Super Booster V - Secondary Mutation Power: Bug Report


Arcanaville

 

Posted

Tap into the incredible potential locked within your DNA. Secondary Mutation allows your character to mutate itself for amazing, unexpected results. Charge into battle with new abilities. Be careful, they may help your foes more than you.

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The following format is helpful; leave blank or put N/A for any areas that are not applicable:

Feature Name or Description

Operating System (Vista, XP, OS X version):
User Client (Mac/PC/Linux):
Emote:
Server:
Zone:
Character name:
Time:
Location:
Archetype:
Critter Type:
Level:
Bug Description:
Link to Forum Discussions:


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Acute Senses activation animation replays every few seconds

Operating System (Vista, XP, OS X version): Win7
User Client (Mac/PC/Linux): PC
Server: Training room
Character name: Goliath Bird Eater
Time: 7:35 PM EST

Bug Description:

I activated the Secondary Mutation power and received the "Acute Senses" ability. Since receiving it, the activation animation (leaning back, arms straighten, blue particle effect around head) keeps replaying every 5 or so seconds.

Edit: the animation replays on the Huge character with the buff, but not a Male character with he buff. The blue particle effect does loop every 5 or so seconds on the Male character, but not the actual physical character animation.


Positron: "There are no bugs [in City of Heroes], just varying degrees of features."

 

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Acute Senses perception bonus not showing up in Combat Attributes

Operating System (Vista, XP, OS X version): Win7
User Client (Mac/PC/Linux): PC
Server: Training Room
Character name: Goliath Bird Eater
Time: 7:40 PM EST

Bug Description:

In checking to see if the Acute Senses bonuses appear to work, I checked out my Combat Attributes. They all showed up except for the perception bonus. Either the bonus is not working or it is just not showing up in the Attributes window; I'm not sure which.


Positron: "There are no bugs [in City of Heroes], just varying degrees of features."

 

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Feature Name or Description - Mutation: Quick Reflexes

Operating System (Vista, XP, OS X version): Vista
User Client (Mac/PC/Linux): PC
Emote: N/A
Server: Test
Zone: Rikti War Zone
Character name: Indivisible
Time: 1852 CST
Location: 386.3 -1188.0 -2282.8
Archetype: Tanker
Critter Type: N/A
Level: 50
Bug Description: +30% recharge rate listed in power description does not appear in combat attributes, does not seem to work at all. Animation loops.

Character already has +50% global recharge and 40% recharge resist. May not be tagged as non-resistable, may be conflicting with set bonuses.


 

Posted

Quote:
Originally Posted by Goliath Bird Eater View Post
Activation animation replays every few seconds

Bug Description:

I activated the Secondary Mutation power and received the "Acute Senses" ability. Since receiving it, the activation animation (leaning back, arms straighten, blue particle effect around head) keeps replaying every 5 or so seconds.
Same issue for "Mutation: Tough Hide". "Mutation: Pain Reduction" does the same, but on a much faster frequency; as soon as the animation is done playing it repeats.

edit: "Mutation: Heightened Speed" does not show up in combat attributes and does not appear to actually modify my movement speed. "Mutation: Pain Reduction" and "Mutation: Tough Hide" both appear in combat attributes.


 

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Quote:
Originally Posted by Emberly View Post
Same issue for "Mutation: Tough Hide".

edit: Mutation: Heightened Speed does not show up in combat attributes and does not appear to actually modify my movement speed.
The particle effect replays on tough hide, but not the actual physical character animation. At least, not on the character of mine with that particular mutation. That's probably working as intended.


Positron: "There are no bugs [in City of Heroes], just varying degrees of features."

 

Posted

Quote:
Originally Posted by Goliath Bird Eater View Post
The particle effect replays on tough hide, but not the actual physical character animation. At least, not on the character of mine with that particular mutation. That's probably working as intended.
I have the reverse: the animation plays but not the particle effect.

edit: i was incorrect, the animation AND the particle effect repeat endlessly. My mistake. The animation does not play if I have another animation occurring; it doesn't interrupt any other animation.


 

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Mutation powers looping

Operating System (Vista, XP, OS X version): Windows XP Pro
User Client (Mac/PC/Linux): PC
Emote: any
Server: Test
Zone: All
Character name: Seraphina Wishsong
Time: 8:45 PM EST
Location: Any
Archetype: Scrapper
Critter Type: N/A
Level: 50

Quote:
Originally Posted by Emberly View Post
I have the reverse: the animation plays but not the particle effect.

edit: i was incorrect, the animation AND the particle effect repeat endlessly. My mistake. The animation does not play if I have another animation occurring; it doesn't interrupt any other animation.
The animation loops every 8-10 seconds when the auto power refreshes. It is interrupting costume change emotes; the cc animation is canceled if used during the refresh. The costume will change after a delay, but not animate.


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--The Question, JLU

 

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Operating System (Vista, XP, OS X version): Windows XP Pro
User Client (Mac/PC/Linux): PC
Emote: any
Server: Test
Zone: All
Character name: Seraphina Wishsong
Time: 8:47 PM EST
Location: Any
Archetype: Scrapper
Critter Type: N/A
Level: 50
Bug Description: Heightened Speed mutation doesn't show it's numbers in Combat Attributes. It reflects in the Speed totals, but not in the breakdown.


The plastic tips at the end of shoelaces are called aglets. Their true purpose is sinister.
--The Question, JLU

 

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Operating System (Vista, XP, OS X version): Vista
Emote: any
Server: Test
Zone: All
Character name: Nature's Blight
Time: 4:58 Pacific
Location: Any
Archetype: Scrapper
Critter Type: N/A
Level: 2
Bug Description: Screen showed that Secondary Mutations powers were both in effect. Occured after using Secondary Mutation while one effect was already in place. It seemed to dissapear after maybe 5 minutes.


 

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Acute Senses Mutation

Operating System (Vista, XP, OS X version): Windows XP Pro
User Client (Mac/PC/Linux): PC
Emote: any
Server: Test
Zone: All
Character name: Cymmetri
Time: 9:12 PM EST
Location: Any
Archetype: Scrapper
Critter Type: N/A
Level: 50
Bug Description: Acute Senses isn't granting the bonus to Perception; at least it's not showing in Combat Attributes.


The plastic tips at the end of shoelaces are called aglets. Their true purpose is sinister.
--The Question, JLU

 

Posted

Win 7, Test server, Bill Z Bubba

Mutation Quick Reflexes now buffing recharge.

Possibly related oddity, my Combat Attributes Window keeps randomly adding and deleting various buffs including a large improved regen rate, a large Increased Health Bonus and Ultimate Improved Recovery rate, a Luck of the Gambler: Recharge Speed. Perhaps others. EDIT: Secondary Mutation dropped, combat monitor still acting as described. EDIT2: Ummm, nevermind about this. Apparently my combat monitor always does this on Bill. O.O

I'll leave it open until the Mutation drops and see if the combat monitor settles down.

Also, buff emote cycles every 10 seconds.


Be well, people of CoH.

 

Posted

Quote:
Originally Posted by Goliath Bird Eater View Post
Acute Senses activation animation replays every few seconds

Operating System (Vista, XP, OS X version): Win7
User Client (Mac/PC/Linux): PC
Server: Training room
Character name: Goliath Bird Eater
Time: 7:35 PM EST

Bug Description:

I activated the Secondary Mutation power and received the "Acute Senses" ability. Since receiving it, the activation animation (leaning back, arms straighten, blue particle effect around head) keeps replaying every 5 or so seconds.

Edit: the animation replays on the Huge character with the buff, but not a Male character with he buff. The blue particle effect does loop every 5 or so seconds on the Male character, but not the actual physical character animation.
The same thing is happening with the Tough Hide buff.

Operating System (Vista, XP, OS X version): Windows 7 Pro 64-Bit
User Client (Mac/PC/Linux): PC
Server: Training room
Character name: Kathode
Time: 8:52 PM CST


 

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Bug

warshades

mutation power does not carry over to squid or lobster

mystic fortune does for both bug?? or???


 

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Secondary Mutation [all versions]

Operating System (Vista, XP, OS X version): XP
User Client (Mac/PC/Linux): PC
Server: Test
Zone: All
Character name: Genesis Man, Ice Wind Razor, Zagzagel1, Noah Harker
Time: 12:28 AM (est)
Location: Any
Archetype: Tested on a multiple ATs including a tank, blaster, defender and dominator.
Critter Type: n/a
Level: 50
Bug Description: Power can stack once. Requires the character to log out while the first buff is still in place but the power is recharged. Does not stack a third time.



 

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More information on the stacking bug:

Apparently the buff cannot stack with an identical copy of the buff, but will stack with other versions of the mutation buff. Also, the buff seems to have a lifetime in-game of 20 minutes, meaning it will last for up to 20 minutes of actual gameplay time. This means you can log out, wait twenty minutes for the power to recharge, and then recast it while the original buff is still there. If you keep trying repeatedly, its possible to get all five buffs active on the same character at the same time. However, if you activate the buff and the random buff you would have gotten is something you already have active, the power will simply fail to buff you.


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Posted

Here's one: I used Ctrl + Mouse-click to set Secondary Mutation on auto while Tough Hide was active. I noticed that when the icon reset, the power didn't fire. I manually clicked it and it told me the power was recharging. I got the info on Tough Hide from the Powers screen to check the duration remaining and it reported 49710 days. As I was pulling up this forum to report it, the power auto-cycled while on background and I now have Acute Senses with a standard duration.


 

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Quote:
Originally Posted by Bill Z Bubba View Post
Possibly related oddity, my Combat Attributes Window keeps randomly adding and deleting various buffs including a large improved regen rate, a large Increased Health Bonus and Ultimate Improved Recovery rate, a Luck of the Gambler: Recharge Speed. Perhaps others. EDIT: Secondary Mutation dropped, combat monitor still acting as described. EDIT2: Ummm, nevermind about this. Apparently my combat monitor always does this on Bill. O.O

I'll leave it open until the Mutation drops and see if the combat monitor settles down.
This is unrelated; I've seen this behavior since before I17. It seems to have something to do with the way the monitor handles the ticking over of proc and global buffs.

I bugged it way back when I first saw it but there's no telling what bit-bucket that report fell into.

Update: Sorry this is unrelated to this thread, but I looked again and realized what's actually happening. Powers and Set Bonuses that have multiples of the same bonus or modifier fluctuate back and forth between summing those modifiers and listing them separately.


 

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Pain Tolerance values possibly off

Character name: Sphinxia
Archetype: Scrapper (Claws/WP)
Level: 48
Bug Description: The values for Pain Tolerance in the info screen don't match up to the values listed on the combat monitor. End Redux is supposed to be 30%, monitor lists it as 23.07% Status Resists are supposed to be 50%, monitor lists them as 33.33%. Regen values appear to match, though.


 

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None of the Temp Mutation power icons blink before expiring, even when Don't Blink is unchecked.


 

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Mutation: Heightened Speed power

Operating System (Vista, XP, OS X version): 7
User Client (Mac/PC/Linux): PC
Emote: N/A
Server: Training Room
Zone: FF
Character name: Energizing Ion
Time: 9:32 AM EST
Location: Founders Falls
Archetype: Defender
Critter Type: N/A
Level: 50

Bug Description: I used the new Mutation power. I received the Mutation: Heightened Speed power. It says it boosts movement speeds but looking at the real numbers/combat attributes window and it doesn't show any Heightened Speed power buffing me; and I don't seem to be running faster. /bug'ed this in-game as well.

Link to Forum Discussions:


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Quote:
Originally Posted by Starjammer View Post
Pain Tolerance values possibly off

Character name: Sphinxia
Archetype: Scrapper (Claws/WP)
Level: 48
Bug Description: The values for Pain Tolerance in the info screen don't match up to the values listed on the combat monitor. End Redux is supposed to be 30%, monitor lists it as 23.07% Status Resists are supposed to be 50%, monitor lists them as 33.33%. Regen values appear to match, though.
That's a Real Numbers quirk. EndReduce and Status Resists are quoted as "percentages" but neither really are a percentage. The power provides 0.3 endred and 0.5 status resist. That's often quoted by both players and the devs as "30%" and "50%" but the way EndRed and Status Resists work is different than Resistance, say. Your end endurance usage is:

End Use = Endurance Cost / (1 + EndReduce)

and status resist also works like that:

Mez Duration = Base Duration / (1 + Mez Resistance)

So a 0.3 end reduce will reduce your endurance costs:

End Use / Endurance Cost = 1/(1+EndRed) = 1/(1+ 0.3) = 0.7692.

Real Numbers is quoting that as a 0.2308 reduction from base, or 23.08% (round off error on the last digit). Same for mez resistance. So this is weird, but probably WAI.


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Posted

Confirm other bugs reported here:

Quick Reflexes doesn't seem to provide any boost - doesn't show up in combat monitor, and I don't notice powers recharging any faster.

Heightened Speed doesn't increase speed - doesn't show up in combat monitor, and I don't notice myself moving any faster.

Heightened Senses doesn't buff perception, although I did see the defense buffs working normally along with the accuracy buff (working normally = showing up in combat monitor).

Devolve - after I returned from Rikti Monkey form, Secondary Mutation had instantly recharged (may be WAI, but reporting it anyway). The activation graphic (that big light show that surrounded me as I devolved) kept playing about every 10 seconds the whole time I was in Rikti Monkey mode, and then kept playing (again every 10 seconds) after I'd returned to normal.

Also can confirm that I kept playing the power activation animation (body motions look like the hasten animation) every 5 seconds (usually would play it twice in rapid succession, followed by a 5 second pause). Did so on both male and huge models. Happened no matter what power I got.

Also confirm that temporary power lasts 20 minutes of in game time, allowing you to log off, log back on again after the secondary mutation power recharges, and use it to get a second temporary power. Didn't try for a third. It was a different temporary power, so I can't confirm if stacking the same temporary power has no effect.


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Posted

Quote:
Originally Posted by Arcanaville View Post
That's a Real Numbers quirk. EndReduce and Status Resists are quoted as "percentages" but neither really are a percentage. The power provides 0.3 endred and 0.5 status resist. That's often quoted by both players and the devs as "30%" and "50%" but the way EndRed and Status Resists work is different than Resistance, say. Your end endurance usage is:

End Use = Endurance Cost / (1 + EndReduce)

and status resist also works like that:

Mez Duration = Base Duration / (1 + Mez Resistance)

So a 0.3 end reduce will reduce your endurance costs:

End Use / Endurance Cost = 1/(1+EndRed) = 1/(1+ 0.3) = 0.7692.

Real Numbers is quoting that as a 0.2308 reduction from base, or 23.08% (round off error on the last digit). Same for mez resistance. So this is weird, but probably WAI.
If this IS WAI its a bad design choice because what you are displaying here is an intermediate calculation that may have no relation to the final end value, especially for powers that have end reduction in them. It is also obviously not necessary to display them this way considering that global recharge works the same way as end reduction and mez duration and IT is displayed as a simple percentage value with no 'extra' calculations performed on it.

So, I would still say its a bug - all the values that work as divisors should display in the same way AND should display in a way that makes sense to the general user. I mean, I consider myself fairly comfortable with running numbers for this game in my head and it didn't occur to me what was going on with the end reduction number until you pointed it out.


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Quote:
Originally Posted by Coulomb2 View Post
Confirm other bugs reported here:

Quick Reflexes doesn't seem to provide any boost - doesn't show up in combat monitor, and I don't notice powers recharging any faster.
Apparently Quick Reflexes is buffing Cur, when it should be buffing Str (the devs will know what that means).


Quote:
Heightened Speed doesn't increase speed - doesn't show up in combat monitor, and I don't notice myself moving any faster.
Heightened Speed is buffing run speed strength. It won't make you move faster, it should improve run speed buffs themselves. Meaning: if you are not using powers like Sprint, and you don't have movement-buffing powers in your build, Heightened Speed will have nothing to buff.

To put it another way, Sprint buffs you. Heightened Speed buffs Sprint.

Real Numbers doesn't break down all of these kinds of buffs. Looking at a test character I have that has that buff right now, I see this in the Combat Monitor:

Running Speed: 20.08 mph
Base: +14.32 mph
Swift: +5.76 mph

Swift is adding 5.76/14.32 = 0.4022, or 40.22% to my run speed. But Swift is actually a base +35% run speed buff. What's happening is that Heightended Speed has a 15% run speed Strength buff - it works like an enhancement. So Swift is basically slotted with +15%, so its +35% is increased to 35% * (1.15) = 40.25. Which is basically what the numbers above show. Heightened Speed is buffing Swift, and Swift is then buffing my run speed.

+15% is probably a low buff, given that.


Quote:
Heightened Senses doesn't buff perception, although I did see the defense buffs working normally along with the accuracy buff (working normally = showing up in combat monitor).
I think same problem again: Acute Senses is buffing perception strength, which means it doesn't buff your perception, it buffs *powers* that buff perception. So if you were not running tactics or something like that, there's nothing for the power to buff.


Quote:
Devolve - after I returned from Rikti Monkey form, Secondary Mutation had instantly recharged (may be WAI, but reporting it anyway).
Its definitely working as designed, and not accidentally doing that. I'm presuming its WAI, because they had to do it explicitly.


Quote:
Also confirm that temporary power lasts 20 minutes of in game time, allowing you to log off, log back on again after the secondary mutation power recharges, and use it to get a second temporary power. Didn't try for a third. It was a different temporary power, so I can't confirm if stacking the same temporary power has no effect.
My tests can confirm that if you have a buff, and you use Secondary Mutation, if the random mutation is a copy of a buff you already have, that new buff will simply fail to buff you. You can, however, get the full set if you are willing to try long enough.


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