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Posts
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Joined
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Quote:Bolded for emphasis and Mace Scrappers.Does anyone know when the next powerset proliferation will be? I have enough altitis as it is, but I have wanted a /traps controller for a long time now, and was curious if anyone heard when we could *potentially* get that, or any other combos people want, such as dark blasters/controllers, or MA brutes and such.
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Quote:it wouldn't be ridiculous on pets because of the stacking limit of no more than 6x with the dot portion of reactive I believeAre you sure it's supposed to work on pets? It seems like it'd be absolutely ridiculous with powers like creepers, phantom army, MM pets, etc. If they re-add it then I'll be stoked, but I had just assumed it was disabled intentionally.
It definitely doesn't work with creepers, flytrap, or animated stone. -
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Pets are supposed to be able to "deliver" the proc to your target. Unless interface is bugged for MMs I know reactive is.
Interface can only stack 4 times -
Which alpha goes best with each set??? There isn't really a best for each set as much as a best for each build. What are lacking most? accuracy? go nerve! Damage? go musculure, Endurance? go cardiac!
Spiritual won't benefit your pets or any of your alpha abilities directly but will make your non pet and alpha powers recharge much faster
I'm going muscular on my bots/traps/mu -
Quote:I think you get the rikti rifle from a mission given by the Ambassador rikti guy in Grandville.Quote:I have - he gives you some rikti drones (three I think) as well as a rifle with a number of charges.
It can be fun to pull out the rifle.
How did you get the void gun?
Say does anyone know if you can still use oroborous to access missions from your old allegiance? -
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Not sure if i'd remember it even if i saw it again but thx for the images. How does one get a rikti rifle temp power?
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Quote:wait seeker drones cant be buffed?Last night I upgraded my lore to Warworks Radial Superior Ally the tier 4 with the Victoria and the Battle Orb, the Orb is untargetable by enemies, I then noticed my robotics MM Protector bots spent all of there time trying to put their force shield on the Orb ignoring any other pets or worst of all they are not buffing ME!
This is similar to a bug that Protector bots had a while back with seeker drones, they would continually try and buff them, but because the drones were unaffected by the buff it never registered, so they kept trying to apply it over and over... I assume its a similar reason with the invincible lore pets.
So if your a bots MM don't take the Invincible pets till they fix this, bug it if you have one. I have submitted a report and I'll post any follow up I get here. I'm not happy that I've got to go back and re craft up to Rare just to have something that works with my bots now. -
Quote:Lmao how long ago was that?I recall a while back doing a Scanner mission on my then level 15 Tanker on a Sewers map and had to afk for a few minutes. When I came back,I saw my Tanker dead at the entrance and a couple of MM Thug Minions on the ground. I was quite shocked,not expecting to have my first death for this character by another player but it was still weird. I never had anymore accidental afk encounters since then but I'm sure its still possible,as the OP's whole BAF league were the vistors,heh.
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Quote:that is awesome lmaoNo, Virtue.
And the funny thing is, this isn't a novel bug. It's just very old. Back when Newspaper missions first showed up, you could occasionally zone in to find yourself in someone else's mission...And if they were of the opposite alignment, you could both be flagged for PvP. -
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Quote:Damage debuffs and resistances apply separately. You can't debuff their damage below -90% - so if they have an attack that does 1000 damage base, you can't reduce it below 100 with damage debuffs. However, if you then have 90% resistance, that 100 damage hit will be reduced to 10.Quote:Keep in mind, these powers have to recharge. Sadly there is no way you can use Judgement on every group you face, unless you just move that slowly. You also will only get +90% def/res for a short time before it starts degrading. If you are looking at taking away damage just for survivability, then you could easily alternate between these two, to try to cover the gaps that they leave. It wont completely cover the gaps, but definitely help.
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Quote:cool that's probably what it was thx ZapIf the player dragged and dropped the power into chat, it would create a hyperlink you can click on to view the details of the power.
This works if you type the name of the power in as well. For instance, typing in [Power:Judgement.Ion Radial Judgement] or [Mastermind_Buff.Force Field.Force Bubble] will enable you to see those two powers as well. -
I was in galaxy city hall a few weeks ago on my lvl 50 hero on freedom after a respec and one of the players there was demonstrating their costume/poses and a temp power I had never seen before. It was a neat looking gun possibly the orestes rifle(I honestly don't remember) but somehow and I honestly don't know how but I was able to pull up a window with details of said weapon just like if "I" had the power right clicked it and went to info; I definitely did not have the power. I asked the player how it was that I could see details about the power as if it were mine but he had no idea. Does anyone have any ideas? I wish I took a screen shot
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Quote:Thanks for the info I would never have known about the bug with the dot proc that gives me pause but I wont be able to play again until next friday at earliest so lets hope it's fixed by then.For Interface you should be aware there's a bug where pets can't trigger the DoT proc. I'd suggest looking at a different one, or waiting to build that one last until they fix it. Or focus on the -RES tree instead.
The +HP might work good for pets. I might also suggest you try the Barrier buff tree so you can get +RES and +DEF for your pets and yourself. Between those two, they're both good choices for keeping pets alive, if that's your goal.
The buff pets heal you and give you DEF. You may or may not care or want that, if your pets are taking damage instead of you. Otherwise, the Warworks damage pets are really powerful. But if you prefer ranged pets, the Clockwork damage pets do really great AoE damage (and would work well with bots).
Other options are fine.
Yes keeping the pets alive and buffed was a big part of my decision making and I was recently considering barrier too but then I thought how much value can i get out of the +res part of barrier if I can potentially debuff incoming by 50 percent? I mean you said incoming damage can't be taken below 90% of it's base right? Wouldn't that mean I only benefit from 4/9ths of barriers 90% res buff (ignoring the MM res cap, what ever that is 65?)? most of my pets are pretty close to the soft cap as well or will be by my next respec maybe I'm crazy but an extra 4% def and a 15% reduction in damage severity seems like too little mitigation compared to a massive heal and + HP every 2 minutes
but if I went barrier I could go with pyronic... decisions decisions -
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Are you sure about that? If so that's a pretty big rip off.
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I feel like follow shouldn't even need to overide chase or flee actions it should supercede them in the first place
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What I'm thinking about is the following combination on my Bots/Traps/Mu is the following
Alpha
Musculature Radial Paragon: 33% DMG, immob, DefDebuff, EndMod, run / 20% ToHitDebuff
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Judgement
Void Radial Final Judgement: -50% DMG for 30s, 32 targets (50ft radius)
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Interface
Reactive Radial Flawless Interface: 25% -RES, 75% moderate fire DoT
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Destiny
Rebirth Core Epiphany: 856.72 heal, +374.8 maxHP first 10s, 160.62 next 20s, 107.08 next 30s, 53.54 last 60s (120s total), 60ft radius
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Lore
Dmg + invulnerable support Clocks or War not sure yet
What the do the rest of you think? -
Quote:Thanks for setting me straightDamage resistance resists damage debuffs (heh).
So it's -50% damage unless they have RES. Then if they have 50% RES, they resist 50% of the -50%, so it's only -25% on them. It's kind of weird like that. Generally speaking though it's a pretty big debuff and it's still really useful.
What you're seeing is the odds of the proc going off, not the effect. The -DMG proc is -5%, so it will stack up to -20%. The hard cap is -90% yes. You can debuff more than that but a target can't do less than 10% its base damage.
No, no. Pet recharge can't be changed (positive or negative). It's locked. The Debuff RES is not a -RES debuff. It means you resist debuffs. So if you get hit with a -DEF attack, it won't reduce your DEF as much as usual. It gives you resistance to -DEF, -ToHit, -recharge, -slow, -recov, and a bunch of other stuff I can't think of off the top of my head.