Weapon/Offensive Pools
I'd like to see much lesser versions of weapon/attack sets as pools.
We have several different sword sets, how about a dagger pool? It could have perhaps a normal attack, a DoT quick slices attack, a range 40 or 50 thrown dagger, and perhaps a minor parry toggle that adds double the combat jump defense bonus to melee attacks only. Make this pool like brawling, able to be used on the off-hand even while a weapon is drawn. Make it incompatible with 2-handed or off-hand-full sets like Shield or Dual Blades.
We have a few hand-to-hand sets. Perhaps a dirty fighting pool? A feint-type power 'hey, what's that?!' that reduces defense for 5 seconds or so, a melee cone of throwing sand into the opponent's face that gives a to-hit debuff and blindness, a tire iron/rusty rebar melee attack, and the ever-popular rock ranged attack. Again, off-hand/no redraw.
A ninja pool could be fun. Add a couple of DoT 'combo' attacks, short-range ninja stars, and a mag 1 PBAoE placate/smoke bomb?
We have assault rifles and dual pistols, how about the simple Pistol pool? Pistol-whip, a ranged attack, a ranged DoT, and 'cover me!' a cone minor damage and to-hit debuff attack.
How about a grenade pool? Put in an immobilize grenade, a flashbang, frag, and poison? There must be some combination of grenades that would be not overpowering.
How about a police baton/tonfa pool? Really, a lot of little pools like this would add so much diversity to the game. I would be willing to buy a 'Pool Pack' that added any one of these to my account, and I would bet that a lot of other people would too.
We could have many more non-attack pools, too. A shapeshifting pool that had a stealth-vs-one-faction power: you morph into them and they treat you like that faction, or a immobile turn-into-an-object power? A new travel power that used grapnels would be fun, perhaps with a power that targets a nearby surface and pulls you in a straight line to that point, a minor knockdown (pull the enemy's feet out from under them), a high-mag knockdown/knockback resist that requires you to be immobile (anchor yourself to the floor), and a 'pull the enemy to you' attack?
The bottom line is that more pools would multiply the amount of choices available to every player. Power sets only benefit a small group of ATs at once, but new pools benefit every character. Give us more pools!
I would like to see the Ancillary Pools expanded to include Weapon Pools; four weapon-based powers that wouldn't be as powerful as they would be if they were found in a Primary or Secondary Pool.
At first, there could be direct (animation) ports from existing Weapon-based Primary/Secondaries:
Archery
Assault Rifle
Dual Pistols
Broad Sword
Katana
Dual Blades
Battle Axe
War Mace
Ninja Blade
Then it could progress into the weapon sets found only in Mastermind Primaries (+1 additional animation/power):
Pulse Rifle
Whip
Merc Assault Rifle
Finally, weapons that aren't currently available in-game that have been on player's wishlists; so even though they may not get an entire set (due to resources or whatever) they could probably still get a few weapon-sets (and clones/shared animations; like Staff/Double-ended Sword or Whip/Chain/Ribbon, Dual Blade/Escrima, etc)
The emphasis would be on having the opportunity of 'rounding' out toons that may have picked up some additional (and reasonably/easily obtainable) skills here and there in the course of their careers (Meaning, again, that they wouldn't have the same impact/strength as if they had been Primary/Secondary powers).
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