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Posts
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Quote:Well, the text box was too fat so it never made it in. :/Maybe I should fit in something about her planning to come take over our Earth next.
I did (slightly) update a couple of costumes though and added in a couple of objectives in the final mission based on M I Abrahms' review in this thread: http://boards.cityofheroes.com/showthread.php?t=204830
I was going to put in more but I was already pushing the file limit; maybe after GR hits and the file size gets bigger.
Those new objectives are set to be needed to complete, but I was thinking maybe I should set them as unneeded; anyone who cares to weigh in on that is welcome to.
Also - woot! I'm at 51 plays now (I think it was) and it's still at five stars! Anyone know how many five stars you need to get Hall Of Fame? -
Quote:I took these comments into consideration and implemented most of them, FYI. Yes, I work slowly. :PWell, you can increase the 'epicness' with more than just AV status. You might consider adding objectives, like having to fight through guards before spawning the end boss, or having the final EB set to extreme while the AV was a lower difficulty. That way, the second mission will be tough, but the final one would be difficult.
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Quote:This happened a lot to me. On one of my arcs I lost some great changes to some text and I had to re-write them all and they came out not as good.I've had a lot of trouble with this arc lately, specifically with changes not being saved.
I found that by waiting until the chatbox gave me the "[arc] has been republished" message and then closing the whole AE window and then re-opening it actually saved the changes. I think for some reason it has to reload the newly-saved version and just clicking republish doesn't do it for some reason, if you reopen it from the same window you get the version the window loaded up with (meaning the pre-fix one). It's a weird sort of bug but at least there is a way around it. -
I'm guessing I'll be exploring blueside ATs while playing redside as so much of the blueside content counts as "real yawner" in my book. I'll probably have fun putting an MM blueside for bit - you know, for novelty's sake* - but otherwise I;'m sticking with red. I keep trying to start up hero toons and just cannot get anywhere with them thanks to the multi-zone runs before travel powers. Maybe Ninja Run will help this time.
*Maybe that should be his name, "Novelty's Sake"... -
What he said. Don't worry about it - if you could put such a map into an arc, chanes are your players would end up quitting out of boredom anyways (unless they were just farming) - especially if there was a glowie hunt on it.
We have plenty enough big cave maps as is, I think.
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"Overused" and "commonly occurring" are separated by a fine line made up more of opinion than fact, in this case I think. They're a group that has a big handle on everything magicy in the CoX world (not to mention a history going back to Atlantis and so on), so it would make sense to run across them a lot.
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Quote:Holy Ned! I've never even heard of that! Then again I play redside mostly, but still... HOLY NED!The tunnels: This hazard zone (http://wiki.cohtitan.com/wiki/The_Tunnels_of_the_Trolls) inside a hazard zone in the Hollows is never used. I didn't even know about it till recently.
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Quote:Almost? ALMOST?!
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Quote:This one got me. I realized that the only time I've ever clicked on these guys was when I was atop Fort Darwin with a new villain and wasn't paying much attention and thought I was clicking on the real trainer. Day Job Trainer: "Please... someone... anyone... talk to me... we don't have to talk about Day Jobs... really... I... I like movies... books? Plays? Oh for the love of God will someone please acknowledge my existence?!"
Maybe we need a story arc with rotating contacts that use these poor guys - not a 'training' arc and not a cape arc, but a real arc...
This also reminds of the Vanguard guy who stands outside the door:
"Hey Clave Dark 5, we need to talk. Look, I know there's no level restrictions anymore but we really need to talk! Get yer mitts off that door handle when I'm talking to you!! Get back here right now and... drat.
...
Hey Steelclaw, we need to talk..." -
I'm tempted to go with one of my goofier characters just for the sake of drawing a mustache on this Mona Lisa of a game, but I have to answer that two of MA arcs would be good choices. DayJob Hell makes a good non-Snake starter story for villains and Against The WickerWork Khan! is an interesting take (according to the reviews so far) on some already-canon material.
If that second arc made it in, I'd like to shoe-horn in my character Princess YinYin who's in that arc as well. I made a stalker with the same character model and I also intend to make a Dual Pistols blaster with her once GR comes out. In the bio for the stalker I dropped something in about "there are number of panda-based alrternate Earths and no one's sure why. Also, every panda-based universe has a Princess YinYin, no one's exactly sure why that is either," so it could be fun to have all sorts of different versions of her around.Pretty narcissistic I know...
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Quote:Many players argue that powers like BU need to be custom-dropped from just about any boss as they make them too powerful. I had some bosses with BU in an arc that has currently 48 plays but only got a few complaints like that though. However, that arc is set for 23 to 50, not 5 to 10.However, my the final boss of the 2nd mission appears to be an energy brute and she 1-punched my exemplared brute with a built up bone smasher.
I did end up taking it out but might put it back in (already had one comment that the arc was "kind of easy"), but I think for a low level arc like this, dropping it might be best. -
Often it's Self Destruct, for the obvious reasons. I tend to use it more during the lower levels.
On some toons it's Ninja Run to see if I can get lucky and outrun them; works about 50% of he time as I'm usually too stubborn to try and leave before it's too late.
On my Bots/Dark MM it's usually Dark Servant. I've slotted my Fluffy for a good set bonus rather than recharge so I tend to not use him at all until I hit the final (often Boss) objective, just to make sure I have him at the ready when that time comes. But if things are going poorly for me, say I've lost a few bots, I feel justified in bringing him out early. -
You know... if you perceive a hole in a market somewhere, such as recipes or a certain type of salvage or whatever, you can always get a toon to that level, turn off XP and make out like a bandit while you keep providing recipes for the market there. These sorts of 'problems' in markets are just problems of comprehension - don't think of them as problems, think of them as opportunities.
Things are only as broken as you think they are. -
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Thanks for the favorable reviews for Against The WickerWork Khan guys.
It was kind of you to go ahead and not give spoilers as well, even though I didn't mark that.
To address one thing: the 'boss' in the final mish was an EB, not a run-of-the-mill boss. I had thought to set it as an AV but I thought two back-to-back AV battles might be a bit much for some. It also more closely reflects canon that way, as I understand it to be. I can understand how you'd find it less-epic-than-the-last, though, I did consider that but ran with it this way after some thought. I tend to favor story-flow when it comes to issues like this.
Again, thanks! -
Happy birthday! I really appreciate all you've done to help raise the MA consciousness of the community.
I'd go play one of those arcs but I'm currently having technical difficulty with the game... -
Quote:This is just about the only thing I don't like about CoV to be sure. But whatcha gonna do?I can think of much loftier goals than being an accessory to Recluse's victory. Even if I had no goals of my own, Recluse is not a badass archvillain like Tyrant or Nemesis; he's a wannabe dictator of a tiny 2nd-world nation with an inferiority complex the size of the giant tower he hides in.
[Spoiler Alert!] Of course, for those who have played the arcs, the truth is even worse than that. You spend 45+ levels as the fall guy who lets Recluse win without suffering a Pyrrhic victory, then you do your final Patron arc to be elevated to the status of valuable minion. At this point, he enlists you to help with what turns out to be a ***** size competition (the goal of the LRSF being to "publicly humiliate Statesman," which probably doesn't bother him much and which has no effect on anyone else, including Recluse). If you succeed--which you must do by various roundabout means involving stolen technology and literally asking for permission from the Freedom Phalanx--you are then awarded "Servant of Recluse" status, which apparently is the zenith of your career as far as the canon story is concerned.
Compare this to heroside: Save the city umpteen times, save the world umpteen times, save a bunch of other dimensions, then save "a thousand worlds" (entire dimensions) at once. Then you, too, beat the Freedom Phalanx (Praetorians) and at least two versions of Statesman that are stronger than the real one, in the process rescuing the real Statesman as casually as you might rescue a missing fortune teller. You do this without permission, and without scavenging stolen technology from other groups. Then Statesman sends you to put the kibosh on Lord Recluse's master plan, which you also do without scavenging or permission. You beat him at full strength, unlike CoV players (who must use time travel to snipe him right after he finishes the hardest fight of his career).
And
Can you say that on these boards? -
Quote:If I recall rightly, I ended up trying to alter the path in the Properties box itself. There's that line that says "Target" that you add the -test to, right? I then found another line called "Start In:" and I changed that by hand to point to my CoHTest dir. I then also copied my pigg files into that dir to save some time on the downloading. I started it and it began downloading stuff into the CoHTest dir (with only about 1.5 hours of wait time) and... I had to leave for work. :Phmmm... i'm having the same problem as dave clark... uh i mean clave_dark
So right now I have no idea if this method worked or not and I won't know until I can go home in the morning, but you can give it a shot.
PS - thanks for getting my name right -
It's been said by some here that some players might get annoyed at seeing the 'coming attractions' (or 'this story's not done yet!') for your next arc if that arc isn't already posted as well. Sort of like watching The Empire Strikes Back and then thinking, "ah man, now I have to wait three years to see the next part!".
There may be some validity to this, at least for some players. Just an FYI. -
Quote:I use this all the time to see if someone I placed to spawn at the 'back' of the map actually did or not, without having to run all the way there. Ninja Run is great for that, but it's still wasted time if it's a big map.When you're testing a mission, up in your nav bar there is a button labeled "Architect Options". Click that. A menu opens. It's full of testing tools: you can toggle invisibility or invincibility, kill any target, complete a mission, skip to an objective, teleport to an enemy or an objective... I think that's it. It's very cool. Really makes it feel more like a developer tool.
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For some reason my computer never flashes me the window that asks me to set the path to the new dir. I've tried this like a dozen times now, following the advice from three different sources.
I'm never gonna make it into the test server.