Here ya go, Werner


Aliana Blue

 

Posted

[ QUOTE ]
My calculations for damage on heroside came up 2% psionic.

[/ QUOTE ]
Oooh! Are you the one that studied all the damage types blue side? I saw the post and intended to plug the numbers into my spreadsheet, and then promptly forgot. I suppose I could just search for the post, but if you have the numbers handy...?

[ QUOTE ]
Anyway, I'm getting 576 on the stone brute. I think you've missed something, either Earth's Embrace or brutes higher HP. Our calculations have been fairly even so far.

[/ QUOTE ]
Ah! Yes, I didn't notice that Earth's Embrace was a buff as well as a heal. Also, my Mids' is showing it recharging in 385 seconds, even though the base recharge is 360?

Why don't we just call it 576. I really don't know enough about Brute sets, and am likely to make mistake after mistake trying to calculate them unless I examine all the powers very closely, at which point it's taking way more time than I want to spend. At least until I can bring my Brutes blue side. Then I'll probably want to spend some time evaluating them much more closely. But I'm just not a fan of red side, no matter how fun Brutes can be.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

 

Posted

[ QUOTE ]
Oooh! Are you the one that studied all the damage types blue side? I saw the post and intended to plug the numbers into my spreadsheet, and then promptly forgot. I suppose I could just search for the post, but if you have the numbers handy...?

[/ QUOTE ]

That would be me. I did it to get as good numbers for this spreadsheet as possible. It also means they're only accurate blueside, haven't gotten around to doing redside yet. It took forever. Here's my data:

S/L 69,68%
F 5,33%
C 1,90%
E 12,12%
N 4,33%
T 4,60%
P 2,04%

[ QUOTE ]
Ah! Yes, I didn't notice that Earth's Embrace was a buff as well as a heal. Also, my Mids' is showing it recharging in 385 seconds, even though the base recharge is 360?

[/ QUOTE ]

Granite armor provides a rather hefty recharge debuff.


 

Posted

[ QUOTE ]
[ QUOTE ]
Oooh! Are you the one that studied all the damage types blue side? I saw the post and intended to plug the numbers into my spreadsheet, and then promptly forgot. I suppose I could just search for the post, but if you have the numbers handy...?

[/ QUOTE ]

That would be me. I did it to get as good numbers for this spreadsheet as possible. It also means they're only accurate blueside, haven't gotten around to doing redside yet. It took forever. Here's my data:

S/L 69,68%
F 5,33%
C 1,90%
E 12,12%
N 4,33%
T 4,60%
P 2,04%


[/ QUOTE ]
Thanks! I plugged the numbers in. Any future numbers will be based on that. I split smashing/lethal evenly. It's probably not even, but close enough for now.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

 

Posted

There will never be any reason to split them. There's nothing that only gives defense or resistance to one. Evenly is highly inaccurate though. The real split is:

Smashing: 27,90%
Lethal:41,78%


 

Posted

[ QUOTE ]
There will never be any reason to split them. There's nothing that only gives defense or resistance to one. Evenly is highly inaccurate though. The real split is:

Smashing: 27,90%
Lethal:41,78%

[/ QUOTE ]
Parry and Divine Avalanche only protect against Lethal. It's been argued that they should protect against both so that they aren't a weird exception to the rule, but it seems less thematically appropriate to me, and they don't exactly need a buff. Thanks for the split.

(edit: Woot! The damage type changes pushed Werner just over 2000.)


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

 

Posted

That's true, I've only compared secondaries.


 

Posted

[ QUOTE ]
As yet another warning on taking the numbers too seriously, the exact percentage I choose for incoming psionic damage makes a huge difference to Invulnerability. I'm saying 5%. At 10%, you'd drop to 1021 with 10 enemies in range. At 0%, you'd be at 1963 with 10 enemies in range. That's a huge range for an almost arbitrary choice in the spreadsheet setup.

[/ QUOTE ]

^^ That.

I've found that, with Actin, not just my survivability varies a LOT depending on the damage type, my playstyle has to vary with the kind of damage/mob setup I'm facing.

Dull Pain can - and should - vary in its use as a maxhp or as a plain heal depending on what you're doing (against F/C/E/N I get more mileage by using it as a heal, because against those she's basically SR if she can get enough things in range, it works better as a huge heal on lucky hits).

Same goes for the mitigation tricks. Cycling targets to spread the to-hit debuffs of Dark Melee can pay off even if you're fighting more mobs for longer by doing that. Losing damage and interrupting the chain to spam Petrifying Gaze works too.

For what I've seen in this thread, the numbers are handy and give you an idea of where you're at when comparing with other scrappers if you take into account what kind of mitigation they have. They seem to work specially well if you compare the same secondary with the builds in front of you


Players' Choice Awards: Best Dual-Origin Level Range Arc!

It's a new era, the era of the Mission Architect. Can you save the Universe from...

The Invasion of the Bikini-clad Samurai Vampiresses from Outer Space? - Arc ID 61013

 

Posted

Don't forget using Siphon Life on a regular basis is probably some of the best damage mitigation you can have for a set like invulnerability, which is the type of set to get chipped down rather than taken out instantly.

I have my set bonuses centered around smsh/lethal and energy/neg defense. I kinda figured that energy would be 3rd, what with energy melee apparently being Geko's baby.


 

Posted

[ QUOTE ]
If you have the chance...

Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

[/ QUOTE ]
Assuming the +3% defense IO in the empty slot, from 1271 to 2907 depending on the number of targets in range of Dark Regeneration. I did get Hasten plugged in correctly this time, so that's not assuming perma Hasten either.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

 

Posted

I'm guessing you're not capping the Dark Regeneration heal at 100%?

An interesting number for healing sets is to see how much damage they can take between each heal without accounting for the heal. If that number is lower than the infinite DPS, that number is more interesting in my opinion. In this case it's 2142 (converted to Wernerscore).


 

Posted

[ QUOTE ]
I'm guessing you're not capping the Dark Regeneration heal at 100%?

An interesting number for healing sets is to see how much damage they can take between each heal without accounting for the heal. If that number is lower than the infinite DPS, that number is more interesting in my opinion. In this case it's 2142 (converted to Wernerscore).

[/ QUOTE ]
I'm capping Dark Regeneration at healing your own hit points. You obviously can't heal more than that. So the assumption is that you lose all your hit points while it recharges, then right when it hits 0, you heal them all again, somehow miraculously avoiding death. If that's the same cap that you're using, then I can check my numbers again.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

 

Posted

I didn't run the numbers, but since two mobs cap the healing it didn't seem likely that it could go from 1271 to 2907. Twice the regeneration can't lead to three times the survivability. Or is the 1271 number with no mobs in range?


 

Posted

[ QUOTE ]
I didn't run the numbers, but since two mobs cap the healing it didn't seem likely that it could go from 1271 to 2907. Twice the regeneration can't lead to three times the survivability. Or is the 1271 number with no mobs in range?

[/ QUOTE ]
I didn't bother with no mobs in range. I figured you'd always be attacking at least one of the targets that's attacking you.
One mob heals 723.4 hit points, two mobs heal 1446.8 hit points, three mobs heal 1979 hit points. You're basically getting one heal for each mob, not a percentage boost from each mob. So in a sense, it doesn't cap at 100% heal. It caps at healing all of your hit points.

Now I could be wrong, but it definitely appears on screen as one green number for each mob, and I'm pretty sure I've gone from almost dead to fully-healed. It's part of what makes it one of the best heals in the game.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

 

Posted

[ QUOTE ]
[ QUOTE ]
If you have the chance...

Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

[/ QUOTE ]
Assuming the +3% defense IO in the empty slot, from 1271 to 2907 depending on the number of targets in range of Dark Regeneration. I did get Hasten plugged in correctly this time, so that's not assuming perma Hasten either.

[/ QUOTE ]
Looks like I was in PvP mode, and didn't realize it since I don't know enough about brutes. So it actually goes from 863 to 1973 depending on the number of targets in range. Sorry about that.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

 

Posted

Werner can you rate mine please?

| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1413;694;1388;HEX;|
|78DAA593DB521341108667732090738084730228811C813B0 E5659A56815986020C|
|0958A6B32403495A47683247AE30378E5855EF920968FA612 BBFB5FE203B855FB7F|
|3B337F4FF71CB6DCDB0B2AF5E9A132C28F9BA66D9F576B96D 9E968CB776876AF2DB|
|31938D33635BB8D66A3ED534ACDDC19CECBBAA97571CFB4DE E133351CD9D317BA65|
|EB62F59A5BC7FAA2A97BDA8EEDB7AEB4A55BDDE2DD47B0D26 E378B4F1BDD96B6ED9|
|0D3B8BCEA365A977E69553B5AD723F259D2665D5BF655A313 7BD269D48A8FDAF5FE|
|79D9B4BBDAEA4F535D197A2D2E509E8147BD266C2A9709D40 49E3AA00565B61B62F|
|72ABFC15D2301C168100809FC612022B07D4E1045195B2EEE 0A6E033B82F02EF040|
|105D925C8714E5462E973B2A13452705E371C2B47A4E06AF6 3F0DE1256D588CB601|
|460B82683CFC9EBBB9049A72F818660F62D107733E613820A 858C21CA18CB89611E|
|F0D248000955A040C82B1F75859C1A4247A8EE54903C232CA 82332446070479252E|
|4241693C462D2A8F5867C31D9A58137F65ED22DDE003DC152 1FF8007C148C52D484|
|937EE28BEC5EE2ABE0DE37174F7B4C86380C461C252700834 6A69C939F3A9098D56|
|7826C4950280BD60F053DB2CF18A86FE61752FC06FE08EEDF 020340C95E56296ACE|
|A96F0E4794C6116D62D96E322C38F52D4CC98E2513823E8DA 49CFA5269997471156|
|5AE011941262B3821FB3226F22CE366667125B3B892795CC9 3CAEA487EC2B8E7D05|
|F6340C1944E51155807D99EC6BCE3AD6701932C03A102343C E31E470BE9BE300165|
|AA5FD286239AA98931338A5980DA76B035DF39EE1EF68A87D C5FBB07E202879867F|
|9EA1DCB2E4491C64C533FCBB94816952FFCCFFF5FC08DE953 376EC273D61A9B09CB|
|1BC6079C9F28AC56479C3526319FC1C4647B6B8A06D961D96 5D96CF6CF20548022C|
|4196104B9825C21265996049B0CCB27C6719FC057351E63B|
|-------------------------------------------------------------------|


Virtue: @Santorican

Dark/Shield Build Thread

 

Posted

Thanks for ratin my build Werner, and I've reworked it to effectively put me close to the S/L soft cap, without sacrificing much, and reworked some of the gaps/errors in my
previous build (ie: putting a heal/end instead of heal/rech in Earth's Embrace, which got that down to a 300 second recharge alone) and was wondering if u could take a look at this new build, if you could it would be much appreciated.

Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]


edit: The blank space is for the Shield Wall unique


 

Posted

You shouldn't put the Steadfast Protection in Earth's Embrace. It only lasts 120 seconds, which is to say it won't be very reliable. Stick it it something like Stone Skin that you'll have running all the time, and that will benefit from the resistance. I went ahead and made that swap before calculating. I also gave you High Pain Threshold.

Looks like 1557 this time around. It's amazing what hitting the soft cap to the most common types of damage will do for you.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

 

Posted

[ QUOTE ]
You shouldn't put the Steadfast Protection in Earth's Embrace. It only lasts 120 seconds, which is to say it won't be very reliable. Stick it it something like Stone Skin that you'll have running all the time, and that will benefit from the resistance. I went ahead and made that swap before calculating. I also gave you High Pain Threshold.

[/ QUOTE ]

Untrue, good sir! The steadfast +3% Def IO functions as a set bonus, not a proc. (It has no 120s duration and shows up in your set bonuses window.) As such, it's always on, whether the power is on of off.


 

Posted

[ QUOTE ]
[ QUOTE ]
You shouldn't put the Steadfast Protection in Earth's Embrace. It only lasts 120 seconds, which is to say it won't be very reliable. Stick it it something like Stone Skin that you'll have running all the time, and that will benefit from the resistance. I went ahead and made that swap before calculating. I also gave you High Pain Threshold.

[/ QUOTE ]

Untrue, good sir! The steadfast +3% Def IO functions as a set bonus, not a proc. (It has no 120s duration and shows up in your set bonuses window.) As such, it's always on, whether the power is on of off.

[/ QUOTE ]
Oh.

Still, might as well get some use out of the resistance portion of it.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

 

Posted

[ QUOTE ]
[ QUOTE ]
You shouldn't put the Steadfast Protection in Earth's Embrace. It only lasts 120 seconds, which is to say it won't be very reliable. Stick it it something like Stone Skin that you'll have running all the time, and that will benefit from the resistance. I went ahead and made that swap before calculating. I also gave you High Pain Threshold.

[/ QUOTE ]

Untrue, good sir! The steadfast +3% Def IO functions as a set bonus, not a proc. (It has no 120s duration and shows up in your set bonuses window.) As such, it's always on, whether the power is on of off.

[/ QUOTE ]

Ooh! Sick burn! :P


 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
You shouldn't put the Steadfast Protection in Earth's Embrace. It only lasts 120 seconds, which is to say it won't be very reliable. Stick it it something like Stone Skin that you'll have running all the time, and that will benefit from the resistance. I went ahead and made that swap before calculating. I also gave you High Pain Threshold.

[/ QUOTE ]

Untrue, good sir! The steadfast +3% Def IO functions as a set bonus, not a proc. (It has no 120s duration and shows up in your set bonuses window.) As such, it's always on, whether the power is on of off.

[/ QUOTE ]

Ooh! Sick burn! :P

[/ QUOTE ]

We do not burn our fellow scrappers! We assist when they is confuzzled!


Be well, people of CoH.

 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
You shouldn't put the Steadfast Protection in Earth's Embrace. It only lasts 120 seconds, which is to say it won't be very reliable. Stick it it something like Stone Skin that you'll have running all the time, and that will benefit from the resistance. I went ahead and made that swap before calculating. I also gave you High Pain Threshold.

[/ QUOTE ]

Untrue, good sir! The steadfast +3% Def IO functions as a set bonus, not a proc. (It has no 120s duration and shows up in your set bonuses window.) As such, it's always on, whether the power is on of off.

[/ QUOTE ]

Ooh! Sick burn! :P

[/ QUOTE ]

We do not burn our fellow scrappers! We assist when they is confuzzled!

[/ QUOTE ]

I blame taking on Scrappers habitually taking one too many hits to the head... by purple conning enemies... and liking it...

In all honesty, I didn't mean for it as a burn, so I hope you didn't take it like that, Werner.


 

Posted

I meant that completely as a joke. I think you guys are taking my comment a bit too seriously.


 

Posted

I knew it was a joke. Now get in the other thread and tell me what's wrong with my math, ya slacker.


Be well, people of CoH.