Can you help me tweak my DB/WP build
I think your build is ok. I would put a fifth slot in some of your attacks. I think you put too much effort into s/l defense. Some of the IO sets are not that efficient for raising typed defense. However, I think you do achieve your goal. I modified your build a little. The attributes are quite similar overall. Mine has quite a bit higher e/ne defense.
Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Brandvlieg: Level 50 Natural Scrapper
Primary Power Set: Dual Blades
Secondary Power Set: Willpower
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Hero Profile:
Level 1: Nimble Slash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(13), KntkC'bat-Dmg/EndRdx/Rchg(21), C'ngImp-Acc/Dmg/Rchg(42)
Level 1: High Pain Tolerance -- Numna-Heal(A), Numna-Heal/EndRdx(3), Numna-Heal/Rchg(3), S'fstPrt-ResDam/Def+(9)
Level 2: Power Slice -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(13), KntkC'bat-Dmg/EndRdx/Rchg(15), C'ngImp-Acc/Dmg/Rchg(42)
Level 4: Fast Healing -- Numna-Regen/Rcvry+(A), Numna-Heal(5), Numna-Heal/EndRdx(5), Heal-I(40)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A)
Level 8: Mind Over Body -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(9), RctvArm-ResDam/Rchg(43), RctvArm-ResDam/EndRdx/Rchg(43)
Level 10: Ablating Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(11), KntkC'bat-Dmg/Rchg(11), KntkC'bat-Dmg/EndRdx/Rchg(15), C'ngImp-Acc/Dmg/Rchg(46)
Level 12: Indomitable Will -- LkGmblr-Def/EndRdx(A)
Level 14: Super Jump -- Winter-ResSlow(A)
Level 16: Typhoon's Edge -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Rchg(17), Erad-Dmg/Rchg(17), Erad-Acc/Dmg/Rchg(25), Sciroc-Acc/Dmg/EndRdx(25), Sciroc-Dmg/EndRdx(31)
Level 18: Rise to the Challenge -- Numna-Heal(A), Numna-Heal/EndRdx(19), Numna-Heal/Rchg(19), DisWord-ToHitDeb(21), DisWord-ToHitDeb/Rchg(46), DisWord-ToHitDeb/Rchg/EndRdx(50)
Level 20: Swift -- Run-I(A)
Level 22: Health -- RgnTis-Regen+(A), Numna-Heal(23), Numna-Heal/EndRdx(23), Numna-Heal/Rchg(42)
Level 24: Quick Recovery -- Efficacy-EndMod/Acc(A), Efficacy-EndMod(27), EndMod-I(29)
Level 26: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(27), P'Shift-EndMod(37), P'Shift-EndMod/Rchg(46)
Level 28: Sweeping Strike -- Erad-Acc/Dmg/Rchg(A), Erad-Dmg/Rchg(29), Erad-Acc/Rchg(31), Erad-Acc/Dmg/EndRdx/Rchg(34), Sciroc-Dmg/EndRdx(37), Sciroc-Acc/Dmg/EndRdx(40)
Level 30: Blinding Feint -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(31), KntkC'bat-Dmg/Rchg(33), KntkC'bat-Dmg/EndRdx/Rchg(34), C'ngImp-Acc/Dmg/Rchg(36)
Level 32: Vengeful Slice -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(33), KntkC'bat-Dmg/Rchg(33), KntkC'bat-Dmg/EndRdx/Rchg(34), C'ngImp-Acc/Dmg/Rchg(36)
Level 35: Heightened Senses -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(36), LkGmblr-Def(37)
Level 38: One Thousand Cuts -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Rchg(39), Erad-Dmg/Rchg(39), Erad-Acc/Dmg/Rchg(39), Sciroc-Acc/Dmg/EndRdx(40), Sciroc-Dmg/EndRdx(43)
Level 41: Boxing -- Acc-I(A)
Level 44: Strength of Will -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(45), RctvArm-ResDam/Rchg(45), RctvArm-ResDam/EndRdx/Rchg(45)
Level 47: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(48), RctvArm-ResDam/Rchg(48), RctvArm-ResDam/EndRdx/Rchg(48)
Level 49: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(50), LkGmblr-Rchg+(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 0: Ninja Run
Thanks for the comments. I think I'll try it out on my alternate build...and see what happens.
Blue Manchew Fire/Fire/EM Tank Level 50 (997 badges and counting) Protector
Brandvlieg DB/WP/BM Scrapper Level 50 (Protector)
Captain Constitution WP/EM/EM Tank Level 50 (Protector)
Blue Thingy Fire/Rad Controller Level 50 (Champion)
Onderdrukker BS/SD/BM Scrapper Level 50 (Champion)
This is the build I am currently running on. I really like it but was wondering if I am missing something. I figured I would ask all you number crunchers out there. I was basically going for a S/L/Melee Defense and Regeneration build, and as many hit points as I could squeak out. All comments are welcome! Thank you in advance.
Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Brandvlieg: Level 50 Natural Scrapper
Primary Power Set: Dual Blades
Secondary Power Set: Willpower
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Nimble Slash
- (A) Kinetic Combat - Accuracy/Damage: Level 35
- (7) Kinetic Combat - Damage/Endurance: Level 35
- (13) Kinetic Combat - Damage/Recharge: Level 35
- (21) Kinetic Combat - Damage/Endurance/Recharge: Level 35
Level 1: High Pain Tolerance- (A) Numina's Convalescence - Heal/Endurance: Level 50
- (3) Numina's Convalescence - Heal: Level 50
- (3) Regenerative Tissue - +Regeneration: Level 30
- (9) Healing IO: Level 30
Level 2: Power Slice- (A) Kinetic Combat - Accuracy/Damage: Level 35
- (7) Kinetic Combat - Damage/Endurance: Level 35
- (13) Kinetic Combat - Damage/Recharge: Level 35
- (15) Kinetic Combat - Damage/Endurance/Recharge: Level 35
Level 4: Fast Healing- (A) Numina's Convalescence - Heal/Endurance: Level 50
- (5) Numina's Convalescence - Heal/Recharge: Level 50
- (5) Numina's Convalescence - Heal: Level 50
- (21) Miracle - +Recovery: Level 40
Level 6: Combat Jumping- (A) Luck of the Gambler - Recharge Speed: Level 50
- (42) Luck of the Gambler - Defense/Endurance: Level 50
- (43) Luck of the Gambler - Defense: Level 50
Level 8: Mind Over Body- (A) Impervium Armor - Resistance: Level 40
- (9) Impervium Armor - Resistance/Endurance: Level 40
- (45) Impervium Armor - Resistance/Recharge: Level 40
Level 10: Ablating Strike- (A) Kinetic Combat - Accuracy/Damage: Level 35
- (11) Kinetic Combat - Damage/Endurance: Level 35
- (11) Kinetic Combat - Damage/Recharge: Level 35
- (15) Kinetic Combat - Damage/Endurance/Recharge: Level 35
Level 12: Indomitable Will- (A) Luck of the Gambler - Defense/Endurance: Level 50
- (46) Luck of the Gambler - Defense: Level 50
- (46) Luck of the Gambler - Recharge Speed: Level 50
Level 14: Super Jump- (A) Winter's Gift - Slow Resistance (20%): Level 50
Level 16: Typhoon's Edge- (A) Obliteration - Damage: Level 50
- (17) Obliteration - Accuracy/Recharge: Level 50
- (17) Obliteration - Damage/Recharge: Level 50
- (25) Obliteration - Accuracy/Damage/Recharge: Level 50
- (25) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
- (31) Obliteration - Chance for Smashing Damage: Level 50
Level 18: Rise to the Challenge- (A) Numina's Convalescence - Heal: Level 50
- (19) Numina's Convalescence - Heal/Endurance: Level 50
- (19) Numina's Convalescence - Heal/Recharge: Level 50
- (42) Healing IO: Level 50
Level 20: Swift- (A) Run Speed IO: Level 50
Level 22: Health- (A) Numina's Convalescence - Heal/Endurance: Level 50
- (23) Numina's Convalescence - Heal: Level 50
- (23) Numina's Convalescence - +Regeneration/+Recovery: Level 50
- (42) Healing IO: Level 40
Level 24: Quick Recovery- (A) Performance Shifter - EndMod: Level 50
- (27) Performance Shifter - EndMod/Recharge: Level 50
- (29) Performance Shifter - Chance for +End: Level 50
Level 26: Stamina- (A) Efficacy Adaptor - EndMod: Level 50
- (27) Efficacy Adaptor - EndMod/Recharge: Level 50
- (37) Performance Shifter - EndMod: Level 50
- (40) Efficacy Adaptor - EndMod/Accuracy: Level 50
- (43) Efficacy Adaptor - EndMod/Endurance: Level 50
Level 28: Sweeping Strike- (A) Obliteration - Damage: Level 50
- (29) Obliteration - Accuracy/Recharge: Level 50
- (31) Obliteration - Damage/Recharge: Level 50
- (34) Obliteration - Accuracy/Damage/Recharge: Level 50
- (37) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
- (40) Obliteration - Chance for Smashing Damage: Level 50
Level 30: Blinding Feint- (A) Touch of Death - Damage/Endurance: Level 40
- (31) Touch of Death - Damage/Recharge: Level 40
- (33) Touch of Death - Accuracy/Damage/Endurance: Level 40
- (34) Touch of Death - Damage/Endurance/Recharge: Level 40
- (36) Touch of Death - Chance of Damage(Negative): Level 40
- (36) Touch of Death - Accuracy/Damage: Level 40
Level 32: Vengeful Slice- (A) Kinetic Combat - Accuracy/Damage: Level 35
- (33) Kinetic Combat - Damage/Endurance: Level 35
- (33) Kinetic Combat - Damage/Recharge: Level 35
- (34) Kinetic Combat - Damage/Endurance/Recharge: Level 35
- (46) Hecatomb - Chance of Damage(Negative): Level 50
Level 35: Heightened Senses- (A) Luck of the Gambler - Defense/Endurance: Level 50
- (36) Luck of the Gambler - Recharge Speed: Level 50
- (37) Luck of the Gambler - Defense: Level 50
Level 38: One Thousand Cuts- (A) Obliteration - Damage: Level 50
- (39) Obliteration - Accuracy/Recharge: Level 50
- (39) Obliteration - Damage/Recharge: Level 50
- (39) Obliteration - Accuracy/Damage/Recharge: Level 50
- (40) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
- (43) Obliteration - Chance for Smashing Damage: Level 50
Level 41: Boxing- (A) Accuracy IO: Level 50
Level 44: Focused Accuracy- (A) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50
- (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50
- (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50
- (48) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50
- (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50
- (50) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50
Level 47: Tough- (A) Steadfast Protection - Resistance/Endurance: Level 30
- (48) Steadfast Protection - Resistance/+Def 3%: Level 30
Level 49: Weave- (A) Luck of the Gambler - Defense/Endurance: Level 50
- (50) Luck of the Gambler - Defense: Level 50
- (50) Luck of the Gambler - Recharge Speed: Level 50
------------Level 1: Brawl
- (A) Empty
Level 1: Sprint- (A) Empty
Level 2: Rest- (A) Empty
Level 1: Critical HitLevel 0: Ninja Run
------------
Set Bonus Totals:
- 14% DamageBuff(Smashing)
- 14% DamageBuff(Lethal)
- 14% DamageBuff(Fire)
- 14% DamageBuff(Cold)
- 14% DamageBuff(Energy)
- 14% DamageBuff(Negative)
- 14% DamageBuff(Toxic)
- 14% DamageBuff(Psionic)
- 26.8% Defense(Smashing)
- 26.8% Defense(Lethal)
- 4.25% Defense(Fire)
- 4.25% Defense(Cold)
- 4.25% Defense(Energy)
- 4.25% Defense(Negative)
- 4.88% Defense(Psionic)
- 28% Defense(Melee)
- 5.5% Defense(Ranged)
- 5.5% Defense(AoE)
- 45% Enhancement(RechargeTime)
- 27% Enhancement(Accuracy)
- 10% FlySpeed
- 301.2 HP (22.5%) HitPoints
- 10% JumpHeight
- 10% JumpSpeed
- MezResist(Held) 2.75%
- MezResist(Immobilize) 13.8%
- MezResist(Stun) 6.6%
- 8% (0.13 End/sec) Recovery
- 98% (5.48 HP/sec) Regeneration
- 20% ResEffect(FlySpeed)
- 20% ResEffect(RechargeTime)
- 20% ResEffect(RunSpeed)
- 10% RunSpeed
------------Set Bonuses:
Kinetic Combat
(Nimble Slash)
- MezResist(Immobilize) 2.75%
- 20.1 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Numina's Convalescence(High Pain Tolerance)
- 12% (0.67 HP/sec) Regeneration
Kinetic Combat(Power Slice)
- MezResist(Immobilize) 2.75%
- 20.1 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Numina's Convalescence(Fast Healing)
- 12% (0.67 HP/sec) Regeneration
- 25.1 HP (1.87%) HitPoints
Luck of the Gambler(Combat Jumping)
- 10% (0.56 HP/sec) Regeneration
- 15.1 HP (1.12%) HitPoints
- 7.5% Enhancement(RechargeTime)
Impervium Armor(Mind Over Body)
- 2.5% (0.04 End/sec) Recovery
- 1.88% Defense(Psionic)
Kinetic Combat(Ablating Strike)
- MezResist(Immobilize) 2.75%
- 20.1 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Luck of the Gambler(Indomitable Will)
- 10% (0.56 HP/sec) Regeneration
- 15.1 HP (1.12%) HitPoints
- 7.5% Enhancement(RechargeTime)
Winter's Gift(Super Jump)
- 20% ResEffect(RunSpeed), 20% ResEffect(RechargeTime), 20% ResEffect(FlySpeed)
Obliteration(Typhoon's Edge)
- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Numina's Convalescence(Rise to the Challenge)
- 12% (0.67 HP/sec) Regeneration
- 25.1 HP (1.87%) HitPoints
Numina's Convalescence(Health)
- 12% (0.67 HP/sec) Regeneration
- 25.1 HP (1.87%) HitPoints
Performance Shifter(Quick Recovery)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 25.1 HP (1.87%) HitPoints
Efficacy Adaptor(Stamina)
- 15.1 HP (1.12%) HitPoints
- 1.5% (0.03 End/sec) Recovery
- 10% (0.56 HP/sec) Regeneration
Obliteration(Sweeping Strike)
- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Touch of Death(Blinding Feint)
- MezResist(Immobilize) 2.75%
- 20.1 HP (1.5%) HitPoints
- 2.5% DamageBuff(All)
- MezResist(Held) 2.75%
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Kinetic Combat(Vengeful Slice)
- MezResist(Immobilize) 2.75%
- 20.1 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Luck of the Gambler(Heightened Senses)
- 10% (0.56 HP/sec) Regeneration
- 15.1 HP (1.12%) HitPoints
- 7.5% Enhancement(RechargeTime)
Obliteration(One Thousand Cuts)
- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Gaussian's Synchronized Fire-Control(Focused Accuracy)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 25.1 HP (1.87%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 2.5% DamageBuff(All)
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
Steadfast Protection(Tough)
- 1.5% (0.03 End/sec) Recovery
- 3% Defense(All)
Luck of the Gambler(Weave)
Blue Manchew Fire/Fire/EM Tank Level 50 (997 badges and counting) Protector
Brandvlieg DB/WP/BM Scrapper Level 50 (Protector)
Captain Constitution WP/EM/EM Tank Level 50 (Protector)
Blue Thingy Fire/Rad Controller Level 50 (Champion)
Onderdrukker BS/SD/BM Scrapper Level 50 (Champion)