ChaosExMachina

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  1. Quote:
    Originally Posted by magikwand View Post
    If you don't find Grandville villainous enough, why on Earth would RWZ be any better?

    I disagree- I find there to be tons of unsettling, evil, dirty, and downright villainous things to do as a senior villain.
    You didn't read what they said did you? Evil is irrelevant, as they said that it is sometimes a case of not being evil, and more a case of respect.

    I can't stand this response to villain complaints of lackeyism. But you get to be an ******* for no reason! How awesome!

    See here for many explanations of why that's missing the point of villainy.

    Please, how about the ability to be a supervillain? Not a superlackey, a superjerk, a supermoron, a superfascist, a superscoundrel, or a supererrandrunner.
  2. Don't make it stupid guys.

    Only one thing needs to be added: an interface to remove IOs for x inf in the enhancement screen. Everything else is pointless development resource costs and would lead to not so many using it, and this is a feature that improves the market the more it is used.

    X inf should probably be something like 200k per level, which is 10mil (10% of respec) at 50. That way it can be used by medium levels, where supply is needed most.
  3. Good job. Personally, I would probably not make a wolf, but it's definitely a high quality costume, and proof of listening to requests.
  4. Well it's been announced that people can win this pack by the 23rd, so it must be reasonably close to launch.

    The thing is, with booster powers there is an obvious disincentive to rebalancing them later. If it launches like this, it will probably not be adjusted unless it becomes ridiculously obviously overpowered.

    The logical conclusion to this booster power creep is eventual NCSoft RMT. Obviously that's not what is being done, but... I think this power is not far off from it.

    Ninja Run was pushing it, but at least that was only a convenience. It could let you skip a travel power and add something else, but you could do that with temps or vet rewards anyway. It provides no major combat advantages except maybe in zone PVP (which means it should probably be suppressed there).

    I think that it is literally telling people that if they want peak performance they should pay 10 bucks over the usual fee for a supposed costume pack.

    Again, the devs need to look back at self destruct. Why is nobody complaining that people aren't willing to use it in normal combat? I think that if this power had SIGNIFICANT gambling it would still be a better combat power than the other boosters, and if people think twice about using it in combat, that is how a booster power should be.
  5. Quote:
    Originally Posted by Sister_Twelve View Post
    Ah, well, it seems as though their focus will continue to be to tilt at the exploiter windmill instead of doing things that might increase MA's popularity again. This would have been the greatest tool in the history of online gaming for the player population. Now, unfortunately, it is sadly dead.
    Totally agree.

    Please make it just convert them to EBs. I don't even plan to use lower level AVs, but these restrictions keep getting more draconian, more quick-fix, invading more aspects they shouldn't (like the nerf to escorts inexplicably including civilian rescues) and less accompanied by logical workarounds. I totally understand that these things (like the complex custom exp system in i17) take development, but an EB conversion or even nerf to low level AV exp, rather than simple bans, would do much to show that tilting at the exploiter windmill, as she called it, is not completely more important than authoring. I'd just like to see more finesse in these things.
  6. That is something they seriously need to do. If /reply won't work due to it being client based, then just make the trial account restriction client based too.

    The potential risk of a person hacking the game to send tells could be dealt with by making a limit to tells per hour, or better, number of distinct people you can send per hour, just like the email cap stopped email spam. With that system you could even make tells available to trial accounts in general.
  7. That has a rather enforcery motif to it. I approve, especially since the tights options are among the few aspects of enforcer I don't like, and this should work with the rest of the set.
  8. Quote:
    Originally Posted by Mind_Over_Matter View Post
    I think the inclusion of penalties is the most prominent example of why people disliked the Mystic Fortune buff.
    But if it is a self buff, there's no issue. It's entirely optional.

    That may lead to some not wanting to use it, but that's actually a good thing. I mean, compare it to self destruct, and it becomes an utterly ridiculous dichotomy even with a random debuff effect. Booster powers were supposed to be a minor fun bonus, not the reason to buy the pack.

    Quote:
    Originally Posted by UberGuy View Post
    I agree we should avoid pay for performance. However, I'm not fond of balancing strong buffs with a risk of strong debuffs.
    Usually, I would say that random rewards are bad practice, but again, I'm analyzing this as a booster power. To avoid such issues, I'd suggest making these 1 minute powers like the monkey power is, and making it minor, something silly like a small penalty to recharge, or mixing debuffs and buffs as mystic does.
  9. Quote:
    Originally Posted by Rodion View Post
    Since the buffs are random, characters who would abuse them (min-maxers eking that last 3% to softcap all defense, for example) won't use them because they cannot be depended on. Game play for the rest of the player base won't be unbalanced by these relatively minor buffs, so I don't think it's really necessary for there to be negative consequences.
    That's fallacious classification. First, optimizing builds is not an exploit. Second, even if you could call it that, there is no exploiters vs. non-exploiters dichotomy. Everybody who isn't just picking powers at random is optimizing. Third, why would they even WANT to make it useful to some and not others?

    This is not about exploits, but the power being too strong for a booster. I can tell you that any of those buffs would boost the brute IO build I use considerably, more so than many expensive IOs. People pay over the inf cap for that 3% defense PVP IO, and the other effects are just as good.

    However, if they made those powers, say, half as strong as they are, they wouldn't even be useful to those who haven't built to take advantage. Thus I suggested making it more of a chance power, which is more interesting IMO than just a buff.
  10. Subjective Feedback: I particularly like the dimension shift and energy crater emotes.

    Showoff is just the sort of emote that came up in David Nakayama's topic about animation. It could use some improvement and slowing, but it fills a need.

    However, it has nothing to do with mutation whatsoever, even by wide interpretation. Combine that with how it fills a needed role, and I suggest that it definitely should be a general emote rather than a mutant booster emote. On a list of desired general emotes, showing off could be near the top, and the presence of this emote in a mutant booster could make another such emote less likely to be added.

    I'd prefer having versions of the costume change emotes, rather than the inappropriate classification of showing off as a mutant ability. The crater and dimension would work very well as regular emotes, with no costume change required.
  11. IMO, some more significant penalties are warranted, such as actual debuffs (preferably with comedic effects). A 1% or similar chance of monkey is not much since you get a buff arguably better than mystic fortune, even before considering that it is a self buff.

    There's something of a power creep going on with these boosters. Self Destruct was amusing but relatively useless, or extremely situational at most. Then Mystic Fortune was a decent minor team buff. Ninja Run was an arguably sufficient replacement for travel powers. Now this buff provides a random effect that is about half as good as the best self buff pool powers (hasten, tough), and arguably better than some moderate powers (weave), for no endurance. Personally, I would prefer keeping these strong buff numbers, but adding debuff powers on keeping with the concept of a random, unpredictable mutation. It should be a real gamble. That would increase the amount of fun involved, and would prevent this booster from becoming pay for performance.

    Quote:
    Originally Posted by Glowworm_Nexus View Post
    I think it would be great if all your powers were out of commission while you are a Rikti monkey EXCEPT for Psionic Dart, which would be added as a temp power. You would still suck, but you could do something and it would be a great flavor effect.
    Or Monkey Gas? :P

    Quote:
    Originally Posted by Arcanaville View Post
    You know what would be cool is if you draw this mutation, it unlocks a toggle that lets you do it voluntarily from that point onward. I don't see the harm in it, and it makes the act of getting that mutation actually somewhat rewarding in an odd way.
    Good idea.
  12. Operating System (Vista, XP, OS X version): XP
    User Client (Mac/PC/Linux): PC
    Server: Trainng Room
    Zone: Pocket D
    Character name: Chaos Ex Machina
    Time: 11:00 AM Pacific
    Location:
    Archetype: Mastermind
    Level: 50
    Bug Description: The buff is proportional to AT modifers, according to both power info and the numbers provided by the power in combat attributes. No other temp power or booster power I know of does that, so I'm reporting this, though it might be intentional.
  13. Quote:
    Originally Posted by Fulmens View Post
    They put up a global message in game. The problem as described is that after 30 days, email with attachments is returned to the owner. When the owner is the recipient, the code apparently responds by throwing the attachment in the bit bucket. It may have just been a case nobody thought to test.
    Thank you, that is quite reassuring that this is NOT intentional.
  14. Quote:
    Originally Posted by SwellGuy View Post
    To be fair, they clearly expected us to use email as storage but never told us it would expire so the two are different. If not they wouldn't have the purge in place only for storing our own emails to ourselves.
    It's only to self? That would be even worse, if it were intentional.
  15. Quote:
    Originally Posted by MunkiLord View Post
    I disagree. I think a better option than thread merging is people quit being morons and ******** everytime a dead horse gets brought up. I mean, all of yall should be smart enough to realize that if people don't post in these thread then they will go away. Then again, yall are stupid enough to think complaining about the threads does any good, so maybe everyone is too stupid and idiotic to actually ignore these threads.
    ^
    |

    Truth that is key to improving the suggestions board.

    Quote:
    Originally Posted by Diggis View Post
    No, this would be USING the IO's. Respecs aside, once these are slotted they are permanently removed from circulation. Hoarding implies they are still available to use or sell.

    If we were able to remove the low level IO's to replace them with high level IO's most people would keep those low IO's handy for their next character to use, rather than sell them. THAT's hoarding.

    This removes the need for the user to purchase more, meaning less INF destroyed, prices plummet because of over supply. We are still generating these, but everyone has a few sets hoarded for their low characters so don't need to buy them.
    I'm guessing that those arguing with me aren't particularly into marketeering...

    First, respecs aside is a funny thing to say since it's pretty much the core of the question.

    Second, hoarding and using are both supply issues. If some can't understand this, then it's obvious you are speaking a whole other language. It's like trying to rebut my statements about C# development by arguing that voice coaches are expensive. Words mean many things. But most arguments Internet and otherwise get dominated by petty pedantry because people would rather pretend that using a dictionary made them win, rather than thinking about the purposes and ideas behind others' points of view.

    Third, the suggestion here would lead to mass hoarding, but not in the way some said. It would make much easier to use slots to hoard. Bases would not even be necessary. Coming back to this a week later, I thought this was that topic about getting 20 instead of 10 after a respec. Oops, wrong topic! Regardless, my initial involvement was simply to rebut a market statement:

    Quote:
    Horsepuckey. What will really happen is that players will use respecs to rip out their current IO's and email them to a mule character which will store them in base storage. This will in turn make desirable IO's harder to find on the market because everyone will be hoarding them, and their absence will cause market prices to become even more inflated.
    This is obviously an inconsistent argument. You either have A, IOs kept off market and in slots, or B, IOs kept off market and in bases. There is no way to argue that it would decrease supply, and THAT is the whole point I was getting at (in case my repeated statements that this is from a market point of view or hoarding and using are equivalent in this argument didn't get the case across).

    At the time that I first posted here, there were numerous statements going around misidentifying IO-locking as an inf sink. It's instead supply sink, and those who are saying that the suggestion posted here would drop mid level prices are correct.

    From this simple rebuttal to a market assertion, I got Project reading between the lines for what I'm actually thinking about, incorrectly (I never even considered that), and LISAR's assessment of Bill's post's appropriateness to high school English classes. Internet arguments FTW!

    Quote:
    Quote:
    Originally Posted by LISAR View Post
    This post tests at a grade 9 reading level. If you have an issue with it you should consider some night classes.

    Bill you get a cookie.
    Obviously, this is a compelling point. Due to my poor English skills, I was unaware that hoarding and using were mutually exclusive, and that using a slot is most definitely using only. Let it never be said that words can refer to different ideas, or that things that are one word can be another word too.

    Anyway, I've got some HOs sitting in my sprint powers I have to go sell.
  16. Quote:
    Originally Posted by Kitty_Eater View Post
    Thank you players of the Virtue Server. May your RP continue uninterupted by some sparkles and QoL.
    LOL requisite RPer blaming.

    Has anybody said this is because of PVP yet? Complete the cycle!
  17. I like the prompt, but an option would be better and ultimately the only way we can ever be rid of the mystic fortune complaints.

    Also, this topic makes me think of somebody saying "A MYSTIC FORTUNE KILLED MY HUSBAND/WIFE, YOU MONSTER!" at a random mystic fortune buffer.
  18. Quote:
    Back to power animations, amongst all the requests for greater displays of effort and grizzle, hows about considering the other direction too of utterly bored and indifferent animations? NOT to be confused with boring animations... but what about power animations that show complete dismissal and confidence on the part of the super? I.e. a look away from the target with the head and a bored snap of the fingers to execute the power for example? Think of it applied to a mass hold power. Some people choose to create characters that are just that bad a** that they can barely be bothered to use some powers.
    Incredible idea.
  19. Everybody went to Freedom, or so that is what I keep hearing whenever this comes up.

    Despite what some trolls will say here, there was some decent Virtue PVP.
  20. Since veteran reward respecs would not work particularly well with the respec system, as said by a dev recently, this is an alternative:

    The 12 month reward, prestige sprints, doesn't require a respec because you get the whole set at the same time. The vanity hologram and buff bot should work the same way.

    Instead of a choice of 5 vanity holograms or 8 buff bots, just make those 2 rewards like the prestige sprints. Claiming unlocks everything, but the powers are mutually exclusive.

    Those 2 powers are the ones most in need of a respec option anyway. The staff is origin based and other than concept, Sands of Mu is an obvious choice.
  21. Very pleased with this. It's a relief to see a large group of fixes while GR is coming up, rather than just having to wait for it to come out. Even PVP is included, and the buff prompt was faster than expected. The complaints here are over the top.

    I also approve of the prompt. An option would be even better, but until then a prompt works.
  22. First idea is terrible, but second idea is rather good. It would keep the vet rewards coming for everybody, but make the whole business less daunting to newbies.
  23. From a market point of view, hoarding in slots is essentially the same as hoarding and not selling.

    Therefore, increased access for purposes of selling is the opposite of hoarding. Even by those definitions you posted, because the slots still store them at only the cost of respecs, the statement makes no sense. And even if you were talking about consumables like inspirations, it would still be functionally equivalent.

    On the other hand, if you made it super easy to just slot and unslot at a whim, it would lead more to use slots as storage, but that isn't what's being discussed.

    I also ask why anybody should care if somebody 'hoards' from some non-market point of view. The whole point of hoards being limited is to make supply flow and limit manipulation.
  24. This should be an animation option with other blast sets rather than a whole set.
  25. I just realized that there IS one aspect of animation that needs serious improvement.

    CIVILIANS! EGADS!

    They're OK walking, but yikes, their running away animations are so terrible I can't even describe it. Some new scare animations would help, and not pushing players would too.

    Honestly, I think that click to sit is way too much work, at least in the 'program it into every sitting surface' way. What about simply making it possible to move and turn while sitting, so you can adjust it yourself? That could be a comparatively simple thing, which would work more reliably and to more tastes!