u]Doctored Wounds[u]
(Instant Healing)<ul type="square">[*] MezResist(Terrorized) 2.2%[*] 1.26% Resistance(Fire,Cold)[*] 4% Enhancement(Heal)[*] 5% Enhancement(RechargeTime)[/list][u]Stupefy[u]
(Boxing)<ul type="square">[*] 2.5% (0.04 End/sec) Recovery[/list][u]Positron's Blast[u]
(Shockwave)<ul type="square">[*] 2.5% (0.04 End/sec) Recovery[*] 1.58% Resistance(Fire,Cold)[*] 9% Enhancement(Accuracy)[*] 6.25% Enhancement(RechargeTime)[/list][u]Titanium Coating[u]
(Tough)<ul type="square">[*] MezResist(Sleep) 2.2%[*] 20.1 HP (1.5%) HitPoints[*] MezResist(Stun) 2.2%[*] MezResist(Held) 2.75%[*] 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing)[/list][u]Luck of the Gambler[u]
(Weave)<ul type="square">[*] 10% (0.56 HP/sec) Regeneration[*] 15.1 HP (1.12%) HitPoints[*] 9% Enhancement(Accuracy)[*] 7.5% Enhancement(RechargeTime)[/list][u]Gaussian's Synchronized Fire-Control[u]
(Targeting Drone)<ul type="square">[*] 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed[*] 25.1 HP (1.87%) HitPoints[*] 2.5% (0.04 End/sec) Recovery[*] 2.5% DamageBuff(All)[*] 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)[/list]


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Question, what is the survivability rating?


 

Posted

Thanks Werner! Nice to know that the numbers agree that I'm not a COMPLETE idiot when it comes to building scrappers
Also, I'm pretty good with Focus. Shockwave hasn't been in my build for a long time, so I'm getting used to using it again, once I get it back down my performance should improve a little bit.

From what I understand it's the combined effect of all the mitigation a given build has on your survivability. It came up in the claws/regen poorman's leveling guide thread. I asked Werner to run my build through his spreadsheet to see how it compared to the two other builds he ran through it in that thread. For any further details you'd have to ask Werner, as that is about all I know about it.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Well now I'm curious what Bill's Wernerscore is. Werner, what's the easiest format for you to use? Just totals for defense, dam-res, regen, hp?


heh... Wernerscore
Arcanatime

Wonder what's next?


Be well, people of CoH.

 

Posted

Umbralcharge. Count on it.


 

Posted

[ QUOTE ]
Question, what is the survivability rating?

[/ QUOTE ]
A meaningless number that I totally make up every time someone asks for one?

The basic philosophy is very similar to Arcanaville's immortality line from this Ph.D. thesis. To quote, “the immortality line represents the maximum average damage rate sustainable indefinitely by the scrapper”. My scale is actually two times DPS. I'd cut it in half to be DPS, but I've been doing this for so long that I'd just confuse myself, even if it made it more clear for the rest of the world. Maybe I'll still do it that way some day.

So anyway, when I say something has a survivability score of 672, I'm basically saying that in a sense, the build can survive an average incoming DPS of 672/2 = 336 DPS.

There are some issues with the calculation. I assume some sort of average distribution of types and positions of attacks, which will obviously not match any one fight exactly. I assume that damage and regeneration/healing are steady, where in the game itself, they can both come in spikes, and this can significantly affect survivability. However, I don't have the time or inclination to go as far as Arcanaville has and write a simulator to better represent the spikiness of the data. And I don't have a good way to account for things like knockdown and knockback, so I ignore them. Characters with a lot of knockdown and knockback will be better than they appear on the number. I also don't know how to account for the scaling resistances of Super Reflexes. I think I've plugged in 20% for them. Don't remember.

Still, the spreadsheet accounts for the major things. It handles damage resistance and defense by damage type, and defense by position. It handles all of the Regen clicks including Moment of Glory, taking into account recharge times, how much they heal, how much they boost regeneration, how they overlap, and so on.

Although I often find myself doing it, I didn't really set it up to compare characters with different power sets. I set it up to compare characters with pretty much the same powers. Specifically, I've mostly used it while tuning my own characters.

A slightly out of date version of it is available at this link if anyone wants to study it in more detail, make changes, and so on. It's in open office format, but Excel should be able to handle it.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

 

Posted

[ QUOTE ]
Well now I'm curious what Bill's Wernerscore is. Werner, what's the easiest format for you to use? Just totals for defense, dam-res, regen, hp?

[/ QUOTE ]
It can go a little further than that, so I prefer to just see the whole build (well, the link or data chunk). You can post it if it's public, or send it to me privately if not. Or you can try to figure out the spreadsheet at the link, but that's kind of like cruel and unusual punishment.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

 

Posted

I personally use 10 seconds, 30 seconds, 1 minute, 5 minutes and infinite to see how well it can take burst damage as well. Werners numbers will give regen sets a much higher rating that it deserves in my opinion, Willpower in particular.


 

Posted

Not necessarily Besser. In the other thread where it was brought up it was mentioned that claws/regen has a hard time scoring above 1000, while the tougher PvE builds are in the neigborhood of 2000.

I'd like to see the burst damage numbers myself. But at least now I know what that number MEANS. I was just curious as to how my build stacked up against the other two in the thread.

And for the record, I never post my EXACT build, the one here is a very close approximation of it, but some slots are ever so slightly different. Much like Shred_Monkey and Bill Z's refusal to post their builds at all, I don't show exactly what I'm running. The differences shouldn't change the score of the build by more than a point or two in either direction though.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

[ QUOTE ]
I personally use 10 seconds, 30 seconds, 1 minute, 5 minutes and infinite to see how well it can take burst damage as well. Werners numbers will give regen sets a much higher rating that it deserves in my opinion, Willpower in particular.

[/ QUOTE ]
I partially agree with you. With identical numbers from my spreadsheet, the safest toon is the one that gets that number with the lowest regeneration, highest hit points, and highest resistance. The spikes of performance are smaller and make less difference on those toons – they're much closer to seeing average performance in game. It doesn't matter if a Regen on average can handle the damage if their hit points swing below 0 during that random walk And based on that, I actually think that Regen is the most overrated by my numbers, not Willpower, since Willpower gets a substantial chunk of mitigation from resistance, which smooths out the spikes somewhat.

However, I think something like running the analysis for a one minute time period won't fix it much. Yes, the Regen will start to look a little worse than before, because damage in excess of the immortality line will take out the Regen faster than sets based on defense and resistance. But it won't look ENOUGH worse, because I think the discreet effects, the spikes, are an even bigger factor in top end play.

That's part of why I prefer using it just to compare builds with the same or similar powers. But even then, I should keep in mind what the setup is overrating and underrating, lest I be pushed overly towards low hit points, high regeneration, and no defense or resistance.

So yeah, it's by no means perfect. Arcanaville has a better setup. I'm sure some other people do as well, and you might be one of them. It's just been good enough for my purposes.

I might want to look into the time periods like you have, though. It doesn't seem like it would be very difficult to add, and it might provide a little more insight.

Anyway, we all know what this means... BUFF REGEN!


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

 

Posted

As further evidence that these numbers are approximate at best, there are my two mains. Sergei is a little more solid in more situations, but Werner has bigger spikes of performance to make up for it. Overall, they “feel” similarly powerful, even if they play quite differently.

I have Werner at 1845, and Sergei at 2242. On top of that, we would expect Werner to be overrated because he's Regen. So either these numbers have a pretty large margin of error, or I'm not very sensitive to differences in power, or quite possibly both.

Just an additional warning to anyone putting too much stock in the... uh... Wernerscore.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

 

Posted

ClawsandEffect, how come some people won't post their build? I'm not trying to change anybody's mind or anything. Just asking because of pure curiosity.


 

Posted

[ QUOTE ]
ClawsandEffect, how come some people won't post their build? I'm not trying to change anybody's mind or anything. Just asking because of pure curiosity.

[/ QUOTE ]

Folks like to hide things from Castle. However, my build is posted in the Pylon thread right now. Werner, I'd dig it if you'd slap it into your spreadsheet if you find the time.


Be well, people of CoH.

 

Posted

Regen handles the spikes better since it can react to it, which is why /Willpower gets the most favorable score. As for /regen having a hard time beating that score, try comparing the SO builds. /Regen will be the clear winner. It's not as easy to improve as the other secondaries though, since regen suffers from diminishing returns, while defense and resistance improves as you get more.

I think Abyssal Seraphim would score a lowly 1736 on your scale. That's not counting AAO though, I couldn't quite decide on how to account for that. So the score is somewhere between 1736 and 1877. That's skipping Tough for you.

Which brings me to another question, how do you split the damage types and positions?


 

Posted

[ QUOTE ]
ClawsandEffect, how come some people won't post their build? I'm not trying to change anybody's mind or anything. Just asking because of pure curiosity.

[/ QUOTE ]

I generally don't post exact builds unless I'm asking for advice (for ATs I don't have much experience with). I have posted them, but it's more of a rarity.

There are two main reasons I keep builds to myself:

*) If people are asking for advice, I don't think that just giving them a build is very helpful. I'd rather spend the time to teach people to build their own builds. It makes them more independent and knowledgeable players as a result. Also, it allows them to make builds that more suit their needs, rather than mine.

*) I view builds somewhat how I view costumes - they define my characters. I don't want to see carbon copies of my build out there. (As I alluded to above, they are built for me and my playstyle, so they wouldn't necessarily work for everyone else.)


 

Posted

Care running my latest DM/Regen build through your angry number machine?


 

Posted

[ QUOTE ]
I think Abyssal Seraphim would score a lowly 1736 on your scale. That's not counting AAO though, I couldn't quite decide on how to account for that. So the score is somewhere between 1736 and 1877. That's skipping Tough for you.


[/ QUOTE ]
Yeah, hard to say how to handle it, but I'll agree that you can as least define the boundaries of the score. I never worked out how to handle to hit debuffs either. I can't really count them as defense, because in most cases I care about they'll be heavily resisted. Fortunately, I'm soft-capped, so I didn't need to solve that one. But it'll matter for a lot of builds. But then do I need to bring attack chains into it? Ugh.

[ QUOTE ]
Which brings me to another question, how do you split the damage types and positions?

[/ QUOTE ]
Assuming you were looking at my spreadsheet, the split is at the very top of the spreadsheet, and can be easily changed.

I split it up 70% melee, 20% ranged, 10% AoE, 30% smashing, 30% lethal, 10% energy, 10% negative, 8% fire, 5% cold, 5% psionic and 2% toxic. I then just calculate the combinations, but you could enter those separately too if desired since it turns it into a matrix. It doesn't account for non-positional attacks in any way, so there's another weakness that I should do something about, even if non-positional psi shows up as maybe 1% overall.

And those numbers don't come from anywhere except my own [censored]. I thought I saw some numbers recently from someone who did an actual study, and I told myself “I should plug those into my spreadsheet”, and then promptly didn't. Wonder where that was...


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

 

Posted

Werner, if you don't mind could you run my build through your number thingy?

<font class="small">Code:[/color]<hr /><pre>| Copy &amp; Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
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|FA6FF7ABE046EF3F8AA63A0C7281510ED045B2F505E62F715 B64C6CBD46A96377F0|
|75181DDAC482B650EEA16CA35CA3C9EB07F1A304508228E32 8219430CA24CA34CA3|
|CCA6794C11F601EEEB6|
|-------------------------------------------------------------------|</pre><hr />


 

Posted

[ QUOTE ]
Care running my latest DM/Regen build through your angry number machine?

[/ QUOTE ]
Assuming your build from 4/21/09 is still current, 904, but that's not including anything from your to hit debuffs.

And for fun, I plugged in your high def, high recharge concept build from 4/22/09, and got 1163.

I pretended you had perma Hasten in both since I haven't set up anything for Hasten yet, and since both were pretty close.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

 

Posted

I don't actually run Tough currently, but I plan on changing my build(and slotting tough) and making it better once I get the influence for the new PVP Defense IO. How does 1763 stack up against other SR builds?

And thank you very much for doing that for me.


 

Posted

[ QUOTE ]
OK BillZ, looks like 833 for your latest incarnation. That would shoot through the roof with Aid Self, you know.

[/ QUOTE ]

I've got followup, shockwave, spin, repeat. I don't need no stinkin aid self!!!!

And are you taking into account the passive scaling dam-res? I'm kinda surprised it's so low. Ahh, nm.. I see that you are.


Be well, people of CoH.

 

Posted

This looks like fun!

If you don't mind, Werner (how much work is this for you anyway?), how does Actin fare in there?

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|-------------------------------------------------------------------|</pre><hr />

(I should get her more recharge one of these days)


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