Cheetatron

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  1. Cheetatron

    Know Your Procs

    Quote:
    Originally Posted by Necrotech_Master View Post
    very nice post

    and another note about the panacea proc is that it procs heal and end when placed in target aoe heals such as spirit tree and triage beacon, so if your standing in them they have a chance to do a heal on you (regardless if your the summoner or not)
    That makes panacea a lot more attractive to my bot's traps now
  2. Quote:
    Originally Posted by warden_de_dios View Post
    while sitting at the character select screen a couple weeks ago I realized a lot of my toons are wearing the Sinister boots. The plain ones, not the version with the spikey shin guard.
    And we still cant use them with pants GRRRRRRRRRRRRR
  3. -Tights: Stealth Top and Stealth Pants
    -Pants: Camo
    -Combat Aura
  4. Cheetatron

    What if....

    Quote:
    Originally Posted by Leo_G View Post
    Devil's Advocate...



    If I read the OP correctly, your primary chooses which AT you'd 'technically' be and/or give you the choice of what inherent you can have.

    A Stone Armor/ character would be automatically be categorized as a Tanker so /Robotics would use Tanker mods for pet damage. You can keep foes taunted to yourself up to cap, but pets bypass that cap and without support to keep your pets alive, they'd probably die eventually. The combo would be an aggro monster but probably not much else.



    It wasn't indicated, but if I were guessing, choosing an assault set as a primary would mean the character gets Domination as its inherent.



    A /Fire Tanker would probably do just as good considering the mods for pets.



    I think it'd be a fun little game if the devs made a VIP server, very small load, maybe only 300 at a time. Everything is periodically wiped every other week, and the rules are lax. A few GMs would just josh around, doing what actual GMs do, maybe they'd give a dozen or so vets privlages to help police things. Players could make outrageous combos, the GMs could do random BS like waves of gian monsters, open PvP...just craziness.
    that sounds a lot better than what they intend to use that server for
  5. Cheetatron

    Beam Rifles APPs

    For all ATs
    -The Squishy versions should provide a second defensive option one that doesn't cover your toon in some obnoxious visual effect like that ice armor

    -The Melee version
    Has a neat toy or two and blasts
  6. Cheetatron

    Deadly Ripper

    I think they only spawn for teams though they may stick around even if a team is no longer there
  7. Quote:
    Originally Posted by Anti_Proton View Post
    All super strength comes with some level of invulnerability.
    Not Shizuo's lol he had to gain resilience to his SS the very hard way
  8. I'm not a fan of rerolling but my Cheetatron Series of characters may be getting a Beam/Traps brother

    My "Spring Time of Youth" MA/SR may get a SJ/SR version (Though I just cant see having to start over in terms of badges and costum slots grrrr)
  9. Quote:
    Originally Posted by Angelxman81 View Post
    Would love this:

    as the handle for a massive vanguard weapon
  10. If it's on netflix I'll have to check it out
  11. purple ios are unique you can only have 1 of each per build as for what place is better compare which ever power recharges faster with which ever power hits the most targets and figure out which would benefit you most with the proc
  12. Quote:
    Originally Posted by Lemur Lad View Post
    I'd rather see an auto power that effects all your other melee range attacks.
    I wouldn't mind that either but in what way? Boost special? Boost dmg? don't forget that fighting is used by more than just melee ats so it would have to effect all attacks right?
  13. Quote:
    Originally Posted by Horusaurus View Post
    Edit: As for souped up, I didn't say make it overpowered, I said make it not useless. Holding a single minion or lieutenant that dies in one attack is pretty much useless.
    maybe if your only fighting a few low tier enemies, If there is a sapper, cim surgeon, or other major buff/debuff holding them first is a major boon
  14. Should be easy to code(standard code rant applies)
    Power: "Focused brawl"
    Brawls old end cost, twice the dmg and made unresistable

    Since travel pools are getting 5th power choices I thought this pool could use an opener power that was more compatible with weapon sets and since brawl doesn't cause you redraw my hope is this ability can use all the same animations as the normal brawl does
  15. Quote:
    Originally Posted by Raikao View Post
    Thanks for the Feedback. I've redone it several times since posting. But yeah i hope it's way better now :P.

    Villain Plan by Mids' Villain Designer 1,942
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Robo/Traps: Level 50 Technology Mastermind
    Primary Power Set: Robotics
    Secondary Power Set: Traps
    Power Pool: Flight
    Power Pool: Leadership
    Power Pool: Concealment
    Power Pool: Presence
    Ancillary Pool: Mu Mastery

    Villain Profile:
    Level 1: Battle Drones
    • (A) Edict of the Master - Defense Bonus
    • (3) Blood Mandate - Accuracy/Damage
    • (3) Blood Mandate - Damage/Endurance
    • (5) Blood Mandate - Accuracy/Endurance
    • (5) Blood Mandate - Accuracy/Damage/Endurance
    • (7) Sovereign Right - Resistance Bonus
    Level 1: Web Grenade
    • (A) Trap of the Hunter - Chance of Damage(Lethal)
    Level 2: Caltrops
    • (A) Positron's Blast - Chance of Damage(Energy)
    Level 4: Triage Beacon
    • (A) Doctored Wounds - Heal/Recharge
    • (7) Doctored Wounds - Heal
    • (9) Doctored Wounds - Recharge
    • (9) Doctored Wounds - Heal/Endurance
    • (50) Doctored Wounds - Heal/Endurance/Recharge
    Level 6: Equip Robot
    • (A) Endurance Reduction IO
    Level 8: Hover
    • (A) Soaring - FlySpeed
    • (11) Soaring - Endurance/FlySpeed
    Level 10: Acid Mortar
    • (A) Achilles' Heel - Chance for Res Debuff
    • (11) Touch of Lady Grey - Chance for Negative Damage
    • (13) Javelin Volley - Chance of Damage(Lethal)
    • (13) Positron's Blast - Chance of Damage(Energy)
    • (15) Ragnarok - Accuracy/Recharge
    • (15) Ragnarok - Accuracy/Damage/Recharge
    Level 12: Protector Bots
    • (A) HamiO:Membrane Exposure
    • (17) HamiO:Membrane Exposure
    • (17) HamiO:Membrane Exposure
    • (19) Soulbound Allegiance - Damage
    • (19) Soulbound Allegiance - Accuracy/Recharge
    • (21) Soulbound Allegiance - Accuracy/Damage/Recharge
    Level 14: Fly
    • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
    • (21) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
    • (23) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    Level 16: Force Field Generator
    • (A) Luck of the Gambler - Recharge Speed
    • (23) Luck of the Gambler - Defense
    • (25) Luck of the Gambler - Defense/Endurance
    Level 18: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed
    • (25) Luck of the Gambler - Defense
    • (27) Luck of the Gambler - Defense/Endurance
    • (50) Luck of the Gambler - Defense/Recharge
    Level 20: Poison Trap
    • (A) Unbreakable Constraint - Chance for Smashing Damage
    • (27) Unbreakable Constraint - Hold/Recharge
    • (29) Unbreakable Constraint - Accuracy/Hold/Recharge
    • (29) Unbreakable Constraint - Accuracy/Recharge
    • (31) Unbreakable Constraint - Endurance/Hold
    • (31) Lockdown - Chance for +2 Mag Hold
    Level 22: Tactics
    • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
    • (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    • (33) Gaussian's Synchronized Fire-Control - Recharge/Endurance
    • (33) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    • (33) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    • (34) Gaussian's Synchronized Fire-Control - To Hit Buff
    Level 24: Stealth
    • (A) Luck of the Gambler - Recharge Speed
    Level 26: Assault Bot
    • (A) Explosive Strike - Chance for Smashing Damage
    • (34) Soulbound Allegiance - Chance for Build Up
    • (34) Soulbound Allegiance - Damage/Recharge
    • (36) Soulbound Allegiance - Damage/Endurance
    • (36) Blood Mandate - Accuracy/Endurance
    • (36) Blood Mandate - Accuracy/Damage/Endurance
    Level 28: Seeker Drones
    • (A) Siphon Insight - Accuracy/Endurance/Recharge
    • (37) Siphon Insight - ToHit Debuff/Endurance/Recharge
    • (37) Siphon Insight - Accuracy/Recharge
    • (37) Siphon Insight - Accuracy/ToHit Debuff
    • (39) Siphon Insight - ToHit Debuff
    Level 30: Challenge
    • (A) Perfect Zinger - Chance for Psi Damage
    • (39) Perfect Zinger - Taunt
    • (39) Perfect Zinger - Taunt/Recharge
    • (40) Perfect Zinger - Taunt/Recharge/Range
    Level 32: Upgrade Robot
    • (A) Endurance Reduction IO
    Level 35: Trip Mine
    • (A) Explosive Strike - Chance for Smashing Damage
    • (46) Armageddon - Chance for Fire Damage
    • (46) Obliteration - Chance for Smashing Damage
    Level 38: Assault
    • (A) Endurance Reduction IO
    Level 41: Charged Armor
    • (A) Gladiator's Armor - TP Protection +3% Def (All)
    • (42) Gladiator's Armor - End/Resist
    • (42) Gladiator's Armor - Resistance
    • (43) Aegis - Psionic/Status Resistance
    • (43) Impervium Armor - Psionic Resistance
    • (43) Steadfast Protection - Resistance/+Def 3%
    Level 44: Electrifying Fences
    • (A) Gravitational Anchor - Chance for Hold
    • (45) Gravitational Anchor - Immobilize/Endurance
    • (45) Gravitational Anchor - Accuracy/Recharge
    • (45) Gravitational Anchor - Accuracy/Immobilize/Recharge
    • (46) Gravitational Anchor - Immobilize/Recharge
    Level 47: Electric Shackles
    • (A) Gladiator's Net - Accuracy/Hold
    • (48) Gladiator's Net - Accuracy/Recharge
    • (48) Gladiator's Net - Recharge/Hold
    • (48) Gladiator's Net - Endurance/Recharge/Hold
    • (50) Gladiator's Net - Accuracy/Endurance/Recharge/Hold
    Level 49: Provoke
    • (A) Perfect Zinger - Chance for Psi Damage
    ------------
    Level 1: Brawl
    • (A) Hecatomb - Chance of Damage(Negative)
    Level 1: Sprint
    • (A) Celerity - +Stealth
    Level 1: Supremacy
    Level 2: Rest
    • (A) Endurance Modification IO
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Flight Speed IO
    Level 2: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (42) Miracle - +Recovery
    Level 2: Hurdle
    • (A) Jumping IO
    Level 2: Stamina
    • (A) Performance Shifter - Chance for +End
    • (40) Performance Shifter - EndMod
    • (40) Endurance Modification IO



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    I noticed that yours is based on mine hehe as for cost the only way I was able to get the pvp 3% def was by cashing in emps although I'm not far away from being able to get them with alignment merits

    You "can" save yourself a slot in the prot bots by using 2 enzymes instead of 3 membranes...
  16. Quote:
    Originally Posted by ThePill View Post
    Totally disagree.

    I actually did re-roll a SR/fire tank to kin/energy brute. That's the beauty of fiery fists combat-only aura. Got the fiery looking hands for attacks and got to look more kung-fu in the process.
    if you rerolled that character as one with 2 different sets and a different AT I cant objectively see that original roll as a character you enjoyed playing

    That character was not turned into a fire/sr brute or scrapper so it doesn't really apply to that part of what i said either
  17. Quote:
    Originally Posted by Forbin_Project View Post
    Then you are delusional. What will actually happen is that the power gamers (and we have thousands of power gamers) will use those respecs to change their second and third builds to different archetypes/powersets so one character can have a farming AT/build, a PvP AT/build, and an incarnate AT/build.

    Respecs only apply to the active build so changing one doesn't change the others.

    And since builds are directly linked to the characters level they need only level one build up to 50 and the other two are auto-leveled to instant 50's.
    I don't know why your assuming a powerset respec would work in the same multiple builds way as our current respecs
  18. Quote:
    Originally Posted by je_saist View Post
    No. It is not a missed opportunity.

    http://boards.cityofheroes.com/showp...0&postcount=28



    Important part bolded.

    Implementing Power set respecs, even as a Purchase option, would immediately, and irrevocably, remove one of the MAJOR INCENTIVES of a subscribers account over a F2P account.
    I disagree many people have multiple characters they want to play or like playing chances are your not going to PS respec those characters into something else unless it was te same concept but different AT and I don't see a lot of people rerolling a high lvl Fire/Invul into a Invul/Fire or Arch/KiN for a Kin/Arch for most if it's high level enough your probably just going to leave it and the concept behind it alone like my NRG/DEV

    Didn't realize someone already brought up this idea with freedom in mind
  19. Quote:
    Originally Posted by Forbin_Project View Post
    It's a compromise that players have been offering the devs for years, so far no luck.
    True but a lot of things are changing everything is being gated by micro transactions i'm sure play nc pressure might get P studios to re-examine all the money making avenues to keep this game a float and so long as there is demand not having an option like this is a missed opportunity
  20. Quote:
    Originally Posted by Tahliah View Post
    The thread is discussing respecing the same archtype, just changing primary or secondary sets. A blaster is a blaster, no one would be able to make it a tank just to try it out at 50. And no one is suggesting that even be possible. What are you talking about?
    Actually this thread has no such restriction in respec type, just tiers of cost, if you go from nrg/dev blaster to Kat/Fire scrapper you pay the highest price of all
  21. Quote:
    Originally Posted by Amy_Amp View Post
    A number of mezzes affect Lts. All the more so when you are talking about a hold. It's easy to affect bosses with two applications. Based on your ill formed logic you would skip Freeze Ray unless it's a mule even though it can affect Lts. and can be stacked without slotting. While on teams I can see some lesser need for mezzes from non-doms and -non controllers, but they are a virtual must have for any defender, or corr I would want to solo. My Rad/sonic defender used his mezzes all the time when soloing.
    I think he's talking about app holds exclusively
  22. "Total Respec"

    Almost everyone has a character concept they developed with sets that were available but have grown to regret playing up to whatever level cause it just isn't fun or believe would fit better as something else/newer and remains parked there

    Respecs that only change 1 powerset would have a certain cost, both sets would be double that cost, both sets and AT would be triple

    Respecs that only changed AT but kept the same powersets would cost the same as a 1 set respec, AT and 1 set would be double, and again AT + both sets triple.
    Includes origin respec

    Name change sold separately


    Since lots of individual items are no longer bundled in with everything else and have to be purchased separately why not add something like this? I'm sure some f2pers would pay for something like this and so would some VIPs
  23. I too would like more time saving changes, more in depth sell/delete warnings, fewer NPCs to go to for xyz facet of game

    Why not split the difference though one or two jack of all things npcs who have slightly worse prices on stuff and the other npcs and stores remain that way the immersion people get their cake too
  24. Quote:
    Originally Posted by cynical_gamer View Post
    as long as kirby still gets credited, i'm fine with this.
    qft