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Quote:If you go with lowest level ont he uniques, you could have 3 slotted stamina, 15% from Miracle and 10% from Numina at lvl 27!My fave sets are shield, super reflexes, willpower, invuln, and energy aura. Shield wont work with titan weapons. Energy aura wont let me see my character well due to the invis toggle. So that leaves invuln, SR, and WP. I will prob make a brute.
I had decided to skip Invuln since my main Street Justice character is an Invuln scrapper. I was going to lean towards super reflexes, but this thread is really making me nervous about endurance costs. Are they really that bad?
I have some Hero Merits saved so I will buy a level 20 miracle and a level 30 numina. I also have 6 kismet and gift of the ancients pairs crafted in my base and 5 or 6 pairs of whichever melee set has the 1% recovery bonus.
So basically by level 30, if I go with Super Reflexes, I could have 3-slotted stamina, 15% recovery from miracle, 10% from numina, and 2% x5, 1.5% x5, and 1% x3 from set bonuses. So 45% or so. Hopefully that would make the set playable.
Lewis
Just so you know
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Quote:I find it funny >_>Yeah, but it is relatively easy to patch that hole. I'd consider the lack of Confuse protection a bigger problem, especially since Devs seem to be using Confuses more and more.
It's pretty embarrassing when my Spines/DA stuns AND terrorizes half a dozen squishes on a BAF. Not to mention skewering them with hell spikes. Sorry. my bad. -
Quote:Truthfully, I don't understand most of what your going for with this write up.RAGE DEFENSE
1) Aggravation: res S/L minor ToHit debuff
2) rage fuel: recovery buff minor ToHit debuff
3) focused rage: status protection, res psy minor ToHit debuff
4) can't back down: kb/kd protection S/L/E/N res minor ToHit debuff
5) Controlled rage: AoE taunt*+special (as health decreases HP/regen/dam is buffed if killed rage is released in a PBAoE fit of rage)
6) short temper: minor self heal, build 50%rage bar (regen/dam)
7) beating heart: F/I res minor ToHit debuff
8) rage stomp: built up rage can be used in PBAoE (all rage is used up and any regen built up is lost
9) uncontrollable rage: reduces health to 100 (full rage, full dam/regen bonus) all res caped def 45%
It's first notable weakness is the ToHit debuff, also getting hit is required to do effective damage. The set also has no res to -end -regen -tohit -dam. If he was fighting a mission of dark (CoT) he would be about as useful and a SO stone tank in granite form.
That being said, S/L res would be capped with enhancements, and all others would be around 60-80% res. It's only reakness is secondaries and the tohit debuff
What do you think? -
A little history first. Before Time Manipulation, I had my time manipulating scrapper, who instead subconsciencely focused it on herself versus the team wide buffs of Time Manipulation. This was basically the idea of a nice mix of Regeneration and Super Reflexes, which I've pulled off for concept using Ninjitsu, Willpower, Regeneration, SR, what have you...but with the new Time Manipulation set, I thought "Hmmm..."
Now a few things first, my idea isn't to create some uber set, but I do like the idea of keeping it in line with the top defense sets, hopefully I've done that, and hopefully feedback can keep it from being to powerful if it is.
This is a set for all Melee ATs (Brutes, Scrappers, Stalkers and Tankers). It's a combination of Defense (Positional) and Healing with +RCH thrown in, and very little actual +ENDREC (but it has a bit).
This set lacks Knockback Protection. This is intentional, as it has a few ways to avoid being hit (Defense and -ToHit) in the first place, and also lacks DDR (Defense Debuff Resistance) which is also intentional, as the -ToHit in one toggle (also an aggro toggle) takes the place of having DDR. True, enemies that stay at range hitting you with -defense will thusly laugh at the -ToHit, thusly, it's up to you (with the use of an aggro aura) to want them to get in close.
These two things I think provide some weakness to the set, not to mention no ENDDRAIN resistance outside of just not getting hit with it (back to the +Defense).
All numbers given in the set, are for Brute/Scrapper/Stalker Armor numbers, and the Tanker numbers would of course be higher.
Temporal Perfection
Auto: Self, +Regeneration, +Recovery, Accelerated
Regen: 15% (Self)
Recovery: 10% (Self)
You are one with the time stream, as such you are able to regenerate and recover energy at a faster rate. You are also in a constant state of Acceleration, allowing any Time Manipulating team members to cast stronger buffs on you without having to Accelerate you themselves.
Temporal Mending
Click: Self Heal, Heal over Time
End Cost: 10.4
Recharge: 60s
Duration: 6s
Heal: 24.99%
Mend wounds to yourself and immediately continue to heal for half the amount over the next 6 seconds.
Bullet Time Vision
Toggle: PBAOE Foe (-Damage, -Speed, -Tohit)
End Cost: 0.52/s
Recharge: 10s
Duration: 1s
Radius: 8ft
ToHit: -9.75% (Tgt)
DamBuff: -12.5% (Tgt)
SpdBuff: -12.5% (Tgt)
You are able to react to those around you as if they are moving slower, allowing you to dodge more easily and take less damage.
Quick Response
Toggle: Self +Res (Hold, Sleep, Disorient, Immobilize, Psionic, -Regen, Slow, Teleport), +Speed, +Recharge
End Cost: 0.21/s
Recharge: 4s
Duration: 0.75s
Res: 15%
ResEffect: 25%
+Recharge: 20%
+Speed: 20%
Your attunement with the Time Stream allows you to avoid mez effects, while keeping your mind constantly shifting, providing a small resistantance to psychic foes.
Temporal Cloak
Toggle: Self Stealth, +Defense (All)
End Cost: 0.26/s
Recharge: 20s
Duration: 0.75s
Defense: 3.75%
By bending time around yourself, you can become partially invisible. While cloaked you can only be seen at very close range. If you attack while cloaked, you will be discovered. Even if discovered, you still maintain a Defense bonus to all attacks. There is no movement penalty, however this ability doesn't stack with Stealth or Invisibility from the Concealment Power Pool.
Future Sight
Toggle: Self, +To-Hit. +Defense (To All Positions), +Perception
End Cost: 0.26/s
Recharge: 10s
Duration: 0.75s
Radius: 25ft
Defense: 8.75%
ToHit: 6%
You're able to get brief glimpses of the future and what is to come. This allows you to increase your chance to dodge enemy hits, while increasing the chance to land your own.
Slowed Response
Click: PBAOE, Foe -Defense, -Resistance
End Cost: 15.6
Recharge: 90s
Accuracy: 75%
Duration: 30s
Radius: 10ft
Defense: -7.5% (Tgt)
Res: -9.75% (Tgt)
You can manipulate your own Temporal Energies to cause those around you to become slowed and sluggish. This causes them to have decreased defense and damage resistance.
Rewind Time
Click: Rez, Special
Recharge: 300s
Duration: 60s
Heal: 50%
End: 50%
Regen: +200% (Self)
Recovery: +75% (Self)
Pecharge: +25% (Self)
Speed: +25% (Self)
Defense: +25% (Self)
When defeated you are able to rewind time, while keeping yourself more attuned with the time stream, allowing for heightened Regeneration, Recovery, Speed and Defense.
Chrono Phase
Toggle: Self Intangible, +Recharge, Heal, +End, Heal over Time
Initial End Cost: 20.8
End Cost While Toggled: .65/s
Recharge: 360s
Duration of Added Effects: 30s for Heal Over Time, 90s for +Recharge
Duration for Toggled Phase Shift: 30s
Recharge: +50% (Self)
End: +15% (Self)
Heal: 35% (Self)
You can allow yourself to slip through the time stream seamlessly, even managing to remain intangible for a limited time if so desired. The Heal over Time is equal to the initial heal, spread out over 30 seconds.
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Now there's the powers. As you can see with the first power, it gives the character the Accelerated State. I thought this would fit nicely with the Time Manipulation set, and provide a unique synergy between Temporal Armor users and Time Manipulation users. I kept the +Regen/+Rec lower than Physical Perfection because of this added perk, and because I think if it got to high on the added +Rec, it might take away from some of the sets other set backs.
Temporal Mending is almost a Reconstruction Clone, however it replaces the Toxic Resist with the HoT. Also it lacks the Slow/-Regen Resists of the Time Manipulation set, since I put that in the Mez Protection toggle. I think this keeps it pretty inline with self heal powers.
Bullet Time Vision as you can see is the aggro aura, a clone of Time's Juncture except for it's radius which stays in line with the other aggro auras radius of effect.
Quick Responce is a typical Mez Protection toggle. A couple exotics thrown in that I feel go with the theme of time manipulation.
Temporal Cloak is pretty much like Stealth from the Concealment Power Pool, except the defense doesn't cut itself in half when the enemies target. This power would be moved to Level 1 for Stalkers, and have the typical Hide characteristics.
Future Sight. This is one, I think people might be going "OMG OP" on, with it have all the +Defense locked into one power. However, if you look at the numbers on it, it has a higher cost a second than other toggles (.26 vs .21) and comes later in the build than some others. It also lacks DDR as previously mentioned in this post.
Slowed Response, is a melee centered clone of Slowed Response from Time Manipulation, with much weaker numbers and smaller radius. Is it a good power to grab or skip? Truthfully, I don't know. I kept the ENDUSE on it equal to the Time Manipulation version of the power (which is a targetted AOE), I think it might be a good teaming ability, but not so sure on solo end of things. Might be worthwhile to click it before releasing the AOEs. Not sure, but I thought it was a good ability to put in none the less.
Rewind Time...my idea here is take the set gives you, and then amp them up for 60second after rezzing. The +Defense it grants you, is my hope that one can use it as an actual battle rez (which Revive and Resurgence lack). Some might say it's to powerful compared to Revive and Resurgence, to which I say, buff those two powers so they're worth using when defeated in battle.
Chrono Phase. Now this one I think is unique. A combination of Chrono Shift and Phase Shift. A get out of danger ability, mixed with added offense (+RCH) and survival (+RCH, Heal, HoT, phase shift state).
Now much like the Time Manipulation version of this power, it can be made to give the user a Perma +50% Recharge. However, it does come with a drawback for doing so...you'll have to remember to click it off as soon as you click it, as it's a toggle phase power. The +RCH, HoT effect continues whether phased or not, but it still phases you as long as it's toggled (which is limited just like all self phase abilities are).
So yes, with enough +RCH you can perma it, but if you put it on auto, you'll have to remember to click it off as soon as it hits. Could be okay, could be annoying, either way, I think it makes for a unique tier 9 power. -
*sigh* I still await a dark haired Dark Ring Mistress Costume Code, instead of the blonde one I have.
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Quote:Heh...is it the points that make you say no, now? Because the server transfere and rename token was $10 before Freedom, so the price on them hasnt changed.My subscription, as Arcanaville noted, is like five bucks a month. That's something like a new game every ten months. It's already crazy cheap. If there was an "everything included" Super-Duper-VIP subscription model, I'd be interested. But it should go for significantly more, IMHO.
As a side-note, I don't know if this is the intention behind the system, but I find that the Paragon Points system is actually, actively discouraging me from spending money on the market. Before, it was really easy to snatch up a rename token or a transfer token, or something. Now it's kinda a bother. 800 points? That's a lot. And I only have 300... meh, maybe later. Now, I only bother picking stuff form the market if it's something I REALLY want. -
Quote:Sorry, I can only check out data chunks for some reason.http://www.cohplanner.com/mids/downl...76FE1F2C13E0DE
My question is, would this be feasible or is hasten really not needed? I think if I did leave hasten in there I would drop confront to put fly back in, she's not going to need it for solo/duoing or incarnate things.
This was my attempt at a slightly cheaper version. it only lost probably 10% recharge from the version you posted.
However, Hasten isnt needed for the build I posted no.
Yup, drop Confront, take Fly
I took Confront mainly for holding Recluse on the STF when a tank wasn't available.
Hasten really isn't needed. You'd just be suffering from an END Crash. Though it would help on those times of being massivley slowed, I'm sure (but not likely enough).
Like I said, I just posted my build to give ideas on what can be done
I think the two PvP IOs are worth going after, but that's just my opinion.
Typhoon Edge really isn't that great of an AOE, but with Sweeping Strike and me just loving the animation of TE, it's why I went that route. -
This is why they need to port Niniitsu over to Scrappers when Titan Weapons goes live.
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I find it odd that people find it hard to find anything else in this game to do, that they think there's only the DFB Trial.
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Quote:Which has been stated over and over again, yet some how doesn't seem to get through to people like the OPDitto.
Just because you CAN buy extra stuff doesn't mean you HAVE to buy extra stuff.
No matter how much the OP wants that to be true to justify his rage quit.
Right now, we're looking to be getting more, if you know how to save your points. Freedom was a good idea ont he Devs part.
Before, the Booster Packs were an easy "OH I need to spend more money, I can just skip them" item for a lot of people.
Now, those same people are looking at things going "Oh I can get all this stuff free with these free points" instead of realizing, those free points are to cover those things they would of gotten free before, while slowly gaining extra points here and there, if they knew how to wait it out (like 8 points free...wait for a sale on the powerset) -
Super Heroic Awesomeness Animations > Your trivial real world phsyics/dynamics.
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Code:Here's my build for you to make some changes to your build with. [NOTE: My levels on the IOs for exemping purposes]
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Obliterartion is just a waste imo with a DB/WP build.
With my build, I have no need for the Alpha to run BF-Attack Vitals-Repeat, and I also never run out of END...EVER...sappers are laughed, even if they hit once, they never hit twice.
In fact, outside of some AE enemies setup to be serious sappers, I don't recall an enemy in normal PvE that has drained this build of END, and the build can attack non-stop and pretyt much gain END.
That said, as for which Alpha Slot to go with...
Truthfully, I just didn't need Cardiac's ENDRED, and the +Resist didn't seem like much.
Nerve added like 2-3% to Defense, so that's good for getting E/N Softcapped, and a few more points to the F/C Defense. ACC isn't really a worry with this build, but hey, there's nothing really wrong with even MORE ACC (and there's been a few enemies I noticed a difference on, having more +ACC over +toHit...like Paragon Protections).
Spiritual Adds a tiny more +HP/Regen, and +RCH that this build really doesn't need. However I like to use it as a weak version of slow resist, but even then it's not really that helpful (the build even with added +RCH and 20% Slow Resist can still have the power slowed to a crawl).
Now while I went with Spiritual (just fit my concept to do so), I get the feeling Masculation is the best choice for this build (and possibly going Radial).
I believe that's an additional 10 DPS (the build does about 190 DPS before Alpha/Interface).
Go Radial to add in even more ENDMOD enhancement to laugh off the sappers even more. Some +Run Speed, as the build relies on Sprint+Swift+Ninja Run, and little things like more Defense Debuff for the attacks and RTTC even gets a -ToHit increase for just a little more survival.
I'm likely to believe at least on the Alpha Slot, DB/WP (and likely WP builds in general) are better off going Masculation on the Alpha. -
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Quote:If the television series came before the comic strip, then Danger Mouse can't be part of the list, as the list was about series based on comics.Although I'm pretty sure the television series came before the comic strip, the British animated series Danger Mouse should rank up there with the best of them and DM had one heck of a long run on television from 1981-1992.
To others in the thread...Batman is #1 for lots of reasons, being that good is one of them, for one thing B:TAS is what lead to JLU. However, what Batman did was do a show that was set up for adults.
This wasn't intended to be just a kid show, this was created to be a late night show for adults. That's why its original air time was not early morning.
Though I think the 90's Spider-Man should of been in the list myself. -
Quote:This. It's fear of evolution (and as mentioned Marvel goes into religious theme now and again), being totally replaced, not knowing who is and isnt.From what I gather, the best explanation of the fear of mutants is that they just happen. The Fantastic Four flew into space, so its fine for them to get weird powers. Same with Ironman or Thor. But the fact that that little kid down the street could one day just suddenly start shooting out laser beams and melting a bus full of nuns for no reason(Try writing the headline for that one!). In particular, the fact that your own kids (or their school friends) could at any minute turn into monsters/freaks can be seen as pretty scary.
So people like the FF and Captain America are different, in that they were specifically created or freak accidents. Not really intended to replace the population.
However, where they do fail imo (but I could be wrong on this), the public doesn't know if some of the superpowered heroes are mutants or not. Unless Spidey came out and said it outright, I see no reason the public wouldn't think of him as a mutant.
Also, some mutants, like Beast (unless this changed) seem to get in the publics favor, which is natual and makes sense (though this may make other mutants jealous to no end). -
Quote:If we're going the parity route, how about increasing the number of SFs available on redside first?ItÂ’s definitely a Parity thing.
Currently both Heroes & Villains have access to APPs (without needing to switch sides).
Only Villains have access to PPPs without having to switch sides.
Making Hero PPPs available brings balance to both sides (imho it should have been done at the same time the APPs were opened up to Villains).
If the pools are different enough you will still have people switching sides for concept reasons.
Also Having Co-Op Patron Pools available to both sides is awesomesauce.
Kirsten, you hit a Homerun with this idea, Congrats.
The parity idea is not needed. Because all they need to do is make more APPs, which is a better idea, in that a person can then just grab the exact same powers available in the proposed Hero Patrons, without having to run an arc for them.
Also, both the hero and the villain have access to the Villain Patrons, but both having access to do the content. A bluesider going to redside is just doing content. There is nothing unequal about it, especially when one considers how easy it is to do and how everything becoming more and more meshed (ATs available on either side at lvl 1), end game content being all about Heros and Villains working together. -
I don't know if Premium is the new VIP. I do know I don't care for unlocking new paths to existing incarnate abilities for 15 E-Merits, when not all of us stockpiled E-Merits.
I stopped trying to get E-Merits after I got all 4 tree's to tier 4, and got the few costume pieces I wanted.
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Quote:Or the ones who have to buy all the things they had to buy before Freedom.VIP's can get everything for free by exercising patience. The only people that end up paying money are the ones that desire instant gratification.
To the OP, that's really it. If you save your points for only the content that you would of gotten free before FREEDOM, you arent paying extra for anything.
If you want all those extra goodies (costume bundles, costume slots, renames...ect) you're using free points to buy things you had to pay extra for before.
So, dont do that, and save points for everything else. -
Would doing this, cause the same issues as creating all new body types?
All new body types can't be done (well the can) due to having to make all exisiting costume options fit the body type. Would lowering (or raising) the hieght sizes have the same problems? -
To keep your weapon out, just hit an attack button
That will keep the weapon out the whole time.
As for the redraw being balanced with +ACC? Pffft. That is not a bonus. I get plenty of ACC on my non weapon using characters who don't have to go through redraw on using click powers over and over.
I'm thinking this will be even more evident with the new Titan Weapons powerset if it goes the way it's going. TW/Regen...clicking a power with over 1 second animation time within a 5 second window.
the bonus should be either reduced END costs or +DMG, then it would be balanced. -
I don't think it will have more people leading. I think it will have more people asking for the star while someone else leads the team, and they're just the star holder to get the badges/temp powers.
Forming teams isn't hard. A majority of people just don't like to. -
Quote:This is me trying to make it as how I would do it, based on past thoughts of Villain Patrons.This makes it sound like you're trying to derail this suggestion from ever actually happening in order to preserve the uniqueness of villain patrons. If that's the case then you should say so instead of trying to be sneaky or snarky about it. This whole exchange is oozing insincerity.
This idea's great, and I'm hoping the Devs will take a look. They've got a lot on their plate, but the concepts and power opportunities are worthwhile; the game's always been about customization, and hero patron pools from Longbow, Legacy Chain, Phalanx, etc., would make a wonderful addition to that.
There was nothing but complaints about having tounlock the Villain Patrons. People hated the game telling them they got these new abilities because the Patron gave them access to it. They didn't like having their characters defined by this story arc.
Now, people want Hero Patrons, and it's not because of anything other than "I want those Villain Patron powers, but I don't want to side switch to get them, because I don't want to side switch/stop gaining hero merits"
Villain Patrons were widely considered a terrible idea, but more people are seeing them as great powers for lots of number related reasons.
My suggestion, if one is to do this, is to make it more of incentive to do it for numbers reasons, but really tag on the "are you sure...you know this is storyline driven" feel to it. You know, that storyline driven thing Patron Powers were at the beginning.
To me, that's the best way to go about it after the original complaints to Villain Patrons (which continued to be complained about before Villains got APPs). -
Quote:Hmmm...I always thought APPs were meant to be, "My Fire Armor/Fire Melee Tanker can now THROW fireballs and not just beat people down with burning fists of doom" or however else you want to explain gaining new powers.The thing is, Why would villains get powers from CoT, Malta, etc? They're constantly kicking the crap out of them, and honestly, they aren't as powerful (Storywise) as Arachnos. Besides, aren't the villains supposed to be working with/for Arachnos anyways?
And to explain APPs, I belives they are meant to follow this.
Basically, up to the player on how they gained new powers. Extention of their powers, a new source of power, what have you. -
Quote:I didn't really think StJ had a AOE hole.Very interesting indeed. I never even thought of that (my 43 SJ is a WP character). Typically I don't take any crashable shields.
So I had Burnout, then made this post, dropped it on respec, and now.... I'm thinking of getting it again, just for this little trick. Thanks for that....
I'm not entirely sure I'll do it. My current respec plans use that new leaping PBAOE attack (Spring attack?) which also appears to fill the AOE gap of SJ.
That said, you may prefere the Spring Attack over that little trick. Conserve Power plus the ENDREC from SoW should cover the -END that happens with Burnout, while giving you some serious +Resist, but it's of limited time/use.
You'll likely get more out of Spring Attack.
