Corruptor mezzes Vs. controller/dominator!


Adeon Hawkwood

 

Posted

So Corruptors have psi mastery which offers an ST hold, AoE sleep, and PBAoE confuse. How do these compare to that for a controller and dominator? Would a few hits of the sleep send an AV to dream land same goes for the hold.


 

Posted

just compare mag and recharge and you will see APP mezes do not compare with Primary/Secondary mezes especially wat Cons and Doms get


 

Posted

Quote:
Originally Posted by Madamme Mayhem View Post
So Corruptors have psi mastery which offers an ST hold, AoE sleep, and PBAoE confuse. How do these compare to that for a controller and dominator? Would a few hits of the sleep send an AV to dream land same goes for the hold.
Mez on anything thats not a controller or dominator just isnt worth getting in my opinion. At best you can stop minions possibly ltns no bosses unless its select builds that can get 2 holds and even then its kind of spotty due to the recharge to duration ratio. Generally I skip all mezzes unless its controller/dominator unless I am using the mez power as an IO mule of some sort.


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Posted

Eh, mezzes can be more handy for non-Controllers/Dominators than you think. I duo a Dark/Ice Defender with an Elec/Ice Blaster and our holds get decent usage (good for stopping runners, and reducing the odds of a particular mob hitting from 5% to 0%, as well as getting targets out of range of the debuffs/missed by Fearsome Stare), plus we can very easily stack holds on the same target.

And I've seen people posting about getting a fair deal of usage out of Mass Hypnosis and Dominate. However, those indeed are inferior to holds within the Corruptor's primaries and secondaries, let alone Controller versions. The PBAoE confusion is only semi-decent if you're regularly in melee range of large crowds and have the Contagious Confusion proc - the builtin confusion is actually so worthless it's only useful for triggering that proc.

And, no, you can't really reliably sleep AVs with APP Mass Hypnosis. At best, you cna make it perma on Lts.


 

Posted

Thanks for clearing that up


 

Posted

I use mass hypnosis and dominate along with my ST hold from dark miasma...with the megalomaniac accolade.

The dark miasma pet also uses holds and immobs. I also use howling twilight with my ST stun to get bosses(Sonic/Dark/Psy)

Yes in some cases, the Corr version is weaker but not useless and with megolomaniac--it is useful


http://s305.photobucket.com/albums/n...stumes%202011/

 

Posted

I use mass hypnosis and dominate along with my ST hold from dark miasma...with the megalomaniac accolade.

The dark miasma pet also uses holds and immobs. I also use howling twilight with my ST stun to get bosses(Sonic/Dark/Psy)

Yes in some cases, the Corr version is weaker but not useless and with megolomaniac--it is useful


http://s305.photobucket.com/albums/n...stumes%202011/

 

Posted

Quote:
Originally Posted by EvilRyu View Post
Mez on anything thats not a controller or dominator just isnt worth getting in my opinion. At best you can stop minions possibly ltns no bosses unless its select builds that can get 2 holds and even then its kind of spotty due to the recharge to duration ratio. Generally I skip all mezzes unless its controller/dominator unless I am using the mez power as an IO mule of some sort.
A number of mezzes affect Lts. All the more so when you are talking about a hold. It's easy to affect bosses with two applications. Based on your ill formed logic you would skip Freeze Ray unless it's a mule even though it can affect Lts. and can be stacked without slotting. While on teams I can see some lesser need for mezzes from non-doms and -non controllers, but they are a virtual must have for any defender, or corr I would want to solo. My Rad/sonic defender used his mezzes all the time when soloing.


 

Posted

Quote:
Originally Posted by Amy_Amp View Post
A number of mezzes affect Lts. All the more so when you are talking about a hold. It's easy to affect bosses with two applications. Based on your ill formed logic you would skip Freeze Ray unless it's a mule even though it can affect Lts. and can be stacked without slotting. While on teams I can see some lesser need for mezzes from non-doms and -non controllers, but they are a virtual must have for any defender, or corr I would want to solo. My Rad/sonic defender used his mezzes all the time when soloing.
I think he's talking about app holds exclusively


 

Posted

I have a Rad/Rad Corrupter and use the hold from the Elec APP to not die. In fact, if I don't use it I do die. A lot. You'd think something with 40% less chance to hit and 20% less damage would be pretty weak, but no, it'll still two shot you. I open with my debuffs, apply the first hold, and then pray I don't die long enough to apply a second. If I survive to the second hold it's a dead boss, done deal, but I frequently don't.

So long story short, no, the holds aren't useless, they're absolutely vital.

Or I suck, that's a distinct possibility.


 

Posted

Quote:
Originally Posted by EvilRyu View Post
Mez on anything thats not a controller or dominator just isnt worth getting in my opinion. At best you can stop minions possibly ltns no bosses unless its select builds that can get 2 holds and even then its kind of spotty due to the recharge to duration ratio. Generally I skip all mezzes unless its controller/dominator unless I am using the mez power as an IO mule of some sort.
It depends a lot on the character and the specific mez you're talking about. I make extensive use of Immobilize powers (including AoE immobilizes) on a number of characters and have several other characters make use of other mez types. My AR/Dev Blaster used to have several stuns and a hold in his build for handling Lts and Bosses (I respecced out of them due to the changes in mission difficulty settings). Another example is my Demons/Thermal MM who gets a lot of usage from Char either holding a Lt or stacking with the Demon Prince to hold a boss.


 

Posted

The powers aren't quite as good as the dominator or controller versions as there is no domination, containment or chance for overpower. That said the ST hold and AOE sleep are still solid picks and can absolutely complement any build and help you with targets you would otherwise have trouble with. They really shine when soloing.

The PBAOE confuse is Terribad. Even purpled with the contagious confusion proc it provides minimal reliable mitigation with a high end cost, an ugly aura and a small radius. Feel free to try it for yourself though.


 

Posted

Your standard defender single target hold has around half the duration and twice the recharge of a controller hold, and doesn't deal damage, but many of them are magnitude 3 which means they will hold a lt. in one application, boss in 2.

I think they are usually still worth it to take, with enhancements you can easily keep an annoying enemy out of a fight, or keep a boss down a notable percentage of the time, and if you team with a 'troller it helps a lot if you can stack holds on tougher opponents.

Controller mezzes are clearly superior in almost every way, but defender/corruptor ones are still useful.


 

Posted

Quote:
Originally Posted by TheOOB View Post
Your standard defender single target hold has around half the duration and twice the recharge of a controller hold, and doesn't deal damage, but many of them are magnitude 3 which means they will hold a lt. in one application, boss in 2.

I think they are usually still worth it to take, with enhancements you can easily keep an annoying enemy out of a fight, or keep a boss down a notable percentage of the time, and if you team with a 'troller it helps a lot if you can stack holds on tougher opponents.

Controller mezzes are clearly superior in almost every way, but defender/corruptor ones are still useful.
It's all based on AT modifiers - holds use the Ranged_Immobilize attribute for their duration, and the magnitude is fixed (Domination and Overpower simply add another hold on top of the original - longer duration for Domination, shorter duration and usually lower magnitude for Overpower).

At level 50, the AT modifiers for both Ranged_Immobilize and Ranged_Sleep are:
Controller: 1.863
Defender / Dominator: 1.470 (78.9% of Controller duration)
Corruptor: 1.192 (63.98% Controller duration, 81.1% Defender/Dominator duration)

From there, it's up to you. Note that the APP version of Mass Hypnosis is set to 20x the modifier instead of 12x which gives it a longer base duration, but has a lower target cap (10 vs 16) in addition to the higher recharge and endurance cost.


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