Human PB build advice appreciated


Bonnes

 

Posted

Its not "human only" I do use dwarf form for set mules but my build so far has perma light form, perma inner light, perma essence boost, perma hasten, and 45% S/L defense. I'm hoping to tweak it a bit more to get more damage or a better power order.

Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Natural Peacebringer
Primary Power Set: Luminous Blast
Secondary Power Set: Luminous Aura
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Speed
Power Pool: Concealment

Hero Profile:
Level 1: Gleaming Bolt -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(17), Decim-Dmg/Rchg(25), Decim-Acc/EndRdx/Rchg(25), Decim-Acc/Dmg/Rchg(27)
Level 1: Incandescence -- S'fstPrt-ResDam/Def+(A)
Level 2: Gleaming Blast -- Apoc-Dmg(A), Apoc-Dmg/Rchg(42), Apoc-Acc/Dmg/Rchg(42), Apoc-Acc/Rchg(42), Apoc-Dmg/EndRdx(43)
Level 4: Essence Boost -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(29), Dct'dW-Heal/Rchg(31), Dct'dW-Heal/EndRdx/Rchg(33), Dct'dW-Heal(33)
Level 6: Maneuvers -- LkGmblr-Rchg+(A), HO:Enzym(31), HO:Enzym(31)
Level 8: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(11)
Level 10: Kick -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(11), KntkC'bat-Dmg/Rchg(13), KntkC'bat-Dmg/EndRdx/Rchg(13)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(15)
Level 14: Radiant Strike -- Mako-Acc/Dmg(A), C'ngImp-Acc/Dmg/EndRdx(23), C'ngImp-Dmg/Rchg(40), Mako-Dmg/Rchg(40)
Level 16: Luminous Detonation -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(43), Ragnrk-Acc/Dmg/Rchg(43), Ragnrk-Acc/Rchg(45), Ragnrk-Dmg/EndRdx(45)
Level 18: Pulsar -- Amaze-Stun(A), Amaze-Stun/Rchg(19), Amaze-Acc/Stun/Rchg(19), Amaze-Acc/Rchg(21), Amaze-EndRdx/Stun(21)
Level 20: White Dwarf -- GA-3defTpProc(A)
Level 22: Weave -- HO:Enzym(A), HO:Enzym(23), LkGmblr-Rchg+(27)
Level 24: Incandescent Strike -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(34), Hectmb-Acc/Dmg/Rchg(36), Hectmb-Acc/Rchg(36), Hectmb-Dmg/EndRdx(36)
Level 26: Solar Flare -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(37), Armgdn-Acc/Dmg/Rchg(37), Armgdn-Acc/Rchg(37), Armgdn-Dmg/EndRdx(40)
Level 28: Stealth -- LkGmblr-Rchg+(A), HO:Enzym(48), HO:Enzym(48)
Level 30: Quantum Acceleration -- LkGmblr-Rchg+(A)
Level 32: Reform Essence -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(46), Dct'dW-Heal/Rchg(46), Dct'dW-Heal/EndRdx/Rchg(46), Dct'dW-Heal(48), RechRdx-I(50)
Level 35: Inner Light -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(45)
Level 38: Light Form -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(39), RctvArm-ResDam(39), RctvArm-ResDam/EndRdx/Rchg(39)
Level 41: Tactics -- Rec'dRet-ToHit(A), Rec'dRet-Pcptn(50)
Level 44: Vengeance -- DefBuff-I(A)
Level 47: Quantum Flight -- RechRdx-I(A)
Level 49: Assault -- EndRdx-I(A)
Level 50: Spiritual Core Paragon
------------
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(50)
Level 1: Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(33), KntkC'bat-Dmg/Rchg(34), KntkC'bat-Dmg/EndRdx/Rchg(34)
Level 1: Cosmic Balance
Level 1: Energy Flight -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 10: Combat Flight -- SW-ResDam/Re TP(A), LkGmblr-Rchg+(15), HO:Enzym(17), HO:Enzym(29)
------------
Level 20: White Dwarf Antagonize -- Empty(A)
Level 20: White Dwarf Flare -- Empty(A)
Level 20: White Dwarf Smite -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Dmg/EndRdx/Rchg(7)
Level 20: White Dwarf Step -- Empty(A)
Level 20: White Dwarf Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(7)
Level 20: White Dwarf Sublimation -- Empty(A)
------------
Set Bonus Totals:

  • 4% DamageBuff(Smashing)
  • 4% DamageBuff(Lethal)
  • 4% DamageBuff(Fire)
  • 4% DamageBuff(Cold)
  • 4% DamageBuff(Energy)
  • 4% DamageBuff(Negative)
  • 4% DamageBuff(Toxic)
  • 4% DamageBuff(Psionic)
  • 17.88% Defense(Melee)
  • 29.75% Defense(Smashing)
  • 29.75% Defense(Lethal)
  • 6% Defense(Fire)
  • 6% Defense(Cold)
  • 7.25% Defense(Energy)
  • 7.25% Defense(Negative)
  • 6% Defense(Psionic)
  • 6.63% Defense(Ranged)
  • 6% Defense(AoE)
  • 2.25% Max End
  • 8% Enhancement(Heal)
  • 103.8% Enhancement(RechargeTime)
  • 60% Enhancement(Accuracy)
  • 124.5 HP (11.62%) HitPoints
  • MezResist(Immobilize) 20.35%
  • MezResist(Terrorized) 4.4%
  • 20% Perception
  • 16% (0.27 End/sec) Recovery
  • 16% (0.71 HP/sec) Regeneration
  • 3% Resistance(Smashing)
  • 15.6% Resistance(Fire)
  • 15.6% Resistance(Cold)
  • 3% Resistance(Energy)
  • 3% Resistance(Negative)
  • 3% Resistance(Toxic)
  • 3% Resistance(Psionic)
  • 3% Resistance(Lethal)



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Work in progress no more. I have decided that I'm going to put my worst spelling errors here. Triage Bacon, Had this baster idea, TLR

"I'm going to beat the Jesus out of Satan!" My Wife while playing Dante's Inferno

 

Posted

Quote:
Originally Posted by Crim_the_Cold View Post
Its not "human only" I do use dwarf form for set mules
It's human-only.

Ignore the silliness in the other thread. Since you would never click Dwarf form or Nova form, and probably wouldn't even have them on your tray, this is a Human build. There is nothing bi-form or tri-form about this.

You mention power order. Are you concerned about it in terms of leveling or do you want an Exemplar-friendly build? If it's the latter, I'd suggest using your second build for Exemplaring. Regardless of powers, if you Exemplar to 44 or below, you lose perma-Lightform. It's certainly okay to play at a more conventional power level, but your build is so focused on having perma-Lightform in place that it's less than ideal to use without that core part.

As for the build itself:

- Drop the PvP Defense IO. You're capped to S/L and Melee without it. There's something to be said for having extra Defense as a buffer against Defense Debuffs, but with no Defense Debuff Resistance it didn't provide enough of one. Certainly not so considering its price.
- Drop the PvP Resistance IO. If you drop it you still have capped resistance to everything except S/L. To get that you can drop a power for Shining Shield (Vengeance, QFlight, QAcceleration) or drop a slot into Light Form with a regular Resistance IO.
- You can drop three of the LotGs and still have Perma-everything. If you're concerned about Slows you can get a Winter's Gift IO very easily once the winter event starts.
- Replace one of the End Mod IOs in Stamina with the Performance Shifter proc.

There's more tweaking that could be done, but that's a start. A start that saves approximately a bajillion Influence! :P


's doesn't make things plural.

 

Posted

You want to put hecatomb in radiant strike and use incandescent strike as a kinetic combat mule, and swap eye with bolt... The best dps chain for Peacebringers is R Strike>Blast>Bolt, I Strike's animation is too long to be effective in an ST chain and you're losing proc chances. That will also let you drop Boxing for Tough and 1 slot it with a Steadfast KB IO.

edit: Made the wrong power reference, had to fix.

Drop Pulsar for Proton Scatter- It does more damage than Detonation and it gives you a constant AOE chain, whereas Pulsar is just a chance for stun that you have no means of stacking.

I suggest switching Stealth for Combat Jumping, it gives you more defense and it doesn't suppress in combat.

Try to fit a Nucleo onto the end of Bolt for some better enhancement values.

You shouldn't need to crunch your defense with those Enzymes having 5 Kinetic Combat sets- You can 3 slot your def toggles with LOTG 7.5, Def, and Def/End for the set bonuses without losing the softcap.

I don't think you need that recharge IO on reform essence.. It's like a 1s difference in recharge, with the survivability you've built for I doubt you'll need a self heal more often than every 18 seconds.

edit: You can also keep E Boost perma by just 1 slotting it with a Numina, Miracle, or regen Tissue proc.


 

Posted

Another thing is you should try to fit Achilles -res procs in all your attacks, they'll have a chance to go off really often, it'll make hard mobs go down faster with your AOE's and AV's go down faster in your ST chain. The problem you'll run into is poor enhancement values for Bolt because decimation kinda sucks... A good slotting is 3 gladiators javelin (the toxic damage proc and HP bonus are very nice,) 2 thunderstrikes and an Achilles proc. Alternatively, 3 glad javelin, an apoc: damage (w/the rest of the set in blast) and an Achilles proc if you don't wanna 6 slot it.


 

Posted

Thanks for the advice here is the revised build.

Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Natural Peacebringer
Primary Power Set: Luminous Blast
Secondary Power Set: Luminous Aura
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Speed
Power Pool: Concealment

Hero Profile:
Level 1: Gleaming Bolt -- HO:Nucle(A), HO:Nucle(17), Apoc-Dam%(25), LdyGrey-%Dam(25), ShldBrk-%Dam(27)
Level 1: Incandescence -- S'fstPrt-ResDam/Def+(A)
Level 2: Gleaming Blast -- Apoc-Dmg(A), Achilles-ResDeb%(36), Apoc-Dmg/Rchg(42), Apoc-Acc/Dmg/Rchg(42), Apoc-Acc/Rchg(42), Apoc-Dmg/EndRdx(43)
Level 4: Essence Boost -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(29), Dct'dW-Heal/Rchg(31), Dct'dW-Heal/EndRdx/Rchg(33), Dct'dW-Heal(33)
Level 6: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(31), LkGmblr-Def/EndRdx(31)
Level 8: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(11)
Level 10: Kick -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(11), KntkC'bat-Dmg/Rchg(13), KntkC'bat-Dmg/EndRdx/Rchg(13)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(15)
Level 14: Radiant Strike -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(23), Hectmb-Acc/Dmg/Rchg(34), Achilles-ResDeb%(34), Hectmb-Acc/Rchg(40), Hectmb-Dmg/EndRdx(40)
Level 16: Luminous Detonation -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(43), Ragnrk-Acc/Dmg/Rchg(43), Ragnrk-Acc/Rchg(45), Ragnrk-Dmg/EndRdx(45)
Level 18: Pulsar -- Amaze-Stun(A), Amaze-Stun/Rchg(19), Amaze-Acc/Stun/Rchg(19), Amaze-Acc/Rchg(21), Amaze-EndRdx/Stun(21)
Level 20: White Dwarf -- GA-3defTpProc(A)
Level 22: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(23), LkGmblr-Rchg+(27)
Level 24: Incandescent Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(33), KntkC'bat-Dmg/Rchg(36), KntkC'bat-Dmg/EndRdx/Rchg(36)
Level 26: Solar Flare -- Armgdn-Dmg(A), Achilles-ResDeb%(34), Armgdn-Dmg/Rchg(37), Armgdn-Acc/Dmg/Rchg(37), Armgdn-Acc/Rchg(37), Armgdn-Dmg/EndRdx(40)
Level 28: Stealth -- LkGmblr-Rchg+(A), LkGmblr-Def(48), LkGmblr-Def/EndRdx(48)
Level 30: Quantum Acceleration -- LkGmblr-Rchg+(A)
Level 32: Reform Essence -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(46), Dct'dW-Heal/Rchg(46), Dct'dW-Heal/EndRdx/Rchg(46), Dct'dW-Heal(48)
Level 35: Inner Light -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(45)
Level 38: Light Form -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(39), RctvArm-ResDam(39), RctvArm-ResDam/EndRdx/Rchg(39)
Level 41: Tactics -- Rec'dRet-ToHit(A), Rec'dRet-Pcptn(50)
Level 44: Vengeance -- LkGmblr-Rchg+(A)
Level 47: Restore Essence -- RechRdx-I(A)
Level 49: Assault -- EndRdx-I(A)
Level 50: Spiritual Core Paragon
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
------------
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I(A), P'Shift-End%(15), EndMod-I(50), EndMod-I(50)
Level 1: Brawl -- Empty(A)
Level 1: Cosmic Balance
Level 1: Energy Flight -- Flight-I(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 10: Combat Flight -- SW-ResDam/Re TP(A), LkGmblr-Def(17), LkGmblr-Def/EndRdx(29)
------------
Level 20: White Dwarf Antagonize -- Empty(A)
Level 20: White Dwarf Flare -- Empty(A)
Level 20: White Dwarf Smite -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Dmg/EndRdx/Rchg(7)
Level 20: White Dwarf Step -- Winter-ResSlow(A)
Level 20: White Dwarf Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(7)
Level 20: White Dwarf Sublimation -- Empty(A)
------------
Set Bonus Totals:

  • 4% DamageBuff(Smashing)
  • 4% DamageBuff(Lethal)
  • 4% DamageBuff(Fire)
  • 4% DamageBuff(Cold)
  • 4% DamageBuff(Energy)
  • 4% DamageBuff(Negative)
  • 4% DamageBuff(Toxic)
  • 4% DamageBuff(Psionic)
  • 17.88% Defense(Melee)
  • 29.75% Defense(Smashing)
  • 29.75% Defense(Lethal)
  • 6% Defense(Fire)
  • 6% Defense(Cold)
  • 7.25% Defense(Energy)
  • 7.25% Defense(Negative)
  • 6% Defense(Psionic)
  • 6.63% Defense(Ranged)
  • 6% Defense(AoE)
  • 8% Enhancement(Heal)
  • 97.5% Enhancement(RechargeTime)
  • 60% Enhancement(Accuracy)
  • 148.6 HP (13.87%) HitPoints
  • MezResist(Immobilize) 14.85%
  • MezResist(Terrorized) 4.4%
  • 20% Perception
  • 16% (0.27 End/sec) Recovery
  • 56% (2.5 HP/sec) Regeneration
  • 20% ResEffect(FlySpeed)
  • 20% ResEffect(RechargeTime)
  • 20% ResEffect(RunSpeed)
  • 3% Resistance(Smashing)
  • 15.6% Resistance(Fire)
  • 15.6% Resistance(Cold)
  • 3% Resistance(Energy)
  • 3% Resistance(Negative)
  • 3% Resistance(Toxic)
  • 3% Resistance(Psionic)
  • 3% Resistance(Lethal)



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Work in progress no more. I have decided that I'm going to put my worst spelling errors here. Triage Bacon, Had this baster idea, TLR

"I'm going to beat the Jesus out of Satan!" My Wife while playing Dante's Inferno

 

Posted

Finished slotting the revised build above earlier today. I'm only at t3 on spiritual but have the very rare and rare salvage to craft the t4. So far when I was running on the trials at just 50 I mainly had to watch for my crash and make sure Reform Essence was up and ready to go. Rarely had problems. Most of those problems involved Seers (psy dmg is the one hole in my god mode, lucks or team composition help plug it). Once I got my t3 spiritual slotted so that I was at +1 as long as I watched and refreshed my clicks when needed I was able to jump into spawns without any backup and solo crates on sLAMs.

Current problems are getting mezzed and the damage is not as high as I'd like it to be. Preemtive or Reactive Interface will solve the damage issue and Clarion Destiny will solve the mez issue. Lore I'm trying to decide between polar lights or storm elementals. Not sure which judgement I'm going to pick, probably a recolored pyro.

Edit: I kept Pulsar mostly for non trial content where I can hit it at the start of a fight to stun the minions it recharges in enough time that I can stack it on bosses. Proton Scatter could be subbed in instead with 5 posi blasts and you wouldnt affect the build much. After I get at least t3 incarnate abilities slotted I might try fighting a pylon (without lore pets) to see how the build does.


Work in progress no more. I have decided that I'm going to put my worst spelling errors here. Triage Bacon, Had this baster idea, TLR

"I'm going to beat the Jesus out of Satan!" My Wife while playing Dante's Inferno

 

Posted

I'll just show you the changes I would make from here instead of typing them all out. You seem like you have a decent amount of cash, might wanna replace Doctored Wounds with Panacea. It's optional though.

Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Natural Peacebringer
Primary Power Set: Luminous Blast
Secondary Power Set: Luminous Aura
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping

Hero Profile:
Level 1: Gleaming Bolt -- GJ-Acc/Dmg(A), GJ-Acc/Dmg/End/Rech(9), GJ-Dam%(9), Apoc-Dmg(11), Achilles-ResDeb%(11)
Level 1: Incandescence -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(13)
Level 2: Gleaming Blast -- Apoc-Dam%(A), Achilles-ResDeb%(17), Apoc-Dmg/Rchg(17), Apoc-Acc/Dmg/Rchg(19), Apoc-Acc/Rchg(19), Apoc-Dmg/EndRdx(21)
Level 4: Essence Boost -- Mrcl-Rcvry+(A)
Level 6: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(23), LkGmblr-Def/EndRdx(23)
Level 8: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(25), KntkC'bat-Dmg/Rchg(25), KntkC'bat-Dmg/EndRdx/Rchg(27)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(27)
Level 12: Inner Light -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(29)
Level 14: Radiant Strike -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(31), Hectmb-Acc/Dmg/Rchg(31), Achilles-ResDeb%(31), Hectmb-Acc/Rchg(33), Hectmb-Dmg/EndRdx(33)
Level 16: Luminous Detonation -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(33), Ragnrk-Acc/Dmg/Rchg(34), Ragnrk-Acc/Rchg(34), Ragnrk-Dmg/EndRdx(34), Achilles-ResDeb%(36)
Level 18: Proton Scatter -- Posi-Acc/Dmg(A), Posi-Dam%(36), Posi-Dmg/EndRdx(36), Posi-Dmg/Rchg(37), Posi-Acc/Dmg/EndRdx(37), Achilles-ResDeb%(37)
Level 20: White Dwarf -- GA-3defTpProc(A)
Level 22: Tough -- EndRdx-I(A)
Level 24: Incandescent Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(39), KntkC'bat-Dmg/Rchg(39), KntkC'bat-Dmg/EndRdx/Rchg(39)
Level 26: Solar Flare -- Armgdn-Dmg(A), Achilles-ResDeb%(40), Armgdn-Dmg/Rchg(40), Armgdn-Acc/Dmg/Rchg(40), Armgdn-Acc/Rchg(42), Armgdn-Dmg/EndRdx(42)
Level 28: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(42), LkGmblr-Def/EndRdx(43)
Level 30: Pulsar -- Amaze-Stun(A), Amaze-Stun/Rchg(43), Amaze-Acc/Stun/Rchg(43), Amaze-Acc/Rchg(50), Amaze-EndRdx/Stun(50)
Level 32: Reform Essence -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(45), Dct'dW-Heal/Rchg(45), Dct'dW-Heal/EndRdx/Rchg(45), Dct'dW-Heal(46)
Level 35: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(46), LkGmblr-Rchg+(46)
Level 38: Light Form -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(48), RctvArm-ResDam(48), RctvArm-ResDam/EndRdx/Rchg(48)
Level 41: Tactics -- Rec'dRet-ToHit(A), Rec'dRet-Pcptn(50)
Level 44: Vengeance -- LkGmblr-Rchg+(A)
Level 47: Restore Essence -- RechRdx-I(A)
Level 49: Conserve Energy -- RechRdx-I(A)
Level 50: Spiritual Core Paragon
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
------------
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-End%(21)
Level 1: Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(13), KntkC'bat-Dmg/Rchg(15), KntkC'bat-Dmg/EndRdx/Rchg(15)
Level 1: Cosmic Balance
Level 1: Energy Flight -- Flight-I(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 10: Combat Flight -- LkGmblr-Rchg+(A), HO:Enzym(29)
------------
Level 20: White Dwarf Antagonize -- Empty(A)
Level 20: White Dwarf Flare -- Empty(A)
Level 20: White Dwarf Smite -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5)
Level 20: White Dwarf Step -- Winter-ResSlow(A)
Level 20: White Dwarf Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(7)
Level 20: White Dwarf Sublimation -- Empty(A)



Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
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