Hurray for AE
@TURGENEV - Freedom Server / IRON / B.A.N.E / HORDE
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Main Hero: Chad Gulzow-Man (Victory) 50, 1396 Badges
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Mission Architect arcs: Doctor Brainstorm's An Experiment Gone Awry, Arc ID 2093
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I will say I do agree, its actually because it is so good, that I actually get annoyed that its languishing in its current state.
If I didnt think it was worth it, I wouldnt make such a fuss.
Boycott Ncsoft if they close down Coh.
As much as I like the AE, I don't actually find the time to use it very often. The latest contest from Dr. Aeon inspired me to get back in and create a mission that I've had kicking around in my head for about a year. When I did, I was surprised to see some of the features that have been added to the editor since its inception. The spawn markings on the map are something people had been asking for since AE was first introduced, and I like being able to auto-complete a mission while testing.
There are more improvements that can be made, but it's nice to feel like the AE is still being actively developed.
Avatar: "Cheeky Jack O Lantern" by dimarie
As much as I like the AE, I don't actually find the time to use it very often. The latest contest from Dr. Aeon inspired me to get back in and create a mission that I've had kicking around in my head for about a year.
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I play AE missions regularly, and seek out things that look like they have some story to them, the more offbeat the better. The ticket system enhances my non-AE experience and makes life much easier.
And I agree with all that's been said. AE is still one of the gems of this game.
<《 New Colchis / Guides / Mission Architect 》>
"At what point do we say, 'You're mucking with our myths'?" - Harlan Ellison
Agreed
And I like being able to auto-complete a mission while testing.
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Woe wait a min
Call me a boob-nincompoop Dolt etc. but
I've never seen this option, can someone enlighten me.
@1st. Son
Help Agent Martin in: A Favor for Liberty
AE arc #381565
My 1st. Video: Agent Martin in the new tutorial zone.
When you're testing a mission, up in your nav bar there is a button labeled "Architect Options". Click that. A menu opens. It's full of testing tools: you can toggle invisibility or invincibility, kill any target, complete a mission, skip to an objective, teleport to an enemy or an objective... I think that's it. It's very cool. Really makes it feel more like a developer tool.
Avatar: "Cheeky Jack O Lantern" by dimarie
Wow . I never saw that before.
Geez to think I've been driving around, up hill both ways with square tires.
Thanks for the info
@1st. Son
Help Agent Martin in: A Favor for Liberty
AE arc #381565
My 1st. Video: Agent Martin in the new tutorial zone.
When you're testing a mission, up in your nav bar there is a button labeled "Architect Options". Click that. A menu opens. It's full of testing tools: you can toggle invisibility or invincibility, kill any target, complete a mission, skip to an objective, teleport to an enemy or an objective... I think that's it. It's very cool. Really makes it feel more like a developer tool.
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I stumbled across this recently:
-- Door Mission, Sewers --
You progress as usual until you get to the first captive. Rather than being a civilian, it's a member of the Outcast gang. Just like in the street encounters, once you initiate combat the Vahzilok and the Outcast will all attack you. The final hostage, however, acts like normal: he can't be attacked and doesn't fight. He just thanks you and gives you a clue:
"I never thought I'd be glad to see one of you jerks! But I saw what they did to Zapper. Nobody ought to die like that! It was the one they call Sawbones that did it. You'd better keep out of the way, hero. The Outcast are going to even the score!"
I know the AE has some problems, but I still think it's one of the coolest things the devs have ever done and I'm very glad to have it in the game.
Avatar: "Cheeky Jack O Lantern" by dimarie