CatAstrophy

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  1. Thank you very much.

    Since I need this build mostly for Mo attempts Resurgence shouldn't be needed at all.
  2. Something like this:

    Hero Plan by Mids' Hero Designer 1.957
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Scrapper
    Primary Power Set: Claws
    Secondary Power Set: Willpower
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Strike
    • (A) Kinetic Combat - Accuracy/Damage
    • (40) Kinetic Combat - Damage/Endurance
    • (42) Kinetic Combat - Damage/Recharge
    • (42) Kinetic Combat - Damage/Endurance/Recharge
    • (43) Mako's Bite - Accuracy/Damage/Endurance/Recharge
    Level 1: High Pain Tolerance
    • (A) Reactive Armor - Resistance/Endurance
    • (39) Reactive Armor - Endurance
    • (39) Reactive Armor - Resistance
    • (40) Reactive Armor - Resistance/Recharge
    • (40) Steadfast Protection - Resistance/+Def 3%
    Level 2: Slash
    • (A) Kinetic Combat - Accuracy/Damage
    • (43) Kinetic Combat - Damage/Endurance
    • (43) Kinetic Combat - Damage/Recharge
    • (46) Kinetic Combat - Damage/Endurance/Recharge
    • (46) Mako's Bite - Accuracy/Damage/Endurance/Recharge
    Level 4: Fast Healing
    • (A) Miracle - Heal/Endurance
    • (5) Miracle - Heal
    • (5) Miracle - +Recovery
    Level 6: Spin
    • (A) Eradication - Accuracy/Damage/Endurance/Recharge
    • (7) Eradication - Accuracy/Damage/Recharge
    • (7) Eradication - Damage/Recharge
    • (17) Cleaving Blow - Accuracy/Damage
    • (37) Cleaving Blow - Damage/Endurance
    • (39) Cleaving Blow - Accuracy/Recharge
    Level 8: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    • (9) Luck of the Gambler - Defense/Endurance
    • (9) Luck of the Gambler - Defense
    Level 10: Indomitable Will
    • (A) Luck of the Gambler - Recharge Speed
    • (11) Luck of the Gambler - Defense
    • (11) Luck of the Gambler - Defense/Endurance
    Level 12: Follow Up
    • (A) Kinetic Combat - Accuracy/Damage
    • (13) Kinetic Combat - Damage/Endurance
    • (13) Kinetic Combat - Damage/Recharge
    • (15) Kinetic Combat - Damage/Endurance/Recharge
    • (15) Rectified Reticle - To Hit Buff/Recharge
    • (36) Rectified Reticle - To Hit Buff
    Level 14: Kick
    • (A) Mako's Bite - Accuracy/Damage/Endurance/Recharge
    Level 16: Rise to the Challenge
    • (A) HamiO:Golgi Exposure
    • (17) HamiO:Golgi Exposure
    Level 18: Focus
    • (A) Thunderstrike - Accuracy/Damage
    • (19) Thunderstrike - Damage/Endurance
    • (19) Thunderstrike - Damage/Recharge
    • (21) Thunderstrike - Accuracy/Damage/Recharge
    • (34) Thunderstrike - Accuracy/Damage/Endurance
    • (34) Thunderstrike - Damage/Endurance/Recharge
    Level 20: Quick Recovery
    • (A) Endurance Modification IO
    • (21) Endurance Modification IO
    Level 22: Tough
    • (A) Reactive Armor - Resistance/Endurance
    • (23) Reactive Armor - Endurance
    • (23) Reactive Armor - Resistance
    • (36) Aegis - Resistance
    • (37) Aegis - Psionic/Status Resistance
    • (37) Aegis - Resistance/Endurance
    Level 24: Weave
    • (A) Luck of the Gambler - Recharge Speed
    • (25) Luck of the Gambler - Defense
    • (25) Luck of the Gambler - Defense/Endurance
    Level 26: Eviscerate
    • (A) Superior Scrapper's Strike - Accuracy/Damage
    • (27) Superior Scrapper's Strike - Damage/Recharge
    • (27) Superior Scrapper's Strike - Recharge/Critical Hit Bonus
    • (31) Eradication - Accuracy/Damage/Recharge
    • (31) Eradication - Accuracy/Damage/Endurance/Recharge
    • (31) Eradication - Chance for Energy Damage
    Level 28: Heightened Senses
    • (A) Luck of the Gambler - Recharge Speed
    • (29) Luck of the Gambler - Defense
    • (29) Luck of the Gambler - Defense/Endurance
    Level 30: Mind Over Body
    • (A) Reactive Armor - Resistance
    • (48) Reactive Armor - Endurance
    • (48) Reactive Armor - Resistance/Endurance
    • (48) Reactive Armor - Resistance/Recharge
    Level 32: Shockwave
    • (A) Superior Scrapper's Strike - Damage/Endurance/Recharge
    • (33) Superior Scrapper's Strike - Accuracy/Damage/Endurance/Recharge
    • (33) Superior Scrapper's Strike - Accuracy/Damage/Recharge
    • (33) Explosive Strike - Chance for Smashing Damage
    • (34) Force Feedback - Chance for +Recharge
    Level 35: Focused Accuracy
    • (A) Rectified Reticle - Increased Perception
    • (36) Rectified Reticle - To Hit Buff/Recharge
    • (50) HamiO:Cytoskeleton Exposure
    Level 38: Resurgence
    • (A) Recharge Reduction IO
    Level 41: Physical Perfection
    • (A) Performance Shifter - Chance for +End
    • (42) Regenerative Tissue - +Regeneration
    Level 44: Energy Torrent
    • (A) Positron's Blast - Accuracy/Damage
    • (45) Positron's Blast - Damage/Endurance
    • (45) Positron's Blast - Damage/Recharge
    • (45) Positron's Blast - Damage/Range
    • (46) Positron's Blast - Accuracy/Damage/Endurance
    Level 47: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed
    • (50) Luck of the Gambler - Defense
    • (50) Luck of the Gambler - Defense/Endurance
    Level 49: Super Jump
    • (A) Jumping IO
    Level 1: Brawl
    • (A) Empty
    Level 1: Critical Hit
    Level 1: Prestige Power Dash
    • (A) Empty
    Level 1: Prestige Power Slide
    • (A) Empty
    Level 1: Prestige Power Quick
    • (A) Empty
    Level 1: Prestige Power Rush
    • (A) Empty
    Level 1: Prestige Power Surge
    • (A) Empty
    Level 1: Sprint
    • (A) Celerity - +Stealth
    Level 2: Rest
    • (A) Empty
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Empty
    Level 2: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (3) Numina's Convalescence - Heal
    • (3) Numina's Convalescence - Heal/Endurance
    Level 2: Hurdle
    • (A) Empty
    Level 2: Stamina
    • (A) Endurance Modification IO
    Level 50: Agility Partial Core Revamp
    ------------



    I can't find slots for second Aegis, but can always use luck if there is lot of fire and cold damage around. Maybe even eventualy throw in Gladiator's +3 defense when I get enough emp merits.
    It is time to stop playing my scrapper as range anyway, so follow up should be useful.
  3. Mako's seems like good idea. Performance shifter is used mostly for HP bonus, but I can free 1 slot using regular IO. At least this alt doesn't have endurance problem at all.
    Follow up is not on my list because I rarely use it. I might manage to add it with moving some powers and taking slots from kick (not planing to use it anyway) and stamina.
  4. After many years playing with just regular IO build, I have finally decided to slot my main. She is working fine as it is, but I am planing to go for Mo badges and would like to put some more defense.

    Can someone please check if I haven't messed up something, or can help me improve it (without purples).


    Hero Plan by Mids' Hero Designer 1.957
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Scrapper
    Primary Power Set: Claws
    Secondary Power Set: Willpower
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Strike
    • (A) Kinetic Combat - Accuracy/Damage
    • (3) Kinetic Combat - Damage/Endurance
    • (3) Kinetic Combat - Damage/Recharge
    • (5) Kinetic Combat - Damage/Endurance/Recharge
    • (5) Accuracy IO
    Level 1: High Pain Tolerance
    • (A) Reactive Armor - Resistance/Endurance
    • (27) Reactive Armor - Resistance/Recharge
    • (31) Reactive Armor - Endurance
    • (34) Reactive Armor - Resistance
    • (43) Steadfast Protection - Resistance/+Def 3%
    Level 2: Slash
    • (A) Kinetic Combat - Accuracy/Damage
    • (7) Kinetic Combat - Damage/Endurance
    • (7) Kinetic Combat - Damage/Recharge
    • (9) Kinetic Combat - Damage/Endurance/Recharge
    • (9) Accuracy IO
    Level 4: Fast Healing
    • (A) Miracle - +Recovery
    • (48) Miracle - Heal
    • (50) Miracle - Heal/Endurance
    Level 6: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    • (37) Luck of the Gambler - Defense/Endurance
    • (37) Luck of the Gambler - Defense
    Level 8: Spin
    • (A) Eradication - Accuracy/Damage/Endurance/Recharge
    • (11) Eradication - Accuracy/Damage/Recharge
    • (11) Eradication - Damage/Recharge
    • (13) Cleaving Blow - Damage/Endurance
    • (13) Cleaving Blow - Accuracy/Recharge
    • (15) Cleaving Blow - Damage/Recharge
    Level 10: Indomitable Will
    • (A) Luck of the Gambler - Recharge Speed
    • (46) Luck of the Gambler - Defense
    • (46) Luck of the Gambler - Defense/Endurance
    Level 12: Mind Over Body
    • (A) Reactive Armor - Endurance
    • (15) Reactive Armor - Resistance
    • (17) Reactive Armor - Resistance/Endurance
    • (17) Reactive Armor - Resistance/Recharge
    Level 14: Super Jump
    • (A) Jumping IO
    Level 16: Rise to the Challenge
    • (A) HamiO:Golgi Exposure
    • (25) HamiO:Golgi Exposure
    Level 18: Focus
    • (A) Thunderstrike - Damage/Endurance/Recharge
    • (19) Thunderstrike - Accuracy/Damage/Endurance
    • (19) Thunderstrike - Accuracy/Damage/Recharge
    • (21) Thunderstrike - Damage/Recharge
    • (21) Thunderstrike - Damage/Endurance
    • (27) Thunderstrike - Accuracy/Damage
    Level 20: Quick Recovery
    • (A) Endurance Modification IO
    Level 22: Kick
    • (A) Kinetic Combat - Accuracy/Damage
    • (23) Kinetic Combat - Damage/Endurance
    • (23) Kinetic Combat - Damage/Recharge
    • (25) Kinetic Combat - Damage/Endurance/Recharge
    Level 24: Tough
    • (A) Reactive Armor - Endurance
    • (50) Reactive Armor - Resistance/Endurance
    • (50) Reactive Armor - Resistance
    Level 26: Eviscerate
    • (A) Eradication - Chance for Energy Damage
    • (40) Eradication - Damage
    • (42) Eradication - Accuracy/Damage/Endurance/Recharge
    • (42) Superior Scrapper's Strike - Recharge/Critical Hit Bonus
    • (43) Superior Scrapper's Strike - Accuracy/Damage/Endurance/Recharge
    • (43) Superior Scrapper's Strike - Damage/Endurance/Recharge
    Level 28: Heightened Senses
    • (A) Luck of the Gambler - Recharge Speed
    • (29) Luck of the Gambler - Defense
    • (29) Luck of the Gambler - Defense/Endurance
    Level 30: Weave
    • (A) Luck of the Gambler - Recharge Speed
    • (31) Luck of the Gambler - Defense
    • (31) Luck of the Gambler - Defense/Endurance
    Level 32: Shockwave
    • (A) Superior Scrapper's Strike - Accuracy/Damage
    • (33) Superior Scrapper's Strike - Damage/Recharge
    • (33) Superior Scrapper's Strike - Accuracy/Damage/Recharge
    • (33) Explosive Strike - Chance for Smashing Damage
    • (34) Positron's Blast - Chance of Damage(Energy)
    • (34) Force Feedback - Chance for +Recharge
    Level 35: Resurgence
    • (A) Recharge Reduction IO
    Level 38: Focused Accuracy
    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
    • (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    • (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    • (39) Gaussian's Synchronized Fire-Control - Recharge/Endurance
    • (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    • (40) Gaussian's Synchronized Fire-Control - Chance for Build Up
    Level 41: Physical Perfection
    • (A) Performance Shifter - Chance for +End
    • (42) Regenerative Tissue - +Regeneration
    Level 44: Energy Torrent
    • (A) Positron's Blast - Accuracy/Damage
    • (45) Positron's Blast - Damage/Endurance
    • (45) Positron's Blast - Damage/Recharge
    • (45) Positron's Blast - Damage/Range
    • (46) Positron's Blast - Accuracy/Damage/Endurance
    Level 47: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed
    • (48) Luck of the Gambler - Defense
    • (48) Luck of the Gambler - Defense/Endurance
    Level 49: Conserve Power
    • (A) Recharge Reduction IO
    Level 1: Brawl
    • (A) Empty
    Level 1: Critical Hit
    Level 1: Prestige Power Dash
    • (A) Empty
    Level 1: Prestige Power Slide
    • (A) Empty
    Level 1: Prestige Power Quick
    • (A) Empty
    Level 1: Prestige Power Rush
    • (A) Empty
    Level 1: Prestige Power Surge
    • (A) Empty
    Level 1: Sprint
    • (A) Celerity - +Stealth
    Level 2: Rest
    • (A) Empty
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Empty
    Level 2: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (36) Numina's Convalescence - Heal/Endurance
    • (36) Numina's Convalescence - Heal
    Level 2: Hurdle
    • (A) Empty
    Level 2: Stamina
    • (A) Performance Shifter - EndMod/Accuracy
    • (36) Performance Shifter - EndMod
    • (37) Performance Shifter - EndMod/Recharge
    Level 0: The Atlas Medallion
    Level 0: Task Force Commander
    Level 0: Portal Jockey
    Level 0: Freedom Phalanx Reserve
    Level 50: Agility Partial Core Revamp
    ------------
  5. Did it using only ST attacks. Took forever, but at least I have only one badger and don't need to repeat that mission ever again.
  6. Quote:
    Originally Posted by Lothic View Post
    I image it would be a spoiler to anyone who's never read or seen a production of Romeo and Juliet.
    Are you actually being serious here?
    No
  7. Quote:
    Originally Posted by Defenestrator View Post
    Snape kills Dumbledore!
    Vader is Luke's father.
    Bruce Willis is dead the whole movie.
    Nicole Kidman, too.
    And Tim Robbins.
    Rosebud is the sled.
    299 die.
    They were on Earth the whole time.
    Soilent Green is people.

    EDIT: and I'll join that thread when book 5 hits paperback in a few months.
    Vader is Luke's father is not spoiler. I have watched Return of the Jedi first, then Empire, then Star Wars (New Hope), so knew that all the time. I was just a baby when Star Wars were in cinemas (and no VCR in that time).

    By the way is the fact that Romeo and Juliet die in the end also considered as spoiler?
  8. I do believe that there is life in space and that we are not the only living beings. But I also believe that they are not that advanced to visit us yet (same as we can not visit them yet).
    Maybe one day we will meed other life forms in our universe, if we stop with self-destruction.

    I don't think that anything apocalyptic will happen this year, but if we don't start caring about our planet, generation that will follow will have very big problem.
    I am more worried of reaching "Soylent-Green is people" scenario then about some meteor falling from sky or alien invasion. It might not happen while we are alive, might not happen while our children are alive, but what about grandchildren?
  9. CatAstrophy

    Kill the genie.

    Like others already said if you can't find teammate Shivan and inspirations are your best option. I have managed to kill her on defender with that tactic.
  10. Quote:
    Originally Posted by Electric-Knight View Post
    With a bit of seriousness...
    While you may be correct with that comparison, right now it'd still be as though it is 1980 and a lot of people still haven't gone to see Empire Strikes Back yet.
    Also, there's always going to be someone who doesn't know yet.

    That have never been spoiler to me. I watch Return of Jedi first. Then I watch it again 6 more time in cinema. Then I waited for cinema to play first two parts, so I watch Empire Strikes Back next, twice. And maybe year or two I have managed to catch Star Wars in cinema. And then I've got VCR...
  11. I don't quit TF unless whole team decide to quit (just can't pass some mission - usually last one of LRSF).
    But there is some higher power called ISP that decided few times I should quit. Fortunately I am mostly doing TF with friends, and I could explain to them what happen tomorrow when I got back online.

    I did have bad experience once with Sister Psyche, when half of team quit and the rest was fighting +3 (tank, 2 defenders and troller). It took 6 hours but we managed to finish it, we managed to level during it and have only +1 in the last mission (that was before last changes of TF).

    Also I have managed to solo last two mission of Moonfire on tank. Team disbanded because leader DC and person that was AFK got star. Few hours later when I logged back in I was still in TF, so decided to get Shivan help and finish it. It wasn't hard at all. I was holding AV agro and Shivan did damage.

    Synapse is one of TFs that I don't like at all. I even prefer old Posi to Synapse. It can be done in less then 1:30h, but most of the time it is around 2:30h or more. And all missions are clockworks. By the time TF is finished my head is buzzing from their sounds.
  12. Montague's Arc is easy. I can complete it in 15 minutes on any alt. First 3 mission you can just ignore enemies and run straight for goal. Only Lady Jane mission can be bit harder, but on 0/1 diff. it is not that hard.

    Only problem I have with this change is if bug isn't fixed. I had on few of my alt problem that I got Cure Lost badge before starting arc. That had resulted with losing lost cure after curing just one lost and not being able to complete arc. Old way I solved that problem joining other people entering MC. Now it will going to be much harder and it will need petition.
    Don't know what will premium accounts do in that situation?
  13. I have really enjoyed playing new DA story arcs. I'm glad that I haven't done them on beta, since I would then just rush through them. I like that fog was removed from DA and now the zone look great.
    New mid-level missions are ok, but there is so many arcs to do in that level range and leveling is very fast, I don't think I would be doing them much. We still need more 35-50 missions.
    New itrail is fun, and if it wouldn't require +3 (or at least +2) it would be nice introduction to trial system.
    Unfortunately Drowning in Blood will be used same as DfB, to get to level 50 without leaving Atlas.
  14. +3 scrapper on 0/1 difficulty no boses. Haven't even bother to summon lore pets. Killed them all with time to spare.
  15. With everyone petitioning no wonder it is known issue now. Still don't know why some teams got badge and majority didn't (even if killing them both with 2-3 seconds difference).
  16. CatAstrophy

    Ice/Energy

    Thanks for ideas. I have started to think of recharge and might go for it. S/L/E/N are still 45%, and with alpha haste is almost perma.
    Still going to work on it.

    (Don't know how I managed to lose SJ in previous post )

    Hero Plan by Mids' Hero Designer 1.953
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Tanker
    Primary Power Set: Ice Armor
    Secondary Power Set: Energy Melee
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Leadership
    Power Pool: Speed
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Frozen Armor -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(7), LkGmblr-Def(11), LkGmblr-Def/EndRdx/Rchg(13)
    Level 1: Barrage -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(3), C'ngImp-Dmg/Rchg(3), C'ngImp-Acc/Dmg/Rchg(5), C'ngImp-Acc/Dmg/EndRdx(5)
    Level 2: Chilling Embrace -- TmpRdns-Acc/Slow(A), TmpRdns-Dmg/Slow(13), TmpRdns-Acc/EndRdx(15), TmpRdns-Rng/Slow(46), TmpRdns-EndRdx/Rchg/Slow(46), TmpRdns-Acc/Dmg/Slow(50)
    Level 4: Hoarfrost -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(15), Dct'dW-Heal/Rchg(17), Dct'dW-Heal/EndRdx/Rchg(17), Dct'dW-Rchg(19)
    Level 6: Bone Smasher -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx/Rchg(7), C'ngImp-Dmg/EndRdx(9), C'ngImp-Acc/Dmg/Rchg(9), C'ngImp-Acc/Dmg/EndRdx(11)
    Level 8: Wet Ice -- EndRdx-I(A)
    Level 10: Permafrost -- S'fstPrt-ResDam/Def+(A)
    Level 12: Taunt -- Zinger-Acc/Rchg(A)
    Level 14: Combat Jumping -- LkGmblr-Rchg+(A)
    Level 16: Whirling Hands -- Stpfy-EndRdx/Stun(A), Stpfy-Acc/Rchg(19), Stpfy-Acc/EndRdx(21), Stpfy-Acc/Stun/Rchg(21), Stpfy-Stun/Rng(23)
    Level 18: Glacial Armor -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(25), LkGmblr-Def(25), LkGmblr-Rchg+(27)
    Level 20: Icicles -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(23), M'Strk-Dmg/Rchg(42), M'Strk-Acc/EndRdx(43), M'Strk-Acc/Dmg/EndRdx(43), M'Strk-Dmg/EndRdx/Rchg(43)
    Level 22: Super Jump -- Jump-I(A)
    Level 24: Boxing -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(37), Stpfy-Acc/Stun/Rchg(37), Stpfy-Stun/Rng(39), Stpfy-Acc/EndRdx(46)
    Level 26: Energy Absorption -- GftotA-Def(A), GftotA-Def/EndRdx/Rchg(27), Efficacy-EndMod(29), Efficacy-EndMod/Rchg(29), Efficacy-EndMod/Acc/Rchg(31), Efficacy-EndMod/Acc(31)
    Level 28: Tough -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/EndRdx/Rchg(36), ImpArm-ResDam(36)
    Level 30: Weave -- GftotA-Def/EndRdx(A), GftotA-Def/Rchg(37), GftotA-Def(42)
    Level 32: Hibernate -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(33), Dct'dW-Rchg(33), Dct'dW-Heal(33), Dct'dW-Heal/Rchg(34)
    Level 35: Maneuvers -- GftotA-Def/EndRdx(A), GftotA-Def(39)
    Level 38: Total Focus -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(39), C'ngImp-Dmg/Rchg(40), C'ngImp-Acc/Dmg/Rchg(40), C'ngImp-Acc/Dmg/EndRdx(40)
    Level 41: Focused Accuracy -- AdjTgt-ToHit/EndRdx(A), AdjTgt-ToHit/EndRdx/Rchg(42)
    Level 44: Physical Perfection -- Numna-Heal(A), Numna-Heal/Rchg(45), Numna-Heal/EndRdx(45), Efficacy-EndMod(45)
    Level 47: Energy Torrent -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(48), Posi-Acc/Dmg/EndRdx(50)
    Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50)
    Level 50: Agility Partial Core Revamp
    ------------
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(34), Mrcl-Heal(36)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(31), Efficacy-EndMod/Acc(34)
    Level 1: Brawl -- Empty(A)
    Level 1: Gauntlet
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run



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  17. CatAstrophy

    Ice/Energy

    I am thinking of finally slotting melee alt, and never done that before (usually playing and slotting support). Ice/energy is my first tank that work very good on SOs (plain IOs) - tanked STF and all other TF on her without problem.
    I am not sure what should be my goal when slotting her. On SOs her S/L/E/N defense is over 40 (softcap with EA), and I don't like using haste on melee and some super recharge on tank is not my goal. So what is left? Endurance is always my problem, but managing that with EA and alpha.
    Can any experienced tank help?
    I'm looking for team (mostly TFs and trials) build.

    This is what I came to playing with MIDS, but probably will need fixing. (Anything but purples is ok)

    Hero Plan by Mids' Hero Designer 1.953
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Tanker
    Primary Power Set: Ice Armor
    Secondary Power Set: Energy Melee
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Frozen Armor
    • (A) Luck of the Gambler - Defense/Endurance
    • (7) Luck of the Gambler - Recharge Speed
    • (11) Luck of the Gambler - Defense
    • (13) Luck of the Gambler - Defense/Endurance/Recharge
    Level 1: Barrage
    • (A) Kinetic Combat - Accuracy/Damage
    • (3) Kinetic Combat - Damage/Endurance
    • (3) Kinetic Combat - Damage/Recharge
    • (5) Kinetic Combat - Damage/Endurance/Recharge
    • (5) Accuracy IO
    Level 2: Chilling Embrace
    • (A) Tempered Readiness - Accuracy/Slow
    • (13) Tempered Readiness - Damage/Slow
    • (15) Tempered Readiness - Accuracy/Endurance
    • (46) Tempered Readiness - Range/Slow
    • (46) Tempered Readiness - Endurance/Recharge/Slow
    • (50) Tempered Readiness - Accuracy/Damage/Slow
    Level 4: Hoarfrost
    • (A) Doctored Wounds - Heal/Endurance
    • (15) Doctored Wounds - Endurance/Recharge
    • (17) Doctored Wounds - Heal/Recharge
    • (17) Doctored Wounds - Heal/Endurance/Recharge
    • (19) Doctored Wounds - Recharge
    Level 6: Bone Smasher
    • (A) Crushing Impact - Accuracy/Damage
    • (7) Crushing Impact - Damage/Endurance/Recharge
    • (9) Crushing Impact - Damage/Endurance
    • (9) Crushing Impact - Accuracy/Damage/Recharge
    • (11) Crushing Impact - Accuracy/Damage/Endurance
    Level 8: Wet Ice
    • (A) Endurance Reduction IO
    Level 10: Permafrost
    • (A) Steadfast Protection - Resistance/+Def 3%
    Level 12: Taunt
    • (A) Mocking Beratement - Accuracy/Recharge
    • (37) Mocking Beratement - Taunt/Recharge/Range
    Level 14: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    Level 16: Whirling Hands
    • (A) Multi Strike - Accuracy/Damage
    • (19) Multi Strike - Damage/Endurance
    • (21) Multi Strike - Damage/Recharge
    • (21) Multi Strike - Accuracy/Endurance
    • (23) Multi Strike - Accuracy/Damage/Endurance
    • (23) Multi Strike - Damage/Endurance/Recharge
    Level 18: Glacial Armor
    • (A) Gift of the Ancients - Defense/Endurance
    • (25) Gift of the Ancients - Defense/Endurance/Recharge
    • (25) Gift of the Ancients - Defense
    • (27) Gift of the Ancients - Defense/Recharge
    Level 20: Icicles
    • (A) Scirocco's Dervish - Accuracy/Damage
    • (42) Scirocco's Dervish - Damage/Endurance
    • (43) Scirocco's Dervish - Accuracy/Recharge
    • (43) Scirocco's Dervish - Chance of Damage(Lethal)
    • (43) Scirocco's Dervish - Accuracy/Damage/Endurance
    Level 22: [Empty]
    • (A) Jumping IO
    Level 24: Boxing
    • (A) Stupefy - Accuracy/Recharge
    • (46) Stupefy - Accuracy/Endurance
    Level 26: Energy Absorption
    • (A) Gift of the Ancients - Defense
    • (27) Gift of the Ancients - Defense/Endurance/Recharge
    • (29) Efficacy Adaptor - EndMod
    • (29) Efficacy Adaptor - EndMod/Recharge
    • (31) Efficacy Adaptor - EndMod/Accuracy/Recharge
    • (31) Efficacy Adaptor - EndMod/Accuracy
    Level 28: Tough
    • (A) Reactive Armor - Resistance/Endurance
    • (36) Reactive Armor - Resistance/Recharge
    • (36) Reactive Armor - Endurance/Recharge
    • (37) Reactive Armor - Resistance
    • (39) Reactive Armor - Endurance
    Level 30: Weave
    • (A) Gift of the Ancients - Defense/Endurance
    • (37) Gift of the Ancients - Defense/Recharge
    • (42) Gift of the Ancients - Defense
    Level 32: Hibernate
    • (A) Doctored Wounds - Heal/Endurance
    • (33) Doctored Wounds - Endurance/Recharge
    • (33) Doctored Wounds - Recharge
    • (33) Doctored Wounds - Heal
    • (34) Doctored Wounds - Heal/Recharge
    Level 35: Maneuvers
    • (A) Gift of the Ancients - Defense/Endurance
    • (39) Gift of the Ancients - Defense
    Level 38: Total Focus
    • (A) Mako's Bite - Accuracy/Damage
    • (39) Mako's Bite - Damage/Endurance
    • (40) Mako's Bite - Damage/Recharge
    • (40) Mako's Bite - Accuracy/Endurance/Recharge
    • (40) Mako's Bite - Accuracy/Damage/Endurance/Recharge
    • (42) Mako's Bite - Chance of Damage(Lethal)
    Level 41: Conserve Power
    • (A) Recharge Reduction IO
    Level 44: Physical Perfection
    • (A) Efficacy Adaptor - EndMod
    • (45) Efficacy Adaptor - EndMod/Accuracy
    • (45) Efficacy Adaptor - EndMod/Endurance
    • (45) Efficacy Adaptor - EndMod/Recharge
    Level 47: Energy Torrent
    • (A) Positron's Blast - Accuracy/Damage
    • (48) Positron's Blast - Damage/Endurance
    • (48) Positron's Blast - Damage/Recharge
    • (48) Positron's Blast - Damage/Range
    • (50) Positron's Blast - Accuracy/Damage/Endurance
    Level 49: Focused Accuracy
    • (A) Adjusted Targeting - To Hit Buff/Endurance
    • (50) Adjusted Targeting - To Hit Buff/Endurance/Recharge
    ------------
    Level 2: Swift
    • (A) Empty
    Level 2: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (34) Miracle - +Recovery
    • (36) Miracle - Heal
    Level 2: Hurdle
    • (A) Empty
    Level 2: Stamina
    • (A) Efficacy Adaptor - EndMod
    • (31) Efficacy Adaptor - EndMod/Recharge
    • (34) Efficacy Adaptor - EndMod/Accuracy
    Level 1: Brawl
    • (A) Empty
    Level 1: Gauntlet
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 4: Ninja Run
  18. Anyway if you have astral merits on that or any other alt, you can use them to skip Mender Ramiel arc completely.
    That is the easiest way to deal with Trapdoor.
  19. Quote:
    Originally Posted by Father Xmas View Post
    Well considering the Black Wolf Pet has a 1 in 333 chance (Zwill's tables) and that there is only on average 0.79 Very Rare cards per pack (ParagonWiki based on Arcanaville's Beta test) that there is only a 50% chance after opening roughly 290 packs (230 very rare cards).

    Of course as you get the three VR costume pieces the odds change significantly to 1 in 192. At that point you have a 50% chance in only 168 packs (133 very rare cards).

    And that is why I don't gamble.
  20. Shivans and Backup radio are the best help you can get if no players want to join.

    I have managed to solo Arakahn on dark/dark tank with their help.
  21. Comic book characters are drawn different classic drawings.
    I have somewhere How To Draw Comics The Marvel Way, and I am going to check some details, but I remember that female legs are drawn much longer then in reality, and male shoulders are also much bigger then real ones.
  22. CatAstrophy

    Captions

    Since I have 17" monitor and usually miss text on screen, I have put captions in chat window.

    This is what I found out today on TPN:
    Destruction of my cameras has been known to cause hair loss, chest discomfort and loss of my favor. Don't do it!

    Why haven't league leaders said that to us - people would be much more careful not to lose their hair.
  23. Why they can't be twins? Not even separated.
    They just have different name because it would be confusing to have two arbiters with same name.
  24. Happy dance!

    I have tried clothes on beta and really like them. Just shirt and jeans make me want to create more male alts (and female options are nice, too).

    Too bad that we don't get 2nd Pocket D teleporter, so we can alternate between them.