Need help with BS/Shield scrapper
I'm very new to using Mids, so I hope I've done it right. I want to try to get his defense and/or damage resistance up, but am not sure how or really if it needs to be much higher to begin with. Any help or advice would be much appreciated!
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Enjoy. It will give you slotting ideas anyways.
[edit] you have defenses that are way over slotted, then other defenses (tough weave) that are under slotted. you have some attacks that are under slotted and with the wrong type of IO's to give you the defense bonuses you want. Put a six slot set of mako bite, and get that 3% def to melee, ur dervish are okay, but put some Obliteration in there to give you ranged defense too. Did I see the steadfast unique for 3% global defense? My bs/sd used to be a flyer, so I had hover. respec out of it early cuz hover sucks, I went with cj/sj.
Like I said take a look at my build, it isn't soft capped, but very close, with one allie in range it is soft capped, or most mutation or mystic fortunes will cap her. or if you have the buff pet for defense that puts you damn close. + heal, and one with the shield as a OH sheet power will make you more viable.
Fury flechette made seraphima in issue 16 but past 3 issues sera has grown weak, so I took to mids, and made a over all better build than what fury pitched. Love ya flechette. Person taught me alot about bs/sd, you might want to pm that person for help. Very good builder.
Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
Timeless Seraphima: Level 50 Technology Scrapper
Primary Power Set: Broad Sword
Secondary Power Set: Shield Defense
Power Pool: Fighting
Power Pool: Medicine
Power Pool: Leaping
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Hack -- Mako-Acc/Dmg/EndRdx/Rchg(A), Mako-Acc/EndRdx/Rchg(9), Mako-Dmg/Rchg(13), Mako-Dmg/EndRdx(15), Mako-Acc/Dmg(31), Mako-Dam%(43)
Level 1: Deflection -- LkGmblr-Rchg+(A), Ksmt-ToHit+(5), GftotA-Def(5), GftotA-Def/EndRdx(39)
Level 2: Slice -- Sciroc-Acc/Dmg/EndRdx(A), Sciroc-Acc/Rchg(9), Sciroc-Dmg/Rchg(13), Sciroc-Dmg/EndRdx(15), Sciroc-Acc/Dmg(31)
Level 4: Battle Agility -- LkGmblr-Rchg+(A), LkGmblr-Def(7), GftotA-Def(7), GftotA-Def/EndRdx(40)
Level 6: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(11), GSFC-ToHit/Rchg/EndRdx(17), GSFC-Rchg/EndRdx(37), GSFC-ToHit/EndRdx(39), GSFC-Build%(39)
Level 8: Parry -- LkGmblr-Rchg+(A), T'Death-Dmg/EndRdx/Rchg(17), T'Death-Dmg/Rchg(50), T'Death-Acc/Dmg(50)
Level 10: Active Defense -- RechRdx-I(A), RechRdx-I(11)
Level 12: True Grit -- Numna-Heal(A), Numna-Heal/EndRdx(19), S'fstPrt-ResDam/Def+(25), S'fstPrt-ResDam/EndRdx(25)
Level 14: Boxing -- Acc-I(A)
Level 16: Against All Odds -- EndRdx-I(A)
Level 18: Tough -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(19), ImpArm-ResDam/EndRdx/Rchg(34), ImpArm-ResDam/Rchg(42)
Level 20: Whirling Sword -- Sciroc-Acc/Dmg/EndRdx(A), Sciroc-Acc/Rchg(21), Sciroc-Dmg/Rchg(21), Sciroc-Dmg/EndRdx(23), Sciroc-Acc/Dmg(34)
Level 22: Weave -- LkGmblr-Rchg+(A), EndRdx-I(23), GftotA-Def(29), GftotA-Def/EndRdx(42)
Level 24: Phalanx Fighting -- LkGmblr-Rchg+(A), LkGmblr-Def(40), LkGmblr-Def/EndRdx(40)
Level 26: Disembowel -- Hectmb-Dmg/EndRdx(A), Hectmb-Dmg(27), Hectmb-Dmg/Rchg(27), Hectmb-Acc/Dmg/Rchg(29), Hectmb-Acc/Rchg(31)
Level 28: Aid Other -- RechRdx-I(A)
Level 30: Aid Self -- Numna-Heal(A), Numna-Heal/EndRdx(42), Numna-Heal/EndRdx/Rchg(43), Numna-Heal/Rchg(43)
Level 32: Head Splitter -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Acc/Dmg/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Rchg(33), Oblit-Dmg(34), Oblit-%Dam(45)
Level 35: Shield Charge -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Acc/Dmg/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Rchg(36), Oblit-Dmg(37), Oblit-%Dam(37)
Level 38: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(48)
Level 41: Focused Accuracy -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(45), Rec'dRet-Pcptn(45)
Level 44: Physical Perfection -- Numna-Heal(A), Numna-Heal/EndRdx(46), EndMod-I(46), EndMod-I(46)
Level 47: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(48)
Level 49: One with the Shield -- Heal-I(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- RgnTis-Regen+(A), Numna-Regen/Rcvry+(48), Mrcl-Rcvry+(50)
Level 2: Stamina -- P'Shift-End%(A), EndMod-I(3), EndMod-I(3)
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Set Bonus Totals:
- 11.5% DamageBuff(Smashing)
- 11.5% DamageBuff(Lethal)
- 11.5% DamageBuff(Fire)
- 11.5% DamageBuff(Cold)
- 11.5% DamageBuff(Energy)
- 11.5% DamageBuff(Negative)
- 11.5% DamageBuff(Toxic)
- 11.5% DamageBuff(Psionic)
- 9.875% Defense(Smashing)
- 9.875% Defense(Lethal)
- 7.375% Defense(Fire)
- 7.375% Defense(Cold)
- 7.375% Defense(Energy)
- 7.375% Defense(Negative)
- 4.875% Defense(Psionic)
- 13.94% Defense(Melee)
- 11.75% Defense(Ranged)
- 11.75% Defense(AoE)
- 2.25% Max End
- 51% Enhancement(Accuracy)
- 6% Enhancement(Heal)
- 57.5% Enhancement(RechargeTime)
- 5% FlySpeed
- 105.42 HP (7.873%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- MezResist(Held) 3.3%
- MezResist(Immobilize) 6.05%
- MezResist(Stun) 4.4%
- 20% Perception
- 16.5% (0.276 End/sec) Recovery
- 82% (4.584 HP/sec) Regeneration
- 2.52% Resistance(Fire)
- 2.52% Resistance(Cold)
- 6.25% Resistance(Negative)
- 5% RunSpeed
Set Bonuses:
Mako's Bite
(Hack)
- MezResist(Immobilize) 3.3%
- 20.08 HP (1.5%) HitPoints
- 3% DamageBuff(All)
- MezResist(Held) 3.3%
- 3.75% Defense(Ranged), 1.875% Defense(Energy), 1.875% Defense(Negative)
(Deflection)
- 7.5% Enhancement(RechargeTime)
(Deflection)
- 2% (0.033 End/sec) Recovery
(Slice)
- 10% (0.559 HP/sec) Regeneration
- 3.125% Resistance(Negative)
- 9% Enhancement(Accuracy)
- 3.125% Defense(AoE), 1.563% Defense(Fire), 1.563% Defense(Cold)
(Battle Agility)
- 10% (0.559 HP/sec) Regeneration
- 7.5% Enhancement(RechargeTime)
(Battle Agility)
- 2% (0.033 End/sec) Recovery
(Build Up)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 25.1 HP (1.874%) HitPoints
- 2.5% (0.042 End/sec) Recovery
- 2.5% DamageBuff(All)
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
(Parry)
- 7.5% Enhancement(RechargeTime)
(Parry)
- MezResist(Immobilize) 2.75%
- 20.08 HP (1.5%) HitPoints
(True Grit)
- 12% (0.671 HP/sec) Regeneration
(True Grit)
- 1.5% (0.025 End/sec) Recovery
- 3% Defense(All)
(Tough)
- 2.5% (0.042 End/sec) Recovery
- 1.875% Defense(Psionic)
- 2.25% Max End
(Whirling Sword)
- 10% (0.559 HP/sec) Regeneration
- 3.125% Resistance(Negative)
- 9% Enhancement(Accuracy)
- 3.125% Defense(AoE), 1.563% Defense(Fire), 1.563% Defense(Cold)
(Weave)
- 7.5% Enhancement(RechargeTime)
(Weave)
- 2% (0.033 End/sec) Recovery
(Phalanx Fighting)
- 10% (0.559 HP/sec) Regeneration
- 15.06 HP (1.125%) HitPoints
- 7.5% Enhancement(RechargeTime)
(Disembowel)
- 4% (0.067 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
(Aid Self)
- 12% (0.671 HP/sec) Regeneration
- 25.1 HP (1.874%) HitPoints
- 6% Enhancement(Heal)
(Head Splitter)
- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.875% Defense(Lethal), 1.875% Defense(Smashing)
(Shield Charge)
- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.875% Defense(Lethal), 1.875% Defense(Smashing)
(Combat Jumping)
- 1.25% Defense(Ranged), 0.625% Defense(Energy), 0.625% Defense(Negative)
(Focused Accuracy)
- 1.875% Defense(Smashing,Lethal), 0.938% Defense(Melee)
- 6% (0.335 HP/sec) Regeneration
- 20% Perception
(Physical Perfection)
- 12% (0.671 HP/sec) Regeneration
(Super Jump)
- 1.25% Defense(Ranged), 0.625% Defense(Energy), 0.625% Defense(Negative)
protector-knight: lvl 50 invun/axe tank
Lillian Brick: lvl 50 stone/stone/pyre tank
Hybrid-knight: lvl 50 db/regen scrap
Vengful-Nature: lvl 50 spines/sr/bod scrap
Element-Wizard: lvl 50 fire/storm/stone troll
I definitely think you need some help with that build, yeah. You're going to want to aim for 45% defense to all positions in order to maximize your survivability.
Virtue: @Santorican
Dark/Shield Build Thread
This is fury flechette's build. I respec out of conserve power, and put in focused acc. but that was basically all I changed. Still a very playable build even though I don't have it any more. However like I said, due to set bonus changes in IO's over the past 3 issues, she lost 3 hp/sec regen, lost about 3% def to melee, ranged, AoE, than what she was back in I16, she also lost some recovery... she was at 4.24 end/sec rec, but IO set changes made a noticeable impact on her performance. Still a great build. throwing it out there for ideas for you.
Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
Timeless Seraphima: Level 50 Technology Scrapper
Primary Power Set: Broad Sword
Secondary Power Set: Shield Defense
Power Pool: Legacy Fitness
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Hack -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx/Rchg(3), C'ngImp-Dmg/Rchg(3), C'ngImp-Acc/Dmg/Rchg(5), C'ngImp-Acc/Dmg/EndRdx(5)
Level 1: Deflection -- GftotA-Def(A), GftotA-Def/EndRdx(7), GftotA-Def/EndRdx/Rchg(9), S'fstPrt-ResDam/Def+(25)
Level 2: Slice -- Oblit-Dmg(A), Oblit-Acc/Rchg(11), Oblit-Dmg/Rchg(11), Oblit-Acc/Dmg/Rchg(13), Oblit-Acc/Dmg/EndRdx/Rchg(13)
Level 4: Battle Agility -- GftotA-Def(A), GftotA-Def/EndRdx(15), GftotA-Def/EndRdx/Rchg(17), GftotA-Def/Rchg(17)
Level 6: True Grit -- Numna-Heal(A), Numna-Heal/EndRdx(7), Numna-Heal/Rchg(19), ImpArm-ResDam(21), ImpArm-ResDam/EndRdx(21)
Level 8: Parry -- LkGmblr-Def(A), LkGmblr-Rchg+(9), C'ngImp-Acc/Dmg(15), C'ngImp-Acc/Dmg/Rchg(19), C'ngImp-Acc/Dmg/EndRdx(23)
Level 10: Active Defense -- RechRdx-I(A), RechRdx-I(27)
Level 12: Hurdle -- Jump(A)
Level 14: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(23), Numna-Heal/EndRdx(29), Mrcl-Heal(29), Mrcl-Heal/EndRdx(36), RgnTis-Regen+(46)
Level 16: Against All Odds -- EndRdx-I(A)
Level 18: Whirling Sword -- Erad-Acc/Rchg(A), Erad-Acc/Dmg/Rchg(31), Erad-Acc/Dmg/EndRdx/Rchg(31), Sciroc-Dmg/Rchg(31), Sciroc-Dmg/EndRdx(33)
Level 20: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(25), Efficacy-EndMod/Acc/Rchg(33), Efficacy-Acc/Rchg(33), Efficacy-EndMod/Acc(34), Efficacy-EndMod/EndRdx(42)
Level 22: Combat Jumping -- LkGmblr-Rchg+(A)
Level 24: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(27)
Level 26: Disembowel -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(34), C'ngImp-Dmg/EndRdx/Rchg(34), C'ngImp-Acc/Dmg/Rchg(36), C'ngImp-Acc/Dmg/EndRdx(36)
Level 28: Build Up -- GSFC-Build%(A), GSFC-ToHit/EndRdx(37), GSFC-ToHit(37), GSFC-ToHit/Rchg(37), GSFC-ToHit/Rchg/EndRdx(39), GSFC-Rchg/EndRdx(39)
Level 30: Kick -- Acc-I(A)
Level 32: Head Splitter -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(39), Sciroc-Dmg/Rchg(40), Sciroc-Acc/Rchg(40), Sciroc-Acc/Dmg/EndRdx(40)
Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(42), Oblit-Dmg/Rchg(42), Oblit-Acc/Dmg/Rchg(43), Oblit-Acc/Dmg/EndRdx/Rchg(43), Oblit-%Dam(43)
Level 38: Tough -- ImpArm-ResDam/Rchg(A), ImpArm-ResDam/EndRdx/Rchg(45), ImpArm-ResDam(45), ImpArm-ResDam/EndRdx(45)
Level 41: Weave -- LkGmblr-Rchg+(A), GftotA-Def/EndRdx(46), GftotA-Def/EndRdx/Rchg(46)
Level 44: Focused Accuracy -- GSFC-ToHit/EndRdx(A), GSFC-ToHit/Rchg/EndRdx(48)
Level 47: Physical Perfection -- Mrcl-Heal(A), Mrcl-Rcvry+(48), P'Shift-EndMod(48), P'Shift-End%(50)
Level 49: Phalanx Fighting -- LkGmblr-Rchg+(A), LkGmblr-Def(50), LkGmblr-Def/EndRdx(50)
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Level 1: Brawl -- RechRdx-I(A)
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Critical Hit
Level 4: Ninja Run
Level 0: LEGACY BUILD
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Set Bonus Totals:
- 11% DamageBuff(Smashing)
- 11% DamageBuff(Lethal)
- 11% DamageBuff(Fire)
- 11% DamageBuff(Cold)
- 11% DamageBuff(Energy)
- 11% DamageBuff(Negative)
- 11% DamageBuff(Toxic)
- 11% DamageBuff(Psionic)
- 6.125% Defense(Smashing)
- 6.125% Defense(Lethal)
- 5.813% Defense(Fire)
- 5.813% Defense(Cold)
- 8% Defense(Energy)
- 8% Defense(Negative)
- 4.875% Defense(Psionic)
- 9.25% Defense(Melee)
- 8.313% Defense(Ranged)
- 8.625% Defense(AoE)
- 5.85% Max End
- 41% Enhancement(Accuracy)
- 55% Enhancement(RechargeTime)
- 15% FlySpeed
- 150.59 HP (11.25%) HitPoints
- 15% JumpHeight
- 15% JumpSpeed
- MezResist(Immobilize) 6.6%
- MezResist(Stun) 4.4%
- 20% (0.334 End/sec) Recovery
- 74% (4.137 HP/sec) Regeneration
- 5% Resistance(Fire)
- 3.125% Resistance(Negative)
- 15% RunSpeed
Set Bonuses:
Crushing Impact
(Hack)
- MezResist(Immobilize) 2.2%
- 15.06 HP (1.125%) HitPoints
- 7% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
(Deflection)
- 2% (0.033 End/sec) Recovery
- 2.5% Resistance(Fire)
(Deflection)
- 3% Defense(All)
(Slice)
- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
(Battle Agility)
- 2% (0.033 End/sec) Recovery
- 2.5% Resistance(Fire)
- 1.8% Max End
(True Grit)
- 12% (0.671 HP/sec) Regeneration
- 25.1 HP (1.874%) HitPoints
(True Grit)
- 2.5% (0.042 End/sec) Recovery
(Parry)
- 10% (0.559 HP/sec) Regeneration
- 7.5% Enhancement(RechargeTime)
(Parry)
- MezResist(Immobilize) 2.2%
- 15.06 HP (1.125%) HitPoints
(Health)
- 12% (0.671 HP/sec) Regeneration
- 25.1 HP (1.874%) HitPoints
(Health)
- 2.5% (0.042 End/sec) Recovery
(Whirling Sword)
- 1.8% Max End
- 3.125% Defense(Energy,Negative), 1.563% Defense(Ranged)
(Whirling Sword)
- 10% (0.559 HP/sec) Regeneration
(Stamina)
- 15.06 HP (1.125%) HitPoints
- 1.5% (0.025 End/sec) Recovery
- 10% (0.559 HP/sec) Regeneration
- 2.5% DamageBuff(All)
- 5% Enhancement(RechargeTime)
(Combat Jumping)
- 7.5% Enhancement(RechargeTime)
(Super Jump)
- 1.25% Defense(Ranged), 0.625% Defense(Energy), 0.625% Defense(Negative)
(Disembowel)
- MezResist(Immobilize) 2.2%
- 15.06 HP (1.125%) HitPoints
- 7% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
(Build Up)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 25.1 HP (1.874%) HitPoints
- 2.5% (0.042 End/sec) Recovery
- 2.5% DamageBuff(All)
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
(Head Splitter)
- 10% (0.559 HP/sec) Regeneration
- 3.125% Resistance(Negative)
- 9% Enhancement(Accuracy)
- 3.125% Defense(AoE), 1.563% Defense(Fire), 1.563% Defense(Cold)
(Shield Charge)
- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.875% Defense(Lethal), 1.875% Defense(Smashing)
(Tough)
- 2.5% (0.042 End/sec) Recovery
- 1.875% Defense(Psionic)
- 2.25% Max End
(Weave)
- 7.5% Enhancement(RechargeTime)
(Weave)
- 2% (0.033 End/sec) Recovery
(Focused Accuracy)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
(Physical Perfection)
- 2.5% (0.042 End/sec) Recovery
(Physical Perfection)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
(Phalanx Fighting)
- 10% (0.559 HP/sec) Regeneration
- 15.06 HP (1.125%) HitPoints
- 7.5% Enhancement(RechargeTime)
protector-knight: lvl 50 invun/axe tank
Lillian Brick: lvl 50 stone/stone/pyre tank
Hybrid-knight: lvl 50 db/regen scrap
Vengful-Nature: lvl 50 spines/sr/bod scrap
Element-Wizard: lvl 50 fire/storm/stone troll
Thanks! I've downloaded both builds and am playing around with them. I obviously don't want to lose my purples, so am trying to figure out there to slot those while also taking advantage of the other bonuses in your builds.
My Mission Architect arcs:
Attack of the Toymenator - Arc # 207874
Attack of the Monsters of Legend - Arc # 82060
Visit Cerulean Shadow's Myspace page!
Thanks! I've downloaded both builds and am playing around with them. I obviously don't want to lose my purples, so am trying to figure out there to slot those while also taking advantage of the other bonuses in your builds.
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So trying to purple something is kinda ludakris for me.
protector-knight: lvl 50 invun/axe tank
Lillian Brick: lvl 50 stone/stone/pyre tank
Hybrid-knight: lvl 50 db/regen scrap
Vengful-Nature: lvl 50 spines/sr/bod scrap
Element-Wizard: lvl 50 fire/storm/stone troll
It's fairly expensive, but I've found this build to work quite well; this is my current live setup:
Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
Sword of Damocleve: Level 50 Natural Scrapper
Primary Power Set: Broad Sword
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Medicine
Power Pool: Leadership
Hero Profile:
Level 1: Hack -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(3), Mako-Acc/EndRdx/Rchg(3), Mako-Acc/Dmg/EndRdx/Rchg(5), Mako-Dam%(5), Mako-Dmg/Rchg(7)
Level 1: Deflection -- GftotA-Def(A), GftotA-Def/EndRdx(7), GftotA-Def/Rchg(9), GftotA-Def/EndRdx/Rchg(9), ResDam-I(11), ResDam-I(11)
Level 2: Slice -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(13), Sciroc-Dmg/Rchg(13), Sciroc-Acc/Rchg(15), Sciroc-Acc/Dmg/EndRdx(15), RechRdx-I(17)
Level 4: True Grit -- Mrcl-Rcvry+(A), Mrcl-Heal(17), ResDam-I(19), Heal-I(19), ResDam-I(21), S'fstPrt-ResDam/Def+(21)
Level 6: Combat Jumping -- Zephyr-Travel/EndRdx(A), Zephyr-Travel(23)
Level 8: Parry -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(23), Mako-Acc/EndRdx/Rchg(25), Mako-Acc/Dmg/EndRdx/Rchg(25), Mako-Dmg/Rchg(27), Mako-Dam%(27)
Level 10: Active Defense -- HO:Membr(A), HO:Membr(29), HO:Membr(29)
Level 12: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(31)
Level 14: Battle Agility -- GftotA-Def/EndRdx/Rchg(A), GftotA-Def/Rchg(33), GftotA-Def(33), GftotA-Def/EndRdx(33)
Level 16: Against All Odds -- EndRdx-I(A)
Level 18: Boxing -- Acc-I(A)
Level 20: Whirling Sword -- Sciroc-Dam%(A), Armgdn-Dmg(31), Armgdn-Dmg/Rchg(31), Armgdn-Dam%(39), Armgdn-Acc/Dmg/Rchg(40), Armgdn-Acc/Rchg(48)
Level 22: Tough -- ImpArm-ResDam/Rchg(A), ImpArm-ResDam(36), ImpArm-ResDam/EndRdx(36), ImpArm-ResDam/EndRdx/Rchg(39)
Level 24: Weave -- GftotA-Def/EndRdx/Rchg(A), GftotA-Def/Rchg(34), GftotA-Def/EndRdx(34), GftotA-Def(34)
Level 26: Disembowel -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(36), Mako-Dmg/Rchg(37), Mako-Acc/EndRdx/Rchg(37), Mako-Acc/Dmg/EndRdx/Rchg(37), Mako-Dam%(39)
Level 28: Grant Cover -- LkGmblr-Rchg+(A)
Level 30: Phalanx Fighting -- LkGmblr-Rchg+(A)
Level 32: Head Splitter -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(40), Sciroc-Dmg/Rchg(42), Sciroc-Acc/Rchg(42), Sciroc-Acc/Dmg/EndRdx(42), RechRdx-I(43)
Level 35: Shield Charge -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(43), Sciroc-Dmg/Rchg(43), Sciroc-Acc/Rchg(45), Sciroc-Acc/Dmg/EndRdx(45), RechRdx-I(45)
Level 38: Build Up -- AdjTgt-ToHit/Rchg(A), AdjTgt-Rchg(46), RechRdx-I(46)
Level 41: One with the Shield -- ResDam-I(A), ResDam-I(46)
Level 44: Aid Other -- Dct'dW-Heal/Rchg(A)
Level 47: Aid Self -- Numna-Heal/Rchg(A), Numna-Heal(48), Dct'dW-Heal/Rchg(50), H'zdH-Heal/Rchg(50), IntRdx-I(50)
Level 49: Maneuvers -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 4: Ninja Run
Level 2: Swift -- Flight-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(40), EndMod-I(48)
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1614;798;1596;HEX;| |78DA9D53E96E5251109E0B97DE52765A4A4B17A0A52C2DD01235E91263D46A52534| |C23DA5F2AB98543A12210C06EFEF1017C05E30F9FC2F826FA0C2E6F5067B9D046FE| |7903F39D3367966FE6CC299EEFBA013EDC03CDFBB069F67AE552A56B763AAA6B3C3| |5FBEFBA6633583A6B77ABB1762DB66BBE6D579AEA5419001019D8958BAAA954FE41| |B76D56CB6C1B1D1EEDAA9A6AF554BE546FA86675B00DECB5EAAAAB5AFDFC60E13E6| |8B79BF97D65761AAD630F6F1E378EEBFDE1AEA8AA8D4AA3A57C03C3AAEAF6EA8D4E| |F051A751C93F689A97AA5C347B7DD5BD98417277F05F2696FC5D39A086B004B6638| |106837E821007FD0DEFC6EA0C131E04CDF21AC7450AC67484051877202460DCD0D8| |2E8B260581149886E5845EDA29C20AB8CFF8C47D8E9004EF05EFBC979CD2BF86900| |537E6B25BB9EC4F701105FF9E4606C12C1B04130C5392642A8C67B3308DB91CE2A5| |397ED8009C30FDDD460C2B7862681AC733A4E269A978462A9E396188D4997B840AC| |F81075938259ECDB98DA0DB61FE1F0C636497D4A7B928590A162975015CE8ED116F| |BBC7E07EC51C02D2BD98CEE0453B9F70035F9CF36B18342041211061154DD6A4D5C| |7C9F7AC5ADCE43C8B5B0CC9BB0CA96D86F51D063B7A852C0EA1154EB79C16483024| |530C3ADA852DBBB0708D0BD7B8908C0BE59A417D1616B3D2C765E96342862421ED4| |CC800256580FC58E19C448739A253001FAA162CD54288A7E8D8A06B96D8D1539E8D| |D419FB67CE796E323229994BDEADCAA4043C64215E4BE4B508ABE2B52A5E59F1CA5| |E0A88D791414772B32B9FB15519C87DE1CBCB894110C3A6AD6B4DCB40E70416D075| |CDBA9BB522171345555E547ABEC4AAF5170C8522B7AD705F608E2304D07CC3AA7D4| |3DA31AF0F5F24FEF083FD9B9A1CFB1DE8C3A7041A1B45F5E193BC72FAF1C9C8E9FF| |7E5FDD8370CE6713289F933840A11DD2EA258957B47D4D2B935647242AB4BDFAE61| |E30F66D12AF2D12DB24764884901F7C244B83DE8B8B849B84878497848F849FC424| |8908894FAE61453F2997D5376D995BF2EBA62ACDAADF375587DCDD3FD72A9B1663A| |B94C0BAC0C648FB5747348511CDED11CDAD11CD7573FF0274741F51| |-------------------------------------------------------------------|
COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes
It's fairly expensive, but I've found this build to work quite well; this is my current live setup:
|
I like the build though.
protector-knight: lvl 50 invun/axe tank
Lillian Brick: lvl 50 stone/stone/pyre tank
Hybrid-knight: lvl 50 db/regen scrap
Vengful-Nature: lvl 50 spines/sr/bod scrap
Element-Wizard: lvl 50 fire/storm/stone troll
I have one question... Why the flight speed common IO in swift? you have no flight power. Might as well put a Run IO in and give you a decent sprint speed, while not being able to hop about like a bunny on crack. Caves and what not tone down the usefulness of travel from sj/cj.
I like the build though. |
COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes
I'll throw another build out there. This is what I would call a cheap one. I think I did the entire thing around 100mil. I am a little over the cap on ranged and melee so I can take one debuff without crazy cascading.
Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
General Gauis: Level 50 Magic Scrapper
Primary Power Set: Broad Sword
Secondary Power Set: Shield Defense
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Flight
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Hack
- (A) Mako's Bite - Accuracy/Damage
- (3) Mako's Bite - Damage/Endurance
- (5) Mako's Bite - Damage/Recharge
- (13) Mako's Bite - Accuracy/Endurance/Recharge
- (15) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (17) Mako's Bite - Chance of Damage(Lethal)
- (A) Red Fortune - Defense/Endurance
- (11) Red Fortune - Defense/Recharge
- (13) Red Fortune - Endurance/Recharge
- (39) Red Fortune - Defense/Endurance/Recharge
- (48) Red Fortune - Defense
- (50) Red Fortune - Endurance
- (A) Red Fortune - Defense/Endurance
- (3) Red Fortune - Defense/Recharge
- (5) Red Fortune - Endurance/Recharge
- (39) Red Fortune - Defense/Endurance/Recharge
- (40) Red Fortune - Defense
- (40) Red Fortune - Endurance
- (A) Harmonized Healing - Heal/Endurance
- (31) Harmonized Healing - Endurance/Recharge
- (34) Harmonized Healing - Heal/Recharge
- (40) Harmonized Healing - Heal
- (43) Harmonized Healing - Heal/Endurance/Recharge
- (A) Recharge Reduction
- (7) Recharge Reduction
- (7) Recharge Reduction
- (A) Crushing Impact - Accuracy/Damage
- (9) Crushing Impact - Damage/Endurance/Recharge
- (9) Crushing Impact - Accuracy/Damage/Endurance
- (11) Crushing Impact - Accuracy/Damage/Recharge
- (15) Crushing Impact - Damage/Endurance
- (17) Defense Buff IO
- (A) Recharge Reduction IO
- (19) Recharge Reduction IO
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (43) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (46) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (A) Accuracy
- (A) Endurance Reduction
- (A) Scirocco's Dervish - Accuracy/Damage
- (19) Scirocco's Dervish - Damage/Endurance
- (21) Scirocco's Dervish - Damage/Recharge
- (21) Scirocco's Dervish - Accuracy/Recharge
- (23) Scirocco's Dervish - Accuracy/Damage/Endurance
- (23) Multi Strike - Damage/Endurance/Recharge
- (A) Defense Buff
- (A) Steadfast Protection - Resistance/+Def 3%
- (A) Red Fortune - Defense/Endurance
- (25) Red Fortune - Defense/Recharge
- (25) Red Fortune - Endurance/Recharge
- (31) Red Fortune - Defense/Endurance/Recharge
- (37) Red Fortune - Defense
- (39) Red Fortune - Endurance
- (A) Mako's Bite - Accuracy/Damage
- (27) Mako's Bite - Damage/Endurance
- (27) Mako's Bite - Damage/Recharge
- (29) Mako's Bite - Accuracy/Endurance/Recharge
- (29) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (31) Mako's Bite - Chance of Damage(Lethal)
- (A) Endurance Reduction
- (A) Defense Buff
- (A) Scirocco's Dervish - Accuracy/Damage
- (33) Scirocco's Dervish - Damage/Endurance
- (33) Scirocco's Dervish - Damage/Recharge
- (33) Scirocco's Dervish - Accuracy/Recharge
- (34) Scirocco's Dervish - Accuracy/Damage/Endurance
- (34) Eradication - Accuracy/Damage/Endurance/Recharge
- (A) Scirocco's Dervish - Accuracy/Damage
- (36) Scirocco's Dervish - Damage/Endurance
- (36) Scirocco's Dervish - Damage/Recharge
- (36) Scirocco's Dervish - Accuracy/Recharge
- (37) Scirocco's Dervish - Accuracy/Damage/Endurance
- (37) Recharge Reduction IO
- (A) Healing
- (50) Healing
- (50) Resist Damage
- (A) Endurance Reduction
- (42) Endurance Reduction
- (42) Endurance Reduction
- (A) Endurance Modification
- (45) Endurance Modification
- (45) Endurance Modification
- (A) Recharge Reduction
- (48) Recharge Reduction
- (48) Recharge Reduction
- (A) Flight Speed
Level 1: Brawl
- (A) Empty
- (A) Empty
- (A) Empty
Level 4: Ninja Run
Level 2: Swift
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Endurance Modification
- (46) Endurance Modification
- (46) Endurance Modification
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1616;723;1446;HEX;| |78DA9D94DB52D350148677D294DA26E901E454A0074EE518E8A8331E2E50401967E| |80C6319AFD41ADA4D5BEDB49D1404BCF2017C05EF14F5111C9F09F50DEA3AEC96B1| |B93303FF97ACEC7F65AD7D68E17CD712E2C396D0A23B0DB7D32915CB9EDB6E4B2F5| |870ABF5B2BD279BD2731B993DF7B4DE09092192BD01A5826C48E96C7B2DB7522A9E| |B5BC4ABAFF6A571ECB66473AC55A5D362ABDC7C4D3664D7AB279E2F46E2207AD56C| |329B6A5ACD874FBA45EAD9DD49B558B9EF6A5DB8607935F35F05DE271BB5E76B65B| |958B52C1ED9C48EF62028ABA03FF25AC8EAE6E501C03F242AF128C1AC1AA13A26F0| |8F1B784880DD0942BA251C824581661D1266C4409F918C10497A65C1ABB747619FF| |B872ECCAB1CB0257805D46600B6E7222F590907D44C8ED1056B609B3D0509087EBC| |104C00888A10196614C882AE90643AFA9A31B9251E1FECADCB4CB4DA708361412E6| |A9D2C2AB141A661C413E534DA2F959C7D0F217C2CA25E32B61ED1B61FD3B410397C| |D2E265416859B18572662218E496042654FBCE3EF9E116E9E332E0863EF19A78418| |641AE179102306670A40A651F5C5D1717839230C088DAB3519E73599E03599E0354| |9F19ACCF39A2CF29A1C836B529534C9BB26C9BB26C9BB669A77CD34EF9A14EF9A38| |9434A54A9A52CD8D0167546C46955985585A654F73C3196E38C30D67B8E12C379CB| |DD2B19304649F55AE5976CDB16B8E5D73EC9A67D7BC5A41702DA8EDB210E1EFE77B| |1C661E06845852639654DDCB03BC843CAB6ACCEA10C7D60658843C0E57A83B6A2B6| |E0CD0847C9B6A8936C31C9B36FA6714FEE012FBBEC881A10E2444348AA48DFE19ED| |86E37086F8EDFF5E3FACDE27C3CF707E0E510E509EA3BC407989F20AC545394229A| |3747FF6DDB1BB58D73D94FB280F5046A13EF1114786F01C9928168A8D124589A1C4| |51465092289FCC7E475791FE6F8BEAFF972FF2DB17F9731DD135B54AEB03DCF4CDF| |58A2F92F7456EFB22B77C91EBC9FD0B545F2372| |-------------------------------------------------------------------|
Thought I'd post my build...use what you want...I'm hovering around 45% on Melee, Ranged, and AOE. I also have a good number of HPs. Enjoy.
Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
Onderdrukker: Level 50 Natural Scrapper
Primary Power Set: Broad Sword
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Speed
Power Pool: Legacy Fitness
Power Pool: Fighting
Hero Profile:
Level 1: Hack -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(11), KntkC'bat-Dmg/EndRdx/Rchg(15), Mako-Acc/EndRdx/Rchg(31), Achilles-ResDeb%(42)
Level 1: Deflection -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(5), LkGmblr-Def(5), LkGmblr-Rchg+(17), Aegis-ResDam(37), Aegis-Psi/Status(39)
Level 2: Slice -- Oblit-Dmg(A), Oblit-Acc/Rchg(3), Oblit-Dmg/Rchg(11), Oblit-Acc/Dmg/Rchg(15), Oblit-Acc/Dmg/EndRdx/Rchg(31)
Level 4: True Grit -- Numna-Heal/EndRdx(A), Numna-Heal(9), S'fstPrt-ResDam/EndRdx(13), S'fstPrt-ResDam/Def+(17)
Level 6: Battle Agility -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(7), LkGmblr-Rchg+(7), Ksmt-ToHit+(39)
Level 8: Parry -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(9), Mako-Dmg/Rchg(13), Mako-Acc/EndRdx/Rchg(21), Mako-Acc/Dmg/EndRdx/Rchg(34), Mako-Dam%(43)
Level 10: Active Defense -- RechRdx-I(A)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A)
Level 14: Hasten -- RechRdx-I(A)
Level 16: Against All Odds -- EndRdx-I(A)
Level 18: Whirling Sword -- Oblit-Dmg(A), Oblit-Acc/Rchg(19), Oblit-Dmg/Rchg(19), Oblit-Acc/Dmg/Rchg(21), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(37)
Level 20: Hurdle -- Jump-I(A)
Level 22: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(23), Heal-I(23), Mrcl-Rcvry+(50), RgnTis-Regen+(50)
Level 24: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(25), P'Shift-EndMod/Acc(25), P'Shift-End%(29)
Level 26: Disembowel -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(27), Mako-Dmg/Rchg(27), Mako-Acc/EndRdx/Rchg(29), Mako-Acc/Dmg/EndRdx/Rchg(31), Mako-Dam%(40)
Level 28: Phalanx Fighting -- LkGmblr-Rchg+(A)
Level 30: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(40), GSFC-ToHit/Rchg/EndRdx(40), GSFC-Rchg/EndRdx(42), GSFC-ToHit/EndRdx(42), GSFC-Build%(43)
Level 32: Head Splitter -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(33), Sciroc-Dmg/Rchg(33), Sciroc-Acc/Rchg(33), Sciroc-Acc/Dmg/EndRdx(34), Oblit-Acc/Dmg/Rchg(39)
Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(48)
Level 38: One with the Shield -- Numna-Heal/EndRdx(A), Numna-Heal/Rchg(43), Numna-Heal(46), ResDam-I(46), ResDam-I(50)
Level 41: Kick -- Acc-I(A)
Level 44: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(45), Aegis-ResDam/EndRdx/Rchg(45), Aegis-ResDam(45), Aegis-EndRdx/Rchg(46)
Level 47: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(48), LkGmblr-Rchg+(48)
Level 49: Grant Cover -- EndRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Jump-I(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 4: Ninja Run
Level 0: LEGACY BUILD
Blue Manchew Fire/Fire/EM Tank Level 50 (997 badges and counting) Protector
Brandvlieg DB/WP/BM Scrapper Level 50 (Protector)
Captain Constitution WP/EM/EM Tank Level 50 (Protector)
Blue Thingy Fire/Rad Controller Level 50 (Champion)
Onderdrukker BS/SD/BM Scrapper Level 50 (Champion)
I'm baffled. I basically copies the Fury Flechette build in post # 4 with some very minor differences and my defense is around 35% while that one is 45%.
You can see it's identical in all powers/slots that matter:
Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
GG v2: Level 50 Magic Scrapper
Primary Power Set: Broad Sword
Secondary Power Set: Shield Defense
Power Pool: Teleportation
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Hack
- (A) Crushing Impact - Accuracy/Damage
- (3) Crushing Impact - Damage/Endurance/Recharge
- (3) Crushing Impact - Damage/Recharge
- (5) Crushing Impact - Accuracy/Damage/Recharge
- (5) Crushing Impact - Accuracy/Damage/Endurance
- (A) Gift of the Ancients - Defense/Endurance
- (7) Gift of the Ancients - Defense/Endurance/Recharge
- (7) Gift of the Ancients - Defense
- (9) Steadfast Protection - Resistance/+Def 3%
- (A) Obliteration - Damage
- (9) Obliteration - Accuracy/Recharge
- (11) Obliteration - Damage/Recharge
- (11) Obliteration - Accuracy/Damage/Recharge
- (13) Obliteration - Accuracy/Damage/Endurance/Recharge
- (A) Gift of the Ancients - Defense/Endurance
- (13) Gift of the Ancients - Defense/Recharge
- (15) Gift of the Ancients - Defense/Endurance/Recharge
- (15) Gift of the Ancients - Defense
- (A) Impervium Armor - Resistance/Endurance
- (17) Impervium Armor - Resistance
- (17) Numina's Convalescence - Heal/Endurance
- (19) Numina's Convalescence - Heal/Recharge
- (19) Numina's Convalescence - Heal
- (A) Luck of the Gambler - Defense
- (21) Luck of the Gambler - Recharge Speed
- (21) Crushing Impact - Accuracy/Damage
- (23) Crushing Impact - Accuracy/Damage/Recharge
- (23) Crushing Impact - Accuracy/Damage/Endurance
- (A) Recharge Reduction IO
- (A) Recharge Reduction IO
- (25) Recharge Reduction IO
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (25) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (27) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (27) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (29) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (29) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (A) Endurance Reduction IO
- (A) Range IO
- (31) Range IO
- (A) Endurance Reduction IO
- (A) Eradication - Damage
- (31) Eradication - Accuracy/Damage/Recharge
- (31) Eradication - Accuracy/Damage/Endurance/Recharge
- (33) Scirocco's Dervish - Damage/Endurance
- (33) Scirocco's Dervish - Damage/Recharge
- (A) Luck of the Gambler - Defense/Endurance
- (33) Luck of the Gambler - Defense
- (34) Luck of the Gambler - Recharge Speed
- (A) Accuracy IO
- (A) Impervium Armor - Resistance
- (34) Impervium Armor - Resistance/Recharge
- (34) Impervium Armor - Resistance/Endurance
- (A) Crushing Impact - Accuracy/Damage
- (36) Crushing Impact - Accuracy/Damage/Recharge
- (36) Crushing Impact - Damage/Endurance
- (36) Crushing Impact - Accuracy/Damage/Endurance
- (37) Crushing Impact - Damage/Endurance/Recharge
- (A) Scirocco's Dervish - Accuracy/Damage
- (37) Scirocco's Dervish - Damage/Endurance
- (37) Scirocco's Dervish - Damage/Recharge
- (39) Scirocco's Dervish - Accuracy/Damage/Endurance
- (39) Scirocco's Dervish - Accuracy/Recharge
- (A) Obliteration - Damage
- (40) Obliteration - Accuracy/Recharge
- (40) Obliteration - Damage/Recharge
- (40) Obliteration - Accuracy/Damage/Recharge
- (42) Obliteration - Accuracy/Damage/Endurance/Recharge
- (42) Obliteration - Chance for Smashing Damage
- (A) Luck of the Gambler - Recharge Speed
- (42) Gift of the Ancients - Defense/Endurance
- (43) Gift of the Ancients - Defense/Endurance/Recharge
- (A) Endurance Reduction IO
- (A) Miracle - +Recovery
- (45) Miracle - Heal
- (45) Performance Shifter - EndMod
- (45) Performance Shifter - Chance for +End
- (A) Apocalypse - Damage
- (48) Apocalypse - Damage/Recharge
- (48) Apocalypse - Damage/Endurance
- (A) Luck of the Gambler - Recharge Speed
Level 1: Brawl
- (A) Damage Increase IO
- (A) Run Speed IO
- (A) Recharge Reduction IO
Level 4: Ninja Run
Level 2: Swift
- (A) Run Speed IO
- (A) Jumping IO
- (A) Numina's Convalescence - Heal/Endurance
- (43) Numina's Convalescence - Heal
- (46) Numina's Convalescence - +Regeneration/+Recovery
- (46) Miracle - Heal/Endurance
- (46) Miracle - Heal
- (50) Regenerative Tissue - +Regeneration
- (A) Efficacy Adaptor - EndMod
- (39) Efficacy Adaptor - EndMod/Recharge
- (43) Efficacy Adaptor - EndMod/Accuracy/Recharge
- (48) Efficacy Adaptor - Accuracy/Recharge
- (50) Efficacy Adaptor - EndMod/Accuracy
- (50) Efficacy Adaptor - EndMod/Endurance
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1598;765;1530;HEX;| |78DAA5945B6F524110C7F7C03952CABD2DBDD00BF442A1B4207849BC249A546B535| |3922A6D9F543C85534A42801C482F3EF901EAF5C527DFB4EA47307E2213ABBE7BC1| |D9F91F28098F9E84F9EDCECECECCCECE923DBCED16E2E94DA1786F55F446239F2B9| |87ABD6E985A562F950BDAEA6A64FF824308116A2FE4B346C53052CB664D2FE67307| |35B318EE2CDD36768D6AC348E5F6CA46A5D89E06D6AA7B8669549BA9F66060A356A| |BA436C951BD6636F566B95675B1EA4EA55CDA6B7A3096C372B5E4E6D9BAA1D76912| |58A9970BA9E55AF1289FD51B4DC33C1AA5E42ED32F2FB3E4AFA58AC7848CB019C00| |E432D004546BF87A0B0B95DA8348889730EA08FD137429814BAC33223B7CA2F9BDC| |DAF79BD1FF07F8CB70B7182E726BB7DCDAE1D6AD31BCF0EE857737D969B053B5395| |6F9E3C03D453A1AC8015B8C0265E1E03C5AAA638855434100471DC6E18671B82899| |3B91B4702EB2CA43015D08A8B8A01A0576C8D88315CDF38E4F31FA9E113A013E302| |63E029F185EF2E7533823E19B66473172144054259060D514E0A495412B9F41181B| |A40A5A750D7EB5C9524F7D034E199103B68B1C327C146E0449DA46FC7CF208EA308| |D3A28E46FCC0A3116E23D76528D5B7BC651DCE928808AEF3A6420E430893ACEA28E| |B33A8072CEA18F4A641EB6CCC3FB584192734872FE0970C40850CA3330D766D0393| |1744E0C9D1343E72CA07316849DDB938244ADA4A338DA02FA288106DA24B3380C44| |1CB53CA1488B56D32DDE65ABA535E035FB5E7AC3D8A2AD2964644B2DB1EA7C12483| |3862978DA2A621AC127D4CEB342B13262BD5B9564D586DA792542415B85D5CE03FB| |AFEFB3BB1DCD79BF9FE4A6141B24946D397A20C543397D2447BA143B725A90A3D69| |7CE6EDF1599D05529AE49715D8AA09FC4B1B474B848B8A4704BE191C22B854F0ABF| |14835284A4782B45CB499BED3874EB5486B46E45414DBE77ABE2ACFA71A6D214BCF| |3041E78721B58E16B4BE2F63237F82FE867F7AE63BEA8F9678CC473DCDE0B46E625| |F08A91EEBE25594891E8D1647A34977A34177B346777F30F45791E71| |-------------------------------------------------------------------|
My Mission Architect arcs:
Attack of the Toymenator - Arc # 207874
Attack of the Monsters of Legend - Arc # 82060
Visit Cerulean Shadow's Myspace page!
I'm baffled. I basically copies the Fury Flechette build in post # 4 with some very minor differences and my defense is around 35% while that one is 45%.
You can see it's identical in all powers/slots that matter: |
Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
GG v2: Level 50 Magic Scrapper
Primary Power Set: Broad Sword
Secondary Power Set: Shield Defense
Power Pool: Teleportation
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Hack -- Mako-Acc/Dmg/EndRdx/Rchg(A), Mako-Acc/Dmg(3), Mako-Dmg/EndRdx(3), Mako-Dmg/Rchg(5), Mako-Acc/EndRdx/Rchg(5), Mako-Dam%(23)
Level 1: Deflection -- GftotA-Def/EndRdx(A), Ksmt-ToHit+(7), GftotA-Def(7), S'fstPrt-ResDam/Def+(9)
Level 2: Slice -- Oblit-Dmg(A), Oblit-Acc/Rchg(9), Oblit-Dmg/Rchg(11), Oblit-Acc/Dmg/Rchg(11), Oblit-Acc/Dmg/EndRdx/Rchg(13), Oblit-%Dam(50)
Level 4: Battle Agility -- GftotA-Def/EndRdx(A), GftotA-Def/Rchg(13), GftotA-Def/EndRdx/Rchg(15), GftotA-Def(15)
Level 6: True Grit -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam(17), Numna-Heal/EndRdx(17), Numna-Heal/Rchg(19), Numna-Heal(19)
Level 8: Parry -- LkGmblr-Def(A), LkGmblr-Rchg+(21), C'ngImp-Acc/Dmg(21), C'ngImp-Acc/Dmg/Rchg(23)
Level 10: Recall Friend -- RechRdx-I(A)
Level 12: Active Defense -- RechRdx-I(A), RechRdx-I(25)
Level 14: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(25), GSFC-ToHit/Rchg/EndRdx(27), GSFC-Rchg/EndRdx(27), GSFC-ToHit/EndRdx(29), GSFC-Build%(29)
Level 16: Against All Odds -- EndRdx-I(A)
Level 18: Teleport -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(31)
Level 20: Maneuvers -- LkGmblr-Rchg+(A)
Level 22: Whirling Sword -- Erad-Acc/Rchg(A), Erad-Acc/Dmg/Rchg(31), Erad-Acc/Dmg/EndRdx/Rchg(31), Erad-Dmg(33), Erad-Dmg/Rchg(33), Erad-%Dam(50)
Level 24: Phalanx Fighting -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(33), LkGmblr-Rchg+(34)
Level 26: Boxing -- Acc-I(A)
Level 28: Tough -- ImpArm-ResDam(A), ImpArm-ResDam/Rchg(34), ImpArm-ResDam/EndRdx(34)
Level 30: Disembowel -- T'Death-Dmg/EndRdx/Rchg(A), T'Death-Acc/Dmg(36), T'Death-Dmg/EndRdx(36), T'Death-Dmg/Rchg(36), T'Death-Acc/Dmg/EndRdx(37), T'Death-Dam%(48)
Level 32: Head Splitter -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(37), Sciroc-Dmg/Rchg(37), Sciroc-Acc/Dmg/EndRdx(39), Sciroc-Acc/Rchg(39)
Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(40), Oblit-Dmg/Rchg(40), Oblit-Acc/Dmg/Rchg(40), Oblit-Acc/Dmg/EndRdx/Rchg(42), Oblit-%Dam(42)
Level 38: Weave -- LkGmblr-Rchg+(A), GftotA-Def/EndRdx(42), GftotA-Def/EndRdx/Rchg(43)
Level 41: Focused Accuracy -- EndRdx-I(A)
Level 44: Physical Perfection -- Mrcl-Rcvry+(A), Mrcl-Heal(45), EndMod-I(45), EndMod-I(45)
Level 47: Laser Beam Eyes -- Apoc-Dmg(A), Apoc-Dmg/Rchg(48), Apoc-Acc/Dmg/Rchg(48)
Level 49: Combat Jumping -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- Dmg-I(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Critical Hit
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Numna-Heal/EndRdx(A), Numna-Heal(43), Numna-Regen/Rcvry+(46), Mrcl-Heal/EndRdx(46), Mrcl-Heal(46), RgnTis-Regen+(50)
Level 2: Stamina -- P'Shift-End%(A), EndMod-I(39), EndMod-I(43)
------------
Set Bonus Totals:
- 14% DamageBuff(Smashing)
- 14% DamageBuff(Lethal)
- 14% DamageBuff(Fire)
- 14% DamageBuff(Cold)
- 14% DamageBuff(Energy)
- 14% DamageBuff(Negative)
- 14% DamageBuff(Toxic)
- 14% DamageBuff(Psionic)
- 9.875% Defense(Smashing)
- 9.875% Defense(Lethal)
- 7.375% Defense(Fire)
- 7.375% Defense(Cold)
- 9.875% Defense(Energy)
- 9.875% Defense(Negative)
- 4.875% Defense(Psionic)
- 16.75% Defense(Melee)
- 12.06% Defense(Ranged)
- 11.75% Defense(AoE)
- 3.6% Max End
- 47.5% Enhancement(RechargeTime)
- 27% Enhancement(Accuracy)
- 5% FlySpeed
- 200.79 HP (15%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- MezResist(Held) 6.05%
- MezResist(Immobilize) 8.25%
- MezResist(Stun) 4.4%
- 18.5% (0.309 End/sec) Recovery
- 70% (3.913 HP/sec) Regeneration
- 2.5% Resistance(Fire)
- 3.125% Resistance(Negative)
- 5% RunSpeed
- 2% XPDebtProtection
Set Bonuses:
Mako's Bite
(Hack)
- MezResist(Immobilize) 3.3%
- 20.08 HP (1.5%) HitPoints
- 3% DamageBuff(All)
- MezResist(Held) 3.3%
- 3.75% Defense(Ranged), 1.875% Defense(Energy), 1.875% Defense(Negative)
(Deflection)
- 2% (0.033 End/sec) Recovery
(Deflection)
- 3% Defense(All)
(Slice)
- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.875% Defense(Lethal), 1.875% Defense(Smashing)
(Battle Agility)
- 2% (0.033 End/sec) Recovery
- 2.5% Resistance(Fire)
- 1.8% Max End
(True Grit)
- 2.5% (0.042 End/sec) Recovery
(True Grit)
- 12% (0.671 HP/sec) Regeneration
- 25.1 HP (1.874%) HitPoints
(Parry)
- 10% (0.559 HP/sec) Regeneration
- 7.5% Enhancement(RechargeTime)
(Parry)
- MezResist(Immobilize) 2.2%
(Build Up)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 25.1 HP (1.874%) HitPoints
- 2.5% (0.042 End/sec) Recovery
- 2.5% DamageBuff(All)
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
(Teleport)
- 1.25% Defense(Ranged), 0.625% Defense(Energy), 0.625% Defense(Negative)
(Maneuvers)
- 7.5% Enhancement(RechargeTime)
(Whirling Sword)
- 1.8% Max End
- 3.125% Defense(Energy,Negative), 1.563% Defense(Ranged)
- 30.12 HP (2.249%) HitPoints
- 2% XPDebtProtection
- 3.125% Defense(AoE), 1.563% Defense(Fire), 1.563% Defense(Cold)
(Phalanx Fighting)
- 10% (0.559 HP/sec) Regeneration
- 15.06 HP (1.125%) HitPoints
- 7.5% Enhancement(RechargeTime)
(Tough)
- 2.5% (0.042 End/sec) Recovery
- 1.875% Defense(Psionic)
(Disembowel)
- MezResist(Immobilize) 2.75%
- 20.08 HP (1.5%) HitPoints
- 2.5% DamageBuff(All)
- MezResist(Held) 2.75%
- 3.75% Defense(Melee), 1.875% Defense(Lethal), 1.875% Defense(Smashing)
(Head Splitter)
- 10% (0.559 HP/sec) Regeneration
- 3.125% Resistance(Negative)
- 9% Enhancement(Accuracy)
- 3.125% Defense(AoE), 1.563% Defense(Fire), 1.563% Defense(Cold)
(Shield Charge)
- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.875% Defense(Lethal), 1.875% Defense(Smashing)
(Weave)
- 7.5% Enhancement(RechargeTime)
(Weave)
- 2% (0.033 End/sec) Recovery
(Physical Perfection)
- 2.5% (0.042 End/sec) Recovery
(Laser Beam Eyes)
- 16% (0.894 HP/sec) Regeneration
- 40.16 HP (2.999%) HitPoints
(Combat Jumping)
- 7.5% Enhancement(RechargeTime)
(Health)
- 12% (0.671 HP/sec) Regeneration
- 25.1 HP (1.874%) HitPoints
(Health)
- 2.5% (0.042 End/sec) Recovery
protector-knight: lvl 50 invun/axe tank
Lillian Brick: lvl 50 stone/stone/pyre tank
Hybrid-knight: lvl 50 db/regen scrap
Vengful-Nature: lvl 50 spines/sr/bod scrap
Element-Wizard: lvl 50 fire/storm/stone troll
Hover goes along with teleport - it's nice not to fall after TPing!
Thank you very much, I'm about to download it and check it out!
My Mission Architect arcs:
Attack of the Toymenator - Arc # 207874
Attack of the Monsters of Legend - Arc # 82060
Visit Cerulean Shadow's Myspace page!
Hover goes along with teleport - it's nice not to fall after TPing!
Thank you very much, I'm about to download it and check it out! |
It was rare for me to have a fall, unless I was messing around, while taking red damage in the hundreds then being instantly ported back into the air .
Well remove manuvers from the build then.
protector-knight: lvl 50 invun/axe tank
Lillian Brick: lvl 50 stone/stone/pyre tank
Hybrid-knight: lvl 50 db/regen scrap
Vengful-Nature: lvl 50 spines/sr/bod scrap
Element-Wizard: lvl 50 fire/storm/stone troll
I was being facetious about falling. Mainly, I like it for the affect, and for being able to attack Hamidon in the LGTF for effectively.
My Mission Architect arcs:
Attack of the Toymenator - Arc # 207874
Attack of the Monsters of Legend - Arc # 82060
Visit Cerulean Shadow's Myspace page!
No matter what I do, I can't reach 45%. The most I can manage is 35%. I copied Fury Flechette's build EXACTLY (minus the fact that fitness is now inherent and wasn't when he made that build, and I used the extra power slots that entailed for more powers) and I am stuck at 35%. I don't understand it.
Here is where I am at:
Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
GG v2: Level 50 Magic Scrapper
Primary Power Set: Broad Sword
Secondary Power Set: Shield Defense
Power Pool: Teleportation
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Hack -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx/Rchg(3), C'ngImp-Dmg/Rchg(3), C'ngImp-Acc/Dmg/Rchg(5), C'ngImp-Acc/Dmg/EndRdx(5)
Level 1: Deflection -- GftotA-Def/EndRdx(A), GftotA-Def/EndRdx/Rchg(7), GftotA-Def(7), S'fstPrt-ResDam/Def+(9)
Level 2: Slice -- Oblit-Dmg(A), Oblit-Acc/Rchg(9), Oblit-Dmg/Rchg(11), Oblit-Acc/Dmg/Rchg(11), Oblit-Acc/Dmg/EndRdx/Rchg(13)
Level 4: Battle Agility -- GftotA-Def/EndRdx(A), GftotA-Def/Rchg(13), GftotA-Def/EndRdx/Rchg(15), GftotA-Def(15)
Level 6: True Grit -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam(17), Numna-Heal/EndRdx(17), Numna-Heal/Rchg(19), Numna-Heal(19)
Level 8: Parry -- LkGmblr-Def(A), LkGmblr-Rchg+(21), C'ngImp-Acc/Dmg(21), C'ngImp-Acc/Dmg/Rchg(23), C'ngImp-Acc/Dmg/EndRdx(23)
Level 10: Recall Friend -- RechRdx-I(A)
Level 12: Active Defense -- RechRdx-I(A), RechRdx-I(25)
Level 14: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(25), GSFC-ToHit/Rchg/EndRdx(27), GSFC-Rchg/EndRdx(27), GSFC-ToHit/EndRdx(29), GSFC-Build%(29)
Level 16: Against All Odds -- EndRdx-I(A)
Level 18: Teleport -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(31)
Level 20: Hover -- EndRdx-I(A)
Level 22: Whirling Sword -- Erad-Dmg(A), Erad-Acc/Dmg/Rchg(31), Erad-Acc/Dmg/EndRdx/Rchg(31), Sciroc-Dmg/EndRdx(33), Sciroc-Dmg/Rchg(33)
Level 24: Phalanx Fighting -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(33), LkGmblr-Rchg+(34)
Level 26: Boxing -- Acc-I(A)
Level 28: Tough -- ImpArm-ResDam(A), ImpArm-ResDam/Rchg(34), ImpArm-ResDam/EndRdx(34)
Level 30: Disembowel -- C'ngImp-Acc/Dmg(A), C'ngImp-Acc/Dmg/Rchg(36), C'ngImp-Dmg/EndRdx(36), C'ngImp-Acc/Dmg/EndRdx(36), C'ngImp-Dmg/EndRdx/Rchg(37)
Level 32: Head Splitter -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(37), Sciroc-Dmg/Rchg(37), Sciroc-Acc/Dmg/EndRdx(39), Sciroc-Acc/Rchg(39)
Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(40), Oblit-Dmg/Rchg(40), Oblit-Acc/Dmg/Rchg(40), Oblit-Acc/Dmg/EndRdx/Rchg(42), Oblit-%Dam(42)
Level 38: Weave -- LkGmblr-Rchg+(A), GftotA-Def/EndRdx(42), GftotA-Def/EndRdx/Rchg(43)
Level 41: Focused Accuracy -- EndRdx-I(A)
Level 44: Physical Perfection -- Mrcl-Rcvry+(A), Mrcl-Heal(45), P'Shift-EndMod(45), P'Shift-End%(45)
Level 47: Laser Beam Eyes -- Apoc-Dmg(A), Apoc-Dmg/Rchg(48), Apoc-Dmg/EndRdx(48)
Level 49: Combat Jumping -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- Dmg-I(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Critical Hit
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Numna-Heal/EndRdx(A), Numna-Heal(43), Numna-Regen/Rcvry+(46), Mrcl-Heal/EndRdx(46), Mrcl-Heal(46), RgnTis-Regen+(50)
Level 2: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(39), Efficacy-EndMod/Acc/Rchg(43), Efficacy-Acc/Rchg(48), Efficacy-EndMod/Acc(50), Efficacy-EndMod/EndRdx(50)
My Mission Architect arcs:
Attack of the Toymenator - Arc # 207874
Attack of the Monsters of Legend - Arc # 82060
Visit Cerulean Shadow's Myspace page!
Okay, I've been playing around with Mids, clicking the little green balls to turn powers on and off. When all of Fury Flechette's powers except Phalanx Fighting are on, s/he has a Melee defense of 31.3%, the same as Gentleman Gladiator. When I turn Phalanx Fighting on Fury, it jumps up to 45.4%, yet when it's turned on for GG it only jumps to 35%. Both toons are slotted identically in Phalanx Fighting, (LOTG: Defense, LOTG: Recharge Speed, and LOTG: Def/End) so I don't understand the difference.
My Mission Architect arcs:
Attack of the Toymenator - Arc # 207874
Attack of the Monsters of Legend - Arc # 82060
Visit Cerulean Shadow's Myspace page!
Okay, I've been playing around with Mids, clicking the little green balls to turn powers on and off. When all of Fury Flechette's powers except Phalanx Fighting are on, s/he has a Melee defense of 31.3%, the same as Gentleman Gladiator. When I turn Phalanx Fighting on Fury, it jumps up to 45.4%, yet when it's turned on for GG it only jumps to 35%. Both toons are slotted identically in Phalanx Fighting, (LOTG: Defense, LOTG: Recharge Speed, and LOTG: Def/End) so I don't understand the difference.
|
protector-knight: lvl 50 invun/axe tank
Lillian Brick: lvl 50 stone/stone/pyre tank
Hybrid-knight: lvl 50 db/regen scrap
Vengful-Nature: lvl 50 spines/sr/bod scrap
Element-Wizard: lvl 50 fire/storm/stone troll
Parry is what gets me through now, it's a marvelous little power. I will try the changed you suggested, thanks!
And thanks to all who have posted! I feel dumb when it comes to some of this, which is frustrating.
My Mission Architect arcs:
Attack of the Toymenator - Arc # 207874
Attack of the Monsters of Legend - Arc # 82060
Visit Cerulean Shadow's Myspace page!
I'm very new to using Mids, so I hope I've done it right. I want to try to get his defense and/or damage resistance up, but am not sure how or really if it needs to be much higher to begin with. Any help or advice would be much appreciated!
Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
Gentleman Gladiator: Level 50 Magic Scrapper
Primary Power Set: Broad Sword
Secondary Power Set: Shield Defense
Power Pool: Teleportation
Power Pool: Fighting
Power Pool: Flight
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Hack
- (A) Crushing Impact - Accuracy/Damage: Level 50
- (3) Crushing Impact - Damage/Endurance: Level 50
- (7) Crushing Impact - Damage/Recharge: Level 50
- (13) Crushing Impact - Accuracy/Damage/Recharge: Level 50
- (23) Crushing Impact - Accuracy/Damage/Endurance: Level 50
- (25) Crushing Impact - Damage/Endurance/Recharge: Level 50
Level 1: Deflection- (A) Defense Buff IO: Level 50
- (5) Defense Buff IO: Level 50
- (9) Defense Buff IO: Level 50
- (13) Resist Damage IO: Level 50
- (25) Resist Damage IO: Level 50
- (29) Resist Damage IO: Level 50
Level 2: Slash- (A) Mako's Bite - Damage/Endurance: Level 50
- (3) Mako's Bite - Damage/Recharge: Level 50
- (11) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50
- (31) Mako's Bite - Chance of Damage(Lethal): Level 50
Level 4: Slice- (A) Touch of Lady Grey - Defense Debuff: Level 50
- (5) Touch of Lady Grey - Defense Debuff/Recharge: Level 50
- (11) Touch of Lady Grey - Defense Debuff/Recharge/Endurance: Level 50
- (31) Touch of Lady Grey - Recharge/Endurance: Level 50
- (31) Touch of Lady Grey - Defense Debuff/Endurance: Level 50
- (46) Touch of Lady Grey - Chance for Negative Damage: Level 50
Level 6: Battle Agility- (A) Defense Buff
- (7) Defense Buff
- (36) Defense Buff
Level 8: Parry- (A) Luck of the Gambler - Defense/Recharge: Level 50
- (9) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
- (15) Damage Increase IO: Level 50
Level 10: Build Up- (A) To Hit Buff IO: Level 50
Level 12: Recall Friend- (A) Recharge Reduction IO: Level 50
Level 14: Teleport- (A) Time & Space Manipulation - Range: Level 50
- (15) Time & Space Manipulation - +Stealth: Level 50
- (50) Range
- (50) Range
Level 16: True Grit- (A) Healing IO: Level 50
- (17) Healing IO: Level 50
- (17) Healing IO: Level 50
- (37) Resist Damage IO: Level 50
- (39) Resist Damage IO: Level 50
- (39) Resist Damage IO: Level 50
Level 18: Whirling Sword- (A) Scirocco's Dervish - Accuracy/Damage: Level 50
- (19) Scirocco's Dervish - Damage/Endurance: Level 50
- (19) Scirocco's Dervish - Damage/Recharge: Level 50
- (23) Scirocco's Dervish - Accuracy/Recharge: Level 50
- (37) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 50
- (37) Scirocco's Dervish - Chance of Damage(Lethal): Level 50
Level 20: Active Defense- (A) Recharge Reduction IO: Level 50
- (21) Recharge Reduction IO: Level 50
- (21) Endurance Reduction IO: Level 50
Level 22: Against All Odds- (A) Endurance Reduction IO: Level 50
Level 24: Boxing- (A) Damage Increase IO: Level 50
Level 26: Disembowel- (A) Crushing Impact - Accuracy/Damage: Level 50
- (27) Crushing Impact - Damage/Endurance: Level 50
- (27) Crushing Impact - Damage/Recharge: Level 50
- (42) Crushing Impact - Accuracy/Damage/Endurance: Level 50
- (43) Crushing Impact - Damage/Endurance/Recharge: Level 50
- (43) Damage Increase
Level 28: Phalanx Fighting- (A) Luck of the Gambler - Defense/Endurance: Level 50
- (29) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
- (42) Luck of the Gambler - Defense: Level 50
- (43) Luck of the Gambler - Recharge Speed: Level 50
Level 30: Tough- (A) Endurance Reduction
Level 32: Head Splitter- (A) Armageddon - Damage: Level 50
- (33) Armageddon - Damage/Recharge: Level 50
- (33) Armageddon - Accuracy/Damage/Recharge: Level 50
- (33) Armageddon - Accuracy/Recharge: Level 50
- (34) Armageddon - Damage/Endurance: Level 50
- (34) Armageddon - Chance for Fire Damage: Level 50
Level 35: Weave- (A) Endurance Reduction
Level 38: Shield Charge- (A) Scirocco's Dervish - Accuracy/Damage: Level 50
- (39) Scirocco's Dervish - Damage/Endurance: Level 50
- (40) Scirocco's Dervish - Damage/Recharge: Level 50
- (40) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 50
- (40) Scirocco's Dervish - Chance of Damage(Lethal): Level 50
- (42) HamiO:Centriole Exposure
Level 41: Conserve Power- (A) Recharge Reduction
Level 44: Physical Perfection- (A) Numina's Convalescence - Heal: Level 50
- (45) Numina's Convalescence - +Regeneration/+Recovery: Level 50
- (45) Healing IO: Level 50
- (45) Endurance Modification IO: Level 50
- (46) Endurance Modification IO: Level 50
- (46) Endurance Modification IO: Level 50
Level 47: Laser Beam Eyes- (A) Apocalypse - Damage: Level 50
- (48) Apocalypse - Damage/Recharge: Level 50
- (48) Apocalypse - Accuracy/Damage/Recharge: Level 50
- (48) Apocalypse - Chance of Damage(Negative): Level 50
Level 49: Hover- (A) Endurance Reduction
------------Level 1: Brawl
- (A) Damage Increase IO: Level 50
Level 1: Sprint- (A) Run Speed IO: Level 50
Level 2: Rest- (A) Healing IO: Level 50
Level 1: Critical HitLevel 4: Ninja Run
Level 2: Swift
- (A) Run Speed
Level 2: Hurdle- (A) Jumping
Level 2: Health- (A) Healing IO: Level 50
- (34) Healing IO: Level 50
- (50) Healing IO: Level 50
Level 2: Stamina- (A) Endurance Modification IO: Level 50
- (36) Endurance Modification IO: Level 50
- (36) Endurance Modification IO: Level 50
------------Set Bonus Totals:
- 9% DamageBuff(Smashing)
- 9% DamageBuff(Lethal)
- 9% DamageBuff(Fire)
- 9% DamageBuff(Cold)
- 9% DamageBuff(Energy)
- 9% DamageBuff(Negative)
- 9% DamageBuff(Toxic)
- 9% DamageBuff(Psionic)
- 3.125% Defense(Fire)
- 3.125% Defense(Cold)
- 3.125% Defense(Psionic)
- 6.25% Defense(AoE)
- 27.5% Enhancement(RechargeTime)
- 67% Enhancement(Accuracy)
- 125.5 HP (9.372%) HitPoints
- MezResist(Immobilize) 7.7%
- 6.5% (0.109 End/sec) Recovery
- 84% (4.696 HP/sec) Regeneration
- 2.52% Resistance(Fire)
- 2.52% Resistance(Cold)
- 6.25% Resistance(Negative)
- 5% Resistance(Toxic)
- 2.5% Resistance(Psionic)
------------Set Bonuses:
Crushing Impact
(Hack)
- MezResist(Immobilize) 2.2%
- 15.06 HP (1.125%) HitPoints
- 7% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 2.5% Resistance(Psionic)
Mako's Bite(Slash)
- MezResist(Immobilize) 3.3%
- 20.08 HP (1.5%) HitPoints
- 3% DamageBuff(All)
Touch of Lady Grey(Slice)
- 20.08 HP (1.5%) HitPoints
- 2.5% (0.042 End/sec) Recovery
- 8% (0.447 HP/sec) Regeneration
- 2% DamageBuff(All)
- 11% Enhancement(Accuracy)
Luck of the Gambler(Parry)
- 10% (0.559 HP/sec) Regeneration
Time & Space Manipulation(Teleport)
- 8% (0.447 HP/sec) Regeneration
Scirocco's Dervish(Whirling Sword)
- 10% (0.559 HP/sec) Regeneration
- 3.125% Resistance(Negative)
- 9% Enhancement(Accuracy)
- 3.125% Defense(AoE), 1.563% Defense(Fire), 1.563% Defense(Cold)
- 3.125% Defense(Psionic)
Crushing Impact(Disembowel)
- MezResist(Immobilize) 2.2%
- 15.06 HP (1.125%) HitPoints
- 7% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
Luck of the Gambler(Phalanx Fighting)
- 10% (0.559 HP/sec) Regeneration
- 15.06 HP (1.125%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
Armageddon(Head Splitter)
- 4% (0.067 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
- 5% Resistance(Toxic)
Scirocco's Dervish(Shield Charge)
- 10% (0.559 HP/sec) Regeneration
- 3.125% Resistance(Negative)
- 9% Enhancement(Accuracy)
- 3.125% Defense(AoE), 1.563% Defense(Fire), 1.563% Defense(Cold)
Numina's Convalescence(Physical Perfection)
- 12% (0.671 HP/sec) Regeneration
Apocalypse(Laser Beam Eyes)
My Mission Architect arcs:
Attack of the Toymenator - Arc # 207874
Attack of the Monsters of Legend - Arc # 82060
Visit Cerulean Shadow's Myspace page!