Ice/Energy


CatAstrophy

 

Posted

I am thinking of finally slotting melee alt, and never done that before (usually playing and slotting support). Ice/energy is my first tank that work very good on SOs (plain IOs) - tanked STF and all other TF on her without problem.
I am not sure what should be my goal when slotting her. On SOs her S/L/E/N defense is over 40 (softcap with EA), and I don't like using haste on melee and some super recharge on tank is not my goal. So what is left? Endurance is always my problem, but managing that with EA and alpha.
Can any experienced tank help?
I'm looking for team (mostly TFs and trials) build.

This is what I came to playing with MIDS, but probably will need fixing. (Anything but purples is ok)

Hero Plan by Mids' Hero Designer 1.953
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Ice Armor
Secondary Power Set: Energy Melee
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Frozen Armor

  • (A) Luck of the Gambler - Defense/Endurance
  • (7) Luck of the Gambler - Recharge Speed
  • (11) Luck of the Gambler - Defense
  • (13) Luck of the Gambler - Defense/Endurance/Recharge
Level 1: Barrage
  • (A) Kinetic Combat - Accuracy/Damage
  • (3) Kinetic Combat - Damage/Endurance
  • (3) Kinetic Combat - Damage/Recharge
  • (5) Kinetic Combat - Damage/Endurance/Recharge
  • (5) Accuracy IO
Level 2: Chilling Embrace
  • (A) Tempered Readiness - Accuracy/Slow
  • (13) Tempered Readiness - Damage/Slow
  • (15) Tempered Readiness - Accuracy/Endurance
  • (46) Tempered Readiness - Range/Slow
  • (46) Tempered Readiness - Endurance/Recharge/Slow
  • (50) Tempered Readiness - Accuracy/Damage/Slow
Level 4: Hoarfrost
  • (A) Doctored Wounds - Heal/Endurance
  • (15) Doctored Wounds - Endurance/Recharge
  • (17) Doctored Wounds - Heal/Recharge
  • (17) Doctored Wounds - Heal/Endurance/Recharge
  • (19) Doctored Wounds - Recharge
Level 6: Bone Smasher
  • (A) Crushing Impact - Accuracy/Damage
  • (7) Crushing Impact - Damage/Endurance/Recharge
  • (9) Crushing Impact - Damage/Endurance
  • (9) Crushing Impact - Accuracy/Damage/Recharge
  • (11) Crushing Impact - Accuracy/Damage/Endurance
Level 8: Wet Ice
  • (A) Endurance Reduction IO
Level 10: Permafrost
  • (A) Steadfast Protection - Resistance/+Def 3%
Level 12: Taunt
  • (A) Mocking Beratement - Accuracy/Recharge
  • (37) Mocking Beratement - Taunt/Recharge/Range
Level 14: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
Level 16: Whirling Hands
  • (A) Multi Strike - Accuracy/Damage
  • (19) Multi Strike - Damage/Endurance
  • (21) Multi Strike - Damage/Recharge
  • (21) Multi Strike - Accuracy/Endurance
  • (23) Multi Strike - Accuracy/Damage/Endurance
  • (23) Multi Strike - Damage/Endurance/Recharge
Level 18: Glacial Armor
  • (A) Gift of the Ancients - Defense/Endurance
  • (25) Gift of the Ancients - Defense/Endurance/Recharge
  • (25) Gift of the Ancients - Defense
  • (27) Gift of the Ancients - Defense/Recharge
Level 20: Icicles
  • (A) Scirocco's Dervish - Accuracy/Damage
  • (42) Scirocco's Dervish - Damage/Endurance
  • (43) Scirocco's Dervish - Accuracy/Recharge
  • (43) Scirocco's Dervish - Chance of Damage(Lethal)
  • (43) Scirocco's Dervish - Accuracy/Damage/Endurance
Level 22: [Empty]
  • (A) Jumping IO
Level 24: Boxing
  • (A) Stupefy - Accuracy/Recharge
  • (46) Stupefy - Accuracy/Endurance
Level 26: Energy Absorption
  • (A) Gift of the Ancients - Defense
  • (27) Gift of the Ancients - Defense/Endurance/Recharge
  • (29) Efficacy Adaptor - EndMod
  • (29) Efficacy Adaptor - EndMod/Recharge
  • (31) Efficacy Adaptor - EndMod/Accuracy/Recharge
  • (31) Efficacy Adaptor - EndMod/Accuracy
Level 28: Tough
  • (A) Reactive Armor - Resistance/Endurance
  • (36) Reactive Armor - Resistance/Recharge
  • (36) Reactive Armor - Endurance/Recharge
  • (37) Reactive Armor - Resistance
  • (39) Reactive Armor - Endurance
Level 30: Weave
  • (A) Gift of the Ancients - Defense/Endurance
  • (37) Gift of the Ancients - Defense/Recharge
  • (42) Gift of the Ancients - Defense
Level 32: Hibernate
  • (A) Doctored Wounds - Heal/Endurance
  • (33) Doctored Wounds - Endurance/Recharge
  • (33) Doctored Wounds - Recharge
  • (33) Doctored Wounds - Heal
  • (34) Doctored Wounds - Heal/Recharge
Level 35: Maneuvers
  • (A) Gift of the Ancients - Defense/Endurance
  • (39) Gift of the Ancients - Defense
Level 38: Total Focus
  • (A) Mako's Bite - Accuracy/Damage
  • (39) Mako's Bite - Damage/Endurance
  • (40) Mako's Bite - Damage/Recharge
  • (40) Mako's Bite - Accuracy/Endurance/Recharge
  • (40) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (42) Mako's Bite - Chance of Damage(Lethal)
Level 41: Conserve Power
  • (A) Recharge Reduction IO
Level 44: Physical Perfection
  • (A) Efficacy Adaptor - EndMod
  • (45) Efficacy Adaptor - EndMod/Accuracy
  • (45) Efficacy Adaptor - EndMod/Endurance
  • (45) Efficacy Adaptor - EndMod/Recharge
Level 47: Energy Torrent
  • (A) Positron's Blast - Accuracy/Damage
  • (48) Positron's Blast - Damage/Endurance
  • (48) Positron's Blast - Damage/Recharge
  • (48) Positron's Blast - Damage/Range
  • (50) Positron's Blast - Accuracy/Damage/Endurance
Level 49: Focused Accuracy
  • (A) Adjusted Targeting - To Hit Buff/Endurance
  • (50) Adjusted Targeting - To Hit Buff/Endurance/Recharge
------------
Level 2: Swift
  • (A) Empty
Level 2: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (34) Miracle - +Recovery
  • (36) Miracle - Heal
Level 2: Hurdle
  • (A) Empty
Level 2: Stamina
  • (A) Efficacy Adaptor - EndMod
  • (31) Efficacy Adaptor - EndMod/Recharge
  • (34) Efficacy Adaptor - EndMod/Accuracy
Level 1: Brawl
  • (A) Empty
Level 1: Gauntlet
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run


"If you want to win you must not lose."
"Easiest way to turn defeat into a victory is to put on the enemy's uniform"
"Better strategic retreat than dishonorable defeat"
- Il Numero Uno (The Number One)

 

Posted

looking at your build, it seems a bit all over the place.

Decent power consideration, and you have an empty slot.

First, I'm surprised you have health/physical perfection slotted for +recovery.

I've NEVER needed it with EA. I do have stamina slotted well, only for lowbie exempt, running TF or equivalent (anything below lvl 26).

5 slotting reactives is a bit of a waste. You really dont need the endurance reduction, nor the .63% fire/ice defense value (melee/range/aoe doesnt help you, except for psi).

Sadly, you dont like recharge. My ice/em took recharge, for 2 reasons:
1. Hoarfrost is perma (100% recharge debuff resistance), which puts me at 3417 HP(!)
2. whirling hands sucks as an aoe attack. Many, many times, it was easier to arrest the baddies one at a time using my single target attacks (plus, stun tends to make them wander away). EM is a very hard single hitter.
3. (didnt I say 2 reasons?) There really isnt anything to help us. You hit the softcap easily, crushing impact is a GREAT set (esp acc/dam/end/rech values compared to mako/touch of death), is cheaper to buy and craft, etc.


I saw some KC in your build, and they do help on STF (when LR is udner his +30% to hit buff) or incarnate trials (59% softcap, mostly smashing/energy damage), which is great (I do that, because I maxed out the 5% recharge between doc wounds and crushing impact), but not necessary.


50 Tanks: Invul/ss, Fire/ice/fire, Ice/em, Stone/fire
WP/Stone, dark/dark, shld/mace

50 Other: WS, SS/dark/sc brute, BS/Regen/WM scrpr, fire/fire/force blaster, rad/kin corr, mind/rad ctrl, ill/storm cntrl

 

Posted

Thanks for ideas. I have started to think of recharge and might go for it. S/L/E/N are still 45%, and with alpha haste is almost perma.
Still going to work on it.

(Don't know how I managed to lose SJ in previous post )

Hero Plan by Mids' Hero Designer 1.953
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Ice Armor
Secondary Power Set: Energy Melee
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Frozen Armor -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(7), LkGmblr-Def(11), LkGmblr-Def/EndRdx/Rchg(13)
Level 1: Barrage -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(3), C'ngImp-Dmg/Rchg(3), C'ngImp-Acc/Dmg/Rchg(5), C'ngImp-Acc/Dmg/EndRdx(5)
Level 2: Chilling Embrace -- TmpRdns-Acc/Slow(A), TmpRdns-Dmg/Slow(13), TmpRdns-Acc/EndRdx(15), TmpRdns-Rng/Slow(46), TmpRdns-EndRdx/Rchg/Slow(46), TmpRdns-Acc/Dmg/Slow(50)
Level 4: Hoarfrost -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(15), Dct'dW-Heal/Rchg(17), Dct'dW-Heal/EndRdx/Rchg(17), Dct'dW-Rchg(19)
Level 6: Bone Smasher -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx/Rchg(7), C'ngImp-Dmg/EndRdx(9), C'ngImp-Acc/Dmg/Rchg(9), C'ngImp-Acc/Dmg/EndRdx(11)
Level 8: Wet Ice -- EndRdx-I(A)
Level 10: Permafrost -- S'fstPrt-ResDam/Def+(A)
Level 12: Taunt -- Zinger-Acc/Rchg(A)
Level 14: Combat Jumping -- LkGmblr-Rchg+(A)
Level 16: Whirling Hands -- Stpfy-EndRdx/Stun(A), Stpfy-Acc/Rchg(19), Stpfy-Acc/EndRdx(21), Stpfy-Acc/Stun/Rchg(21), Stpfy-Stun/Rng(23)
Level 18: Glacial Armor -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(25), LkGmblr-Def(25), LkGmblr-Rchg+(27)
Level 20: Icicles -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(23), M'Strk-Dmg/Rchg(42), M'Strk-Acc/EndRdx(43), M'Strk-Acc/Dmg/EndRdx(43), M'Strk-Dmg/EndRdx/Rchg(43)
Level 22: Super Jump -- Jump-I(A)
Level 24: Boxing -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(37), Stpfy-Acc/Stun/Rchg(37), Stpfy-Stun/Rng(39), Stpfy-Acc/EndRdx(46)
Level 26: Energy Absorption -- GftotA-Def(A), GftotA-Def/EndRdx/Rchg(27), Efficacy-EndMod(29), Efficacy-EndMod/Rchg(29), Efficacy-EndMod/Acc/Rchg(31), Efficacy-EndMod/Acc(31)
Level 28: Tough -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/EndRdx/Rchg(36), ImpArm-ResDam(36)
Level 30: Weave -- GftotA-Def/EndRdx(A), GftotA-Def/Rchg(37), GftotA-Def(42)
Level 32: Hibernate -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(33), Dct'dW-Rchg(33), Dct'dW-Heal(33), Dct'dW-Heal/Rchg(34)
Level 35: Maneuvers -- GftotA-Def/EndRdx(A), GftotA-Def(39)
Level 38: Total Focus -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(39), C'ngImp-Dmg/Rchg(40), C'ngImp-Acc/Dmg/Rchg(40), C'ngImp-Acc/Dmg/EndRdx(40)
Level 41: Focused Accuracy -- AdjTgt-ToHit/EndRdx(A), AdjTgt-ToHit/EndRdx/Rchg(42)
Level 44: Physical Perfection -- Numna-Heal(A), Numna-Heal/Rchg(45), Numna-Heal/EndRdx(45), Efficacy-EndMod(45)
Level 47: Energy Torrent -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(48), Posi-Acc/Dmg/EndRdx(50)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 50: Agility Partial Core Revamp
------------
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(34), Mrcl-Heal(36)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(31), Efficacy-EndMod/Acc(34)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run



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"If you want to win you must not lose."
"Easiest way to turn defeat into a victory is to put on the enemy's uniform"
"Better strategic retreat than dishonorable defeat"
- Il Numero Uno (The Number One)

 

Posted

Hmm, well, I'd recommend a number of changes.

First of all, there's absolutely no reason for Ice to need Maneuvers to soft-cap; it's a very high-end toggle with less defense than CJ. You'd be much better off dropping it and slotting CJ and Weave more fully for defense.

You've also done a lot of slotting that appears to be solely for recharge bonuses; there's no way Hibernate needs that many slots since its recharge is effectively unenhanceable, and Boxing is a very poor attack that would be better left unslotted. You'd be better off using those slots elsewhere--for instance, I'd drop Maneuvers and use some of the Boxing slots to pick up Energy Transfer and fully slot it. I also think FA is a dog of a power; very high end consumption and a To-Hit bonus you can get by slotting a single IO--the Kismet +Acc.

From the top:

Drop down to one or two slots at most in Chilling Embrace. I'd use the slots to 6-slot Taunt with Mocking Beratement, which will give you very nice S/L, F/C and recharge bonuses. Much better than the measly .94% E/NE bonuses you're getting with the Tempered Readiness set.

IMO, using a Stun set in Whirling Hands is a very poor choice; I know it's for the recharge bonus, but I'd certainly want it to do some damage. Three-slot it with Eradication for some E/NE def and add another couple of slots for end reduction.

Slot a Winter's Gift Slow Resistance in SJ instead of the Jump common. That, along with Permafrost and the other Ice powers will give you 100% resistance to slows, which is very handy.

Energy Absorption is underslotted for defense; I'd swap out one of the end mod slots for another GotA.

The Psi defense bonus in Imperv Armor is doing damn all for you; pull a slot from Hibernate and slot it with four Reactive Armor instead.

Put another slot each in Weave and CJ--you could even go with two slots in CJ if you have them. I'd use another LotG set in Weave instead of the GotA.

As I mentioned earlier, I think picking up ET is a better choice than Maneuvers. I'd slot it with another set of Crushing Impact to make up for the bonus lost by removing the DW set in Hibernate.

Physical Perfection is too heavily slotted, IMO. It has half the regen value of Health, so if you're going to underslot or use one for a mule, it should be PP.

Oh, and you're over the 'Rule of 5' for 1.13% HP bonuses, so I'd replace the Efficacy Adapters in EA and Stamina with Perf Shifters.

Here's your build with the changes I recommended; it has just over 1% less recharge than your build, but the attacks are better slotted, there's more defense and regen, and much less end use. If you really want additional recharge, I'd use a LotG +Recharge in EA.

Hero Plan by Mids' Hero Designer 1.953
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Tanker
Primary Power Set: Ice Armor
Secondary Power Set: Energy Melee
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Frozen Armor -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Rchg+:50(7), LkGmblr-Def:50(11), LkGmblr-Def/EndRdx/Rchg:50(13)
Level 1: Barrage -- C'ngImp-Acc/Dmg:35(A), C'ngImp-Dmg/EndRdx:35(3), C'ngImp-Dmg/Rchg:35(3), C'ngImp-Acc/Dmg/Rchg:35(5), C'ngImp-Acc/Dmg/EndRdx:50(5)
Level 2: Chilling Embrace -- P'ngTtl--Rchg%:50(A)
Level 4: Hoarfrost -- Dct'dW-Heal/EndRdx:50(A), Dct'dW-EndRdx/Rchg:50(15), Dct'dW-Heal/Rchg:50(17), Dct'dW-Heal/EndRdx/Rchg:50(17), Dct'dW-Rchg:50(19)
Level 6: Bone Smasher -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx/Rchg:50(7), C'ngImp-Dmg/EndRdx:50(9), C'ngImp-Acc/Dmg/Rchg:50(9), C'ngImp-Acc/Dmg/EndRdx:50(11)
Level 8: Wet Ice -- EndRdx-I:50(A)
Level 10: Permafrost -- S'fstPrt-ResDam/Def+:30(A)
Level 12: Taunt -- Mocking-Taunt:50(A), Mocking-Taunt/Rchg:50(13), Mocking-Taunt/Rchg/Rng:50(15), Mocking-Rchg:50(33), Mocking-Acc/Rchg:50(46), Mocking-Taunt/Rng:50(46)
Level 14: Combat Jumping -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(33), Ksmt-ToHit+:30(37)
Level 16: Whirling Hands -- Erad-Dmg:30(A), Erad-Dmg/Rchg:30(19), Erad-Acc/Dmg/Rchg:30(21), Sciroc-Acc/Dmg/EndRdx:50(21), Sciroc-Dmg/EndRdx:50(23)
Level 18: Glacial Armor -- LkGmblr-Def/EndRdx:40(A), LkGmblr-Def/EndRdx/Rchg:40(25), LkGmblr-Def:40(25), LkGmblr-Rchg+:40(27)
Level 20: Icicles -- M'Strk-Acc/Dmg:50(A), M'Strk-Dmg/EndRdx:50(23), M'Strk-Dmg/Rchg:50(42), M'Strk-Acc/EndRdx:50(43), M'Strk-Acc/Dmg/EndRdx:50(43), M'Strk-Dmg/EndRdx/Rchg:50(43)
Level 22: Super Jump -- Winter-ResSlow:50(A)
Level 24: Boxing -- Acc-I:50(A)
Level 26: Energy Absorption -- GftotA-Def:40(A), GftotA-Def/EndRdx/Rchg:40(27), GftotA-Def/Rchg:40(29), P'Shift-EndMod:50(29), P'Shift-EndMod/Rchg:50(31), P'Shift-EndMod/Acc/Rchg:50(31)
Level 28: Tough -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(34), RctvArm-ResDam/EndRdx/Rchg:40(36), RctvArm-ResDam:40(36)
Level 30: Weave -- LkGmblr-Def/EndRdx:40(A), LkGmblr-Def/EndRdx/Rchg:50(33), LkGmblr-Def:40(37), LkGmblr-Rchg+:40(42)
Level 32: Hibernate -- Heal-I:50(A)
Level 35: Energy Transfer -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(37), C'ngImp-Dmg/Rchg:50(39), C'ngImp-Acc/Dmg/Rchg:50(39), C'ngImp-Acc/Dmg/EndRdx:50(46)
Level 38: Total Focus -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(39), C'ngImp-Dmg/Rchg:50(40), C'ngImp-Acc/Dmg/Rchg:50(40), C'ngImp-Acc/Dmg/EndRdx:50(40)
Level 41: Conserve Power -- RechRdx-I:50(A), RechRdx-I:50(42)
Level 44: Physical Perfection -- Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:40(45), RgnTis-Regen+:30(45), P'Shift-End%:50(45)
Level 47: Energy Torrent -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(48), Posi-Dmg/Rchg:50(48), Posi-Dmg/Rng:50(48), Posi-Acc/Dmg/EndRdx:50(50)
Level 49: Hasten -- RechRdx-I:50(A), RechRdx-I:50(50), RechRdx-I:50(50)
Level 50: Agility Partial Core Revamp
------------
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Heal:50(A), Numna-Heal/EndRdx:50(34), Numna-Heal/Rchg:50(36)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I:50(A), P'Shift-EndMod:50(31), P'Shift-End%:50(34)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
------------
Set Bonus Totals:

  • 6.75% Defense(Melee)
  • 7.69% Defense(Smashing)
  • 7.69% Defense(Lethal)
  • 7.06% Defense(Fire)
  • 7.06% Defense(Cold)
  • 7.38% Defense(Energy)
  • 7.38% Defense(Negative)
  • 3% Defense(Psionic)
  • 5.19% Defense(Ranged)
  • 6.44% Defense(AoE)
  • 3.6% Max End
  • 64% Enhancement(Accuracy)
  • 4% Enhancement(Heal)
  • 68.75% Enhancement(RechargeTime)
  • 10% FlySpeed
  • 175.7 HP (9.38%) HitPoints
  • 10% JumpHeight
  • 10% JumpSpeed
  • MezResist(Held) 2.75%
  • MezResist(Immobilize) 9.9%
  • MezResist(Sleep) 1.65%
  • MezResist(Stun) 1.65%
  • MezResist(Terrorized) 2.2%
  • 4.5% (0.08 End/sec) Recovery
  • 62% (4.84 HP/sec) Regeneration
  • 20% ResEffect(FlySpeed)
  • 20% ResEffect(RechargeTime)
  • 20% ResEffect(RunSpeed)
  • 6.28% Resistance(Fire)
  • 3.78% Resistance(Cold)
  • 10% RunSpeed

Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
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|-------------------------------------------------------------------|


My Characters

Knight Court--A CoH Story Complete 2/3/2012