Brillig

Legend
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  1. Quote:
    Originally Posted by Aggelakis View Post
    He's not "right". He's also not "wrong". There is no right or wrong, people will call their little virtual dolls whatever they want to call them. Avatars, toons, characters, virtual dolls... they're *all* right, and *none* of them are "wrong".
    Nope. Some of them are wrong.

    However, which are wrong is dependent on the observer.
  2. Yes, that is NC Soft - from the authoritative db (ARIN):

    OrgName: NC INTERACTIVE, INC.
    OrgID: NCINT
    Address: 6801 North Capital of Texas Hwy
    Address: Building 1
    City: Austin
    StateProv: TX
    PostalCode: 78731
    Country: US

    NetRange: 64.25.32.0 - 64.25.47.255
    CIDR: 64.25.32.0/20
    OriginAS: AS30588
    NetName: NCINT
    NetHandle: NET-64-25-32-0-1
    Parent: NET-64-0-0-0-0
    NetType: Direct Assignment
    NameServer: NCWDNS03.NCSOFT.COM
    NameServer: NCWDNS04.NCSOFT.COM
    NameServer: NCWDNS05.NCSOFT.COM
    Comment:
    RegDate: 2008-02-05
    Updated: 2010-02-16
  3. Quote:
    Originally Posted by FireWyvern View Post
    Where did the dev(s) said that we had total freedom? =O
    I think it was in the latest ViDoc.

    I don't like that new word. What the heck was wrong with 'Video'.
  4. Quote:
    Originally Posted by Megumi_EU View Post
    eather they underestimate people's imagination ,or they are arogant enough to asume that if they put something in the game it and it only is the way a hero should go about things.
    Maybe they're overestimating your imagination. The game is a framework, it's up to you and your mind to color in the details. If you can only see one thing, perhaps it's not the devs who have failed.
  5. The enemies we fight are the incompetent ones. The competent ones are too smart to stick around and wait for a hero/villain to show up.
  6. Quote:
    Originally Posted by SerialBeggar View Post
    I've always thought the ae combo was pronounced as a long-A. For example: gaelic
    In Latin class, I was taught to pronounce it as a long I. As in Pie.

    Mmm, Pie.
  7. Quote:
    Originally Posted by Warkupo View Post
    Why does everyone quote me all the time, forcing me to think up some elaborate reply to explain the obvious to whoever is poking me. There were plenty of other posts all sharing my sentiment, but you chose me to launch your argument. It's not fair.

    Listen, I don't even disagree with you, some more varied architecture would be appreciated, and probably fulfilled in Going Rogue. But you aren't OP, and OP is the one I'm giving snark, and if you can't figure out why I'm not going to tell you.
    Celebrity has it's price.
  8. Quote:
    Originally Posted by RobertoLyon View Post
    And what about "slithey toves", Brillig? Sly-thee? Slih-thee?

    Did they gyre and gimble in the wabe?

    Thought so!
    There is no e in slithy.

    Used to have a hattrick team called the Slithy Toves. The stadium was The Wabe. And yes, there was much gyring and gimbling.

  9. Quote:
    Originally Posted by DSorrow View Post

    -People (= YOU, in most cases) want it: it costs a lot, supply may be scarce.
    -People (=YOU, in most cases) don't want it: doesn't cost much, supply usually high.

    ... Because if you do, I consider myself very knowledgeable about it.
    Eggsactly! Kindergarten economics.
  10. Quote:
    Originally Posted by graystar_blaster View Post
    This will have serious affect on current market. I am not pleased with this or how its been implemented so far. But ill have to talk about that in the future for now i dont like what i just read. And ill have to wait to play with it to see how i really feel but for now i am aprehensive.
    Until we know what the drop rate and prices are, I think it's too early to be able to say if it'll have a serious affect on anything.

    Also, it sounds like these are only rewards from the 'tip' missions, and from what I've read so far, the 'tip' missions don't exactly sound that farmable.
  11. Quote:
    Originally Posted by Neuronia View Post
    Answer the following quiz:

    I think the City of Heroes Market is broken because:
    People with poor understanding of basic economics won't quit complaining about it and refuse to be educated.
  12. Quote:
    Originally Posted by Kheldarn View Post
    Pray-toria. And that's the bottom line, because Emperor Cole says so!!
    Emperor Cole's pronunciation is about as authoritative as Arnold Schwarzenegger's

    mwahahah

    In theory, the correct pronunciation for the Latin is Pry-tor.
  13. I disagree - I think the merits should be restricted to those that never change.

    All the trimmers should be condemned to the fiery pit.
  14. Quote:
    Originally Posted by Maxwell View Post
    dead = managed
    dead=managed only if you want to distort the terms that badly. It's like saying dead=healing because once everything is dead you can stand around and watch the green bar go up.
  15. Quote:
    Originally Posted by Legion_of_One View Post
    While I'm here...

    I've been playing for 6 years, love the game, made friends who mostly play on Virtue. I'm getting a little anxious about the fact that I have only 5 heroes and 7 villains left on Virtue who aren't 50, and all 36 possible slots are occuppied. I have been spending a lot of cash (I don't think saying hundreds of dollars is an exaggeration) to shuttle toons back and forth between servers to create new toons as new power sets and concepts become available, as well as to dust off toons that have been shelved.

    I hate that I have outgrown my server and that I have no choice but to banish toons just to try out something new. It's not as simple as just playing on a different server, either. We have long-established super groups on red and blue side alike, and a large community of friends and in-game acquaintances who play on Virtue. It wouldn't be the same, so I'm settling for things as they are.

    With the recognition that long-playing subscribers have achieved end-game and the development of post-50 content, is there any consideration being given to increasing the number of toons available per server? I'm not the only player who has outgrown their home server.

    While those $10 toon transfers are funding things like booster packs, I'm paying more for those than for my game subscription because of a limitation that is a direct result of the success of the game. I would gladly pay to add more slots to Virtue, which would solve this problem. I can only play one toon at a time, so no worries about over-populating, right?

    I'm concerned about my ability to continue to enjoy new things that are introduced into the game if I have to keep giving up the things I already like as a consequence.
    If you're spending hundreds of dollars moving characters back and forth... You probably should have just gotten a second account by now. (Yes, I know you have to start building Veteran time from scratch, which kinda sucks. But you can't start sooner than now, and the longer you put it off...)

    Honestly, there's a business decision here. There's no physical reason they can't update the UI and let everyone have 48 characters per account. It'll take more database space and there's an incremental cost to that, there's also incremental network cost, because I think you download all your characters every time you log in. Still, the per slot charges should defray most of that.

    But the fact is, that enough people who are into the game enough to need more than 36 slots *will* cave and buy a second account. I know I have

    NCSoft would much prefer $15/month than a 1-time $48 payment.
  16. There are no bad combos, but you can still ruin any combo with poor power choices.
  17. Quote:
    Originally Posted by Disappearing Girl View Post
    I guess you could email the playernote
    That's so... 1980's

  18. Quote:
    Originally Posted by Ironblade View Post
    This is someone you need to 1-star and write a note on. That way you can ensure that you, and your friends, can avoid him in the future.
    My spidey-sense is tingling... there's someway to propogate stars and player notes to friends?
  19. Knockback is instantaneous and doesn't stack magnitude.

    That's my understanding, at least.
  20. There are a few options, the one that comes to mind right away is Green Dot. They do prepaid Visa/MC cards. I think you can get them online as well as in drugstores/7-11.
  21. Quote:
    Originally Posted by Bionic_Flea View Post
    I appreciate the numbers, Neuronia and Brillig. But those are figures for the total game.

    I'm wondering when the population of a single server gets so low that it is no longer worth the cost it takes to maintain it. When you get to that point, I assume you then consider a server merger.

    Maybe they don't consider it at a server level at all. Maybe they just look at the profitability of the game as a whole.
    The thing you need to realize is a server (e.g. Victory) is not a single box. It's a stack of servers that together provide the appearance of a single server. Because of this, it's possible to scale the stack up or down to deal with a given load. So the Virtue server stack has more machines than the Victory server stack. If the Victory population goes down, they can shrink the stack, and use the box in a different server stack. Even for a different NC Soft property.

    This means that there's not so much to gain be merging low population servers in terms of reducing costs. The main reason to consider merging servers is to improve the customer experience, but there doesn't seem to be a consensus that the low-population experience is undesirable.

    Also, given the highly instanced nature of the game, I'm not sure it's easy to make the case that the high-population experience is that different from the low-populations experience.
  22. Quote:
    Originally Posted by Neuronia View Post


    If we're at 50K-70K paying subs...we need more subs and recurring subs to keep the game afloat.
    I think the game is probably floating quite well. I'd put the expenditure rate around $6M/year, which would put the break-even point at about 33,000 subs.

    Obviously, getting more subs would be good, but I don't think the situation is dire. We should get a nice lift out of GR - hopefully that doesn't crash immediately, but goes back into the slow decline we've been having over the last years.
  23. Quote:
    Originally Posted by Slashman View Post
    Assuming that we have come close to the mark with a population estimate of 60,000 - 70,000 subscribers(not saying that this is dead on accurate), is that a really healthy population for COX?

    Assuming that all the people who subscribe even bought GR.

    That's $30 X 65,000(approx.) = $1,950,000

    Does that even come close to GR production costs? Just something I'm wondering. I haven't factored in people who never played COX who might buy the game because of GR.
    That's a valid concern - if someone handed me GR as a project, knowing only what I know right now, I'd estimate around 10-12 people for 8-10 months. Or around 100 man-months. In the Silicon Valley, that probably puts your cost around $750,000.

    On the face of things, that's not too bad. But we need to remember that not everyone is buying the digital download. Physical boxes cost money to make and the retailers take a big chunk as well.

    While I do think that GR is likely to be profitable, I think NC needs a significant number of new/returning players to pick up the box to make the ROI look good in the end.