SS/Elec: Comments please
Jab helps you build fury quicker than punch. Probably dont need punch and Air Sup anyway. That's my small comment and about it
"Well, they found my diary today.
They were appropriately appalled
at the discovery of the eight victims
They're now putting it all together.
Women wrapped in silk
with one leg missing
Eight legs, one body, silk,
spider, brilliant!"
lose mace blast, you just dont need it in your chain, I would say drop web envelope too but you may want the immob for pvp purposes.
I will say to try and fit in tough as your resistances then become superior to pretty much anything
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Ah, good thinking. I'll have a play around, see what I can come up with - boxing will make a nice brawl replacement for my auto power for fury generation too.
hmmm
You do understand all about fury yes ?
I think your going to have alot of problems building any fury at all with no fast attacks and you've totaly ignored the main reason for taking SS in the first place which is ALOT of burst damage very quickly by taking hasten so late.
The extra run on swift is useless to.. think you gain a whole 2mph if your lucky per slot same with LR.if you want unsurpressed travel go for hurdle/CJ its faster !
And the least said about fly and grounded the better.
Powersurge: you do realise you could have 86% toxic res 3 slotting this with res enhancers yes ?
Static shield: Erm Psi res ! lots of Psi 40+
KO blow eats end like nobodys buisness and with you sheilds only being 1 slotted with end reduxs you will probably run out of end very fast even with conserve power (when its not up).i 2 slotted sheilds and KO blow.
3rd to-hit buff in rage gives like 6% or something low .. can't remember the figure off top of my head.
Web envelope: -recharge -jump -fly .. *cough*
Defiant's GoEH/MILITIS METUS
Erm, yes, I'm fully aware of fury - my EM/EA manages to build fury nicely with only brawl, energy punch, bonesmasher, total focus and energy transfer - this build will have more attacks, and better mitigation through Air sup.
I may shift hasten slightly earlier (for use in sirens), but I've got a full attack chain already with brawl, punch, haymaker, airsup and KO blow, without any recharge reductions, so your comment about lacking burst damage is fairly moot.
The run speeds are for two reasons - 1) i've done the hurdle/CJ thing to death on my other toons - I'm interested in experimenting with how effective slotted swift, LR and SS are in RV - same with the fly speeds in swift. I'm pretty sure it will allow me to chase runners who take to the skies fairly effectively. (and if not, i just respec).
I hadn't checked the effects of 3 slotting powersurge with dam res beyond seeing that I'm capped against everything but psi and toxic with just the one - spines scrappers aside, I'm not too fussed about toxic, but we'll see in warburg and the arachnoid missions how I cope, and then adapt as needed.
Thanks for the point about static's psi res - 41% res fully slotted seems pretty good, again, play experience will see if I need to change it about as i near the 40s.
I'll probably keep the 3rd tohit in rage, as every little helps against defence based toons
And as for fly/grounded not playing well together, well, immob protection while on the ground, knockback mitigation whether in flight or not, should play fairly nicely. Even if it doesn't, my primary stomping ground (RV) will have SS anyway.
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I may shift hasten slightly earlier (for use in sirens), but I've got a full attack chain already with brawl, punch, haymaker, airsup and KO blow, without any recharge reductions, so your comment about lacking burst damage is fairly moot.
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Thats not what i ment.
The only good reason to take SS is double stacked rage .. ie 160% extra dmg 60% extra acc and thats unslotted acc.
see my point now.
Defiant's GoEH/MILITIS METUS
By all mean Rage is a potent power to have. Problems with Rage is the comedown afterwards.
In a PvP point of view...you'll find that you'll be unable to do anything offensive for about 10/12seconds and that your def is also reduced. Also when you have Rage with 3 Rechg Redux and running on auto, you won't have the +dmg advantage for the duration of the comedown period.
One question is why people don't take the AoE that comes with Elec armour? With the normal attacks you have in your primary coupled with the continuous ticks with the AoE, it will surely get you up Fury even faster?
@Captain Solaris
Guild of Extreme Heroes "Strength is in Unity"
THe DoT ticks of an aura dont build fury directly like attacks do. They do it indirectly by attracting aggro and with the end cost some people dont see them as worth while.
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By all mean Rage is a potent power to have. Problems with Rage is the comedown afterwards.
In a PvP point of view...you'll find that you'll be unable to do anything offensive for about 10/12seconds and that your def is also reduced. Also when you have Rage with 3 Rechg Redux and running on auto, you won't have the +dmg advantage for the duration of the comedown period.
One question is why people don't take the AoE that comes with Elec armour? With the normal attacks you have in your primary coupled with the continuous ticks with the AoE, it will surely get you up Fury even faster?
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its all about burst dmg in pvp cap thats why SS is good with double stack rage it will out damage EM.
Even without the double stack it still out damages EM.
Defiant's GoEH/MILITIS METUS
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I may shift hasten slightly earlier (for use in sirens), but I've got a full attack chain already with brawl, punch, haymaker, airsup and KO blow, without any recharge reductions, so your comment about lacking burst damage is fairly moot.
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Thats not what i ment.
The only good reason to take SS is double stacked rage .. ie 160% extra dmg 60% extra acc and thats unslotted acc.
see my point now.
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Ayup, and rather cunningly, 3recreds and lightning reflexes allows me to double stack rage without hasten (as the build is now). Adding hasten into the mix will give me more time with it double stacked, but I'm going to be experimenting with timing the double stacking for a fast burst of double rage ownage, by picking and choosing my fights. It will be a lot easier with hasten to do this, but I'll have plenty of time to practice before I even hit sirens in earnest (i prefer to outlevel zones before I start to PVP in them properly).
LR won't be enough to double stack it as LR's recharge is only about the same percentage as 1 recharge DO, you really need both hasten and LR.
Defiant's GoEH/MILITIS METUS
ok, even on other brutes where the end recovery isnt so hot its just not worth slotting brute sheilds for end reduction, the def is less than a tank and end usage is about 50% less (tanks .23 brutes .12) end reds are just not worth it as they are a seriously cheap set of toggles, its the attacks that cost all the end.
However you do ahve conserve power and power sink so dont worry about end
Heres how I would do it, your resistances are superior to an inv tanks in all respecs apart from smash/leathal which is 9% lower, still higher than an inv brute though.
Res numbers for this build V a Inv tank fully slotted with all sheilds (toggles and passives) but without tough.
Lethal 59 Vs 67.8
Smashing 59 Vs 67.8
Cold 41.3 Vs 27.8
Energy 94 Vs 27.8
Fire 41.3 Vs 27.8
Neg NRG 32.8 Vs 27.8
Toxic 0.0 Vs 27.8
Psionic 41.3 Vs 0.0
Your toggles without fly gives you and end rec of 1.957 which is insanely good considering you are running tough too.
No superspeed as I felt the other pools were more use to this build
fly doesnt need fly speeds in it really as both swift and LR will augment fly speed now, you can change out the end red for flys if you really want tho
And dont underestimate the annoyance of taunt
*edit* powers and slots taken in no particular order but lvl 50 would be as below
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Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder - (http://sherksilver.coldfront.net/index.php)
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Name:
Level: 50
Archetype: Brute
Primary: Super Strength
Secondary: Electric Armor
---------------------------------------------
01) --> Punch==> Acc(1) Acc(42) Dmg(42) Dmg(43) Dmg(50)
01) --> Charged Armor==> DmgRes(1) DmgRes(3) DmgRes(3)
02) --> Haymaker==> Acc(2) Acc(17) Dmg(17) Dmg(25) Dmg(25)
04) --> Conductive Shield==> DmgRes(4) DmgRes(5) DmgRes(5)
06) --> Swift==> Run(6) Run(7) Run(7)
08) --> Knockout Blow==> Acc(8) Acc(9) Dmg(9) Dmg(11) Dmg(11) Rechg(13)
10) --> Static Shield==> DmgRes(10) DmgRes(13) DmgRes(15)
12) --> Air Superiority==> Acc(12) Acc(27) Dmg(40) Dmg(42) Dmg(48)
14) --> Health==> Heal(14) Heal(15) Heal(50)
16) --> Grounded==> DmgRes(16)
18) --> Rage==> Rechg(18) Rechg(19) Rechg(19) TH_Buf(43) TH_Buf(43) TH_Buf(46)
20) --> Lightning Reflexes==> Run(20) Run(21) Run(21)
22) --> Stamina==> EndMod(22) EndMod(23) EndMod(23)
24) --> Fly==> EndRdx(24)
26) --> Boxing==> Acc(26) Acc(27)
28) --> Conserve Power==> Rechg(28) Rechg(29) Rechg(29)
30) --> Tough==> DmgRes(30) DmgRes(31) DmgRes(31) EndRdx(31) EndRdx(33) EndRdx(33)
32) --> Foot Stomp==> Acc(32) Acc(33) Dmg(34) Dmg(34) Dmg(34) EndRdx(36)
35) --> Power Sink==> Rechg(35) Rechg(36) Rechg(36) EndMod(37) EndMod(37) EndMod(37)
38) --> Power Surge==> DmgRes(38) DmgRes(39) DmgRes(39) Rechg(39) Rechg(40) Rechg(40)
41) --> Stimulant==> EndRdx(41)
44) --> Aid Self==> Heal(44) Heal(45) Rechg(45) Rechg(45) IntRdx(46) IntRdx(46)
47) --> Web Envelope==> Acc(47) Acc(48) Rechg(48)
49) --> Taunt==> Acc(49) Acc(50)
---------------------------------------------
01) --> Sprint==> Empty(1)
01) --> Brawl==> Empty(1)
02) --> Rest==> Empty(2)
01) --> Fury==> Empty(1)
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[/color]<blockquote><font class="small">Antwort auf:[/color]<hr />
ok, even on other brutes where the end recovery isnt so hot its just not worth slotting brute sheilds for end reduction, the def is less than a tank and end usage is about 50% less (tanks .23 brutes .12) end reds are just not worth it as they are a seriously cheap set of toggles
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Tanker and Brute shield costs are exactly the same for the shared sets.
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ok, even on other brutes where the end recovery isnt so hot its just not worth slotting brute sheilds for end reduction, the def is less than a tank and end usage is about 50% less (tanks .23 brutes .12) end reds are just not worth it as they are a seriously cheap set of toggles
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Tanker and Brute shield costs are exactly the same for the shared sets.
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not according to the herobuilders, nofuture.org.uk has both sets (brute and tank) on the lower tier of 0.13 on the toggles. Either way brute defences are on the lower tier and are not worth slotting for end red, they are minimal, its attacks that cost and chew it up
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It's 0.13 per tick with 2 ticks per second.
I prefer 1 endred,but anything more is overkill.
Ok, been playing this fella (now at 13), and wanted to get some feedback before I level him much more.
Designed for PVE and PVP, ideally for use without a respec. Pre Powersink, I'm slotting acc, endred and redredux primarily, then shifting the slots to damage.
Fly for primary travel power, and lots and lots of lovely unsurpressed ground speed.
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Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder - (http://sherksilver.coldfront.net/index.php)
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Name: stalingrad
Level: 50
Archetype: Brute
Primary: Super Strength
Secondary: Electric Armor
---------------------------------------------
01) --> Punch==> Acc(1) Acc(3) EndRdx(5)
01) --> Charged Armor==> EndRdx(1) DmgRes(7) DmgRes(7) DmgRes(15)
02) --> Haymaker==> Acc(2) Acc(3) EndRdx(5) Rechg(25) Rechg(42) Dmg(43)
04) --> Conductive Shield==> EndRdx(4) DmgRes(27) DmgRes(27) DmgRes(29)
06) --> Air Superiority==> Acc(6) Acc(13) EndRdx(15) Dmg(25) Dmg(40) Dmg(43)
08) --> Knockout Blow==> Acc(8) Acc(9) EndRdx(9) Dmg(11) Dmg(11) Dmg(13)
10) --> Static Shield==> EndRdx(10)
12) --> Swift==> Run(12) Fly(19) Fly(19) Run(45) Run(46)
14) --> Fly==> Fly(14) Fly(34) Fly(37)
16) --> Health==> Heal(16) Heal(17) Heal(17)
18) --> Grounded==> DmgRes(18)
20) --> Stamina==> EndMod(20) EndMod(21) EndMod(21)
22) --> Rage==> Rechg(22) Rechg(23) Rechg(23) TH_Buf(43) TH_Buf(50) TH_Buf(50)
24) --> Lightning Reflexes==> Run(24) Run(40) Run(40)
26) --> Stimulant==> IntRdx(26)
28) --> Aid Self==> IntRdx(28) IntRdx(29) Heal(31) Heal(31) Heal(31)
30) --> Conserve Power==> Rechg(30) Rechg(46) Rechg(46)
32) --> Foot Stomp==> Acc(32) Acc(33) Dmg(33) Dmg(33) Dmg(34) EndRdx(34)
35) --> Power Sink==> Rechg(35) Rechg(36) Rechg(36) EndMod(36) EndMod(37) EndMod(37)
38) --> Power Surge==> Rechg(38) Rechg(39) Rechg(39) DmgRes(39)
41) --> Hasten==> Rechg(41) Rechg(42) Rechg(42)
44) --> Web Envelope==> Acc(44) Acc(45) EndRdx(45)
47) --> Mace Blast==> Acc(47) Acc(48) Dmg(48) Dmg(48) Dmg(50)
49) --> Super Speed==> Run(49)
---------------------------------------------
01) --> Sprint==> Run(1)
01) --> Brawl==> Empty(1)
02) --> Rest==> Empty(2)
01) --> Fury==> Empty(1)
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Decided against hurl, as I have Air Sup and web envelope for -fly.
Mainly for PVP in Sirens, Warburg and RV, especially RV.