-
Posts
1053 -
Joined
-
Quote:That makes panacea a lot more attractive to my bot's traps nowvery nice post
and another note about the panacea proc is that it procs heal and end when placed in target aoe heals such as spirit tree and triage beacon, so if your standing in them they have a chance to do a heal on you (regardless if your the summoner or not) -
-
-Tights: Stealth Top and Stealth Pants
-Pants: Camo
-Combat Aura -
Quote:that sounds a lot better than what they intend to use that server forDevil's Advocate...
If I read the OP correctly, your primary chooses which AT you'd 'technically' be and/or give you the choice of what inherent you can have.
A Stone Armor/ character would be automatically be categorized as a Tanker so /Robotics would use Tanker mods for pet damage. You can keep foes taunted to yourself up to cap, but pets bypass that cap and without support to keep your pets alive, they'd probably die eventually. The combo would be an aggro monster but probably not much else.
It wasn't indicated, but if I were guessing, choosing an assault set as a primary would mean the character gets Domination as its inherent.
A /Fire Tanker would probably do just as good considering the mods for pets.
I think it'd be a fun little game if the devs made a VIP server, very small load, maybe only 300 at a time. Everything is periodically wiped every other week, and the rules are lax. A few GMs would just josh around, doing what actual GMs do, maybe they'd give a dozen or so vets privlages to help police things. Players could make outrageous combos, the GMs could do random BS like waves of gian monsters, open PvP...just craziness. -
For all ATs
-The Squishy versions should provide a second defensive option one that doesn't cover your toon in some obnoxious visual effect like that ice armor
-The Melee version
Has a neat toy or two and blasts -
I think they only spawn for teams though they may stick around even if a team is no longer there
-
-
I'm not a fan of rerolling but my Cheetatron Series of characters may be getting a Beam/Traps brother
My "Spring Time of Youth" MA/SR may get a SJ/SR version (Though I just cant see having to start over in terms of badges and costum slots grrrr) -
-
purple ios are unique you can only have 1 of each per build as for what place is better compare which ever power recharges faster with which ever power hits the most targets and figure out which would benefit you most with the proc
-
-
maybe if your only fighting a few low tier enemies, If there is a sapper, cim surgeon, or other major buff/debuff holding them first is a major boon
-
Should be easy to code(standard code rant applies)
Power: "Focused brawl"
Brawls old end cost, twice the dmg and made unresistable
Since travel pools are getting 5th power choices I thought this pool could use an opener power that was more compatible with weapon sets and since brawl doesn't cause you redraw my hope is this ability can use all the same animations as the normal brawl does -
Quote:I noticed that yours is based on mine hehe as for cost the only way I was able to get the pvp 3% def was by cashing in emps although I'm not far away from being able to get them with alignment meritsThanks for the Feedback. I've redone it several times since posting. But yeah i hope it's way better now :P.
Villain Plan by Mids' Villain Designer 1,942
http://www.cohplanner.com/
Click this DataLink to open the build!
Robo/Traps: Level 50 Technology Mastermind
Primary Power Set: Robotics
Secondary Power Set: Traps
Power Pool: Flight
Power Pool: Leadership
Power Pool: Concealment
Power Pool: Presence
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Battle Drones- (A) Edict of the Master - Defense Bonus
- (3) Blood Mandate - Accuracy/Damage
- (3) Blood Mandate - Damage/Endurance
- (5) Blood Mandate - Accuracy/Endurance
- (5) Blood Mandate - Accuracy/Damage/Endurance
- (7) Sovereign Right - Resistance Bonus
- (A) Trap of the Hunter - Chance of Damage(Lethal)
- (A) Positron's Blast - Chance of Damage(Energy)
- (A) Doctored Wounds - Heal/Recharge
- (7) Doctored Wounds - Heal
- (9) Doctored Wounds - Recharge
- (9) Doctored Wounds - Heal/Endurance
- (50) Doctored Wounds - Heal/Endurance/Recharge
- (A) Endurance Reduction IO
- (A) Soaring - FlySpeed
- (11) Soaring - Endurance/FlySpeed
- (A) Achilles' Heel - Chance for Res Debuff
- (11) Touch of Lady Grey - Chance for Negative Damage
- (13) Javelin Volley - Chance of Damage(Lethal)
- (13) Positron's Blast - Chance of Damage(Energy)
- (15) Ragnarok - Accuracy/Recharge
- (15) Ragnarok - Accuracy/Damage/Recharge
- (A) HamiO:Membrane Exposure
- (17) HamiO:Membrane Exposure
- (17) HamiO:Membrane Exposure
- (19) Soulbound Allegiance - Damage
- (19) Soulbound Allegiance - Accuracy/Recharge
- (21) Soulbound Allegiance - Accuracy/Damage/Recharge
- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
- (21) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (23) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (A) Luck of the Gambler - Recharge Speed
- (23) Luck of the Gambler - Defense
- (25) Luck of the Gambler - Defense/Endurance
- (A) Luck of the Gambler - Recharge Speed
- (25) Luck of the Gambler - Defense
- (27) Luck of the Gambler - Defense/Endurance
- (50) Luck of the Gambler - Defense/Recharge
- (A) Unbreakable Constraint - Chance for Smashing Damage
- (27) Unbreakable Constraint - Hold/Recharge
- (29) Unbreakable Constraint - Accuracy/Hold/Recharge
- (29) Unbreakable Constraint - Accuracy/Recharge
- (31) Unbreakable Constraint - Endurance/Hold
- (31) Lockdown - Chance for +2 Mag Hold
- (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (33) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (33) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (33) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (34) Gaussian's Synchronized Fire-Control - To Hit Buff
- (A) Luck of the Gambler - Recharge Speed
- (A) Explosive Strike - Chance for Smashing Damage
- (34) Soulbound Allegiance - Chance for Build Up
- (34) Soulbound Allegiance - Damage/Recharge
- (36) Soulbound Allegiance - Damage/Endurance
- (36) Blood Mandate - Accuracy/Endurance
- (36) Blood Mandate - Accuracy/Damage/Endurance
- (A) Siphon Insight - Accuracy/Endurance/Recharge
- (37) Siphon Insight - ToHit Debuff/Endurance/Recharge
- (37) Siphon Insight - Accuracy/Recharge
- (37) Siphon Insight - Accuracy/ToHit Debuff
- (39) Siphon Insight - ToHit Debuff
- (A) Perfect Zinger - Chance for Psi Damage
- (39) Perfect Zinger - Taunt
- (39) Perfect Zinger - Taunt/Recharge
- (40) Perfect Zinger - Taunt/Recharge/Range
- (A) Endurance Reduction IO
- (A) Explosive Strike - Chance for Smashing Damage
- (46) Armageddon - Chance for Fire Damage
- (46) Obliteration - Chance for Smashing Damage
- (A) Endurance Reduction IO
- (A) Gladiator's Armor - TP Protection +3% Def (All)
- (42) Gladiator's Armor - End/Resist
- (42) Gladiator's Armor - Resistance
- (43) Aegis - Psionic/Status Resistance
- (43) Impervium Armor - Psionic Resistance
- (43) Steadfast Protection - Resistance/+Def 3%
- (A) Gravitational Anchor - Chance for Hold
- (45) Gravitational Anchor - Immobilize/Endurance
- (45) Gravitational Anchor - Accuracy/Recharge
- (45) Gravitational Anchor - Accuracy/Immobilize/Recharge
- (46) Gravitational Anchor - Immobilize/Recharge
- (A) Gladiator's Net - Accuracy/Hold
- (48) Gladiator's Net - Accuracy/Recharge
- (48) Gladiator's Net - Recharge/Hold
- (48) Gladiator's Net - Endurance/Recharge/Hold
- (50) Gladiator's Net - Accuracy/Endurance/Recharge/Hold
- (A) Perfect Zinger - Chance for Psi Damage
Level 1: Brawl- (A) Hecatomb - Chance of Damage(Negative)
- (A) Celerity - +Stealth
Level 2: Rest- (A) Endurance Modification IO
Level 2: Swift- (A) Flight Speed IO
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (42) Miracle - +Recovery
- (A) Jumping IO
- (A) Performance Shifter - Chance for +End
- (40) Performance Shifter - EndMod
- (40) Endurance Modification IO
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1394;699;1398;HEX;| |78DA6593DB4E13511486F74C5B4A5B0E2D500A05E4643914195A851B13E5504051A| |A08E82D2950E82465A6E9B4C67AE419BCF1C25B8F6F600C1A79005F407D010FA837| |26869BBAE65F5BDBD826CD37FDD7BFFFBDF6EA9EE4ADF90621F6A785E24F645396B| |5914C5985747E4F37B6BDEBE9AD8C6166CDDD9277D5DC3427D6F3A99CE51642842B| |A68DB5E2DE9E6968B6A1A06F59C1AAD25C716747C3A2C0929149E7D34641FBFBE05| |B31CDACB698D5773385663C2FA753DBE9BC95D17301FC5E326EEA96BEA967F54289| |9564CAD073C56CAAA09B467821A76F69559B258BB2F552077518A1EF6B97909FB24| |B7C260C0BF50B212ED4AF80F31BE308A8FB05949CFF5609F158B1A5DB242952525E| |C175872407B4B2D39184ABEE2A50BFC2B80CC4AF0007D48A4B26B8FA91E0A141BA3| |94171FF86CB7B0CDCA56C8FECDB73A80AD12ABCEF55BBD230E000B887A629884D93| |C05BCAF7719ECB7796E07408FF7F6C390F6BCB2CD03603F8A89146DE4E6DFCC4950| |F40FB47E01EF5D3CCC96A73102DB6B7011D7E204009013638026CE86043980DF100| |70DF699F855B6C5D42767801E85E645C004E5C641C03AD941E94070BBEE4CA0BA0E| |F39E319E329D0FF0468A4552139F110F7F48E26D429833A4B986B7F82D74C038373| |0CBE16837C2D1E50D35D1CE4ECF261FE27BD0C0FA31E1872039DB46F0FDB1D3D16F| |2860C86090CE780436AA657F6D7CB37629F761A907FC400F7377E0EE67181EC16CA| |8EF0014484D71C5061449E69E4345CA371C604109DC2D9A3A38A7DFFA321C56EEF0| |D95C6E499C6AE638B53EB8C35C62AEF7B8DAF16D93569D766103B31CB98632480F8| |3C10A63663F268311E4177F54B3506295A2D95E92362354ABC463953A34CD628CBB| |622C7243CD82C59319557AADFE63E7E17FDC29E30CA475E2ACBD5CA20CA3F2A92A2| |DCC03C472F619EDFABCD2330FFAC48AAF288FFF2870CDEEC0F9A06DBE9| |-------------------------------------------------------------------|
You "can" save yourself a slot in the prot bots by using 2 enzymes instead of 3 membranes... -
Quote:if you rerolled that character as one with 2 different sets and a different AT I cant objectively see that original roll as a character you enjoyed playingTotally disagree.
I actually did re-roll a SR/fire tank to kin/energy brute. That's the beauty of fiery fists combat-only aura. Got the fiery looking hands for attacks and got to look more kung-fu in the process.
That character was not turned into a fire/sr brute or scrapper so it doesn't really apply to that part of what i said either -
Quote:I don't know why your assuming a powerset respec would work in the same multiple builds way as our current respecsThen you are delusional. What will actually happen is that the power gamers (and we have thousands of power gamers) will use those respecs to change their second and third builds to different archetypes/powersets so one character can have a farming AT/build, a PvP AT/build, and an incarnate AT/build.
Respecs only apply to the active build so changing one doesn't change the others.
And since builds are directly linked to the characters level they need only level one build up to 50 and the other two are auto-leveled to instant 50's. -
Quote:I disagree many people have multiple characters they want to play or like playing chances are your not going to PS respec those characters into something else unless it was te same concept but different AT and I don't see a lot of people rerolling a high lvl Fire/Invul into a Invul/Fire or Arch/KiN for a Kin/Arch for most if it's high level enough your probably just going to leave it and the concept behind it alone like my NRG/DEVNo. It is not a missed opportunity.
http://boards.cityofheroes.com/showp...0&postcount=28
Important part bolded.
Implementing Power set respecs, even as a Purchase option, would immediately, and irrevocably, remove one of the MAJOR INCENTIVES of a subscribers account over a F2P account.
Didn't realize someone already brought up this idea with freedom in mind -
True but a lot of things are changing everything is being gated by micro transactions i'm sure play nc pressure might get P studios to re-examine all the money making avenues to keep this game a float and so long as there is demand not having an option like this is a missed opportunity
-
Actually this thread has no such restriction in respec type, just tiers of cost, if you go from nrg/dev blaster to Kat/Fire scrapper you pay the highest price of all
-
Quote:I think he's talking about app holds exclusivelyA number of mezzes affect Lts. All the more so when you are talking about a hold. It's easy to affect bosses with two applications. Based on your ill formed logic you would skip Freeze Ray unless it's a mule even though it can affect Lts. and can be stacked without slotting. While on teams I can see some lesser need for mezzes from non-doms and -non controllers, but they are a virtual must have for any defender, or corr I would want to solo. My Rad/sonic defender used his mezzes all the time when soloing.
-
"Total Respec"
Almost everyone has a character concept they developed with sets that were available but have grown to regret playing up to whatever level cause it just isn't fun or believe would fit better as something else/newer and remains parked there
Respecs that only change 1 powerset would have a certain cost, both sets would be double that cost, both sets and AT would be triple
Respecs that only changed AT but kept the same powersets would cost the same as a 1 set respec, AT and 1 set would be double, and again AT + both sets triple.
Includes origin respec
Name change sold separately
Since lots of individual items are no longer bundled in with everything else and have to be purchased separately why not add something like this? I'm sure some f2pers would pay for something like this and so would some VIPs -
I too would like more time saving changes, more in depth sell/delete warnings, fewer NPCs to go to for xyz facet of game
Why not split the difference though one or two jack of all things npcs who have slightly worse prices on stuff and the other npcs and stores remain that way the immersion people get their cake too -
full villain or rogue I believe
-