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Posts
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Joined
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Quote:You explained it much more eloquently than I.Yes, but not because it's a primary versus a secondary. All characters have attribute modifiers that impact how powerful their abilities are. For example take Dual Pistols. Three ATs have access to the sets: Defenders, Blaster and Corruptors. Their Ranged Damage Modifiers (at level 50) are as follows:
Blaster: 1.125
Corruptor: 0.75
Defender: 0.65
So Blasters will do about 73% more damage with their pistols than Defenders. However even though corruptors have it as their primary they deal less damage than blasters and only slightly more than defenders (ignoring scourge).
However the pistol attacks also deal various other effects depending on the specific power and the ammo type. Most attacks deal Knockback (regular ammo), Slow (cryo ammo) or damage reduction (toxic ammo). Additionally Suppressive Fire does either a stun or a hold. The different AT have different modifiers for these as well, for example the modifiers for damage debuff are as follows:
Blaster: 0.07
Corruptor: 0.1
Defender: 0.125
These vary a little bit for different debuffs but the basic point is the same. Defenders get the best ones, and blasters the worst with corruptors in between.
If you want a full list of attribute modifiers the wiki has them in the various AT pages or you can find them at redtomax.
http://wiki.cohtitan.com/wiki/Main_Page
http://tomax.cohtitan.com/data/modifiers.php -
Quote:Yes it does. I'll take Hail of Bullets for example.I know that you get powers later on as a secondary, but let's say for a Defender with Dual Pistols secondary, would that power set ALONE be doing less damage than a Blaster with Dual Pistols ALONE? If so by how much?
Blaster at lvl 32 it does 166.7 unslotted.
Defender at lvl 38 it does 96.3 unslotted.
This going by the latest version of Mids. -
Quote:Well blasters have melee in their secondary, so a pbaoe ain't far off and other secondaries also have pbaoes, like Mental Manip: Drain Psyche. I like the thought of CoD instead of perhaps Fearsome stare or Tarpatch.Okay, had some time to think.
A couple of questions.
For the soul drain suggestion, how would that feel on an AT that is supposed to be at range and having to hit in melee first? Would this even make a difference at all?
And, just for flavor, would cloak of darkness work in this set? Devices has cloaking device, so a stealth-like power exist for blasters. I know there is some difference from what I have read (CoD, res to immob/+percept that is not in cloaking device, but both have a +def all). -
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I just tried mine and I won't connect straight away, even though I'm currently logged in. Although a friend of mine said he nearly D/Ced, and had to reboot. Doubt he'll manage to log in now.
...something strange is afoot. -
Quote:Don't see how either would be a prob, Dark how lower than average damage than other sets, why not have a self heal to compensate?Your secondary looks good Bill.
Edit: Tenebrous Tentacles might be a small issue as well, but probably not as much as Life Drain.
Tenebrous Tentacles: I gonna assume you mean because of the mob Immobolize, I don't see whythat would be a prob. That would also include Dark Pit too...I'll refer you to Sonic Attacks; Siren Song -sleep, and Screech -stun.
So why not just carbon copy Darkblast as Is, perhaps with lower -tohit. Say -2.5% to -5%. Over the Defenders -9.38% and Corruptors -7.5%. -
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Quote:Considering most blasters secondaries have Build Up or a form of, I don't think Tar Patch would pose much of a problem would it?I did not think about the -resistance on tar patch. I was locked in on using it to keep foes out of melee. I could see that being problematic when paired with a higher damage primary like fire blast. Perhaps fearsome stare would be better.
Build up: +100% dmg for 10's
or
Tar Patch: -30% resist for 45's
maybe lower it to -15% if not less. -
Specially if they can be specifically placed, as with other items, and told to perform certain action(s).
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Quote:I tried this myself with my WS and a Numi proc in Stygian, and you do need to hit a corpse for it to trigger, simply hitting the power isn't enough.Actually if you put it into Stygian Circle would it need to hit / feed on a corpse to work or would just triggering the power be enough for the PROC to trigger?
Monitored combat attributes while doing so, both hitting a corpse and away from anything at all. The numi only fired when I hit the corpse. -
Full 3D rotation and more refined movement wouldn't hurt too.
Deliberate overlapping, I know for most it's possible but using certain objects to shove and stack other objects into other objects can get tidious, specially when you have to use 200 odd, to do so.
Would like current functioning items like control units to be placed lit, even unattached and non-functioning. Purhaps untargetable, so if and when base raids are re-enabled attackers couldn't target them, so they know it's not vital to running the base/defences.
More levels per room. I managed after several hours to create a ramped staircase using item stacking. Which required over 400 or so to do, the majority where deleted. As the rest make a room which the entery portal now sits. Going back over to the more refined movement. So I can set the height of objects with out the need to stack ontop of other items.
Love the idea of doors. Specially if they can only be passed by those of certain rank or global name. I.e having my own room with salvage racks etc. That all my account toons can access regardless of their rank. Away from untrusting new members.
All current items that exsist inside and out of zones, placable. Like carboard boxes and crates, cars, with ragdoll physic's if possible. With certain exceptions of course
Defo on civilian or even random looking villains/heroes/mob groups, wonder about the base, idle and animating. -
Quote:You could shove them into the Dwarfs; Sublimination or Drain for PB and WS respectivly and they would still trigger, provided you used the powers. The former probly better because you don't need a target. Considering of course you willing to sacrifice 2 slots for both the Numi and Miricle procs. 6 slotting the powers would be best.The auto powers do turn off, but if you had a miracle or numina unique in health, that'll stay active for 120 seconds after you shift. As long as you drop to human every 120 seconds, you keep that benefit.
I do not endorse this practice, however, as a tri-form warshade would already be short on powers and couldn't afford the useless fitness pool.
Sublimination 6 slots - 2 Heal, 2 Recharge, Numi +regen +recov, Miricle +recov
Drain 6 slots - 2 Acc, 2 Heal, Numi +regen +recov, Miricle +recov
Theres always the Regenerativ Tissue +regen for well better regen, if you cant get you hands on the other 2.
Thats what I would do atleast. -
Quote:Which always struck me as being a tad strange to say the least, you can't earn badges from defeats, as they are technically not real. Why would you earn XP/Inf from them too.I think this is only one step on the long road that will lead to zero XP rewards in the AE.
Which is a shame.
They should have just turned off all rewards gained from the absolute begining and just said. "All stories are played using a virtual reality, as such no rewards will be gained"
(Not that I would have wanted that mind you.)
Which would not have lead to any of this in the first place. As people would have known from the start that using AE was for story telling and not for leveling or farmable in anyway. That said this measure hopefully is only temporary as stated. -
Quote:Defo agree on this, would be a somewhat good power to use on a dark miasma, if it werent for the fact you have to take 2 other powers to get it.Worst power ever is Invoke Panic. Check the thread. It's so bad that people forgot to include it. It's so bad that people always forget to include it when this type of thread comes up. I'm sure someone will post saying they have and use the power and swear by it, but when was the last time you talked to someone who was considering the power? You know a friend who was playing Gravity and asked about Dimension Shift, or wanted to know if Temperature Protection was worth taking, but when's the last time someone asked you about Invoke Panic?
Let's go over the attributes of the power:
* Fear, meaning easy to break, hard to stack.
* Duration is 13s on Controllers, and far less on all other ATs.
* Recharge is 60s. 1/2 recharge and 2x duration = downtime!
* PBAoE power, radius of 15ft. Most AoE mezzes are 25-30ft.
* Secondary effects: None! No -ToHit, no damage, no anything.
* Accuracy: -20%.
* Endurance: 22.8. Over 1/5, almost 1/4 your end for this power!
* Mag: 2. Meaning even if you did use it, you'd only mez minions.
* Misc: Requires you to take two other equally useless powers from a pool.
Worst. Power. EVER.
On a funtioning stand point it probly only ever good for a dark armour tanker or brute who also have Cloak of Fear. However considering that;
A)Tankers and Brutes have taunt on a majority of their Secondaries and Primaries respectivly and better versions of that too.
B)Its end cost, recharge and mag, still make it pointless to take. Unless you are a Dark/Dark Tanker/Brute, who only wants to perma taunt/fear a single boss.
That makes Pressence for me the completely unless powerpool to currently exist. -
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Effectly what just happened is the patch notes were released and rendered all my testing pointless. Thats 10mins of my life I won't get back.
At least I looked like I knew what I was talking about...I hope :/ -
Just tested a fully standard mob, lvl 50, 5th column, which included mins/leuts/bosses
Min:4,724xp - 3 Tickets
Leut:12,227 - 10 Tickets
Boss:37,516 - 25 Tickets
Much more than my custom mob of the same lvl. But I expected that, as they have custom power configs.
Just wierd how some people are getting practically nothing from AE.
Testing was done on +0 x8 rep setting for all I should add.
I just quickly tested an old published arc of mine which contained lvl 50 Council, and I recieved the exact same rewards as above. Considering that, it was published last year: 8/19/2009 in fact. And hasn't been unpublished since then. -
Just retested the exact mission. lvl 50 minions/leuts/bosses
Original: Defeat EB.
Min:3,544 - 2 Tickets
Leut:9,171 - 8 Tickets
Boss:28,138 - 15 Tickets
Current: Defeat all, No EB present.
Min:3,544 - 2 Tickets
Leut:9,171 - 4, 8, 10 Tickets <- Dunno about this tbh.
Boss:28,138 - 15 Tickets
On a side not, electric powers seemed to sap more than before. Although might just be me. -
Quote:Not that I've seen, just tested one of my arcs missions and I'm getting exactly the same XP per mob, fully custom minions/leuts/bosses included. I would comment on EB's but as they weren't pumping out XP due to lack of powers anyway. I can't say.Yep, I'm getting 1 prestige and 1 xp per kill on a +2x8 map with regular spawns. Very frustrating. Did the patch break ae completely?
Same amount of tickets per kill too, I might add.
But an EB is present during the mish. So I'm gonna remove it to see. -
My guess Is because its not a game breaking problem it wont get fixed anytime soon.
Which is a shame because I'm somewhat shamelessly advertising my arcs in my toon bio, and is a tad hard to read, not being able to split it away from the rest of the bio. -
I agree with Super_B, both the infamy and the merit cost for rare recipes is stupid. Some of us play for the sake of playing, and don't spend hours a day farming for merits or inf.
While yes I have been on farms for what ever reason, I don't see the justification for the prices they currently run at. When you consider how unfrequent they drop in the first place. Why should anyone have to spend hours farming for merits or inf, just to deck out their toons with the best sets, and feel left out from the other players that do. Can anyone really say in the end its worth it?
Making the cost in merits/infamy would benefit everyone, new and old to the game. Seeing as the merit rewards are [censored] in my opinion. More so for villains. -
I was looking at the Ghost Widow patron powers the other day and relised why this hasn't comeup before. You can't have Soul Mastery with out being able to use basic powers to begin with.
The graphical effects of these sets use the same as the Soul Mastery power Soul Storm, on enemies, you're self and allies, as I've always like these effect, but think its a shame if not seen more often. Purhaps these powers have a slight colour change to tell them apart from the mastery powers.
These sets I've suggested can hopefully be used by both Defender and Corruptor. Mainly Corruptor, because I'm evil at heart...Mha ha ha.
Nearly all the powers have an -Resistance effect on them, two reasons for this; Sonic doesn't seem to be a favorite for alot of people, despite the awsome -Resistance it does, and I think its also got to do with the graphical effects and sounds too many people aren't fond of. Also its the only attack that do -Res and a few more sets would be nice.
(I would like to pointout that these names aren't very contructive, mainly because I'm bad with names, and secondly would be easier for you to get a better idea of what the powers do.)
P.S Im aware that the word Soul appears quite often. Terrible with names remember....
Soul Blast
1)Soul Shard - Minor Negitive/Lethal DMG Ranged -Resistance
(Throw a shard containing the essence of a soul)
2)Soul Blast - Moderate Negitive DMG Ranged -Resistance
(Send forth a lost soul to deal damage to the target)
3)Soul Wave - Moderate Negitive/Smash DMG Cone Ranged -Resistance -Disorient
(Send a wave of souls infront of you)
4)Soul Swarm - Moderate Negitive DMG Cone Ranged -Resistance -Fear
(Send a whole swarm of souls to deal damage and to terrorise you enemies as they cower in fear)
5)Soul Steal - Minor Negitive DMG Ranged, Self; +Heal +DMG
(Attempt to steal a portion of the targets soul, healing you're self and increasing the amount of damage you deal)
6)Soul Bomb - Moderate Negitive/Smash DMG Targeted AOE Ranged -Resistance -Disorient
(Fuse together a mass of souls into a deadly bomb(Can use neutron bomb animation for this))
7)Rising Souls - Location AOE High Negitive DoT -Resistance -Speed
(Mark the location where lost souls may rise up to move on. (Same as Rain of Fire etc. Only the effect plays backwards going up instead of down.))
8)Evil/Avenging Spirit - Summon Pet +Fly +Intangible
(Call forth an Evil/Avenging Spirit to aid in against you're enemies.(Funtions like Voltaic Sentinel, and can use Soul Blast, Soul Wave and Soul Swarm.)(Also the name split if for use with Corruptors/Defenders respecively, I doubt a hero would like to use an Evil spirit for their help. If there's any unforseen problems/bugs calling the same power a different name for each AT then just call it Vengeful Spirit for both)
9)Soul Cyst - Summon Explosive Pet -Resistance
(Summon a crystal that contains a large amount of souls, that will explode shortly after being summoned(Would funtion almost like the Omega Manuver only using the Nictus Shadow Cyst Crystal instead. I would like to see this being used with-out an endurance crash, mainly because I've never liked this amount "Nuke" powers. So the damage dealt would have to be along the lines of Rain of Arrows or Fullauto with more or less the same recharge.)
Soul Domination:
1) Soul Heal - Targetted Ranged(Enemy)-Regen, Self; PBAOE Heal
(Drain the essence of the target to heal you're allies.(Funtions almost exactly like Twighlight Grasp)
2)Soul Shield - Ally Resistance Smash/Lethal/Psionic
(Shield you're allies with the spirits of the dead.)
3)Soul Haven - Ally Resistance Cold/Fire/minor Energy/Negitive
(Shield you're allies with the spirits of the dead.)
(I've deliberatyl left out toxic resistance for two reasons; to me toxic dmg deals more with the body that the soul, if that makes sence, and secondly their are already a few sets with toxic resistance rather than psionic. Which to me is more to do with the soul of a person.)
4)Spiteful Spirits - Targetted Ranged PBAOE -Defence -DMG
(Spirits swarm around the targets making them a nuisence, preventing the targets from dodging attacks, the spirits also intercept the attacks of the targets partially dealing less damage)
5)Returning Soul - Ally Rez +DMG +Resistance
(Fuse a soul with whats left of an ally's, bringing them back from death. For 60 Seconds the ally is able to deal more damage and take less damage from attacks, after 60 seconds the fuse soul becomes unbound an the ally is left weakened, for a short amount of time.)
6)Soul Armor - PBAOE Team +Def(All) +Res(All except toxic) +DMG
(Using spirits and souls to protect you're allies, the energy they give off enable you're self and allies to deal more damage)
7)Soulbound - Ally +DMG +Resistance
(Infuse an ally with a powerful soul, increasing the damage they deal and take. After awhile the soul will become unbound leaving the ally weakened for a shortwhile(Basicaly Forge with a tweak.)
8)Soul Harvest - Post-Defeat Targetted AOE(Enemy) PBAOE Team +Heal +DMG +Resistance
(Harvest the souls of the recently defeated foes. Healing and buffing near-by allies. The amount for a defeated foe is small, but can affect upto 10 enemies. The stronger the soul the bigger the heal/buff. I.e Heros/AV's/EB's)
9)Soul Collector - Summon Pet
(Summon an Collector of Souls to assist you, with souls of the dead as payment. Can use Soul Heal, Spitful Spirits, Soul Harvest, and Soul Blast(Can be killed, although healed and buffed)
I'm sure you may think this is a tad overpowered, but then again that will be down to balance tweaking. I'll thankyou for any comments suggestions for this, as I would love to see this as a set. I hope you do too. -
Was refering to both initialy, but nevermind.
With the mobs stuck in walls then I would have to agree, some sort of player controlled, "I need a mob out a wall" Command is needed. Not badly, but needed. -
The ITF isn't hard. Period! In fact it needs to be harder!
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Whats the point in continusly resummoning, specially when fighting large mobs, when you could be using other powers to better effect, rather than having to choose either to use other powers or resummon stuck pets. Aside from the fact that this bug is very annoying anyway.