Input on Robots/Traps IOs


Cheetatron

 

Posted

Looking for general input. Glaring mistakes, just wanna know what you guys tend to slot with your MM. Favourites etc.

This is what i came up with so far :


Villain Plan by Mids' Villain Designer 1,942
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Technology Mastermind
Primary Power Set: Robotics
Secondary Power Set: Traps
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Presence
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Battle Drones -- SvgnRt-Acc/Dmg(A), SvgnRt-Dmg/EndRdx(3), SvgnRt-Acc/EndRdx(3), SvgnRt-Acc(5), SvgnRt-Acc/Dmg/EndRdx(5), SvgnRt-PetResDam(7)
Level 1: Web Grenade -- TotHntr-Dam%(A), TotHntr-Acc/Immob/Rchg(19), TotHntr-Immob/Acc(19), TotHntr-Acc/EndRdx(21), TotHntr-EndRdx/Immob(23), TotHntr-Acc/Rchg(23)
Level 2: Caltrops -- ImpSwft-Dam%(A), Posi-Dam%(11), Posi-Acc/Dmg(11)
Level 4: Triage Beacon -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(7), Mrcl-Heal/Rchg(9), Numna-Heal/Rchg(25)
Level 6: Equip Robot -- EndRdx-I(A)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(9)
Level 10: Acid Mortar -- LdyGrey-DefDeb(A), LdyGrey-%Dam(25), LdyGrey-DefDeb/EndRdx(46)
Level 12: Protector Bots -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(13), BldM'dt-Acc/EndRdx(13), BldM'dt-Acc/Dmg/EndRdx(15), BldM'dt-Acc(15), BldM'dt-Dmg(17)
Level 14: Super Speed -- Run-I(A), Run-I(27), Run-I(46)
Level 16: Force Field Generator -- LkGmblr-Rchg+(A), SW-Def(31), SW-Def/EndRdx(31)
Level 18: Combat Jumping -- LkGmblr-Rchg+(A), Zephyr-ResKB(29)
Level 20: Maneuvers -- LkGmblr-Rchg+(A), EndRdx-I(21)
Level 22: Poison Trap -- G'Wdw-Acc/Hold/Rchg(A), G'Wdw-Dam%(29), G'Wdw-EndRdx/Hold(31), G'Wdw-Hold/Rng(33), G'Wdw-Acc/Rchg(33), G'Wdw-Acc/EndRdx(33)
Level 24: Provoke -- Mocking-Taunt(A), Mocking-Taunt/Rchg(27), Mocking-Taunt/Rchg/Rng(34), Mocking-Acc/Rchg(34), Mocking-Taunt/Rng(34), Mocking-Rchg(36)
Level 26: Assault Bot -- HO:Nucle(A), HO:Nucle(36), HO:Nucle(37), S'bndAl-Build%(37), EdctM'r-PetDef(37), ExStrk-Dam%(39)
Level 28: Seeker Drones -- Amaze-ToHitDeb%(A), Amaze-EndRdx/Stun(40), Amaze-Stun(43), Amaze-Stun/Rchg(45), Amaze-Acc/Stun/Rchg(45), Amaze-Acc/Rchg(45)
Level 30: Tactics -- GSFC-Build%(A), GSFC-ToHit(36), GSFC-ToHit/EndRdx(39), GSFC-ToHit/Rchg(39), GSFC-ToHit/Rchg/EndRdx(40), GSFC-Rchg/EndRdx(40)
Level 32: Upgrade Robot -- EndRdx-I(A)
Level 35: Trip Mine -- FotG-ResDeb%(A)
Level 38: Repair -- RechRdx-I(A), RechRdx-I(46)
Level 41: Scorpion Shield -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(42), LkGmblr-Def(42), LkGmblr-Def/Rchg(42), LkGmblr-EndRdx/Rchg(43), LkGmblr-Def/EndRdx/Rchg(43)
Level 44: Assault -- EndRdx-I(A)
Level 47: Web Envelope -- GravAnch-Immob/Rchg(A), GravAnch-Immob(48), GravAnch-Acc/Immob/Rchg(48), GravAnch-Acc/Rchg(48), GravAnch-Immob/EndRdx(50), GravAnch-Hold%(50)
Level 49: Vengeance -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 1: Supremacy
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Heal-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(17), P'Shift-EndMod/Rchg(50)



Edit : Major overhaul of the build. Any input at all?


 

Posted

Level 4: Triage Beacon -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(7), Mrcl-Heal/Rchg(9), Numna-Heal/Rchg(25)
- Miracle recovery and Numina regen/recovery should go in health. I would frankenslot with 2-4 heal/recharge in this depending on how many slots you can throw at it.

Level 10: Acid Mortar -- LdyGrey-DefDeb(A), LdyGrey-%Dam(25), LdyGrey-DefDeb/EndRdx(46)
- Proc it out, get recharge down as much as possible, and for gods sake get the archilles heel -res proc in this.

Level 12: Protector Bots -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(13), BldM'dt-Acc/EndRdx(13), BldM'dt-Acc/Dmg/EndRdx(15), BldM'dt-Acc(15), BldM'dt-Dmg(17)
- Throw 2 generic defence enhancments in here at least. and end reduction is good too.

Superspeed is overslotted imo.

Level 22: Poison Trap -- G'Wdw-Acc/Hold/Rchg(A), G'Wdw-Dam%(29), G'Wdw-EndRdx/Hold(31), G'Wdw-Hold/Rng(33), G'Wdw-Acc/Rchg(33), G'Wdw-Acc/EndRdx(33)
- Toss a lockdown chance to hold proc in there.

Level 35: Trip Mine -- FotG-ResDeb%(A)
- No. Are you aware this IO is over a billion influence? This is an awesome damage power if you slot it right.

My recomendation is to read a few guides, and check out other build threads before you put together another build. There is much information out there on this subject. Traps loves recharge, and is easy to softcap. If you have any specific questions, feel free to pm me.


 

Posted

Thanks for the Feedback. I've redone it several times since posting. But yeah i hope it's way better now :P.

Villain Plan by Mids' Villain Designer 1,942
http://www.cohplanner.com/

Click this DataLink to open the build!

Robo/Traps: Level 50 Technology Mastermind
Primary Power Set: Robotics
Secondary Power Set: Traps
Power Pool: Flight
Power Pool: Leadership
Power Pool: Concealment
Power Pool: Presence
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Battle Drones

  • (A) Edict of the Master - Defense Bonus
  • (3) Blood Mandate - Accuracy/Damage
  • (3) Blood Mandate - Damage/Endurance
  • (5) Blood Mandate - Accuracy/Endurance
  • (5) Blood Mandate - Accuracy/Damage/Endurance
  • (7) Sovereign Right - Resistance Bonus
Level 1: Web Grenade
  • (A) Trap of the Hunter - Chance of Damage(Lethal)
Level 2: Caltrops
  • (A) Positron's Blast - Chance of Damage(Energy)
Level 4: Triage Beacon
  • (A) Doctored Wounds - Heal/Recharge
  • (7) Doctored Wounds - Heal
  • (9) Doctored Wounds - Recharge
  • (9) Doctored Wounds - Heal/Endurance
  • (50) Doctored Wounds - Heal/Endurance/Recharge
Level 6: Equip Robot
  • (A) Endurance Reduction IO
Level 8: Hover
  • (A) Soaring - FlySpeed
  • (11) Soaring - Endurance/FlySpeed
Level 10: Acid Mortar
  • (A) Achilles' Heel - Chance for Res Debuff
  • (11) Touch of Lady Grey - Chance for Negative Damage
  • (13) Javelin Volley - Chance of Damage(Lethal)
  • (13) Positron's Blast - Chance of Damage(Energy)
  • (15) Ragnarok - Accuracy/Recharge
  • (15) Ragnarok - Accuracy/Damage/Recharge
Level 12: Protector Bots
  • (A) HamiO:Membrane Exposure
  • (17) HamiO:Membrane Exposure
  • (17) HamiO:Membrane Exposure
  • (19) Soulbound Allegiance - Damage
  • (19) Soulbound Allegiance - Accuracy/Recharge
  • (21) Soulbound Allegiance - Accuracy/Damage/Recharge
Level 14: Fly
  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
  • (21) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (23) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
Level 16: Force Field Generator
  • (A) Luck of the Gambler - Recharge Speed
  • (23) Luck of the Gambler - Defense
  • (25) Luck of the Gambler - Defense/Endurance
Level 18: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed
  • (25) Luck of the Gambler - Defense
  • (27) Luck of the Gambler - Defense/Endurance
  • (50) Luck of the Gambler - Defense/Recharge
Level 20: Poison Trap
  • (A) Unbreakable Constraint - Chance for Smashing Damage
  • (27) Unbreakable Constraint - Hold/Recharge
  • (29) Unbreakable Constraint - Accuracy/Hold/Recharge
  • (29) Unbreakable Constraint - Accuracy/Recharge
  • (31) Unbreakable Constraint - Endurance/Hold
  • (31) Lockdown - Chance for +2 Mag Hold
Level 22: Tactics
  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
  • (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (33) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (33) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (33) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (34) Gaussian's Synchronized Fire-Control - To Hit Buff
Level 24: Stealth
  • (A) Luck of the Gambler - Recharge Speed
Level 26: Assault Bot
  • (A) Explosive Strike - Chance for Smashing Damage
  • (34) Soulbound Allegiance - Chance for Build Up
  • (34) Soulbound Allegiance - Damage/Recharge
  • (36) Soulbound Allegiance - Damage/Endurance
  • (36) Blood Mandate - Accuracy/Endurance
  • (36) Blood Mandate - Accuracy/Damage/Endurance
Level 28: Seeker Drones
  • (A) Siphon Insight - Accuracy/Endurance/Recharge
  • (37) Siphon Insight - ToHit Debuff/Endurance/Recharge
  • (37) Siphon Insight - Accuracy/Recharge
  • (37) Siphon Insight - Accuracy/ToHit Debuff
  • (39) Siphon Insight - ToHit Debuff
Level 30: Challenge
  • (A) Perfect Zinger - Chance for Psi Damage
  • (39) Perfect Zinger - Taunt
  • (39) Perfect Zinger - Taunt/Recharge
  • (40) Perfect Zinger - Taunt/Recharge/Range
Level 32: Upgrade Robot
  • (A) Endurance Reduction IO
Level 35: Trip Mine
  • (A) Explosive Strike - Chance for Smashing Damage
  • (46) Armageddon - Chance for Fire Damage
  • (46) Obliteration - Chance for Smashing Damage
Level 38: Assault
  • (A) Endurance Reduction IO
Level 41: Charged Armor
  • (A) Gladiator's Armor - TP Protection +3% Def (All)
  • (42) Gladiator's Armor - End/Resist
  • (42) Gladiator's Armor - Resistance
  • (43) Aegis - Psionic/Status Resistance
  • (43) Impervium Armor - Psionic Resistance
  • (43) Steadfast Protection - Resistance/+Def 3%
Level 44: Electrifying Fences
  • (A) Gravitational Anchor - Chance for Hold
  • (45) Gravitational Anchor - Immobilize/Endurance
  • (45) Gravitational Anchor - Accuracy/Recharge
  • (45) Gravitational Anchor - Accuracy/Immobilize/Recharge
  • (46) Gravitational Anchor - Immobilize/Recharge
Level 47: Electric Shackles
  • (A) Gladiator's Net - Accuracy/Hold
  • (48) Gladiator's Net - Accuracy/Recharge
  • (48) Gladiator's Net - Recharge/Hold
  • (48) Gladiator's Net - Endurance/Recharge/Hold
  • (50) Gladiator's Net - Accuracy/Endurance/Recharge/Hold
Level 49: Provoke
  • (A) Perfect Zinger - Chance for Psi Damage
------------
Level 1: Brawl
  • (A) Hecatomb - Chance of Damage(Negative)
Level 1: Sprint
  • (A) Celerity - +Stealth
Level 1: Supremacy
Level 2: Rest
  • (A) Endurance Modification IO
Level 4: Ninja Run
Level 2: Swift
  • (A) Flight Speed IO
Level 2: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (42) Miracle - +Recovery
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Stamina
  • (A) Performance Shifter - Chance for +End
  • (40) Performance Shifter - EndMod
  • (40) Endurance Modification IO



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Posted

First thing that strikes me is it will be expensive, VERY expensive. So unless you got the money of course you may want to rethink some of those PvP IOs, your Glad Armour TP/+Def is well over 2bil for starters.

Besides that a few minor changes.

Stamina: throw in another Performance Shifter in place of the end mod IO. the 1.88% health increase will outweigh the measly 2.5% reduction in recovery rate.

Challenge: lose this power, get something like Grant Invis. Take out Provoke at level 30 rather than 50. If you get Grant Invis at level 50 you can throw in another LOTG 7.5.

Hover: Put your 5th LOTG 7.5 in here and a defense IO instead of your Soaring set.


Here's my little take on your build, did a few additional changes in sets to squeeze out a little more defense and recharge, I haven't personally done bots/traps but my main toon is a Demon/Trap so take a look to see what you think. You already have a pretty solid build so I think these finer details are probably going to reflect personal taste and play style.

Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

Robo/Traps: Level 50 Technology Mastermind
Primary Power Set: Robotics
Secondary Power Set: Traps
Power Pool: Flight
Power Pool: Leadership
Power Pool: Concealment
Power Pool: Presence
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Battle Drones -- Acc(A), Acc/Dmg(3), Dmg/EndRdx(3), Acc/EndRdx(5), Acc/Dmg/EndRdx(5), Dmg(7)
Level 1: Web Grenade -- Dam%(A)
Level 2: Caltrops -- Dam%(A)
Level 4: Triage Beacon -- Heal/Rchg(A), Heal(7), Rchg(9), Heal/EndRdx(9), Heal/EndRdx/Rchg(50)
Level 6: Equip Robot -- EndRdx-I(A)
Level 8: Hover -- Rchg+(A), Def(11)
Level 10: Acid Mortar -- ResDeb%(A), %Dam(11), Dam%(13), Dam%(13), Acc/Rchg(15), Acc/Dmg/Rchg(15)
Level 12: Protector Bots -- DefBuff-I(A), PetResDam(17), PetDef(17), Dmg/Rchg(19), Dmg(19), Acc/Dmg/Rchg(21)
Level 14: Fly -- ResKB(A), Travel(21), Travel/EndRdx(23)
Level 16: Force Field Generator -- Rchg+(A), Def(23), Def/EndRdx(25)
Level 18: Maneuvers -- Rchg+(A), Def(25), Def/EndRdx(27), Def/Rchg(50)
Level 20: Poison Trap -- Acc/EndRdx/Rchg/Hold(A), EndRdx/Rchg/Hold(27), Rchg/Hold(29), Acc/Rchg(29), Acc/Hold(31), %Hold(31)
Level 22: Tactics -- Build%(A), ToHit/EndRdx(31), Rchg/EndRdx(33), ToHit/Rchg/EndRdx(33), ToHit/Rchg(33), ToHit(34)
Level 24: Stealth -- Rchg+(A)
Level 26: Assault Bot -- Dmg(A), Build%(34), Acc/Dmg(34), Dmg/EndRdx(36), Acc/EndRdx(36), Acc/Dmg/EndRdx(36)
Level 28: Seeker Drones -- Acc/EndRdx/Rchg(A), ToHitDeb/EndRdx/Rchg(37), Acc/Rchg(37), Acc/ToHitDeb(37), ToHitDeb(39)
Level 30: Provoke -- Dam%(A), Taunt(39), Taunt/Rchg(39), Taunt/Rchg/Rng(40)
Level 32: Upgrade Robot -- EndRdx-I(A)
Level 35: Trip Mine -- Dam%(A), Dam%(46), %Dam(46)
Level 38: Assault -- EndRdx-I(A)
Level 41: Charged Armor -- 3defTpProc(A), End/Res(42), ResDam(42), Psi/Status(43), ResDam/EndRdx(43), ResDam/Def+(43)
Level 44: Electrifying Fences -- Hold%(A), Immob/EndRdx(45), Acc/Rchg(45), Acc/Immob/Rchg(45), Immob/Rchg(46)
Level 47: Electric Shackles -- Hold(A), Hold/Rchg(48), Acc/Hold/Rchg(48), Dam%(48), Acc/Rchg(50)
Level 49: Grant Invisibility -- Rchg+(A)
------------
Level 1: Brawl -- Dam%(A)
Level 1: Sprint -- Stlth(A)
Level 1: Supremacy
Level 2: Rest -- EndMod-I(A)
Level 4: Ninja Run
Level 2: Swift -- Flight-I(A)
Level 2: Health -- Regen/Rcvry+(A), Rcvry+(42)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- End%(A), EndMod(40), EndMod/Rchg(40)


 

Posted

In general, I would work for -recharge and proccing out the good stuff

Grant Inviz so you can stealth with your FFG hidden for toebombing.


Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.

 

Posted

Quote:
Originally Posted by Raikao View Post
Thanks for the Feedback. I've redone it several times since posting. But yeah i hope it's way better now :P.

Villain Plan by Mids' Villain Designer 1,942
http://www.cohplanner.com/

Click this DataLink to open the build!

Robo/Traps: Level 50 Technology Mastermind
Primary Power Set: Robotics
Secondary Power Set: Traps
Power Pool: Flight
Power Pool: Leadership
Power Pool: Concealment
Power Pool: Presence
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Battle Drones
  • (A) Edict of the Master - Defense Bonus
  • (3) Blood Mandate - Accuracy/Damage
  • (3) Blood Mandate - Damage/Endurance
  • (5) Blood Mandate - Accuracy/Endurance
  • (5) Blood Mandate - Accuracy/Damage/Endurance
  • (7) Sovereign Right - Resistance Bonus
Level 1: Web Grenade
  • (A) Trap of the Hunter - Chance of Damage(Lethal)
Level 2: Caltrops
  • (A) Positron's Blast - Chance of Damage(Energy)
Level 4: Triage Beacon
  • (A) Doctored Wounds - Heal/Recharge
  • (7) Doctored Wounds - Heal
  • (9) Doctored Wounds - Recharge
  • (9) Doctored Wounds - Heal/Endurance
  • (50) Doctored Wounds - Heal/Endurance/Recharge
Level 6: Equip Robot
  • (A) Endurance Reduction IO
Level 8: Hover
  • (A) Soaring - FlySpeed
  • (11) Soaring - Endurance/FlySpeed
Level 10: Acid Mortar
  • (A) Achilles' Heel - Chance for Res Debuff
  • (11) Touch of Lady Grey - Chance for Negative Damage
  • (13) Javelin Volley - Chance of Damage(Lethal)
  • (13) Positron's Blast - Chance of Damage(Energy)
  • (15) Ragnarok - Accuracy/Recharge
  • (15) Ragnarok - Accuracy/Damage/Recharge
Level 12: Protector Bots
  • (A) HamiO:Membrane Exposure
  • (17) HamiO:Membrane Exposure
  • (17) HamiO:Membrane Exposure
  • (19) Soulbound Allegiance - Damage
  • (19) Soulbound Allegiance - Accuracy/Recharge
  • (21) Soulbound Allegiance - Accuracy/Damage/Recharge
Level 14: Fly
  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
  • (21) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (23) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
Level 16: Force Field Generator
  • (A) Luck of the Gambler - Recharge Speed
  • (23) Luck of the Gambler - Defense
  • (25) Luck of the Gambler - Defense/Endurance
Level 18: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed
  • (25) Luck of the Gambler - Defense
  • (27) Luck of the Gambler - Defense/Endurance
  • (50) Luck of the Gambler - Defense/Recharge
Level 20: Poison Trap
  • (A) Unbreakable Constraint - Chance for Smashing Damage
  • (27) Unbreakable Constraint - Hold/Recharge
  • (29) Unbreakable Constraint - Accuracy/Hold/Recharge
  • (29) Unbreakable Constraint - Accuracy/Recharge
  • (31) Unbreakable Constraint - Endurance/Hold
  • (31) Lockdown - Chance for +2 Mag Hold
Level 22: Tactics
  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
  • (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (33) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (33) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (33) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (34) Gaussian's Synchronized Fire-Control - To Hit Buff
Level 24: Stealth
  • (A) Luck of the Gambler - Recharge Speed
Level 26: Assault Bot
  • (A) Explosive Strike - Chance for Smashing Damage
  • (34) Soulbound Allegiance - Chance for Build Up
  • (34) Soulbound Allegiance - Damage/Recharge
  • (36) Soulbound Allegiance - Damage/Endurance
  • (36) Blood Mandate - Accuracy/Endurance
  • (36) Blood Mandate - Accuracy/Damage/Endurance
Level 28: Seeker Drones
  • (A) Siphon Insight - Accuracy/Endurance/Recharge
  • (37) Siphon Insight - ToHit Debuff/Endurance/Recharge
  • (37) Siphon Insight - Accuracy/Recharge
  • (37) Siphon Insight - Accuracy/ToHit Debuff
  • (39) Siphon Insight - ToHit Debuff
Level 30: Challenge
  • (A) Perfect Zinger - Chance for Psi Damage
  • (39) Perfect Zinger - Taunt
  • (39) Perfect Zinger - Taunt/Recharge
  • (40) Perfect Zinger - Taunt/Recharge/Range
Level 32: Upgrade Robot
  • (A) Endurance Reduction IO
Level 35: Trip Mine
  • (A) Explosive Strike - Chance for Smashing Damage
  • (46) Armageddon - Chance for Fire Damage
  • (46) Obliteration - Chance for Smashing Damage
Level 38: Assault
  • (A) Endurance Reduction IO
Level 41: Charged Armor
  • (A) Gladiator's Armor - TP Protection +3% Def (All)
  • (42) Gladiator's Armor - End/Resist
  • (42) Gladiator's Armor - Resistance
  • (43) Aegis - Psionic/Status Resistance
  • (43) Impervium Armor - Psionic Resistance
  • (43) Steadfast Protection - Resistance/+Def 3%
Level 44: Electrifying Fences
  • (A) Gravitational Anchor - Chance for Hold
  • (45) Gravitational Anchor - Immobilize/Endurance
  • (45) Gravitational Anchor - Accuracy/Recharge
  • (45) Gravitational Anchor - Accuracy/Immobilize/Recharge
  • (46) Gravitational Anchor - Immobilize/Recharge
Level 47: Electric Shackles
  • (A) Gladiator's Net - Accuracy/Hold
  • (48) Gladiator's Net - Accuracy/Recharge
  • (48) Gladiator's Net - Recharge/Hold
  • (48) Gladiator's Net - Endurance/Recharge/Hold
  • (50) Gladiator's Net - Accuracy/Endurance/Recharge/Hold
Level 49: Provoke
  • (A) Perfect Zinger - Chance for Psi Damage
------------
Level 1: Brawl
  • (A) Hecatomb - Chance of Damage(Negative)
Level 1: Sprint
  • (A) Celerity - +Stealth
Level 1: Supremacy
Level 2: Rest
  • (A) Endurance Modification IO
Level 4: Ninja Run
Level 2: Swift
  • (A) Flight Speed IO
Level 2: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (42) Miracle - +Recovery
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Stamina
  • (A) Performance Shifter - Chance for +End
  • (40) Performance Shifter - EndMod
  • (40) Endurance Modification IO



Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
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I noticed that yours is based on mine hehe as for cost the only way I was able to get the pvp 3% def was by cashing in emps although I'm not far away from being able to get them with alignment merits

You "can" save yourself a slot in the prot bots by using 2 enzymes instead of 3 membranes...