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Posts
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Joined
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Hallow Point, Dual Pistol/Devices blaster, ex Sunday preacher based very very loosely on the old cliche 'Praise the lord and pass the ammo!'
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Something's changed with Shadow Map shadows...
They're fading in with a much smoother 'edge' and I'm sure the options have changed somehow in the Graphics and Sound tab. But my memory won't tell me what the options used to be, so I can't be 100% certain.
Anyone else noticed a change? -
Probably due to my habit of editing posts rather than spamming the thread with large numbers of tiny updates
Anyway, here's a full size (26.7 megapixel) version of the more recent Talos Island panorama. I had to increase the jpeg compression to get the file to a sensible size, so there are more artefacts than I personally like.
Oh, and here's one of the Sapphire section of Talos Arena.
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This is going to be a minor thread derail, but see if you can track down some of the old BBC radio comedy shows.
I'm Sorry I'll Read That Again (one of my favourites), I'm Sorry I Haven't a Clue, The Goon Show and Round the Horne being four series that spring to mind.
A small taster of ISIRTA. -
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Add me to the list of people who a) aren't French and b) have never played, beta tested, expressed an interest in or even seen Aion running, yet c) received an email about it. In French.
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Maybe I'm weird, but traveling around the city is one of the things that I enjoy most about this game.
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Quote:Can I just mention something here?Population Wise the Eu community is at a new low:
- Less then 80 people online server wide in Prime Time which results in empty zones, and trouble finding teams
/search does NOT give you the full population figures.
It doesn't include me, for a start. All my toons are /hidden from searches.
If I'm solo, I'm solo. If I'm teamed, I'm teamed with people that I know and have played with for a long while. I don't tend to play PuG's, and taking in players I don't know is an irregular and infrequent event.
I don't know how many others may be in a similar situation regarding /hide status, but you can't just assume that /search gives you the whole story.
We now return you to your regularly scheduled argument. -
Quote:From a little digging, it sounds more like a WeeverSounds like a Rockfish. Amazingly, they look like rocks and hide in sand with an adapted dorsal fin loaded with poison (or venom) sticking up. Hurts a lot and frequently fatal, IIRC.
'Peixe Aranha' brought up this page, and following the Latin genus leads to the above page. And the habitat of Eastern Atlantic would definitely fit with Portugal. -
Far, FAR better than any ideas I had managed to get half formed in my brain. Good job I didn't have the time to try and realise any of them
Congratulations all round, some excellent pieces of work there. -
Grandville Tower Main Hall.
Limiting it to about a 120ish degree horizontal Field of view and only two rows of screenshots definitely seems to help drastically reduce the obvious fisheye distortions. Not flying and looking down helps, too.
:edit:
That said, this one of St. Martial's casino district at night has a much wider angle and seems to have come out OK.
And no, I'm not quite bored of these yet -
Quote:Ah yes, I found Hugin after I posted that previous bit. Looks to be pretty powerful, but requires 'driving' a lot more, unlike the more 'hands off' approaches of Photoshop and Autostitch. Not that that's necessarily a bad thing, as less automation in a package tends to mean you can do more versatile things with it.You might want to take a look at Hugin, the open-source panorama stitching and HDR software. I've not had a chance to play with the 2010 version yet, but the earlier builds I used for a previous project were already quite powerful, and it's got a good mix of stable versions and continuing active development (regular support from Google's Summer of Code helps significantly).
Quote:My eyes are off today - those curved pieces are making them bug out.
Nice work!
Also, taking source screenshots over too wide an angle can really ramp up the distortions, too. As can taking them from too high an angle and looking down too far.
It's all learning. Not necessarily useful learning, but hey ho. -
I've been having limited success with these. Out of about 5 or 6 tries at various scenes, only these two came out even half decent.
I think I may have gotten lucky on that Talos panorama
Firebase Zulu.
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Quote:Mystic Fortune's highly unlikely to become a self buff for one reason.Removing Mystic Fortune from the game probably won't be an option, since it was something that people had to spend money to get.
How about changing MF to a self buff?
It shouldn't take long to, it sort of adheres to the premise of the power, and the would be 100% positive control over having it without the need for a pop up.
Type [Secondary Mutation] into a chat channel next time you're in game and examine it carefully. -
It's entirely possible that you can change the title of a thread that has no responses yet, but cannot change the title of a thread that has had any replies.
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Quote:You mean my Bots should only be doing the old fashioned minimal amount of rage inducing running into melee? Woohoo!!!!Fixed a bug that caused many critters with ranged attacks to change behavior and prefer melee range, including Rikti Drones and most Mastermind pets. Critters should behave as they used to again.
Quote:Scrappers
- Katana Weapon draw animations now work correctly again.
Looks to be a good patch overall. Some nice fixes in there. -
I'm somewhat confused by the level of response to this.
(disclaimer, I'm in the EU and so don't even get the option of these shinies, so I may not be running at a full rage/bile quotient)
People on these board have been screaming for marketing to do something, anything to promote the game.
So Marketing are now doing something to promote the game.
Cue board rage.
Whuh? -
Quote:She is?Rather more importantly, when will she be upgraded to not aggro the world? It's really annoying trying to look after her when she's always chasing invisible ghosts into other spawns or decides she's close enough to other enemies so she may as well attack them. Even as an Elite Boss, she's hard to keep alive.
Skip past her spawn using stealth, teleport, superspeed, or just 'tank stealth' (run past and ignore her spawn), clear the rest of the map, come back, grab her, escort to objective, done.
I've not had a problem keeping her alive solo or on small-medium teams. Large teams increase the chances of someone not leaving her spawn alive and thus taking her off the leash. At that point, all bets are off -
Ta for the responses folks.
The number of screens taken to make each panorama varies, depending on what sort of field of view you're after. If you want more vertical FoV, then you need another row or two of screens on top.
Cap Au Diable was 10 screens, 66Mb of .tga stitched together.
Talos was 11 screens, 72.5Mb (and my machine struggled a little with it, too much detail causing the stitching process to have to work for the result, I think.) :edit: <facepalm> I knew there was something I forgot. I ended up resizing the Talos source images down by 50% because my machine was choking a little too much on the full sized source images, hence why I was wondering to myself why it was so small... I may retake the source images and rerun the stitch when I'm not trying to use my machine for other things.
Steel was 9 screens, 59.3Mb.
As to the process, you take a sequence of overlapping screenshots (ideal overlap is about 40%, apparently) covering the area you want in the final image, and add a bit more round the edges for cropping later on. Then you can either go expensive or cheap.
Cheap is Autostitch and it's free, but didn't work too well with the game screenshots in my experience - It had problems lining up some hard edged objects, leading to ghosting.
Expensive is any version of Photoshop from CS3 onward, where you can either go semi-manual or fully automatic.
Semi-manual is to open all the source images as layers in one file, select all the layers and go Edit->Auto-Align Layers. Once it's ground its way through that, you can go in and manually tweak any layers that haven't *quite* lined up properly with the move tool, rescaling and repositioning until your'e happy, then with all layers selected again go to Edit->Auto-Blend layers.
Automatic is to fire up Potatoshop, File->Automate->Photomerge and select your source images, type of projection and hit go. Then, depending on the number and size of source images, go and make a cup of tea.
Automatic doesn't let you manually tweak positions of slightly iffy layers before the blend operation. Manual is a little more of a faff on.
When you're taking the screens, obviously you want the screenshot UI off, and you want to take them as fast as you can, to minimise movement of shadows/sky/other elements between panels of the final image.
Oh, and if your machine can take it, /visscale 4 and all the Ultra mode shinies turned on doesn't hurt, either. Just remember to set /visscale back to it normal setting before you try and play the game. -
In one of those 'I wonder if...' moments, I decided to have a look at stitching panoramas, and see how well it would work with game screenshots.
I had a couple of moderate successes, out of far more attempts. (it's surprisingly easy to miss an area when taking the screenshots to stitch together and thus have to start over again from scratch due to big blank spots in the final panorama.)
Cap Au Diable, Aeon City.
Steel Canyon, Icon.
Talos Island, uncropped.
All about 1Mb in size, but bleedin' huge in pixel dimensions, and all pretty heavily fisheyed with about a 180degree horizontal field of view, except for Cap Au Diable, which got cropped down to less than that.
The Talos image has issues with the sky, but that's because the sky wouldn't hold still and have its picture taken
:edit:
Atlas Park : The fisheye effect really does do some odd things to the roads
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It was relatively widespread, I think it may have been back in I6 or I7, and a load of people I was playing with got it, too. I don't know if it was EU only, or whether it hit the US servers too, though.
Once the glitch that was granting the power was fixed, I think it was more effort than it was worth to remove the power from the people who'd gotten it.
And I'm not sure I count it as 'lucky', just a matter of having played for too damn long -
Quote:Well, depending on your opinions of the accuracy of Wikipedia's entries, the mass of the earth's atmosphere is around 5x10^18kg."Lots" and "Not without Time Lord science making things bigger on the inside".
Roughly 1/5th is O2, so that means roughly 1x10^18kg of O2 , or 1,000,000,000,000,000 metric tons. This is a lot.
Liquid O2 has a density of 1.141g/cm^3, so that means we'd have a cube of liquid oxygen... ummm.... hang on <goes for calculator>
I think it comes out as a cube of roughly 95.7km per side.
Yep, we're in the realm of portable holes and superscience here.
(Disclaimer : it's late, I'm tired, and I may have made a balls up of the calculations somewhere. Also, I rounded off at multiple stages, just to make life easier for myself, but it's likely to be in the ballpark, maybe.)
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Quote:I know that, but as I said, Quick arrived as the result of a bug. That's not the only toon of mine that's got Quick without having the other prestige sprints.Power Slide isn't a Vet Sprint, so I wasn't counting that. Quick is only available as a CoH Pre-Order Bonus (provided you pre-ordered at the right store), or a Vet Reward. When you claim that reward, it gives you all four CoH Pre-Order Sprints: Dash, Quick, Rush, and Surge.
I can't remember what the bug was or when it happened, but that's how I got it without the others. -
Quote:Two of them. Quick and Slide.I was wondering who was going to point that out. I also noticed that there's only 1 of the 4 Vet Sprints in the list, too.
Slide is from the CoH Deluxe box, and Quick I think is another one that arrived as part of a bug (memory's a little hazy on that nowadays) way back when.
I've not gotten round to claiming the other Veteran prestige sprints, just like I've not gotten round to claiming a good few other veteran powers. The character works to my satisfaction as it is, so I'm too bone idle to fiddle with it... -
It's showing all 4 of the veteran attacks too. It's an old bug from (I think) the winter event about 3 or 4 years ago that I /bugged at the time.
I used to be able to use them all, but that was fixed a long time ago. Nowadays I can't use any of them, I just leave them there because it's an oddity that adds a little flavour to the character
It's not like I miss the veteran attacks, I never used them when they *were* all working, too much endurance for too little damage for my tastes, on a scrapper at least.