-
Posts
268 -
Joined
-
Thank you very much.
Since I need this build mostly for Mo attempts Resurgence shouldn't be needed at all. -
Something like this:
Hero Plan by Mids' Hero Designer 1.957
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Scrapper
Primary Power Set: Claws
Secondary Power Set: Willpower
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Strike- (A) Kinetic Combat - Accuracy/Damage
- (40) Kinetic Combat - Damage/Endurance
- (42) Kinetic Combat - Damage/Recharge
- (42) Kinetic Combat - Damage/Endurance/Recharge
- (43) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (A) Reactive Armor - Resistance/Endurance
- (39) Reactive Armor - Endurance
- (39) Reactive Armor - Resistance
- (40) Reactive Armor - Resistance/Recharge
- (40) Steadfast Protection - Resistance/+Def 3%
- (A) Kinetic Combat - Accuracy/Damage
- (43) Kinetic Combat - Damage/Endurance
- (43) Kinetic Combat - Damage/Recharge
- (46) Kinetic Combat - Damage/Endurance/Recharge
- (46) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (A) Miracle - Heal/Endurance
- (5) Miracle - Heal
- (5) Miracle - +Recovery
- (A) Eradication - Accuracy/Damage/Endurance/Recharge
- (7) Eradication - Accuracy/Damage/Recharge
- (7) Eradication - Damage/Recharge
- (17) Cleaving Blow - Accuracy/Damage
- (37) Cleaving Blow - Damage/Endurance
- (39) Cleaving Blow - Accuracy/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (9) Luck of the Gambler - Defense/Endurance
- (9) Luck of the Gambler - Defense
- (A) Luck of the Gambler - Recharge Speed
- (11) Luck of the Gambler - Defense
- (11) Luck of the Gambler - Defense/Endurance
- (A) Kinetic Combat - Accuracy/Damage
- (13) Kinetic Combat - Damage/Endurance
- (13) Kinetic Combat - Damage/Recharge
- (15) Kinetic Combat - Damage/Endurance/Recharge
- (15) Rectified Reticle - To Hit Buff/Recharge
- (36) Rectified Reticle - To Hit Buff
- (A) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (A) HamiO:Golgi Exposure
- (17) HamiO:Golgi Exposure
- (A) Thunderstrike - Accuracy/Damage
- (19) Thunderstrike - Damage/Endurance
- (19) Thunderstrike - Damage/Recharge
- (21) Thunderstrike - Accuracy/Damage/Recharge
- (34) Thunderstrike - Accuracy/Damage/Endurance
- (34) Thunderstrike - Damage/Endurance/Recharge
- (A) Endurance Modification IO
- (21) Endurance Modification IO
- (A) Reactive Armor - Resistance/Endurance
- (23) Reactive Armor - Endurance
- (23) Reactive Armor - Resistance
- (36) Aegis - Resistance
- (37) Aegis - Psionic/Status Resistance
- (37) Aegis - Resistance/Endurance
- (A) Luck of the Gambler - Recharge Speed
- (25) Luck of the Gambler - Defense
- (25) Luck of the Gambler - Defense/Endurance
- (A) Superior Scrapper's Strike - Accuracy/Damage
- (27) Superior Scrapper's Strike - Damage/Recharge
- (27) Superior Scrapper's Strike - Recharge/Critical Hit Bonus
- (31) Eradication - Accuracy/Damage/Recharge
- (31) Eradication - Accuracy/Damage/Endurance/Recharge
- (31) Eradication - Chance for Energy Damage
- (A) Luck of the Gambler - Recharge Speed
- (29) Luck of the Gambler - Defense
- (29) Luck of the Gambler - Defense/Endurance
- (A) Reactive Armor - Resistance
- (48) Reactive Armor - Endurance
- (48) Reactive Armor - Resistance/Endurance
- (48) Reactive Armor - Resistance/Recharge
- (A) Superior Scrapper's Strike - Damage/Endurance/Recharge
- (33) Superior Scrapper's Strike - Accuracy/Damage/Endurance/Recharge
- (33) Superior Scrapper's Strike - Accuracy/Damage/Recharge
- (33) Explosive Strike - Chance for Smashing Damage
- (34) Force Feedback - Chance for +Recharge
- (A) Rectified Reticle - Increased Perception
- (36) Rectified Reticle - To Hit Buff/Recharge
- (50) HamiO:Cytoskeleton Exposure
- (A) Recharge Reduction IO
- (A) Performance Shifter - Chance for +End
- (42) Regenerative Tissue - +Regeneration
- (A) Positron's Blast - Accuracy/Damage
- (45) Positron's Blast - Damage/Endurance
- (45) Positron's Blast - Damage/Recharge
- (45) Positron's Blast - Damage/Range
- (46) Positron's Blast - Accuracy/Damage/Endurance
- (A) Luck of the Gambler - Recharge Speed
- (50) Luck of the Gambler - Defense
- (50) Luck of the Gambler - Defense/Endurance
- (A) Jumping IO
- (A) Empty
Level 1: Prestige Power Dash- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Celerity - +Stealth
- (A) Empty
Level 2: Swift- (A) Empty
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (3) Numina's Convalescence - Heal
- (3) Numina's Convalescence - Heal/Endurance
- (A) Empty
- (A) Endurance Modification IO
------------
I can't find slots for second Aegis, but can always use luck if there is lot of fire and cold damage around. Maybe even eventualy throw in Gladiator's +3 defense when I get enough emp merits.
It is time to stop playing my scrapper as range anyway, so follow up should be useful. -
Mako's seems like good idea. Performance shifter is used mostly for HP bonus, but I can free 1 slot using regular IO. At least this alt doesn't have endurance problem at all.
Follow up is not on my list because I rarely use it. I might manage to add it with moving some powers and taking slots from kick (not planing to use it anyway) and stamina. -
After many years playing with just regular IO build, I have finally decided to slot my main. She is working fine as it is, but I am planing to go for Mo badges and would like to put some more defense.
Can someone please check if I haven't messed up something, or can help me improve it (without purples).
Hero Plan by Mids' Hero Designer 1.957
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Scrapper
Primary Power Set: Claws
Secondary Power Set: Willpower
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Strike- (A) Kinetic Combat - Accuracy/Damage
- (3) Kinetic Combat - Damage/Endurance
- (3) Kinetic Combat - Damage/Recharge
- (5) Kinetic Combat - Damage/Endurance/Recharge
- (5) Accuracy IO
- (A) Reactive Armor - Resistance/Endurance
- (27) Reactive Armor - Resistance/Recharge
- (31) Reactive Armor - Endurance
- (34) Reactive Armor - Resistance
- (43) Steadfast Protection - Resistance/+Def 3%
- (A) Kinetic Combat - Accuracy/Damage
- (7) Kinetic Combat - Damage/Endurance
- (7) Kinetic Combat - Damage/Recharge
- (9) Kinetic Combat - Damage/Endurance/Recharge
- (9) Accuracy IO
- (A) Miracle - +Recovery
- (48) Miracle - Heal
- (50) Miracle - Heal/Endurance
- (A) Luck of the Gambler - Recharge Speed
- (37) Luck of the Gambler - Defense/Endurance
- (37) Luck of the Gambler - Defense
- (A) Eradication - Accuracy/Damage/Endurance/Recharge
- (11) Eradication - Accuracy/Damage/Recharge
- (11) Eradication - Damage/Recharge
- (13) Cleaving Blow - Damage/Endurance
- (13) Cleaving Blow - Accuracy/Recharge
- (15) Cleaving Blow - Damage/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (46) Luck of the Gambler - Defense
- (46) Luck of the Gambler - Defense/Endurance
- (A) Reactive Armor - Endurance
- (15) Reactive Armor - Resistance
- (17) Reactive Armor - Resistance/Endurance
- (17) Reactive Armor - Resistance/Recharge
- (A) Jumping IO
- (A) HamiO:Golgi Exposure
- (25) HamiO:Golgi Exposure
- (A) Thunderstrike - Damage/Endurance/Recharge
- (19) Thunderstrike - Accuracy/Damage/Endurance
- (19) Thunderstrike - Accuracy/Damage/Recharge
- (21) Thunderstrike - Damage/Recharge
- (21) Thunderstrike - Damage/Endurance
- (27) Thunderstrike - Accuracy/Damage
- (A) Endurance Modification IO
- (A) Kinetic Combat - Accuracy/Damage
- (23) Kinetic Combat - Damage/Endurance
- (23) Kinetic Combat - Damage/Recharge
- (25) Kinetic Combat - Damage/Endurance/Recharge
- (A) Reactive Armor - Endurance
- (50) Reactive Armor - Resistance/Endurance
- (50) Reactive Armor - Resistance
- (A) Eradication - Chance for Energy Damage
- (40) Eradication - Damage
- (42) Eradication - Accuracy/Damage/Endurance/Recharge
- (42) Superior Scrapper's Strike - Recharge/Critical Hit Bonus
- (43) Superior Scrapper's Strike - Accuracy/Damage/Endurance/Recharge
- (43) Superior Scrapper's Strike - Damage/Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (29) Luck of the Gambler - Defense
- (29) Luck of the Gambler - Defense/Endurance
- (A) Luck of the Gambler - Recharge Speed
- (31) Luck of the Gambler - Defense
- (31) Luck of the Gambler - Defense/Endurance
- (A) Superior Scrapper's Strike - Accuracy/Damage
- (33) Superior Scrapper's Strike - Damage/Recharge
- (33) Superior Scrapper's Strike - Accuracy/Damage/Recharge
- (33) Explosive Strike - Chance for Smashing Damage
- (34) Positron's Blast - Chance of Damage(Energy)
- (34) Force Feedback - Chance for +Recharge
- (A) Recharge Reduction IO
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (39) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (40) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (A) Performance Shifter - Chance for +End
- (42) Regenerative Tissue - +Regeneration
- (A) Positron's Blast - Accuracy/Damage
- (45) Positron's Blast - Damage/Endurance
- (45) Positron's Blast - Damage/Recharge
- (45) Positron's Blast - Damage/Range
- (46) Positron's Blast - Accuracy/Damage/Endurance
- (A) Luck of the Gambler - Recharge Speed
- (48) Luck of the Gambler - Defense
- (48) Luck of the Gambler - Defense/Endurance
- (A) Recharge Reduction IO
- (A) Empty
Level 1: Prestige Power Dash- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Celerity - +Stealth
- (A) Empty
Level 2: Swift- (A) Empty
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (36) Numina's Convalescence - Heal/Endurance
- (36) Numina's Convalescence - Heal
- (A) Empty
- (A) Performance Shifter - EndMod/Accuracy
- (36) Performance Shifter - EndMod
- (37) Performance Shifter - EndMod/Recharge
Level 0: Task Force Commander
Level 0: Portal Jockey
Level 0: Freedom Phalanx Reserve
Level 50: Agility Partial Core Revamp
------------ -
Did it using only ST attacks. Took forever, but at least I have only one badger and don't need to repeat that mission ever again.
-
-
Quote:Vader is Luke's father is not spoiler. I have watched Return of the Jedi first, then Empire, then Star Wars (New Hope), so knew that all the time. I was just a baby when Star Wars were in cinemas (and no VCR in that time).Snape kills Dumbledore!
Vader is Luke's father.
Bruce Willis is dead the whole movie.
Nicole Kidman, too.
And Tim Robbins.
Rosebud is the sled.
299 die.
They were on Earth the whole time.
Soilent Green is people.
EDIT: and I'll join that thread when book 5 hits paperback in a few months.
By the way is the fact that Romeo and Juliet die in the end also considered as spoiler? -
-
I do believe that there is life in space and that we are not the only living beings. But I also believe that they are not that advanced to visit us yet (same as we can not visit them yet).
Maybe one day we will meed other life forms in our universe, if we stop with self-destruction.
I don't think that anything apocalyptic will happen this year, but if we don't start caring about our planet, generation that will follow will have very big problem.
I am more worried of reaching "Soylent-Green is people" scenario then about some meteor falling from sky or alien invasion. It might not happen while we are alive, might not happen while our children are alive, but what about grandchildren? -
Like others already said if you can't find teammate Shivan and inspirations are your best option. I have managed to kill her on defender with that tactic.
-
Quote:With a bit of seriousness...
While you may be correct with that comparison, right now it'd still be as though it is 1980 and a lot of people still haven't gone to see Empire Strikes Back yet.
Also, there's always going to be someone who doesn't know yet.
That have never been spoiler to me. I watch Return of Jedi first. Then I watch it again 6 more time in cinema. Then I waited for cinema to play first two parts, so I watch Empire Strikes Back next, twice. And maybe year or two I have managed to catch Star Wars in cinema. And then I've got VCR... -
I don't quit TF unless whole team decide to quit (just can't pass some mission - usually last one of LRSF).
But there is some higher power called ISP that decided few times I should quit. Fortunately I am mostly doing TF with friends, and I could explain to them what happen tomorrow when I got back online.
I did have bad experience once with Sister Psyche, when half of team quit and the rest was fighting +3 (tank, 2 defenders and troller). It took 6 hours but we managed to finish it, we managed to level during it and have only +1 in the last mission (that was before last changes of TF).
Also I have managed to solo last two mission of Moonfire on tank. Team disbanded because leader DC and person that was AFK got star. Few hours later when I logged back in I was still in TF, so decided to get Shivan help and finish it. It wasn't hard at all. I was holding AV agro and Shivan did damage.
Synapse is one of TFs that I don't like at all. I even prefer old Posi to Synapse. It can be done in less then 1:30h, but most of the time it is around 2:30h or more. And all missions are clockworks. By the time TF is finished my head is buzzing from their sounds. -
Montague's Arc is easy. I can complete it in 15 minutes on any alt. First 3 mission you can just ignore enemies and run straight for goal. Only Lady Jane mission can be bit harder, but on 0/1 diff. it is not that hard.
Only problem I have with this change is if bug isn't fixed. I had on few of my alt problem that I got Cure Lost badge before starting arc. That had resulted with losing lost cure after curing just one lost and not being able to complete arc. Old way I solved that problem joining other people entering MC. Now it will going to be much harder and it will need petition.
Don't know what will premium accounts do in that situation? -
I have really enjoyed playing new DA story arcs. I'm glad that I haven't done them on beta, since I would then just rush through them. I like that fog was removed from DA and now the zone look great.
New mid-level missions are ok, but there is so many arcs to do in that level range and leveling is very fast, I don't think I would be doing them much. We still need more 35-50 missions.
New itrail is fun, and if it wouldn't require +3 (or at least +2) it would be nice introduction to trial system.
Unfortunately Drowning in Blood will be used same as DfB, to get to level 50 without leaving Atlas. -
+3 scrapper on 0/1 difficulty no boses. Haven't even bother to summon lore pets. Killed them all with time to spare.
-
With everyone petitioning no wonder it is known issue now. Still don't know why some teams got badge and majority didn't (even if killing them both with 2-3 seconds difference).
-
Thanks for ideas. I have started to think of recharge and might go for it. S/L/E/N are still 45%, and with alpha haste is almost perma.
Still going to work on it.
(Don't know how I managed to lose SJ in previous post)
Hero Plan by Mids' Hero Designer 1.953
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Tanker
Primary Power Set: Ice Armor
Secondary Power Set: Energy Melee
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Frozen Armor -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(7), LkGmblr-Def(11), LkGmblr-Def/EndRdx/Rchg(13)
Level 1: Barrage -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(3), C'ngImp-Dmg/Rchg(3), C'ngImp-Acc/Dmg/Rchg(5), C'ngImp-Acc/Dmg/EndRdx(5)
Level 2: Chilling Embrace -- TmpRdns-Acc/Slow(A), TmpRdns-Dmg/Slow(13), TmpRdns-Acc/EndRdx(15), TmpRdns-Rng/Slow(46), TmpRdns-EndRdx/Rchg/Slow(46), TmpRdns-Acc/Dmg/Slow(50)
Level 4: Hoarfrost -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(15), Dct'dW-Heal/Rchg(17), Dct'dW-Heal/EndRdx/Rchg(17), Dct'dW-Rchg(19)
Level 6: Bone Smasher -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx/Rchg(7), C'ngImp-Dmg/EndRdx(9), C'ngImp-Acc/Dmg/Rchg(9), C'ngImp-Acc/Dmg/EndRdx(11)
Level 8: Wet Ice -- EndRdx-I(A)
Level 10: Permafrost -- S'fstPrt-ResDam/Def+(A)
Level 12: Taunt -- Zinger-Acc/Rchg(A)
Level 14: Combat Jumping -- LkGmblr-Rchg+(A)
Level 16: Whirling Hands -- Stpfy-EndRdx/Stun(A), Stpfy-Acc/Rchg(19), Stpfy-Acc/EndRdx(21), Stpfy-Acc/Stun/Rchg(21), Stpfy-Stun/Rng(23)
Level 18: Glacial Armor -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(25), LkGmblr-Def(25), LkGmblr-Rchg+(27)
Level 20: Icicles -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(23), M'Strk-Dmg/Rchg(42), M'Strk-Acc/EndRdx(43), M'Strk-Acc/Dmg/EndRdx(43), M'Strk-Dmg/EndRdx/Rchg(43)
Level 22: Super Jump -- Jump-I(A)
Level 24: Boxing -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(37), Stpfy-Acc/Stun/Rchg(37), Stpfy-Stun/Rng(39), Stpfy-Acc/EndRdx(46)
Level 26: Energy Absorption -- GftotA-Def(A), GftotA-Def/EndRdx/Rchg(27), Efficacy-EndMod(29), Efficacy-EndMod/Rchg(29), Efficacy-EndMod/Acc/Rchg(31), Efficacy-EndMod/Acc(31)
Level 28: Tough -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/EndRdx/Rchg(36), ImpArm-ResDam(36)
Level 30: Weave -- GftotA-Def/EndRdx(A), GftotA-Def/Rchg(37), GftotA-Def(42)
Level 32: Hibernate -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(33), Dct'dW-Rchg(33), Dct'dW-Heal(33), Dct'dW-Heal/Rchg(34)
Level 35: Maneuvers -- GftotA-Def/EndRdx(A), GftotA-Def(39)
Level 38: Total Focus -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(39), C'ngImp-Dmg/Rchg(40), C'ngImp-Acc/Dmg/Rchg(40), C'ngImp-Acc/Dmg/EndRdx(40)
Level 41: Focused Accuracy -- AdjTgt-ToHit/EndRdx(A), AdjTgt-ToHit/EndRdx/Rchg(42)
Level 44: Physical Perfection -- Numna-Heal(A), Numna-Heal/Rchg(45), Numna-Heal/EndRdx(45), Efficacy-EndMod(45)
Level 47: Energy Torrent -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(48), Posi-Acc/Dmg/EndRdx(50)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 50: Agility Partial Core Revamp
------------
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(34), Mrcl-Heal(36)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(31), Efficacy-EndMod/Acc(34)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1461;660;1320;HEX;| |78DA65944B73124110C76761373C0202125E26248084473008A577CB32D18A82624| |5BD920D190965DC905DAC32278D5ED5F223A47251A3E5C5D767F0AD1FC4C7CD2336| |F43F68D56EB1FC667AA6BBFF3BDDBBF5DB0BBE97E7764E09C5776643B7ACE615DDB| |8214DADAEB73B2D31B85C74C7D9DA5C90D7A561C9F2524B364F9B3737CD0416EA72| |43CAF2A221CDF6364F424BC6BA34A5D12B1F0C7C8DCDCD8D724DEADD8ED1F60F276| |73BEDF51ECD02074B6BD2B4D63B5DEF70BEDC95722DBCD8EDB4469175AB27CDED38| |49CAD1FDDE437FCA4064DF298234A8AA622CC2F44E307D61A6DB2B70F555B142C8A| |8C2A183AB4CB505AE89A1CF478AAF707C4D7982784F99879E31E7F7C1E7CCEA0BE6| |07F275229FF3027C6ACC601DBCC83CDC8066D2A8C1475B610D6392E9D6C116D30B8| |D9F288F8B350A579A6D9FC9E681CD13A3415215E3147B9C638BF12DC7705F946AEB| |C73E3FCECD47FB02D010B80B7D7798133BE07D66F41EF32BE50BA10EA1411DF2AA8| |887C109E69108F30BED0DE34CC35DD61BDD62164DE69C05F6C05BCC18E98DE01922| |05B629648B416F0C3AB3D09D85CE1C74CE43FF37D29018364E5F4BB8A1CFC59C7AC| |06733F59039FD087CCC7452BE49D6EF98CCB2CFD13C5860AAB427893D49956D598D| |5944BEEFA46106BA67D01F29F4470AFD90BAC44CA35F421437C371950CE2E6102F4| |8759B45BC59F44E0E3D935F05D13B79F4CE2E356801F10A7BFC7CC55DE6BE5F8812| |6A5ABACAF98F2D8397419CD51EC5292377F915C73EFE1A7C03BE6556DF3133F42C1| |5E4AE94B006FEF08EDE3BA1F4E912BFFE591CCA359CCA799CFA12F3A7CDEBF7FF5E| |D03A8DBAA651CF2975F45DA0DFC0ABA88EBE2AFD39DB6AC566A9DA2C276C9693364| |BCD6669A8483BD2EF098EBE21FD3F51928BF15FF5FDE1ED| |-------------------------------------------------------------------|
-
I am thinking of finally slotting melee alt, and never done that before (usually playing and slotting support). Ice/energy is my first tank that work very good on SOs (plain IOs) - tanked STF and all other TF on her without problem.
I am not sure what should be my goal when slotting her. On SOs her S/L/E/N defense is over 40 (softcap with EA), and I don't like using haste on melee and some super recharge on tank is not my goal. So what is left? Endurance is always my problem, but managing that with EA and alpha.
Can any experienced tank help?
I'm looking for team (mostly TFs and trials) build.
This is what I came to playing with MIDS, but probably will need fixing. (Anything but purples is ok)
Hero Plan by Mids' Hero Designer 1.953
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Tanker
Primary Power Set: Ice Armor
Secondary Power Set: Energy Melee
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Frozen Armor- (A) Luck of the Gambler - Defense/Endurance
- (7) Luck of the Gambler - Recharge Speed
- (11) Luck of the Gambler - Defense
- (13) Luck of the Gambler - Defense/Endurance/Recharge
- (A) Kinetic Combat - Accuracy/Damage
- (3) Kinetic Combat - Damage/Endurance
- (3) Kinetic Combat - Damage/Recharge
- (5) Kinetic Combat - Damage/Endurance/Recharge
- (5) Accuracy IO
- (A) Tempered Readiness - Accuracy/Slow
- (13) Tempered Readiness - Damage/Slow
- (15) Tempered Readiness - Accuracy/Endurance
- (46) Tempered Readiness - Range/Slow
- (46) Tempered Readiness - Endurance/Recharge/Slow
- (50) Tempered Readiness - Accuracy/Damage/Slow
- (A) Doctored Wounds - Heal/Endurance
- (15) Doctored Wounds - Endurance/Recharge
- (17) Doctored Wounds - Heal/Recharge
- (17) Doctored Wounds - Heal/Endurance/Recharge
- (19) Doctored Wounds - Recharge
- (A) Crushing Impact - Accuracy/Damage
- (7) Crushing Impact - Damage/Endurance/Recharge
- (9) Crushing Impact - Damage/Endurance
- (9) Crushing Impact - Accuracy/Damage/Recharge
- (11) Crushing Impact - Accuracy/Damage/Endurance
- (A) Endurance Reduction IO
- (A) Steadfast Protection - Resistance/+Def 3%
- (A) Mocking Beratement - Accuracy/Recharge
- (37) Mocking Beratement - Taunt/Recharge/Range
- (A) Luck of the Gambler - Recharge Speed
- (A) Multi Strike - Accuracy/Damage
- (19) Multi Strike - Damage/Endurance
- (21) Multi Strike - Damage/Recharge
- (21) Multi Strike - Accuracy/Endurance
- (23) Multi Strike - Accuracy/Damage/Endurance
- (23) Multi Strike - Damage/Endurance/Recharge
- (A) Gift of the Ancients - Defense/Endurance
- (25) Gift of the Ancients - Defense/Endurance/Recharge
- (25) Gift of the Ancients - Defense
- (27) Gift of the Ancients - Defense/Recharge
- (A) Scirocco's Dervish - Accuracy/Damage
- (42) Scirocco's Dervish - Damage/Endurance
- (43) Scirocco's Dervish - Accuracy/Recharge
- (43) Scirocco's Dervish - Chance of Damage(Lethal)
- (43) Scirocco's Dervish - Accuracy/Damage/Endurance
- (A) Jumping IO
- (A) Stupefy - Accuracy/Recharge
- (46) Stupefy - Accuracy/Endurance
- (A) Gift of the Ancients - Defense
- (27) Gift of the Ancients - Defense/Endurance/Recharge
- (29) Efficacy Adaptor - EndMod
- (29) Efficacy Adaptor - EndMod/Recharge
- (31) Efficacy Adaptor - EndMod/Accuracy/Recharge
- (31) Efficacy Adaptor - EndMod/Accuracy
- (A) Reactive Armor - Resistance/Endurance
- (36) Reactive Armor - Resistance/Recharge
- (36) Reactive Armor - Endurance/Recharge
- (37) Reactive Armor - Resistance
- (39) Reactive Armor - Endurance
- (A) Gift of the Ancients - Defense/Endurance
- (37) Gift of the Ancients - Defense/Recharge
- (42) Gift of the Ancients - Defense
- (A) Doctored Wounds - Heal/Endurance
- (33) Doctored Wounds - Endurance/Recharge
- (33) Doctored Wounds - Recharge
- (33) Doctored Wounds - Heal
- (34) Doctored Wounds - Heal/Recharge
- (A) Gift of the Ancients - Defense/Endurance
- (39) Gift of the Ancients - Defense
- (A) Mako's Bite - Accuracy/Damage
- (39) Mako's Bite - Damage/Endurance
- (40) Mako's Bite - Damage/Recharge
- (40) Mako's Bite - Accuracy/Endurance/Recharge
- (40) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (42) Mako's Bite - Chance of Damage(Lethal)
- (A) Recharge Reduction IO
- (A) Efficacy Adaptor - EndMod
- (45) Efficacy Adaptor - EndMod/Accuracy
- (45) Efficacy Adaptor - EndMod/Endurance
- (45) Efficacy Adaptor - EndMod/Recharge
- (A) Positron's Blast - Accuracy/Damage
- (48) Positron's Blast - Damage/Endurance
- (48) Positron's Blast - Damage/Recharge
- (48) Positron's Blast - Damage/Range
- (50) Positron's Blast - Accuracy/Damage/Endurance
- (A) Adjusted Targeting - To Hit Buff/Endurance
- (50) Adjusted Targeting - To Hit Buff/Endurance/Recharge
Level 2: Swift- (A) Empty
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (34) Miracle - +Recovery
- (36) Miracle - Heal
- (A) Empty
- (A) Efficacy Adaptor - EndMod
- (31) Efficacy Adaptor - EndMod/Recharge
- (34) Efficacy Adaptor - EndMod/Accuracy
- (A) Empty
Level 1: Sprint- (A) Empty
- (A) Empty
-
Anyway if you have astral merits on that or any other alt, you can use them to skip Mender Ramiel arc completely.
That is the easiest way to deal with Trapdoor. -
Quote:Well considering the Black Wolf Pet has a 1 in 333 chance (Zwill's tables) and that there is only on average 0.79 Very Rare cards per pack (ParagonWiki based on Arcanaville's Beta test) that there is only a 50% chance after opening roughly 290 packs (230 very rare cards).
Of course as you get the three VR costume pieces the odds change significantly to 1 in 192. At that point you have a 50% chance in only 168 packs (133 very rare cards).
And that is why I don't gamble. -
Shivans and Backup radio are the best help you can get if no players want to join.
I have managed to solo Arakahn on dark/dark tank with their help. -
Comic book characters are drawn different classic drawings.
I have somewhere How To Draw Comics The Marvel Way, and I am going to check some details, but I remember that female legs are drawn much longer then in reality, and male shoulders are also much bigger then real ones. -
Since I have 17" monitor and usually miss text on screen, I have put captions in chat window.
This is what I found out today on TPN:
Destruction of my cameras has been known to cause hair loss, chest discomfort and loss of my favor. Don't do it!
Why haven't league leaders said that to us - people would be much more careful not to lose their hair. -
Why they can't be twins? Not even separated.
They just have different name because it would be confusing to have two arbiters with same name. -
Happy dance!
I have tried clothes on beta and really like them. Just shirt and jeans make me want to create more male alts (and female options are nice, too).
Too bad that we don't get 2nd Pocket D teleporter, so we can alternate between them.