Old Bots/Trapper finally sets out for sets
You requested to let you know what we think, so here I go...
It was sort of hard for me to tell what you were going for. It appears you were prioritizing smoothing out defense across the various types. Your lowest is 20.6 (s/l/e/n) and highest is 22.2 to ranged.
Then there were sort of miscellaneous bonuses, like basically everything Edict of the Master gives, at least beyond 3 slots. 6-slotting GW's Embrace too, that 3.125% psi resist just isn't worth chasing.
I actually just went through finally IOing my bots/trapper yesterday. Personally, I emphasized positional defense and recharge.
If this is meant to be a Wal-Mart budget build (and that may sound more condescending than I'm intending) you'll be fine, in the sense that with Bots/Traps, basic IOs are fine and this is better than basic IOs.
Other notes -
Substitute the LOTG triple for an LOTG 7.5%. Do vill (or hero) tips for 4 days and you'll earn one.
I'm a big fan of Seeker Drones, many trappers are not, but I am. I'd definitely build that up for more recharge.
If you're at a loss where to take slots from, Stamina might be a good place to start. Many trappers used to go Stamina-less, before inherent fitness. I find a Numi unique (another 4 days of tips) in Health and 1 slot in Stamina does the job.
Like I say, this build, as is, will be more than functional, but I think a lot more could be done with it too.
Global = Hedgefund (or some derivation thereof)
Thanks I ended up moving slots around and abondoning the mostly worthless benefits from 6 slotting ghost widow and edict on the other hand I'm curious would it be better to keep the dmg proc or keep acc/end from the ghost widow set?
They are? Hmm Why would anyone not want a Stun, ToHit Debuff and DAMAGE DEBUFF(20% per drone) all rolled into one convenient package?
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Not to mention a great way to soak up alpha while you toe bomb poison trap.
The Case Against Hardcase- arc id: 438272
Clowning Around- arc id: 408447
Down the Rabbit Hole- arc id: 193055
First time doing this so pls let me know what you think
I plan on adding even more dps to my battles via temp powers so I went for tactics and some acc bonuses
Villain Plan by Mids' Villain Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Technology Mastermind
Primary Power Set: Robotics
Secondary Power Set: Traps
Power Pool: Leadership
Power Pool: Teleportation
Power Pool: Medicine
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Battle Drones
- (A) Sovereign Right - Resistance Bonus
- (3) Sovereign Right - Accuracy/Damage
- (3) Sovereign Right - Damage/Endurance
- (5) Sovereign Right - Accuracy/Damage/Endurance
- (5) Sovereign Right - Accuracy/Endurance
- (7) Sovereign Right - Accuracy
Level 1: Web Grenade- (A) Trap of the Hunter - Chance of Damage(Lethal)
- (33) Trap of the Hunter - Immobilize/Accuracy
- (33) Trap of the Hunter - Accuracy/Immobilize/Recharge
- (34) Trap of the Hunter - Endurance/Immobilize
Level 2: Caltrops- (A) Impeded Swiftness - Chance of Damage(Smashing)
Level 4: Triage Beacon- (A) Doctored Wounds - Heal/Recharge
- (7) Doctored Wounds - Heal/Endurance
- (50) Doctored Wounds - Endurance/Recharge
- (15) Doctored Wounds - Recharge
- (33) Doctored Wounds - Heal
Level 6: Equip Robot- (A) Endurance Reduction IO
Level 8: Maneuvers- (A) Karma - Knockback Protection
- (9) Serendipity - Defense/Endurance
- (9) Serendipity - Defense
- (25) Serendipity - Defense/Endurance/Recharge
- (34) Serendipity - Endurance
Level 10: Acid Mortar- (A) Achilles' Heel - Chance for Res Debuff
- (11) Shield Breaker - Defense Debuff
- (25) Touch of Lady Grey - Chance for Negative Damage
- (11) Touch of Lady Grey - Defense Debuff/Recharge/Endurance
- (13) Touch of Lady Grey - Defense Debuff/Recharge
- (13) Touch of Lady Grey - Defense Debuff
Level 12: Protector Bots- (A) Edict of the Master - Defense Bonus
- (15) Edict of the Master - Damage
- (17) Edict of the Master - Accuracy/Damage/Endurance
- (17) Edict of the Master - Accuracy/Endurance
- (19) Edict of the Master - Damage/Endurance
- (19) Edict of the Master - Accuracy/Damage
Level 14: Tactics- (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
Level 16: Force Field Generator- (A) Luck of the Gambler - Defense/Endurance/Recharge
- (23) Luck of the Gambler - Defense
- (23) Luck of the Gambler - Defense/Endurance
Level 18: Teleport Foe- (A) Accuracy IO
Level 20: Poison Trap- (A) Ghost Widow's Embrace - Chance of Damage(Psionic)
- (21) Neuronic Shutdown - Chance of Damage(Psionic)
- (21) Recharge Reduction IO
- (40) Recharge Reduction IO
- (46) Gladiator's Net - Chance of Damage(Lethal)
Level 22: Aid Other- (A) Harmonized Healing - Endurance/Recharge
- (34) Harmonized Healing - Heal/Endurance/Recharge
- (36) Harmonized Healing - Heal/Recharge
- (36) Harmonized Healing - Heal/Endurance
- (36) Harmonized Healing - Heal
Level 24: Teleport- (A) Endurance Reduction IO
Level 26: Assault Bot- (A) Soulbound Allegiance - Chance for Build Up
- (27) Soulbound Allegiance - Damage/Endurance
- (27) Explosive Strike - Chance for Smashing Damage
- (29) Blood Mandate - Accuracy/Damage
- (29) Blood Mandate - Accuracy/Damage/Endurance
- (31) Blood Mandate - Damage/Endurance
Level 28: Seeker Drones- (A) Accuracy IO
Level 30: Team Teleport- (A) Endurance Reduction IO
Level 32: Upgrade Robot- (A) Endurance Reduction IO
Level 35: Trip Mine- (A) Scirocco's Dervish - Damage/Recharge
- (37) Multi Strike - Accuracy/Damage
- (37) Multi Strike - Damage/Recharge
- (37) Eradication - Damage/Recharge
- (40) Eradication - Accuracy/Recharge
Level 38: Aid Self- (A) Miracle - Heal/Recharge
- (39) Miracle - Heal/Endurance/Recharge
- (39) Miracle - Heal/Endurance
- (39) Miracle - Heal
Level 41: Charged Armor- (A) Steadfast Protection - Knockback Protection
- (42) Aegis - Psionic/Status Resistance
- (42) Impervium Armor - Resistance
- (42) Impervium Armor - Psionic Resistance
- (43) Impervium Armor - Resistance/Endurance/Recharge
- (43) Impervium Armor - Resistance/Endurance
Level 44: Electrifying Fences- (A) Trap of the Hunter - Immobilize/Accuracy
- (45) Trap of the Hunter - Accuracy/Endurance
- (45) Trap of the Hunter - Endurance/Immobilize
- (45) Trap of the Hunter - Accuracy/Recharge
- (46) Trap of the Hunter - Accuracy/Immobilize/Recharge
- (46) Trap of the Hunter - Chance of Damage(Lethal)
Level 47: Electric Shackles- (A) Ghost Widow's Embrace - Accuracy/Hold/Recharge
- (48) Ghost Widow's Embrace - Accuracy/Recharge
- (48) Ghost Widow's Embrace - Endurance/Hold
- (48) Ghost Widow's Embrace - Accuracy/Endurance
- (50) Ghost Widow's Embrace - Hold/Range
- (50) Ghost Widow's Embrace - Chance of Damage(Psionic)
Level 49: Repair- (A) Recharge Reduction IO
------------Level 1: Brawl
- (A) Empty
Level 1: Sprint- (A) Empty
Level 2: Rest- (A) Empty
Level 1: SupremacyLevel 4: Ninja Run
Level 2: Swift
- (A) Empty
Level 2: Hurdle- (A) Jumping IO
Level 2: Health- (A) Healing IO
Level 2: Stamina- (A) Endurance Modification IO
- (31) Endurance Modification IO
- (31) Performance Shifter - Chance for +End
------------Set Bonus Totals:
- 5% Defense
- 1.563% Defense(Smashing)
- 1.563% Defense(Lethal)
- 2.813% Defense(Fire)
- 2.813% Defense(Cold)
- 1.563% Defense(Energy)
- 1.563% Defense(Negative)
- 1.875% Defense(Psionic)
- 3.125% Defense(Melee)
- 3.125% Defense(Ranged)
- 2.813% Defense(AoE)
- 6.3% Max End
- 5% Enhancement(RechargeTime)
- 12% Enhancement(Heal)
- 21% Enhancement(Accuracy)
- 10% Enhancement(Immobilize)
- 2.5% Enhancement(Held)
- 5% FlySpeed
- 114.45 HP (14.25%) HitPoints
- 9% JumpHeight
- 9% JumpSpeed
- Knockback (Mag -8)
- Knockup (Mag -8)
- MezResist(Confused) 4.4%
- MezResist(Held) 7.7%
- MezResist(Sleep) 4.4%
- MezResist(Stun) 2.75%
- MezResist(Terrorized) 2.2%
- 10.5% (0.175 End/sec) Recovery
- 38% (1.274 HP/sec) Regeneration
- 10% Resistance(Smashing)
- 12.5% Resistance(Lethal)
- 11.26% Resistance(Fire)
- 11.26% Resistance(Cold)
- 10% Resistance(Energy)
- 10% Resistance(Negative)
- 11.26% Resistance(Toxic)
- 20.39% Resistance(Psionic)
- 10% RunSpeed
------------Set Bonuses:
Sovereign Right
(Battle Drones)
- MezResist(Sleep) 2.75%
- MezResist(Confused) 2.75%
- MezResist(Stun) 2.75%
- MezResist(Held) 2.75%
- 3.125% Defense(Melee), 1.563% Defense(Lethal), 1.563% Defense(Smashing)
- 10% Resistance(All)
Trap of the Hunter(Web Grenade)
- 5% Enhancement(Immobilize)
- 15.06 HP (1.875%) HitPoints
- 9% Enhancement(Accuracy)
Doctored Wounds(Triage Beacon)
- MezResist(Terrorized) 2.2%
- 1.26% Resistance(Fire,Cold)
- 4% Enhancement(Heal)
- 5% Enhancement(RechargeTime)
Karma(Maneuvers)
- Knockback (Mag -4), Knockup (Mag -4)
Serendipity(Maneuvers)
- 4% (0.134 HP/sec) Regeneration
- 6.024 HP (0.75%) HitPoints
- 3% Enhancement(Accuracy)
Touch of Lady Grey(Acid Mortar)
- 12.05 HP (1.5%) HitPoints
- 2.5% (0.042 End/sec) Recovery
- 8% (0.268 HP/sec) Regeneration
Edict of the Master(Protector Bots)
- 4% JumpSpeed, 4% JumpHeight
- 12.05 HP (1.5%) HitPoints
- 2.5% Resistance(Lethal)
- MezResist(Held) 2.2%
- 1.26% Resistance(Toxic,Psionic)
- 5% Defense
Gaussian's Synchronized Fire-Control(Tactics)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 15.06 HP (1.875%) HitPoints
Luck of the Gambler(Force Field Generator)
- 10% (0.335 HP/sec) Regeneration
- 9.036 HP (1.125%) HitPoints
Harmonized Healing(Aid Other)
- 1.5% (0.025 End/sec) Recovery
- MezResist(Confused) 1.65%
- 3% Enhancement(Heal)
- 1.875% Defense(AoE), 0.938% Defense(Fire), 0.938% Defense(Cold)
Soulbound Allegiance(Assault Bot)
- 16% (0.536 HP/sec) Regeneration
Blood Mandate(Assault Bot)
- 1.5% (0.025 End/sec) Recovery
- 1.875% Defense(Fire,Cold), 0.938% Defense(AoE)
Multi Strike(Trip Mine)
- MezResist(Sleep) 1.65%
Eradication(Trip Mine)
- 1.8% Max End
Miracle(Aid Self)
- 2.5% (0.042 End/sec) Recovery
- 15.06 HP (1.875%) HitPoints
- 5% Enhancement(Heal)
Steadfast Protection(Charged Armor)
- Knockback (Mag -4), Knockup (Mag -4)
Aegis(Charged Armor)
- 3% Resistance(Psionic)
Impervium Armor(Charged Armor)
- 2.5% (0.042 End/sec) Recovery
- 1.875% Defense(Psionic)
- 2.25% Max End
- 3% Resistance(Psionic)
Trap of the Hunter(Electrifying Fences)
- 5% Enhancement(Immobilize)
- 15.06 HP (1.875%) HitPoints
- 9% Enhancement(Accuracy)
- MezResist(Held) 2.75%
- 3.125% Defense(Ranged), 1.563% Defense(Energy), 1.563% Defense(Negative)
Ghost Widow's Embrace(Electric Shackles)