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Posts
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Joined
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Not anymore...which probably why I'm on less these days.
I tried AE when I realized getting a purple set wouldn't be possible, then promptly got bored of that. Day to day, there's SO much downtime where nothing happens. Week to week you can get in a TF/SF or two. (At least at my schedule.) -
Quote:Yeah, but Hami Raids are rare enough on my server as it is, on any server I imagine, STF's/LRSF's are easy to fail without he right team combination negating some AT's, ITF's became speed runs just over a hour easy.What I wonder is this:
Does CoX really have *LESS* end-game content compared to MMOs like WoW?
The problem I see here is that games like WoW keep raising the level-cap. What is today's end-game content is tomorrow's road-bump. You have new end-game content, but as others mentioned, the old end-game content simply isn't end-game content anymore. In WoW, you don't have more to do, you just have the same amount of something slightly different.
Meanwhile, CoX is stuck at level 50, and that is a good thing. New end-game content in CoX WON'T negate old end-game content. The Statesman Task Force and Hamidon Raids didn't negate end-game arcs, The Lady Grey Task Force and Rikti Raids didn't negate the STF and Hami, the Imperious Task Force didn't negate the LGTF and Rikti Raids, and the Reichsman Forces didn't negate the ITF.
And the Reichsman TF/SF sucks. -
When the end game for CoX consists of farming for purples, which takes FOREVER to find or acquire. (Not Fun.) Why bother? GG. Bye...
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Quote:Yeah I completely agree, I was bored with the game before AE came out, contemplating quitting. Heard about it, decided to renew. AE gave me a month of enjoyment. It helped me IO a toon, then got tired of farming. It was clear though the intent of AE never came to fruition. It's a power-leveling tool. Nothing wrong with PL'ing IMO, I've done it in other RPG's and MMO's. MMOs are always time-sinks, we just want to level fast to bridge the gap closer to not waste time.1. Yeah, I got bored WAYYYYYYYY before AE came out, mostly because they kept messing with my ability to farm up new toons to play with.
2. When they launch that new difficutly slider, that will go away. It will go back to the old school PI model of pay to play on the PL farms, as fillers won't be needed. Nooblets will have to either go back to content, or they will have to try to make the PL teams themselves. If you have ever been in a PuG PL group with a nooblet, you will understand how truely hilarious this is. They usually end tragically, with anyone that actually knows game mechanics or has any real experience leaving as fast as they can, extremely pissed off. This will alleviate a lot of the big problems with AE nooblets. Not that there weren't idiots with level 50s that had no idea how to play their toons BEFORE AE came around.
3. Hate to tell people this, but leveling from 1-50 on pure content is not that hard anymore. They pretty much "cheapened" level 50s in issue 4 or 5(can't remember which) when they changed the leveling curve and reduced debt the first time. One of the reasons they did that - rampant farming. Farming will NEVER go away, it will just change forms.
4. Farming kept a lot of us from leaving the game. When you have seen pretty much all of the content, and you want to try out a new toon, farming is nice. When you have had enough of badge hunting, have pretty much all of that accolades, and want to try a new toon, farm one up and go do the fun stuff with him. The more of a hassle it is to get a new toon leveled up when you get bored the less likely I am to keep playing. Is one of the reasons I quit for awhile. Would reactivate for new content, burn through, then leave again. Now with AE, I can do what I did before, almost as easily. Thats right, ALMOST as easily. Some of the old school farms from way back in the day were faster and easier.
5. As for people having a harder time finding groups. I am calling shenanigans on this. LEAVE AP. Plenty of people are leveling up with content. As far as not being able to find people in PI, especially on Freedom, again, shenanigans. When I do want to run stuff there, I find groups fast. But, if I really feel like playing with a group, I will start one instead of expecting one to come to me. Stop being lazy. As has been said, globals are your friend. On Freedom, Freedom Events. TFs forming pretty regular.
Also, everyone that complains saying that the rewards or XP in AE is higher, please, ****. It has been shown NUMEROUS times that AE gives less rewards than normal content already. You don't get the drops, you don't get mission completion bonus, and the XP for the mobs is EXACTLY THE SAME. It just seems like it's more because most AE farms are all bosses.
Risk vs. reward people, boss farms are not easy unless you have a GOOD, BALANCED lvl40+ team. I am talking about the type of group that is going to steamroll normal content anyway, and drops AVs like they are minions(GOD I love those kinds of teams). Level 54 boss farms, the nooblets PL farm of choice are PAINFUL on a team with a bunch of lowbies, and is pretty damn slow leveling compared to even PI farms. In most of said groups, the nooblets don't understand game mechanics, like aggro caps. I actually had one tell me that my ice tank needed taunt, because then I could get aggro from a stray chasing a squishy. When I told that taunt was worthless when you are already over the aggro cap, i.e., when farming, if I wasnt capped, I would have the mobs attention already anyway, and with aggro auras would have no issue keeping it. He actually asked me why, on a farm no less, I would try to herd up that many mobs. I don't usually, unless I know the group can handle, or UNLESS SOME STUPID NOOBLET AGGROES ANOTHER GROUP OR TWO. Then there was the stupid Inv tank that at level 42 didnt have temp inv., and wouldnt run his other toggles. Or the level 33 Inv tank that only had passives.
People need to stop comparing this game to others as far as farming and PLing go, especially WoW. The style of this game is different from traditional MMOs, which is why I started playing it in the first place. The pacing is sooooo much faster. WoW is full of tedious crap that is a massive timesink, giving the illusion that you are accomplishing something, when in reality you are just pissing away time. If you removed the timesinks, like 15min plus taxi times, that's right 15 minutes to take a flight between zones where all you do is stare at your toon and a birds ***, I could level a toon to max level just as fast. When the Burning Crusade came out, the devs estimated the first toon to make it from 60-70 would take a month, minimum. Took 4 days. WOTLK, first toon made it from 70-80 in @24 hours, legitimately. He did it solo FARMING specific mobs in a certain area.
Farming for cash and materials, yeah, and overinflated prices, THAT doesn't happen in WoW. How many of you have had your accounts hacked and toons stripped? I know at least 15 people that have happened to, not including myself. Hell, I spent 2 hours griefing someone that had hacked my friends account and was farming with it. Wait, thats right, in WoW, it's not griefing to train mobs onto people and essentially steal mats and kills from people. As for the level population, run a census mod, there are more lowbies than 80s by far. Power Gaming is Power Gaming, doesn't matter what game it is, people will find the fastest most efficient ways of doing things.
You can remove all the possible forms of farming, nerf us so we can only kill a couple minions at a time like in other MMO, and at the end of the day, people will still complain that someone isn't playing the game "pure".
On Saturday; double exp weekend... I canceled my account. I'm not renewing. i16, Going Rogue or not. Every MMO I make it a mission to making a strong character, strong as possible, just looking at the market, I know the way I play, the time spent, getting purples and unique proc's, and LoTG's, badges, accolades, would be a enormous time sink. Not worth the time anymore. Missions were rarely fun to begin with, different, AE or not. Soloing against nothing but bosses was a challenge, but dull after a while. Mission objectives are all the same and dull. Task and strike forces are the only missions I view WORTH playing. AE has really changed everything, it would hard to go back to what it was before it, I'd imagine, but farms would still exist. I hated TV farms personally, boring as hell.
If AE has taken the joy out of it for you, quit, stop playing.
....And NO........I'm not giving you my stuff.. :P -
You know, you'd assume that by defeating higher lvl foes, you'd get better items, beating up on AV's and heroes hasn't netted me anything either. It's pretty sad actually. I'm just sick of the playing in that "farming mode", cause, yeah, it took that in order to IO out a build. I've got no desire to do that again. It is such a time waste to me. The whole Risk V.S Reward arguement is total B.S, when you fight stuff 3 or 4 levels higher than you, fight AV's and Heroes, and practically drop nothing. Meanwhile MA farms make so easy. That's killing this game overall, IMO. I'm burnt out running MA farms. I admit that's my own fault, I ran like one or two a day, but can you blame me when Grandville and elsewhere are...empty.
I do play the market a little. But seriously, the prices for purples are ridiculous. I not going to devote all of my time, (what little time I have) to farm/grind out inf. for the millions/billions you have to get. It's insane. -
To me you're blessed if you can get purples on your own. Cause I sure as hell can't. I run several paper mishes on relentless with my lvl 50, park it in Ouroboros for the day job recipe bonus when I am AFK... and get nothing. Ordinary IO's and craptastic IO sets that take no effort on BM or roll on AE.
Purples? How about all the IO's sets overall? Without AE tickets I would never have sets of Crushing Impact, Obliterations, Mako Bite's, ANYTHING!!!
In 15 Months, I've dropped ONE purple. Count it. One, one..................tick......................... ...................tock.
ONE, O-N-[censored]-E!!! ONE!
Drop rates are a [censored] joke. Honestly, you either have to farm constantly for inf to buy one or simply not bother with ever as to not waste your time.
After IO'ing my brute completely out, admiring it for a minute, I asked the question, "What do I do now?"
No matter how much I farm and lately I can't take much more of this wasting time by farming. And because everything in the game IS a farm. One person cannot get this stuff. Sure, you CAN farm for HOURS and HOURS, gain loads of inf, buy one purple, then repeat. But who willing does that? I couldn't, I can't, I'd lose my mind in that boring trap.
Let's face it MA is killing this game. Every night playing this is another night closer be just quitting. -
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TF's and SF's are all so much the same. Aside from the number missions heroes have to villains. They're the same. Do a few missions, locate an item, defeat this Elite Boss, defeat the main Hero/AV, talk to this contact so on and so forth. And it's always 4 to 8 per team.
Why can there be 2 teams of 8, Or 3? I'm suggesting TF, SF, or a Trial in which there are mulitple teams with different mission objectives relating to the overall task. Separate missions across two to three teams, with a timer to keep the teams going. Team 1 does missions A1 and A2, Team 2 does missions B1 and B2, etc. Give each team an hour to hour-and-a-half to complete their tasks and then they all meet in one final mission against something truely massive.
For a trial, do it like the Catherdral of Pain. One massive map, like a labyrinth. Teams of 8 split up, defeat sub-bosses, find a key, regroup, and take on a really big AV. Timed of course, time runs out you fail. Obviously you could just bring the CoP Trial back. But why not make something new?, not involving SG's, base raids, and Items of Power.
The current TF's and SF's are stale. They follow that same old formula. All of the TF's and SF's (outside of the STF/LRSF and MoSTF/MoLRSF) aren't difficult anymore, they don't really provide a challenge. -
Since you're on the topic of Giant Monsters... any chance the devs can throw us villains a new Giant Monster or two?
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I plan one taking a Scrapper redside when Going Rogue goes live. I really don't play blueside, at all really.
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I am so glad right now I've ignored Mind/Psi Dom. Guess I'll move on to one my other toons for in the meantime.
Personally, I can't see PSW getting a royal shaft without the rest of the secondary powers getting a big buff. IMO, PSW defines the set. Hell, it IS the set, no doubt.
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From what I have rolled thus far. I tend to make more selling the recipes I get off of one silver recipe to one bronze. An individual silver recipe can sell more than most bronzes.
Personally I don't think you can go wrong rolling silver. But with the ticket cap. I imagine the non-farmers will spend their tickets more ecomonically now. Either buy low or save up for a gold. Recently I rollled a lvl 50 Positron's Blast: Acc/Dam, lvl 50 Blessing of the Zepher: Run, Jump, Fly, Range, and an Obliteration (forget which), I made over 25 mil inf. on the BM. There's value in the silver rolls no doubt, but I'd have to go over the whole list. Wiki's down right now.
But I'd agree (without doing some uber math I couldn't even try to calculate...) rolling bronze is more efficent over the course of many rolls. I'd imagine the "inf. gained/merits spent" ratio is better for bronze than silver, if you're playing the market that is...
Particular recipes I'm looking for are scarce on BM right now, that's why I'm rolling silver. -
I just saw the news about Issue 15 and I'm really pleased to hear that we're getting a new Task/Strike Force. In the wake of the Mission architect I just had an idea. Since they've given us a medium to create our own stories, perhaps the players could be called on to create something bigger... Task Forces.
The idea is to have a contest, using the MA to make a story arc(s) that will represent a player-built Task Force. It will have to be well written, perhaps in addition some kind of script will have to be written up and sent to the Dev's or whoever governs the contest. I imagine some sort of guidelines for contest rules as for what things we're allowed to use in our sumbissions and the players get to vote as well.
There would be two winners; one heroic task force and villianous strike force. They would get their task/strike force put into the game, perhaps when the next Issue goes live, (I16, 17?)
Obviously, their are limitations to what the player can create on their own so I think the Dev's would get to change what the final product would be.
What do ya think? -
I also was not around for CoP. But I absolutely love the concept of a very difficult timed trial. 60 minutes, succeed or fail, no redos, no quarter. THAT is what I imagine a task force, strike force, trial, SHOULD be.
Now, I'm not saying that the current TF's and trials should be changed. I wouldn't want that. I play Villain side, I've done all the strike forces and respec trials. They work, there's nothing wrong with them, but they're seldom challenging, even with time limits or limited character deaths (which don't effect success or failure of the SF or trial, unless your badging for MoLRSF or MoSTF)
However, it would be sweet to get new trials, either separate; redside and blueside, or co-op. Think of it a "hardcore" trial. 60 minutes, limited lives, one epic do-or-die trial, for a massive reward; like merits, an Item of Power (this option probably wouldn't work co-op), Hami-O's etc. -
Wow, I'm kinda of discouraged by this. Nobody feels the way I do? Nobody else? Hmmm...
Anybody think the merit costs are fair, or do villains just need that big Strike Force worth 50+ that the heroes just seem to have several of?
Maybe, since the only thing anyone else agrees on is the lack of content red side. More strike forces means more opportunity to get merits, and that would help make things easier for Villains, perhaps. -
Another idea came to me, since those have voice their opinions have said 'nay' to increasing drop rates, which fine. There are some "dead" (yeah, yeah, unsellable, I know
) invention sets, there's like six holds, several ranged and melee damage sets, etc.
Maybe retire some these sets and make the common drop pools (A or B, or both?) smaller. Making better drops. -
You're right and I did blueside. I was amazed how fast, you level.
Sewers -> Hollows/Positron TF -> Synapse TF and so on.
I got to 30. In a month. But it was hard to solo, you had wait for a task force or a team but you don't have to wait long for that. It was more team oriented to me. I felt easier to solo redside. Powers seemed backward to me other than the Scrapper. I'm more offence-minded I guess. Game is completely foreign to me blue-side. -
Come think I forgot one more thing they could change.
Giving the option to add other toons you have into a super group. For small SG's (like mine which is just me now...) it be great to have a way to send offline supergroup invites. -
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The point of the game is to have fun.
If you're not having fun unless you're becoming more powerful then BEHOLD! You're gaining experience points which bring you to the next level of POWER! Mua ha ha ha haaaaaaaaa!
Level 50? Not gaining more power? So try rolling a new alt. An AT you haven't played before. Again: BEHOLD! Through XP you get stronger!!!!!
Not to mention you're gaining merits and inf on THAT Character which can be used to purchase IO recipes for the level 50 whom you wish to grow more powerful Hmmmm?
It's easier now than when IOs -launched- to get the IOs you want. Don't FARM for them, just have fun playing the game.
Oh. And ANY game is a waste of time since you're not accomplishing something productive in your life (earning money, making your family happy, healthy, wealthy, or wise, building a house, providing sustenance) So don't tell me that playinmg the game is wasting your time UNLESS you're getting more powerful.
It's a waste of time ALWAYS!
-Rachel-
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Gotta please the power-gamers too, ya know? -
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Its not very wise to call the devs out... specially in the S&I forums....that said:
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I thought I was fair with my words, I wasn't mean or nasty. When the last patch went live, there was a lot post in the Feedback for it when the merit changes were announced. There was A LOT of dialogue, but mainly the players to the Devs. Not a lot coming back to us. At least no the way I saw it, that post is over hundered pages.
Hey, I know the Devs are busy, I'm not expecting a reply from them, it be cool if one did. Even if it was a one line zinger to dispel my rant. At least I would know that one of them read it.
And yes, this is rant, the last two weeks, I have dropped utterly nothing, and I'm unhappy. Can't buy the things I want with merits. Don't enough infamy. Don't wanna farm. I will try the MA and see if these tickets make my life easier. But I've invested a lot of time in this game, I just want to make sure I'm wasting it.
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Okay, gonna break this up a bit:
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You Devs haven't answered to them.
I'm not happy, in my opinion (and from many others as well, I'm sure) it doesn't seem like you care. I am paying to play your game and I pay for Internet too. Money's tight, and I value the time I spend. It's time to make some changes.
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They DO care. Just because they don't comment on specific things doesn't mean that they aren't addressing them. These Devs are a lot more vocal on what's going on that in most other MMOs.
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1) Redside content, compared to Blueside.
I only play redside and lets face it, villains get less stuff to do. No scheduled, instanced stuff like the putting out fires for example. Less Giant Monsters, less zones. Gotta give more content for villains, which incidently I believe what the Mission architect is also for.
One more thing, It would be REALLY nice if we could CHOOSE what bank we want rob for mayhem missions. It would make the the mayhem missions better. More opportunities to A) get all the exploration badges, and B) to team up for a mayhem mission to fight the Vindicators and Freedon Phalanx. We would get more value out the mayhem missions.
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The mission architect will address a lot of this. Giving a ton of new content for both sides. The tickets that you can get from them will also help out with your concern #3. But yes, more content for villains would be nice, especially new official TFs.
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2) Drop Rates and Grinding it Out
Inventions. It is really hard to acquire the stuff we want for toons. (The Black Market is another separate issue.) Drop rates I feel are too low. You can do several missions, even an entire arc and get nothing. That then even if you get the recipe, if it a rare, you need the salvage, often high price rares on BM. It is such a grind, getting inf., salvage, to make this stuff. They just don't drop enough, and I do not want to farm. It's boring. I have only recently dropped a purple recipe recently. One. In nearly 13 months. Honestly that completely, utterly, sucks. I don't get rewarded much when I play this game somthimes. And sometimes feels like more that most.
Then on top of that you need inf. to craft it. The inf. cost for making enhancements has GOT to go. It's like an annoying tax, that brings you even closer to being flat broke.
I will say if not for the Black Market these things would be impossible to acquire and you do not have control over the prices. Complaining it's the Devs fault is stupid, I won't go there cause' it isn't. The Black Market is fine.
Increase drop rates, axe the inf. cost for crafting enhancements.
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A few things:
1) SOs will get you through the entire game. As such, inventions are optional.
2) The IO system was somewhat created to be an influence sink in a game that had very few of them.
3) Purples are supposed to be rare and valuable, and are working just fine at being such.
Now, that said, I think that the drop rates are fine. I can often get several invention set recipes in a single mission, then I won't get any the next. It's part of the random number generator functionality. It has streaks. But you will notice when it turns against you as it doing something bad, but forget when it rewards you well, thinking that it's working fine now. You do not need to farm to get the influence you need. Working on getting my first villain to 50, with no influence transfers to her at all (except to get the first round of DOs, which are relatively cheap), she's almost fully IO'd out just running through the game normally. No working the market, no large sums coming in. Just selling what I get and don't want, and buying what I do at reasonable costs (not what other people bought them for, but what I'm willing to pay for them). Sure, I might get 'better' sets later, but I have a bunch of decent sets and some moderate ones and I'm doing just fine.
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3) Merits
You tired to fix the previous problem with the merit system. It's made things even harder. Red side 20 - 25 merits, does nothing. I do a task force and I can't get anything but a random roll. Actually ALMOST a random roll. The cost for specfic recipes is huge, compard to the amount villains get redside in missions arcs and strike forces and trials. 200 merits for anything outside of the LoTG or Numina's is insane.
Simpify the costs. 25, 50, 100 at the most. Excluding uniques, I argee they should be more.
The prices have to come down.
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No, they really don't (though I believe that I14 will drop them a bit). Doing a TF and getting 'nothing but a random roll' is exactly as it was before. Except that now, you can choose to not get that, and save up the merits to get EXACTLY what you want. How does that make things even harder? And considering that you get merits for every story arc that you do as well as running TFs, you can build up a lot of merits over a career.
Okay, putting together a projected amount of merits earned over the course of a villain career, assuming no SFs run, and with the following other assumptions:
1) Can't do all low-level content (assuming 2-3 arcs from the level 5-10 range, and 5 arcs for the level 10-15 range)
2) No unlockable contacts' arcs run.
3) All badge missions run
Gives you about 348 merits. That's 17.4 random rolls that you could possibly get, without ever needing to run a SF. How is that making it worse?
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It's my experience that in MMO's that the goal is often to lake your character as strong as possible. Sure you can "get by." But honestly, who really want's to?
If you sit down and play for a few hours and not drop anything that will either help your toons or get something that you can sell for decent profit. What's the point in playing? The time I spent is wasted. If the ratio of time of gain V.S. time wasted leans towards time wasted, then yeah, duh, I'm wasting my time.
Sure you can turn EXP off and actually do every single story arc for merits. But who actually does that? Sure people do that, good for them. I doubt its the common practice though. To me that is no different the farming. I don't want to stay at a certain level just to grind out merits. Or flashback missions either. It's the Grind that make the game less fun.
Two task/strikes forces get you enough for a recipe that costs 50. My average play time a couple of hours a night. Not everyone runs task forces every night, an if one is going on you may not get in it. My average is like 1.5 a week. It would take 10-11 days for one recipe for 50 Merits, 3 week for one for a 100 merits. And so on a so forth. That formula doesn't include the salvage. Can't buy the exact salvage I want with merits. The rares cost 500k, a mill, two mill, or more on BM. Not the markets fault for that, it's just how it is. Then the cost to craft. See where I'm going? There's so many things in you're way to make ONE enhancement.... let alone a set. It's a grind, not fun. -
Let me first start out by saying, I really hope a Dev reads this, I really do. I have been playing this game for just over 12 months now and my subscription is running out soon. This post is not a idiotic threat like, "Make the following changes or I quit." I am not that pathetic. I have been going back and forth on renewing or not to and I probably will, just not for another 12 months, more like 6. And I know that I am repeating the same tired arguements that we allways see on the boards, but here's the thing.
You Devs haven't answered to them.
I'm not happy, in my opinion (and from many others as well, I'm sure) it doesn't seem like you care. I am paying to play your game and I pay for Internet too. Money's tight, and I value the time I spend. It's time to make some changes.
I see a lot I don't like about the game that I think should be fixed, however I realistically cannot expect change would come swiftly. Ergo, I will keep playing with the hope that the game changes and gets better hopefully in a couple of months.
1) Redside content, compared to Blueside.
I only play redside and lets face it, villains get less stuff to do. No scheduled, instanced stuff like the putting out fires for example. Less Giant Monsters, less zones. Gotta give more content for villains, which incidently I believe what the Mission architect is also for.
One more thing, It would be REALLY nice if we could CHOOSE what bank we want rob for mayhem missions. It would make the the mayhem missions better. More opportunities to A) get all the exploration badges, and B) to team up for a mayhem mission to fight the Vindicators and Freedon Phalanx. We would get more value out the mayhem missions.
2) Drop Rates and Grinding it Out
Inventions. It is really hard to acquire the stuff we want for toons. (The Black Market is another separate issue.) Drop rates I feel are too low. You can do several missions, even an entire arc and get nothing. That then even if you get the recipe, if it a rare, you need the salvage, often high price rares on BM. It is such a grind, getting inf., salvage, to make this stuff. They just don't drop enough, and I do not want to farm. It's boring. I have only recently dropped a purple recipe recently. One. In nearly 13 months. Honestly that completely, utterly, sucks. I don't get rewarded much when I play this game somthimes. And sometimes feels like more that most.
Then on top of that you need inf. to craft it. The inf. cost for making enhancements has GOT to go. It's like an annoying tax, that brings you even closer to being flat broke.
I will say if not for the Black Market these things would be impossible to acquire and you do not have control over the prices. Complaining it's the Devs fault is stupid, I won't go there cause' it isn't. The Black Market is fine.
Increase drop rates, axe the inf. cost for crafting enhancements.
3) Merits
You tired to fix the previous problem with the merit system. It's made things even harder. Red side 20 - 25 merits, does nothing. I do a task force and I can't get anything but a random roll. Actually ALMOST a random roll. The cost for specfic recipes is huge, compard to the amount villains get redside in missions arcs and strike forces and trials. 200 merits for anything outside of the LoTG or Numina's is insane.
Simpify the costs. 25, 50, 100 at the most. Excluding uniques, I argee they should be more.
The prices have to come down.
Lastly, can we decrease the clock on diminshing returns? It the clock starts when the strike force ends, negating any attempt to do the same one a day. 18 Hours instead of 24?
I hope one or more of you Devs read this (I hope) and not take it a random useless complaint. I put some thought gave some ideas and suggestions in a clear concise manner. I hope this end up being useful. -
In my particular case my Villain group is down to only me. It would be nice if I had a way to for my toon that is the leader, send invites to my other toons that are not in the group yet. I think the Super leader should also be able to adjust the super group ranks of toons who are also offline. It would be far more convenient for us.
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I don't think any recipe should be more than 100 merits. I should mention, I only play redside and it's hard and very boring getting merits. I can see certain proc' or enhancements that offer set bonuses (LoTG for example) that obviously should be alot, but c'mon 200?, 250?!?
What I think it should be, [u]based on the merits redside.[u]
1) Common IO set recipes 25 each.
2) Rare IO set recipes 50 each.
3) Proc's and other uniques 75 to 100 each.
And give us an option to select a specific salvage piece we want instead of random rolls. -
From what I have seen post I13, is that there are less Strike Forces and Co-Op Task Forces going on these days. I miss the days of nearly daily ITF's. Less SF's means less merits...
Now I want to get merits. I really do. But I hate grinding out flashback missions over and over again for a relatively small amount of merits ---> compared to the cost of recipes that I want. I only play about 1 to 2, maybe 3 hours a night, at a rate of maybe 5 nights a week. It takes nearly a month to get ONE freaking recipe. Not to mention the addition getting the salvage which has become ridiculously overpriced on the black market. So far I say the Merit system is a bust, and needs refinement.
Either the cost of the recipes and random rolls as to be cut. Like 75% OR increase the amount of merits we get in story arcs and strike forces. It is such an utter grind that takes the enjoyment out of this game... It's too daunting getting 1000+ merits for one rare IO set.