Old Bots/Trapper finally sets out for sets


Chaos Creator

 

Posted

First time doing this so pls let me know what you think

I plan on adding even more dps to my battles via temp powers so I went for tactics and some acc bonuses


Villain Plan by Mids' Villain Designer 1.92
http://www.cohplanner.com/

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Level 50 Technology Mastermind
Primary Power Set: Robotics
Secondary Power Set: Traps
Power Pool: Leadership
Power Pool: Teleportation
Power Pool: Medicine
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Battle Drones

  • (A) Sovereign Right - Resistance Bonus
  • (3) Sovereign Right - Accuracy/Damage
  • (3) Sovereign Right - Damage/Endurance
  • (5) Sovereign Right - Accuracy/Damage/Endurance
  • (5) Sovereign Right - Accuracy/Endurance
  • (7) Sovereign Right - Accuracy
Level 1: Web Grenade
  • (A) Trap of the Hunter - Chance of Damage(Lethal)
  • (33) Trap of the Hunter - Immobilize/Accuracy
  • (33) Trap of the Hunter - Accuracy/Immobilize/Recharge
  • (34) Trap of the Hunter - Endurance/Immobilize
Level 2: Caltrops
  • (A) Impeded Swiftness - Chance of Damage(Smashing)
Level 4: Triage Beacon
  • (A) Doctored Wounds - Heal/Recharge
  • (7) Doctored Wounds - Heal/Endurance
  • (50) Doctored Wounds - Endurance/Recharge
  • (15) Doctored Wounds - Recharge
  • (33) Doctored Wounds - Heal
Level 6: Equip Robot
  • (A) Endurance Reduction IO
Level 8: Maneuvers
  • (A) Karma - Knockback Protection
  • (9) Serendipity - Defense/Endurance
  • (9) Serendipity - Defense
  • (25) Serendipity - Defense/Endurance/Recharge
  • (34) Serendipity - Endurance
Level 10: Acid Mortar
  • (A) Achilles' Heel - Chance for Res Debuff
  • (11) Shield Breaker - Defense Debuff
  • (25) Touch of Lady Grey - Chance for Negative Damage
  • (11) Touch of Lady Grey - Defense Debuff/Recharge/Endurance
  • (13) Touch of Lady Grey - Defense Debuff/Recharge
  • (13) Touch of Lady Grey - Defense Debuff
Level 12: Protector Bots
  • (A) Edict of the Master - Defense Bonus
  • (15) Edict of the Master - Damage
  • (17) Edict of the Master - Accuracy/Damage/Endurance
  • (17) Edict of the Master - Accuracy/Endurance
  • (19) Edict of the Master - Damage/Endurance
  • (19) Edict of the Master - Accuracy/Damage
Level 14: Tactics
  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
  • (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
Level 16: Force Field Generator
  • (A) Luck of the Gambler - Defense/Endurance/Recharge
  • (23) Luck of the Gambler - Defense
  • (23) Luck of the Gambler - Defense/Endurance
Level 18: Teleport Foe
  • (A) Accuracy IO
Level 20: Poison Trap
  • (A) Ghost Widow's Embrace - Chance of Damage(Psionic)
  • (21) Neuronic Shutdown - Chance of Damage(Psionic)
  • (21) Recharge Reduction IO
  • (40) Recharge Reduction IO
  • (46) Gladiator's Net - Chance of Damage(Lethal)
Level 22: Aid Other
  • (A) Harmonized Healing - Endurance/Recharge
  • (34) Harmonized Healing - Heal/Endurance/Recharge
  • (36) Harmonized Healing - Heal/Recharge
  • (36) Harmonized Healing - Heal/Endurance
  • (36) Harmonized Healing - Heal
Level 24: Teleport
  • (A) Endurance Reduction IO
Level 26: Assault Bot
  • (A) Soulbound Allegiance - Chance for Build Up
  • (27) Soulbound Allegiance - Damage/Endurance
  • (27) Explosive Strike - Chance for Smashing Damage
  • (29) Blood Mandate - Accuracy/Damage
  • (29) Blood Mandate - Accuracy/Damage/Endurance
  • (31) Blood Mandate - Damage/Endurance
Level 28: Seeker Drones
  • (A) Accuracy IO
Level 30: Team Teleport
  • (A) Endurance Reduction IO
Level 32: Upgrade Robot
  • (A) Endurance Reduction IO
Level 35: Trip Mine
  • (A) Scirocco's Dervish - Damage/Recharge
  • (37) Multi Strike - Accuracy/Damage
  • (37) Multi Strike - Damage/Recharge
  • (37) Eradication - Damage/Recharge
  • (40) Eradication - Accuracy/Recharge
Level 38: Aid Self
  • (A) Miracle - Heal/Recharge
  • (39) Miracle - Heal/Endurance/Recharge
  • (39) Miracle - Heal/Endurance
  • (39) Miracle - Heal
Level 41: Charged Armor
  • (A) Steadfast Protection - Knockback Protection
  • (42) Aegis - Psionic/Status Resistance
  • (42) Impervium Armor - Resistance
  • (42) Impervium Armor - Psionic Resistance
  • (43) Impervium Armor - Resistance/Endurance/Recharge
  • (43) Impervium Armor - Resistance/Endurance
Level 44: Electrifying Fences
  • (A) Trap of the Hunter - Immobilize/Accuracy
  • (45) Trap of the Hunter - Accuracy/Endurance
  • (45) Trap of the Hunter - Endurance/Immobilize
  • (45) Trap of the Hunter - Accuracy/Recharge
  • (46) Trap of the Hunter - Accuracy/Immobilize/Recharge
  • (46) Trap of the Hunter - Chance of Damage(Lethal)
Level 47: Electric Shackles
  • (A) Ghost Widow's Embrace - Accuracy/Hold/Recharge
  • (48) Ghost Widow's Embrace - Accuracy/Recharge
  • (48) Ghost Widow's Embrace - Endurance/Hold
  • (48) Ghost Widow's Embrace - Accuracy/Endurance
  • (50) Ghost Widow's Embrace - Hold/Range
  • (50) Ghost Widow's Embrace - Chance of Damage(Psionic)
Level 49: Repair
  • (A) Recharge Reduction IO
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Supremacy
Level 4: Ninja Run
Level 2: Swift
  • (A) Empty
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Health
  • (A) Healing IO
Level 2: Stamina
  • (A) Endurance Modification IO
  • (31) Endurance Modification IO
  • (31) Performance Shifter - Chance for +End
------------
Set Bonus Totals:
  • 5% Defense
  • 1.563% Defense(Smashing)
  • 1.563% Defense(Lethal)
  • 2.813% Defense(Fire)
  • 2.813% Defense(Cold)
  • 1.563% Defense(Energy)
  • 1.563% Defense(Negative)
  • 1.875% Defense(Psionic)
  • 3.125% Defense(Melee)
  • 3.125% Defense(Ranged)
  • 2.813% Defense(AoE)
  • 6.3% Max End
  • 5% Enhancement(RechargeTime)
  • 12% Enhancement(Heal)
  • 21% Enhancement(Accuracy)
  • 10% Enhancement(Immobilize)
  • 2.5% Enhancement(Held)
  • 5% FlySpeed
  • 114.45 HP (14.25%) HitPoints
  • 9% JumpHeight
  • 9% JumpSpeed
  • Knockback (Mag -8)
  • Knockup (Mag -8)
  • MezResist(Confused) 4.4%
  • MezResist(Held) 7.7%
  • MezResist(Sleep) 4.4%
  • MezResist(Stun) 2.75%
  • MezResist(Terrorized) 2.2%
  • 10.5% (0.175 End/sec) Recovery
  • 38% (1.274 HP/sec) Regeneration
  • 10% Resistance(Smashing)
  • 12.5% Resistance(Lethal)
  • 11.26% Resistance(Fire)
  • 11.26% Resistance(Cold)
  • 10% Resistance(Energy)
  • 10% Resistance(Negative)
  • 11.26% Resistance(Toxic)
  • 20.39% Resistance(Psionic)
  • 10% RunSpeed
------------
Set Bonuses:
Sovereign Right
(Battle Drones)
  • MezResist(Sleep) 2.75%
  • MezResist(Confused) 2.75%
  • MezResist(Stun) 2.75%
  • MezResist(Held) 2.75%
  • 3.125% Defense(Melee), 1.563% Defense(Lethal), 1.563% Defense(Smashing)
  • 10% Resistance(All)
Trap of the Hunter
(Web Grenade)
  • 5% Enhancement(Immobilize)
  • 15.06 HP (1.875%) HitPoints
  • 9% Enhancement(Accuracy)
Doctored Wounds
(Triage Beacon)
  • MezResist(Terrorized) 2.2%
  • 1.26% Resistance(Fire,Cold)
  • 4% Enhancement(Heal)
  • 5% Enhancement(RechargeTime)
Karma
(Maneuvers)
  • Knockback (Mag -4), Knockup (Mag -4)
Serendipity
(Maneuvers)
  • 4% (0.134 HP/sec) Regeneration
  • 6.024 HP (0.75%) HitPoints
  • 3% Enhancement(Accuracy)
Touch of Lady Grey
(Acid Mortar)
  • 12.05 HP (1.5%) HitPoints
  • 2.5% (0.042 End/sec) Recovery
  • 8% (0.268 HP/sec) Regeneration
Edict of the Master
(Protector Bots)
  • 4% JumpSpeed, 4% JumpHeight
  • 12.05 HP (1.5%) HitPoints
  • 2.5% Resistance(Lethal)
  • MezResist(Held) 2.2%
  • 1.26% Resistance(Toxic,Psionic)
  • 5% Defense
Gaussian's Synchronized Fire-Control
(Tactics)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 15.06 HP (1.875%) HitPoints
Luck of the Gambler
(Force Field Generator)
  • 10% (0.335 HP/sec) Regeneration
  • 9.036 HP (1.125%) HitPoints
Harmonized Healing
(Aid Other)
  • 1.5% (0.025 End/sec) Recovery
  • MezResist(Confused) 1.65%
  • 3% Enhancement(Heal)
  • 1.875% Defense(AoE), 0.938% Defense(Fire), 0.938% Defense(Cold)
Soulbound Allegiance
(Assault Bot)
  • 16% (0.536 HP/sec) Regeneration
Blood Mandate
(Assault Bot)
  • 1.5% (0.025 End/sec) Recovery
  • 1.875% Defense(Fire,Cold), 0.938% Defense(AoE)
Multi Strike
(Trip Mine)
  • MezResist(Sleep) 1.65%
Eradication
(Trip Mine)
  • 1.8% Max End
Miracle
(Aid Self)
  • 2.5% (0.042 End/sec) Recovery
  • 15.06 HP (1.875%) HitPoints
  • 5% Enhancement(Heal)
Steadfast Protection
(Charged Armor)
  • Knockback (Mag -4), Knockup (Mag -4)
Aegis
(Charged Armor)
  • 3% Resistance(Psionic)
Impervium Armor
(Charged Armor)
  • 2.5% (0.042 End/sec) Recovery
  • 1.875% Defense(Psionic)
  • 2.25% Max End
  • 3% Resistance(Psionic)
Trap of the Hunter
(Electrifying Fences)
  • 5% Enhancement(Immobilize)
  • 15.06 HP (1.875%) HitPoints
  • 9% Enhancement(Accuracy)
  • MezResist(Held) 2.75%
  • 3.125% Defense(Ranged), 1.563% Defense(Energy), 1.563% Defense(Negative)
Ghost Widow's Embrace
(Electric Shackles)
  • 5% RunSpeed
  • 15.06 HP (1.875%) HitPoints
  • 2.25% Max End
  • 2.5% Enhancement(Held)
  • 3.125% Resistance(Psionic)


 

Posted

You requested to let you know what we think, so here I go...

It was sort of hard for me to tell what you were going for. It appears you were prioritizing smoothing out defense across the various types. Your lowest is 20.6 (s/l/e/n) and highest is 22.2 to ranged.

Then there were sort of miscellaneous bonuses, like basically everything Edict of the Master gives, at least beyond 3 slots. 6-slotting GW's Embrace too, that 3.125% psi resist just isn't worth chasing.

I actually just went through finally IOing my bots/trapper yesterday. Personally, I emphasized positional defense and recharge.

If this is meant to be a Wal-Mart budget build (and that may sound more condescending than I'm intending) you'll be fine, in the sense that with Bots/Traps, basic IOs are fine and this is better than basic IOs.

Other notes -
Substitute the LOTG triple for an LOTG 7.5%. Do vill (or hero) tips for 4 days and you'll earn one.
I'm a big fan of Seeker Drones, many trappers are not, but I am. I'd definitely build that up for more recharge.
If you're at a loss where to take slots from, Stamina might be a good place to start. Many trappers used to go Stamina-less, before inherent fitness. I find a Numi unique (another 4 days of tips) in Health and 1 slot in Stamina does the job.

Like I say, this build, as is, will be more than functional, but I think a lot more could be done with it too.


Global = Hedgefund (or some derivation thereof)

 

Posted

Thanks I ended up moving slots around and abondoning the mostly worthless benefits from 6 slotting ghost widow and edict on the other hand I'm curious would it be better to keep the dmg proc or keep acc/end from the ghost widow set?


 

Posted

Quote:
Originally Posted by Deacon_NA View Post
I'm a big fan of Seeker Drones, many trappers are not, but I am. I'd definitely build that up for more recharge.
They are? Hmm Why would anyone not want a Stun, ToHit Debuff and DAMAGE DEBUFF(20% per drone) all rolled into one convenient package?


 

Posted

Quote:
Originally Posted by Chaos Creator View Post
They are? Hmm Why would anyone not want a Stun, ToHit Debuff and DAMAGE DEBUFF(20% per drone) all rolled into one convenient package?

Not to mention a great way to soak up alpha while you toe bomb poison trap.


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