Captain_Photon

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  1. Quote:
    Originally Posted by Kheldarn View Post
    Hmm... This means that while Heroes can have a max of 4 respecs (3x Terra Volta Trials and 1 Freespec), Villains can have a max of 5 (3x Thorn Tree Trials, 1 Freespec, 1 Patronspec). Interesting.
    Yeah, it's because devs hate heroes.
  2. OP, the gesture the character pictured in your avatar is making is not the Shocker. I just thought I should point that out.
  3. Quote:
    Originally Posted by Zombie Man View Post
    Not any less creepy than the inadvertent implication of grand-incest by Manticore.
    I still giggle a little every time I'm reminded of the post he made when it was pointed out to him what he'd done there.
  4. Quote:
    Originally Posted by Fury Flechette View Post
    I honestly think that many (not all) CoH players overthink things when forming teams
    If you're calibrating your auto-teaming system based on players' anticipated "function" within the team, you're still overthinking things. To put together a fun team in City of Heroes you need the following things:

    1) More than one non-stupid player.

    That's it. Anything beyond that is overcooking the soup.
  5. Quote:
    Originally Posted by konshu View Post
    (And now I foresee dozens of veterans gathering in Atlas Park to simultaneously unleash their parades, bringing the servers crashing down.)
    That used to happen, back when people you saved from muggings would follow you doggedly until they got a chance to thank you, no matter what. People whose characters could fly would elude their rescuees' attempts to thank them and cruise around Atlas Park accumulating a vast horde of grateful citizens, then take them to the plaza and get their bizarre kicks out of seeing how low they could make the local frame rate.
  6. Captain_Photon

    New pvp style

    Flagged PvP: Often suggested, always a lousy idea. No.
  7. Captain_Photon

    Let us solo TFs

    I, uh... don't think they're going to go for that. The "Force" in the name rather implies that they're designed to be run by groups on the conceptual level; what you're asking is basically for TFs to be scrapped altogether and replaced with story arcs that have the same flavor text, and I just don't see the designers going for that. Certainly not and leave the existing reward structure in place.
  8. Quote:
    Originally Posted by Doc_Hornet View Post
    Crossbows haven't fared so well in comics I think because as a visual medium, drawing back a longbow is much more dynamic visually than cocking back a crosssbow.
    In terms of suspension of disbelief, there's also the small and inconvenient fact that loading a heavy crossbow takes a couple of minutes' work with a small winch, which is not something most superheroes are going to have the time to do in a fighting-with-villains situation. This is also why you don't often see them in movies, and when you do they're always some kind of silly high-tech thing in a setting where there's no earthly reason not to just use a firearm (I'm looking at you, G.I. Joe: The Rise of Cobra).
  9. Quote:
    Originally Posted by Umbral View Post
    The difficulty in proving that you are self-aware, even using your claim, is that you can't prove that you think you are self aware. You can say it all day long, and it won't prove anything because you are simply declaring a statement without anything to support it.
    The punch line here will be when the rest of us learn that Umbral and Tokyo are actually two people's ELIZA-based posting bots having an automated argument.

    Why do you believe that ur just trollin nao?
  10. Quote:
    Originally Posted by Lohenien View Post
    Put a person in a room. The room contains a book filled with instructions detailing inputs and outputs in Chinese symbols. The person in the room receives an input of chinese symbols and then uses the instructions to construct an output of chinese symbols and sends it back out.
    By an eerie coincidence, this is how babelfish.yahoo.com works. And you thought it was computers!
  11. Quote:
    Originally Posted by Umbral View Post
    Think of it this way: if you find a person that can multiply together two huge numbers in his head in less than a second without ever being wrong, you would probably consider the person to be rather intelligent.
    Er, no, I would consider him quite good at math. Charles Babbage was "rather intelligent". His difference engine, as constructed at the British Museum of Science, isn't. It's just a pile of cunningly arranged metal bits.
  12. Quote:
    Originally Posted by Rubberlad View Post
    I'm posing this question from the vantage point of NCsoft's strategic vision and deciding to invest innovative gameplay and technology into one game over another rather than trying to keep them all current.
    Like I said before: I think you're giving this "strategic vision" thing way too much weight. I sincerely doubt the Corporate Masters are analyzing the overall situation in nearly as much detail as you seem to think they are. "Resource management" might get that involved in Settlers of Catan, but not, I suspect, in the real-life world of running a multinational computer game company. No one is sitting in Seoul thinking, Hmm, well, City of Heroes players have been asking for this feature, and the man-hours are available to do it... nah, screw them, give it to Aion, they're where the money is now. It's just not that granular to them.
  13. Quote:
    Originally Posted by Rubberlad View Post
    Again, I don't care about any other MMO but this one.
    The irony of this statement from the originator of a thread with the basic premise, "Are this game's shiny bits being given to another MMO instead?" is... considerable.
  14. Quote:
    Originally Posted by Umbral View Post
    Intelligence could just as easily be defined as "does exactly what it's told as quickly as possible without erring"
    I dunno, I'm pretty sure I would define that as the exact opposite of intelligence. Mindless obedience is mindless, as the young people say on the Internet nowadays.
  15. Quote:
    Originally Posted by Rubberlad View Post
    Absolutely there's someone behind the scenes evaluating all the NCsoft IPs and deciding which of the best technology upgrades/proposed features should go into currently established IPs but not others (its all about investing wisely and where the most profit can be reaped after all).
    You are ascribing far more coherent and intricate strategic planning to this process than I suspect is actually taking place. The Corporate Masters in Seoul are accountants, not technologists.
  16. Quote:
    Originally Posted by Rubberlad View Post
    I believe the last two items (excluding Crossbows) are covered in Going Rogue but what about the rest? Am I going crazy or didn't we request/discuss all these options for City of Heroes years ago? So why pretend that they're something new inspired by Aion? And why are these features going to Aion first before City of Heroes?
    1) People having asked for stuff in no way indicates that said stuff was ever in development.

    2) City of Heroes is developed in the US, originally by Cryptic Studios, then by an in-house NCsoft team; Aion is developed in Korea, by a completely different in-house NCsoft team. As such, wondering if stuff originally intended for one is going to the other doesn't really make a ton of sense anyway. That'd be sort of like wondering if something you were expecting to be in a Sims 3 expansion pack wound up in Mass Effect 2 because of internal politics at EA.
  17. Quote:
    Originally Posted by Umbral View Post
    Hah! Shows what you know! It's a statement-to-function (i.e. translation) algorithm, not an interface! (Of course, a well designed interface will decrease the need to translate the statement in the first place by decreasing the number of levels of complexity required for the translation in the first place.)
    Have you ever noticed that people who say, "I'm not going to dignify that with a response," are automatically, by definition, lying when they say it?
  18. (QR to OP)

    Honestly? I wouldn't, unless it was for some kind of parody. Vampires are even more overdone than Wolverine, and that's no mean feat.
  19. Just don't put it on auto. People standing around idle in places where they don't need it and suddenly bursting into the Hasten animation are such knobs.
  20. Quote:
    Originally Posted by Umbral View Post
    How many people do you know that will do what you want them to do rather than what you tell them to do? Expecting as much from a computer is simply cruel.
    The quest for the Do What I Mean interface is one of the oldest and most frustrating in all of computer science.
  21. Quote:
    Originally Posted by Hero2 View Post
    It appears there was an issue with the operator of the computer.
    "Problem exists between keyboard and chair," as we used to say in the closeout notes for trouble tickets at the PC manufacturer I once worked for.
  22. Quote:
    Originally Posted by Rangle M. Down View Post
    The Concept: Hero and Villain spawns happening in opposing faction zones in a cross between Superadine Raids and Zombie/Rikti invasions
    No thanks. We've got far more than enough of this kind of thing happening already.
  23. Quote:
    Originally Posted by Redlynne View Post
    A very nice feature of WoW is that it not only has a clock (with local time) constantly displayed, it also has an Alarm feature which allows you to set a time for a chime sound to play alerting you when "time's up" for any sort of timed concern.

    You can't get THAT with a CoX slash command (currently).
    Buy a wristwatch, for crissake.
  24. Quote:
    Originally Posted by Samuel_Tow View Post
    for the time it takes me to puff up my chest and teleport, I can usually have simply RUN in and saved myself a wad of endurance.
    Like I said, our standards must differ. With the appropriate bind, it's quite instantaneous enough for me. In fact, combat, especially in a complicated multi-level room with a lot of fiddly staircases, is the only circumstance under which I find Teleport actually useful. It's certainly not much cop as a travel power, plodding along 200 yards at a time and encumbered with line-of-sight restrictions and the possibility of command lag causing a near-fatal fall. If it weren't for its tactical handiness it'd have no value to me at all.
  25. That's a grappling hook launcher, you pillock.