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Posts
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Joined
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Quote:Nope. Some of them are wrong.He's not "right". He's also not "wrong". There is no right or wrong, people will call their little virtual dolls whatever they want to call them. Avatars, toons, characters, virtual dolls... they're *all* right, and *none* of them are "wrong".
However, which are wrong is dependent on the observer. -
Yes, that is NC Soft - from the authoritative db (ARIN):
OrgName: NC INTERACTIVE, INC.
OrgID: NCINT
Address: 6801 North Capital of Texas Hwy
Address: Building 1
City: Austin
StateProv: TX
PostalCode: 78731
Country: US
NetRange: 64.25.32.0 - 64.25.47.255
CIDR: 64.25.32.0/20
OriginAS: AS30588
NetName: NCINT
NetHandle: NET-64-25-32-0-1
Parent: NET-64-0-0-0-0
NetType: Direct Assignment
NameServer: NCWDNS03.NCSOFT.COM
NameServer: NCWDNS04.NCSOFT.COM
NameServer: NCWDNS05.NCSOFT.COM
Comment:
RegDate: 2008-02-05
Updated: 2010-02-16 -
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Maybe they're overestimating your imagination. The game is a framework, it's up to you and your mind to color in the details. If you can only see one thing, perhaps it's not the devs who have failed.
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The enemies we fight are the incompetent ones. The competent ones are too smart to stick around and wait for a hero/villain to show up.
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Quote:In Latin class, I was taught to pronounce it as a long I. As in Pie.I've always thought the ae combo was pronounced as a long-A. For example: gaelic
Mmm, Pie. -
Quote:Celebrity has it's price.Why does everyone quote me all the time, forcing me to think up some elaborate reply to explain the obvious to whoever is poking me. There were plenty of other posts all sharing my sentiment, but you chose me to launch your argument. It's not fair.
Listen, I don't even disagree with you, some more varied architecture would be appreciated, and probably fulfilled in Going Rogue. But you aren't OP, and OP is the one I'm giving snark, and if you can't figure out why I'm not going to tell you. -
Quote:There is no e in slithy.And what about "slithey toves", Brillig? Sly-thee? Slih-thee?
Did they gyre and gimble in the wabe?
Thought so!
Used to have a hattrick team called the Slithy Toves. The stadium was The Wabe. And yes, there was much gyring and gimbling.
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Eggsactly! Kindergarten economics.
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Quote:Until we know what the drop rate and prices are, I think it's too early to be able to say if it'll have a serious affect on anything.This will have serious affect on current market. I am not pleased with this or how its been implemented so far. But ill have to talk about that in the future for now i dont like what i just read. And ill have to wait to play with it to see how i really feel but for now i am aprehensive.
Also, it sounds like these are only rewards from the 'tip' missions, and from what I've read so far, the 'tip' missions don't exactly sound that farmable. -
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I disagree - I think the merits should be restricted to those that never change.
All the trimmers should be condemned to the fiery pit. -
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Quote:If you're spending hundreds of dollars moving characters back and forth... You probably should have just gotten a second account by now. (Yes, I know you have to start building Veteran time from scratch, which kinda sucks. But you can't start sooner than now, and the longer you put it off...)While I'm here...
I've been playing for 6 years, love the game, made friends who mostly play on Virtue. I'm getting a little anxious about the fact that I have only 5 heroes and 7 villains left on Virtue who aren't 50, and all 36 possible slots are occuppied. I have been spending a lot of cash (I don't think saying hundreds of dollars is an exaggeration) to shuttle toons back and forth between servers to create new toons as new power sets and concepts become available, as well as to dust off toons that have been shelved.
I hate that I have outgrown my server and that I have no choice but to banish toons just to try out something new. It's not as simple as just playing on a different server, either. We have long-established super groups on red and blue side alike, and a large community of friends and in-game acquaintances who play on Virtue. It wouldn't be the same, so I'm settling for things as they are.
With the recognition that long-playing subscribers have achieved end-game and the development of post-50 content, is there any consideration being given to increasing the number of toons available per server? I'm not the only player who has outgrown their home server.
While those $10 toon transfers are funding things like booster packs, I'm paying more for those than for my game subscription because of a limitation that is a direct result of the success of the game. I would gladly pay to add more slots to Virtue, which would solve this problem. I can only play one toon at a time, so no worries about over-populating, right?
I'm concerned about my ability to continue to enjoy new things that are introduced into the game if I have to keep giving up the things I already like as a consequence.
Honestly, there's a business decision here. There's no physical reason they can't update the UI and let everyone have 48 characters per account. It'll take more database space and there's an incremental cost to that, there's also incremental network cost, because I think you download all your characters every time you log in. Still, the per slot charges should defray most of that.
But the fact is, that enough people who are into the game enough to need more than 36 slots *will* cave and buy a second account. I know I have
NCSoft would much prefer $15/month than a 1-time $48 payment. -
There are no bad combos, but you can still ruin any combo with poor power choices.
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Knockback is instantaneous and doesn't stack magnitude.
That's my understanding, at least. -
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Quote:The thing you need to realize is a server (e.g. Victory) is not a single box. It's a stack of servers that together provide the appearance of a single server. Because of this, it's possible to scale the stack up or down to deal with a given load. So the Virtue server stack has more machines than the Victory server stack. If the Victory population goes down, they can shrink the stack, and use the box in a different server stack. Even for a different NC Soft property.I appreciate the numbers, Neuronia and Brillig. But those are figures for the total game.
I'm wondering when the population of a single server gets so low that it is no longer worth the cost it takes to maintain it. When you get to that point, I assume you then consider a server merger.
Maybe they don't consider it at a server level at all. Maybe they just look at the profitability of the game as a whole.
This means that there's not so much to gain be merging low population servers in terms of reducing costs. The main reason to consider merging servers is to improve the customer experience, but there doesn't seem to be a consensus that the low-population experience is undesirable.
Also, given the highly instanced nature of the game, I'm not sure it's easy to make the case that the high-population experience is that different from the low-populations experience. -
Quote:I think the game is probably floating quite well. I'd put the expenditure rate around $6M/year, which would put the break-even point at about 33,000 subs.
If we're at 50K-70K paying subs...we need more subs and recurring subs to keep the game afloat.
Obviously, getting more subs would be good, but I don't think the situation is dire. We should get a nice lift out of GR - hopefully that doesn't crash immediately, but goes back into the slow decline we've been having over the last years. -
Quote:That's a valid concern - if someone handed me GR as a project, knowing only what I know right now, I'd estimate around 10-12 people for 8-10 months. Or around 100 man-months. In the Silicon Valley, that probably puts your cost around $750,000.Assuming that we have come close to the mark with a population estimate of 60,000 - 70,000 subscribers(not saying that this is dead on accurate), is that a really healthy population for COX?
Assuming that all the people who subscribe even bought GR.
That's $30 X 65,000(approx.) = $1,950,000
Does that even come close to GR production costs? Just something I'm wondering. I haven't factored in people who never played COX who might buy the game because of GR.
On the face of things, that's not too bad. But we need to remember that not everyone is buying the digital download. Physical boxes cost money to make and the retailers take a big chunk as well.
While I do think that GR is likely to be profitable, I think NC needs a significant number of new/returning players to pick up the box to make the ROI look good in the end.