Stuck Command for Mobs
Excellent suggestion.
I really should do something about this signature.
Very good suggestion!
British by act of union, English by grace of God, Northern by pure good fortune!
Semi frequent but still a excellent suggestion
Excellent suggestion indeed.
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I'm not good at giving advice, can I interest you in a sarcastic comment?
@Lyrik
Awesome suggestion.
Bravo, bravo!
/signed.
I would like to see a /stuck that would bring the mobs back to their proper spawning position. For those mobs that ran of the maps and their ilk. Problem is that while it would solve the stuck/missing mobs problem it would probably be exploitable.
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Problem is that while it would solve the stuck/missing mobs problem it would probably be exploitable.
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Bonfire (or any other stationary quasi-pet with PBAoE effect) in the middle on the spawn location, then keep using /mobstuck to return them whenever they get out of range.
However, I fully support this idea, though it might need a timer to prevent the aforementioned exploit. It would free some work hours for GMs as well, allowing them to spend more time helping with real problems
Give the command a 30 minute to 2 hour delay between consecutive uses. Fixed.
Or stop them from becoming stuck in the first place? Fixed Better. Poor Bot MM's (meself included)
Pets can be resummoned.
Whats the point in continusly resummoning, specially when fighting large mobs, when you could be using other powers to better effect, rather than having to choose either to use other powers or resummon stuck pets. Aside from the fact that this bug is very annoying anyway.
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Whats the point in continusly resummoning
[/ QUOTE ]To get them out of the walls? Geez, how often do your pets get stuck?
Or are you referring to the protector bots getting stuck on their own exploded seeker drones? I thought this thread was about mobs and pets getting stuck in the map, such as cave walls. The protector bot/seeker drone bug is a known one and is a bug with the power, not the maps. Until it's fixed, you could not give the protectors their second upgrade, and they should not get stuck anymore.
Was refering to both initialy, but nevermind.
With the mobs stuck in walls then I would have to agree, some sort of player controlled, "I need a mob out a wall" Command is needed. Not badly, but needed.
I'm sure you've all run into the problem of mobs and pets that get stuck in walls, ceilings etc.
We have slash command that can be used to unstick players. Please can we have an equivalent that would unstick mobs and pets.
(I apologise if this is a frequent suggestion.)