Bonnes

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  1. I don't think many people read the long form exports, but even if someone wanted to they'd have a hard time reading purple on blue.

    How 'bout a data chunk?
  2. Bonnes

    Slotting help

    I find that a good way to learn Mids', or to learn how to slot things I'm unfamiliar with, is simply to leap in and try. I'll often try slotting a character up, wipe it, try again, and then give it another go the next day. It doesn't take long before it feels like I'm not totally guessing anymore. :P
  3. Oh, when I say to drop the Mako's I mean just don't six-slot them. I often four-slot them and frankenslot the other two. For example, VS on my DB/SR is slotted with 2356 Mako (the second, third, fifth, and sixth enhancements of Mako's Bite, all but the Acc/Dam and the Acc/End/Rch), the Acc/Dam/End from Crushing Impact, and the Explosive Strike proc.

    Which particular enhancements you use will depend on the rest of your build. In the example I gave, using both procs works because I'm running the Musculature Alpha. But anyway, that'll give you a starting point.
  4. Yeah, much, much better.

    Switch the way Focused Fighting and Focused Senses are slotted with the way Maneuvers and Weave are. Maneuvers and Weave cost way more Endurance than FF or FS, so you'll want the increased Endurance Cost Reduction in those two powers.

    Pay attention to not just what sets you use, but also which enhancements from each set. Your toggles need Defense enhancements first, then Endurance Reduction, but Recharge doesn't do much for them.

    You have a whole lot of Accuracy. In fact, you're capped to +3s without even running Focused Accuracy. I suggest dropping Focused Accuracy for Conserve Power, and move the Gaussian's set into Combat Readiness.

    Are you really familiar with how Defense works? I'm not trying to come down on you, but your Defense numbers look a bit weird. Once you get over 45% Defense extra Defense really doesn't do much for you. To simplify things, I suggest not going above 47% Defense. You've got 63% Ranged Defense. As a start, I suggest dropping the Red Defense set from Agile and all of the Mako's Bite sets.

    Personally, I wouldn't run Tough. Put a Steadfast Protection +Def IO in it and take the other five slots out. I'd put them in Health and maybe one or two in Stamina. If you do wind up with extra slots Tough can be worth running, but you have to be able to afford the Endurance cost first.
  5. The passives give Resistance according to how much health you're missing. I don't think the scaling Resistance is particularly important, but you should be taking them anyway for the Defense and the Defense Debuff Resistance (DDR).

    A Super Reflexes Scrapper can get 95% DDR, turning the usual 7.5% debuff into a .375%, which is small enough that a soft-capped SR Scrapper doesn't really have to worry about cascading Defense failure. However, as a Stalker you only two of the passives. Since you have so much less DDR it makes what DDR you can have that much more important, especially so when you consider your low HP total.

    So yes, get them. Consider the scaling Resists as a bonus. :P
  6. Quote:
    Originally Posted by Qorbane View Post
    I just do not see were I need to pull from and switch up at. I do not have all that many slots to pour into different areas. And what do I drop to take tough and weave and assault and stuff. Seems like the only place to drop from is attacks... do I only keep like 3 attacks and drop the rest or something?
    Super Reflexes tends to make your power choices tight, so you're not alone there.

    I can't give you any advice about Street Justice, but you can drop Elude and either Focused Accuracy or Conserve Power. Doing that would let you pick up Weave and Maneuvers. Assaut, Tactics, Aid Self, and so are nice, but to pick those sorts of things up then you need to look at dropping attack and travel powers.
  7. I can give you some general tips about power choices and slotting, but if you want specific advice you'll need to say what you want to do with the build. Is soft-capping your goal? Do you want to have set bonuses when you Exemplar? Would you prefer cheap builds or expensive builds? Stuff like that. Builds are like maps - not very useful if you're don't have a destination.

    First of all, I suggest including a Data Chunk when you post a build. So, without opening it up...

    The third Recharge IO in Hasten likely isn't worth the slot.

    The passive powers in SR don't cost any Endurance, so slotting them for Endurance Cost Reduction doesn't do anything.

    Combat Jumping provides little Defense and costs essentially no Endurance, so slotting it heavily often isn't the best choice. If you're pursuing a set bonus there's usually a better way to get it. However, it's a great place for single IOs like the Kismet +ToHit or the LotG +Rech.

    You have Red Fortune five-slotted a couple of times; I'd think about six-slotting it. Red Fortune's six-piece bonus is great for soft-capping Super Reflexes. Also, slotting the whole set gives a power great Endurance Cost Reduction so it's great for high-cost powers like Weave or Maneuvers.

    Elude's not terribly useful if you're soft-capped. If that's what you're going for I'd suggest either dropping it or putting a single enhancement in it. Personally, I use the slot for a Winter's Gift Slow Resistance IO. Also, enhancing its Endurance Modification isn't terribly useful, since it gives so much Recovery on its own. If you can't use up the Endurance it gives you then you don't need it to give you more. :P

    Performance Shifter +End procs are good to put in Stamina and Physical Perfection. One of those will return more Endurance than any other IO you could slot them with.

    Speaking of Physical Perfection, keep in mind that it doesn't give you as much Recovery as Stamina does, so six-slotting it has less return than six-slotting Stamina. For that matter, it doesn't give as much Regeneration as Health does, either. A common and effective method is to slot Health with pieces 1, 5, and 6 of Miracle and Numina's Convalescence, while putting the Regenerative Tissue unique and a Performance Shift +End in Physical Perfection. I usually wind up with a level 50 common End Mod IO and a Heal IO in there as well.

    How do you feel about Super Jump? One of the nice things about /SR is that with Quickness it's easier to forgo a travel power. That is, if you have Ninja Run.

    Slot your attacks! As a Scrapper, your job is to do damage. Survivability is nice, but Scrappers build for that as a means to continue delivering that damage in tough circumstances, not simply to survive.
  8. Quote:
    Originally Posted by Jibikao View Post
    Do you guys feel all Assassin Strikes should be normalized if Assassin Strike is going to be a big part of how Stalker competes in high-end dps?
    I don't, but I'm not against it.

    I don't care whether one AS is identical to other ASes - I care whether the sets as a whole are balanced. That said, AS isn't the vector I'd take in balancing them. I imagine the out-of-Hide ASes will be mostly normalized.
  9. Fantastic music choices on those videos, Stratonexus!
  10. On the other hand, I often find myself with too much AoE when putting together STFs, ITFs, and the like. I love having someone in my TF that I can count on to go kick the bosses in the teeth while the AR Blaster and Fire Corruptor evaporate the rest of the spawn, but that's a rare thing for me.
  11. Quote:
    Originally Posted by JanusFrs View Post
    Nonetheless, why do you think that Dark Melee and Energy Melee are not Stalker sets?
    I believe Leo was saying that if you want to do solid AoE damage then don't pick those sets, not that they weren't Stalker sets.
  12. Quote:
    Originally Posted by Arbiter Hawk
    -Stalker Buffed Max HP will be increased by about 400. This should allow them to fully benefit from powers like dull pain, hoarfrost, etc.
    I take full and total credit for this, due to the single post I made about it!

    >.>
  13. Quote:
    Originally Posted by JayboH View Post
    [...] also I only use CJ when I get immobilized for the most part, which is the other part that CoD grants, only at a much higher end cost.
    Why not leave Combat Jumping on?
  14. Quote:
    Originally Posted by Crim_the_Cold View Post
    Its not "human only" I do use dwarf form for set mules
    It's human-only.

    Ignore the silliness in the other thread. Since you would never click Dwarf form or Nova form, and probably wouldn't even have them on your tray, this is a Human build. There is nothing bi-form or tri-form about this.

    You mention power order. Are you concerned about it in terms of leveling or do you want an Exemplar-friendly build? If it's the latter, I'd suggest using your second build for Exemplaring. Regardless of powers, if you Exemplar to 44 or below, you lose perma-Lightform. It's certainly okay to play at a more conventional power level, but your build is so focused on having perma-Lightform in place that it's less than ideal to use without that core part.

    As for the build itself:

    - Drop the PvP Defense IO. You're capped to S/L and Melee without it. There's something to be said for having extra Defense as a buffer against Defense Debuffs, but with no Defense Debuff Resistance it didn't provide enough of one. Certainly not so considering its price.
    - Drop the PvP Resistance IO. If you drop it you still have capped resistance to everything except S/L. To get that you can drop a power for Shining Shield (Vengeance, QFlight, QAcceleration) or drop a slot into Light Form with a regular Resistance IO.
    - You can drop three of the LotGs and still have Perma-everything. If you're concerned about Slows you can get a Winter's Gift IO very easily once the winter event starts.
    - Replace one of the End Mod IOs in Stamina with the Performance Shifter proc.

    There's more tweaking that could be done, but that's a start. A start that saves approximately a bajillion Influence! :P
  15. Quote:
    Originally Posted by mauk2 View Post
    Stalkers do not need more hitpoints,
    I agree.

    However, it'd be nice if unslotted +HP powers didn't cap us.
  16. Quote:
    Originally Posted by Stone Daemon View Post
    It's understandable from a role players perspective, I suppose. I don't role play, but I can certainly understand a choice made for concept even though it gimps the build a bit.
    I'm a roleplayer and I find it silly. If it's not used, why does it matter?

    I imagine this is simply an attempt to prove an irrelevant point.
  17. When you said "Whoops, let me try that again", I was really hoping you were going to hit Soul Transfer. :P
  18. Thank you for all the help, Mercator!

    I didn't think that Cardiac was the right choice since Recharge seemed to be the lynchpin stat of the build - both the attack chain and the Endurance solution were dependent on high levels of Recharge, which only seemed possible through perma-Hasten and Spiritual. However, it got me thinking, and I redid my planned DB/SR build with Cardiac instead of Spiritual, and the build looked much better for it. However, I've since redone it again with Musculature and still have my best build for it yet! Then, thanks to all that rebuilding, I gave BS/SD a fresh go with new lessons in mind.

    So, even though the suggestion didn't really work out, it really helped *both* builds! Funny how that happens, eh?

    In any case, here's the new BS/SD build. I decided to ditch Hasten since I really didn't like the hand glow extending through the shield. With that in mind, here are some differences between the builds:

    - ~50 more HP
    - -1HP/sec regen
    - negligible DPS change (by rough, rough napkin math)
    - less diversified procs
    - Shield Charge is 6 seconds slower
    - less vulnerability to Defense Debuffs
    - gives Assault to the team
    - better OwtS
    - more reliably infinite Endurance

    I'm pretty happy with the new build. I don't care for the gap between Headsplitter and Hack or Shield Charge being slower, but since my DPS seems about the same then that just means this build responds better to Recharge buffs!

    How's it look?

    Code:
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  19. Good catch!

    I switched things around a bit more and have PF at 22, Boxing at 24, Tough at 28, and GC at 49.

    For reference's sake:

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  20. It's been awhile since I've done this, so be gentle!

    I'm interested in running Incarnate content, soloing ITFs, general AV soloing, and taking down a damn Pylon for once, but I'm not particularly interested in setting any records. Build goals include:

    Soft-capped Defense with a Parry.
    Incarnate soft-capped with a Parry and a Luck.
    Keeping set bonuses when Exemplared to 28.
    Parry -> Disembowel -> Hack -> Headsplitter -> Hack attach chain.

    I think this is infinitely sustainable if I turn off Grant Cover and Sprint, but I only looked at averaged out Endurance costs. The build's downsides for me at that it uses more Purples than I would care for, it doesn't have Tactics (Confuse Resist), the chance to hit +4s is lower than I'd like (level shift takes care of that, right?), and I would kinda liked to have Confront.

    So, what'cha think?

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  21. Quote:
    Originally Posted by ClawsandEffect View Post
    He's just a vague shadow accompanied by sudden and decisive violence.
    That's a really, really great description. Mind if I quote you, Claws?
  22. I'm not sure I understand what you're going for with Accuracy. Do you intend to toggle Tactics or Focused Accuracy on for Soaring Dragon and then turn it off immediately after the attack?

    I think it's good to aim for being capped with all attacks against +4s with Tactics on and capped against +3s with it off. It's not a bad idea to have extra Accuracy in Divine Avalance in case you have to fresh it on a Rikti drone or something.
  23. I remember exchanges like this from YEARS ago, and even after all this time he still surpasses mortal levels of wrong. He's systematically wrong, intensely wrong, GLORIOUSLY wrong, and he yet he still denies every pebble from our great mountain of evidence. It's stunning and bizarre and, in a way, beautiful.

    EvilRyu, it's nice that you can visit Earth every now and then. Just please, please remember that the way things work in your wondrous world are never ever the way things work on this planet.
  24. 39 is your base To-Hit for +4s. By switching your base To-Hit to 39 in Mid's you can quickly see if you're capped against +4s.
  25. Quote:
    Originally Posted by bAss_ackwards View Post
    I'm perfectly fine with how EvilRyu likes to play the game, but when someone says "Invul is just lol period" and doesn't mean it in a lolawesome way, it makes me almost do a double-take.
    I'm fine with it too, but I take exception to the moon-logic behind it even more than I do with "Invul is just lol period". :P