Robots/Traps i19 build
Looks solid.
I'll just mention that a couple of purple procs are nice on bots/traps.
The knockdown proc in caltrops is hilarious, and adds mitigation. When I bought mine it was relatively cheap compared to the rest of that purple set.
The chance for buildup proc in assault bot has a chance to trigger for every enemy in a burn patch, i.e. often. It's one of the cheap purple sets.
Looks solid.
I'll just mention that a couple of purple procs are nice on bots/traps. The knockdown proc in caltrops is hilarious, and adds mitigation. When I bought mine it was relatively cheap compared to the rest of that purple set. The chance for buildup proc in assault bot has a chance to trigger for every enemy in a burn patch, i.e. often. It's one of the cheap purple sets. |
Ideon's Paragonwiki page
Member of Paragon/Rogue Knights
Arc: 60092 - Supa Rumble in the Park
"Keep living the dream, and never let any jerk tell you what to do."
-- High-Roller
I think its a decent build. But if your gonna go, then go all the way. Get the Defense Cap without relying on your pets and be sure less hits are gonna get through.
Here is a build I am respecing to. No purples, you can switch out anything you want as long as it does not effect your Defense rating. Well you can swap out what you want regardless. I just think the Defense Cap is that big of a deal.
1. I could have went LOTG + Recharge in my defense powers to get trip mine up a bit more, but if you notice switching will only talk 10ths of a second off the recharge time. It just didn't warrant the 400k it would cost for 4 of them. But 1 LOTG +Recharge would give your Triage Beacon a recharge rate of 90 seconds, with a duration of 90 seconds. So you would have perma Triage beacon.
2. IF the +recharge in Bonfire goes off, then Triage Beacon drops down to 60 seconds, which now allows you to drop another Beacon, having double beacons for 30 seconds. Again nothing to complain about. Further it would drop Trip mine down to 6 seconds which is not bad also. and Poison Traps down to 28 seconds from 41 seconds. Again this is nothing to rely upon, but a nice gift when it happens.
3. You could go for Spiritual incarnate for more recharge or cardiac for additional endurance redux.
4. I picked up fireball for additional aggro to go along with Provoke.
5. Picked up SJ for a travel because at this point there were not that many choices left.
6. And finally even with all of this things go wrong and stuff just happens. So Rise of the Phoenix.
Villain Plan by Mids' Villain Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Mastermind
Primary Power Set: Robotics
Secondary Power Set: Traps
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Presence
Ancillary Pool: Heat Mastery
Villain Profile:
Level 1: Battle Drones
- (A) Blood Mandate - Accuracy/Damage
- (15) Blood Mandate - Damage/Endurance
- (15) Blood Mandate - Accuracy/Endurance
- (19) Blood Mandate - Accuracy/Damage/Endurance
- (19) Blood Mandate - Accuracy
- (25) Blood Mandate - Damage
- (A) Enfeebled Operation - Accuracy/Recharge
- (3) Enfeebled Operation - Accuracy/Endurance
- (3) Enfeebled Operation - Endurance/Immobilize
- (5) Enfeebled Operation - Immobilize/Range
- (5) Enfeebled Operation - Accuracy/Immobilize
- (7) Enfeebled Operation - Accuracy/Immobilize/Recharge
- (A) Pacing of the Turtle - Chance of -Recharge
- (7) Impeded Swiftness - Chance of Damage(Smashing)
- (9) Positron's Blast - Chance of Damage(Energy)
- (45) Positron's Blast - Damage/Recharge
- (A) Doctored Wounds - Heal/Recharge
- (9) Miracle - Heal/Recharge
- (11) Harmonized Healing - Heal/Recharge
- (27) Regenerative Tissue - Heal/Recharge
- (A) Accuracy IO
- (A) Luck of the Gambler - Recharge Speed
- (A) Shield Breaker - Defense Debuff
- (11) Shield Breaker - Accuracy/Defense Debuff
- (13) Shield Breaker - Accuracy/Recharge
- (13) Shield Breaker - Defense Debuff/Endurance/Recharge
- (46) Shield Breaker - Accuracy/Endurance/Recharge
- (46) Shield Breaker - Chance for Lethal Damage
- (A) Red Fortune - Defense/Endurance
- (27) Red Fortune - Defense
- (33) Red Fortune - Defense/Recharge
- (A) Steadfast Protection - Resistance/+Def 3%
- (45) Steadfast Protection - Knockback Protection
- (A) Red Fortune - Defense/Endurance
- (17) Red Fortune - Defense
- (17) Red Fortune - Defense/Recharge
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (42) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (43) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (A) Lockdown - Accuracy/Hold
- (21) Lockdown - Accuracy/Recharge
- (21) Lockdown - Recharge/Hold
- (23) Lockdown - Endurance/Recharge/Hold
- (23) Lockdown - Accuracy/Endurance/Recharge/Hold
- (25) Lockdown - Chance for +2 Mag Hold
- (A) Luck of the Gambler - Defense
- (48) Luck of the Gambler - Recharge Speed
- (A) Perfect Zinger - Taunt
- (43) Perfect Zinger - Taunt/Recharge
- (43) Perfect Zinger - Taunt/Recharge/Range
- (45) Perfect Zinger - Accuracy/Recharge
- (48) Perfect Zinger - Taunt/Range
- (48) Perfect Zinger - Chance for Psi Damage
- (A) Endurance Reduction IO
- (A) Cloud Senses - ToHit Debuff
- (29) Cloud Senses - Accuracy/ToHitDebuff
- (29) Cloud Senses - Accuracy/Recharge
- (31) Cloud Senses - ToHit Debuff/Endurance/Recharge
- (31) Cloud Senses - Accuracy/Endurance/Recharge
- (31) Cloud Senses - Chance for Negative Energy Damage
- (A) Sovereign Right - Accuracy/Damage
- (37) Sovereign Right - Damage/Endurance
- (39) Sovereign Right - Accuracy/Endurance
- (39) Sovereign Right - Accuracy/Damage/Endurance
- (39) Sovereign Right - Accuracy
- (40) Sovereign Right - Resistance Bonus
- (A) Blood Mandate - Accuracy
- (33) Blood Mandate - Accuracy/Damage
- (33) Blood Mandate - Damage/Endurance
- (34) Blood Mandate - Accuracy/Endurance
- (34) Blood Mandate - Accuracy/Damage/Endurance
- (34) Blood Mandate - Damage
- (A) Obliteration - Damage
- (36) Obliteration - Accuracy/Recharge
- (36) Obliteration - Damage/Recharge
- (36) Obliteration - Accuracy/Damage/Recharge
- (37) Obliteration - Accuracy/Damage/Endurance/Recharge
- (37) Obliteration - Chance for Smashing Damage
- (A) Endurance Reduction IO
- (A) Force Feedback - Chance for +Recharge
- (A) Positron's Blast - Accuracy/Damage
- (50) Positron's Blast - Accuracy/Damage/Endurance
- (50) Detonation - Accuracy/Damage
- (A) Unbounded Leap - +Stealth
- (A) Performance Shifter - EndMod
Level 1: Brawl
- (A) Empty
- (A) Empty
- (A) Empty
Level 4: Ninja Run
Level 2: Swift
- (A) Empty
- (A) Empty
- (A) Healing IO
- (50) Healing IO
- (A) Performance Shifter - Chance for +End
- (40) Performance Shifter - EndMod
- (46) Endurance Modification IO
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1591;762;1524;HEX;| |78DA9D93D94F135114C6EFCCB4946EB4B5949642A5451064291035714B8CBB26344| |1D168D4D88C50606299A9ED90882B2FBEF9A0A8F1C937457DF0456334688CFE2DAE| |51595C70D77AEE391786A46F4EDAEFD73973BE73CF3DBD933AB1D5C3D8D84626F9B| |764D542219D520B66263FACE9FDF6943AA8F53107632C6A45D3BD23C3C3869EDC63| |1C354CADAF105AF468F3C8C040726F5ECD1502BBF4A14C3EA39BC9F91FDE1EC3C82| |6B76B8343A6A60F7AF0AE3BA3E6E0C6377FD39FC91786B45C00EF53AAAEE546B2AA| |A9197AF5B69CD697DC99514DD1DF68BAD754B3C732F90874B71ABE937626AEA29DB| |D0374B18AF7840F8825538469446406316A5BE4BA28F1903C4EB884B05D265C4594| |5D419C0497442E45BA474F26003156FE08CBB63D409C823C45A23C258579E53B004| |DCCB50911DD802E09464CED17993D8AD62A0839C8CA1C21B49E866A4ED1AB5352B8| |D125233C0AC18668B713CA100128E4A642B2DB8585A21588B81BA140829712246F1| |8FB698B20CEC0823E61F591D54F563F5983600D50823D7043E6A1A69B881513845B| |84DB88963B88B3503628F6119CC350E557C23744D577C20F44E427C2066B85449BA| |14A5CBE83E612852761512FACD34A062187683B8EE8C8130A882730F06A31F3EA04| |CEFC1C3456230AD5BC90F9086A5F125E2196BE26BC21BC453C8542313184D82C166| |AF88858FE89F099F005D134877806AE3AB1561D1DC9389DDA389DDA049DDA049DDA| |041DD731E8B05EB8EA7FE13E96FD26FC21FC453414094CE1780E6B358AAD36D2568| |301C69AC5F16A3E8FC92108B55296DC7A1FB3BA1E12EE22C230E7A4F02415F484C1| |D3292A778E63A8D67AA3E00317EB2E89F458EF0F933092B2728A4E3FE37D334AFEA| |F6BD2335FCEB9DB05DACB651F97FD5C0E7039C8E51097C35C8E704973293E5E70FB| |D6F0BED67259C7653D9710F4C72EF04C871BC4CDC5C3C5CBA5828B8F8B9F4B904B9| |4CB75F7C28EA6C02C498BF73F5D1299B12292D440FF0361D67A224BD7E8ADA3D9B7| |C731A1B364E02D2591AE92C8AA92C8CA928835E17FE6D144AF| |-------------------------------------------------------------------|
1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives
Seeing the softcap build without drones makes me think of maybe having a second build but without the pulse rifle. Maybe I'll do that for a second option, since I want to keep the rifle on my first build.
I checked my storage base, and luckily enough, I do have a set of purple pet recipes already crafted. As for the Ragnarok, I can get that later. So with some shuffling on my original build, here's what I got. The sames are virtually the same, but again, it counts on the Drone bubbling me (just one bubble).
Villain Plan by Mids' Villain Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
Iron Surgeon i19: Level 50 Mutation Mastermind
Primary Power Set: Robotics
Secondary Power Set: Traps
Power Pool: Speed
Power Pool: Medicine
Power Pool: Leadership
Power Pool: Presence
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Battle Drones
- (A) Blood Mandate - Accuracy/Damage
- (3) Blood Mandate - Damage/Endurance
- (3) Blood Mandate - Accuracy
- (5) Blood Mandate - Accuracy/Damage/Endurance
- (5) Blood Mandate - Damage
- (23) Edict of the Master - Defense Bonus
- (A) Enfeebled Operation - Endurance/Immobilize
- (9) Enfeebled Operation - Accuracy/Immobilize/Recharge
- (19) Enfeebled Operation - Accuracy/Recharge
- (29) Enfeebled Operation - Immobilize/Range
- (43) Enfeebled Operation - Accuracy/Endurance
- (50) Enfeebled Operation - Accuracy/Immobilize
- (A) Thunderstrike - Accuracy/Damage
- (33) Thunderstrike - Accuracy/Damage/Recharge
- (33) Thunderstrike - Accuracy/Damage/Endurance
- (37) Thunderstrike - Damage/Endurance
- (37) Thunderstrike - Damage/Recharge
- (39) Thunderstrike - Damage/Endurance/Recharge
- (A) Doctored Wounds - Heal/Endurance
- (7) Doctored Wounds - Heal/Recharge
- (7) Doctored Wounds - Heal/Endurance/Recharge
- (34) Doctored Wounds - Heal
- (36) Doctored Wounds - Recharge
- (A) Endurance Reduction IO
- (A) Thunderstrike - Accuracy/Damage
- (9) Thunderstrike - Damage/Endurance
- (31) Thunderstrike - Damage/Recharge
- (31) Thunderstrike - Accuracy/Damage/Recharge
- (34) Thunderstrike - Accuracy/Damage/Endurance
- (50) Thunderstrike - Damage/Endurance/Recharge
- (A) Shield Breaker - Accuracy/Defense Debuff
- (11) Shield Breaker - Accuracy/Recharge
- (11) Shield Breaker - Defense Debuff/Endurance/Recharge
- (36) Shield Breaker - Accuracy/Endurance/Recharge
- (39) Achilles' Heel - Chance for Res Debuff
- (A) Blood Mandate - Accuracy/Damage
- (13) Blood Mandate - Damage/Endurance
- (13) Blood Mandate - Accuracy/Endurance
- (23) Blood Mandate - Accuracy/Damage/Endurance
- (25) Blood Mandate - Damage
- (29) Defense Buff IO
- (A) Recharge Reduction IO
- (A) Luck of the Gambler - Recharge Speed
- (17) Luck of the Gambler - Defense
- (17) Luck of the Gambler - Defense/Endurance
- (37) Luck of the Gambler - Defense/Recharge
- (A) Healing IO
- (A) Lockdown - Chance for +2 Mag Hold
- (21) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
- (21) Basilisk's Gaze - Accuracy/Hold
- (25) Basilisk's Gaze - Endurance/Recharge/Hold
- (36) Basilisk's Gaze - Recharge/Hold
- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
- (50) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (A) Endurance Reduction IO
- (A) Blood Mandate - Accuracy/Damage
- (27) Blood Mandate - Accuracy/Damage/Endurance
- (27) Soulbound Allegiance - Accuracy/Damage/Recharge
- (33) Soulbound Allegiance - Damage/Endurance
- (34) Soulbound Allegiance - Chance for Build Up
- (40) Sovereign Right - Resistance Bonus
- (A) Endurance Reduction IO
- (A) Razzle Dazzle - Accuracy/Recharge
- (31) Razzle Dazzle - Endurance/Stun
- (39) Razzle Dazzle - Accuracy/Endurance
- (40) Razzle Dazzle - Stun/Range
- (43) Razzle Dazzle - Accuracy/Stun/Recharge
- (A) Endurance Reduction IO
- (A) Red Fortune - Defense/Endurance
- (40) Luck of the Gambler - Recharge Speed
- (A) Tempered Readiness - Endurance/Recharge/Slow
- (43) Ragnarok - Chance for Knockdown
- (A) Reactive Armor - Resistance
- (42) Reactive Armor - Resistance/Endurance
- (42) Reactive Armor - Resistance/Recharge
- (42) Reactive Armor - Resistance/Endurance/Recharge
- (46) Steadfast Protection - Resistance/+Def 3%
- (A) Enfeebled Operation - Accuracy/Recharge
- (45) Enfeebled Operation - Endurance/Immobilize
- (45) Enfeebled Operation - Accuracy/Endurance
- (45) Enfeebled Operation - Accuracy/Immobilize
- (46) Enfeebled Operation - Immobilize/Range
- (46) Enfeebled Operation - Accuracy/Immobilize/Recharge
- (A) Basilisk's Gaze - Accuracy/Hold
- (48) Basilisk's Gaze - Accuracy/Recharge
- (48) Basilisk's Gaze - Endurance/Recharge/Hold
- (48) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
- (A) Accuracy IO
Level 1: Brawl
- (A) Accuracy IO
- (A) Celerity - +Stealth
- (A) Recharge Reduction IO
Level 4: Ninja Run
Level 2: Swift
- (A) Run Speed IO
- (A) Jumping IO
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (19) Miracle - +Recovery
- (A) Endurance Modification IO
- (15) Endurance Modification IO
- (15) Endurance Modification IO
Ideon's Paragonwiki page
Member of Paragon/Rogue Knights
Arc: 60092 - Supa Rumble in the Park
"Keep living the dream, and never let any jerk tell you what to do."
-- High-Roller
I would tend to reorder things to have the various bot powers and upgrades taken the moment they're available. Waiting until 38 for upgrade robot seems a bit weird, as does waiting until 26 for equip robot. I don't think that ends up changing how many slots you have, it just means that your core powers are there more often when exemped.
I would tend to reorder things to have the various bot powers and upgrades taken the moment they're available. Waiting until 38 for upgrade robot seems a bit weird, as does waiting until 26 for equip robot. I don't think that ends up changing how many slots you have, it just means that your core powers are there more often when exemped.
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Unfortunately I forget to mention this when posting the builds. Mia Culpa...
1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives
2. IF the +recharge in Bonfire goes off, then Triage Beacon drops down to 60 seconds, which now allows you to drop another Beacon, having double beacons for 30 seconds. Again nothing to complain about. Further it would drop Trip mine down to 6 seconds which is not bad also. and Poison Traps down to 28 seconds from 41 seconds. Again this is nothing to rely upon, but a nice gift when it happens.
|
Ideon's Paragonwiki page
Member of Paragon/Rogue Knights
Arc: 60092 - Supa Rumble in the Park
"Keep living the dream, and never let any jerk tell you what to do."
-- High-Roller
This may be out of date info, but I recall the recharge proc having a cooldown of 10 seconds. If this power were to somehow be triggered back to back (more likely to happen when slotted in multiple quick charging powers) at most you could calculate the effect as a 33% recharge rate boost.
On another note, I also thought procs on summoned entities like bonfire would not count towards the caster but towards the entity considerring its not the caster knocking back the targets, but the bonfire is.
Freeedom
H: Victra Defile (Rad/Dark) & Hot Hits (Fire/SD)
V: Spike Cream (NW) & Crescent Wind (Nin/Storm)
Sub Hero Inc ARC: 1541
--If you don't like what I have to say, it was probably a typo you are refering to.
2. IF the +recharge in Bonfire goes off, then Triage Beacon drops down to 60 seconds, which now allows you to drop another Beacon, having double beacons for 30 seconds. Again nothing to complain about. Further it would drop Trip mine down to 6 seconds which is not bad also. and Poison Traps down to 28 seconds from 41 seconds. Again this is nothing to rely upon, but a nice gift when it happens. |
In other words the person above me is correct. Forced Feedback gives the +recharge to the Caster of the Knockback effect, which in this case is the Bonfire pseudopet.
Therefore it's entirely useless slotted there. And because Pets cannot be affected by Recharge buffs/debuffs it's also useless for your Bots
For a Bots/Traps the only places you could slot it where it will affect you would be in APP/PPPs, namely Mace Volley, Thunderstrike from the PPPs or Repulsion Bomb from the Force Mastery APP.
If it's like some other proc I'd read about being used in pet/pseudopet powers, it'd have a chance to activate on using the power (and affecting the user), and a chance to activate when the pet used it's powers, affecting the pet. Which wouldn't be all that useful in this case. (I think it might have been the Soulbound Allegiance proc, with people getting the build up effect when they summoned every now and then.)
Overall it strikes me as being a bit questionable unless it's in an AoE power that will be used frequently.
I think its a decent build. But if your gonna go, then go all the way. Get the Defense Cap without relying on your pets and be sure less hits are gonna get through.
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A good example is frankenslotting the Protector Bot. Instead of 6x of a Pet set, how about 3x Blood Mandate, 1x Cytoskeleton, 1x lvl 50 Defense IO, and Edict of the Master +5% Pet Defense. Most of what you lost in set bonus defense is made up by the Protector Bots' shields getting better, and that shield provides Def vs All, and it gets your pets closer to their own Def caps, along with Edict's 5%.
And since Web Grenade doesn't need a full set of anything really, how about just 2x 50++ Endoplasms, freeing up 4 slots for other powers. You can maybe add a 3rd slot to Weave for some more +Defense to all...if you have the money you can turn all those Red Fortunes in LotG's and pick up some +HP bonuses along the way. If one of those LotG slots is a 7.5% rech IO, then in addition to all of the above, you've gained some recharge bonuses as well, good for a clicky set like /Traps.
And your positional defense is still at or above the soft cap, and you've still got 3 more slots to put somewhere. Anyway not trying to insult or put anybody down, but I did want to share what popped into my head after what I saw. My two cents, for what it's worth.
Gaheris
"I know that will get glossed over and 6 months from now someone here on the forums will make a statement like "Remember back when walk was crashing the mapservers" and someone else will say "Oh yeah, I remember that" and I will drop my face into my palm and die a little bit more inside." - BABs
Here my planned build for a robots/traps mastermind who was created in like issue 9, but is still level 9 (yes, my altaholism is immense). The build has undergone many changes, but I'm hoping this is the final one.
From what I've heard, Robot drones give the MM a single bubble, which is base 10% def to all? If this is correct, then a single def level 50 IO should bump that to 12%, which hopefully means my build is softcapped to everything (34.6% to melee/range/aoe without drone bubble). I was originally going to take Mace Mastery for Scorpion Shield (and work defenses around that instead), but decided I wanted an AoE -knockback immobilize power, and the extra resists couldn't hurt. Was going to take Combat Jumping too for extra def and LotG 7.5%, but decided to try what every MM seems to be doing and took Provoke.
Two single target ranged powers are in the build both for concept and for IO bonuses... though I'm aware I could get them easily from the Poison Trap and Electric Shackles if I went Lockdown x2 and gave up 15% global recharge from Basilisk x2.
Because of traps, I plan to eventually go for Spiritual alpha slot.
Build, as is what is starting to feel more common for me, makes no use of purple or PvP recipes. It does make use of two HOs, though they could be replaced by standard level 50 endurance reduction IOs and still just be barely over softcap (if the math from Drone bubble is correct).
Villain Plan by Mids' Villain Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
Iron Surgeon i19: Level 50 Mutation Mastermind
Primary Power Set: Robotics
Secondary Power Set: Traps
Power Pool: Speed
Power Pool: Medicine
Power Pool: Leadership
Power Pool: Presence
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Battle Drones
- (A) Blood Mandate - Accuracy/Damage
- (3) Blood Mandate - Accuracy/Damage/Endurance
- (3) Edict of the Master - Accuracy/Damage
- (5) Edict of the Master - Damage/Endurance
- (5) Edict of the Master - Accuracy/Damage/Endurance
- (23) Sovereign Right - Resistance Bonus
Level 1: Web Grenade- (A) Enfeebled Operation - Endurance/Immobilize
- (9) Enfeebled Operation - Accuracy/Immobilize/Recharge
- (19) Enfeebled Operation - Accuracy/Recharge
- (29) Enfeebled Operation - Immobilize/Range
- (43) Enfeebled Operation - Accuracy/Endurance
- (50) Enfeebled Operation - Accuracy/Immobilize
Level 2: Pulse Rifle Burst- (A) Thunderstrike - Accuracy/Damage
- (33) Thunderstrike - Accuracy/Damage/Recharge
- (33) Thunderstrike - Accuracy/Damage/Endurance
- (37) Thunderstrike - Damage/Endurance
- (37) Thunderstrike - Damage/Recharge
- (39) Thunderstrike - Damage/Endurance/Recharge
Level 4: Triage Beacon- (A) Doctored Wounds - Heal/Endurance
- (7) Doctored Wounds - Heal/Recharge
- (7) Doctored Wounds - Heal/Endurance/Recharge
- (34) Doctored Wounds - Heal
- (36) Doctored Wounds - Recharge
Level 6: Equip Robot- (A) Endurance Reduction IO
Level 8: Pulse Rifle Blast- (A) Thunderstrike - Accuracy/Damage
- (9) Thunderstrike - Damage/Endurance
- (31) Thunderstrike - Damage/Recharge
- (31) Thunderstrike - Accuracy/Damage/Recharge
- (34) Thunderstrike - Accuracy/Damage/Endurance
- (50) Thunderstrike - Damage/Endurance/Recharge
Level 10: Acid Mortar- (A) Shield Breaker - Accuracy/Defense Debuff
- (11) Shield Breaker - Accuracy/Recharge
- (11) Shield Breaker - Defense Debuff/Endurance/Recharge
- (36) Shield Breaker - Accuracy/Endurance/Recharge
- (39) Achilles' Heel - Chance for Res Debuff
Level 12: Protector Bots- (A) Blood Mandate - Accuracy/Damage
- (13) Blood Mandate - Damage/Endurance
- (13) Blood Mandate - Accuracy/Endurance
- (23) Blood Mandate - Accuracy/Damage/Endurance
- (25) Blood Mandate - Damage
- (29) Defense Buff IO
Level 14: Hasten- (A) Recharge Reduction IO
- (19) Recharge Reduction IO
Level 16: Force Field Generator- (A) Luck of the Gambler - Recharge Speed
- (17) Luck of the Gambler - Defense
- (17) Luck of the Gambler - Defense/Endurance
- (37) Luck of the Gambler - Defense/Recharge
Level 18: Aid Other- (A) Healing IO
Level 20: Poison Trap- (A) Lockdown - Chance for +2 Mag Hold
- (21) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
- (21) Basilisk's Gaze - Accuracy/Hold
- (25) Basilisk's Gaze - Endurance/Recharge/Hold
- (36) Basilisk's Gaze - Recharge/Hold
Level 22: Super Speed- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
- (50) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
Level 24: Assault- (A) Endurance Reduction IO
Level 26: Assault Bot- (A) Blood Mandate - Accuracy/Damage
- (27) Blood Mandate - Damage/Endurance
- (27) Blood Mandate - Accuracy/Endurance
- (33) Blood Mandate - Accuracy/Damage/Endurance
- (34) Blood Mandate - Damage
- (40) Edict of the Master - Defense Bonus
Level 28: Tactics- (A) HamiO:Cytoskeleton Exposure
Level 30: Seeker Drones- (A) Razzle Dazzle - Accuracy/Recharge
- (31) Razzle Dazzle - Endurance/Stun
- (39) Razzle Dazzle - Accuracy/Endurance
- (40) Razzle Dazzle - Stun/Range
- (43) Razzle Dazzle - Accuracy/Stun/Recharge
Level 32: Upgrade Robot- (A) Endurance Reduction IO
Level 35: Maneuvers- (A) HamiO:Enzyme Exposure
- (40) Luck of the Gambler - Recharge Speed
Level 38: Caltrops- (A) Tempered Readiness - Endurance/Recharge/Slow
Level 41: Charged Armor- (A) Reactive Armor - Resistance
- (42) Reactive Armor - Resistance/Endurance
- (42) Reactive Armor - Resistance/Recharge
- (42) Reactive Armor - Resistance/Endurance/Recharge
- (46) Steadfast Protection - Resistance/+Def 3%
Level 44: Electrifying Fences- (A) Enfeebled Operation - Accuracy/Recharge
- (45) Enfeebled Operation - Endurance/Immobilize
- (45) Enfeebled Operation - Accuracy/Endurance
- (45) Enfeebled Operation - Accuracy/Immobilize
- (46) Enfeebled Operation - Immobilize/Range
- (46) Enfeebled Operation - Accuracy/Immobilize/Recharge
Level 47: Electric Shackles- (A) Basilisk's Gaze - Accuracy/Hold
- (48) Basilisk's Gaze - Accuracy/Recharge
- (48) Basilisk's Gaze - Endurance/Recharge/Hold
- (48) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
Level 49: Provoke- (A) Accuracy IO
------------Level 1: Brawl
- (A) Accuracy IO
Level 1: Sprint- (A) Celerity - +Stealth
Level 2: Rest- (A) Recharge Reduction IO
Level 1: SupremacyLevel 4: Ninja Run
Level 2: Swift
- (A) Run Speed IO
Level 2: Hurdle- (A) Jumping IO
Level 2: Health- (A) Numina's Convalescence - +Regeneration/+Recovery
- (43) Miracle - +Recovery
Level 2: StaminaIdeon's Paragonwiki page
Member of Paragon/Rogue Knights
Arc: 60092 - Supa Rumble in the Park
"Keep living the dream, and never let any jerk tell you what to do."
-- High-Roller