I16 Notoriety System equivalent For Pre-I16 System?


Captain_Photon

 

Posted

Did a forum serch and checked the ParagonWiki page for Notoriety, and didn't find what I was looking for.

I saw someone mention that they thought +2 x2 was similar to Tenacious/Malicious, but that's about it.

Has anyone figured out what the new I16 Notoriety settings for the old Heroic/Villainous, Tenacious/Malicious, Rugged/Vicious, Unyielding/Ruthless, and Invincible/Relentless are?

Thanks!




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Posted

Quote:
Originally Posted by Kheldarn View Post
Did a forum serch and checked the ParagonWiki page for Notoriety, and didn't find what I was looking for.

I saw someone mention that they thought +2 x2 was similar to Tenacious/Malicious, but that's about it.

Has anyone figured out what the new I16 Notoriety settings for the old Heroic/Villainous, Tenacious/Malicious, Rugged/Vicious, Unyielding/Ruthless, and Invincible/Relentless are?

Thanks!
Based on the way enemy levels and spawn sizes used to scale with the old system, I think you'll find that the progression was something like +0/x1, +0/x2, +1/x1, +1/x2, and +2/x2. I might have the multipliers off, but that's basically how it worked: even-con/normal-spawn, even-con/bigger-spawn, higher-con/normal-spawn, higher-con/bigger-spawn, and even-higher-con/bigger-spawn.


 

Posted

the final one should be +2/x1. the highest setting was for higher (+2) enemies, normal sized spawns.


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Posted

Although it has been stated by the Devs that the new system doesn't have exact equivalents to the old.


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Posted

Awesome guys! Thanks!

Quote:
Originally Posted by Kiken View Post
Although it has been stated by the Devs that the new system doesn't have exact equivalents to the old.
Right. I had a vague recollection of someone saying something along those lines at some point...




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