Caulderone

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  1. Quote:
    Originally Posted by Caulderone View Post
    I like this one:

    Get a "Gold Star" next to every entry in the Ouro crystal.
    Quote:
    Originally Posted by Snowzone View Post
    Get every Souvenir.

    I said that, just in a more wordy manner. Heh.
  2. Caulderone

    Brutes and DDR

    Quote:
    Originally Posted by Werner View Post
    Here's the info I had:
    Ageless Radial Epiphany: +100% end, +70% rech first 10s, 40% next 20s, 20% next 30s, 10% last 60s (120s total), +85% debuff RES first 22.5s, 42.5% next 22.5s, 21.25% last 45s (90s total), 60ft radius

    Barrier Core Epiphany: +90% RES/DEF first 10s, 32.5% next 20s, 7.5% next 30s, 5% last 60s (120s total), 60ft radius
    I'm comparing Ageless Radial to Barrier Core, and I have Radial with a 90s duration on the debuff resistance. But you're right. Looking in game, it looks like 2 full minutes. Even better!
    http://tomax.cohtitan.com/data/power...adial_Epiphany

    The debuff resists last 30s, 60s, and 120s. It doesn't run out in 90s.
  3. Quote:
    Originally Posted by Aurora_Girl View Post
    As for me, though...I just can't see using this build without Taunt, and slotting Brawl over Boxing just seems silly to me, though I might be wrong; the 4-slotted brawl still does less damage than unslotted Boxing...is it worth it that Brawl is free (endurance-wise)?
    That be what is called a "mule". It gets deleted from the bar and never used.
  4. Quote:
    Originally Posted by Johnny_Butane View Post
    Howzabout: Any Tanker that attacks a Bruised target (including the one that Bruised it) has additional [Doublehit]-style damage added to their attacks on that target.

    This allows a benefit of Bruising to "stack" (but not multiply) with additional Tankers and without becoming an out of control multiplier for them the rest or the team.
    Quote:
    Originally Posted by Rangle M. Down View Post
    If it can be leveraged without becoming OP, maybe. It would, outside of Hybrid, give tanks a unique mechanic. Barring the usual " standard code rant", the idea doesn't pop up an red flags in my mind at the moment.

    That is a fairly interesting way to leverage Bruising without stacking -Res. It's also a fairly interesting way to stack multiple Tankers in a group, which right now serves little purpose.

    I like it.
  5. I like this one:

    Get a "Gold Star" next to every entry in the Ouro crystal.
  6. You don't need the -KB IO in CJ if you aren't slotting more Zephyr's. You can recover that slot.
  7. Without changing too much (dunno your budget), here's how I would modify what you have for more efficiency of slots and less waste to ED.

    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
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    |-------------------------------------------------------------------|
  8. Quote:
    Originally Posted by Rangle M. Down View Post
    I haven't bothered with Hand Clap as I'm not fond of knockback on a tank. The new kb>kd converter from the Overwhelming Force set would fix that, should you choose to keep Hand Clap. (Currently you can only get the Overwhelming Force Enhancements through the summer event, or by trading with someone.)
    Unfortunately, Overwhelming Force can only be slotted in powers that take Damage enhancements. Hand Clap does not, so OF can't go in it.

    Which is quite sad.
  9. Caulderone

    Who is dead?

    Nova.

    Tunnel Rat -> mission 4

    Paolo Marino = praetorian version of Wretch
  10. Standard softcap = 45%

    Incarnate softcap = 59%
  11. Did it solo last night on my Tank (+3) running at +4/x8 (effectively +1/x8 of course). It wasn't too bad, just kinda slow going (mostly single target theme build). No defeats.

    I actually had more trouble with mission 2 due to all of the slow effects from the Ravager spawns on x8. 1 Defeat due to talking on the phone and not paying proper attention and getting hung on geometry.

    I found it to be a quite fun, challenging arc.
  12. Switch out Perfect Zinger for Mocking Beratement.

    Move the second slot from PB (not needed) into Tough for another End/Res.
  13. You weren't perma-hasten before the switch, but even after you won't have much downtime (~10 secs).
  14. I would switch Whirling Sword back to Scirocco's so you hit AoE softcap.
  15. Focused Accuracy is very expensive. It also has a very small to-hit buff. Slot an End reduction in it instead of a to-hit enhancer.

    I like having it. The to-hit debuff protection is very nice. You probably won't be able to afford to run it all the time, but End redux in it will help.

    I don't feel like going to slot 6 on the Purple sets for the Toxic resist is worth it. But, it doesn't hurt anything either.
  16. Between Energize (heal + conserve power light) and Energy Drain, you shouldn't have a need for Conserve Power. You could take FA instead and have it for intermittent usage versus things that debuff your to-hit. FA has a nice level of protection from to-hit debuffs.

    Cardiac isn't really doing very much for you. Most sets, the End redux is very nice. Here, though, you don't really need it, as Energize and EDrain should be more than adequate. You only gain 3.7% S/L resists on that build.

    I think you could pick a different Alpha and be happy with it. I would lean towards Musculature Radial myself for more damage, more Endmod (better EDrain).
  17. Is that mission 5 from Sister Solaris?
  18. Don't forget that Energy Drain is basically a clone of Power Sink. It gives tiny, minimal defense, but it can drain End from mobs and restore you End.

    I think you have mixed too many bonuses in that give primarily M/R/A defense first. Here is a rough rebuild I did that hit 2k HPs with accolades. It is much better of on End and can get back 48% end per mob from EDrain.

    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
    |MxDz;1496;714;1428;HEX;|
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    |ECF5AEB59FF036964F195|
    |-------------------------------------------------------------------|

    PS, this wasn't a cheap build attempt. Even if you can't afford it as is, it should give you another place to work from for ideas.
  19. Quote:
    Originally Posted by Werner View Post
    I may also want to consider working on tier 4 ageless for these guys. In most cases of defense debuffs, I consider Barrier to be superior, but at 100% debuff, Ageless has got to be ahead.
    This was what I was about to suggest trying. My friend's WP brute loves the debuff protection. It helps smooth over the cascade defense failure a lot.
  20. Quote:
    Originally Posted by Hopeling View Post
    The thing about PPM procs is that their chance to go off scales with the power's cycle time (recharge+activation). So in Jab, with a cycle time of 3.07 seconds, the proc chance will be 6*3.07/60=30.7%. Whereas in Haymaker it will have a proc chance of 6*9.5/60 = 95%. So unless you use Jab more than 3x as often as Haymaker, the MotT set is better in Haymaker.
    These numbers assume no recharge slotted in the power. While that is probably reasonable in Jab frankenslotted for A/D/E, it's not for any sets slotted for set bonuses.

    The MotT set and Hecatomb both have unavoidable recharge slotting when you go for the set bonuses. Haymaker still fairs well versus current proc values. Jab will not in most cases.
  21. Quote:
    Originally Posted by Akia View Post
    I don't have a problem respeccing again, I have several available from vet rewards.

    How far out is i24, and what are the proposed changes?

    It's not even in Beta yet. So, ... months?

    Here is the thread, and the most important and informative of Synapse's posts:

    http://boards.cityofheroes.com/showt...84#post4215484
  22. Quote:
    Originally Posted by Finduilas View Post
    First, KoB isn't a good choice for a MotT set. You want something with much lower recharge so you have more chances for the resist proc to fire. I'd put it in Jab since you're not taking Punch.
    Do bear in mind that while this advice is spot on currently, once I24 comes out with the changes to Procs, this will no longer be the case.

    Jab will be a horrid power for Procs once that change occurs. If you don't want to have to respec again, bear that in mind.
  23. Quote:
    Originally Posted by DemonOutlaw View Post
    I have a 50+3 Eng?Eng Blaster and I'm highly upset about losing conserve power. If I'm running fire shield, acrobatics, and combat jumping to enhance my survivability, which is what these changes are all about, then I don't have enough endurance to stay in long fights. How about just giving Blasters higher damage instead of messing with peoples builds. If you were taking away power boost I would be singing the devs praises because that power is worthless. I'm not at all sold on this.
    You do realize that CPs replacement Energize will still have most of the End discount, and will be easily permanent?
  24. Caulderone

    Tanking iTrials

    Quote:
    Originally Posted by LSK View Post
    I do that on my SD tank. PPl say i was crazy to add hover on it, I did it for 2 reasons 1 Keys for extra def, 2 HAMI ( Mostly HAMI), and I have not had problems on my SR tank on any of the Itrials.
    That was a comment in relation to the "I don't like raids all that much" line. It's one of the few things I've actually found to be something "personal" I can do other than be a good zergling.

    I have fly. I like fly.