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You left out the part where he petitions you for refusing to play slapsies with him and makes a biiiiiiig deal out of telling you he did it.
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Quote:Anyone who ever had to, oh, I don't know, pass through the Mos Eisley spaceport in Star Wars Galaxies* can attest to the fact that this is not a phenomenon unique to Aion. Dueling will always break out in high-traffic areas, for the simple reason that it's where PCs run into each other most frequently. In CoH, this would mean there'd constantly be fights happening in the foyer at the tram station, on the steps of City Hall, in Wentworth's, under Atlas, near the scanner mission detectives, etc. etc. etc. Just... no.4. /duel. As I mentioned, I haven't been spammed with requests - but when a fight breaks out, it's typically in the middle of an already crowded area, with people trying to get around to get to their contacts, the store, etc. Frankly, it's annoying as hell. Especially since, less than 30 seconds away, they can find a slightly less populated spot with plenty of room to move around.
* and that'd be pretty much everyone who ever played SWG -
Quote:Presumably the game's graphics engine calls for the same texture to display on the big map in the tram station as it does when you pull down your Map tab.I've been using the VidiotMaps Pack for a while now, and it really is a big help for me, but the odd thing that I just noticed today, on a map in a Train Station, is that the map looks like a VidiotMaps Pack Version of that part of Paragon City! Why would the regular map in the Train Station look like that? I'd really like an answer, if there is one!
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Uh, no, not really. See, PvE? That's the game. PvP is an alternate playmode that was bolted (a bit ineptly, IYAM) onto the side of it well after the fact. Thus, someone objecting to PvE features based on a dislike of PvE would be, how shall I put this delicately? A halfwit. That'd be like writing a huffy note to the makers of Bicycle playing cards because you don't like playing card games.
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Quote:I think you have this surrounded!
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It's not a bug, it's an unfortunate interaction of the way the loading mechanism works and the fact that some missions have patrols, who occasionally just happen to be near the entrance when players start arriving. There aren't mob spawn points placed too close to the entrance, I don't think, but patrols' routes sometimes take them through the vestibule. Bad design, not bad code.
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Quote:* that's one year
I will support this on one condition - that there be a cooldown no less than 31,536,000 seconds* placed on it. -
Quote:I don't think that last part was always consistently true, but it's been a long time, because we haaaates it so much.The "5 minute mission" is not timed at 5 minutes. It's timed at 10 minutes. And you don't need to zone for it. It's in Peregrine Island showing up as a follow-up to a mission that's also in Peregrine Island.
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Quote:Based on the way enemy levels and spawn sizes used to scale with the old system, I think you'll find that the progression was something like +0/x1, +0/x2, +1/x1, +1/x2, and +2/x2. I might have the multipliers off, but that's basically how it worked: even-con/normal-spawn, even-con/bigger-spawn, higher-con/normal-spawn, higher-con/bigger-spawn, and even-higher-con/bigger-spawn.Did a forum serch and checked the ParagonWiki page for Notoriety, and didn't find what I was looking for.
I saw someone mention that they thought +2 x2 was similar to Tenacious/Malicious, but that's about it.
Has anyone figured out what the new I16 Notoriety settings for the old Heroic/Villainous, Tenacious/Malicious, Rugged/Vicious, Unyielding/Ruthless, and Invincible/Relentless are?
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Quote:You doubt in vain. It's fully possible for a player character to have entered an instance or zone, as far as the server is concerned, long before the player can actually see anything but the loading screen. Ever been loading a zone and heard the ambient street sound effects start while all you had was the loading screen and progress bar? That's what just happened. Your character's standing there at the tram station (or wherever) for any other PC or NPC to see and interact with, but you, the player, don't know anything about it yet at the other end of the wire.While you were loading?
I severely doubt it's possible that anything can happen to you while loading the map.
I had a character just the other day get murdered by zombies before the loading screen cleared. It didn't do anything to soften my attitude toward those godforsaken "events", I must say. -
Well, yeah, but I think you'll find the problem there is that the Ouro portal doesn't conform to that design goal, rather than the other way around. (Maybe they figure that having to land the reticle someplace and then click on the portal is distraction enough if you're in the process of getting your face beaten in, I dunno.)
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[QUOTE=MTS__;2336502]Or just give the zone contacts telephones. "Hi, yeah. Captain Photon here. Wes Schnabel said to give you a call. What's that? Oh, yeah, no, I don't want anything to do with that. Yeah, I'm sure. Okay. Okay. Bye." And get on with my life. I mean, do we really need to be forced to go find out where they are? They're marked on the map, for pity's sake.
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Quote:I figure if I ever move on to another MMO, it'll be because someone's made a better one, not because this one has suddenly started to suck. Even when I've taken some time off because they'e done something that's annoyed me, it hasn't colored my recollection of the fun times I had before Stupid Change X ticked me off.That being said, or pointed out, I hope I can look back on this game fondly if I ever left. Some great times here... Great times.
It's kind of a weird attitude, and seems to be confined to the world of electronics and software. I mean, I don't know anyone who's bought a car, been perfectly happy with it for five years, then traded it in on a new one and suddenly become a complete bore about what a piece of junk the old one was. -
Quote:Yep! They're robots made of meat.Right. The Ghost Slaying Axe only deals extra damage to true undead. The Vahz minions are more like flesh-covered robots. (Literally. To quote the official background info on the Vahz, "The foot soldiers of this fetid force are the Cadavers, zombie-like animated flesh made from stitched together human corpses and robotic parts.")
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Your best bet's the Tech forum. They know lots more about this kind of thing over there.
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There used to be quite a lot of those redside. I remember getting clobbered quite a lot in the vestibules of warehouses during beta. Most of 'em got fixed. Looks like a few slipped through the cracks.
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The market's been in the game for quite a while and this trick isn't new. If the designers considered it "wrong", they'd have fixed it by now.
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Well, you could hunt around and see if you can find an unused CoV preorder pack. They're not supposed to still be available, but you never know. (Be aware, however, that you can only apply one of those to any given account, so if you go that route, make sure you find the one you really want.)
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They've re-done the account upgrade page, too, so it's no longer desperately easy to accidentally create a new account rather than upgrading your existing one - which was the case when CoV first launched and which caused endless headaches.
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