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Posts
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Quote:Hmm, slotting 4 Kin Combat and 1 level 35 Crushing Impact Acc/Dam I end up with 45% acc/96% dam/41% end/41% recharge. Change the 35 CI Acc/Dam to a level 50 Acc/Dam/Rech and you keep the same Acc/Dam/End and boost your recharge to 62%. Slotting 4 Smashing Haymaker in place of the Kin Combat yields for all practical purposes the same numbers.My attacks are going to be 5 slotted, not 6. Going from 6 slotting Crushing Impact to 4 slotting Kinetic Combat +1 Mako makes a difference in everything. Only 5% - 10% in damage & recharge, with a big bite out of Accuracy (Which Rage will handle, so no big deal), but I hate giving up DPS. Which is why I will have a separate Trial build. It isn't like my damage output is needed on those.
Solo, it is sub-optimal defenses, 6 slotted attacks and a T3 Musculature Alpha. Until I finish the second T3 anyway.
You're looking at good accuracy, particularly since you'll undoubtedly pick up some acc bonuses not to mention Invincibility and Rage, ED capped damage, decent endurance and recharge. It appears to me that you're getting the enhancement values you need quite handily.
Assuming all level 50 Crushing Impact you're considerably over the ED cap on damage with yes a bit more acc and endurance. On the other hand your set bonuses will not exemp and the 7% acc and 5% recharge are less valuable than the 3.75% S/L defense. I really doubt you'll notice the very slight loss of damage and your durability will go up pretty drastically.
Still it's your character and you're the one playing it. If that miniscule extra damage from going over the ED cap is worth loosing more valuable set bonuses and loosing all bonuses if you exemp below 47 then it's your call to make. -
Guardian's always been a decent mid-population server with a good community; I've called it home (with occasional forays to Pinnacle and Infinity) for going on 7 years now and it's a nice place to be. Usually a bit higher population than Pinnacle (which is also a good place to be) but I doubt you'd be disappointed in either server.
Let me underline the comments about global channels though; they really are your best resource for teaming and general socializing. On Guardian the big ones are "Guardian", "Guardian's Team" and (once you reach 50) "Level 50". "Guardian Incarnates" is growing, but it's pretty much a level 50 only channel.
I've leveled one character to around 30 on Virtue and frankly I found the jerk to good player ratio swayed a bit too far the wrong way. It's a lot better than Freedom but I still ran into more jerks from 1-30 on Virtue than I have in the last 3 years on Guardian. Of course it's also the only server where someone else has my namesake (grumble grumble). I made sure to snag "Call Me Awesome" on all the others.
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Quote:Possibly, but I've never seen this bug myself so it seems odd that some players see it frequently while others haven't ever seen it. I'd think it more likely it's some interaction between something on your machine and yes, something screwed up on the server.I don't have the icon pack and I get hit with this bug from time to time.
I repeat, it is NOT, NOT anything client-side. It is 100%, completely, utterly, a server-side issue.
I typically play 2-3 hours a night most nights of the week and run a lot of TF's; if this was a pure server side bug you'd think I'd have hit it at least once.
This is just an observation but I remember a case a few years ago when on one computer Word Perfect wouldn't start yet on every other machine I had it ran with no problem. I finally traced the problem down to, of all things, the DVD burning program (Roxio 4 I believe, it's been awhile back) and a setting on one of it's components. Both programs worked perfectly on other machines, and even worked perfectly when both were on the same machine. It was just the one computer that had a different setting on one component of Roxio.
That was an oddball situation with the interaction of those two programs that only happened if one particular option of one of them was turned on. By the way, 2 of the "working" machines in that case were identical to the non-working one down to the ghosted hard drives. -
Thanks for the answers guys; so you consider OG the better choice? Hmm, that might free up some slots; my current thought was 5 Siphon Insight in CoF for the 3.75% S/L def, although I realize that's more "set mule" than effective slotting with the low tohit debuff. Moving those will give me the slots for a Mocking Beratement or Perfect Zinger set in Taunt which comes close to the S/L bonus while giving better overall bonuses.
My DR slotting shows 56% acc/80% heal/58% rechg/53% end... I think I'll play with that a bit to get the recharge/end up a bit more.
Rangle says:
Quote:If I were building him from scratch now I'd probably think seriously about MA; that 10% def from Crane Kick is pretty dang nice on my baby SR/MA. I rolled this guy up a few months ago when I was looking for something to try /electric with... I rolled an Ice/Elec (currently level 40 as of a Numina last night) and the Dark/Elec (level 25 right now) since I wasn't sure which would work better.As Finduilas mentioned, Cloak's defense doesn't supress. It makes it so much nicer when working towards the soft cap. I think my next tank is going to be Dark/MA to get crane kick's +10% defense.
I've found that /Elec seems a bit... lacking in ST damage but it has a bunch of AOE. Of course that makes building S/L def a bit of a challenge with fewer places for Kinetic Combat. The Ice/Elec tanker has been interesting, I had him soft capped to S/L/E/N by level 30 and he's either invulnerable or a grease spot with very little in between. Such is the life (or death) of a pure defense character.
Hmm, well now I just need to figure out the puzzle to get my "wish list" to come closer to the possible reality. -
I'm not sure; I don't have any characters there right now and I've only leveled a couple through Praetoria.
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I have a load of irons in the fire right now with no less than 4 tankers between level 12 and 40... not to mention about 15 other characters I'm also working on. I find that if I don't come up with a build that looks really cool I don't get motivated to actually level the character and it sits unplayed until I work out what it's going to be when it's finished. So, in order to rectify that situation...
I just dusted off a low level Dark/Elec tanker I rolled up awhile ago and I've been trying to work out a build for him and had some questions for some of you more experienced dark tanks.
First, I assume for Dark Regen you want to maximize acc/heal/recharge and if you've room toss in the Theft of Essence proc? I'm kind of leaning toward a mix of Theft of Essence & Miracle there.
Secondly, what's the consensus of Cloak of Fear/Oppressive Gloom? I'm thinking right now of grabbing CoF and tossing in 5 Siphon Insight for the S/L def and leaving OG out; is that a mistake? Slots are getting pretty tight to take both and slot them adequately.
One other thing, does Cloak of Darkness suppress in combat like other stealth/defense powers or does it keep it's full defense amount?
Thanks for any thoughts you have. -
My top choices would probably be Invuln or SR... I'm working on a baby SR/MA tanker now and at level 12 I have ~35% Melee/Ranged defense. Yeah, that includes the 10% buff from Crane Kick but it's still mighty nice. Heck, I had over 30% to Melee at level 4!
Unless SR falls on it's face later on; something I can't see happening; it should be a very nice set. -
Quote:I'm not sure how it could be hurting your attack chain; my Inv/Stone, CMA, has no problems with a full chain and Stone Melee isn't a set known for rapidly recharging attacks. What are you working with now, maybe we can come up with an improvement without sacrificing your damage output.I am slowly putting together a Trial build that will have Tough and Weave in it and capping my defenses. What I don't like about it is the way it hurts my attacks. But on Trials I am lucky to get in 2 or 3 hits on spawns before everything is melted anyway, so I am willing to lower my damage a bit for that.
I don't believe it is necessary to have everything maxed to contribute to anything in the game, and I enjoy my supposedly underpar regular build, so I am not in any hurry to finish the Trial build. And if I put it off long enough, maybe Synapse can get the other 3 slots in the game. That would make things a lot easier. -
Once I get in game it's not that bad (usually, it was a bit brutal Friday) but it takes ~30 seconds after I login before I get the character list. Last week it took ~3 seconds to get the character list.
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Quote:I will try that and see what I get.With VSync enabled, if your system cannot handle 60FPS, it will drop to 30FPS to avoid tearing. That's what VSync does. The next drop down from 30FP would be 15FPS, then 12FPS, then 10FPS (all common denominators of 60, your refresh rate).
So, if your system would run at 55FPS without VSync enabled, with VSync enabled, it will drop down to 30FPS to avoid tearing.
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Vsync off gets me 38-50fps in the new AP, I took the train to Talos and I'm getting 75-110 fps flying around the central island. It still looks like roughly a 50% performance hit. -
Yes, typically I'm capped at 60fps in most of the game. I'm running a quad core Intel Q9550 @2.8GHz (previous generation to the Core I3,5 & 7), 4GB RAM, Win7 64 bit and a GeForce GTX 275. I tend to get some GFX tearing at times with Vsync turned off if I spin around suddenly or move sideways quickly so I leave it on.
I expected some performance hit with the updated AP but a 50% loss of framerate seemed a mite excessive. Like I said earlier the lower FPS isn't universal... all other zones are roughly the same fps they've always been, AP is the only zone affected. Admittedly I haven't been redside to check out Mercy yet. -
Well, take it with a grain of salt as the only tank I have it on is level 25 but it's a pretty nice attack. I believe it's just a bit less damage than Shield Charge to roughly the same AOE and recharge. Once Mid's gets updated for issue 21 I'll be trying to shoehorn it into several builds.
Right now my baby SR/MA tanker is looking longingly at it and waiting for the day he's big enough to take it
Slight threadjack, but has anyone else noticed just how tough a baby SR/MA actually is? I'm level 12 and sitting at (with Crane Kick) ~34% Melee/Ranged defense. I've never had a baby tanker that unkillable before, and the only defense powers I have are the Melee & Ranged toggles, Practiced Brawler and the 10% boost from Crane Kick. -
I've found that Invuln is decent in the really low levels (below 15) and starts coming into it's own at 18 with Invincibility. By the time you're around 25 you should start feeling pretty dang durable and with some IO's in the mix you can become godlike in the later game.
In my opinion a well built Invuln with a soft capped S/L defensive build is probably the second most durable tanker in the game, just behind a Stone Armor tanker in Granite. No, you aren't going to surpass a decently built Granite tank but you can get pretty close, and you don't have to deal with Granite's penalties. I've taken Invuln, Stone and Shield to 50 and Ice to 40... of those tankers the Invuln is the best all around. It has mobility, good aggro abilities and it doesn't have the penalties of Granite while being considerably tougher than Shield, Ice or Fire. (Be aware that some posters have managed to make absolute monsters with Fire tankers and over 10 billion influence)
Hard cap (90%) your S/L resistance with Tough and soft cap (45%) your S/L defenses and boost your E/N defense as much as you can (ideally to 45% as well) and you'll have something capable of handling anything the game can throw at it.
The key, of course, is building it right and playing it well. My first 20 levels guide will give you a solid framework to start on and my soft cap guide will give you a reasonably inexpensive method to get great durability as your tanker matures. In the playing it well category I believe Dechs Kaison wrote a good primer on general tanking. -
This alphabetizing of storage (salvage racks, enhancement tables) is a LONG overdue improvement; it makes it so much easier to find things.
I currently have 4 racks of common salvage, 2 of uncommon and 2 of rare in my base and before if I needed, say, an Ancient Bone I had to scroll through the entire contents of a rack to know if I had one. Now I know it's going to be at the top. Likewise a Temporal Analyzer will always be down below the Spirit Thorn.
Frankly I can't see any organizational purpose in "sorting by icon"; you look at your recipe and know you need a Temporal Tracer so you scroll down until you get to salvage starting in "T". Trying to find it by icon is considerably slower.
Now if they'll only fix the SG emblem bug they just introduced... I use floor plates to ID the salvage bins and I want my "C", "U" & "R" back on those plates for the Common, Uncommon and Rare bins. -
I'm not sure if this has already been covered, however a cursory glance didn't bring anything up.
I've noticed that while the new AP looks very nice it's an absolute pig on performance. Everywhere in the game I'm sitting at 50-60 fps while running, flying or fighting... except for AP. The instant I arrive in AP my framerate instantly tanks to 25-30 fps just standing motionless. Flying around in various areas it drops to sub-20 fps at times.
This is on the same computer, same settings and same character. Zoning from Talos to AP I get an immediate 50% framerate loss the instant I leave the train station.
I can deal with a 30fps zone, although I will avoid it as much as possible, but I also have a machine considerably above the average. I'm afraid that the new AP will be borderline unplayable due to these performance issues by a considerable number of players. I have some friends who struggle with 20fps in the majority of the game... I hate to imagine what AP is like for them... based on my experience they'd be under 10fps.
In short it looks to me like there's a serious need for optimization of Atlas. It's pretty, but it takes twice the computer horsepower to run as the rest of the game. -
I ended up with a double whammy; first I got the "bad password" error on the forums and then I got yet another with the master account login demanding the city/road you grew up in refusing to accept the correct answers.
Finally last night the master login deigned to accept the correct login info and I was able to reset my game account password. It's been just a mite frustrating.
As with most I was still able to get into the game without any issues... well other than the new massive lag. -
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One way to make some serious inf, if you're willing to devote some time to it, is to look at the market and find an IO that you can buy the recipe cheap but the crafted IO sells for a lot; then you buy, craft, sell and rake in the profit. Make sure to allow for salvage costs but there are quite a few recipes I've seen that sell for under a million but the crafted IO sells for 40 million+. It's a bit of work but lots of players are willing to pay a premium for crafted IO's so they don't have to bother with crafting. If players are willing to overpay by a factor of 10 for that privilege then you may as well take their money... someone will and it may as well be you.
I suggest running 5 tip missions daily to acquire alignment merits; you can get one A-Merit every other day this way and trade them in on the high dollar stuff you need. One A-Merit will buy most recipes although a few of the best ones cost two merits (LotG 7.5% recharge, Miracle & Numina unique and the like.) Alternately you can buy 5 random rare recipes with one A-Merit... more often than not you'll net over 50 million that way and sometimes you get lucky with 500 million+ worth of recipes. Of course there's always the chance (happened to me last night) to get 5 worthless recipes that aren't worth vendor price.
I typically run a couple of characters through 5 tips a day and save up my A-Merits; then when I need _X_ that's extremely expensive on an alt I can pull up one of my tip runners and buy that IO. Most tip missions can be soloed in 5 minutes or so... after a while you learn which ones are good and which ones suck (cough, Sister Jocasta, Rescue Debutantes, cough)
Off the top of my head the really expensive IO's (non-purple... those are always high) are:
Luck of the Gambler 7.5% recharge - 150-250 million
Miracle +recovery unique - 200 million
Numina +regeneration/+recovery unique - 150 million
Kinetic Combat - several of them are 100-200 million
There's a few more that tend to be pricey but most everything else will be 40 million and below... usually MUCH below. Unfortunately sets that give a good recharge bonus tend to be expensive; the Decimation set for example (ranged damage, gives 6.25% recharge and 2.25% endurance) costs a LOT more than the Thunderstrike set (ranged damage, gives 3.75% ranged defense, 7% accuracy and a recovery bonus). Likewise the Positron's Blast set (targeted AOE damage 6.25% recharge, 9% accuracy, 2.5% recovery) is much more expensive (and frankly the only decent Targeted AOE set in the game) than the Detonation set (no really useful bonuses but it does provide good enhancement value at dirt cheap prices)
200 million will not build a high end controller but with some picking and choosing it will give you a foundation to work from. At a very conservative guesstimate the build you had in your OP will cost over 3 billion inf and it isn't ideal. I haven't tried to work out a build for a plant/therm but a good, non purple build will probably run you somewhere between 500 million to 1 billion.
Don't despair though; there's nothing that says you have to get all the shiniest stuff right away. Plan out your build then ask for suggestions to improve it. As you get things finalized start buying what you need and fill in the holes with cheap stuff until you can afford the good stuff. Another thing to keep in mind is that you don't need the highest level IO's... almost all the time there's no real improvement in buying level 50 over level 35 and the level 35 is frequently considerably cheaper... not to mention it exemplars better. -
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Quote:Severe, I don't think that accomplishes anything. Yes, a tanker has better defenses than any other AT. That doesn't mean that other AT's can't benefit from more defense.dear defensive trollers,
thanks for the laughs..
your friend the tank
All your post here seemed to say was "I'm tougher than you, so you're beneath my notice". Just how does that benefit anyone? -
Quote:Since i21 goes live tomorrow what I'd do is respec and pull out the 10 most valuable IO's you aren't going to reuse, then tomorrow do the same again. You can always swap to your 2nd build and build that one up while you're stripping the first; that way you aren't throwing away IO's. You probably have a few veteran respecs available also and tomorrow you'll be able to get IO unslotters from the market and increase your inventory to 30 unslotted IO's.that's what I was afraid of, the toon needed a full retread, not a whole lot that can be done with what's currently equipped. I just hate to throw crafted IOs away as part of a respec, but most of what's in it currently is pretty cheap anyway.
Maybe I'll use the freespec to unslot 10 IOs I want to move out of the build, then use the i21 freespec to actually rebuild the toon (saving another 10 IOs in the process).
I need to read up on Ice Melee, I think I read a tanker post recently that said that Greater Ice Sword is one of the worse powers in the game. -
In my opinion your build goal really depends on your powersets. As an example an Illusion 'troller will want to get as much recharge as possible so that PA will be available as much as possible... since the Illusionist will tend to be at range and have PA to handle aggro he has less need for defense. On the other hand a Fire/Rad controller will spend most of his time in melee, AND he's going to be running some very high end toggles. For him recharge is less important than endurance and defense. That shouldn't be taken to mean "ignore recharge bonuses"... just that a Fire/Rad has a higher priority for other bonuses.
Play your character and as you level up evaluate your needs. Do you have a game changing power on a long recharge you want available all the time (for example PA)? Build for recharge as your primary goal. Do you go through massive amounts of endurance? Build for endurance and recovery as your primary goal. Do you spend a lot of time with significant aggro on you? Defense may be what you need the most.
It's always hard to argue with +recharge on nearly any character but you need to decide what would help your particular character the most. On many controllers that really is +recharge but there are always exceptions to the rule.
As I mentioned, play the character and ask yourself what your biggest needs are, then look for IO bonuses to fill those needs. You do need to beware of the trap of seeking bonuses without concern for enhancing your powers though... do not neglect the primary functionality of your powers by tossing in IO sets that give you poor enhancement. An example of that would be using a sleep set in Blind... yes the power accepts them but it's primary purpose is a hold, it's secondary purpose is damage and it only has a chance to sleep a nearby mob to your target making that worthless to enhance. -
Quote:It's possible to build anything to deal damage but Earth/Rad isn't really suited for it. What it's highly effective at is, well, control of mobs while laying on massive debuffs. Yes, you could build it as a damage dealer but you're still going to be slower than most other builds.I don't quite know what earth/rads you know, but mine (and thus potentially anyone's) is a monster. Teaming with friends last night, the blaster was frustrated because the fire scrapper and I were killing 90% of the baddies, just about evenly. I was tanking, as the scrapper died usually taking the alpha. He was a sonic blaster, and would argue that is the most ineffective solo/team useful build, but I don't know.
Now, on the far, far, FAR other hand, is my dark defender. She solo'd her way to evil side, got armor, and came back, all solo. This is the most painful experience of this game ever. I made the mistake of getting the Mender Ramiel arc while villianside, found I could not solo it, came blueside and you know the rest. The only way to get rid of that is go full villain again, and go to Mender Ithinkihatehimtheevilbastid, and drop it.
I will go to my grave with this arc undone. Never, never, NEVER going to EVER do that again! Just thinking of trying makes my teeth hurt. UGH!
Dark/dark/mace defender gets my vote for the most completely, painfully, ineffectual solo player, with the very best team buffs/debuffs. You can go ahead and slot all the attacks with purple. They STILL aren't going to do squat, and while you're completely healthy, you also aren't going to go anywhere any time soon. Like within the week. So, no build is necessary. I have an empath/rad. She can kill stuff. Not even close. Dark/dark/mace gets my vote.
P.S. Did finally figure out how to solo Trapdoor in that rikti mission. (Immobs. How dumb is that?)
I can certainly buy tanking with one; it has great debuffs and control while Rocky is quite durable. If you and the scrapper were together your controls and debuffs should have prevented him from taking a lot of damage freeing him to lay out the hurt. Your blaster buddy probably needs to change his tactics; sonic is pretty single target focused so he needs to be working on the harder targets and nailing the spawn with Howl as it comes up. You didn't mention what the scrapper's primary/secondary was (Fire armor? Fire Melee?) but lots of them are AOE heavy... that would tilt the kill speed away from the ST heavy blaster.
I have a dark/dark/psi defender; I rolled him up in issue 3 and have been through MANY incarnations over the years. I can build it to have pretty good damage output and mediocre debuffing ability or I can build it to have supreme debuffing with very low damage output. Currently the character is capable of maintaining a -100% tohit debuff on a spawn before figuring Fluffy's contribution. The flip side of that of course is low damage output. Still, even built for damage a Dark/Dark defender really isn't going to win any speed awards. Not impossible by any means but not a speed demon even in the best circumstance. -
The most Jelyll & Hyde I've teamed with would probably be Earth/Rad or possibly Earth/TA. Very limited offense but massive control and debuff making it a great teammate but extremely slow solo.
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Quote:On the other hand it doesn't matter how durable a tank is if he's unable or unwilling to hold aggro and protect the team. As a tanking tanker you have to be durable enough to survive aggro until your team drops the spawn and have enough left to go straight to the next spawn.I'd say survivability is the most important thing for a tank. You can't control mob aggro if you can't survive the mob.
It's impressive to be able to go AFK solo with 4 AV's pounding on you but realistically speaking that's overkill for most of the game.
Personally my criteria for a good tanker is:
- Be able to manage aggro and hold the attention of a spawn.
- Be able to survive the attention of the spawn.
- Be able to contribute damage to the team so the spawn dies faster.