Cayenne

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  1. I think that new archetypes would be great, as long as they could use existing sets to minimize the work involved.

    The set categories in the game are: Defense, Melee, Buff/Debuff, Ranged, Control, Support, Summon, Assault. Combining these in new ways could be interesting and fun.

    We have Control/Buff, Control/Assault, how about Buff/Assault? Defense and Melee always seem to go together, we have 4 ATs that use those categories. Support/Defense could be fun, somewhat scrapperish but with less attack and more minor control. Assault with a weaker Defense category would make a good near-melee, kiting AT. Buff/Support? Summon/Control? Defense/Ranged would be odd... you would be sacrificing half your damage to get good defense with mostly ranged attacks, but it probably wouldn't be unbalancing given that blasters can softcap defenses now.

    So, there are 5 new AT ideas that need names:
    Buff/Assault, Support/Defense, Support/Buff, Summon/Control, Ranged/Defense

    Mix up the sets allowed in each one a bit for variety, add a new special power for each AT, and done!

    edit-
    These 5 new ATs could be native to the Shadow Shard. We're likely to see the Shard play a huge role in the future, and new and different ATs with totally new strategies would fit right in there, The natives have to survive somehow, after all. That would take a little more work, we would need a Shard tutorial zone ending with being rescued by Portal Corp or something.
  2. Cayenne

    Allow IO alchemy

    I was thinking of something along the lines of the slot system, only inside the IO itself. It has six spaces, and starts out with one full of that IO type. The mechanic would be to total up all bonuses, then divide by the number of IOs for each bonus. The IO would end up having a look similar to the graphic on the invention badges, with each slice being whatever color.

    The IO alchemy should only be accessible by dragging an IO onto an already-slotted IO, and the game should make the usual check for allowable IO types (graying out the powers that can't take that type). They shouldn't be removable, and removing during a respec should break them if they end up in your tray at the end of the respec.

    My goal isn't to break the game, or allow powers to be slotted in ways that are normally unavailable. I just want more customization options for my powers.

    edit-
    I would support only having three spaces instead of six, as the game has many examples of dual- and triple-effect set enhancements. I had thought six at first simply because I was comparing it to the slot system, but three would be totally sufficient.
  3. Cayenne

    Allow IO alchemy

    Oh, yes. Common IOs only.

    I don't see the need for an additional inf cost, as you're already losing 50% of the inf that went into making the two IOs, as well as half the salvage. Does it really need to cost additional inf?
  4. Cayenne

    Allow IO alchemy

    I suggested this in another thread, but I think it's a good enough idea to deserve its own post.

    Let players combine even-level IOs, dividing the effect equally from the combined IOs. Combining two IOs would give each effect at 50%, three would be 33%, four would be 25%, and so on, up to 6 maximum. This would not increase the powers of IOs at all, but it would allow for much more customization.

    Example of my intent: a level 25 character would like to have a power with increased recharge time AND reduced endurance consumption, but it has only one slot. He chooses a level 25 recharge and a level 25 endurance IO, and combines them into a single IO that gives half the normal amount of each IO. This isn't as good as either one separately, but he slots it happily. Later he finds that he isn't really having end problems as he thought he might, but the power isn't recharging quite fast enough, so he combines the rech/end IO with another recharge IO. The resulting IO has 1/3 of the normal end reduction, and 2/3 of the normal recharge reduction.

    I can't see how this would hurt the balance of the game, as no IO could ever be made more powerful in this manner.
  5. I would like to see a change to the way that radio or paper missions are handed out. If I use my radio in King's Row when I'm level 40, I shouldn't get a message saying that it's beneath my notice. Obviously it isn't, or I wouldn't be doing it!

    Instead, I suggest that every zone have a level cap that exemplars you to that level when you choose to take on a radio/paper mission in the zone; doing radio missions in KR would set you to level 10. As normal, 3 or 5 of them in a zone give a bank or mayhem mission, also capped at the level of the zone.

    This nicely handles the problem of Praetorian characters that go red-side not being able to get the bank exploration badges, as well.
  6. I don't think we'll see a third world anytime soon. That said, if I read what you're suggesting properly, a perfect fit for this would be Axis America: the people with powers would be useful, but not part of the Axis's vision of humanity. Thus they're either slaves or hunted, and being hunted by a whole nation is a horrible thing.

    Honestly I think this could make a good arc or two for high-level characters in Peregrine Island and Grandville, and I would totally support the devs making it as such. It would even be interesting as a series of TFs/SFs starting at level 30, and working up to 50.
  7. Quote:
    Originally Posted by The_Alt_oholic View Post
    I had suggested a dual pistol Melee set. All point bank shoots with some pistol-whiping thrown in a long way back. I was half joke and half serious.
    In the end, many would argue for longer than melee range attacks for such a set.
    I would argue that this would be a perfect Assault set for Dominators. No AoE attacks, but a pistol-whip, several short-to-midrange melee attacks, a PBAoE melee attack, and one or two range 80 attacks would be perfect.
  8. Cayenne

    Revamp Teleport

    As long as this thread is risen from the dead anyhow, I'd like to suggest a totally different fifth power for the teleport pool: Combat Jaunt. This power requires you to have a target, and teleports you next to that target, with no location crosshair. Short range, low end cost, made for battle instead of travel. Let's have a teleport power that doesn't require the mouse!
  9. I'd like to see much lesser versions of weapon/attack sets as pools.

    We have several different sword sets, how about a dagger pool? It could have perhaps a normal attack, a DoT quick slices attack, a range 40 or 50 thrown dagger, and perhaps a minor parry toggle that adds double the combat jump defense bonus to melee attacks only. Make this pool like brawling, able to be used on the off-hand even while a weapon is drawn. Make it incompatible with 2-handed or off-hand-full sets like Shield or Dual Blades.

    We have a few hand-to-hand sets. Perhaps a dirty fighting pool? A feint-type power 'hey, what's that?!' that reduces defense for 5 seconds or so, a melee cone of throwing sand into the opponent's face that gives a to-hit debuff and blindness, a tire iron/rusty rebar melee attack, and the ever-popular rock ranged attack. Again, off-hand/no redraw.

    A ninja pool could be fun. Add a couple of DoT 'combo' attacks, short-range ninja stars, and a mag 1 PBAoE placate/smoke bomb?

    We have assault rifles and dual pistols, how about the simple Pistol pool? Pistol-whip, a ranged attack, a ranged DoT, and 'cover me!' a cone minor damage and to-hit debuff attack.

    How about a grenade pool? Put in an immobilize grenade, a flashbang, frag, and poison? There must be some combination of grenades that would be not overpowering.

    How about a police baton/tonfa pool? Really, a lot of little pools like this would add so much diversity to the game. I would be willing to buy a 'Pool Pack' that added any one of these to my account, and I would bet that a lot of other people would too.

    We could have many more non-attack pools, too. A shapeshifting pool that had a stealth-vs-one-faction power: you morph into them and they treat you like that faction, or a immobile turn-into-an-object power? A new travel power that used grapnels would be fun, perhaps with a power that targets a nearby surface and pulls you in a straight line to that point, a minor knockdown (pull the enemy's feet out from under them), a high-mag knockdown/knockback resist that requires you to be immobile (anchor yourself to the floor), and a 'pull the enemy to you' attack?

    The bottom line is that more pools would multiply the amount of choices available to every player. Power sets only benefit a small group of ATs at once, but new pools benefit every character. Give us more pools!
  10. Quote:
    Originally Posted by Master Zaprobo View Post
    I like the idea!

    Perhaps, use the same "Combine" interface we already have for DO/DO enhancements and allow it to combine generic IO's (but only those in your enhancement inventory instead of those slotted) and the new generic multi-aspects.
    I agree with this! Allow people to combine two at 50% bonus, 3 at 33%, 4 at 25%, and so on... there wouldn't be a net benefit that was stronger than a normal IO ever, that way, but it would still allow customization. Allow only even-level IOs to be combined.
  11. It would be interesting to see an epic-style arc for khelds that involved hunting down the training center for voids, and finding and destroying the void rifle manufacturing facility. Once a kheld did it and got the badge, quantums and voids would no longer spawn for them.

    Finding out who was responsible for it would be totally awesome, really. It would be even better if it was a TF that only khelds could start.
  12. Regarding the Vanguard pack: wouldn't it fit thematically for it to include a teleporter power, perhaps to the forward base near the mothership? Something on a long recharge like 30+ minutes would be fine, it would just be a cool addition that's not game-breaking.
  13. Wouldn't the obvious thing to do be to email the codes to a random person on each server, maybe once an hour? That way they're 1) encouraging you to actually play the game instead of ignoring it, and 2) not pissing off the playerbase by holding a contest that is designed more to frustrate than to please. It's not like it would be hard to email the codes, either.

    Devs, I know you read these. Please, try something that works in-game, rather than outside the game.
  14. I'd really love to see a psionic scrapper or stalker primary and secondary. Powers from other sets that could fit: Mind Probe, Telekinetic Thrust, Drain Psyche, Psychic Shockwave, Indomitable Will, Mind Over Body, World of Confusion, Concentration, Foresight, Mask Presence, Mind Link, Mental Training.

    Looks like almost enough powers to make a psychic defense power, and four powers for a psychic melee power.
  15. I changed my name legally a while ago, and noticed the other day that my account was not using my legal name. I emailed the support, asking for help on how to get is changed, and got this in reply:

    Quote:
    Originally Posted by Tim
    To maintain account security and the integrity of the user database, the ability to change your certain fields within your master account, specifically real name, is unavailable at this time.

    If you have any questions, please let us know.

    Thank you,
    Tim
    NCsoft Account Support
    Does NCSoft really have no way of processing name changes? What if I get married? Do I have to look at my old name for as long as I keep my account? Really?

    This just seems incredibly shortsighted of them... don't they know that some women play this, and that some us may change our names?

    I guess what I'm asking is: what can be done about this? I'm out of ideas.
  16. As far as the tighter build argument goes, the numbers that were being presented earlier are a little incorrect.

    Currently we get 27 powers at level 50, with 67 assignable slots. But on top of those 67 assignable slots we have the other 27 non-assignable slots, giving us a total of 94 slots. After inherent Fitness, we'll have 98 slots and 31 powers.

    Our builds will be looser in the sense that we'll have three extra powers to pick, and those picks will be at low levels, if we took Fitness before. We'll also have 4 extra slots to put enhancements in.

    Our builds will be tighter in the sense of having fewer average slots per power, dropping from 3.481 per power to 3.161 per power. The number of powers we'll be able to slot optimally won't change.
  17. I'd really love to be able to pick my character's handedness! Let us swap all of our character animations for mirrored ones, including emotes. Making it a semi-permanent choice switchable at a tailor would be just fine, maybe per costume?
  18. Quote:
    Originally Posted by PennyPA View Post
    If the problem is remembering, then what can some lines in code do about that? You didn't bother to take into account that: 1) you can really miss - these are even con mobs with super powers too; 2) it doesn't happen that often unless you know, provide numbers; 3) it was pointed out to you that even in the comics, you can miss.
    Since I already mentioned the fix, I suppose I could just quote myself... but I think I'll just expect you to scroll up a bit instead.

    Quote:
    Originally Posted by PennyPA View Post
    You didn't say another game in OP. Since there is no other game, you mean this one or would you like to backpedal some more?
    You're entirely right, I didn't. Regardless of that, I made the post knowing that there was zero chance of it being implemented, just like (I would assume) almost all of the other suggestions in this subforum. I do consider it a success, yes.

    For instance, I now know that if I started a thread asking for certain powers to remove the to-hit cap, that you and several other people would categorically deny that there is even a problem. That's fine, as it saves me the effort. I also now know that if and when I start another new thread, I should either confine myself to truly trivial suggestions, or be prepared for a rather high amount of vitriol, up to and including someone accusing me of slaughtering half the characters on the game. Also, as I mentioned earlier, there were a couple of posts about how a grazing mechanic might work that were truly useful.

    --

    As an aside, I find the mental imagery you're using in your posts to be fascinating. I can almost envision you trying to force me into a retreat with your arguments. Sadly, I don't see any contradiction between bringing up the number of posts someone has as a rough indicator of how much time they likely spend on the forums and being sarcastic when someone else calls it a 'tired old tactic', so I'm unlikely to actually see myself in any kind of retreat. Since the only thing I meant by it was that it might have been obvious that I don't spend as much time on the forums as people with posts numbering in the thousands or tens of thousands, and since at least one other person seems to have understood my point, I find it likely that you may not have been able or willing to do so yourself.
  19. Quote:
    Originally Posted by PennyPA View Post
    You brought it up...backpedaling now?
    ...apparently I need to include a sarcasm tag. I'll remember this for future conversations.

    Quote:
    Originally Posted by PennyPA View Post
    The expectation is that the OP would spend some time thinking about what they are going to post. You could have 1, 100, 1000, or 10000 posts, but you are still expected to put some effort in your posts like using the Search function.
    My post had the result I desired, aside from the ad hominem attacks. I really don't care about anything else.

    Quote:
    Originally Posted by PennyPA View Post
    You want the devs to all hover around Posi's screen and go "WOW! WHAT AN AWESOME IDEA! Why didn't any of us in our collective gaming experience think of that?" Yet, you put no data (you claim to be aware of the numbers but won't post any specifics) or take into account other discussions (that whole viewpoint thingy again).
    I wanted my post to be within their database. I have no idea if they'll ever search it, but now it's capable of being searched, when before it was not.

    I 'post no data' on confirmation bias because I'm quite unsure people would be able to relate it to noticing misses more. The actual number of misses is irrelevant, the problem is the remembering, The fix is to offer token damage instead of a miss.

    Quote:
    Originally Posted by PennyPA View Post
    Yet you expect the devs to make some change to a game that doesn't even exist yet.

    Yeah, you don't post a lot, but could you have like skipped one mission in the game and spent a few minutes looking up information and preparing for such a game-breaking modification in hitting mobs?
    This pair of sentences... you realize that you've just complained that the game doesn't exist yet, and then decided that nonetheless my suggestion would break it?
  20. Quote:
    Originally Posted by SwellGuy View Post
    Ah this tired old tactic.

    Let's see, forum posters could have been posting for 6 years, 3 months, 2 weeks since go live for a total of 2298 days so far for those here since launch.

    Tens of thousands would be a little over 4 per day average. Oh my, the horror.
    Yes, imagine me being silly enough to equate number of posts to time spent on the forums! Ohnoes, expecting someone to understand that there's a high likelihood that someone with less than 100 posts might not really browse the forums that much! I really should know better than to have such high expectations, as SwellGuy has so deftly proven.
  21. Quote:
    Originally Posted by PennyPA View Post
    Then get some real data with the combat logs. Look at the number of mobs slaughtered by the team and add up the total number of misses. Then start a discussion on missing minions. So what we miss once in a while, imagine all the defeated mobs players generate a day across all servers.

    Well, this would have been actually been helpful in the OP. You admit that this was never really an option and for some thing in a future game? That would have changed discussion greatly.
    I'm aware of the numbers, I know that people notice misses a lot more than hits. I'm more concerned about the feel of the game than the actual numbers. Missing a minion, especially missing a minion after using a power like build-up, simply doesn't feel super. I'd even be happy if there were just a list of powers that removed the ceiling on the hit calculation when they were used.
  22. Quote:
    Originally Posted by PennyPA View Post
    Mr_Right covers the point well. You are unprepared and your OP is unrefined. Actually looking at other threads will give you the other "viewpoints" like in:


    You are ignoring all those other viewpoints. So why did you bother bring up discussion and viewpoints?

    If you are not going to be bothered by actually reading previous threads, then don't expect to have wonderful and delightful discussions on a poorly constucted OP.

    Plus you add things like "simple" or a "bit", without defining them. 1 day of work? 2 new zones of work? Just words it seems to you.

    And, there is no resource issue, but do we need another vehicle travel power, world PvP/duel, AT respec, etc. thread?
    How could I possibly know how much work it would take? I would assume it would be less than creating the whole MMO from scratch, though I could be wrong even about that. I'm not one of the devs here, I have no idea how hard their work is.

    I don't read the forums that often, I prefer to actually play the game instead. I don't have the tens of thousands of posts that other people do, and I don't keep up to date on all the neat ideas here... I just posted it because it was bothering me. Poorly constructed or not, this thread did turn up some interesting ideas, so I consider it a success.
  23. Quote:
    Originally Posted by Mr_Right View Post
    Well I do appreciate your honesty in this regard, and I can see how you would get so easily offended.

    One thing has been bugging me since this thread was started though: Where does "Heroes never miss" come from? Is that the basis of the idea (Hero class NPCs should never miss? or Heroes the players should never miss?), and if so, why the question mark? The title just doesn't make sense to me.
    Just a discussion I had with a team a while ago. The tank was complaining about missing minions, and how in the comic books, heroes never miss. Missing just doesn't feel 'super', really. I started thinking about it, and it has a lot of merit... why did the game get built in the first place to support missing anything but special enemies? How could it have been done better?

    I know they won't change the mechanics now, that was never really an option... but perhaps a dev will read this thread, and CoH2 will make different choices? I want the idea to be easily available to a dev, on the off chance it makes a difference in the future.
  24. Quote:
    Originally Posted by Mr_Right View Post
    Yes. Time. People have gone over the merits and flaws of this idea already in other threads. By ignoring them, you force people to refute the base idea again or worse yet, allow you to think the idea is good by not responding. It's always best, if possible, to review previous discussions on ideas (no matter what field, be it a video game forum or a science class) before bringing them up again. The fact that two were fairly recently discussed just compounds the issue.
    I force people to spend time on them? I'm sorry, I was under the impression that unless you had a red name that these forums were a voluntary activity. I certainly don't mind you ignoring my threads, feel free to do so at any time.

    As I also don't have a red name, how is me thinking that an idea is good a threat to anyone? This is a rather fascinating bias.
  25. Quote:
    Originally Posted by Mr_Right View Post
    Then stop being deliberately offensive when people refute your idea and try making a productive discussion.
    After careful consideration, I've decided to reject this advice. I will certainly be deliberately offensive to people that are offensive to me, although I do enjoy productive discussions as well. Thank you for your input, though.