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Posts
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Joined
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Quote:The lack of sidekicking/exemplaring in other games is a large part of what keeps me from staying in them for more than a month. If I can't team with the same people over time and still contribute (fairly) equally, and see what's in their quest books, and all of the other things that CoH does well with teaming, it isn't worth my time to stick around. Even if it's in a genre that interests me, like superheroes.CoX's level structure is IMO one of the most elegantly designed things about it. If I were designing an RPG it would be my starting point even if I didn't plan to specifically allow super sidekicking or exemplaring. Those two things work in CoX because level archetitecure allowed it. Other games often don't even have the foundation to make it work.
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Quote:Voids/Quantums still hurt Kheldians, but against non-Kheldians they're nothing special.Mate they changed that Void/Quantum stuff YEARS ago. It no longer applies.
I play my PBs a lot; I just unlocked Hybrid on one this morning. Warshades play differently, and I've never gotten the hang of them. But hope springs eternal. I'ma gonna get me a MFing Warshade to 50 before I leave this game, I swear. -
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Yeah, and once those of us who didn't do the beta get past the learning curve it'll probably become easier to use, even if it isn't the way we're used to doing business. I've got to admit to a little bit of 'who moved my cheese?' (new phrase, gotta use it in a sentence, sorry).
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Quote:Under circumstances when I want to fire them quickly. Almost all combat I do is with the keyboard, because I have a hard time tracking the mouse cursor and getting it to a particular spot, like over a power I want to click. When I do use the mouse quickly, I end up moving the power to a different slot about as often as I end up successfully firing it. So I have to take my eyes off the action and stop for 3-4 seconds to locate and fire a power by mouse. If it's something rarely used, that's fast enough, but if I need to do it a lot I'd rather take 20 seconds to open the power tab, scroll, and swap out something I don't need in that fight in exchange for knowing I can chord Ctrl+6 or whatever to fire it fast when I need it.I'm surprised by the notion that you need to dig for temp powers that go in the tray. Under what circumstances?
Probably more than you wanted to know, but you asked. -
Trying to do anything to that tray, like add/remove temporary powers to/from it, gives that error. The contents of that tray are completely at the whim of the server. That's fine for stuff that drops when you've already got three completely full power trays, which usually happens to me when I'm in the middle of a task force or trial and have limited time to reshuffle trays and hunt through the powers tab to find the new temp(s). But you can't control where the bar appears, and there aren't any obvious hotkeys for the powers in that tray, so making the temps usable usually means digging for them anyway.
Removing the temporary power from the powers tab seems a little drastic, because then the power is gone for good instead of just somewhere else. (Or so I assume, I haven't ever tried to remove powers from the powers tab.) -
Quote:New to me too, but I miss a lot of New York Times bestsellers. The Wikipedia article on "Who Moved My Cheese?" is informative.The "Who moved my cheese" factor?
Can't say I've heard that one before. -
Quote:There is -- hire me at my current salary and benefits to play City of Heroes with you during normal working hours.I don't want to make a fuss, I just want to know if there's anything that can be done to promote teaming in the daytime.
(Snarky, yes, but most of the people who play this game are out of school now, some of us for decades.) -
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Dying in the tutorial became a problem in Going Rogue in combination with the self-destruct power. You could die, go to the hospital, and never get a starting contact, which IIRC made it impossible to graduate Praetoria without GM intervention (among other problems). Easier to add some code to prevent tutorial death and keep self-destruct from dropping until level 2 than to add hospital zones to each tutorial.
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Hmmm.... they tell you what it does (you turn into a panther and you turn invisible, gaining stealth). They warn you that it's not a combat power, so nobody can complain about being ripped off when it isn't useful in combat. And they keep it short, so people can't complain about this minor non-combat power being an overhyped money-grab.
I guess your complaint is that they didn't sell it hard enough? Man. Can't win for losing. -
If you buy the attuned version from the Paragon Market, it's at your level and scales with your level. I think the lowest level is 20 (I might be wrong about that), so they should stay with you when you exemplar down to about 17 and stop working below that.
If you buy the regular version from the auction house, they're whatever level is listed and stay at that level. -
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Thanks! I'll try the KR exit. I don't feel compelled to stay in the old GC, but I might take a jog around for old time's sake.
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This weekend I logged in a few characters that I hadn't touched in years. One of them was a level 2 who happened to be in Galaxy City. (None of the contacts are there, of course.) I thought that the tram was supposed to link to Ourobouros, but clicking on the tram door just gives "You cannot enter." Is the Pocket D teleporter my only escape route at this point?
(Not that it matters much; I mean, he's a level 2, and a throwaway at that, it's no time at all to redo him if I wanted, but I'm curious about my options.) -
The targeting bug is the part that bothers me most about the invasions so far. It's a real pain for someone without a PBAOE or location-targeted AOE to hit things when you need to spend most of your time cycling away from empty patches of ground to targets which are actually there. Maybe that's just a bug with target_enemy_near, but since that's my primary targeting tool (bound to 't') it makes everything clumsier.
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It's probably a lot safer to just refer to them as "bombs". Everyone will know what you're talking about. Otherwise I start picturing a rain of glowing Dalkon Shields with timers on them, and I giggle uncontrollably.
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I always liked DC Hero (as opposed to the Hero system, although that's fine too), but I have no idea if that's still in print anywhere.
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I've had this happen to me, and was told by support that it's Working As Intended. :/ In my case, I got booted as I left the War Zone for PI. I had stupidly tried to use an SG teleporter only to remember after entering the wrong (villain) base that I couldn't get there from there; I don't know if that's what made me toxic, but I didn't get booted until I walked into the War zone, turned 180 degrees, and stepped out. If there's a timer it's an excessively short one.
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Quote:Yeah, those are the two glaring gaps in SF ranges -- there really ought to be a v-side equivalent to the Positron and Manticore TFs. And I think there should be a v-side Accolade for completing the full range of main SFs. If you don't serve punch and pie v-side too, of course people will leave.I'd say 10-15 and 30-35 would be the two SF's I'd like done.
A level 10-15 SF could include RIPs, Goldbrickers, and Vahzilok, with some kind of mutated beastie about to snap its tether as an end boss. A level 30-35 SF could include Cage Consortium, Arachnos Ghosts, and Wailers and involve an undead superpowerful Wailer King or something. I'm just spitballing, but seriously, there's plenty of potential in the content that already exists to fill in these gaps.
And that's not even getting into developing v-side equivalents for things like Katie Hannon or the Eden Trial or the Striga TFs or all of the Shadow Shard stuff. If there were more big things to do (and badges to get) in the Rogue Isles, more people might play there, even if it was just to switch sides, grab badges, and switch back. It would definitely provide more variety in the WSTs.
Hell, v-side needs the spotlight of the WST to motivate enough people to gather and run a trial or SF, but when the same ones come up over and over, it undercuts this. I thought the idea behind WSTs was to encourage teaming -- level 50+ toons run them to get Notices, and lower level toons run them to get xp, merits, and badges. It's a win-win, as long as people aren't driven away by boredom.
I know it takes a long time to develop new content, and the devs are making us new stuff all the time. This is great! But I hope that making more SFs is at least somewhere on their to do lists.
Pretty please with Cat-thulhu on top? -
Quote:If only that were true; that and Clown Summoning. And the bee bark. But unfortunately I'm sure it costs way more than that to make a new AT. That's what, 2 people full time for a month if they work really cheap? (There's employee overhead in addition to salaries, and I'd hope dev jobs pay a whole lot better than $30k, so it's probably fewer people or less time. Not enough to get the job done.)So if 200 people donate 50$ each, does that mean that in 8 months we'll see a brand new Ranged/Armor AT in the Paragon Store?
Sign me up
<.<
>.>
Put down the pitchforks, I'll go quietly. -
Quote:Completely agreed. It's not immersion-breaking if the Umbral Beast (or the BM Wolves) only bark or howl occasionally. In fact, it might make more sense for the Beast to be silent unless attacking -- thematically stealthier.*ARF-ARF-ARF-ARF* To expand on *ARF-ARF-ARF* this I would also *ARF-ARF-ARF-ARF-ARF-ARF* like this bloody *ARF-ARF* Umbral Beast *ARF-ARF-ARF* to shut up *ARF-ARF-ARF* please.
It seems to decide it's annoyed by something and goes into 30 seconds of constant yapping. Very, very distracting indeed.
If the sound effect for this power doesn't get changed, could it at least become an option for pet sounds to be minimized or turned off via Null the Gull? -