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Posts
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Quote:Even better make a copy of the NA one and rename that as above.See here
http://boards.cityofheroes.com/annou...php?f=577&a=15
basically rename the installer to CohInstaller.EU.exe
Then you can use one to connect to the US servers and one to the Eu as needed. -
Quote:Erm, yes and no. I just re-searched and sure enough Snow Crash was the only one to pop up. But when I clicked the back button I got Anathem, The Baroque Cycle and Cryptonomicon listed as well.Snow Crash is the only Stephenson book on Kindle? That's a crime! I'd at least expect Diamond Age, The Baroque Cycle, and Anathem to be on there.
Aaah, I see. They're region locked and Snow Crash is the only one available in Europe for some reason (boo) -
Looking at those attack figures Crack Whip is standing out as an aberration. It's damage is nearly twice that of the other AOEs.
I'd support the other Tier 3 attacks getting a buff up to around it's level alright, but nothing more.
However adding more/higher debuff effects to the non-Demon attacks might be worthwhile too. -
Quote:Wail is awesome. It's an excellent PBAOE attack coupled with an AOE stun. Think of it like a long recharging AOE mez with teeth. My Fort has it, Mass Confusion and the AOE Hold (all frankenslotted with at least 2 appropriate Acc/[Mez]/Recharge IOs) and can happily alternate between them (useful for when Mind Link isn't up and she's somewhat more vulnerable) .So is psyhic wail and tornado not that great? Im leaning more towards Fortunata.
I love Psi tornado. It is slow to cast but will hit a lot of enemies and the knock-up is very useful. It can also take a Forced Feedback PROC which will have a decent chance of triggering simply because you tend to hit a lot of enemies with Psi Tornado. My Fort has a nice AOE chain (Dark Oblit > Tornado > Scream) and a separate nice single target ranged chain so she can fire off the AOE chain boosted by Aim and still get Gloom and Dominate off before Aim wears off. -
Quote:Exactly, it's the total damage with one or both those buffs up (So when FE is active case it'll be split into two orange numbers above their heads). It's the damage each would do with Burn having popped one or both of them, taken from Mids final damage figure.Thanks for taking the time to put some numbers up.
I'm not sure what you mean by BU or FE, BU is +damage bonus and FE is a straight damage proc-like effect.
Or are you just adding the "proc" damage from FE on top of it all?
FE is absolutely amazing on a Brute now. -
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Some figures from Mids, based on my Broadsword/Fire scrapper vs my Stone/Fire Brute.
Both are frankeslotted to 95% damage on Burn and I've assumed a 60% Fury rate on the Brute.
Code:So the Brute is ahead of the game, especially with FE running.Without Build-Up or FE : Scrapper : 261 Brute : 338 With BU : Scrapper : 395 Brute : 421 With FE : Scrapper : 370 Brute : 460 With both : Scrapper : 560 Brute : 572
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Quote:Indeed, it's a good read.I'm currently about 1/2 way through Anansi Boys by Neil Gaiman. I'm thoroughly enjoying it, there's a lot of good humor in this.
It's a bit of a departure in tone from American Gods though (which may be a good thing given how bleak American Gods seemed to me).
Two more I've read this year, both from one author :
River of Gods by Ian McDonald which is a few years old but well worth reading. More for the setting (Cyberpunk India) than the story I thought.
Brasyl by the same author. I didn't enjoy this quite as much, it felt incomplete in some ways, like the first half of a book rather than a complete novel.
For my money the excellent Cloud Atlas by David Mitchell (not the Peep Show one) is a better example of a book which works across several time lines (and in its case in several different styles). I was rereading this before the aforementioned flood of excellent new sci-fi fell into my lap a few weeks ago, -
My somewhat unusual Praetorians :
Broadsword/Fire Scrapper. This is a pretty fun combo, especially now that you get inherent Stamina too. Parry goes a long way towards toughening up Fire, especially vs Melee enemies (Noble Savage was a joke against him) and you can make some truly horrific Orange Numbers.
Elec/NRG Domi : NRG hits like a truck nowadays and is mostly single target. That means you can happily sleep a spawn and then hold and 1-2 the minions in it one by one. This character easily soloed the Metronome arc with a shedload of Metronome Clockwork Lieuts at the end using this method. Buckets of layers of soft and hard control to work with. Power Push is one of NRGs best and most entertaining attacks. -
Long, long ago, when the Americans and the Europeans were seperated by the Great Forum divide we Europeans had the wonderful "What are you Reading" thread which was a mine of useful recommendations.
Since it's raining decent Sci-fi at me this month I figured it was time to bring back that thread (without the need for messy necromancy and zombie threads wandering the forums). So here we are.
So this month has been very kind to me. First while shopping with my daughter and making a snap purchase (because she's 3 and it's hard to spend 20 mins picking out a book for myself with her grabbing random Catherine Cookson books off the shelf for me) I picked up The Quantum Thief by Hannu Rajaniemi on a whim. Brilliant book altogether although slightly bewildering (unlike a lot of authors he doesn't disgress to a paragraph explaining any new Tech or concepts but leaves you to figure it out yourself).
Now I'm on to the new Iain M Banks Culture novel "Surface Detail". I was a bit disappointed with his last, Matter. It felt a little pedestrian by Banks standards. This new one is far more enjoyable with a lot of ideas bouncing around, some horrific scenes and some great dialogue.
So what are you reading at the mo? Any and all recommendations (or criticisms) welcome -
Quote:It's generally the case that sets shared across ATs work best for one over the other.In my experience is still works out to 200-250 HP or so.
It's nothing to sneeze at, but it doesn't suddenly make you a "tank" either.
Brutes are tougher, I've not gone against that.
But on constant teaming and TF situations my brutes clearly take a much larger share of incoming attacks than even my most heavily AoE focused Scrappers do (Elm/SD for example).
That's not really the point I'm making.
There are quite a few bits and pieces that I feel under perform well beyond the simple differences between scrappers and brutes.
Even without the damage cap reduction, Brute SC and LR are quite frankly sad imitations of the Scrapper versions.
This is why when Elm or SD are ever considered in any thread about "scrapper or brute?" the answers are almost universally "Scrapper".
Here's why (2 of my own characters)
- SS/SD Brute with more than 400% Damage bonus(AAO, 2x Rage, Frenzy): Shield Charge for 284
- Elm/SD Scrap with 200% Damage bonus (AAO, BU): Shield Charge for 423
Do you think the SD Brute, with 2288 HP is so much more survivable than the Scrapper with 2024 HP that it warrants the Scrapper's SC to do nearly 50% more damage over the Brutes?
In addition, the Scrapper's Shield Charge can utilize another +200% damage to increase that even further.
In the Brute/Scrapper case Shields do indeed favour Scrappers more. However Willpower and the new Fire lean towards Brutes more IMO (Willpower because the higher HP means better regen rates and a higher "buffer" of HP to work with, Fire because Healing Flames heals for more, Burn plays with Fury much better now, Burning Aura has a Taunt and Fiery Embrace now takes Damage buffs into account).
So I agree with you, for Shield I'd certainly pick Scrapper. But when it comes to other sets I'd choose Brutes. - SS/SD Brute with more than 400% Damage bonus(AAO, 2x Rage, Frenzy): Shield Charge for 284
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Just on Whirling Hands, nowadays nearly all of the PBAOEs are very similiar in terms of animation time, damage and radius effect.
Whirling Hands is at the lower end of the scale, but not by a huge amount. It does a little less damage than Ice Sword Circle (which in turn does roughly the same damage as Psi Shockwave, but Psi Shockwave animates quicker).
So it's not as bad as people make out. Slot it for Accuracy and Damage, the chance for the stun effect isn't high (30%, which incidently is slightly higher than Psi Shockwaves, but cannot benefit from Domination) so no real need to slot for it. -
Quote:Not that I know of. Checking Red Tomaxes site seems to confirm it as there is no listing for an increased mag teleport effect when in Domi mode.While questions are be answered... does domination affect the magnitude of the teleport in Wormhole. I'm always annoyed bosses don't get teleported!
I'm pretty sure that Wormhole will teleport bosses though, I've done it before with my Grav/TA controller (they don't get stunned though but for a Domi would be if the Domi has Domination up).
Thorns might be a decent secondary for Grav. Wormholing things onto Thorntrops sounds fun and Lift would gel well with the Thorns set (Propel doesn't really do enough damage on a Domi to be worth the animation time).
Energy would be a very solid combo indeed but the powerful single target blasts and melee attacks pretty much mean that things like Propel and Crush are unneeded. -
Quote:The Devs said that, back when i6 was coming out.The devs say that Brutes won't get Ice Armor because it would slow down Fury, correct? Well, wouldn't /Dark do the same thing? It has a fear and disorient cloak. Wouldn't that be enough slowing down to match a slow aura from /ice?
But Fury has undergone a fair few changes since then and we've had a change of management so as far as I know the only thing stopping it really is whenever they get around to it.
Ice melee is probably a worse offender in any case, but things like Stone Melee have the same issues with Control powers which can stop incoming Fury-building attacks. -
Get Power Push. It's a very quick to animate blast with decent damage nowadays and absurdly high accuracy. It's your best DPA attack.
The single target melee attacks hit like trucks as well. Bone Smasher is quick to animate and hits hard (slightly harder than Propel but animates 2 seconds faster) and has a 50/50 chance to stun. With Domi up it will stun bosses half the time.
Total Focus is as slow as Propel to animate but does twice the damage(!) and comes with a guaranteed Mag 3 stun which benefits from Dominate.
Plus with the way range checks work you can Power Push something horrible and have a melee attack queued and the melee attack will still hit even if the enemy in the process of being knocked back. This means you can PP something and do the annoying TF Hang Time animation and the poor sap will be clobbered by it just as they're finding their feet, which means they get up stunned.
PP > Bone Smasher is a great combo as well for the same reasons -
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Quote:Why do you want Bonfire to gain 100% recharge for 5 seconds. There's nowt he can do with it.
2. IF the +recharge in Bonfire goes off, then Triage Beacon drops down to 60 seconds, which now allows you to drop another Beacon, having double beacons for 30 seconds. Again nothing to complain about. Further it would drop Trip mine down to 6 seconds which is not bad also. and Poison Traps down to 28 seconds from 41 seconds. Again this is nothing to rely upon, but a nice gift when it happens.
In other words the person above me is correct. Forced Feedback gives the +recharge to the Caster of the Knockback effect, which in this case is the Bonfire pseudopet.
Therefore it's entirely useless slotted there. And because Pets cannot be affected by Recharge buffs/debuffs it's also useless for your Bots
For a Bots/Traps the only places you could slot it where it will affect you would be in APP/PPPs, namely Mace Volley, Thunderstrike from the PPPs or Repulsion Bomb from the Force Mastery APP. -
I'd prefer this to be a combination of Costume Choices along with Power Animations done properly myself (allowing animations from a choice of a few different sorts which would dovetail with some nice new cossie choices).
So new Costume Weapon models (for Assault Rifle & Dual Pistols), new Cossie parts for everyone (new Glove, arm and shoulder models) and new animation choices for the non-weapon blasts. -
Quote:Indeed, it's not like the devs just added a specific amount of 50-only content to the game or anything, is it?Seriously. Who looks at that channel?
As for the topic, I think he's a sad, pathetic kid that just needs to be 50 for... well no reason I can see.
If they want to PL and can't do it themselves then it's no skin off my nose if they offer to pay pretendy-monies to get someone to help them do so (speaking as someone without any 50s US side. I'm in no hurry).
With the game mechanics the way they are now I can't see the point of doing it mind. Just sticking my LFT flag on has gotten me onto Level 50 teams with a fair few characters in the early 30s and I have fun contributing to the mayhem. Not running at PL levels, but certainly getting more XP/Min than I would either soloing or running with an early 30s team. -
Quote:Erm, yes? It'd be hilarious!Huge problem with it.
There are a LOT of players who never read a single word of the windows that pop up when tey are talking to a contact. No matter how many warnings you put in it informing them that their character will be deleted at the end of the arc, there would be a huge number of people monumentally pissed that their character got deleted because they failed to actually read anything.
Yes, it would be their own fault, but do you really want the forums to be deluged with the nerdrage of players who screwed themselves and got mad about it? -
I think with Sentinel running you have to do a /info command in CoH in order for it to capture your badge information etc?
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Quote:For me, many of those older guides are still useful. Sure some of the numbers may be off, but the concept behind the powersets are still the same. An Ice Blaster today still plays like an Ice Blaster from Issue 4, with the only real changes being Defiance and BFR animation time. Slotting is also, for the most part, still the same for non-L50 characters. Acc/Dam/Dam/Dam/End/Rech is still a good slotting for an attack while leveling, even using basic IOs.
However, once IOs hit people were able to build to their personal preferences and get a variety of set bonuses. This made making a guide quite difficult, as the writer would need to go into all sorts of details with any number of set bonuses. For me, this was the primary reason I never updated my Ice/Ice guide. SOs and HOs were fairly straightforward. IO Sets and Bonuses contained too many variables. Now we have Purple sets, PvP sets and Alpha Slots. By the time someone is able to make a full guide on all of this, the Rare Alpha Slots would become available and possibly even the next Incarnate Slot, requiring even more work on the guide.
So, while the guides may be dated, the basics of the powersets, builds and slotting are still quite relevant for characters who are leveling. It's when you hit L50 and start looking at Rares, Purples, PvP Sets and Incarnate Slotting that things get crazy. However, if you are L50 and still need a guide on how to play the class, well...
To me this is what sums guides up. They're an introduction for someone who has no idea of the sets on how they work and how they work together.
IOs are pretty much irrelevant for me at that stage (it's nice to mention them but no need to go into much detail). The Forums are the place to go to ask about IOing out a character IMO.*
When thinking of a new character to play I do like to read a few guides about them, just to see if what I have in mind on how they work gels with peoples experiences and what sort of power progression to aim for.
So moar guides plx!! -
Quote:The problem with Tentacles is that it's a cone. Personally my Widow build (who wasn't planning on Gloom anyway, the redraw of Claws bugs me and I've got her Fortuna build for that) went with Fences & Ball Lightning for immob and AOE without needing to worry about lining cones up. She has Poison Dart for any runners anyway.I've been running around with Gloom and Dark Obliteration on my NW because the people I usually play with are all pretty AOE spec'ed and my most effective killer is an ele/shield scrapper with fire blast and fire ball, so I'm used to the ranges and radii of the aoe.
But I've noticed that things really love to run away from the widow. So I've been debating between staying where I am, or getting Soul Tentacles to slow down the runners.
If I switched, I could keep either gloom or dark oblit and not lose any real recharge. I think the only thing I lose is is the +max end I have in gloom if I don't take that.
So I'm curious...what combo of those three powers would you choose?
If it needs to be Soul then Tentacles and Oblit it would be for me. Runners are seriously annoying nowadays, -