Broad Sword/SD Scrapper Build. Need Opinion


Catalysis

 

Posted

Okay, so this is my first time putting together a build, and I was just wondering if you guys can critique it and let me know if i have done anything wrong. I really want to have a well built Scrapper for Dpsing in trials. Thanks guys.

Hero Plan by Mids' Hero Designer 1.957
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Level 50 Science Scrapper
Primary Power Set: Broad Sword
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Hack

  • (A) Superior Scrapper's Strike - Accuracy/Damage
  • (3) Superior Scrapper's Strike - Damage/Recharge
  • (3) Superior Scrapper's Strike - Accuracy/Damage/Recharge
  • (5) Superior Scrapper's Strike - Damage/Endurance/Recharge
  • (5) Superior Scrapper's Strike - Accuracy/Damage/Endurance/Recharge
  • (7) Superior Scrapper's Strike - Recharge/Critical Hit Bonus
Level 1: Deflection
  • (A) Luck of the Gambler - Defense/Endurance
  • (7) Luck of the Gambler - Recharge Speed
  • (9) Luck of the Gambler - Defense
  • (9) Aegis - Resistance
  • (11) Aegis - Resistance/Endurance
  • (11) Steadfast Protection - Resistance/+Def 3%
Level 2: Battle Agility
  • (A) Luck of the Gambler - Defense/Endurance
  • (13) Luck of the Gambler - Recharge Speed
  • (13) Luck of the Gambler - Defense
  • (15) Luck of the Gambler - Defense/Endurance/Recharge
Level 4: True Grit
  • (A) Numina's Convalescence - Heal/Endurance
  • (17) Numina's Convalescence - Endurance/Recharge
  • (19) Numina's Convalescence - Heal/Recharge
  • (19) Numina's Convalescence - Heal/Endurance/Recharge
  • (21) Numina's Convalescence - Heal
  • (21) Numina's Convalescence - +Regeneration/+Recovery
Level 6: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
  • (15) Shield Wall - Defense
  • (37) Luck of the Gambler - Defense
Level 8: Build Up
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (17) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (29) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (29) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (33) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (50) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 10: Boxing
  • (A) Accuracy
Level 12: Hasten
  • (A) Recharge Reduction IO
  • (36) Recharge Reduction IO
  • (37) Recharge Reduction IO
Level 14: Super Jump
  • (A) Jumping
Level 16: Spring Attack
  • (A) Obliteration - Damage
  • (23) Obliteration - Accuracy/Recharge
  • (25) Obliteration - Damage/Recharge
  • (27) Obliteration - Accuracy/Damage/Recharge
  • (27) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (33) Obliteration - Chance for Smashing Damage
Level 18: Whirling Sword
  • (A) Scirocco's Dervish - Accuracy/Damage
  • (31) Scirocco's Dervish - Damage/Endurance
  • (31) Scirocco's Dervish - Accuracy/Damage/Endurance
  • (31) Scirocco's Dervish - Damage/Recharge
  • (33) Scirocco's Dervish - Chance of Damage(Lethal)
Level 20: Tough
  • (A) Titanium Coating - Resistance/Endurance
  • (23) Titanium Coating - Resistance
  • (25) Titanium Coating - Resistance/Endurance/Recharge
  • (39) Aegis - Resistance/Endurance
Level 22: Phalanx Fighting
  • (A) Luck of the Gambler - Recharge Speed
Level 24: Weave
  • (A) Luck of the Gambler - Recharge Speed
  • (37) Luck of the Gambler - Defense
  • (48) Luck of the Gambler - Defense/Endurance
Level 26: Disembowel
  • (A) Hecatomb - Damage/Recharge
  • (40) Hecatomb - Damage
  • (40) Hecatomb - Accuracy/Damage/Recharge
  • (42) Hecatomb - Accuracy/Recharge
  • (42) Hecatomb - Damage/Endurance
  • (42) Hecatomb - Chance of Damage(Negative)
Level 28: Active Defense
  • (A) HamiO:Membrane Exposure
  • (34) HamiO:Membrane Exposure
  • (34) HamiO:Membrane Exposure
Level 30: Maneuvers
  • (A) Red Fortune - Defense/Endurance
  • (36) Red Fortune - Defense/Recharge
  • (36) Red Fortune - Endurance/Recharge
  • (39) Red Fortune - Defense/Endurance/Recharge
  • (39) Red Fortune - Defense
  • (40) Red Fortune - Endurance
Level 32: Head Splitter
  • (A) Armageddon - Damage
  • (43) Armageddon - Damage/Recharge
  • (43) Armageddon - Accuracy/Damage/Recharge
  • (43) Armageddon - Accuracy/Recharge
  • (45) Armageddon - Damage/Endurance
  • (45) Armageddon - Chance for Fire Damage
Level 35: Shield Charge
  • (A) Obliteration - Damage
  • (45) Obliteration - Accuracy/Recharge
  • (46) Obliteration - Damage/Recharge
  • (46) Obliteration - Accuracy/Damage/Recharge
  • (46) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (48) Obliteration - Chance for Smashing Damage
Level 38: Focused Accuracy
  • (A) HamiO:Membrane Exposure
Level 41: Physical Perfection
  • (A) Performance Shifter - Chance for +End
  • (48) Performance Shifter - EndMod
Level 44: Conserve Power
  • (A) Recharge Reduction IO
Level 47: Grant Cover
  • (A) Luck of the Gambler - Recharge Speed
Level 49: Against All Odds
  • (A) Endurance Reduction
Level 1: Brawl
  • (A) Empty
Level 1: Critical Hit
Level 1: Prestige Power Dash
  • (A) Empty
Level 1: Prestige Power Slide
  • (A) Empty
Level 1: Prestige Power Quick
  • (A) Empty
Level 1: Prestige Power Rush
  • (A) Empty
Level 1: Prestige Power Surge
  • (A) Empty
Level 1: Sprint
  • (A) Run Speed
Level 2: Rest
  • (A) Recharge Reduction
Level 4: Ninja Run
Level 2: Swift
  • (A) Run Speed
Level 2: Health
  • (A) Miracle - +Recovery
Level 2: Hurdle
  • (A) Jumping
Level 2: Stamina
  • (A) Performance Shifter - EndMod/Accuracy
  • (34) Performance Shifter - Chance for +End
  • (50) Performance Shifter - EndMod/Recharge
  • (50) Performance Shifter - EndMod
------------


all I know is money $ $

 

Posted

bump


all I know is money $ $

 

Posted

Focused Accuracy is very expensive. It also has a very small to-hit buff. Slot an End reduction in it instead of a to-hit enhancer.

I like having it. The to-hit debuff protection is very nice. You probably won't be able to afford to run it all the time, but End redux in it will help.

I don't feel like going to slot 6 on the Purple sets for the Toxic resist is worth it. But, it doesn't hurt anything either.


 

Posted

yeah that is true about the 6 slotting purples. I changed my build again because I did'nt think spring attack was worth having since i think i would have too many attacks at the point. So i took confront instead to get set bonuses from mocking beratement, even though its pretty much useless but spring attack would be too in my opinion. Do you think that is a better option?


Hero Plan by Mids' Hero Designer 1.957
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Science Scrapper
Primary Power Set: Broad Sword
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Hack -- SScrappersS-Acc/Dmg(A), SScrappersS-Dmg/Rchg(3), SScrappersS-Acc/Dmg/Rchg(3), SScrappersS-Dmg/EndRdx/Rchg(5), SScrappersS-Acc/Dmg/EndRdx/Rchg(5), SScrappersS-Rchg/+Crit(7)
Level 1: Deflection -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(7), LkGmblr-Def(9), Aegis-ResDam(9), Aegis-ResDam/EndRdx(11), S'fstPrt-ResDam/Def+(11)
Level 2: Battle Agility -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(13), LkGmblr-Def(13), LkGmblr-Def/EndRdx/Rchg(15)
Level 4: True Grit -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(17), Numna-Heal/Rchg(19), Numna-Heal/EndRdx/Rchg(19), Numna-Heal(21), Numna-Regen/Rcvry+(21)
Level 6: Combat Jumping -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(37)
Level 8: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(17), GSFC-ToHit/Rchg/EndRdx(29), GSFC-Rchg/EndRdx(29), GSFC-ToHit/EndRdx(33), GSFC-Build%(50)
Level 10: Boxing -- Acc(A)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(37)
Level 14: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(34), Zephyr-ResKB(34)
Level 16: Confront -- Mocking-Acc/Rchg(A), Mocking-Taunt/Rchg/Rng(23), Mocking-Taunt/Rchg(25), Mocking-Rchg(27), Mocking-Taunt(27), Mocking-Taunt/Rng(33)
Level 18: Whirling Sword -- Oblit-Dmg(A), Oblit-Acc/Rchg(31), Oblit-Dmg/Rchg(31), Oblit-Acc/Dmg/Rchg(31), Oblit-Acc/Dmg/EndRdx/Rchg(33)
Level 20: Tough -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam(23), TtmC'tng-ResDam/EndRdx/Rchg(25), HO:Ribo(39)
Level 22: Phalanx Fighting -- LkGmblr-Rchg+(A)
Level 24: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(37), LkGmblr-Def/EndRdx(48)
Level 26: Disembowel -- Hectmb-Dmg/Rchg(A), Hectmb-Dmg(40), Hectmb-Acc/Dmg/Rchg(40), Hectmb-Acc/Rchg(42), Hectmb-Dmg/EndRdx(42), Hectmb-Dam%(42)
Level 28: Active Defense -- RechRdx-I(A)
Level 30: Maneuvers -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(36), RedFtn-EndRdx/Rchg(36), RedFtn-Def/EndRdx/Rchg(39), RedFtn-Def(39), RedFtn-EndRdx(40)
Level 32: Head Splitter -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(43), Armgdn-Acc/Dmg/Rchg(43), Armgdn-Acc/Rchg(43), Armgdn-Dmg/EndRdx(45), Armgdn-Dam%(45)
Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(45), Oblit-Dmg/Rchg(46), Oblit-Acc/Dmg/Rchg(46), Oblit-Acc/Dmg/EndRdx/Rchg(46), Oblit-%Dam(48)
Level 38: Focused Accuracy -- EndRdx-I(A)
Level 41: Physical Perfection -- P'Shift-End%(A), P'Shift-EndMod(48)
Level 44: Conserve Power -- RechRdx-I(A)
Level 47: Grant Cover -- LkGmblr-Rchg+(A)
Level 49: Against All Odds -- EndRdx(A)
Level 1: Brawl -- Acc(A)
Level 1: Critical Hit
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Run(A)
Level 2: Rest -- RechRdx(A)
Level 4: Ninja Run
Level 2: Swift -- Run(A)
Level 2: Health -- Mrcl-Rcvry+(A), Mrcl-Heal(15)
Level 2: Hurdle -- Jump(A)
Level 2: Stamina -- P'Shift-EndMod/Acc(A), P'Shift-End%(34), P'Shift-EndMod/Rchg(50), P'Shift-EndMod(50)
Level 50: Cardiac Core Paragon
------------


all I know is money $ $

 

Posted

I would switch Whirling Sword back to Scirocco's so you hit AoE softcap.


 

Posted

good call that perfects my build. Thank you. Am i perma hastened with that build? I'm at 155 percent recharge after switching back to sirrico


all I know is money $ $

 

Posted

You weren't perma-hasten before the switch, but even after you won't have much downtime (~10 secs).


 

Posted

@Catalysis - Here is a perma-hasten variant of your build with incarnate soft-cap when within 3 teammates (using phalanx fighting). Without phalanx fighting you are softcapped to regular content at all positions. Switched to Agility alpha, changed slotting on tough to get more AoE defense (to softcap) and added the gladiator proc with a slot saved from hasten. Remaining recharge IOs need to +5 boosted to get the perma-hasten.

Everything else stayed the same.

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