Robots/Traps i19 build


anonymoose

 

Posted

Here my planned build for a robots/traps mastermind who was created in like issue 9, but is still level 9 (yes, my altaholism is immense). The build has undergone many changes, but I'm hoping this is the final one.

From what I've heard, Robot drones give the MM a single bubble, which is base 10% def to all? If this is correct, then a single def level 50 IO should bump that to 12%, which hopefully means my build is softcapped to everything (34.6% to melee/range/aoe without drone bubble). I was originally going to take Mace Mastery for Scorpion Shield (and work defenses around that instead), but decided I wanted an AoE -knockback immobilize power, and the extra resists couldn't hurt. Was going to take Combat Jumping too for extra def and LotG 7.5%, but decided to try what every MM seems to be doing and took Provoke.

Two single target ranged powers are in the build both for concept and for IO bonuses... though I'm aware I could get them easily from the Poison Trap and Electric Shackles if I went Lockdown x2 and gave up 15% global recharge from Basilisk x2.

Because of traps, I plan to eventually go for Spiritual alpha slot.

Build, as is what is starting to feel more common for me, makes no use of purple or PvP recipes. It does make use of two HOs, though they could be replaced by standard level 50 endurance reduction IOs and still just be barely over softcap (if the math from Drone bubble is correct).

Villain Plan by Mids' Villain Designer 1.90
http://www.cohplanner.com/

Click this DataLink to open the build!

Iron Surgeon i19: Level 50 Mutation Mastermind
Primary Power Set: Robotics
Secondary Power Set: Traps
Power Pool: Speed
Power Pool: Medicine
Power Pool: Leadership
Power Pool: Presence
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Battle Drones

  • (A) Blood Mandate - Accuracy/Damage
  • (3) Blood Mandate - Accuracy/Damage/Endurance
  • (3) Edict of the Master - Accuracy/Damage
  • (5) Edict of the Master - Damage/Endurance
  • (5) Edict of the Master - Accuracy/Damage/Endurance
  • (23) Sovereign Right - Resistance Bonus
Level 1: Web Grenade
  • (A) Enfeebled Operation - Endurance/Immobilize
  • (9) Enfeebled Operation - Accuracy/Immobilize/Recharge
  • (19) Enfeebled Operation - Accuracy/Recharge
  • (29) Enfeebled Operation - Immobilize/Range
  • (43) Enfeebled Operation - Accuracy/Endurance
  • (50) Enfeebled Operation - Accuracy/Immobilize
Level 2: Pulse Rifle Burst
  • (A) Thunderstrike - Accuracy/Damage
  • (33) Thunderstrike - Accuracy/Damage/Recharge
  • (33) Thunderstrike - Accuracy/Damage/Endurance
  • (37) Thunderstrike - Damage/Endurance
  • (37) Thunderstrike - Damage/Recharge
  • (39) Thunderstrike - Damage/Endurance/Recharge
Level 4: Triage Beacon
  • (A) Doctored Wounds - Heal/Endurance
  • (7) Doctored Wounds - Heal/Recharge
  • (7) Doctored Wounds - Heal/Endurance/Recharge
  • (34) Doctored Wounds - Heal
  • (36) Doctored Wounds - Recharge
Level 6: Equip Robot
  • (A) Endurance Reduction IO
Level 8: Pulse Rifle Blast
  • (A) Thunderstrike - Accuracy/Damage
  • (9) Thunderstrike - Damage/Endurance
  • (31) Thunderstrike - Damage/Recharge
  • (31) Thunderstrike - Accuracy/Damage/Recharge
  • (34) Thunderstrike - Accuracy/Damage/Endurance
  • (50) Thunderstrike - Damage/Endurance/Recharge
Level 10: Acid Mortar
  • (A) Shield Breaker - Accuracy/Defense Debuff
  • (11) Shield Breaker - Accuracy/Recharge
  • (11) Shield Breaker - Defense Debuff/Endurance/Recharge
  • (36) Shield Breaker - Accuracy/Endurance/Recharge
  • (39) Achilles' Heel - Chance for Res Debuff
Level 12: Protector Bots
  • (A) Blood Mandate - Accuracy/Damage
  • (13) Blood Mandate - Damage/Endurance
  • (13) Blood Mandate - Accuracy/Endurance
  • (23) Blood Mandate - Accuracy/Damage/Endurance
  • (25) Blood Mandate - Damage
  • (29) Defense Buff IO
Level 14: Hasten
  • (A) Recharge Reduction IO
  • (19) Recharge Reduction IO
Level 16: Force Field Generator
  • (A) Luck of the Gambler - Recharge Speed
  • (17) Luck of the Gambler - Defense
  • (17) Luck of the Gambler - Defense/Endurance
  • (37) Luck of the Gambler - Defense/Recharge
Level 18: Aid Other
  • (A) Healing IO
Level 20: Poison Trap
  • (A) Lockdown - Chance for +2 Mag Hold
  • (21) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
  • (21) Basilisk's Gaze - Accuracy/Hold
  • (25) Basilisk's Gaze - Endurance/Recharge/Hold
  • (36) Basilisk's Gaze - Recharge/Hold
Level 22: Super Speed
  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
  • (50) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
Level 24: Assault
  • (A) Endurance Reduction IO
Level 26: Assault Bot
  • (A) Blood Mandate - Accuracy/Damage
  • (27) Blood Mandate - Damage/Endurance
  • (27) Blood Mandate - Accuracy/Endurance
  • (33) Blood Mandate - Accuracy/Damage/Endurance
  • (34) Blood Mandate - Damage
  • (40) Edict of the Master - Defense Bonus
Level 28: Tactics
  • (A) HamiO:Cytoskeleton Exposure
Level 30: Seeker Drones
  • (A) Razzle Dazzle - Accuracy/Recharge
  • (31) Razzle Dazzle - Endurance/Stun
  • (39) Razzle Dazzle - Accuracy/Endurance
  • (40) Razzle Dazzle - Stun/Range
  • (43) Razzle Dazzle - Accuracy/Stun/Recharge
Level 32: Upgrade Robot
  • (A) Endurance Reduction IO
Level 35: Maneuvers
  • (A) HamiO:Enzyme Exposure
  • (40) Luck of the Gambler - Recharge Speed
Level 38: Caltrops
  • (A) Tempered Readiness - Endurance/Recharge/Slow
Level 41: Charged Armor
  • (A) Reactive Armor - Resistance
  • (42) Reactive Armor - Resistance/Endurance
  • (42) Reactive Armor - Resistance/Recharge
  • (42) Reactive Armor - Resistance/Endurance/Recharge
  • (46) Steadfast Protection - Resistance/+Def 3%
Level 44: Electrifying Fences
  • (A) Enfeebled Operation - Accuracy/Recharge
  • (45) Enfeebled Operation - Endurance/Immobilize
  • (45) Enfeebled Operation - Accuracy/Endurance
  • (45) Enfeebled Operation - Accuracy/Immobilize
  • (46) Enfeebled Operation - Immobilize/Range
  • (46) Enfeebled Operation - Accuracy/Immobilize/Recharge
Level 47: Electric Shackles
  • (A) Basilisk's Gaze - Accuracy/Hold
  • (48) Basilisk's Gaze - Accuracy/Recharge
  • (48) Basilisk's Gaze - Endurance/Recharge/Hold
  • (48) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
Level 49: Provoke
  • (A) Accuracy IO
------------
Level 1: Brawl
  • (A) Accuracy IO
Level 1: Sprint
  • (A) Celerity - +Stealth
Level 2: Rest
  • (A) Recharge Reduction IO
Level 1: Supremacy
Level 4: Ninja Run
Level 2: Swift
  • (A) Run Speed IO
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (43) Miracle - +Recovery
Level 2: Stamina
  • (A) Endurance Modification IO
  • (15) Endurance Modification IO
  • (15) Endurance Modification IO


Ideon's Paragonwiki page
Member of Paragon/Rogue Knights
Arc: 60092 - Supa Rumble in the Park
"Keep living the dream, and never let any jerk tell you what to do."
-- High-Roller

 

Posted

Looks solid.

I'll just mention that a couple of purple procs are nice on bots/traps.

The knockdown proc in caltrops is hilarious, and adds mitigation. When I bought mine it was relatively cheap compared to the rest of that purple set.

The chance for buildup proc in assault bot has a chance to trigger for every enemy in a burn patch, i.e. often. It's one of the cheap purple sets.


 

Posted

Quote:
Originally Posted by anonymoose View Post
Looks solid.

I'll just mention that a couple of purple procs are nice on bots/traps.

The knockdown proc in caltrops is hilarious, and adds mitigation. When I bought mine it was relatively cheap compared to the rest of that purple set.

The chance for buildup proc in assault bot has a chance to trigger for every enemy in a burn patch, i.e. often. It's one of the cheap purple sets.
Very useful advice there; I didn't know about the proc in Assault Bot especially. :3


Ideon's Paragonwiki page
Member of Paragon/Rogue Knights
Arc: 60092 - Supa Rumble in the Park
"Keep living the dream, and never let any jerk tell you what to do."
-- High-Roller

 

Posted

I think its a decent build. But if your gonna go, then go all the way. Get the Defense Cap without relying on your pets and be sure less hits are gonna get through.

Here is a build I am respecing to. No purples, you can switch out anything you want as long as it does not effect your Defense rating. Well you can swap out what you want regardless. I just think the Defense Cap is that big of a deal.

1. I could have went LOTG + Recharge in my defense powers to get trip mine up a bit more, but if you notice switching will only talk 10ths of a second off the recharge time. It just didn't warrant the 400k it would cost for 4 of them. But 1 LOTG +Recharge would give your Triage Beacon a recharge rate of 90 seconds, with a duration of 90 seconds. So you would have perma Triage beacon.

2. IF the +recharge in Bonfire goes off, then Triage Beacon drops down to 60 seconds, which now allows you to drop another Beacon, having double beacons for 30 seconds. Again nothing to complain about. Further it would drop Trip mine down to 6 seconds which is not bad also. and Poison Traps down to 28 seconds from 41 seconds. Again this is nothing to rely upon, but a nice gift when it happens.

3. You could go for Spiritual incarnate for more recharge or cardiac for additional endurance redux.

4. I picked up fireball for additional aggro to go along with Provoke.

5. Picked up SJ for a travel because at this point there were not that many choices left.

6. And finally even with all of this things go wrong and stuff just happens. So Rise of the Phoenix.


Villain Plan by Mids' Villain Designer 1.90
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Mastermind
Primary Power Set: Robotics
Secondary Power Set: Traps
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Presence
Ancillary Pool: Heat Mastery

Villain Profile:
Level 1: Battle Drones

  • (A) Blood Mandate - Accuracy/Damage
  • (15) Blood Mandate - Damage/Endurance
  • (15) Blood Mandate - Accuracy/Endurance
  • (19) Blood Mandate - Accuracy/Damage/Endurance
  • (19) Blood Mandate - Accuracy
  • (25) Blood Mandate - Damage
Level 1: Web Grenade
  • (A) Enfeebled Operation - Accuracy/Recharge
  • (3) Enfeebled Operation - Accuracy/Endurance
  • (3) Enfeebled Operation - Endurance/Immobilize
  • (5) Enfeebled Operation - Immobilize/Range
  • (5) Enfeebled Operation - Accuracy/Immobilize
  • (7) Enfeebled Operation - Accuracy/Immobilize/Recharge
Level 2: Caltrops
  • (A) Pacing of the Turtle - Chance of -Recharge
  • (7) Impeded Swiftness - Chance of Damage(Smashing)
  • (9) Positron's Blast - Chance of Damage(Energy)
  • (45) Positron's Blast - Damage/Recharge
Level 4: Triage Beacon
  • (A) Doctored Wounds - Heal/Recharge
  • (9) Miracle - Heal/Recharge
  • (11) Harmonized Healing - Heal/Recharge
  • (27) Regenerative Tissue - Heal/Recharge
Level 6: Boxing
  • (A) Accuracy IO
Level 8: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
Level 10: Acid Mortar
  • (A) Shield Breaker - Defense Debuff
  • (11) Shield Breaker - Accuracy/Defense Debuff
  • (13) Shield Breaker - Accuracy/Recharge
  • (13) Shield Breaker - Defense Debuff/Endurance/Recharge
  • (46) Shield Breaker - Accuracy/Endurance/Recharge
  • (46) Shield Breaker - Chance for Lethal Damage
Level 12: Maneuvers
  • (A) Red Fortune - Defense/Endurance
  • (27) Red Fortune - Defense
  • (33) Red Fortune - Defense/Recharge
Level 14: Tough
  • (A) Steadfast Protection - Resistance/+Def 3%
  • (45) Steadfast Protection - Knockback Protection
Level 16: Force Field Generator
  • (A) Red Fortune - Defense/Endurance
  • (17) Red Fortune - Defense
  • (17) Red Fortune - Defense/Recharge
Level 18: Tactics
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (42) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (43) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 20: Poison Trap
  • (A) Lockdown - Accuracy/Hold
  • (21) Lockdown - Accuracy/Recharge
  • (21) Lockdown - Recharge/Hold
  • (23) Lockdown - Endurance/Recharge/Hold
  • (23) Lockdown - Accuracy/Endurance/Recharge/Hold
  • (25) Lockdown - Chance for +2 Mag Hold
Level 22: Weave
  • (A) Luck of the Gambler - Defense
  • (48) Luck of the Gambler - Recharge Speed
Level 24: Provoke
  • (A) Perfect Zinger - Taunt
  • (43) Perfect Zinger - Taunt/Recharge
  • (43) Perfect Zinger - Taunt/Recharge/Range
  • (45) Perfect Zinger - Accuracy/Recharge
  • (48) Perfect Zinger - Taunt/Range
  • (48) Perfect Zinger - Chance for Psi Damage
Level 26: Equip Robot
  • (A) Endurance Reduction IO
Level 28: Seeker Drones
  • (A) Cloud Senses - ToHit Debuff
  • (29) Cloud Senses - Accuracy/ToHitDebuff
  • (29) Cloud Senses - Accuracy/Recharge
  • (31) Cloud Senses - ToHit Debuff/Endurance/Recharge
  • (31) Cloud Senses - Accuracy/Endurance/Recharge
  • (31) Cloud Senses - Chance for Negative Energy Damage
Level 30: Protector Bots
  • (A) Sovereign Right - Accuracy/Damage
  • (37) Sovereign Right - Damage/Endurance
  • (39) Sovereign Right - Accuracy/Endurance
  • (39) Sovereign Right - Accuracy/Damage/Endurance
  • (39) Sovereign Right - Accuracy
  • (40) Sovereign Right - Resistance Bonus
Level 32: Assault Bot
  • (A) Blood Mandate - Accuracy
  • (33) Blood Mandate - Accuracy/Damage
  • (33) Blood Mandate - Damage/Endurance
  • (34) Blood Mandate - Accuracy/Endurance
  • (34) Blood Mandate - Accuracy/Damage/Endurance
  • (34) Blood Mandate - Damage
Level 35: Trip Mine
  • (A) Obliteration - Damage
  • (36) Obliteration - Accuracy/Recharge
  • (36) Obliteration - Damage/Recharge
  • (36) Obliteration - Accuracy/Damage/Recharge
  • (37) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (37) Obliteration - Chance for Smashing Damage
Level 38: Upgrade Robot
  • (A) Endurance Reduction IO
Level 41: Bonfire
  • (A) Force Feedback - Chance for +Recharge
Level 44: Fire Ball
  • (A) Positron's Blast - Accuracy/Damage
  • (50) Positron's Blast - Accuracy/Damage/Endurance
  • (50) Detonation - Accuracy/Damage
Level 47: Super Jump
  • (A) Unbounded Leap - +Stealth
Level 49: Rise of the Phoenix
  • (A) Performance Shifter - EndMod
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Supremacy
Level 4: Ninja Run
Level 2: Swift
  • (A) Empty
Level 2: Hurdle
  • (A) Empty
Level 2: Health
  • (A) Healing IO
  • (50) Healing IO
Level 2: Stamina
  • (A) Performance Shifter - Chance for +End
  • (40) Performance Shifter - EndMod
  • (46) Endurance Modification IO



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1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives

 

Posted

Seeing the softcap build without drones makes me think of maybe having a second build but without the pulse rifle. Maybe I'll do that for a second option, since I want to keep the rifle on my first build.

I checked my storage base, and luckily enough, I do have a set of purple pet recipes already crafted. As for the Ragnarok, I can get that later. So with some shuffling on my original build, here's what I got. The sames are virtually the same, but again, it counts on the Drone bubbling me (just one bubble).

Villain Plan by Mids' Villain Designer 1.90
http://www.cohplanner.com/

Click this DataLink to open the build!

Iron Surgeon i19: Level 50 Mutation Mastermind
Primary Power Set: Robotics
Secondary Power Set: Traps
Power Pool: Speed
Power Pool: Medicine
Power Pool: Leadership
Power Pool: Presence
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Battle Drones

  • (A) Blood Mandate - Accuracy/Damage
  • (3) Blood Mandate - Damage/Endurance
  • (3) Blood Mandate - Accuracy
  • (5) Blood Mandate - Accuracy/Damage/Endurance
  • (5) Blood Mandate - Damage
  • (23) Edict of the Master - Defense Bonus
Level 1: Web Grenade
  • (A) Enfeebled Operation - Endurance/Immobilize
  • (9) Enfeebled Operation - Accuracy/Immobilize/Recharge
  • (19) Enfeebled Operation - Accuracy/Recharge
  • (29) Enfeebled Operation - Immobilize/Range
  • (43) Enfeebled Operation - Accuracy/Endurance
  • (50) Enfeebled Operation - Accuracy/Immobilize
Level 2: Pulse Rifle Burst
  • (A) Thunderstrike - Accuracy/Damage
  • (33) Thunderstrike - Accuracy/Damage/Recharge
  • (33) Thunderstrike - Accuracy/Damage/Endurance
  • (37) Thunderstrike - Damage/Endurance
  • (37) Thunderstrike - Damage/Recharge
  • (39) Thunderstrike - Damage/Endurance/Recharge
Level 4: Triage Beacon
  • (A) Doctored Wounds - Heal/Endurance
  • (7) Doctored Wounds - Heal/Recharge
  • (7) Doctored Wounds - Heal/Endurance/Recharge
  • (34) Doctored Wounds - Heal
  • (36) Doctored Wounds - Recharge
Level 6: Equip Robot
  • (A) Endurance Reduction IO
Level 8: Pulse Rifle Blast
  • (A) Thunderstrike - Accuracy/Damage
  • (9) Thunderstrike - Damage/Endurance
  • (31) Thunderstrike - Damage/Recharge
  • (31) Thunderstrike - Accuracy/Damage/Recharge
  • (34) Thunderstrike - Accuracy/Damage/Endurance
  • (50) Thunderstrike - Damage/Endurance/Recharge
Level 10: Acid Mortar
  • (A) Shield Breaker - Accuracy/Defense Debuff
  • (11) Shield Breaker - Accuracy/Recharge
  • (11) Shield Breaker - Defense Debuff/Endurance/Recharge
  • (36) Shield Breaker - Accuracy/Endurance/Recharge
  • (39) Achilles' Heel - Chance for Res Debuff
Level 12: Protector Bots
  • (A) Blood Mandate - Accuracy/Damage
  • (13) Blood Mandate - Damage/Endurance
  • (13) Blood Mandate - Accuracy/Endurance
  • (23) Blood Mandate - Accuracy/Damage/Endurance
  • (25) Blood Mandate - Damage
  • (29) Defense Buff IO
Level 14: Hasten
  • (A) Recharge Reduction IO
Level 16: Force Field Generator
  • (A) Luck of the Gambler - Recharge Speed
  • (17) Luck of the Gambler - Defense
  • (17) Luck of the Gambler - Defense/Endurance
  • (37) Luck of the Gambler - Defense/Recharge
Level 18: Aid Other
  • (A) Healing IO
Level 20: Poison Trap
  • (A) Lockdown - Chance for +2 Mag Hold
  • (21) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
  • (21) Basilisk's Gaze - Accuracy/Hold
  • (25) Basilisk's Gaze - Endurance/Recharge/Hold
  • (36) Basilisk's Gaze - Recharge/Hold
Level 22: Super Speed
  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
  • (50) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
Level 24: Assault
  • (A) Endurance Reduction IO
Level 26: Assault Bot
  • (A) Blood Mandate - Accuracy/Damage
  • (27) Blood Mandate - Accuracy/Damage/Endurance
  • (27) Soulbound Allegiance - Accuracy/Damage/Recharge
  • (33) Soulbound Allegiance - Damage/Endurance
  • (34) Soulbound Allegiance - Chance for Build Up
  • (40) Sovereign Right - Resistance Bonus
Level 28: Tactics
  • (A) Endurance Reduction IO
Level 30: Seeker Drones
  • (A) Razzle Dazzle - Accuracy/Recharge
  • (31) Razzle Dazzle - Endurance/Stun
  • (39) Razzle Dazzle - Accuracy/Endurance
  • (40) Razzle Dazzle - Stun/Range
  • (43) Razzle Dazzle - Accuracy/Stun/Recharge
Level 32: Upgrade Robot
  • (A) Endurance Reduction IO
Level 35: Maneuvers
  • (A) Red Fortune - Defense/Endurance
  • (40) Luck of the Gambler - Recharge Speed
Level 38: Caltrops
  • (A) Tempered Readiness - Endurance/Recharge/Slow
  • (43) Ragnarok - Chance for Knockdown
Level 41: Charged Armor
  • (A) Reactive Armor - Resistance
  • (42) Reactive Armor - Resistance/Endurance
  • (42) Reactive Armor - Resistance/Recharge
  • (42) Reactive Armor - Resistance/Endurance/Recharge
  • (46) Steadfast Protection - Resistance/+Def 3%
Level 44: Electrifying Fences
  • (A) Enfeebled Operation - Accuracy/Recharge
  • (45) Enfeebled Operation - Endurance/Immobilize
  • (45) Enfeebled Operation - Accuracy/Endurance
  • (45) Enfeebled Operation - Accuracy/Immobilize
  • (46) Enfeebled Operation - Immobilize/Range
  • (46) Enfeebled Operation - Accuracy/Immobilize/Recharge
Level 47: Electric Shackles
  • (A) Basilisk's Gaze - Accuracy/Hold
  • (48) Basilisk's Gaze - Accuracy/Recharge
  • (48) Basilisk's Gaze - Endurance/Recharge/Hold
  • (48) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
Level 49: Provoke
  • (A) Accuracy IO
------------
Level 1: Brawl
  • (A) Accuracy IO
Level 1: Sprint
  • (A) Celerity - +Stealth
Level 2: Rest
  • (A) Recharge Reduction IO
Level 1: Supremacy
Level 4: Ninja Run
Level 2: Swift
  • (A) Run Speed IO
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (19) Miracle - +Recovery
Level 2: Stamina
  • (A) Endurance Modification IO
  • (15) Endurance Modification IO
  • (15) Endurance Modification IO


Ideon's Paragonwiki page
Member of Paragon/Rogue Knights
Arc: 60092 - Supa Rumble in the Park
"Keep living the dream, and never let any jerk tell you what to do."
-- High-Roller

 

Posted

I would tend to reorder things to have the various bot powers and upgrades taken the moment they're available. Waiting until 38 for upgrade robot seems a bit weird, as does waiting until 26 for equip robot. I don't think that ends up changing how many slots you have, it just means that your core powers are there more often when exemped.


 

Posted

Quote:
Originally Posted by seebs View Post
I would tend to reorder things to have the various bot powers and upgrades taken the moment they're available. Waiting until 38 for upgrade robot seems a bit weird, as does waiting until 26 for equip robot. I don't think that ends up changing how many slots you have, it just means that your core powers are there more often when exemped.
Sorry I have a habit of being in Dynamic Mode when creating a build. So instead of going level by level I cherry pick the powers I want and then start slotting. Then if necessary for slotting reason I start moving powers around. But I do pick key powers when they pop, as in your example the upgrades.

Unfortunately I forget to mention this when posting the builds. Mia Culpa...


1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives

 

Posted

Quote:
Originally Posted by plainguy View Post
2. IF the +recharge in Bonfire goes off, then Triage Beacon drops down to 60 seconds, which now allows you to drop another Beacon, having double beacons for 30 seconds. Again nothing to complain about. Further it would drop Trip mine down to 6 seconds which is not bad also. and Poison Traps down to 28 seconds from 41 seconds. Again this is nothing to rely upon, but a nice gift when it happens.
Does it really help that much? The recharge buff is huge, yeah, but it only goes for five seconds.


 

Posted

Quote:
Originally Posted by Morganite View Post
Does it really help that much? The recharge buff is huge, yeah, but it only goes for five seconds.
+100% recharge for five seconds... I'm not sure if that's enough to get Triage Beacon active again. I suppose it would depend on when you last summoned it. Still, it does bear some thinking about.


Ideon's Paragonwiki page
Member of Paragon/Rogue Knights
Arc: 60092 - Supa Rumble in the Park
"Keep living the dream, and never let any jerk tell you what to do."
-- High-Roller

 

Posted

This may be out of date info, but I recall the recharge proc having a cooldown of 10 seconds. If this power were to somehow be triggered back to back (more likely to happen when slotted in multiple quick charging powers) at most you could calculate the effect as a 33% recharge rate boost.

On another note, I also thought procs on summoned entities like bonfire would not count towards the caster but towards the entity considerring its not the caster knocking back the targets, but the bonfire is.


Freeedom
H: Victra Defile (Rad/Dark) & Hot Hits (Fire/SD)
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Posted

Quote:


2. IF the +recharge in Bonfire goes off, then Triage Beacon drops down to 60 seconds, which now allows you to drop another Beacon, having double beacons for 30 seconds. Again nothing to complain about. Further it would drop Trip mine down to 6 seconds which is not bad also. and Poison Traps down to 28 seconds from 41 seconds. Again this is nothing to rely upon, but a nice gift when it happens.
Why do you want Bonfire to gain 100% recharge for 5 seconds. There's nowt he can do with it.

In other words the person above me is correct. Forced Feedback gives the +recharge to the Caster of the Knockback effect, which in this case is the Bonfire pseudopet.

Therefore it's entirely useless slotted there. And because Pets cannot be affected by Recharge buffs/debuffs it's also useless for your Bots

For a Bots/Traps the only places you could slot it where it will affect you would be in APP/PPPs, namely Mace Volley, Thunderstrike from the PPPs or Repulsion Bomb from the Force Mastery APP.


 

Posted

If it's like some other proc I'd read about being used in pet/pseudopet powers, it'd have a chance to activate on using the power (and affecting the user), and a chance to activate when the pet used it's powers, affecting the pet. Which wouldn't be all that useful in this case. (I think it might have been the Soulbound Allegiance proc, with people getting the build up effect when they summoned every now and then.)

Overall it strikes me as being a bit questionable unless it's in an AoE power that will be used frequently.


 

Posted

Quote:
Originally Posted by plainguy View Post
I think its a decent build. But if your gonna go, then go all the way. Get the Defense Cap without relying on your pets and be sure less hits are gonna get through.
I like what you did there, I remember being (recently) pleasantly surprised how easy it was for an MM to get their positional defense up using set bonuses. However, as far as the pet buff goes, I mean, the pet buff is pretty reliable. Not 100% all the time, but really it's pretty good. It's going to happen, you can't stop it, so you might as well factor it into your build. While it's possible to max out your defense and then some just from set bonuses, if you're willing to cut back on it a little, and use the pet buff to make up for what you lost, you can get in other bonuses that overall may carry the build farther.

A good example is frankenslotting the Protector Bot. Instead of 6x of a Pet set, how about 3x Blood Mandate, 1x Cytoskeleton, 1x lvl 50 Defense IO, and Edict of the Master +5% Pet Defense. Most of what you lost in set bonus defense is made up by the Protector Bots' shields getting better, and that shield provides Def vs All, and it gets your pets closer to their own Def caps, along with Edict's 5%.

And since Web Grenade doesn't need a full set of anything really, how about just 2x 50++ Endoplasms, freeing up 4 slots for other powers. You can maybe add a 3rd slot to Weave for some more +Defense to all...if you have the money you can turn all those Red Fortunes in LotG's and pick up some +HP bonuses along the way. If one of those LotG slots is a 7.5% rech IO, then in addition to all of the above, you've gained some recharge bonuses as well, good for a clicky set like /Traps.

And your positional defense is still at or above the soft cap, and you've still got 3 more slots to put somewhere. Anyway not trying to insult or put anybody down, but I did want to share what popped into my head after what I saw. My two cents, for what it's worth.

Gaheris


"I know that will get glossed over and 6 months from now someone here on the forums will make a statement like "Remember back when walk was crashing the mapservers" and someone else will say "Oh yeah, I remember that" and I will drop my face into my palm and die a little bit more inside." - BABs