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Posts
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Joined
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Quote:can the blue wisp be buffed via defense bubbles and the like?That's because the "secondary mutation" and "Mystic Fortune" are random, i.e. a buffs you can't count on as being available even a majority of the time. And the blue wisp pet is really difficult to keep alive. It's very nice buff when it is, but even on my tanks, it won't stay up past the alpha strike very often. If the pets were more durable, making the buff more reliable, it would be a big deal.
Reliable 1% defense can be a game changer. -
Quote:Insps basically work the same as global accuracy and damage; the accuracy will improve vet abilities, the damage won't but both will benefit temp powers(high fury equals yum yum yum damage lol)Yes actually, my rage-crashing brute is one of the ones I want to use them on. And, as suggested, my Bots MM who doesn't find his own attacks worth taking but occasionally wants to pull or nab a runner.
So, if the globals work, which is good, how about insps? Do they add anything to those vet/temp powers? -
Agreed, except for the origin pack but I would have gottten it if it had a kanji aura that worked like the rune aura.
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I like beast run but I for one would only buy the pack if we could get beast heads as shoulder details
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not bad got it for 10 on steam awhile back which is what got me back into cox for the time being anyway
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Quote:Yes please!!!! there have been plenty of times where I chose Stealth or some other top and thought "damn I wish I could go sleeveless/asymetrical" in fact I recall suggesting a "bare arms" option years agoThe art resources for it already exist! All it requires is to clip all the arms off of all the existing torsos, and add them as options for robotic arm. No need to hire a highly qualified graphic artist and pay them to make more original content.
I've been making some really awesome costumes by taking the banded robotic arms and adding them to ordinary (non-robotic) torsos. I can do stuff like make a female character with one sleeveless arm and other has a sleeve, stuff like that. The frustrating this is that, unfortunately, banded robotic is the only option that looks like armor instead of cybernetics. But, why have it that way? Why not add all the other arms too? -
Thanks I ended up moving slots around and abondoning the mostly worthless benefits from 6 slotting ghost widow and edict on the other hand I'm curious would it be better to keep the dmg proc or keep acc/end from the ghost widow set?
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First time doing this so pls let me know what you think
I plan on adding even more dps to my battles via temp powers so I went for tactics and some acc bonuses
Villain Plan by Mids' Villain Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Technology Mastermind
Primary Power Set: Robotics
Secondary Power Set: Traps
Power Pool: Leadership
Power Pool: Teleportation
Power Pool: Medicine
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Battle Drones- (A) Sovereign Right - Resistance Bonus
- (3) Sovereign Right - Accuracy/Damage
- (3) Sovereign Right - Damage/Endurance
- (5) Sovereign Right - Accuracy/Damage/Endurance
- (5) Sovereign Right - Accuracy/Endurance
- (7) Sovereign Right - Accuracy
- (A) Trap of the Hunter - Chance of Damage(Lethal)
- (33) Trap of the Hunter - Immobilize/Accuracy
- (33) Trap of the Hunter - Accuracy/Immobilize/Recharge
- (34) Trap of the Hunter - Endurance/Immobilize
- (A) Impeded Swiftness - Chance of Damage(Smashing)
- (A) Doctored Wounds - Heal/Recharge
- (7) Doctored Wounds - Heal/Endurance
- (50) Doctored Wounds - Endurance/Recharge
- (15) Doctored Wounds - Recharge
- (33) Doctored Wounds - Heal
- (A) Endurance Reduction IO
- (A) Karma - Knockback Protection
- (9) Serendipity - Defense/Endurance
- (9) Serendipity - Defense
- (25) Serendipity - Defense/Endurance/Recharge
- (34) Serendipity - Endurance
- (A) Achilles' Heel - Chance for Res Debuff
- (11) Shield Breaker - Defense Debuff
- (25) Touch of Lady Grey - Chance for Negative Damage
- (11) Touch of Lady Grey - Defense Debuff/Recharge/Endurance
- (13) Touch of Lady Grey - Defense Debuff/Recharge
- (13) Touch of Lady Grey - Defense Debuff
- (A) Edict of the Master - Defense Bonus
- (15) Edict of the Master - Damage
- (17) Edict of the Master - Accuracy/Damage/Endurance
- (17) Edict of the Master - Accuracy/Endurance
- (19) Edict of the Master - Damage/Endurance
- (19) Edict of the Master - Accuracy/Damage
- (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (A) Luck of the Gambler - Defense/Endurance/Recharge
- (23) Luck of the Gambler - Defense
- (23) Luck of the Gambler - Defense/Endurance
- (A) Accuracy IO
- (A) Ghost Widow's Embrace - Chance of Damage(Psionic)
- (21) Neuronic Shutdown - Chance of Damage(Psionic)
- (21) Recharge Reduction IO
- (40) Recharge Reduction IO
- (46) Gladiator's Net - Chance of Damage(Lethal)
- (A) Harmonized Healing - Endurance/Recharge
- (34) Harmonized Healing - Heal/Endurance/Recharge
- (36) Harmonized Healing - Heal/Recharge
- (36) Harmonized Healing - Heal/Endurance
- (36) Harmonized Healing - Heal
- (A) Endurance Reduction IO
- (A) Soulbound Allegiance - Chance for Build Up
- (27) Soulbound Allegiance - Damage/Endurance
- (27) Explosive Strike - Chance for Smashing Damage
- (29) Blood Mandate - Accuracy/Damage
- (29) Blood Mandate - Accuracy/Damage/Endurance
- (31) Blood Mandate - Damage/Endurance
- (A) Accuracy IO
- (A) Endurance Reduction IO
- (A) Endurance Reduction IO
- (A) Scirocco's Dervish - Damage/Recharge
- (37) Multi Strike - Accuracy/Damage
- (37) Multi Strike - Damage/Recharge
- (37) Eradication - Damage/Recharge
- (40) Eradication - Accuracy/Recharge
- (A) Miracle - Heal/Recharge
- (39) Miracle - Heal/Endurance/Recharge
- (39) Miracle - Heal/Endurance
- (39) Miracle - Heal
- (A) Steadfast Protection - Knockback Protection
- (42) Aegis - Psionic/Status Resistance
- (42) Impervium Armor - Resistance
- (42) Impervium Armor - Psionic Resistance
- (43) Impervium Armor - Resistance/Endurance/Recharge
- (43) Impervium Armor - Resistance/Endurance
- (A) Trap of the Hunter - Immobilize/Accuracy
- (45) Trap of the Hunter - Accuracy/Endurance
- (45) Trap of the Hunter - Endurance/Immobilize
- (45) Trap of the Hunter - Accuracy/Recharge
- (46) Trap of the Hunter - Accuracy/Immobilize/Recharge
- (46) Trap of the Hunter - Chance of Damage(Lethal)
- (A) Ghost Widow's Embrace - Accuracy/Hold/Recharge
- (48) Ghost Widow's Embrace - Accuracy/Recharge
- (48) Ghost Widow's Embrace - Endurance/Hold
- (48) Ghost Widow's Embrace - Accuracy/Endurance
- (50) Ghost Widow's Embrace - Hold/Range
- (50) Ghost Widow's Embrace - Chance of Damage(Psionic)
- (A) Recharge Reduction IO
Level 1: Brawl- (A) Empty
- (A) Empty
- (A) Empty
Level 4: Ninja Run
Level 2: Swift- (A) Empty
- (A) Jumping IO
- (A) Healing IO
- (A) Endurance Modification IO
- (31) Endurance Modification IO
- (31) Performance Shifter - Chance for +End
Set Bonus Totals:- 5% Defense
- 1.563% Defense(Smashing)
- 1.563% Defense(Lethal)
- 2.813% Defense(Fire)
- 2.813% Defense(Cold)
- 1.563% Defense(Energy)
- 1.563% Defense(Negative)
- 1.875% Defense(Psionic)
- 3.125% Defense(Melee)
- 3.125% Defense(Ranged)
- 2.813% Defense(AoE)
- 6.3% Max End
- 5% Enhancement(RechargeTime)
- 12% Enhancement(Heal)
- 21% Enhancement(Accuracy)
- 10% Enhancement(Immobilize)
- 2.5% Enhancement(Held)
- 5% FlySpeed
- 114.45 HP (14.25%) HitPoints
- 9% JumpHeight
- 9% JumpSpeed
- Knockback (Mag -8)
- Knockup (Mag -8)
- MezResist(Confused) 4.4%
- MezResist(Held) 7.7%
- MezResist(Sleep) 4.4%
- MezResist(Stun) 2.75%
- MezResist(Terrorized) 2.2%
- 10.5% (0.175 End/sec) Recovery
- 38% (1.274 HP/sec) Regeneration
- 10% Resistance(Smashing)
- 12.5% Resistance(Lethal)
- 11.26% Resistance(Fire)
- 11.26% Resistance(Cold)
- 10% Resistance(Energy)
- 10% Resistance(Negative)
- 11.26% Resistance(Toxic)
- 20.39% Resistance(Psionic)
- 10% RunSpeed
Set Bonuses:
Sovereign Right
(Battle Drones)- MezResist(Sleep) 2.75%
- MezResist(Confused) 2.75%
- MezResist(Stun) 2.75%
- MezResist(Held) 2.75%
- 3.125% Defense(Melee), 1.563% Defense(Lethal), 1.563% Defense(Smashing)
- 10% Resistance(All)
(Web Grenade)- 5% Enhancement(Immobilize)
- 15.06 HP (1.875%) HitPoints
- 9% Enhancement(Accuracy)
(Triage Beacon)- MezResist(Terrorized) 2.2%
- 1.26% Resistance(Fire,Cold)
- 4% Enhancement(Heal)
- 5% Enhancement(RechargeTime)
(Maneuvers)- Knockback (Mag -4), Knockup (Mag -4)
(Maneuvers)- 4% (0.134 HP/sec) Regeneration
- 6.024 HP (0.75%) HitPoints
- 3% Enhancement(Accuracy)
(Acid Mortar)- 12.05 HP (1.5%) HitPoints
- 2.5% (0.042 End/sec) Recovery
- 8% (0.268 HP/sec) Regeneration
(Protector Bots)- 4% JumpSpeed, 4% JumpHeight
- 12.05 HP (1.5%) HitPoints
- 2.5% Resistance(Lethal)
- MezResist(Held) 2.2%
- 1.26% Resistance(Toxic,Psionic)
- 5% Defense
(Tactics)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 15.06 HP (1.875%) HitPoints
(Force Field Generator)- 10% (0.335 HP/sec) Regeneration
- 9.036 HP (1.125%) HitPoints
(Aid Other)- 1.5% (0.025 End/sec) Recovery
- MezResist(Confused) 1.65%
- 3% Enhancement(Heal)
- 1.875% Defense(AoE), 0.938% Defense(Fire), 0.938% Defense(Cold)
(Assault Bot)- 16% (0.536 HP/sec) Regeneration
(Assault Bot)- 1.5% (0.025 End/sec) Recovery
- 1.875% Defense(Fire,Cold), 0.938% Defense(AoE)
(Trip Mine)- MezResist(Sleep) 1.65%
(Trip Mine)- 1.8% Max End
(Aid Self)- 2.5% (0.042 End/sec) Recovery
- 15.06 HP (1.875%) HitPoints
- 5% Enhancement(Heal)
(Charged Armor)- Knockback (Mag -4), Knockup (Mag -4)
(Charged Armor)- 3% Resistance(Psionic)
(Charged Armor)- 2.5% (0.042 End/sec) Recovery
- 1.875% Defense(Psionic)
- 2.25% Max End
- 3% Resistance(Psionic)
(Electrifying Fences)- 5% Enhancement(Immobilize)
- 15.06 HP (1.875%) HitPoints
- 9% Enhancement(Accuracy)
- MezResist(Held) 2.75%
- 3.125% Defense(Ranged), 1.563% Defense(Energy), 1.563% Defense(Negative)
(Electric Shackles)- 5% RunSpeed
- 15.06 HP (1.875%) HitPoints
- 2.25% Max End
- 2.5% Enhancement(Held)
- 3.125% Resistance(Psionic)
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Quote:ThxI'm not aware of any cooldown period of procs and yes, each hench would have the chance to hit (per each target hit). For instance, I run Soulbound Allegiance: Chance for Buildup on my Assault Bot and I frequently see it double-stack.
That said, have a read of my guide on henchmen and procs, as there are some things to be aware of when slotting them (namely, what powers can make use of a slotted invention set enhancement).
There was also a good overview posted by Biowraith recently, here if you want a short answer. -
I have the KB set chance for smashing proc and I'm looking to get the Achilles heal dmg proc for seeker drones.
Would i be better off putting the smashing proc in battle drones? is it possible for the proc to go off on multiple drones? is there any kind of cool down period for these dmg procs? -
easy just put it to a vote let those on the TF decide things democratically
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Quote:YessssssssssYOU FOOL! The tier nine should be a locational AoE blast from an orbital satellite cannon!
although a pbaoe that animates the toon grabbing a second rifle from the hammerspace behind it's back, crossing it's arms and firing both in a continuous beam, while slowly spinning in a 360, before throwing the spent second rifle to the ground would be a great alternative t9 or a t8 -
Does anyone bother eith the melee attacks from epic/patron pools?
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what if AS was auto hit in PvE?
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Trickin/Freerunning animation alternatives for MA example Add the webster as an option for eagles claw http://www.youtube.com/watch?v=NMAhq...eature=related
*Also proliferate current ma animations to other melee sets
*Also it would be sweet if weapon sets had the option of firing off the various range attacks as if they were channeled out of said weapon
*Also less redraw please -
From Dpa and Dps perspectives, pretty sure its the worst DPA attack in the whole set can the additional follow up crit redeem it?
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-DB/Fire Brute lvl 39 created it the same issue DB got introduced it has lots of aoe going for it and now /fire will add fire damage to DB attacks, will go for Ghost Widow pool
-Ninja/Storm Resistance MM but it's only 12 -
let pure's choose their pure alignment power and let gray's choose their gray allignment power
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How hard could this set possible be to bring to fruition
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Thx for the replies
So a rule of thumb: go for brute versions of a power setup only if their higher res cap can be utilised by their protection power set? -
I know criticals on FB instantly recharge PS but scrapers don't get access to Soul Mastery's darkest night which brutes can choose to further increase the ability to debuff incoming damage which boon is superior vs AVs?