Black_Assassin

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  1. Quote:
    Originally Posted by Psychic Repentance View Post
    I have a build already, and it has been tested and everything, but it involves having to pop lucks every few minutes. Now i could post the build on here in a few minutes, and maybe you could help me fix some things on it or whatever. But its not me being lazy or anything
    Post away
  2. Quote:
    Originally Posted by Santorican View Post
    Yeaaaaaaaaaaaaaah! I was going to recommend using that one. I'll poke around more with your build later today or tomorrow I'm at work.
    Have fun with it, took me 2 hours of tinkering to get the numbers I've.
    Be interesting to see if you can squeeze anything more out of it
  3. I do, but that would be me pandering to lazy people.

    Post a build and we will tell you where you have gone wrong.

    Or just use that 'search' function, which is conveniently placed right underneath the CoH: Freedom banner at the top.

    kthx
  4. Apparently 100BN inf exists......you learn something new every day
  5. Quote:
    Originally Posted by Santorican View Post
    What Alpha slot do you plan on using? Its a pretty good build considering no shinies.
    Spiritual for the near perma hasten
  6. Here is my build, I both can't afford purples and the glad proc so I've tried to cram as much as possible into it without picking up these expensive shinies.

    I'm pretty sure my endurance is sustainable if I'm in trouble I have both CP/OwTS to sort me out.

    > I can't get perma-hasten but it's pretty damn close considering no purples
    > DDR is maxed as it will go as I can't afford to get 9 membranes to combine
    > Stats say no softcap, but I'm planning boosting the Def IO in CJ up a few levels which will push the 44.92% M/R to 45%
    > Runs SM>SL>SM>MG

    I've spent the last 2 hours deliberating min/max'ing within my limits, any thing you see please point it out!

    Hero Plan by Mids' Hero Designer 1.952
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Penumbral Potential: Level 50 Natural Scrapper
    Primary Power Set: Dark Melee
    Secondary Power Set: Shield Defense
    Power Pool: Fighting
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Leadership
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Smite -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(3), T'Death-Acc/Dmg/EndRdx(5), T'Death-Dam%(5), T'Death-Dmg/EndRdx/Rchg(7)
    Level 1: Deflection -- LkGmblr-Rchg+(A), HO:Cyto(7), HO:Cyto(9)
    Level 2: Battle Agility -- LkGmblr-Rchg+(A), HO:Cyto(9), HO:Cyto(11)
    Level 4: True Grit -- Numna-Regen/Rcvry+(A), Numna-Heal(15), Numna-Heal/EndRdx(15), Numna-EndRdx/Rchg(17), Numna-Heal/Rchg(17), Numna-Heal/EndRdx/Rchg(19)
    Level 6: Kick -- KinCrsh-Dmg/KB(A), KinCrsh-Acc/KB(19), KinCrsh-Rchg/KB(21), KinCrsh-Rechg/EndRdx(21), KinCrsh-Dmg/EndRdx/KB(23), KinCrsh-Acc/Dmg/KB(23)
    Level 8: Siphon Life -- HO:Nucle(A), HO:Nucle(25), HO:Nucle(25), HO:Golgi(27), HO:Golgi(27), HO:Golgi(36)
    Level 10: Active Defense -- HO:Membr(A), HO:Membr(29), HO:Membr(29)
    Level 12: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(31)
    Level 14: Tough -- Aegis-ResDam/Rchg(A), Aegis-ResDam/EndRdx(31), Aegis-ResDam(33), Aegis-EndRdx/Rchg(33), Aegis-ResDam/EndRdx/Rchg(36)
    Level 16: Against All Odds -- EndRdx-I(A)
    Level 18: Dark Consumption -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(34), Oblit-Acc/Dmg/Rchg(34), Oblit-Acc/Dmg/EndRdx/Rchg(34)
    Level 20: Phalanx Fighting -- LkGmblr-Rchg+(A)
    Level 22: Super Speed -- Zephyr-Travel/EndRdx(A)
    Level 24: Weave -- LkGmblr-Rchg+(A), HO:Cyto(36)
    Level 26: Soul Drain -- GSFC-ToHit(A), GSFC-ToHit/Rchg(37), GSFC-ToHit/Rchg/EndRdx(37), GSFC-Rchg/EndRdx(37), GSFC-ToHit/EndRdx(39), GSFC-Build%(39)
    Level 28: Combat Jumping -- DefBuff-I(A)
    Level 30: Maneuvers -- LkGmblr-Rchg+(A), HO:Cyto(39), HO:Cyto(40)
    Level 32: Midnight Grasp -- Mako-Dam%(A), Mako-Dmg/EndRdx(40), Mako-Dmg/Rchg(40), Mako-Acc/Dmg(42), Mako-Acc/EndRdx/Rchg(42), Mako-Acc/Dmg/EndRdx/Rchg(42)
    Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(43), Oblit-Dmg/Rchg(43), Oblit-Acc/Dmg/Rchg(43), Oblit-Acc/Dmg/EndRdx/Rchg(45), Oblit-%Dam(45)
    Level 38: Grant Cover -- Ksmt-ToHit+(A)
    Level 41: Conserve Power -- RechRdx-I(A)
    Level 44: Physical Perfection -- P'Shift-End%(A), P'Shift-EndMod(45), P'Shift-EndMod/Acc(46)
    Level 47: Energy Torrent -- KinCrsh-Dmg/KB(A), KinCrsh-Acc/KB(48), KinCrsh-Rchg/KB(48), KinCrsh-Rechg/EndRdx(48), KinCrsh-Dmg/EndRdx/KB(50), KinCrsh-Acc/Dmg/KB(50)
    Level 49: One with the Shield -- S'fstPrt-ResDam/Def+(A)
    Level 0: Freedom Phalanx Reserve
    Level 0: The Atlas Medallion
    Level 0: Task Force Commander
    Level 0: Portal Jockey
    Level 50: Spiritual Core Paragon
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Critical Hit
    Level 1: Sprint -- ULeap-Stlth(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Mrcl-Rcvry+(A), Mrcl-Heal(50)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(11), P'Shift-EndMod/Acc(13), P'Shift-EndMod/Rchg(13), P'Shift-EndMod/Acc/Rchg(46), P'Shift-Acc/Rchg(46)



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  7. better to have 45% def than 60% resistance defo
  8. Please say what you want to farm along with posting a build, mob type and map type will alter the build somewhat. Also that build is a little horrible for any form of content. Some serious endurance problems even with cardiac.
  9. What do you want to farm? The mob and map type will alter the build somewhat
  10. I have never made a fortunata build before and so the build im posting will most likely have errors in it.

    Please rip it apart (I'm only happy to put the one purple set into it)

    Villain Plan by Mids' Villain Designer 1.952
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Natural Arachnos Widow
    Primary Power Set: Fortunata Training
    Secondary Power Set: Fortunata Teamwork
    Power Pool: Speed
    Power Pool: Leadership
    Power Pool: Flight
    Ancillary Pool: Soul Mastery

    Villain Profile:
    Level 1: Mental Blast -- Ruin-Acc/Dmg(A), Ruin-Dmg/EndRdx(3), Ruin-Dmg/Rchg(3), Ruin-Acc/EndRdx/Rchg(5), Ruin-Acc/Dmg/Rchg(5)
    Level 1: Combat Training: Defensive -- LkGmblr-Rchg+(A), LkGmblr-Def(7), LkGmblr-Def/EndRdx(7)
    Level 2: Telekinetic Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(9), Thundr-Dmg/Rchg(9), Thundr-Acc/Dmg/Rchg(11), Thundr-Acc/Dmg/EndRdx(11), Thundr-Dmg/EndRdx/Rchg(13)
    Level 4: Subdue -- Ruin-Acc/Dmg(A), Ruin-Dmg/EndRdx(17), Ruin-Dmg/Rchg(17), Ruin-Acc/EndRdx/Rchg(19), Ruin-Acc/Dmg/Rchg(19)
    Level 6: Hasten -- RechRdx-I(A), RechRdx-I(21)
    Level 8: Combat Training: Offensive -- Acc-I(A)
    Level 10: Tactical Training: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(21), LkGmblr-Def/EndRdx(23)
    Level 12: Indomitable Will -- S'fstPrt-ResDam/Def+(A)
    Level 14: Dominate -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(23), BasGaze-Rchg/Hold(25), BasGaze-EndRdx/Rchg/Hold(25), Dmg-I(27), Dmg-I(50)
    Level 16: Psychic Scream -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(27), Posi-Dmg/Rchg(29), Posi-Acc/Dmg/EndRdx(29), Posi-Dam%(31)
    Level 18: Psionic Tornado -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(31), Posi-Dmg/Rchg(31), Posi-Acc/Dmg/EndRdx(33), Posi-Dam%(33)
    Level 20: Mask Presence -- Ksmt-ToHit+(A), LkGmblr-Def(33), LkGmblr-Def/EndRdx(34), LkGmblr-Def/Rchg(34)
    Level 22: Foresight -- LkGmblr-Rchg+(A), LkGmblr-Def(34), LkGmblr-Def/EndRdx(36)
    Level 24: Mind Link -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(36), RedFtn-Def/EndRdx/Rchg(36), RedFtn-EndRdx/Rchg(37), RedFtn-Def(37)
    Level 26: Total Domination -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(37), BasGaze-Rchg/Hold(39), BasGaze-EndRdx/Rchg/Hold(39)
    Level 28: Confuse -- CoPers-Conf(A), CoPers-Conf/Rchg(39), CoPers-Acc/Conf/Rchg(40), CoPers-Acc/Rchg(40), CoPers-Conf/EndRdx(40), CoPers-Conf%(42)
    Level 30: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(42), LkGmblr-Def/EndRdx(42)
    Level 32: Tactical Training: Assault -- EndRdx-I(A)
    Level 35: Assault -- EndRdx-I(A)
    Level 38: Gloom -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(43), Decim-Dmg/Rchg(43), Decim-Acc/EndRdx/Rchg(43), Decim-Acc/Dmg/Rchg(45), Cloud-%Dam(45)
    Level 41: Soul Tentacles -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(46), Posi-Acc/Dmg/EndRdx(46), Posi-Dam%(46), TotHntr-Dam%(48)
    Level 44: Dark Obliteration -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Acc/Dmg/EndRdx(50), Posi-Dam%(50)
    Level 47: Hover -- LkGmblr-Rchg+(A)
    Level 49: Fly -- Zephyr-ResKB(A)
    Level 50: Spiritual Core Paragon
    ------------
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(13)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(15), EndMod-I(15)
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 1: Conditioning
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    ------------



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  11. Slot 2 acc/dam HOs in creepers over the posi/detonation acc/dam it has better values of 66% acc/dam rather then the 54% previously
  12. anything Shield should be put away unless its a scrapper....tank/brute just dont get on aswell with Shields as scrappers do.

    And brutes and tanks have exactly same damage. Brutes just get fury.
  13. endredux in most attacks is key yeah my build has lower AoE capabilities than your build but i can more or less chain burn>SB>TS>ripper hitting BU>FE and SA when they up and i always have lunge for gaps

    Veng is perma with hasten
    hasten is 4.5s off perma with t4 alpha
  14. You can get a spines/fire farmer that works reasonably well for alot less than your build

    My end is more or less endless
    Hasten is 4secs off perma with t4 alpha
    endless AoEs
    45% fire def with veng bait

    Hero Plan by Mids' Hero Designer 1.952
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Mutation Scrapper
    Primary Power Set: Spines
    Secondary Power Set: Fiery Aura
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Leadership
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Lunge -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(46), C'ngImp-Acc/Dmg/Rchg(46), C'ngImp-Acc/Dmg/EndRdx(46), C'ngImp-Dmg/EndRdx/Rchg(48)
    Level 1: Fire Shield -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(34), Aegis-ResDam/Rchg(34)
    Level 2: Spine Burst -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(5), Sciroc-Dmg/Rchg(7), Sciroc-Acc/Rchg(7), Sciroc-Acc/Dmg/EndRdx(17), Sciroc-Dam%(48)
    Level 4: Blazing Aura -- Sciroc-Dmg/EndRdx(A), Sciroc-Acc/Dmg/EndRdx(37), M'Strk-Acc/Dmg/EndRdx(39), M'Strk-Dmg/EndRdx(40)
    Level 6: Build Up -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(36), AdjTgt-ToHit/EndRdx/Rchg(36), AdjTgt-EndRdx/Rchg(37), AdjTgt-Rchg(37)
    Level 8: Healing Flames -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(9), Dct'dW-Heal/EndRdx/Rchg(9), Dct'dW-Heal(11), Dct'dW-Rchg(11)
    Level 10: Temperature Protection -- S'fstPrt-ResDam/Def+(A)
    Level 12: Impale -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(13), Decim-Dmg/Rchg(13), Decim-Acc/EndRdx/Rchg(15), Decim-Acc/Dmg/Rchg(17)
    Level 14: Hasten -- RechRdx-I(A), RechRdx-I(15), RechRdx-I(50)
    Level 16: Plasma Shield -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(34), Aegis-ResDam/Rchg(36)
    Level 18: Quills -- Sciroc-Acc/Dmg/EndRdx(A), Sciroc-Dmg/EndRdx(19), Sciroc-Acc/Dmg(19), Sciroc-Dam%(33), Sciroc-Dmg/Rchg(33), Sciroc-Acc/Rchg(39)
    Level 20: Consume -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-Acc/Rchg(21), P'Shift-EndMod/Acc/Rchg(23), P'Shift-EndMod/Acc(25), P'Shift-End%(25)
    Level 22: Combat Jumping -- LkGmblr-Rchg+(A), Ksmt-ToHit+(23)
    Level 24: Super Jump -- Zephyr-ResKB(A)
    Level 26: Ripper -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(27), Sciroc-Dmg/Rchg(27), Sciroc-Acc/Rchg(31), Sciroc-Acc/Dmg/EndRdx(33)
    Level 28: Burn -- Oblit-Dmg(A), Oblit-Acc/Rchg(29), Oblit-Dmg/Rchg(29), Oblit-Acc/Dmg/Rchg(31), Oblit-%Dam(31), Sciroc-Dam%(39)
    Level 30: Spring Attack -- Oblit-Dmg(A), Oblit-Acc/Rchg(40), Oblit-Dmg/Rchg(40), Oblit-Acc/Dmg/Rchg(42), Oblit-%Dam(42), Sciroc-Dam%(50)
    Level 32: Throw Spines -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(42), Posi-Dmg/Rng(43), Posi-Acc/Dmg/EndRdx(43), Posi-Dam%(43), ImpSwft-Dam%(45)
    Level 35: Fiery Embrace -- RechRdx-I(A)
    Level 38: Maneuvers -- LkGmblr-Rchg+(A), EndRdx-I(48)
    Level 41: Conserve Power -- RechRdx-I(A)
    Level 44: Physical Perfection -- P'Shift-End%(A), P'Shift-EndMod(45), EndMod-I(45)
    Level 47: Assault -- EndRdx-I(A)
    Level 49: Vengeance -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(50)
    Level 50: Spiritual Core Paragon
    ------------
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(3)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(3), EndMod-I(5)
    Level 1: Brawl -- Empty(A)
    Level 1: Critical Hit
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run



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  15. Quote:
    Originally Posted by Blue_Centurion View Post
    ARGH! - mebbe i should just go with that, Argh? prob taken. Anyways was just thinking of Erg, or Erg^2 or something like that. Getting frustrating. I ran around with a character called Scourge 23 for 4 months, and he was carrying 5 sets of purples. Are we completely relegated to characters with names like ("Flamezy"-an actual character of mine 4 bill build SS/FA/MU). ("This'll work" - my wife saw this at Fort Mercy, and still suggests it to me from time to time), or ("Black fortuna X1J" - k, I made that one up) in the cities? All the decent names are either way too long, trademarked, copywrote, or were created one time long ago by a player on a dead account that Cox will not delete.
    If you're on Union Argh is already taken by one out our main speed trial/TF runner ArGh the fire/time corruptor :P

    GL with your toon
  16. And a spiritual alpha slot helps alot, I think I design most of builds with 45% rech alpha boost
  17. That's an awful lot of recharge....please either post the build or take of the destiny and/or the Force Feedback: +Recharge proc
  18. Black_Assassin

    Solo MoITF

    Quote:
    Originally Posted by beornagain View Post
    meh, it's all a nemesis plot anyway.
    lol
  19. Quote:
    Originally Posted by Red_Shadow View Post
    Also, I know stealth suppresses Def(which is why I built it turned off), but how much does it still give? Is it half?
    [/code]
    In the options you can tick attacked and it will gives the numbers as if suppressed
  20. Just a quick one....why put a kin combat in boxing? surely just put a crushing impact in so much cheaper
  21. Black_Assassin

    Dark/MM viable?

    Going to set you back ALOT hope you have a spare 7bn spare lol
  22. I cannot see a reason why i would want burnout on my Elec/SD i destroy a spawn and when i get to next one LR/SC up again so burnout is useless to us really