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Posts
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Joined
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Heh - whilst I love dark miasma, dark blast just doesn't shake my maracas - superb controlly playstyle, but it doesn't feel as dynamic as fire/ice/sonic/rad in my personal opinion.
A very good combo, but to be honest, pretty much anything is a good combo, 'cause corruptors are just awesome! -
Depending on team needs, I can throw in a Ice/SS tank (14) who can happily herd/hold aggro with the right support, or a Rad/Psi defender (14 also) who can provide silly debuffery/AM for mez resistance, or indeed a mind/storm (you guessed it, 14) troller for single target sleep, hold, confusion, with smatterings of snowstorm and quasi stealth from steamy mist.
Assuming my schedule remains clear, I'll be at posi at about 6/7pm, and I'll switch to whichever toon once we know numbers. There is a chance I can't make it, but I'll try and give advance notice if that is the case. -
I believe the common expression for stalkobots slotting is "ZOMG H4X"
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Choices choices indeed!
Some excellent combos include:
Fire/Dark, Ice/Dark, Sonic/Dark, Rad/Dark
Fire/Kin, Ice/Kin, Sonic/Kin, AR/Kin
Fire/Thermal, Ice/Thermal, Sonic/Thermal
Fire/Rad, Ice/Rad, Sonic/Rad, Rad/Rad
Fire/Cold, Ice/Cold, Sonic/Cold
AR/Traps for concept.
All of those should be able to solo and team pretty well - the thermal and colds really could do with teams in the lower levels.
Best bet is to try a couple of different things, and see what fits your playstyle.
Assuming you are on Union, the 1AT coalition of villainy is fairly active, and coalitioned with some cracking VGs, including EVIL and Bloodline - the Corrosion Rangers would be your home in the 1AT, or you can join the Pirates of the Apocalypse, the affiliated and rather marvellous pirate VG.
In either event, we'd be happy to give you a home where you can ask for advice, or demonstrations of certain combos at higher levels while you experiment - just give me a holler if that sounds like a plan -
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Posi is ok - Vahz, Clockwork and Council iirc, with some defeat alls, some deliveries, a patrol and some stealthable ones. Someone with travel power/recall friend is worth their weight in gold on this.
Depending on time/date, I may be up for this with my ice tank (currently a bar away from 14). With the right people, posi can be a blast - did it three times in a week once, good times -
I believe you just did.
Also, big gratz to Ducky on his elevation to commander - may as well put PR news in here -
Gratz guys! Nicely done.
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Ice/EM, Ice/SS both work nicely
Fire/EM for two-shotting stuff fun at later levels (FE+BU+ET+TF) -
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The biggest thing Cap has missed off though is the epic powers. Focussed Accuracy turns stalkers into a poor mans scrapper, even more so when coupled with tactics.
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Hehe, done deliberately Kin - the OP mentioned sirens, so figured I wouldn't confuse the issue by talking too much about the PvP in Warburg/RV
As for standing still to scrap - a bad idea, against anything - stalkers, corruptors, dominators, masterminds and brutes will all hand your head to you if you don't move around - movement is that important to PVP.
PVP dead? Not a chance. There are regular nights when PVP hits Bloody Bay, Sirens, RV, Warburg or the arenas - keep an eye on the arena channel (when it isn't being spammed) for people shouting out. It isn't ever going to be incredibly packed (short of special events) but the good thing is, PVP in CoH/V works really nicely with smallish numbers, when the sides are about the same number.
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Fighting stalkers comes down to two things - 1) being able to spot them, and 2) denying them the opportunity to use AS.
The first means getting +perception, whether from tactics (from the leadership pool), the temporary IR goggles that are available in sirens when heroes have control of the zone, or from being granted +per from an empath or sonic defender/controller.
The second is about movement - never stand still long enough for a stalker to hit you with AS. This forces them to kite you with something like Energy Transfer, and try to placate/AS. If you don't manage to keep them in their tracks with a swift impale, retreat.
Other powers that can be useful... from Regen, pick up resiliance, which will give you some protection from the stuns from energy melee.
Have integration constantly running, with at the very least 3 heal SOs in there, reconstruction slotted 3 recharge, 3 heal, same for dull pain and instant healing.
The very best stalkers will still kill you, but you should be able to tip the balance a little more in your favour by following those tips.
The very best way to deal with stalkers is to team up, preferably with an empath granting clear mind, or a sonic granting clarity, or with a /devices blaster who is capable of revealing the stalkers from hide, and calling the targets. Teaming makes PvP a) easier, and b) more fun.
Hope that helps. -
Mine is slotted 1acc, 1 recharge, 1 fear. Works for me, in PvE and PvP.
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A combination of A and B - I tend to flit in and out of character very quickly, depending on the situation. I'd probably play along for abit, using game context replies, sending a tell if that isn't enough of a hint.
And no. Absolutely nothing. If the roleplay goes into interesting waters, and there are good friends who are mature and comfortable, it is possible to roleplay anything and have fun. (Making use of the less is more approach that davidG mentioned, for stylistic reasons more than anything else) -
As I'm a helpful chap at heart, here is the rough strokes of blindfaith's EM/Regen build - extremely effective in PvE and PvP (despite not having stealth
).
Slotting is for a level 47 respec, but the number of slots and what to put in them are right, the order is a bit slap dash.
Revive and MOG are preference powers - worth trying if you haven't done /regen before, but you'll soon know if you like them or not - swappable for resiliance and stealth for PVP, should you be so inclined/don't want revive and MOG.
For levelling up, you'll want placate at 12 probably, build up at 8, AS at 6, and switch stamina later.
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Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder - (http://sherksilver.coldfront.net/index.php)
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Name: blindfaith 47 respec
Level: 50
Archetype: Stalker
Primary: Energy Melee
Secondary: Regeneration
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01) --> Energy Punch==> Acc(1) Acc(3) Dmg(11) Dmg(13) Dmg(19) Rechg(39)
01) --> Hide==> DefBuf(1) DefBuf(40) DefBuf(42)
02) --> Bone Smasher==> Acc(2) Acc(3) Dmg(11) Dmg(13) Dmg(19) EndRdx(37)
04) --> Reconstruction==> Rechg(4) Rechg(5) Rechg(5) Heal(36) Heal(36) Heal(37)
06) --> Assassin's Strike==> Acc(6) Acc(7) Dmg(7) Dmg(9) Dmg(9) EndRdx(37)
08) --> Build Up==> Rechg(8) Rechg(15) Rechg(15)
10) --> Hurdle==> Jump(10)
12) --> Combat Jumping==> DefBuf(12)
14) --> Super Jump==> Jump(14)
16) --> Integration==> EndRdx(16) Heal(17) Heal(17) Heal(34)
18) --> Health==> Heal(18) Heal(43)
20) --> Stamina==> EndMod(20) EndMod(21) EndMod(21)
22) --> Dull Pain==> Rechg(22) Rechg(23) Rechg(23) Heal(25) Heal(25) Heal(36)
24) --> Placate==> Rechg(24)
26) --> Energy Transfer==> Acc(26) Acc(27) Dmg(27) Dmg(31) Dmg(31) Rechg(31)
28) --> Instant Healing==> Rechg(28) Rechg(29) Rechg(29) Heal(42) Heal(42) Heal(43)
30) --> Hasten==> Rechg(30) Rechg(40) Rechg(40)
32) --> Total Focus==> Acc(32) Acc(33) Dmg(33) Dmg(33) Dmg(34) EndRdx(34)
35) --> Revive==> Rechg(35)
38) --> Moment Of Glory==> DmgRes(38) DmgRes(39) DmgRes(39)
41) --> Spirit Shark==> Acc(41) Acc(43) Dmg(45) Dmg(45) Dmg(46) Rechg(46)
44) --> Spirit Shark Jaws==> Acc(44) Acc(45) Hold(46) Hold(48) Rechg(48) Rechg(48)
47) --> Summon Guardian==> Acc(47) Dmg(50) Dmg(50) Dmg(50)
49) --> Fast Healing==> Heal(49)
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01) --> Sprint==> Empty(1)
01) --> Brawl==> Empty(1)
01) --> Assassination==> Empty(1)
02) --> Rest==> Empty(2)
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Any questions, just holler. -
*loads up broadcast bind
(spamming again Kin :P)
But seriously, Bloodline are a cracking bunch of helpful players, and part of a great coalition. -
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He's on holiday until the weekend, lamer.
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I LOVE YOU! -
It really is up to you guys - I'm torn about tonight as tis Stasis' birthday bash in pocket D on Union, which I'd really like to be there for all of it, but also really want to see us get the final done. Union are still slacking, as Xanthus is on his hollibobs till the weekend, so we have time.
I'll leave it up to you guys to decide (especially as I don't know if the tornado bug has been fixed or not) -
On mine (currently 15 ish), I run charged armour and static shield at all times, both with just an endred DO in (for now), and I'm generally ok to get through most of a mission without having to rest (attacks slotted for acc and endred only).
I'll probably turn on conductive shield once I've got stamina/SOs to be honest, as the amount of fire damage you encounter up to then is pretty minimal. -
I blame Xanthus
Come on Unionites - fingers out. The amount of abuse I get over on Deviant territory... -
3 recharge, 2 def, 1 heal for me in 2 levels time (are you sure you can slot res?)
3 recharge + hasten to have it up as often as possible, 2 def ensures I'm capped (allowing for def debuffs) and 1 heal to boost the HP boost. -
Hacksaw Pete, the zombie pirate and ship's doctor is currently running amok offering his blend of potions and poisons at a discounted rate, ably assisted by the Zombie Operating Crew:
Nurse Gerald, Nurse Susan, Nurse Karl
Scalpel, Leech
Dr. Hackitoff -
Switch swift for hurdle - just to help out a touch with vertical movement. I like having CJ in there as well, but that is just personal preference.
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[ QUOTE ]
Bayani requested a piece that would pay homage to his favorite comic book cover Uncanny X-men #141. I was more than eager to work on this piece. However I must admit I had a few butterflies fluttering around in my stomach as I did my best to pay the proper respect to a great artist like John Byrne.
Now without further ado, I proudly present...
Bayani
Bayani XXL
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Marvellous! Truly outstanding work again Gill. -
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I may shift hasten slightly earlier (for use in sirens), but I've got a full attack chain already with brawl, punch, haymaker, airsup and KO blow, without any recharge reductions, so your comment about lacking burst damage is fairly moot.
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Thats not what i ment.
The only good reason to take SS is double stacked rage .. ie 160% extra dmg 60% extra acc and thats unslotted acc.
see my point now.
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Ayup, and rather cunningly, 3recreds and lightning reflexes allows me to double stack rage without hasten (as the build is now). Adding hasten into the mix will give me more time with it double stacked, but I'm going to be experimenting with timing the double stacking for a fast burst of double rage ownage, by picking and choosing my fights. It will be a lot easier with hasten to do this, but I'll have plenty of time to practice before I even hit sirens in earnest (i prefer to outlevel zones before I start to PVP in them properly). -
Erm, yes, I'm fully aware of fury - my EM/EA manages to build fury nicely with only brawl, energy punch, bonesmasher, total focus and energy transfer - this build will have more attacks, and better mitigation through Air sup.
I may shift hasten slightly earlier (for use in sirens), but I've got a full attack chain already with brawl, punch, haymaker, airsup and KO blow, without any recharge reductions, so your comment about lacking burst damage is fairly moot.
The run speeds are for two reasons - 1) i've done the hurdle/CJ thing to death on my other toons - I'm interested in experimenting with how effective slotted swift, LR and SS are in RV - same with the fly speeds in swift. I'm pretty sure it will allow me to chase runners who take to the skies fairly effectively. (and if not, i just respec).
I hadn't checked the effects of 3 slotting powersurge with dam res beyond seeing that I'm capped against everything but psi and toxic with just the one - spines scrappers aside, I'm not too fussed about toxic, but we'll see in warburg and the arachnoid missions how I cope, and then adapt as needed.
Thanks for the point about static's psi res - 41% res fully slotted seems pretty good, again, play experience will see if I need to change it about as i near the 40s.
I'll probably keep the 3rd tohit in rage, as every little helps against defence based toons
And as for fly/grounded not playing well together, well, immob protection while on the ground, knockback mitigation whether in flight or not, should play fairly nicely. Even if it doesn't, my primary stomping ground (RV) will have SS anyway.