Cheetatron

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  1. Quote:
    Originally Posted by MajorDecoy View Post
    That's because the "secondary mutation" and "Mystic Fortune" are random, i.e. a buffs you can't count on as being available even a majority of the time. And the blue wisp pet is really difficult to keep alive. It's very nice buff when it is, but even on my tanks, it won't stay up past the alpha strike very often. If the pets were more durable, making the buff more reliable, it would be a big deal.

    Reliable 1% defense can be a game changer.
    can the blue wisp be buffed via defense bubbles and the like?
  2. Quote:
    Originally Posted by Bittovan_Odduck View Post
    Yes actually, my rage-crashing brute is one of the ones I want to use them on. And, as suggested, my Bots MM who doesn't find his own attacks worth taking but occasionally wants to pull or nab a runner.

    So, if the globals work, which is good, how about insps? Do they add anything to those vet/temp powers?
    Insps basically work the same as global accuracy and damage; the accuracy will improve vet abilities, the damage won't but both will benefit temp powers(high fury equals yum yum yum damage lol)
  3. Cheetatron

    Animal pack ?

    Quote:
    Originally Posted by Premonitions View Post
    ON that note I'd like to mention that the Origin, Going Rogue, and Cyborg packs are complete and utter game changers for me specifically because they give me auras at start allowing me more flexibility of concept. The vanguard pack will do the same.
    Agreed, except for the origin pack but I would have gottten it if it had a kanji aura that worked like the rune aura.
  4. Cheetatron

    Animal pack ?

    I like beast run but I for one would only buy the pack if we could get beast heads as shoulder details
  5. not bad got it for 10 on steam awhile back which is what got me back into cox for the time being anyway
  6. Quote:
    Originally Posted by Berzerker_NA View Post
    The art resources for it already exist! All it requires is to clip all the arms off of all the existing torsos, and add them as options for robotic arm. No need to hire a highly qualified graphic artist and pay them to make more original content.

    I've been making some really awesome costumes by taking the banded robotic arms and adding them to ordinary (non-robotic) torsos. I can do stuff like make a female character with one sleeveless arm and other has a sleeve, stuff like that. The frustrating this is that, unfortunately, banded robotic is the only option that looks like armor instead of cybernetics. But, why have it that way? Why not add all the other arms too?
    Yes please!!!! there have been plenty of times where I chose Stealth or some other top and thought "damn I wish I could go sleeveless/asymetrical" in fact I recall suggesting a "bare arms" option years ago
  7. Thanks I ended up moving slots around and abondoning the mostly worthless benefits from 6 slotting ghost widow and edict on the other hand I'm curious would it be better to keep the dmg proc or keep acc/end from the ghost widow set?
  8. First time doing this so pls let me know what you think

    I plan on adding even more dps to my battles via temp powers so I went for tactics and some acc bonuses


    Villain Plan by Mids' Villain Designer 1.92
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Technology Mastermind
    Primary Power Set: Robotics
    Secondary Power Set: Traps
    Power Pool: Leadership
    Power Pool: Teleportation
    Power Pool: Medicine
    Ancillary Pool: Mu Mastery

    Villain Profile:
    Level 1: Battle Drones
    • (A) Sovereign Right - Resistance Bonus
    • (3) Sovereign Right - Accuracy/Damage
    • (3) Sovereign Right - Damage/Endurance
    • (5) Sovereign Right - Accuracy/Damage/Endurance
    • (5) Sovereign Right - Accuracy/Endurance
    • (7) Sovereign Right - Accuracy
    Level 1: Web Grenade
    • (A) Trap of the Hunter - Chance of Damage(Lethal)
    • (33) Trap of the Hunter - Immobilize/Accuracy
    • (33) Trap of the Hunter - Accuracy/Immobilize/Recharge
    • (34) Trap of the Hunter - Endurance/Immobilize
    Level 2: Caltrops
    • (A) Impeded Swiftness - Chance of Damage(Smashing)
    Level 4: Triage Beacon
    • (A) Doctored Wounds - Heal/Recharge
    • (7) Doctored Wounds - Heal/Endurance
    • (50) Doctored Wounds - Endurance/Recharge
    • (15) Doctored Wounds - Recharge
    • (33) Doctored Wounds - Heal
    Level 6: Equip Robot
    • (A) Endurance Reduction IO
    Level 8: Maneuvers
    • (A) Karma - Knockback Protection
    • (9) Serendipity - Defense/Endurance
    • (9) Serendipity - Defense
    • (25) Serendipity - Defense/Endurance/Recharge
    • (34) Serendipity - Endurance
    Level 10: Acid Mortar
    • (A) Achilles' Heel - Chance for Res Debuff
    • (11) Shield Breaker - Defense Debuff
    • (25) Touch of Lady Grey - Chance for Negative Damage
    • (11) Touch of Lady Grey - Defense Debuff/Recharge/Endurance
    • (13) Touch of Lady Grey - Defense Debuff/Recharge
    • (13) Touch of Lady Grey - Defense Debuff
    Level 12: Protector Bots
    • (A) Edict of the Master - Defense Bonus
    • (15) Edict of the Master - Damage
    • (17) Edict of the Master - Accuracy/Damage/Endurance
    • (17) Edict of the Master - Accuracy/Endurance
    • (19) Edict of the Master - Damage/Endurance
    • (19) Edict of the Master - Accuracy/Damage
    Level 14: Tactics
    • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
    • (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    • (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    Level 16: Force Field Generator
    • (A) Luck of the Gambler - Defense/Endurance/Recharge
    • (23) Luck of the Gambler - Defense
    • (23) Luck of the Gambler - Defense/Endurance
    Level 18: Teleport Foe
    • (A) Accuracy IO
    Level 20: Poison Trap
    • (A) Ghost Widow's Embrace - Chance of Damage(Psionic)
    • (21) Neuronic Shutdown - Chance of Damage(Psionic)
    • (21) Recharge Reduction IO
    • (40) Recharge Reduction IO
    • (46) Gladiator's Net - Chance of Damage(Lethal)
    Level 22: Aid Other
    • (A) Harmonized Healing - Endurance/Recharge
    • (34) Harmonized Healing - Heal/Endurance/Recharge
    • (36) Harmonized Healing - Heal/Recharge
    • (36) Harmonized Healing - Heal/Endurance
    • (36) Harmonized Healing - Heal
    Level 24: Teleport
    • (A) Endurance Reduction IO
    Level 26: Assault Bot
    • (A) Soulbound Allegiance - Chance for Build Up
    • (27) Soulbound Allegiance - Damage/Endurance
    • (27) Explosive Strike - Chance for Smashing Damage
    • (29) Blood Mandate - Accuracy/Damage
    • (29) Blood Mandate - Accuracy/Damage/Endurance
    • (31) Blood Mandate - Damage/Endurance
    Level 28: Seeker Drones
    • (A) Accuracy IO
    Level 30: Team Teleport
    • (A) Endurance Reduction IO
    Level 32: Upgrade Robot
    • (A) Endurance Reduction IO
    Level 35: Trip Mine
    • (A) Scirocco's Dervish - Damage/Recharge
    • (37) Multi Strike - Accuracy/Damage
    • (37) Multi Strike - Damage/Recharge
    • (37) Eradication - Damage/Recharge
    • (40) Eradication - Accuracy/Recharge
    Level 38: Aid Self
    • (A) Miracle - Heal/Recharge
    • (39) Miracle - Heal/Endurance/Recharge
    • (39) Miracle - Heal/Endurance
    • (39) Miracle - Heal
    Level 41: Charged Armor
    • (A) Steadfast Protection - Knockback Protection
    • (42) Aegis - Psionic/Status Resistance
    • (42) Impervium Armor - Resistance
    • (42) Impervium Armor - Psionic Resistance
    • (43) Impervium Armor - Resistance/Endurance/Recharge
    • (43) Impervium Armor - Resistance/Endurance
    Level 44: Electrifying Fences
    • (A) Trap of the Hunter - Immobilize/Accuracy
    • (45) Trap of the Hunter - Accuracy/Endurance
    • (45) Trap of the Hunter - Endurance/Immobilize
    • (45) Trap of the Hunter - Accuracy/Recharge
    • (46) Trap of the Hunter - Accuracy/Immobilize/Recharge
    • (46) Trap of the Hunter - Chance of Damage(Lethal)
    Level 47: Electric Shackles
    • (A) Ghost Widow's Embrace - Accuracy/Hold/Recharge
    • (48) Ghost Widow's Embrace - Accuracy/Recharge
    • (48) Ghost Widow's Embrace - Endurance/Hold
    • (48) Ghost Widow's Embrace - Accuracy/Endurance
    • (50) Ghost Widow's Embrace - Hold/Range
    • (50) Ghost Widow's Embrace - Chance of Damage(Psionic)
    Level 49: Repair
    • (A) Recharge Reduction IO
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Supremacy
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Empty
    Level 2: Hurdle
    • (A) Jumping IO
    Level 2: Health
    • (A) Healing IO
    Level 2: Stamina
    • (A) Endurance Modification IO
    • (31) Endurance Modification IO
    • (31) Performance Shifter - Chance for +End
    ------------
    Set Bonus Totals:
    • 5% Defense
    • 1.563% Defense(Smashing)
    • 1.563% Defense(Lethal)
    • 2.813% Defense(Fire)
    • 2.813% Defense(Cold)
    • 1.563% Defense(Energy)
    • 1.563% Defense(Negative)
    • 1.875% Defense(Psionic)
    • 3.125% Defense(Melee)
    • 3.125% Defense(Ranged)
    • 2.813% Defense(AoE)
    • 6.3% Max End
    • 5% Enhancement(RechargeTime)
    • 12% Enhancement(Heal)
    • 21% Enhancement(Accuracy)
    • 10% Enhancement(Immobilize)
    • 2.5% Enhancement(Held)
    • 5% FlySpeed
    • 114.45 HP (14.25%) HitPoints
    • 9% JumpHeight
    • 9% JumpSpeed
    • Knockback (Mag -8)
    • Knockup (Mag -8)
    • MezResist(Confused) 4.4%
    • MezResist(Held) 7.7%
    • MezResist(Sleep) 4.4%
    • MezResist(Stun) 2.75%
    • MezResist(Terrorized) 2.2%
    • 10.5% (0.175 End/sec) Recovery
    • 38% (1.274 HP/sec) Regeneration
    • 10% Resistance(Smashing)
    • 12.5% Resistance(Lethal)
    • 11.26% Resistance(Fire)
    • 11.26% Resistance(Cold)
    • 10% Resistance(Energy)
    • 10% Resistance(Negative)
    • 11.26% Resistance(Toxic)
    • 20.39% Resistance(Psionic)
    • 10% RunSpeed
    ------------
    Set Bonuses:
    Sovereign Right
    (Battle Drones)
    • MezResist(Sleep) 2.75%
    • MezResist(Confused) 2.75%
    • MezResist(Stun) 2.75%
    • MezResist(Held) 2.75%
    • 3.125% Defense(Melee), 1.563% Defense(Lethal), 1.563% Defense(Smashing)
    • 10% Resistance(All)
    Trap of the Hunter
    (Web Grenade)
    • 5% Enhancement(Immobilize)
    • 15.06 HP (1.875%) HitPoints
    • 9% Enhancement(Accuracy)
    Doctored Wounds
    (Triage Beacon)
    • MezResist(Terrorized) 2.2%
    • 1.26% Resistance(Fire,Cold)
    • 4% Enhancement(Heal)
    • 5% Enhancement(RechargeTime)
    Karma
    (Maneuvers)
    • Knockback (Mag -4), Knockup (Mag -4)
    Serendipity
    (Maneuvers)
    • 4% (0.134 HP/sec) Regeneration
    • 6.024 HP (0.75%) HitPoints
    • 3% Enhancement(Accuracy)
    Touch of Lady Grey
    (Acid Mortar)
    • 12.05 HP (1.5%) HitPoints
    • 2.5% (0.042 End/sec) Recovery
    • 8% (0.268 HP/sec) Regeneration
    Edict of the Master
    (Protector Bots)
    • 4% JumpSpeed, 4% JumpHeight
    • 12.05 HP (1.5%) HitPoints
    • 2.5% Resistance(Lethal)
    • MezResist(Held) 2.2%
    • 1.26% Resistance(Toxic,Psionic)
    • 5% Defense
    Gaussian's Synchronized Fire-Control
    (Tactics)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 15.06 HP (1.875%) HitPoints
    Luck of the Gambler
    (Force Field Generator)
    • 10% (0.335 HP/sec) Regeneration
    • 9.036 HP (1.125%) HitPoints
    Harmonized Healing
    (Aid Other)
    • 1.5% (0.025 End/sec) Recovery
    • MezResist(Confused) 1.65%
    • 3% Enhancement(Heal)
    • 1.875% Defense(AoE), 0.938% Defense(Fire), 0.938% Defense(Cold)
    Soulbound Allegiance
    (Assault Bot)
    • 16% (0.536 HP/sec) Regeneration
    Blood Mandate
    (Assault Bot)
    • 1.5% (0.025 End/sec) Recovery
    • 1.875% Defense(Fire,Cold), 0.938% Defense(AoE)
    Multi Strike
    (Trip Mine)
    • MezResist(Sleep) 1.65%
    Eradication
    (Trip Mine)
    • 1.8% Max End
    Miracle
    (Aid Self)
    • 2.5% (0.042 End/sec) Recovery
    • 15.06 HP (1.875%) HitPoints
    • 5% Enhancement(Heal)
    Steadfast Protection
    (Charged Armor)
    • Knockback (Mag -4), Knockup (Mag -4)
    Aegis
    (Charged Armor)
    • 3% Resistance(Psionic)
    Impervium Armor
    (Charged Armor)
    • 2.5% (0.042 End/sec) Recovery
    • 1.875% Defense(Psionic)
    • 2.25% Max End
    • 3% Resistance(Psionic)
    Trap of the Hunter
    (Electrifying Fences)
    • 5% Enhancement(Immobilize)
    • 15.06 HP (1.875%) HitPoints
    • 9% Enhancement(Accuracy)
    • MezResist(Held) 2.75%
    • 3.125% Defense(Ranged), 1.563% Defense(Energy), 1.563% Defense(Negative)
    Ghost Widow's Embrace
    (Electric Shackles)
    • 5% RunSpeed
    • 15.06 HP (1.875%) HitPoints
    • 2.25% Max End
    • 2.5% Enhancement(Held)
    • 3.125% Resistance(Psionic)
  9. Quote:
    Originally Posted by Master Zaprobo View Post
    I'm not aware of any cooldown period of procs and yes, each hench would have the chance to hit (per each target hit). For instance, I run Soulbound Allegiance: Chance for Buildup on my Assault Bot and I frequently see it double-stack.

    That said, have a read of my guide on henchmen and procs, as there are some things to be aware of when slotting them (namely, what powers can make use of a slotted invention set enhancement).

    There was also a good overview posted by Biowraith recently, here if you want a short answer.
    Thx
  10. I have the KB set chance for smashing proc and I'm looking to get the Achilles heal dmg proc for seeker drones.

    Would i be better off putting the smashing proc in battle drones? is it possible for the proc to go off on multiple drones? is there any kind of cool down period for these dmg procs?
  11. easy just put it to a vote let those on the TF decide things democratically
  12. Quote:
    Originally Posted by AzureSkyCiel View Post
    YOU FOOL! The tier nine should be a locational AoE blast from an orbital satellite cannon!
    Yessssssssss

    although a pbaoe that animates the toon grabbing a second rifle from the hammerspace behind it's back, crossing it's arms and firing both in a continuous beam, while slowly spinning in a 360, before throwing the spent second rifle to the ground would be a great alternative t9 or a t8
  13. Does anyone bother eith the melee attacks from epic/patron pools?
  14. Quote:
    Originally Posted by Greyhame View Post
    This touches on why I am very disappointed with the AT for now. It's not a lack of damage or 'extras' so much - its that the core mechanics (AS/Hide/Placate) are extremely clunky, slow and comparatively ineffective/inefficient in the game as it exists today.
    what if AS was auto hit in PvE?
  15. Trickin/Freerunning animation alternatives for MA example Add the webster as an option for eagles claw http://www.youtube.com/watch?v=NMAhq...eature=related
    *Also proliferate current ma animations to other melee sets
    *Also it would be sweet if weapon sets had the option of firing off the various range attacks as if they were channeled out of said weapon
    *Also less redraw please
  16. It would be great if we could verify
  17. From Dpa and Dps perspectives, pretty sure its the worst DPA attack in the whole set can the additional follow up crit redeem it?
  18. -DB/Fire Brute lvl 39 created it the same issue DB got introduced it has lots of aoe going for it and now /fire will add fire damage to DB attacks, will go for Ghost Widow pool
    -Ninja/Storm Resistance MM but it's only 12
  19. let pure's choose their pure alignment power and let gray's choose their gray allignment power
  20. How hard could this set possible be to bring to fruition
  21. Quote:
    Originally Posted by Xzero45 View Post
    I just want headbands for men. Honestly, it makes no sense that women get five variations of a metal headband plus a cloth headband, and men get one hairstyle that happens to have a headband. Gimme those headbands and I'll be fine.
    this all day
  22. Thx for the replies

    So a rule of thumb: go for brute versions of a power setup only if their higher res cap can be utilised by their protection power set?
  23. I know criticals on FB instantly recharge PS but scrapers don't get access to Soul Mastery's darkest night which brutes can choose to further increase the ability to debuff incoming damage which boon is superior vs AVs?