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Posts
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After viewing several posts and builds...I got to this current one. The character itself is VERY endurance heavy and it seems I need to add as much END as possible. I plan on adding the "regular" accolades and Cardiac Alpha to the build as well.
Am I missing anything? He seems to be a beast in single and AOE damage but want to make sure I am doing everything I can to keep him running. I've never been a big fan of purples, but money is no object. Any and all suggestions are welcome. Thanks in advance.
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Here is my build...it takes a different route than BrandX's build...but still VERY survivable. I decided to go with high amounts of regeneration and hitpoints while not sacrificing too much in the way of defense. I exempt down all the time and this character can run any task force without too much trouble. I am happy to answer any questions you may have, but I think you will find a slotted, lvl 50 DB/WP scrapper can hang with the best of the scrapper builds.
http://www.cohplanner.com/mids/downl...C7FF0F0AF9F2D2 -
This is an EXPENSIVE build but it is the one I am running currently and I can do more than most tankers out there. I love this character and it can take a lickin and keep on tickin! I did not take a travel power, as I feel Ninja run can move me well enough and it doesn't take a power choice away from me. Let me know if you have any questions. Enjoy!
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Build: Dual Blades/Will Power/Body Mastery Scrapper
Price: Mucho Dinero
Build Goals: Regeneration, Hit Points, S/L & Melee Def
Build Weaknesses: "Weaker" in other defense types, end with Maneuvers running
Incarnate: YES, all five T4's accounted for, view build for info.
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I'm a 72 month vet and there is one thing I can never get a handle on or find a straight answer for: Accuracy and ToHit. My questions are as follows:
1) What is the difference between the two.
2) Are there caps for the two powers?
3) Are accuracy and ToHit figured out for the whole character or individual powers?
4) How do I figure out my characters ToHit and Accuracy so it makes sense?
I have a DB/WP Scrapper and HATE to miss, so...
5) What is considered ok/better/best for accuracy? And what is "overdoing it?"
Thanks in advance. -
This is the build I run with atm...yes it is QUITE expensive but I can survive almost anything. Feel free to use what you want out of it...I aimed for Def, Regen, and HPs.
Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
Brandvlieg: Level 50 Natural Scrapper
Primary Power Set: Dual Blades
Secondary Power Set: Willpower
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Nimble Slash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(13), KntkC'bat-Dmg/EndRdx/Rchg(21)
Level 1: High Pain Tolerance -- Numna-Heal/EndRdx(A), Numna-Heal(3), RgnTis-Regen+(3), Heal-I(48)
Level 2: Power Slice -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(13), KntkC'bat-Dmg/EndRdx/Rchg(15)
Level 4: Fast Healing -- Numna-Heal/EndRdx(A), Numna-Heal/Rchg(5), Numna-Heal(5), Mrcl-Rcvry+(9), Panac-Heal/+End(43)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(42)
Level 8: Mind Over Body -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam(9), GA-3defTpProc(40)
Level 10: Ablating Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(11), KntkC'bat-Dmg/Rchg(11), KntkC'bat-Dmg/EndRdx/Rchg(15), Achilles-ResDeb%(36)
Level 12: Indomitable Will -- LkGmblr-Rchg+(A), Ksmt-ToHit+(46), LkGmblr-Def(46)
Level 14: Typhoon's Edge -- Oblit-Dmg(A), Oblit-Acc/Rchg(17), Oblit-Dmg/Rchg(17), Oblit-Acc/Dmg/Rchg(25), Oblit-Acc/Dmg/EndRdx/Rchg(25), Oblit-%Dam(31)
Level 16: Rise to the Challenge -- Numna-Heal/EndRdx(A), Numna-Heal/Rchg(19), Numna-Heal(19), Heal-I(21), DarkWD-Slow%(42)
Level 18: Boxing -- Amaze-ToHitDeb%(A)
Level 20: Tough -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam(48)
Level 22: Quick Recovery -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(27), P'Shift-End%(29)
Level 24: Weave -- SW-Def/EndRdx(A), SW-Def(50), SW-ResDam/Re TP(50), LkGmblr-Rchg+(50)
Level 26: Sweeping Strike -- Oblit-Dmg(A), Oblit-Acc/Rchg(29), Oblit-Dmg/Rchg(31), Oblit-Acc/Dmg/Rchg(34), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(40)
Level 28: Blinding Feint -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(33), KntkC'bat-Dmg/Rchg(33), KntkC'bat-Dmg/EndRdx/Rchg(34)
Level 30: Vengeful Slice -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(31), KntkC'bat-Dmg/Rchg(33), KntkC'bat-Dmg/EndRdx/Rchg(34), Hectmb-Dam%(45)
Level 32: Heightened Senses -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(36), LkGmblr-Rchg+(37)
Level 35: One Thousand Cuts -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(39), Oblit-%Dam(40)
Level 38: Hasten -- RechRdx-I(A)
Level 41: Focused Accuracy -- GSFC-ToHit(A), GSFC-Build%(42), GSFC-ToHit/Rchg(43), GSFC-ToHit/Rchg/EndRdx(43), GSFC-Rchg/EndRdx(45), GSFC-ToHit/EndRdx(45)
Level 44: Physical Perfection -- P'Shift-End%(A), Numna-Heal/EndRdx(46), Numna-Heal(48)
Level 47: Maneuvers -- LkGmblr-Rchg+(A)
Level 49: Strength of Will -- S'fstPrt-ResDam/Def+(A)
Level 0: Task Force Commander
Level 0: Freedom Phalanx Reserve
Level 0: The Atlas Medallion
Level 0: Portal Jockey
Level 50: Musculature Radial Paragon
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Numna-Heal/EndRdx(A), Numna-Heal(23), Numna-Regen/Rcvry+(23)
Level 2: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/EndRdx(27), P'Shift-End%(37) -
I was on that team as well. Thankfully, when the servers came back online we reformed. And we managed to run the Trial and complete it! I believe that the trial lead by myself and Virusman was the first one completed on Protector. Complete success!
Winning! -
Made an exchange with Rylas today for the Gladiator's Armor: +Red (Teleportation), +3% Def. We made the exchange without an intermediary. Everything went smooth and I would do business with him again. Thanks for the easy trade!
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Just a few ideas about your build. Remember, since you are dealing with WP you should focus on regeneration and defense where you can get it. You also want to get as much out of your top tier attacks as you can. Most people on this forum would agree that Melt Armor is worthless and a hold for a tank is probably a waste of a power selection. The other two powers are ok if you are looking for AOE or ranged attacks. I selected energy mastery because it seems to work well with WP. Please use my build for an idea of what I would consider slotting (even if I just used IOs.) You can get to the point where your regen is so high defense is icing on the cake. Hope it helps.
Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
Captain Constitution: Level 50 Science Tanker
Primary Power Set: Willpower
Secondary Power Set: Energy Melee
Power Pool: Flight
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: High Pain Tolerance -- Numna-Heal(A), Numna-Heal/EndRdx(3), Numna-Heal/Rchg(7), RgnTis-Regen+(7), ImpArm-ResDam/EndRdx(40), ImpArm-ResDam(42)
Level 1: Barrage -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(15)
Level 2: Fast Healing -- Numna-Heal(A), Numna-Heal/EndRdx(3), Mrcl-Heal(5), Mrcl-Rcvry+(15)
Level 4: Mind Over Body -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(5), Aegis-ResDam(31), S'fstPrt-ResDam/Def+(45)
Level 6: Hover -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(31), LkGmblr-Def(34)
Level 8: Indomitable Will -- LkGmblr-Rchg+(A)
Level 10: Rise to the Challenge -- Numna-Heal/EndRdx(A), Numna-Heal(11), Numna-Heal/Rchg(11), DarkWD-ToHitDeb(33), DarkWD-ToHitDeb/EndRdx(34), DarkWD-Slow%(37)
Level 12: Quick Recovery -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(13), P'Shift-End%(13)
Level 14: Fly -- Winter-ResSlow(A)
Level 16: Whirling Hands -- Oblit-Dmg(A), Oblit-Acc/Rchg(17), Oblit-Dmg/Rchg(17), Oblit-Acc/Dmg/Rchg(23), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(40)
Level 18: Heightened Senses -- LkGmblr-Rchg+(A), LkGmblr-Def(19), LkGmblr-Def/EndRdx(19), LkGmblr-Def/Rchg(43)
Level 20: Bone Smasher -- KntkC'bat-Dmg/EndRdx/Rchg(A), KntkC'bat-Acc/Dmg(21), KntkC'bat-Dmg/EndRdx(21), KntkC'bat-Dmg/Rchg(23)
Level 22: Boxing -- Acc-I(A)
Level 24: Tough -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam(25), ResDam-I(25)
Level 26: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(27), LkGmblr-Rchg+(27)
Level 28: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(29), GSFC-ToHit/Rchg/EndRdx(29), GSFC-Rchg/EndRdx(31), GSFC-ToHit/EndRdx(33), GSFC-Build%(34)
Level 30: Hasten -- RechRdx-I(A)
Level 32: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(33), Mocking-Taunt/Rchg/Rng(37), Mocking-Acc/Rchg(43)
Level 35: Energy Transfer -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(36), KntkC'bat-Dmg/Rchg(36), KntkC'bat-Dmg/EndRdx/Rchg(36), P'ngS'Fest-Dmg/Rchg(37), P'ngS'Fest-Acc/Dmg(42)
Level 38: Total Focus -- KntkC'bat-Dmg/EndRdx/Rchg(A), KntkC'bat-Acc/Dmg(39), KntkC'bat-Dmg/EndRdx(39), KntkC'bat-Dmg/Rchg(39), P'ngS'Fest-Dmg/EndRdx(42), P'ngS'Fest-Acc/Dmg(46)
Level 41: Maneuvers -- LkGmblr-Def/EndRdx(A)
Level 44: Focused Accuracy -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(45)
Level 47: Laser Beam Eyes -- Achilles-ResDeb%(A)
Level 49: Physical Perfection -- Numna-Heal/EndRdx(A), Numna-Heal(50), Numna-Heal/Rchg(50), P'Shift-End%(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Numna-Heal/EndRdx(A), Numna-Heal(46), Numna-Regen/Rcvry+(46), Heal-I(48)
Level 2: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(43), Efficacy-EndMod/Acc(45), Efficacy-EndMod/EndRdx(48), P'Shift-End%(48) -
I'll post mine to give you something to compare yours to. I selected very similar powers. Hope this helps.
Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
Brandvlieg: Level 50 Natural Scrapper
Primary Power Set: Dual Blades
Secondary Power Set: Willpower
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Nimble Slash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(13), KntkC'bat-Dmg/EndRdx/Rchg(21)
Level 1: High Pain Tolerance -- Numna-Heal/EndRdx(A), Numna-Heal(3), RgnTis-Regen+(3), Heal-I(48)
Level 2: Power Slice -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(13), KntkC'bat-Dmg/EndRdx/Rchg(15)
Level 4: Fast Healing -- Numna-Heal/EndRdx(A), Numna-Heal/Rchg(5), Numna-Heal(5), Mrcl-Rcvry+(9)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(42), LkGmblr-Def/EndRdx(43)
Level 8: Mind Over Body -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(9), Aegis-Psi/Status(40)
Level 10: Ablating Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(11), KntkC'bat-Dmg/Rchg(11), KntkC'bat-Dmg/EndRdx/Rchg(15), Achilles-ResDeb%(36)
Level 12: Indomitable Will -- LkGmblr-Rchg+(A), Ksmt-ToHit+(46), LkGmblr-Def(46)
Level 14: Typhoon's Edge -- Oblit-Dmg(A), Oblit-Acc/Rchg(17), Oblit-Dmg/Rchg(17), Oblit-Acc/Dmg/Rchg(25), Oblit-Acc/Dmg/EndRdx/Rchg(25), Oblit-%Dam(31)
Level 16: Rise to the Challenge -- Numna-Heal/EndRdx(A), Numna-Heal/Rchg(19), Numna-Heal(19), Heal-I(21), DarkWD-Slow%(42)
Level 18: Boxing -- Acc-I(A)
Level 20: Tough -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam(48)
Level 22: Quick Recovery -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(27), P'Shift-End%(29)
Level 24: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(50), LkGmblr-Rchg+(50)
Level 26: Sweeping Strike -- Oblit-Dmg(A), Oblit-Acc/Rchg(29), Oblit-Dmg/Rchg(31), Oblit-Acc/Dmg/Rchg(34), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(40)
Level 28: Blinding Feint -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(33), KntkC'bat-Dmg/Rchg(33), KntkC'bat-Dmg/EndRdx/Rchg(34)
Level 30: Vengeful Slice -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(31), KntkC'bat-Dmg/Rchg(33), KntkC'bat-Dmg/EndRdx/Rchg(34), Hectmb-Dam%(45)
Level 32: Heightened Senses -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(36), LkGmblr-Rchg+(37)
Level 35: One Thousand Cuts -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(39), Oblit-%Dam(40)
Level 38: Hasten -- RechRdx-I(A)
Level 41: Focused Accuracy -- GSFC-ToHit(A), GSFC-Build%(42), GSFC-ToHit/Rchg(43), GSFC-ToHit/Rchg/EndRdx(43), GSFC-Rchg/EndRdx(45), GSFC-ToHit/EndRdx(45)
Level 44: Physical Perfection -- Efficacy-EndMod(A), Numna-Heal/EndRdx(46), Numna-Heal(48), Efficacy-EndMod/EndRdx(50)
Level 47: Maneuvers -- LkGmblr-Rchg+(A)
Level 49: Strength of Will -- S'fstPrt-ResDam/Def+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Numna-Heal/EndRdx(A), Numna-Heal(23), Numna-Regen/Rcvry+(23)
Level 2: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/EndRdx(27), P'Shift-End%(37) -
Thought I'd post my build...use what you want...I'm hovering around 45% on Melee, Ranged, and AOE. I also have a good number of HPs. Enjoy.
Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
Onderdrukker: Level 50 Natural Scrapper
Primary Power Set: Broad Sword
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Speed
Power Pool: Legacy Fitness
Power Pool: Fighting
Hero Profile:
Level 1: Hack -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(11), KntkC'bat-Dmg/EndRdx/Rchg(15), Mako-Acc/EndRdx/Rchg(31), Achilles-ResDeb%(42)
Level 1: Deflection -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(5), LkGmblr-Def(5), LkGmblr-Rchg+(17), Aegis-ResDam(37), Aegis-Psi/Status(39)
Level 2: Slice -- Oblit-Dmg(A), Oblit-Acc/Rchg(3), Oblit-Dmg/Rchg(11), Oblit-Acc/Dmg/Rchg(15), Oblit-Acc/Dmg/EndRdx/Rchg(31)
Level 4: True Grit -- Numna-Heal/EndRdx(A), Numna-Heal(9), S'fstPrt-ResDam/EndRdx(13), S'fstPrt-ResDam/Def+(17)
Level 6: Battle Agility -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(7), LkGmblr-Rchg+(7), Ksmt-ToHit+(39)
Level 8: Parry -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(9), Mako-Dmg/Rchg(13), Mako-Acc/EndRdx/Rchg(21), Mako-Acc/Dmg/EndRdx/Rchg(34), Mako-Dam%(43)
Level 10: Active Defense -- RechRdx-I(A)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A)
Level 14: Hasten -- RechRdx-I(A)
Level 16: Against All Odds -- EndRdx-I(A)
Level 18: Whirling Sword -- Oblit-Dmg(A), Oblit-Acc/Rchg(19), Oblit-Dmg/Rchg(19), Oblit-Acc/Dmg/Rchg(21), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(37)
Level 20: Hurdle -- Jump-I(A)
Level 22: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(23), Heal-I(23), Mrcl-Rcvry+(50), RgnTis-Regen+(50)
Level 24: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(25), P'Shift-EndMod/Acc(25), P'Shift-End%(29)
Level 26: Disembowel -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(27), Mako-Dmg/Rchg(27), Mako-Acc/EndRdx/Rchg(29), Mako-Acc/Dmg/EndRdx/Rchg(31), Mako-Dam%(40)
Level 28: Phalanx Fighting -- LkGmblr-Rchg+(A)
Level 30: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(40), GSFC-ToHit/Rchg/EndRdx(40), GSFC-Rchg/EndRdx(42), GSFC-ToHit/EndRdx(42), GSFC-Build%(43)
Level 32: Head Splitter -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(33), Sciroc-Dmg/Rchg(33), Sciroc-Acc/Rchg(33), Sciroc-Acc/Dmg/EndRdx(34), Oblit-Acc/Dmg/Rchg(39)
Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(48)
Level 38: One with the Shield -- Numna-Heal/EndRdx(A), Numna-Heal/Rchg(43), Numna-Heal(46), ResDam-I(46), ResDam-I(50)
Level 41: Kick -- Acc-I(A)
Level 44: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(45), Aegis-ResDam/EndRdx/Rchg(45), Aegis-ResDam(45), Aegis-EndRdx/Rchg(46)
Level 47: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(48), LkGmblr-Rchg+(48)
Level 49: Grant Cover -- EndRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Jump-I(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 4: Ninja Run
Level 0: LEGACY BUILD -
To the OP: I was way happy before i18 with my build. It did what I wanted and more. Now I have three extra powers to worry about...I picked up hasten (which I like) but not happy with Maneuvers and Assault (they suck up way too much end and I have no additional slots for them.)
To everyone: So I am now looking for some suggestions on what to do. I was wondering, also, what would be more useful than the Hecatomb proc i have in Vengeful Slice. I am currently using the Musculature Alpha but have all four. Money is not an issue...as you can see with the build I'm playing with. Thanks in advance.
Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
Brandvlieg: Level 50 Natural Scrapper
Primary Power Set: Dual Blades
Secondary Power Set: Willpower
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Nimble Slash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(13), KntkC'bat-Dmg/EndRdx/Rchg(21)
Level 1: High Pain Tolerance -- Numna-Heal/EndRdx(A), Numna-Heal(3), RgnTis-Regen+(3), Heal-I(48)
Level 2: Power Slice -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(13), KntkC'bat-Dmg/EndRdx/Rchg(15)
Level 4: Fast Healing -- Numna-Heal/EndRdx(A), Numna-Heal/Rchg(5), Numna-Heal(5), Mrcl-Rcvry+(9)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(42), LkGmblr-Def/EndRdx(43)
Level 8: Mind Over Body -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(9), Aegis-Psi/Status(40)
Level 10: Ablating Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(11), KntkC'bat-Dmg/Rchg(11), KntkC'bat-Dmg/EndRdx/Rchg(15), Achilles-ResDeb%(36)
Level 12: Indomitable Will -- LkGmblr-Rchg+(A), Ksmt-ToHit+(46), LkGmblr-Def(46)
Level 14: Typhoon's Edge -- Oblit-Dmg(A), Oblit-Acc/Rchg(17), Oblit-Dmg/Rchg(17), Oblit-Acc/Dmg/Rchg(25), Oblit-Acc/Dmg/EndRdx/Rchg(25), Oblit-%Dam(31)
Level 16: Rise to the Challenge -- Numna-Heal/EndRdx(A), Numna-Heal/Rchg(19), Numna-Heal(19), Heal-I(21), DarkWD-Slow%(42)
Level 18: Boxing -- Acc-I(A)
Level 20: Tough -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(48)
Level 22: Quick Recovery -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(27), P'Shift-End%(29)
Level 24: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(50), LkGmblr-Rchg+(50)
Level 26: Sweeping Strike -- Oblit-Dmg(A), Oblit-Acc/Rchg(29), Oblit-Dmg/Rchg(31), Oblit-Acc/Dmg/Rchg(34), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(40)
Level 28: Blinding Feint -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(33), KntkC'bat-Dmg/Rchg(33), KntkC'bat-Dmg/EndRdx/Rchg(34)
Level 30: Vengeful Slice -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(31), KntkC'bat-Dmg/Rchg(33), KntkC'bat-Dmg/EndRdx/Rchg(34), Hectmb-Dam%(45)
Level 32: Heightened Senses -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(36), LkGmblr-Rchg+(37)
Level 35: One Thousand Cuts -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(39), Oblit-%Dam(40)
Level 38: Hasten -- RechRdx-I(A)
Level 41: Focused Accuracy -- GSFC-ToHit(A), GSFC-Build%(42), GSFC-ToHit/Rchg(43), GSFC-ToHit/Rchg/EndRdx(43), GSFC-Rchg/EndRdx(45), GSFC-ToHit/EndRdx(45)
Level 44: Physical Perfection -- Efficacy-EndMod(A), Numna-Heal/EndRdx(46), Numna-Heal(48), Efficacy-EndMod/EndRdx(50)
Level 47: Maneuvers -- LkGmblr-Rchg+(A)
Level 49: Assault -- EndRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Numna-Heal/EndRdx(A), Numna-Heal(23), Numna-Regen/Rcvry+(23)
Level 2: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/EndRdx(27), P'Shift-End%(37) -
Here is my build...I put it together with a variety of ideas. I'm sure it has some holes but I love the 46.9% Melee, 44.4% Ranged, and 44.7% AoE Defense. If anyone has suggestions, including the OP I'd love to hear them!
Hero Plan by Mids' Hero Designer 1.81
http://www.cohplanner.com/
Click this DataLink to open the build!
Onderdrukker: Level 50 Natural Scrapper
Primary Power Set: Broad Sword
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Hero Profile:
Level 1: Hack -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(11), KntkC'bat-Dmg/EndRdx/Rchg(15), Mako-Acc/EndRdx/Rchg(31), Achilles-ResDeb%(42)
Level 1: Deflection -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(5), LkGmblr-Def(5), LkGmblr-Rchg+(17), Aegis-ResDam(37), Aegis-Psi/Status(39)
Level 2: Slice -- Oblit-Dmg(A), Oblit-Acc/Rchg(3), Oblit-Dmg/Rchg(11), Oblit-Acc/Dmg/Rchg(15), Oblit-Acc/Dmg/EndRdx/Rchg(31)
Level 4: True Grit -- Numna-Heal/EndRdx(A), Numna-Heal(9), S'fstPrt-ResDam/EndRdx(13), S'fstPrt-ResDam/Def+(17)
Level 6: Battle Agility -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(7), LkGmblr-Rchg+(7), Ksmt-ToHit+(39)
Level 8: Parry -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(9), Mako-Dmg/Rchg(13), Mako-Acc/EndRdx/Rchg(21), Mako-Acc/Dmg/EndRdx/Rchg(34), Mako-Dam%(43)
Level 10: Active Defense -- RechRdx-I(A)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A)
Level 14: Hasten -- RechRdx-I(A)
Level 16: Against All Odds -- EndRdx-I(A)
Level 18: Whirling Sword -- Oblit-Dmg(A), Oblit-Acc/Rchg(19), Oblit-Dmg/Rchg(19), Oblit-Acc/Dmg/Rchg(21), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(37)
Level 20: Hurdle -- Jump-I(A)
Level 22: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(23), Heal-I(23), Mrcl-Rcvry+(50), RgnTis-Regen+(50)
Level 24: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(25), P'Shift-EndMod/Acc(25), P'Shift-End%(29)
Level 26: Disembowel -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(27), Mako-Dmg/Rchg(27), Mako-Acc/EndRdx/Rchg(29), Mako-Acc/Dmg/EndRdx/Rchg(31), Mako-Dam%(40)
Level 28: Phalanx Fighting -- LkGmblr-Rchg+(A)
Level 30: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(40), GSFC-ToHit/Rchg/EndRdx(40), GSFC-Rchg/EndRdx(42), GSFC-ToHit/EndRdx(42), GSFC-Build%(43)
Level 32: Head Splitter -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(33), Sciroc-Dmg/Rchg(33), Sciroc-Acc/Rchg(33), Sciroc-Acc/Dmg/EndRdx(34), Oblit-Acc/Dmg/Rchg(39)
Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(48)
Level 38: One with the Shield -- Numna-Heal/EndRdx(A), Numna-Heal/Rchg(43), Numna-Heal(46), ResDam-I(46), ResDam-I(50)
Level 41: Kick -- Acc-I(A)
Level 44: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(45), Aegis-ResDam/EndRdx/Rchg(45), Aegis-ResDam(45), Aegis-EndRdx/Rchg(46)
Level 47: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(48), LkGmblr-Rchg+(48)
Level 49: Grant Cover -- EndRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Jump-I(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 4: Ninja Run
------------
Set Bonus Totals:- 17.5% DamageBuff(Smashing)
- 17.5% DamageBuff(Lethal)
- 17.5% DamageBuff(Fire)
- 17.5% DamageBuff(Cold)
- 17.5% DamageBuff(Energy)
- 17.5% DamageBuff(Negative)
- 17.5% DamageBuff(Toxic)
- 17.5% DamageBuff(Psionic)
- 11.75% Defense(Smashing)
- 11.75% Defense(Lethal)
- 10.5% Defense(Fire)
- 10.5% Defense(Cold)
- 8% Defense(Energy)
- 8% Defense(Negative)
- 3% Defense(Psionic)
- 14.88% Defense(Melee)
- 13% Defense(Ranged)
- 13.31% Defense(AoE)
- 45% Enhancement(Accuracy)
- 52.5% Enhancement(RechargeTime)
- 10% FlySpeed
- 180.71 HP (13.5%) HitPoints
- 10% JumpHeight
- 10% JumpSpeed
- MezResist(Held) 6.6%
- MezResist(Immobilize) 9.35%
- MezResist(Stun) 6.6%
- 6.5% (0.109 End/sec) Recovery
- 76% (4.249 HP/sec) Regeneration
- 3.125% Resistance(Negative)
- 3% Resistance(Psionic)
- 20% RunSpeed
- 2.5% XPDebtProtection
Set Bonuses:
Kinetic Combat
(Hack)- MezResist(Immobilize) 2.75%
- 20.08 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.875% Defense(Melee)
(Deflection)- 10% (0.559 HP/sec) Regeneration
- 15.06 HP (1.125%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
(Deflection)- 5% RunSpeed
- 3% Resistance(Psionic)
(Slice)- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
(True Grit)- 12% (0.671 HP/sec) Regeneration
(True Grit)- 1.5% (0.025 End/sec) Recovery
- 3% Defense(All)
(Battle Agility)- 10% (0.559 HP/sec) Regeneration
- 15.06 HP (1.125%) HitPoints
- 7.5% Enhancement(RechargeTime)
(Parry)- MezResist(Immobilize) 3.3%
- 20.08 HP (1.5%) HitPoints
- 3% DamageBuff(All)
- MezResist(Held) 3.3%
- 3.75% Defense(Ranged), 1.875% Defense(Energy), 1.875% Defense(Negative)
(Combat Jumping)- 7.5% Enhancement(RechargeTime)
(Whirling Sword)- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.875% Defense(Lethal), 1.875% Defense(Smashing)
(Health)- 12% (0.671 HP/sec) Regeneration
(Stamina)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 25.1 HP (1.874%) HitPoints
- 2.5% (0.042 End/sec) Recovery
(Disembowel)- MezResist(Immobilize) 3.3%
- 20.08 HP (1.5%) HitPoints
- 3% DamageBuff(All)
- MezResist(Held) 3.3%
- 3.75% Defense(Ranged), 1.875% Defense(Energy), 1.875% Defense(Negative)
(Phalanx Fighting)- 7.5% Enhancement(RechargeTime)
(Build Up)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 25.1 HP (1.874%) HitPoints
- 2.5% (0.042 End/sec) Recovery
- 2.5% DamageBuff(All)
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
(Head Splitter)- 10% (0.559 HP/sec) Regeneration
- 3.125% Resistance(Negative)
- 9% Enhancement(Accuracy)
- 3.125% Defense(AoE), 1.563% Defense(Fire), 1.563% Defense(Cold)
(Shield Charge)- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.875% Defense(Lethal), 1.875% Defense(Smashing)
(One with the Shield)- 12% (0.671 HP/sec) Regeneration
- 25.1 HP (1.874%) HitPoints
(Tough)- 5% RunSpeed
- 3.125% Defense(Fire,Cold), 1.563% Defense(AoE)
- 2.5% XPDebtProtection
- 3.125% Defense(AoE), 1.563% Defense(Fire), 1.563% Defense(Cold)
(Weave)- 10% (0.559 HP/sec) Regeneration
- 15.06 HP (1.125%) HitPoints
- 7.5% Enhancement(RechargeTime)
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Do you have a build you were thinking about using? Just remember about the fitness pool becoming inherent in I19...so you'll have a few more powers to add soon.
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Here's my build...though I really liked what you did with yours! I think I am gonna take a few ideas from what you did!
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Thanks for the comments. I think I'll try it out on my alternate build...and see what happens.
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This is the build I am currently running on. I really like it but was wondering if I am missing something. I figured I would ask all you number crunchers out there. I was basically going for a S/L/Melee Defense and Regeneration build, and as many hit points as I could squeak out. All comments are welcome! Thank you in advance.
Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Brandvlieg: Level 50 Natural Scrapper
Primary Power Set: Dual Blades
Secondary Power Set: Willpower
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Nimble Slash- (A) Kinetic Combat - Accuracy/Damage: Level 35
- (7) Kinetic Combat - Damage/Endurance: Level 35
- (13) Kinetic Combat - Damage/Recharge: Level 35
- (21) Kinetic Combat - Damage/Endurance/Recharge: Level 35
- (A) Numina's Convalescence - Heal/Endurance: Level 50
- (3) Numina's Convalescence - Heal: Level 50
- (3) Regenerative Tissue - +Regeneration: Level 30
- (9) Healing IO: Level 30
- (A) Kinetic Combat - Accuracy/Damage: Level 35
- (7) Kinetic Combat - Damage/Endurance: Level 35
- (13) Kinetic Combat - Damage/Recharge: Level 35
- (15) Kinetic Combat - Damage/Endurance/Recharge: Level 35
- (A) Numina's Convalescence - Heal/Endurance: Level 50
- (5) Numina's Convalescence - Heal/Recharge: Level 50
- (5) Numina's Convalescence - Heal: Level 50
- (21) Miracle - +Recovery: Level 40
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (42) Luck of the Gambler - Defense/Endurance: Level 50
- (43) Luck of the Gambler - Defense: Level 50
- (A) Impervium Armor - Resistance: Level 40
- (9) Impervium Armor - Resistance/Endurance: Level 40
- (45) Impervium Armor - Resistance/Recharge: Level 40
- (A) Kinetic Combat - Accuracy/Damage: Level 35
- (11) Kinetic Combat - Damage/Endurance: Level 35
- (11) Kinetic Combat - Damage/Recharge: Level 35
- (15) Kinetic Combat - Damage/Endurance/Recharge: Level 35
- (A) Luck of the Gambler - Defense/Endurance: Level 50
- (46) Luck of the Gambler - Defense: Level 50
- (46) Luck of the Gambler - Recharge Speed: Level 50
- (A) Winter's Gift - Slow Resistance (20%): Level 50
- (A) Obliteration - Damage: Level 50
- (17) Obliteration - Accuracy/Recharge: Level 50
- (17) Obliteration - Damage/Recharge: Level 50
- (25) Obliteration - Accuracy/Damage/Recharge: Level 50
- (25) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
- (31) Obliteration - Chance for Smashing Damage: Level 50
- (A) Numina's Convalescence - Heal: Level 50
- (19) Numina's Convalescence - Heal/Endurance: Level 50
- (19) Numina's Convalescence - Heal/Recharge: Level 50
- (42) Healing IO: Level 50
- (A) Run Speed IO: Level 50
- (A) Numina's Convalescence - Heal/Endurance: Level 50
- (23) Numina's Convalescence - Heal: Level 50
- (23) Numina's Convalescence - +Regeneration/+Recovery: Level 50
- (42) Healing IO: Level 40
- (A) Performance Shifter - EndMod: Level 50
- (27) Performance Shifter - EndMod/Recharge: Level 50
- (29) Performance Shifter - Chance for +End: Level 50
- (A) Efficacy Adaptor - EndMod: Level 50
- (27) Efficacy Adaptor - EndMod/Recharge: Level 50
- (37) Performance Shifter - EndMod: Level 50
- (40) Efficacy Adaptor - EndMod/Accuracy: Level 50
- (43) Efficacy Adaptor - EndMod/Endurance: Level 50
- (A) Obliteration - Damage: Level 50
- (29) Obliteration - Accuracy/Recharge: Level 50
- (31) Obliteration - Damage/Recharge: Level 50
- (34) Obliteration - Accuracy/Damage/Recharge: Level 50
- (37) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
- (40) Obliteration - Chance for Smashing Damage: Level 50
- (A) Touch of Death - Damage/Endurance: Level 40
- (31) Touch of Death - Damage/Recharge: Level 40
- (33) Touch of Death - Accuracy/Damage/Endurance: Level 40
- (34) Touch of Death - Damage/Endurance/Recharge: Level 40
- (36) Touch of Death - Chance of Damage(Negative): Level 40
- (36) Touch of Death - Accuracy/Damage: Level 40
- (A) Kinetic Combat - Accuracy/Damage: Level 35
- (33) Kinetic Combat - Damage/Endurance: Level 35
- (33) Kinetic Combat - Damage/Recharge: Level 35
- (34) Kinetic Combat - Damage/Endurance/Recharge: Level 35
- (46) Hecatomb - Chance of Damage(Negative): Level 50
- (A) Luck of the Gambler - Defense/Endurance: Level 50
- (36) Luck of the Gambler - Recharge Speed: Level 50
- (37) Luck of the Gambler - Defense: Level 50
- (A) Obliteration - Damage: Level 50
- (39) Obliteration - Accuracy/Recharge: Level 50
- (39) Obliteration - Damage/Recharge: Level 50
- (39) Obliteration - Accuracy/Damage/Recharge: Level 50
- (40) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
- (43) Obliteration - Chance for Smashing Damage: Level 50
- (A) Accuracy IO: Level 50
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50
- (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50
- (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50
- (48) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50
- (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50
- (50) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50
- (A) Steadfast Protection - Resistance/Endurance: Level 30
- (48) Steadfast Protection - Resistance/+Def 3%: Level 30
- (A) Luck of the Gambler - Defense/Endurance: Level 50
- (50) Luck of the Gambler - Defense: Level 50
- (50) Luck of the Gambler - Recharge Speed: Level 50
Level 1: Brawl- (A) Empty
- (A) Empty
- (A) Empty
Level 0: Ninja Run
------------
Set Bonus Totals:- 14% DamageBuff(Smashing)
- 14% DamageBuff(Lethal)
- 14% DamageBuff(Fire)
- 14% DamageBuff(Cold)
- 14% DamageBuff(Energy)
- 14% DamageBuff(Negative)
- 14% DamageBuff(Toxic)
- 14% DamageBuff(Psionic)
- 26.8% Defense(Smashing)
- 26.8% Defense(Lethal)
- 4.25% Defense(Fire)
- 4.25% Defense(Cold)
- 4.25% Defense(Energy)
- 4.25% Defense(Negative)
- 4.88% Defense(Psionic)
- 28% Defense(Melee)
- 5.5% Defense(Ranged)
- 5.5% Defense(AoE)
- 45% Enhancement(RechargeTime)
- 27% Enhancement(Accuracy)
- 10% FlySpeed
- 301.2 HP (22.5%) HitPoints
- 10% JumpHeight
- 10% JumpSpeed
- MezResist(Held) 2.75%
- MezResist(Immobilize) 13.8%
- MezResist(Stun) 6.6%
- 8% (0.13 End/sec) Recovery
- 98% (5.48 HP/sec) Regeneration
- 20% ResEffect(FlySpeed)
- 20% ResEffect(RechargeTime)
- 20% ResEffect(RunSpeed)
- 10% RunSpeed
Set Bonuses:
Kinetic Combat
(Nimble Slash)- MezResist(Immobilize) 2.75%
- 20.1 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
(High Pain Tolerance)- 12% (0.67 HP/sec) Regeneration
(Power Slice)- MezResist(Immobilize) 2.75%
- 20.1 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
(Fast Healing)- 12% (0.67 HP/sec) Regeneration
- 25.1 HP (1.87%) HitPoints
(Combat Jumping)- 10% (0.56 HP/sec) Regeneration
- 15.1 HP (1.12%) HitPoints
- 7.5% Enhancement(RechargeTime)
(Mind Over Body)- 2.5% (0.04 End/sec) Recovery
- 1.88% Defense(Psionic)
(Ablating Strike)- MezResist(Immobilize) 2.75%
- 20.1 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
(Indomitable Will)- 10% (0.56 HP/sec) Regeneration
- 15.1 HP (1.12%) HitPoints
- 7.5% Enhancement(RechargeTime)
(Super Jump)- 20% ResEffect(RunSpeed), 20% ResEffect(RechargeTime), 20% ResEffect(FlySpeed)
(Typhoon's Edge)- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
(Rise to the Challenge)- 12% (0.67 HP/sec) Regeneration
- 25.1 HP (1.87%) HitPoints
(Health)- 12% (0.67 HP/sec) Regeneration
- 25.1 HP (1.87%) HitPoints
(Quick Recovery)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 25.1 HP (1.87%) HitPoints
(Stamina)- 15.1 HP (1.12%) HitPoints
- 1.5% (0.03 End/sec) Recovery
- 10% (0.56 HP/sec) Regeneration
(Sweeping Strike)- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
(Blinding Feint)- MezResist(Immobilize) 2.75%
- 20.1 HP (1.5%) HitPoints
- 2.5% DamageBuff(All)
- MezResist(Held) 2.75%
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
(Vengeful Slice)- MezResist(Immobilize) 2.75%
- 20.1 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
(Heightened Senses)- 10% (0.56 HP/sec) Regeneration
- 15.1 HP (1.12%) HitPoints
- 7.5% Enhancement(RechargeTime)
(One Thousand Cuts)- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
(Focused Accuracy)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 25.1 HP (1.87%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 2.5% DamageBuff(All)
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
(Tough)- 1.5% (0.03 End/sec) Recovery
- 3% Defense(All)
(Weave)- 10% (0.56 HP/sec) Regeneration
- 15.1 HP (1.12%) HitPoints
- 7.5% Enhancement(RechargeTime)
-
Points have all been read and noted. I apologized and should have either: a) let my friend worry about himself or b) taken up issue in tell. Again water under the bridge. Live and learn.
-
To everyone that has posted: i apologize if you thought my broad statements were aimed at the community in general. I took offense last night...did make snotty comments after comments were directed at me (at least in my opinion). There ARE good people on champion. Again, just sticking up for my friend and went about it the way i thought appropriate. Forgive and forget!
-
Since I-3 I have been running on Protector. I finally branched out and leveled a scrapper to 50 and at the prompting of a friend, I decided to join the Hami Raid last night. I guess Protector spoiled me, because never before have I met more arrogant, ignorant players than I came across last night. Being a so called "leader" of a raid makes you no better than anyone else. Because someone chose to bring a toon that didn't match up with stereotypical builds should not prevent them from being able to join a team and participate in the raid. Yes, I stuck up for the player, after asking him some questions through tells. I'm just shocked that no one else did.
The player did find a team. The majority of players were great. The raid was successful. I just expected a whole lot more from players on a server like Champion. This isn't the Freedom server. -
After plugging my stuff into Mids I came up with 737% regen. Numbers were never my strong suit. So I answered my question. What are people doing to get it higher than that? I'd love to see some builds with set bonuses. Also how does one avoid the set bonus cap when it comes to regen and +HPs?
-
I went with a Regen/Recovery theme also with my set bonuses. Regen is 3.08 without baddies helping Rise to the Challenge. My EndRecovery is 4.52/s. Total hit points is 3147...not too far off the cap. Build available upon request.
I'd love to hear how people are getting numbers like 476% and 565% without RttC. What sets do you have and how are you not hitting the regen cap? -
This build has cost me a ton of influence but it is well worth it in my opinion. I'm sure it could be tweaked here and there, but I'm very happy with it. I can tank anything I come across and I always have Strength of Will if I ever find myself in trouble. I went with a Regen/Recovery theme with my set bonuses. Regen is 3.08 without baddies helping Rise to the Challenge. My EndRecovery is 4.52/s. Total hit points is 3147...not too far off the cap. Basically you can take a licking, keep on ticking and attack things until you're blue in the face...with all toggles running (including fly if you'd like.) Hope this helps.
Captain Constitution: Level 50 Science Tanker
Primary Power Set: Willpower
Secondary Power Set: Energy Melee
Power Pool: Flight
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Hero Profile:
------------
Level 1: High Pain Tolerance
(A) Numina's Convalescence - Heal: Level 50
(3) Numina's Convalescence - Heal/Endurance: Level 50
(7) Numina's Convalescence - Heal/Endurance/Recharge: Level 50
(40) Regenerative Tissue - +Regeneration: Level 30
(42) Impervium Armor - Resistance: Level 40
(43) Impervium Armor - Resistance/Endurance: Level 40
Level 1: Barrage
(A) Absolute Amazement - Stun: Level 50
(9) Absolute Amazement - Accuracy/Recharge: Level 50
(9) Absolute Amazement - Accuracy/Stun/Recharge: Level 50
(15) Absolute Amazement - Chance for ToHit Debuff: Level 50
(15) Absolute Amazement - Stun/Recharge: Level 50
Level 2: Fast Healing
(A) Numina's Convalescence - Heal: Level 50
(3) Numina's Convalescence - Heal/Endurance: Level 50
(5) Miracle - Heal: Level 40
(46) Miracle - +Recovery: Level 40
Level 4: Mind Over Body
(A) Impervium Armor - Resistance/Endurance: Level 40
(5) Impervium Armor - Resistance: Level 40
(7) Resist Damage IO: Level 50
(46) Steadfast Protection - Knockback Protection: Level 30
Level 6: Hover
(A) Luck of the Gambler - Recharge Speed: Level 50
Level 8: Indomitable Will
(A) Luck of the Gambler - Recharge Speed: Level 50
Level 10: Rise to the Challenge
(A) Numina's Convalescence - Heal/Endurance: Level 50
(11) Numina's Convalescence - Heal: Level 50
(11) Numina's Convalescence - Heal/Endurance/Recharge: Level 50
(37) Dark Watcher's Despair - To Hit Debuff: Level 50
(42) Dark Watcher's Despair - To Hit Debuff/Endurance: Level 50
(42) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance: Level 50
Level 12: Quick Recovery
(A) Performance Shifter - EndMod: Level 50
(13) Performance Shifter - EndMod/Accuracy: Level 50
(13) Performance Shifter - Chance for +End: Level 50
Level 14: Fly
(A) Flight Speed IO: Level 50
Level 16: Whirling Hands
(A) Armageddon - Damage: Level 50
(17) Armageddon - Damage/Recharge: Level 50
(17) Armageddon - Accuracy/Damage/Recharge: Level 50
(23) Armageddon - Accuracy/Recharge: Level 50
(31) Armageddon - Damage/Endurance: Level 50
(34) Accuracy IO: Level 50
Level 18: Heightened Senses
(A) Luck of the Gambler - Recharge Speed: Level 50
(19) Luck of the Gambler - Defense: Level 50
(19) Luck of the Gambler - Defense/Endurance: Level 50
(43) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
Level 20: Bone Smasher
(A) Pounding Slugfest - Accuracy/Damage: Level 30
(21) Mako's Bite - Damage/Endurance: Level 50
(21) Mako's Bite - Accuracy/Damage: Level 50
(23) Mako's Bite - Accuracy/Endurance/Recharge: Level 50
(33) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50
(34) Pounding Slugfest - Disorient Bonus: Level 30
Level 22: Swift
(A) Flight Speed IO: Level 50
Level 24: Health
(A) Numina's Convalescence - Heal: Level 50
(25) Numina's Convalescence - Heal/Endurance: Level 50
(25) Numina's Convalescence - Heal/Recharge: Level 30
(43) Numina's Convalescence - +Regeneration/+Recovery: Level 50
Level 26: Stamina
(A) Endurance Modification IO: Level 50
(27) Performance Shifter - EndMod: Level 50
(27) Performance Shifter - Chance for +End: Level 50
Level 28: Build Up
(A) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50
(29) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50
(29) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50
(34) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50
(46) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50
(50) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50
Level 30: Hasten
(A) Recharge Reduction IO: Level 50
(31) Recharge Reduction IO: Level 50
(31) Recharge Reduction IO: Level 50
Level 32: Strength of Will
(A) Titanium Coating - Resistance/Endurance: Level 50
(33) Titanium Coating - Resistance: Level 50
(33) Titanium Coating - Resistance/Recharge: Level 50
Level 35: Energy Transfer
(A) Hecatomb - Damage/Recharge: Level 50
(36) Hecatomb - Accuracy/Damage/Recharge: Level 50
(36) Hecatomb - Accuracy/Recharge: Level 50
(36) Hecatomb - Damage: Level 50
(37) Hecatomb - Damage/Endurance: Level 50
(37) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50
Level 38: Total Focus
(A) Pounding Slugfest - Accuracy/Damage: Level 30
(39) Mako's Bite - Damage/Endurance: Level 50
(39) Mako's Bite - Accuracy/Damage: Level 50
(39) Mako's Bite - Accuracy/Endurance/Recharge: Level 50
(40) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50
(40) Pounding Slugfest - Disorient Bonus: Level 30
Level 41: Boxing
(A) Accuracy IO: Level 50
Level 44: Tough
(A) Titanium Coating - Resistance/Endurance: Level 50
(45) Titanium Coating - Resistance: Level 50
(45) Titanium Coating - Endurance: Level 50
(45) Aegis - Psionic/Status Resistance: Level 50
Level 47: Weave
(A) Luck of the Gambler - Recharge Speed: Level 50
(48) Luck of the Gambler - Defense: Level 50
(48) Luck of the Gambler - Defense/Endurance: Level 50
(48) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
Level 49: Taunt
(A) Perfect Zinger - Taunt: Level 50
(50) Perfect Zinger - Taunt/Recharge: Level 50
(50) Perfect Zinger - Taunt/Recharge/Range: Level 50
------------
Level 1: Brawl
(A) Empty
Level 1: Sprint
(A) Celerity - +Stealth: Level 50
Level 2: Rest
(A) Empty
Level 1: Gauntlet
------------
Set Bonus Totals:
8.5% DamageBuff(Smashing)
8.5% DamageBuff(Lethal)
8.5% DamageBuff(Fire)
8.5% DamageBuff(Cold)
8.5% DamageBuff(Energy)
8.5% DamageBuff(Negative)
8.5% DamageBuff(Toxic)
8.5% DamageBuff(Psionic)
1.25% Defense(Smashing)
1.25% Defense(Lethal)
1.25% Defense(Fire)
1.25% Defense(Cold)
1.25% Defense(Energy)
1.25% Defense(Negative)
2.5% Defense(Melee)
2.5% Defense(Ranged)
2.5% Defense(AoE)
6% Enhancement(Heal)
63% Enhancement(Accuracy)
60% Enhancement(RechargeTime)
15% FlySpeed
358.4 HP (19.1%) HitPoints
15% JumpHeight
15% JumpSpeed
Knockback (Mag -4)
Knockup (Mag -4)
MezResist(Immobilize) 6.6%
MezResist(Sleep) 4.4%
MezResist(Terrorized) 2.75%
24.5% (0.41 End/sec) Recovery
94% (7.35 HP/sec) Regeneration
7.56% Resistance(Fire)
7.56% Resistance(Cold)
3% Resistance(Psionic)
15% RunSpeed
------------
Set Bonuses:
Numina's Convalescence
(High Pain Tolerance)
12% (0.94 HP/sec) Regeneration
35.1 HP (1.88%) HitPoints
Impervium Armor
(High Pain Tolerance)
2.5% (0.04 End/sec) Recovery
Absolute Amazement
(Barrage)
4% (0.07 End/sec) Recovery
2.52% Resistance(Fire,Cold)
15% Enhancement(Accuracy)
10% Enhancement(RechargeTime)
Numina's Convalescence
(Fast Healing)
12% (0.94 HP/sec) Regeneration
Miracle
(Fast Healing)
2.5% (0.04 End/sec) Recovery
Impervium Armor
(Mind Over Body)
2.5% (0.04 End/sec) Recovery
Steadfast Protection
(Mind Over Body)
Knockback Protection (Mag -4)
Luck of the Gambler
(Hover)
7.5% Enhancement(RechargeTime)
Luck of the Gambler
(Indomitable Will)
7.5% Enhancement(RechargeTime)
Numina's Convalescence
(Rise to the Challenge)
12% (0.94 HP/sec) Regeneration
35.1 HP (1.88%) HitPoints
Dark Watcher's Despair
(Rise to the Challenge)
28.1 HP (1.5%) HitPoints
2.5% (0.04 End/sec) Recovery
Performance Shifter
(Quick Recovery)
5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
35.1 HP (1.88%) HitPoints
Armageddon
(Whirling Hands)
4% (0.07 End/sec) Recovery
2.52% Resistance(Fire,Cold)
15% Enhancement(Accuracy)
10% Enhancement(RechargeTime)
Luck of the Gambler
(Heightened Senses)
10% (0.78 HP/sec) Regeneration
21.1 HP (1.13%) HitPoints
9% Enhancement(Accuracy)
7.5% Enhancement(RechargeTime)
Pounding Slugfest
(Bone Smasher)
8% (0.63 HP/sec) Regeneration
Mako's Bite
(Bone Smasher)
MezResist(Immobilize) 3.3%
28.1 HP (1.5%) HitPoints
3% DamageBuff(All)
Numina's Convalescence
(Health)
12% (0.94 HP/sec) Regeneration
35.1 HP (1.88%) HitPoints
6% Enhancement(Heal)
Performance Shifter
(Stamina)
5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
Gaussian's Synchronized Fire-Control
(Build Up)
5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
35.1 HP (1.88%) HitPoints
2.5% (0.04 End/sec) Recovery
2.5% DamageBuff(All)
2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
Titanium Coating
(Strength of Will)
MezResist(Sleep) 2.2%
28.1 HP (1.5%) HitPoints
Hecatomb
(Energy Transfer)
4% (0.07 End/sec) Recovery
2.52% Resistance(Fire,Cold)
15% Enhancement(Accuracy)
10% Enhancement(RechargeTime)
Pounding Slugfest
(Total Focus)
8% (0.63 HP/sec) Regeneration
Mako's Bite
(Total Focus)
MezResist(Immobilize) 3.3%
28.1 HP (1.5%) HitPoints
3% DamageBuff(All)
Titanium Coating
(Tough)
MezResist(Sleep) 2.2%
28.1 HP (1.5%) HitPoints
Aegis
(Tough)
3% Resistance(Psionic)
Luck of the Gambler
(Weave)
10% (0.78 HP/sec) Regeneration
21.1 HP (1.13%) HitPoints
9% Enhancement(Accuracy)
7.5% Enhancement(RechargeTime)
Perfect Zinger
(Taunt)
MezResist(Terrorized) 2.75%
10% (0.78 HP/sec) Regeneration -
It'll be awhile before I even think about visiting Hammi...but this is good advice to keep in the back of my head til then. Thanks