ChaosExMachina

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  1. I'm actually questioning its defensive utility. I just used it for the first time last night, and immediately came to the opinion that phase is unpopular because it's unsupported by the interface, in addition to the offensive mindset.

    In other words I criticize that he didn't consider the interface and whether it supported the purpose of the power, which definitely does not take enemies out of the action.

    The targetable phased enemies act like phantom army, essentially, and they can jump back with no warning to team members who don't know when you used it. It's especially important if you consider that twilight grasp and other dark masma powers require targets to work.

    So I just wrote this.
  2. I just tried the black hole power for the first time. Yikes. While I can imagine situations where it can be occasionally slightly advantageous, any enemies that don't phase now have a phantom army of invincible, identical enemies to interfere with the ability to target them.

    Obviously these powers have a bad reputation, but that has lots to do with the fact that they are not supported by the game interface.

    1. Add an immobilize while PVE, not PVP, enemies are phased so they can't run in front of the unphased enemies.

    2. Add some sort of large and obvious visual effect, like the confuse purple dots but bigger, so that the team knows not to attack. This effect should also signal the phase stopping so that you don't get suddenly swarmed. This would also make carnie illusionists much more fair.

    3. Make target commands skip phased enemies by default. After trying the power the first time I was immediately killed because it was impossible to target. Even after learning of that and preparing, targeting was inconvenient.
  3. Quote:
    Originally Posted by geko
    Black Hole is not a Controlling power to be used in every encounter. Like most high level power, it is situational and is very powerful when suddenly faced with more foes than you can handle. It is very potent to remove half of your enemies for 30 seconds when used correctly.
    Never mind what the OP said, this is the craziest thing I have read in this topic.

    More like a way to hide the enemies that are attacking you behind an impenetrable wall of invincible enemies to prevent you from targeting.

    He changed his name to Balseraph didn't he?
  4. Quote:
    So which drug makes you fall in love, and have all the experiences that come from a relationship?
    Numerous brain compounds. It would be hard to replicate human behavior, but far from impossible with enough technology. Specifically, they would need a super detailed model of a human brain and how it works, and current understanding is not close to that.

    Quote:
    Originally Posted by Golden Girl View Post
    The belief that robots could ever be the same as real people is the kind of embarrasingly childish fantasy that desperate, anti-social loners with poor people skills dream up in the empty hope that they could find friendship with a machine rather than having to interact with real people - it's the kind of thing that obesssive nerd cliches cling to in their mom's basement - as a goal, it's about as serious and realistic as trying to turn lead into gold, which was an obsession of the proto-nerds in the middle ages

    The idea's fine for sci-fi stories, because they're just modern fantasy stories - believing in the possibility of a robot that was "human" is like believing that one day you'll meet a dragon - you can meet a dragon in a story, just like you can meet a "human" robot - but in the real wold, neither of them exist, or are even possible.
    Youinsult nerds and call an easily imaginable scenario a fantasy.

    To top it off, you reveal your reason for believing human AI impossible to be souls. How can you call them obsessed by fantasy after that?

    Any brain function can be explained, not completely understood, but at least explained, by physical processes. If souls existed, then explain Phineas Gage or any such case. Did his soul just change due to a railroad spike? Even if we take souls to be a matter of opinion, you can't simultaneously claim the validity of belief in an idea for which there is no evidence, then insult those who predict AI without such belief for their at least as valid opinion.
  5. http://wiki.cohtitan.com/wiki/Attack...cs#Data_Tables

    HitChance = Clamp( AccMods × Clamp( BaseHitChance + ToHitMods – DefMods ) )

    It explicitly says that BaseHitChance is 75% at equal level.
  6. There will be tons of flames so let me just get in ahead and douse some of them.

    The 75% is the base accuracy of player vs. equal minion powers. The 1.0 (or whatever) is multiplied by that. So Mids is counting the 75% while the wiki has it in a chart at the bottom.

    http://wiki.cohtitan.com/wiki/Attack...cs#Data_Tables

    Note this is why the common claim that softcapped defense works against 95% of attacks is not true, unless you only battle even level minions.
  7. ChaosExMachina

    Provoke?

    Quote:
    learn how to use it
    Meaning?
  8. ChaosExMachina

    Provoke?

    I'm considering provoke as a way to summon less (tanking for teammates is not particularly important since there's usually a melee with mez protect). How useful is it, particularly to dark miasma? In occasional tests at the i19 beta, it has not been very reliable. Bots and team members are able to take aggro easily. Do I need to slot it? Is its accuracy absolute against any non-player enemy?
  9. Quote:
    Originally Posted by Arcanaville View Post
    If Defenders or Controllers would simply die more often or fail to level quickly for a couple of years, they'd probably get a health buff also. But they are simply too stubborn to do what is necessary for the good of the archetype. Its sad, really, that the few have to suffer just because of the competency of the many.
    They did buff Defenders in another way. Personally I wonder if more HP would be preferable and more theme appropriate than making 2 similar ATs even more interchangeable.
  10. je_saist: Good points. People should try to avoid such scenarios, but if I comment upon it I will try to be less confrontational about it.
  11. Not so much an attempt to promote discussion, as a complaint about the nature of the suggestion board. And I've got no problem with those who disagree, just the general taking of it to the next level, so to speak, or use of bad arguments. Lothic's post for example, along with a bunch of others, disagreed while being totally reasonable. It's not like there is a single person who went too far, but it's the general buildup of, well, like I said, it feels like suggesters are heretics sometimes.

    I'll admit that I probably overreacted here, because some of the reaction, upon reading it again, was provoked by OP's PVP accusation. This is something of a pet peeve that is often true though: suggestions are probably the easiest way to get posting aggro.
  12. This suggestion is good and the way oneshot protection should be handled in pretty much any game.

    I think it makes sense as a way to make defense less luck dependent.

    Of course there are some things about CoH specifically (too easy, few oneshots, and ability of any build to cap defense) that interfere, so the myopic suggestion hate brigade has to mob the heretic rather than just discussing how those things could be made compatible.
  13. ChaosExMachina

    A god with a gun

    Quote:
    Incarnates channel the power of a divine entity.
    Not any more!

    As of I19 an incarnate is somebody who channels the power of the well. Which makes the word incarnate rather silly since they are not the physical manifestation of anything.

    This is considerably better than interfering with concepts, but it could be handled more elegantly. The incarnate introduction is passable. It hypes you up rather than some sort of signature dev avatar, and is much better than the origin of power and patron crap, but the whole arc I was wondering why the NPCs were talking about incarnates without ever explaining why they are called that.
  14. You guys know that the devs have repeatedly made it clear that any blaster secondaries they make have to involve fish melee, don't you? I can link to a bunch of other posts I wrote to back that up!
  15. ChaosExMachina

    A god with a gun

    If you read more of that she's suggesting that regular mutants were 1938 and psionics were before, and she, explicitly, is a psionic, not a mutant.

    The writing of the whole origin of powers nonsense is very bad at multiple levels.

    * Insulting dialogue non-choices that require you to guess wrong to Psyche, call yourself stupid to Tarikoss, claim to not know about Rikti or mythology, etc. This is even more egregious when you consider that it was created as the first example of 'dialogue choices' in the game.

    * Misinterpretation of natural origin as meaning no powers. It can also be an alien or such, and the very same issue had fortunata players, natural-only! Both of them tell the natural origin player, explicitly, that they have no powers.

    * No mutants before 1938, other than psionics. Only villains are told there are 'sub-types of mutants that perhaps were their own origin,' which at least is a tiny consideration for player origins.

    * The idea that human fission was some cosmic event, as if it was the first time in their universe atoms ever got smaller rather than combining?

    * Both Synapse and Shelley tell you that you were created in some experiment by somebody else. That ignores most of the sci origin superheroes ever created, working only for those like Synapse and... Captain America? What about those who did it themselves? Accidents like most of Marvel 60's heroes?

    * Explaining power proliferation. So, for example, if you were a defender, you couldn't pick up a rifle or use traps until Dr. Brainstorm did some messing with the universe?

    * Explaining magic as invented by humans, which must make a lot of sense to, say, a magic origin void creature who reads that arc.
  16. I take it just so I can use it constantly if I want. A better question is why to take SS or SJ if you have Ninja Run. :P
  17. Quote:
    Originally Posted by Noble Savage View Post
    Hey, folks. Here's the actual quote:

    "I’ve never been a huge fan of weather for the sake of weather and I’ve said “not on my watch” in the past, but if there is a compelling gameplay reason to do it, not just because it’s cool, I’d reconsider. So far, no one’s come up with one, but I’m open to ideas."

    Note that this is a far cry from "solid no." As with all things, we'll look at the priorities of the project at hand and introduce new tricks when they make sense. Cheers.
    I find her attitude refreshing and vote NO to it unless there is a COMPELLING reason.

    Gameplay aspects that are random or scheduled are horrible ideas, so it would only work if it was some kind of event.
  18. Perhaps you should say why you want it and why NOXP is not sufficient.
  19. Quote:
    Originally Posted by Chase_Arcanum View Post
    From a technical point of view, tracking even MORE moving objects means sending more data to the user's PC to keep things synced up-- the more that's tracked... and the more frequently they can change, the more bandwidth spent... and the sooner you hit bottlenecks in performance. You also have an engine that's designed to handle only X number of moveable objects at a time. Things that aren't shared/tracked, like leaves and ammo brass, don't count to that limit, but something that must be shared- like the locations of cars moving on the street- would. Getting anywhere near real-city traffic levels
    You could resolve that by making the cars client side.
  20. Funny the responses of how it comes up so often. ONE of those was actually verified and after tons of data by many players was resolved.
  21. I think that is some sort of intentionally ugly graffiti of emperor cole.
  22. Quote:
    Originally Posted by Kheldarn View Post
    Option "Turn" "beginchat /bind LEFTARROW +turnleft$$bind RIGHTARROW +turnright"
    Option "Maneuver" "beginchat /bind LEFTARROW +left$$bind RIGHTARROW +right"
    I tried this code but it only enters the first bind before the $$.

    I also tried the badge reporter tool but calling it from another popmenu somehow blocks the ability to access the first popmenu again.
  23. The boost does not work with summoned powers, which includes lots of secondaries too, but that is NOT working as intended so it will work eventually.

    However, even if they did, spiritual boosts won't buff summon recharge, unless those powers are given access to recharge enhancement (which I would like, as a way to slot the recharge intensive buffs).