BS/SD Build Critique Request [PvE, Pre-i19]
The only problem with BS/SD is that you have to stop DPSing to heal yourself. Also, Aid Self can be interrupted. That's why Dark Melee pairs so well with SD.
You can drop a slot out of Tough and still remain over the AoE soft cap.
Phalanx Fighting should only be enhanced with a LoTG or a Kismet 6% to-hit. The defense provided while no allies are nearby is not enhanceable.
If you want to hit the Defense Debuff Resistance cap, you will need 3 Membranes or 2 Membranes and 1 Enzyme in Active Defense. You will also need to pick up and run Grant Cover.
The only problem with BS/SD is that you have to stop DPSing to heal yourself. Also, Aid Self can be interrupted. That's why Dark Melee pairs so well with SD.
You can drop a slot out of Tough and still remain over the AoE soft cap. Phalanx Fighting should only be enhanced with a LoTG or a Kismet 6% to-hit. The defense provided while no allies are nearby is not enhanceable. If you want to hit the Defense Debuff Resistance cap, you will need 3 Membranes or 2 Membranes and 1 Enzyme in Active Defense. You will also need to pick up and run Grant Cover. |
Aid Self: Should I pick it up anyway or skip it? It's my figuring that if I'm softcapped consistently, maybe I can fire off Aid Self in emergencies?
Tough: Thanks! I didn't even notice that -- something I overlooked.
Phalanx Fighting: Good thought. I'll toss a LOTG and maybe Kismet in there.
Defense Debuff +RES: I'll look into those at 50 -- that's a solid idea. Grant Cover is something I wanted to nab post-i19 though, unless I should have it/want it/need it now? ;O
<[V]>IRTUE Player
Active 50s: Malevolency: (50+3 SS/WP Brute) / Sky-Scar (50+1 Robots/Dark MM) / Venomvein: (50+1 Crab) / Warlocked (50+1 BS/Shield Scrapper) / Some 50s Inactive
Aid Self is a popular choice for defensive characters. I have never used it, but I would imagine you can fire it off fairly consistently. The chance to be interrupted will always be there, but as long as you use it before you REALLY need health, you should be ok.
Defense Debuff Resistance is nice to have, but you can live without it as long as you don't go up against heavy debuffing mobs. I would suggest picking up Grant Cover with I19, since it doesn't really need any slots invested in it.
For I19, I would suggest picking up Aid Self and Grant Cover.
Here is my build...I put it together with a variety of ideas. I'm sure it has some holes but I love the 46.9% Melee, 44.4% Ranged, and 44.7% AoE Defense. If anyone has suggestions, including the OP I'd love to hear them!
Hero Plan by Mids' Hero Designer 1.81
http://www.cohplanner.com/
Click this DataLink to open the build!
Onderdrukker: Level 50 Natural Scrapper
Primary Power Set: Broad Sword
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Hero Profile:
Level 1: Hack -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(11), KntkC'bat-Dmg/EndRdx/Rchg(15), Mako-Acc/EndRdx/Rchg(31), Achilles-ResDeb%(42)
Level 1: Deflection -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(5), LkGmblr-Def(5), LkGmblr-Rchg+(17), Aegis-ResDam(37), Aegis-Psi/Status(39)
Level 2: Slice -- Oblit-Dmg(A), Oblit-Acc/Rchg(3), Oblit-Dmg/Rchg(11), Oblit-Acc/Dmg/Rchg(15), Oblit-Acc/Dmg/EndRdx/Rchg(31)
Level 4: True Grit -- Numna-Heal/EndRdx(A), Numna-Heal(9), S'fstPrt-ResDam/EndRdx(13), S'fstPrt-ResDam/Def+(17)
Level 6: Battle Agility -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(7), LkGmblr-Rchg+(7), Ksmt-ToHit+(39)
Level 8: Parry -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(9), Mako-Dmg/Rchg(13), Mako-Acc/EndRdx/Rchg(21), Mako-Acc/Dmg/EndRdx/Rchg(34), Mako-Dam%(43)
Level 10: Active Defense -- RechRdx-I(A)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A)
Level 14: Hasten -- RechRdx-I(A)
Level 16: Against All Odds -- EndRdx-I(A)
Level 18: Whirling Sword -- Oblit-Dmg(A), Oblit-Acc/Rchg(19), Oblit-Dmg/Rchg(19), Oblit-Acc/Dmg/Rchg(21), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(37)
Level 20: Hurdle -- Jump-I(A)
Level 22: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(23), Heal-I(23), Mrcl-Rcvry+(50), RgnTis-Regen+(50)
Level 24: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(25), P'Shift-EndMod/Acc(25), P'Shift-End%(29)
Level 26: Disembowel -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(27), Mako-Dmg/Rchg(27), Mako-Acc/EndRdx/Rchg(29), Mako-Acc/Dmg/EndRdx/Rchg(31), Mako-Dam%(40)
Level 28: Phalanx Fighting -- LkGmblr-Rchg+(A)
Level 30: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(40), GSFC-ToHit/Rchg/EndRdx(40), GSFC-Rchg/EndRdx(42), GSFC-ToHit/EndRdx(42), GSFC-Build%(43)
Level 32: Head Splitter -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(33), Sciroc-Dmg/Rchg(33), Sciroc-Acc/Rchg(33), Sciroc-Acc/Dmg/EndRdx(34), Oblit-Acc/Dmg/Rchg(39)
Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(48)
Level 38: One with the Shield -- Numna-Heal/EndRdx(A), Numna-Heal/Rchg(43), Numna-Heal(46), ResDam-I(46), ResDam-I(50)
Level 41: Kick -- Acc-I(A)
Level 44: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(45), Aegis-ResDam/EndRdx/Rchg(45), Aegis-ResDam(45), Aegis-EndRdx/Rchg(46)
Level 47: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(48), LkGmblr-Rchg+(48)
Level 49: Grant Cover -- EndRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Jump-I(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 4: Ninja Run
------------
Set Bonus Totals:
- 17.5% DamageBuff(Smashing)
- 17.5% DamageBuff(Lethal)
- 17.5% DamageBuff(Fire)
- 17.5% DamageBuff(Cold)
- 17.5% DamageBuff(Energy)
- 17.5% DamageBuff(Negative)
- 17.5% DamageBuff(Toxic)
- 17.5% DamageBuff(Psionic)
- 11.75% Defense(Smashing)
- 11.75% Defense(Lethal)
- 10.5% Defense(Fire)
- 10.5% Defense(Cold)
- 8% Defense(Energy)
- 8% Defense(Negative)
- 3% Defense(Psionic)
- 14.88% Defense(Melee)
- 13% Defense(Ranged)
- 13.31% Defense(AoE)
- 45% Enhancement(Accuracy)
- 52.5% Enhancement(RechargeTime)
- 10% FlySpeed
- 180.71 HP (13.5%) HitPoints
- 10% JumpHeight
- 10% JumpSpeed
- MezResist(Held) 6.6%
- MezResist(Immobilize) 9.35%
- MezResist(Stun) 6.6%
- 6.5% (0.109 End/sec) Recovery
- 76% (4.249 HP/sec) Regeneration
- 3.125% Resistance(Negative)
- 3% Resistance(Psionic)
- 20% RunSpeed
- 2.5% XPDebtProtection
Set Bonuses:
Kinetic Combat
(Hack)
- MezResist(Immobilize) 2.75%
- 20.08 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.875% Defense(Melee)
(Deflection)
- 10% (0.559 HP/sec) Regeneration
- 15.06 HP (1.125%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
(Deflection)
- 5% RunSpeed
- 3% Resistance(Psionic)
(Slice)
- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
(True Grit)
- 12% (0.671 HP/sec) Regeneration
(True Grit)
- 1.5% (0.025 End/sec) Recovery
- 3% Defense(All)
(Battle Agility)
- 10% (0.559 HP/sec) Regeneration
- 15.06 HP (1.125%) HitPoints
- 7.5% Enhancement(RechargeTime)
(Parry)
- MezResist(Immobilize) 3.3%
- 20.08 HP (1.5%) HitPoints
- 3% DamageBuff(All)
- MezResist(Held) 3.3%
- 3.75% Defense(Ranged), 1.875% Defense(Energy), 1.875% Defense(Negative)
(Combat Jumping)
- 7.5% Enhancement(RechargeTime)
(Whirling Sword)
- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.875% Defense(Lethal), 1.875% Defense(Smashing)
(Health)
- 12% (0.671 HP/sec) Regeneration
(Stamina)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 25.1 HP (1.874%) HitPoints
- 2.5% (0.042 End/sec) Recovery
(Disembowel)
- MezResist(Immobilize) 3.3%
- 20.08 HP (1.5%) HitPoints
- 3% DamageBuff(All)
- MezResist(Held) 3.3%
- 3.75% Defense(Ranged), 1.875% Defense(Energy), 1.875% Defense(Negative)
(Phalanx Fighting)
- 7.5% Enhancement(RechargeTime)
(Build Up)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 25.1 HP (1.874%) HitPoints
- 2.5% (0.042 End/sec) Recovery
- 2.5% DamageBuff(All)
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
(Head Splitter)
- 10% (0.559 HP/sec) Regeneration
- 3.125% Resistance(Negative)
- 9% Enhancement(Accuracy)
- 3.125% Defense(AoE), 1.563% Defense(Fire), 1.563% Defense(Cold)
(Shield Charge)
- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.875% Defense(Lethal), 1.875% Defense(Smashing)
(One with the Shield)
- 12% (0.671 HP/sec) Regeneration
- 25.1 HP (1.874%) HitPoints
(Tough)
- 5% RunSpeed
- 3.125% Defense(Fire,Cold), 1.563% Defense(AoE)
- 2.5% XPDebtProtection
- 3.125% Defense(AoE), 1.563% Defense(Fire), 1.563% Defense(Cold)
(Weave)
- 10% (0.559 HP/sec) Regeneration
- 15.06 HP (1.125%) HitPoints
- 7.5% Enhancement(RechargeTime)
Blue Manchew Fire/Fire/EM Tank Level 50 (997 badges and counting) Protector
Brandvlieg DB/WP/BM Scrapper Level 50 (Protector)
Captain Constitution WP/EM/EM Tank Level 50 (Protector)
Blue Thingy Fire/Rad Controller Level 50 (Champion)
Onderdrukker BS/SD/BM Scrapper Level 50 (Champion)
Here is my build...I put it together with a variety of ideas. I'm sure it has some holes but I love the 46.9% Melee, 44.4% Ranged, and 44.7% AoE Defense. If anyone has suggestions, including the OP I'd love to hear them!
|
You could drop some enhancements from other powers to get Hasten down to a decent recharge time with two more enhancements in it. You could move the Kismet to Grant Cover, freeing up one slot. The other slot would be up to you.
Hey all,
So I'm trying to make a decent PvE scrapper, and I decided for personal reasons to try to make a decent Broad Sword/Shield Defense scrapper. Mine's already 39.5 ATM, but I'm hearing that BS/SD is good in PvE -- "just not that great"? I'm kind of hoping that I can make an already good combo REALLY good. ...Really, really hoping. I built a build in Mids that doesn't seem to bad, albeit expensive, but I should have the money by the time i19 arrives to build at least .. MOST of it.
What the build offers pre-i19:
*Softcapped positionals to all but Melee, but darn close -- I have Parry, so I think I'm safe there.
*Fairly nice bonuses from IOs on top of what I feel is a good standalone build.
What I want to do with this build: Slap me if it's not possible!
*Be able to be a REALLY CRUNCHY "off-tank" (not that you need a tank in this game, arguably enough), able to supply good damage and also soak up extra mobs that the tank can't grab hold of due to aggro cap or the tank is taking too much damage.
*I'd like to be able to be a self-sustaining damage dealer, either through decent regeneration or just being able to survive through whatever the enemy throws at me.
*I'm not exactly sure as to what I'm doing with my Auxillary/Patron Power Pools. For now I took Hibernate just for that second chance. Thoughts?
What should I choose for my 3 powers post-i19?:
*Medicine Pool - Stimulation & Aid Self:
*Grant Cover: For -Rech/-Def +RES.
*Others?: Maybe Spirit Shark Jaws so I could actually PvP on this toon...
The tl;dr Build:
Hero Plan by Mids' Hero Designer 1.81
http://www.cohplanner.com/
Click this DataLink to open the build!
Runo: Level 50 Magic Scrapper
Primary Power Set: Broad Sword
Secondary Power Set: Shield Defense
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Leviathan Mastery
Hero Profile:
Level 1: Hack
- (A) Mako's Bite - Accuracy/Damage
- (3) Mako's Bite - Damage/Endurance
- (7) Mako's Bite - Damage/Recharge
- (11) Mako's Bite - Accuracy/Endurance/Recharge
- (23) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (39) Mako's Bite - Chance of Damage(Lethal)
Level 1: Deflection- (A) Resist Damage IO
- (9) Luck of the Gambler - Defense/Endurance/Recharge
- (15) Luck of the Gambler - Defense
- (31) Luck of the Gambler - Defense/Endurance
- (34) Luck of the Gambler - Recharge Speed
Level 2: Slice- (A) Scirocco's Dervish - Accuracy/Damage
- (3) Scirocco's Dervish - Damage/Endurance
- (7) Scirocco's Dervish - Damage/Recharge
- (23) Scirocco's Dervish - Accuracy/Recharge
- (42) Scirocco's Dervish - Accuracy/Damage/Endurance
Level 4: True Grit- (A) Healing IO
- (5) Steadfast Protection - Resistance/+Def 3%
- (5) Resist Damage IO
- (11) Resist Damage IO
- (43) Healing IO
Level 6: Hurdle- (A) Jumping IO
Level 8: Battle Agility- (A) Luck of the Gambler - Defense/Endurance
- (9) Luck of the Gambler - Defense/Endurance/Recharge
- (15) Luck of the Gambler - Defense
- (40) Luck of the Gambler - Recharge Speed
Level 10: Active Defense- (A) Recharge Reduction IO
Level 12: Hasten- (A) Recharge Reduction IO
- (13) Recharge Reduction IO
- (13) Recharge Reduction IO
Level 14: Health- (A) Regenerative Tissue - +Regeneration
- (17) Numina's Convalescence - +Regeneration/+Recovery
- (17) Miracle - +Recovery
- (45) Miracle - Heal
- (46) Empty
Level 16: Against All Odds- (A) Endurance Reduction IO
Level 18: Whirling Sword- (A) Scirocco's Dervish - Accuracy/Damage
- (19) Scirocco's Dervish - Damage/Endurance
- (19) Scirocco's Dervish - Accuracy/Recharge
- (25) Scirocco's Dervish - Accuracy/Damage/Endurance
- (25) Scirocco's Dervish - Damage/Recharge
Level 20: Stamina- (A) Performance Shifter - EndMod
- (21) Performance Shifter - EndMod/Recharge
- (21) Performance Shifter - EndMod/Accuracy/Recharge
- (40) Performance Shifter - Accuracy/Recharge
- (43) Performance Shifter - EndMod/Accuracy
- (43) Performance Shifter - Chance for +End
Level 22: Build Up- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (34) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (40) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (42) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
Level 24: Parry- (A) Accuracy IO
- (46) Luck of the Gambler - Recharge Speed
Level 26: Disembowel- (A) Mako's Bite - Accuracy/Damage
- (27) Mako's Bite - Damage/Endurance
- (27) Mako's Bite - Damage/Recharge
- (29) Mako's Bite - Accuracy/Endurance/Recharge
- (29) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (31) Mako's Bite - Chance of Damage(Lethal)
Level 28: Phalanx Fighting- (A) Defense Buff IO
Level 30: Kick- (A) Accuracy IO
Level 32: Head Splitter- (A) Obliteration - Damage
- (33) Obliteration - Accuracy/Recharge
- (33) Obliteration - Damage/Recharge
- (33) Obliteration - Accuracy/Damage/Recharge
- (34) Obliteration - Accuracy/Damage/Endurance/Recharge
- (37) Obliteration - Chance for Smashing Damage
Level 35: Shield Charge- (A) Obliteration - Damage
- (36) Obliteration - Accuracy/Recharge
- (36) Obliteration - Damage/Recharge
- (36) Obliteration - Accuracy/Damage/Recharge
- (37) Obliteration - Accuracy/Damage/Endurance/Recharge
- (37) Obliteration - Chance for Smashing Damage
Level 38: Tough- (A) Reactive Armor - Resistance/Endurance
- (39) Reactive Armor - Resistance/Recharge
- (39) Reactive Armor - Endurance/Recharge
- (45) Reactive Armor - Resistance/Endurance/Recharge
- (48) Reactive Armor - Resistance
Level 41: Weave- (A) Luck of the Gambler - Recharge Speed
- (45) Luck of the Gambler - Defense/Endurance
- (46) Luck of the Gambler - Defense/Endurance/Recharge
- (50) Defense Buff IO
Level 44: Water Spout- (A) Force Feedback - Chance for +Recharge
Level 47: Combat Jumping- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (48) Blessing of the Zephyr - Knockback Reduction (4 points)
- (48) Luck of the Gambler - Recharge Speed
- (50) Luck of the Gambler - Defense
- (50) Defense Buff IO
Level 49: Hibernate- (A) Recharge Reduction IO
------------Level 1: Brawl
- (A) Empty
Level 1: Sprint- (A) Run Speed IO
Level 2: Rest- (A) Empty
Level 1: Critical HitLevel 4: Ninja Run
------------
Set Bonus Totals:
- 17% DamageBuff(Smashing)
- 17% DamageBuff(Lethal)
- 17% DamageBuff(Fire)
- 17% DamageBuff(Cold)
- 17% DamageBuff(Energy)
- 17% DamageBuff(Negative)
- 17% DamageBuff(Toxic)
- 17% DamageBuff(Psionic)
- 9.25% Defense(Smashing)
- 9.25% Defense(Lethal)
- 9.563% Defense(Fire)
- 9.563% Defense(Cold)
- 9.875% Defense(Energy)
- 9.875% Defense(Negative)
- 3% Defense(Psionic)
- 13.63% Defense(Melee)
- 14.88% Defense(Ranged)
- 16.13% Defense(AoE)
- 47.5% Enhancement(RechargeTime)
- 45% Enhancement(Accuracy)
- 10% FlySpeed
- 135.54 HP (10.12%) HitPoints
- 10% JumpHeight
- 10% JumpSpeed
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Held) 6.6%
- MezResist(Immobilize) 7.7%
- MezResist(Stun) 4.4%
- 7.5% (0.125 End/sec) Recovery
- 50% (2.795 HP/sec) Regeneration
- 6.25% Resistance(Negative)
- 10% RunSpeed
------------Set Bonuses:
Mako's Bite
(Hack)
- MezResist(Immobilize) 3.3%
- 20.08 HP (1.5%) HitPoints
- 3% DamageBuff(All)
- MezResist(Held) 3.3%
- 3.75% Defense(Ranged), 1.875% Defense(Energy), 1.875% Defense(Negative)
Luck of the Gambler(Deflection)
- 10% (0.559 HP/sec) Regeneration
- 15.06 HP (1.125%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
Scirocco's Dervish(Slice)
- 10% (0.559 HP/sec) Regeneration
- 3.125% Resistance(Negative)
- 9% Enhancement(Accuracy)
- 3.125% Defense(AoE), 1.563% Defense(Fire), 1.563% Defense(Cold)
Steadfast Protection(True Grit)
- 3% Defense(All)
Luck of the Gambler(Battle Agility)
- 10% (0.559 HP/sec) Regeneration
- 15.06 HP (1.125%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
Miracle(Health)
- 2.5% (0.042 End/sec) Recovery
Scirocco's Dervish(Whirling Sword)
- 10% (0.559 HP/sec) Regeneration
- 3.125% Resistance(Negative)
- 9% Enhancement(Accuracy)
- 3.125% Defense(AoE), 1.563% Defense(Fire), 1.563% Defense(Cold)
Performance Shifter(Stamina)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 25.1 HP (1.874%) HitPoints
- 2.5% (0.042 End/sec) Recovery
- 2.5% DamageBuff(All)
- 3.125% Defense(AoE), 1.563% Defense(Fire), 1.563% Defense(Cold)
Gaussian's Synchronized Fire-Control(Build Up)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 25.1 HP (1.874%) HitPoints
- 2.5% (0.042 End/sec) Recovery
- 2.5% DamageBuff(All)
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
Luck of the Gambler(Parry)
- 7.5% Enhancement(RechargeTime)
Mako's Bite(Disembowel)
- MezResist(Immobilize) 3.3%
- 20.08 HP (1.5%) HitPoints
- 3% DamageBuff(All)
- MezResist(Held) 3.3%
- 3.75% Defense(Ranged), 1.875% Defense(Energy), 1.875% Defense(Negative)
Obliteration(Head Splitter)
- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.875% Defense(Lethal), 1.875% Defense(Smashing)
Obliteration(Shield Charge)
- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy) (Exceeded 5 Bonus Cap)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.875% Defense(Lethal), 1.875% Defense(Smashing)
Reactive Armor(Tough)
- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.625% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.625% Defense(Melee)
- 1.25% Defense(AoE), 0.625% Defense(Fire), 0.625% Defense(Cold)
Luck of the Gambler(Weave)
- 10% (0.559 HP/sec) Regeneration
- 15.06 HP (1.125%) HitPoints
- 7.5% Enhancement(RechargeTime)
Blessing of the Zephyr(Combat Jumping)
- 1.25% Defense(Ranged), 0.625% Defense(Energy), 0.625% Defense(Negative)
- Knockback Protection (Mag -4)
Luck of the Gambler(Combat Jumping)
<[V]>IRTUE Player
Active 50s: Malevolency: (50+3 SS/WP Brute) / Sky-Scar (50+1 Robots/Dark MM) / Venomvein: (50+1 Crab) / Warlocked (50+1 BS/Shield Scrapper) / Some 50s Inactive